add_civ_waypoints = compileFinal preprocessFileLineNumbers "scripts\server\ai\add_civ_waypoints.sqf"; add_defense_waypoints = compileFinal preprocessFileLineNumbers "scripts\server\ai\add_defense_waypoints.sqf"; battlegroup_ai = compileFinal preprocessFileLineNumbers "scripts\server\ai\battlegroup_ai.sqf"; building_defence_ai = compileFinal preprocessFileLineNumbers "scripts\server\ai\building_defence_ai.sqf"; patrol_ai = compileFinal preprocessFileLineNumbers "scripts\server\ai\patrol_ai.sqf"; prisonner_ai = compileFinal preprocessFileLineNumbers "scripts\server\ai\prisonner_ai.sqf"; troup_transport = compileFinal preprocessFileLineNumbers "scripts\server\ai\troup_transport.sqf"; ied_manager = compileFinal preprocessFileLineNumbers "scripts\server\sector\ied_manager.sqf"; manage_one_sector = compileFinal preprocessFileLineNumbers "scripts\server\sector\manage_one_sector.sqf"; wait_to_spawn_sector = compileFinal preprocessFileLineNumbers "scripts\server\sector\wait_to_spawn_sector.sqf"; manage_asymIED = compileFinal preprocessFileLineNumbers "scripts\server\asymmetric\ied\manage_asymIED.sqf"; sector_guerilla = compileFinal preprocessFileLineNumbers "scripts\server\asymmetric\random\sector_guerilla.sqf"; asym_sector_ambush = compileFinal preprocessFileLineNumbers "scripts\server\asymmetric\random\asym_sector_ambush.sqf"; civinfo_task = compileFinal preprocessFileLineNumbers "scripts\server\civinformant\tasks\civinfo_task.sqf"; execVM "scripts\client\misc\synchronise_vars.sqf"; execVM "scripts\client\misc\synchronise_eco.sqf"; execVM "scripts\server\offloading\show_fps.sqf";