params ["_first_objective"]; if (opfor_air isEqualTo []) exitWith {false}; private _planes_number = ((floor linearConversion [40, 100, combat_readiness, 1, 3]) min 3) max 0; if (_planes_number < 1) exitWith {}; private _class = selectRandom opfor_air; private _spawnPoint = ([sectors_airspawn, [_first_objective], {(markerPos _x) distance _input0}, "ASCEND"] call BIS_fnc_sortBy) select 0; private _spawnPos = []; private _plane = objNull; private _grp = createGroup [GRLIB_side_enemy, true]; for "_i" from 1 to _planes_number do { _spawnPos = markerPos _spawnPoint; _spawnPos = [(((_spawnPos select 0) + 500) - random 1000), (((_spawnPos select 1) + 500) - random 1000), 200]; _plane = createVehicle [_class, _spawnPos, [], 0, "FLY"]; createVehicleCrew _plane; _plane flyInHeight (120 + (random 180)); _plane addMPEventHandler ["MPKilled", {_this spawn kill_manager}]; [_plane] call KPLIB_fnc_addObjectInit; {_x addMPEventHandler ["MPKilled", {_this spawn kill_manager}];} forEach (crew _plane); (crew _plane) joinSilent _grp; sleep 1; }; while {!((waypoints _grp) isEqualTo [])} do {deleteWaypoint ((waypoints _grp) select 0);}; sleep 1; {_x doFollow leader _grp} forEach (units _grp); sleep 1; private _waypoint = _grp addWaypoint [_first_objective, 500]; _waypoint setWaypointType "MOVE"; _waypoint setWaypointSpeed "FULL"; _waypoint setWaypointBehaviour "AWARE"; _waypoint setWaypointCombatMode "RED"; _waypoint = _grp addWaypoint [_first_objective, 500]; _waypoint setWaypointType "MOVE"; _waypoint setWaypointSpeed "FULL"; _waypoint setWaypointBehaviour "AWARE"; _waypoint setWaypointCombatMode "RED"; _waypoint = _grp addWaypoint [_first_objective, 500]; _waypoint setWaypointType "MOVE"; _waypoint setWaypointSpeed "FULL"; _waypoint setWaypointBehaviour "AWARE"; _waypoint setWaypointCombatMode "RED"; for "_i" from 1 to 6 do { _waypoint = _grp addWaypoint [_first_objective, 500]; _waypoint setWaypointType "SAD"; }; _waypoint = _grp addWaypoint [_first_objective, 500]; _waypoint setWaypointType "CYCLE"; _grp setCurrentWaypoint [_grp, 2];