/* Needed Mods: - None Optional Mods: - None */ /* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation Standard loadout of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */ KP_liberation_guerilla_units = [ "I_G_Soldier_AR_F", "I_G_engineer_F", "I_G_officer_F", "I_G_medic_F", "I_G_Soldier_F", "I_G_Soldier_LAT_F", "I_G_Soldier_M_F", "I_G_Soldier_SL_F" ]; // Armed vehicles KP_liberation_guerilla_vehicles = [ "I_G_Offroad_01_armed_F", "I_G_Offroad_01_AT_F" ]; /* Guerilla Equipment There are 3 tiers for every category. If the strength of the guerillas will increase, they'll have higher tier equipment. */ /* Weapons - You've to add the weapons as array like ["Weaponclassname","Magazineclassname","magazine amount","optic","tripod"] You can leave optic and tripod empty with "" */ KP_liberation_guerilla_weapons_1 = [ ["arifle_AKM_F","30Rnd_762x39_Mag_F",4,"",""], ["arifle_AKS_F","30Rnd_545x39_Mag_F",4,"",""], ["hgun_PDW2000_F","30Rnd_9x21_Mag",4,"",""], ["SMG_01_F","30Rnd_45ACP_Mag_SMG_01",4,"",""], ["SMG_02_F","30Rnd_9x21_Mag_SMG_02",4,"",""], ["SMG_05_F","30Rnd_9x21_Mag_SMG_02",4,"",""] ]; KP_liberation_guerilla_weapons_2 = [ ["arifle_Katiba_F","30Rnd_65x39_caseless_green",4,"optic_ACO_grn",""], ["arifle_Mk20_plain_F","30Rnd_556x45_Stanag",4,"optic_ACO_grn",""], ["arifle_TRG21_F","30Rnd_556x45_Stanag",4,"optic_ACO_grn",""], ["arifle_CTAR_blk_F","30Rnd_580x42_Mag_F",4,"optic_ACO_grn",""], ["arifle_MX_SW_F","100Rnd_65x39_caseless_mag",3,"optic_ACO_grn","bipod_01_F_blk"], ["srifle_DMR_06_olive_F","20Rnd_762x51_Mag",5,"optic_Hamr","bipod_01_F_blk"] ]; KP_liberation_guerilla_weapons_3 = [ ["arifle_CTAR_blk_F","30Rnd_580x42_Mag_F",4,"optic_MRCO",""], ["arifle_SPAR_01_blk_F","30Rnd_556x45_Stanag",4,"optic_MRCO",""], ["arifle_SPAR_03_blk_F","20Rnd_762x51_Mag",5,"optic_MRCO",""], ["arifle_ARX_blk_F","30Rnd_65x39_caseless_green",4,"optic_MRCO",""], ["srifle_DMR_03_F","20Rnd_762x51_Mag",5,"optic_MRCO",""], ["srifle_EBR_F","20Rnd_762x51_Mag",5,"optic_MRCO",""], ["srifle_DMR_07_blk_F","20Rnd_650x39_Cased_Mag_F",5,"optic_DMS",""], ["LMG_Mk200_F","200Rnd_65x39_cased_Box",2,"optic_MRCO","bipod_01_F_blk"] ]; // Uniforms KP_liberation_guerilla_uniforms_1 = [ "U_C_Poloshirt_blue", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_salmon", "U_C_Poloshirt_redwhite", "U_C_Poloshirt_stripped", "U_C_Poloshirt_tricolour", "U_C_Poor_1", "U_C_Man_casual_1_F", "U_C_Man_casual_2_F", "U_C_Man_casual_3_F", "U_C_Man_casual_4_F", "U_C_Man_casual_5_F", "U_C_Man_casual_6_F", "U_Marshal" ]; KP_liberation_guerilla_uniforms_2 = [ "U_I_C_Soldier_Bandit_1_F", "U_I_C_Soldier_Bandit_2_F", "U_I_C_Soldier_Bandit_3_F", "U_I_C_Soldier_Bandit_4_F", "U_I_C_Soldier_Bandit_5_F", "U_BG_Guerilla2_1", "U_BG_Guerilla2_2", "U_BG_Guerilla2_3", "U_BG_Guerilla3_1", "U_C_HunterBody_grn", "U_C_Mechanic_01_F", "U_I_C_Soldier_Para_5_F", "U_I_G_resistanceLeader_F" ]; KP_liberation_guerilla_uniforms_3 = [ "U_BG_Guerilla1_1", "U_BG_Guerilla1_2_F", "U_BG_Guerrilla_6_1", "U_BG_leader", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Para_2_F", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Para_4_F", "U_I_C_Soldier_Camo_F" ]; // Vests KP_liberation_guerilla_vests_1 = [ "V_LegStrapBag_coyote_F", "V_LegStrapBag_olive_F", "V_LegStrapBag_black_F", "V_Pocketed_coyote_F", "V_Pocketed_olive_F", "V_Pocketed_black_F", "V_BandollierB_cbr", "V_BandollierB_rgr", "V_BandollierB_khk", "V_BandollierB_oli", "V_BandollierB_blk", "V_BandollierB_ghex_F" ]; KP_liberation_guerilla_vests_2 = [ "V_Chestrig_rgr", "V_Chestrig_khk", "V_Chestrig_oli", "V_Chestrig_blk", "V_HarnessO_brn", "V_HarnessO_gry", "V_HarnessO_ghex_F", "V_HarnessOGL_brn", "V_HarnessOGL_gry", "V_HarnessOGL_ghex_F" ]; KP_liberation_guerilla_vests_3 = [ "V_TacVest_brn", "V_TacVest_khk", "V_TacVest_oli", "V_TacVest_blk", "V_I_G_resistanceLeader_F", "V_TacVest_camo", "V_TacChestrig_grn_F", "V_TacChestrig_cbr_F", "V_TacChestrig_oli_F" ]; // Headgear KP_liberation_guerilla_headgear_1 = [ "", "", "", "", "H_Hat_brown", "H_Hat_grey", "H_Hat_tan", "H_Hat_checker", "H_Hat_camo", "H_Bandanna_surfer", "H_Bandanna_surfer_grn", "H_Bandanna_surfer_blk", "H_Hat_Safari_olive_F", "H_Hat_Safari_sand_F", "H_Construction_basic_black_F", "H_Helmet_Skate", "H_Cap_blu", "H_Cap_grn", "H_Cap_tan", "H_Cap_oli", "H_Cap_red", "H_Cap_blk" ]; KP_liberation_guerilla_headgear_2 = [ "H_Bandanna_blu", "H_Bandanna_sand", "H_Bandanna_gry", "H_Bandanna_camo", "H_Bandanna_cbr", "H_Bandanna_sgg", "H_Bandanna_khk", "H_Cap_blu", "H_Cap_grn", "H_Cap_tan", "H_Cap_oli", "H_Cap_red", "H_Cap_blk", "H_Cap_blk_Raven", "H_MilCap_dgtl" ]; KP_liberation_guerilla_headgear_3 = [ "H_ShemagOpen_khk", "H_ShemagOpen_tan", "H_Shemag_olive", "H_Booniehat_khk", "H_Booniehat_oli", "H_Booniehat_tan", "H_Booniehat_dgtl", "H_Booniehat_tna_F", "H_PASGT_basic_olive_F", "H_PASGT_basic_white_F" ]; // Facegear. Applies for tier 2 and 3. KP_liberation_guerilla_facegear = [ "", "", "", "G_Bandanna_shades", "G_Bandanna_beast", "G_Bandanna_tan", "G_Bandanna_khk", "G_Bandanna_oli", "G_Bandanna_aviator", "G_Bandanna_blk" ];