params ["_unit", ["_force_surrender", false]]; if ((!_force_surrender) && ((random 100) > GRLIB_surrender_chance)) exitWith {}; if ((_unit isKindOf "Man") && (alive _unit) && (side group _unit == GRLIB_side_enemy)) then { if (vehicle _unit != _unit) then {deleteVehicle _unit}; sleep (random 5); if (alive _unit) then { removeAllWeapons _unit; if (typeof _unit != pilot_classname) then { removeHeadgear _unit; }; removeBackpack _unit; removeVest _unit; _unit unassignItem "NVGoggles_OPFOR"; _unit removeItem "NVGoggles_OPFOR"; _unit unassignItem "NVGoggles_INDEP"; _unit removeItem "NVGoggles_INDEP"; _unit setUnitPos "UP"; sleep 1; private _grp = createGroup [GRLIB_side_civilian, true]; [_unit] joinSilent _grp; if (KP_liberation_ace) then { ["ace_captives_setSurrendered", [_unit, true], _unit] call CBA_fnc_targetEvent; } else { _unit disableAI "ANIM"; _unit disableAI "MOVE"; _unit playmove "AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon"; sleep 2; _unit setCaptive true; }; waitUntil {sleep 1; !alive _unit || side group _unit == GRLIB_side_friendly }; if (alive _unit) then { if (KP_liberation_ace) then { ["ace_captives_setSurrendered", [_unit, false], _unit] call CBA_fnc_targetEvent; } else { _unit enableAI "ANIM"; _unit enableAI "MOVE"; _unit setCaptive false; }; sleep 1; [_unit] remoteExec ["remote_call_prisonner", _unit]; }; }; };