/* Needed Mods: - CUP Weapons - CUP Vehicles - CUP Units Optional Mods: - None */ /* --- Support classnames --- Each of these should be unique. The same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */ FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. FOB_truck_typename = "CUP_B_MTVR_Repair_USA"; // This is the FOB as a vehicle. Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. Respawn_truck_typename = "CUP_B_LR_Ambulance_GB_D"; // This is the mobile respawn (and medical) truck. huron_typename = "CUP_B_CH47F_GB"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter. crewman_classname = "CUP_B_BAF_Soldier_Crew_DDPM"; // This defines the crew for vehicles. pilot_classname = "CUP_B_BAF_Soldier_Helipilot_DDPM"; // This defines the pilot for helicopters. KP_liberation_little_bird_classname = "CUP_B_SA330_Puma_HC2_BAF"; // These are the little birds which spawn on the Freedom or at Chimera base. KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. KP_liberation_truck_classname = "CUP_B_MTVR_BAF_DES"; // These are the trucks which are used in the logistic convoy system. KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. KP_liberation_recycle_building = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. KP_liberation_air_vehicle_building = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. /* --- Friendly classnames --- Each array below represents one of the 7 pages within the build menu. Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150], The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. IMPORTANT: The last element inside each array must have no comma at the end! */ infantry_units = [ ["CUP_B_BAF_Soldier_RiflemanLite_DDPM",15,0,0], // Rifleman (Light) ["CUP_B_BAF_Soldier_Rifleman_DDPM",20,0,0], // Rifleman ["CUP_B_BAF_Soldier_RiflemanAT_DDPM",30,0,0], // Rifleman (AT) ["CUP_B_BAF_Soldier_Grenadier_DDPM",25,0,0], // Grenadier ["CUP_B_BAF_Soldier_AutoRifleman_DDPM",25,0,0], // Autorifleman ["CUP_B_BAF_Soldier_HeavyGunner_DDPM",35,0,0], // Heavygunner ["CUP_B_BAF_Soldier_Marksman_DDPM",30,0,0], // Marksman ["CUP_B_BAF_Soldier_SharpShooter_DDPM",40,0,0], // Sharpshooter ["CUP_B_BAF_Soldier_AT_DDPM",50,10,0], // AT Specialist ["CUP_B_BAF_Soldier_AA_DDPM",50,10,0], // AA Specialist ["CUP_B_BAF_Soldier_Medic_DDPM",30,0,0], // Combat Life Saver ["CUP_B_BAF_Soldier_Engineer_DDPM",30,0,0], // Engineer ["CUP_B_BAF_Soldier_Explosive_DDPM",30,0,0], // Explosives Specialist ["CUP_B_BAF_Soldier_Rifleman_MTP",20,0,0], // Recon Scout ["CUP_B_BAF_Soldier_RiflemanAT_MTP",30,0,0], // Recon Scout (AT) ["CUP_B_BAF_Soldier_Marksman_MTP",30,0,0], // Recon Marksman ["CUP_B_BAF_Soldier_SharpShooter_MTP",40,0,0], // Recon Sharpshooter ["CUP_B_BAF_Soldier_Medic_MTP",30,0,0], // Recon Paramedic ["CUP_B_BAF_Soldier_Explosive_MTP",30,0,0], // Recon Demolition Expert ["CUP_B_BAF_Sniper_AS50_TWS_DDPM",70,5,0], // Sniper ["CUP_B_BAF_Sniper_AS50_DDPM",70,5,0], // Sniper (Arid) ["CUP_B_BAF_Sniper_DDPM",70,5,0], // Sniper (Lush) ["CUP_B_BAF_Spotter_DDPM",20,0,0], // Spotter ["CUP_B_BAF_Soldier_Crew_DDPM",10,0,0], // Crewman ["CUP_B_BAF_Soldier_Paratrooper_DDPM",20,0,0], // Para Trooper ["CUP_B_BAF_Soldier_Helicrew_DDPM",10,0,0], // Helicopter Crew ["CUP_B_BAF_Soldier_Helipilot_DDPM",10,0,0], // Helicopter Pilot ["CUP_B_BAF_Soldier_Pilot_DDPM",10,0,0] // Pilot ]; light_vehicles = [ ["CUP_B_LR_Transport_GB_D",75,0,50], // Land Rover 110 Transport ["CUP_B_LR_MG_GB_D",75,50,50], // Land Rover 110 (M2) ["CUP_B_LR_Special_M2_GB_D",100,80,50], // Land Rover 110 (M2 Special) ["CUP_B_LR_Special_GMG_GB_D",100,100,50], // Land Rover 110 (GMG Special) ["CUP_B_BAF_Coyote_L2A1_D",200,40,50], // Coyote L2A1 ["CUP_B_BAF_Coyote_GMG_D",200,60,50], // Coyote GMG ["CUP_B_Mastiff_LMG_GB_D",250,20,150], // Mastiff PPV LMG ["CUP_B_Mastiff_HMG_GB_D",250,40,150], // Mastiff PPV HMG ["CUP_B_Mastiff_GMG_GB_D",250,60,150], // Mastiff PPV GMG ["CUP_B_Wolfhound_LMG_GB_D",275,20,150], // Wolfhound TSV LMG ["CUP_B_Wolfhound_HMG_GB_D",275,40,150], // Wolfhound TSV HMG ["CUP_B_Wolfhound_GMG_GB_D",275,60,150], // Wolfhound TSV GMG ["CUP_B_MTVR_BAF_DES",125,0,75] // MTVR Transport ]; heavy_vehicles = [ ["CUP_B_FV432_Bulldog_GB_D",300,100,150], // FV432 Bulldog M240 ["CUP_B_FV432_Bulldog_GB_D_RWS",300,250,150], // FV432 Bulldog M2 RWS ["CUP_B_MCV80_GB_D",300,450,275], // MCV-80 Warrior ["CUP_B_MCV80_GB_D_SLAT",400,450,275], // MCV-80 Warrior (SLAT) ["CUP_B_FV510_GB_D",350,550,275], // FV510 Warrior ["CUP_B_FV510_GB_D_SLAT",450,550,275], // FV510 Warrior (SLAT) ["CUP_B_Challenger2_Desert_BAF",500,800,450], // FV4034 Challenger 2 ["CUP_B_Challenger2_2CD_BAF",500,800,450] // FV4034 Challenger 2 (Two-Color Desert) ]; air_vehicles = [ ["CUP_B_AW159_Unarmed_RN_Blackcat",225,0,125], // AW159 Wildcat (Black Cat, Unarmed) ["CUP_B_AW159_Unarmed_GB",225,0,125], // AW159 Wildcat (Green, Unarmed) ["CUP_B_AW159_Unarmed_RN_Grey",225,0,125], // AW159 Wildcat (Grey, Unarmed) ["CUP_B_AW159_RN_Blackcat",350,400,125], // AW159 Wildcat (Black Cat) ["CUP_B_AW159_GB",350,400,125], // AW159 Wildcat (Green) ["CUP_B_AW159_RN_Grey",350,400,125], // AW159 Wildcat (Grey) ["CUP_B_AH1_DL_BAF",750,600,325], // AH1 ["CUP_B_GR9_DYN_GB",1000,1200,600], // Harrier GR.9 ["CUP_B_F35B_BAF",1500,1750,450], // F-35B Lightning II ["CUP_B_F35B_Stealth_BAF",1500,1750,450] // F-35B Lightning II (Stealth) ]; static_vehicles = [ ["CUP_B_L111A1_BAF_DDPM",25,40,0], // L111A1 Machine Gun ["CUP_B_L111A1_MiniTripod_BAF_DDPM",25,40,0], // L111A1 Minitripod ["CUP_WV_B_CRAM",500,500,0], // C-RAM ["CUP_WV_B_SS_Launcher",750,500,0], // Mk-29 GMLS ["CUP_WV_B_RAM_Launcher",750,750,0], // Mk-49 GMLS ["B_Mortar_01_F",80,150,0], // Mk6 Mortar ["CUP_B_L16A2_BAF_DDPM",80,150,0] // L16A2 81mm Mortar ]; buildings = [ ["Land_Cargo_House_V1_F",0,0,0], ["Land_Cargo_Patrol_V1_F",0,0,0], ["Land_Cargo_Tower_V1_F",0,0,0], ["Flag_NATO_F",0,0,0], ["Flag_UK_F",0,0,0], ["Flag_White_F",0,0,0], ["Land_Medevac_house_V1_F",0,0,0], ["Land_Medevac_HQ_V1_F",0,0,0], ["Flag_RedCrystal_F",0,0,0], ["CamoNet_BLUFOR_F",0,0,0], ["CamoNet_BLUFOR_open_F",0,0,0], ["CamoNet_BLUFOR_big_F",0,0,0], ["Land_PortableLight_single_F",0,0,0], ["Land_PortableLight_double_F",0,0,0], ["Land_LampSolar_F",0,0,0], ["Land_LampHalogen_F",0,0,0], ["Land_LampStreet_small_F",0,0,0], ["Land_LampAirport_F",0,0,0], ["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap! ["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap! ["PortableHelipadLight_01_blue_F",0,0,0], ["PortableHelipadLight_01_green_F",0,0,0], ["PortableHelipadLight_01_red_F",0,0,0], ["Land_CampingChair_V1_F",0,0,0], ["Land_CampingChair_V2_F",0,0,0], ["Land_CampingTable_F",0,0,0], ["MapBoard_altis_F",0,0,0], ["MapBoard_stratis_F",0,0,0], ["MapBoard_seismic_F",0,0,0], ["Land_Pallet_MilBoxes_F",0,0,0], ["Land_PaperBox_open_empty_F",0,0,0], ["Land_PaperBox_open_full_F",0,0,0], ["Land_PaperBox_closed_F",0,0,0], ["Land_DieselGroundPowerUnit_01_F",0,0,0], ["Land_ToolTrolley_02_F",0,0,0], ["Land_WeldingTrolley_01_F",0,0,0], ["Land_Workbench_01_F",0,0,0], ["Land_GasTank_01_blue_F",0,0,0], ["Land_GasTank_01_khaki_F",0,0,0], ["Land_GasTank_01_yellow_F",0,0,0], ["Land_GasTank_02_F",0,0,0], ["Land_BarrelWater_F",0,0,0], ["Land_BarrelWater_grey_F",0,0,0], ["Land_WaterBarrel_F",0,0,0], ["Land_WaterTank_F",0,0,0], ["Land_BagFence_Round_F",0,0,0], ["Land_BagFence_Short_F",0,0,0], ["Land_BagFence_Long_F",0,0,0], ["Land_BagFence_Corner_F",0,0,0], ["Land_BagFence_End_F",0,0,0], ["Land_BagBunker_Small_F",0,0,0], ["Land_BagBunker_Large_F",0,0,0], ["Land_BagBunker_Tower_F",0,0,0], ["Land_HBarrier_1_F",0,0,0], ["Land_HBarrier_3_F",0,0,0], ["Land_HBarrier_5_F",0,0,0], ["Land_HBarrier_Big_F",0,0,0], ["Land_HBarrierWall4_F",0,0,0], ["Land_HBarrierWall6_F",0,0,0], ["Land_HBarrierWall_corner_F",0,0,0], ["Land_HBarrierWall_corridor_F",0,0,0], ["Land_HBarrierTower_F",0,0,0], ["Land_CncBarrierMedium_F",0,0,0], ["Land_CncBarrierMedium4_F",0,0,0], ["Land_Concrete_SmallWall_4m_F",0,0,0], ["Land_Concrete_SmallWall_8m_F",0,0,0], ["Land_CncShelter_F",0,0,0], ["Land_CncWall1_F",0,0,0], ["Land_CncWall4_F",0,0,0], ["Land_Sign_WarningMilitaryArea_F",0,0,0], ["Land_Sign_WarningMilAreaSmall_F",0,0,0], ["Land_Sign_WarningMilitaryVehicles_F",0,0,0], ["Land_Razorwire_F",0,0,0], ["Land_ClutterCutter_large_F",0,0,0] ]; support_vehicles = [ [Arsenal_typename,100,200,0], [Respawn_truck_typename,200,0,100], [FOB_box_typename,300,500,0], [FOB_truck_typename,300,500,75], [KP_liberation_small_storage_building,0,0,0], [KP_liberation_large_storage_building,0,0,0], [KP_liberation_recycle_building,250,0,0], [KP_liberation_air_vehicle_building,1000,0,0], [KP_liberation_heli_slot_building,250,0,0], [KP_liberation_plane_slot_building,500,0,0], ["ACE_medicalSupplyCrate_advanced",50,0,0], ["ACE_Box_82mm_Mo_HE",50,40,0], ["ACE_Box_82mm_Mo_Smoke",50,10,0], ["ACE_Box_82mm_Mo_Illum",50,10,0], ["ACE_Wheel",10,0,0], ["ACE_Track",10,0,0], ["CUP_B_TowingTractor_GB",50,0,25], // Towing Tractor ["CUP_B_MTVR_Repair_BAF_DES",425,0,75], // MTVR Repair ["CUP_B_MTVR_Refuel_BAF_DES",125,0,375], // MTVR Refuel ["CUP_B_MTVR_Ammo_BAF_DES",125,300,75], // MTVR Ammo ["B_Slingload_01_Repair_F",275,0,0], // Huron Repair ["B_Slingload_01_Fuel_F",75,0,200], // Huron Fuel ["B_Slingload_01_Ammo_F",75,200,0] // Huron Ammo ]; /* --- Squads --- Pre-made squads for the commander build menu. These shouldn't exceed 10 members. */ // Light infantry squad. blufor_squad_inf_light = [ "CUP_B_BAF_Soldier_TeamLeader_DDPM", "CUP_B_BAF_Soldier_Rifleman_DDPM", "CUP_B_BAF_Soldier_Rifleman_DDPM", "CUP_B_BAF_Soldier_RiflemanLAT_DDPM", "CUP_B_BAF_Soldier_Grenadier_DDPM", "CUP_B_BAF_Soldier_AutoRifleman_DDPM", "CUP_B_BAF_Soldier_AutoRifleman_DDPM", "CUP_B_BAF_Soldier_Marksman_DDPM", "CUP_B_BAF_Soldier_Medic_DDPM", "CUP_B_BAF_Soldier_Engineer_DDPM" ]; // Heavy infantry squad. blufor_squad_inf = [ "CUP_B_BAF_Soldier_TeamLeader_DDPM", "CUP_B_BAF_Soldier_RiflemanLAT_DDPM", "CUP_B_BAF_Soldier_RiflemanLAT_DDPM", "CUP_B_BAF_Soldier_Grenadier_DDPM", "CUP_B_BAF_Soldier_AutoRifleman_DDPM", "CUP_B_BAF_Soldier_AutoRifleman_DDPM", "CUP_B_BAF_Soldier_HeavyGunner_DDPM", "CUP_B_BAF_Soldier_SharpShooter_DDPM", "CUP_B_BAF_Soldier_Medic_DDPM", "CUP_B_BAF_Soldier_Engineer_DDPM" ]; // AT specialists squad. blufor_squad_at = [ "CUP_B_BAF_Soldier_TeamLeader_DDPM", "CUP_B_BAF_Soldier_Rifleman_DDPM", "CUP_B_BAF_Soldier_Rifleman_DDPM", "CUP_B_BAF_Soldier_AT_DDPM", "CUP_B_BAF_Soldier_AT_DDPM", "CUP_B_BAF_Soldier_AT_DDPM", "CUP_B_BAF_Soldier_Medic_DDPM", "CUP_B_BAF_Soldier_Rifleman_DDPM" ]; // AA specialists squad. blufor_squad_aa = [ "CUP_B_BAF_Soldier_TeamLeader_DDPM", "CUP_B_BAF_Soldier_Rifleman_DDPM", "CUP_B_BAF_Soldier_Rifleman_DDPM", "CUP_B_BAF_Soldier_AA_DDPM", "CUP_B_BAF_Soldier_AA_DDPM", "CUP_B_BAF_Soldier_AA_DDPM", "CUP_B_BAF_Soldier_Medic_DDPM", "CUP_B_BAF_Soldier_Rifleman_DDPM" ]; // Force recon squad. blufor_squad_recon = [ "CUP_B_BAF_Soldier_TeamLeader_MTP", "CUP_B_BAF_Soldier_Rifleman_MTP", "CUP_B_BAF_Soldier_Rifleman_MTP", "CUP_B_BAF_Soldier_RiflemanLAT_MTP", "CUP_B_BAF_Soldier_Marksman_MTP", "CUP_B_BAF_Soldier_Marksman_MTP", "CUP_B_BAF_Soldier_SharpShooter_MTP", "CUP_B_BAF_Soldier_SharpShooter_MTP", "CUP_B_BAF_Soldier_Medic_MTP", "CUP_B_BAF_Soldier_Explosive_MTP" ]; // Paratroopers squad (The units of this squad will automatically get parachutes on build) blufor_squad_para = [ "CUP_B_BAF_Soldier_Paratrooper_DDPM", "CUP_B_BAF_Soldier_Paratrooper_DDPM", "CUP_B_BAF_Soldier_Paratrooper_DDPM", "CUP_B_BAF_Soldier_Paratrooper_DDPM", "CUP_B_BAF_Soldier_Paratrooper_DDPM", "CUP_B_BAF_Soldier_Paratrooper_DDPM", "CUP_B_BAF_Soldier_Paratrooper_DDPM", "CUP_B_BAF_Soldier_Paratrooper_DDPM", "CUP_B_BAF_Soldier_Paratrooper_DDPM", "CUP_B_BAF_Soldier_Paratrooper_DDPM" ]; /* --- Elite vehicles --- Classnames below have to be unlocked by capturing military bases. Which base locks a vehicle is randomized on the first start of the campaign. */ elite_vehicles = [ "CUP_B_MCV80_GB_D_SLAT", // MCV-80 Warrior (SLAT) "CUP_B_FV510_GB_D", // FV510 Warrior "CUP_B_FV510_GB_D_SLAT", // FV510 Warrior (SLAT) "CUP_B_Challenger2_Desert_BAF", // FV4034 Challenger 2 "CUP_B_Challenger2_2CD_BAF", // FV4034 Challenger 2 (Two-Color Desert) "CUP_B_AH1_DL_BAF", // AH1 "CUP_B_F35B_BAF", // F-35B Lightning II "CUP_B_F35B_Stealth_BAF", // F-35B Lightning II (Stealth) "CUP_WV_B_CRAM", // C-RAM "CUP_WV_B_SS_Launcher", // Mk-29 GMLS "CUP_WV_B_RAM_Launcher" // Mk-49 GMLS ];