/* KPPLM_fnc_postInit File: fn_postInit.sqf Author: Wyqer - https://github.com/KillahPotatoes Date: 2017-08-31 Last Update: 2020-04-17 License: GNU General Public License v3.0 - https://www.gnu.org/licenses/gpl-3.0.html Description: The postInit function of a module takes care of starting/executing the modules functions or scripts. Basically it starts/initializes the module functionality to make all provided features usable. Parameter(s): NONE Returns: Module postInit finished [BOOL] */ if (!KPPLM_CBA) exitWith {["CBA not loaded. Aborting initialization!"] call BIS_fnc_error; false}; // Player section if (hasInterface) then { // Load settings, if available private _settings = profileNamespace getVariable ["KPPLM_Settings", []]; if !(_settings isEqualTo []) then { KPPLM_viewFoot = _settings select 0; KPPLM_viewVeh = _settings select 1; KPPLM_viewAir = _settings select 2; KPPLM_terrain = _settings select 3; KPPLM_tpv = _settings select 4; KPPLM_radio = _settings select 5; KPPLM_soundVeh = _settings select 6; }; // Add event handler player addEventHandler ["GetInMan", {[] call KPPLM_fnc_getInOut}]; player addEventHandler ["GetOutMan", {[] call KPPLM_fnc_getInOut}]; // Action to open the dialog private _actionArray = [ "" + localize "STR_KPPLM_ACTIONOPEN" + "", {[] call KPPLM_fnc_openDialog;}, nil, -1000, false, true, "", '_target isEqualTo _originalTarget' ]; [_actionArray] call CBA_fnc_addPlayerAction; // Apply default/loaded values [] call KPPLM_fnc_apply; }; true