waitUntil {sleep 10; ({_x in sectors_capture || _x in sectors_bigtown} count blufor_sectors) > 0}; if (KP_liberation_civinfo_debug > 0) then {[format ["Loop spawned on: %1", debug_source], "CIVINFO"] remoteExecCall ["KPLIB_fnc_log", 2];}; while {true} do { uiSleep (KP_liberation_civinfo_min + round (random (KP_liberation_civinfo_max - KP_liberation_civinfo_min))); if (KP_liberation_civinfo_debug > 0) then {["Informant sleep passed", "CIVINFO"] remoteExecCall ["KPLIB_fnc_log", 2];}; waitUntil { sleep 10; ({_x in sectors_capture || _x in sectors_bigtown} count blufor_sectors) > 0 && KP_liberation_civ_rep >= 25 }; if (KP_liberation_civinfo_debug > 0) then {["Informant waitUntil passed", "CIVINFO"] remoteExecCall ["KPLIB_fnc_log", 2];}; if ((KP_liberation_civinfo_chance >= (random 100)) && GRLIB_endgame == 0) then { private _sector = selectRandom (blufor_sectors select {_x in sectors_capture || _x in sectors_bigtown}); private _house = (nearestObjects [[((markerPos _sector select 0) - 100 + (random 200)), ((markerPos _sector select 1) - 100 + (random 200))],["House", "Building"], 100]) select 0; private _grp = createGroup [GRLIB_side_civilian, true]; private _informant = [selectRandom civilians, markerPos _sector, _grp] call KPLIB_fnc_createManagedUnit; private _waiting_time = KP_liberation_civinfo_duration; _informant setPos (selectRandom (_house buildingPos -1)); _informant setUnitPos "UP"; sleep 1; if (KP_liberation_ace) then { ["ace_captives_setSurrendered", [_informant, true], _informant] call CBA_fnc_targetEvent; } else { _informant disableAI "ANIM"; _informant disableAI "MOVE"; _informant playmove "AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon"; sleep 2; _informant setCaptive true; }; if (KP_liberation_civinfo_debug > 0) then {[format ["Informant %1 spawned on: %2 - Position: %3", name _informant, debug_source, getPos _informant], "CIVINFO"] remoteExecCall ["KPLIB_fnc_log", 2];}; [0, [((((getPos _informant) select 0) + 200) - random 400),((((getPos _informant) select 1) + 200) - random 400),0]] remoteExec ["civinfo_notifications"]; while {alive _informant && ((side (group _informant)) == GRLIB_side_civilian) && _waiting_time > 0} do { uiSleep 1; private _player_near = false; { if (((_x distance _informant) < 150) && (alive _x)) exitWith {_player_near = true}; } foreach allPlayers; if !(_player_near) then { _waiting_time = _waiting_time - 1; }; if ((KP_liberation_civinfo_debug > 0) && ((_waiting_time % 60) == 0)) then {[format ["Informant will despawn in %1 minutes", round (_waiting_time / 60)], "CIVINFO"] remoteExecCall ["KPLIB_fnc_log", 2];}; }; if (_waiting_time > 0) then { if (alive _informant) then { if (KP_liberation_ace) then { ["ace_captives_setSurrendered", [_informant, false], _informant] call CBA_fnc_targetEvent; } else { _informant enableAI "ANIM"; _informant enableAI "MOVE"; }; sleep 1; [_informant] remoteExec ["civinfo_escort"]; } else { if (KP_liberation_civinfo_debug > 0) then {["Informant is dead", "CIVINFO"] remoteExecCall ["KPLIB_fnc_log", 2];}; [3] remoteExec ["civinfo_notifications"]; }; } else { deleteVehicle _informant; if (KP_liberation_civinfo_debug > 0) then {["Informant despawned", "CIVINFO"] remoteExecCall ["KPLIB_fnc_log", 2];}; [2] remoteExec ["civinfo_notifications"]; }; } else { if (KP_liberation_civinfo_debug > 0) then {["Informant spawn chance missed", "CIVINFO"] remoteExecCall ["KPLIB_fnc_log", 2];}; }; };