class KPLIB { class functions { file = "functions"; class addActionsFob {}; class addActionsPlayer {}; class addObjectInit {}; class addRopeAttachEh {}; class allowCrewInImmobile {}; class checkClass {}; class checkCrateValue {}; class checkGear {}; class checkWeaponCargo {}; class cleanOpforVehicle {}; class clearCargo {}; class crAddAceAction {}; class crateFromStorage {}; class crateToStorage {}; class crawlAllItems {}; class createClearance {}; class createClearanceConfirm {}; class createCrate {}; class createManagedUnit {}; class crGetMulti {}; class crGlobalMsg {}; class doSave {}; class fillStorage {}; class forceBluforCrew {}; class getAdaptiveVehicle {}; class getBluforRatio {}; class getCommander {}; class getCrateHeight {}; class getFobName {}; class getFobResources {}; class getGroupType {}; class getLessLoadedHC {}; class getLoadout {}; class getLocalCap {}; class getLocationName {}; class getMilitaryId {}; class getMobileRespawns {}; class getNearbyPlayers {}; class getNearestBluforObjective {}; class getNearestFob {}; class getNearestSector {}; class getNearestTower {}; class getNearestViVTransport {}; class getOpforCap {}; class getOpforFactor {}; class getOpforSpawnPoint {}; class getPlayerCount {}; class getResistanceTier {}; class getSaveableParam {}; class getSaveData {}; class getSectorOwnership {}; class getSectorRange {}; class getSquadComp {}; class getStoragePositions {}; class getUnitPositionId {}; class getUnitsCount {}; class getWeaponComponents {}; class handlePlacedZeusObject {}; class hasPermission {}; class initSectors {}; class isBigtownActive {}; class isClassUAV {}; class isRadio {}; class log {}; class potatoScan {}; class protectObject {}; class secondsToTimer {}; class setDiscordState {}; class setFobMass {}; class setLoadableViV {}; class setLoadout {}; class setVehicleCaptured {}; class setVehicleSeized {}; class sortStorage {}; class spawnBuildingSquad {}; class spawnCivilians {}; class spawnGuerillaGroup {}; class spawnMilitaryPostSquad {}; class spawnMilitiaCrew {}; class spawnRegularSquad {}; class spawnVehicle {}; class swapInventory {}; }; class functions_curator { file = "functions\curator"; class initCuratorHandlers { postInit = 1; }; class requestZeus {}; }; class functions_ui { file = "functions\ui"; class overlayUpdateResources {}; }; #include "scripts\client\CfgFunctions.hpp" #include "scripts\server\CfgFunctions.hpp" };