/* Needed Mods: - Contact DLC Optional Mods: - None */ /* --- Support classnames --- Each of these should be unique. The same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */ FOB_typename = "Land_Cargo_HQ_V4_F"; // This is the main FOB HQ building. FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. FOB_truck_typename = "B_T_Truck_01_box_F"; // This is the FOB as a vehicle. Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. Respawn_truck_typename = "I_E_Truck_02_Medical_F"; // This is the mobile respawn (and medical) truck. huron_typename = "B_Heli_Transport_03_unarmed_F"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter. crewman_classname = "I_E_Crew_F"; // This defines the crew for vehicles. pilot_classname = "I_E_Helipilot_F"; // This defines the pilot for helicopters. KP_liberation_little_bird_classname = "B_Heli_Light_01_F"; // These are the little birds which spawn on the Freedom or at Chimera base. KP_liberation_boat_classname = "B_T_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. KP_liberation_truck_classname = "I_E_Truck_02_transport_F"; // These are the trucks which are used in the logistic convoy system. KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. KP_liberation_recycle_building = "Land_RepairDepot_01_green_F"; // The building defined to unlock FOB recycling functionality. KP_liberation_air_vehicle_building = "I_E_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. /* --- Friendly classnames --- Each array below represents one of the 7 pages within the build menu. Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150], The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. IMPORTANT: The last element inside each array must have no comma at the end! */ infantry_units = [ ["I_E_Soldier_lite_F",15,0,0], // Rifleman (Light) ["I_E_Soldier_F",20,0,0], // Rifleman ["I_E_Soldier_LAT2_F",30,0,0], // Rifleman (AT) ["I_E_Soldier_GL_F",25,0,0], // Grenadier ["I_E_Soldier_AR_F",25,0,0], // Autorifleman ["I_E_soldier_M_F",30,0,0], // Marksman ["I_E_Soldier_AT_F",50,10,0], // AT Specialist ["I_E_Soldier_AA_F",50,10,0], // AA Specialist ["I_E_Medic_F",30,0,0], // Combat Life Saver ["I_E_Engineer_F",30,0,0], // Engineer ["I_E_Soldier_Exp_F",30,0,0], // Explosives Specialist ["B_T_Recon_F",20,0,0], // Recon Scout ["B_T_Recon_LAT_F",30,0,0], // Recon Scout (AT) ["B_T_Recon_M_F",30,0,0], // Recon Marksman ["B_T_Recon_Medic_F",30,0,0], // Recon Paramedic ["B_T_Recon_exp_F",30,0,0], // Recon Demolition Expert ["B_T_Sniper_F",70,5,0], // Sniper ["B_ghillie_lsh_F",70,5,0], // Sniper (Green) ["B_T_Spotter_F",20,0,0], // Spotter ["I_E_Crew_F",10,0,0], // Crewman ["B_T_Soldier_PG_F",20,0,0], // Para Trooper ["I_E_Helicrew_F",10,0,0], // Helicopter Crew ["I_E_Helipilot_F",10,0,0], // Helicopter Pilot ["B_T_Pilot_F",10,0,0] // Pilot ]; light_vehicles = [ ["I_E_Quadbike_01_F",50,0,25], // Quad Bike ["I_E_Offroad_01_F",60,0,35], // Offroad ["I_E_Offroad_01_covered_F",60,0,35], // Offroad (Covered) ["I_E_Offroad_01_comms_F",60,0,35], // Offroad (Comms) ["I_E_Van_02_vehicle_F",70,0,45], // Transporter ["I_E_Van_02_transport_MP_F",70,0,45], // Transporter (MP) ["I_E_Van_02_transport_F",70,0,45], // Transporter (Transporter) ["B_T_LSV_01_unarmed_F",75,0,50], // Prowler ["B_T_LSV_01_armed_F",75,40,50], // Prowler (HMG) ["B_T_LSV_01_AT_F",75,60,50], // Prowler (AT) ["I_E_Truck_02_transport_F",125,0,75], // Zamak Transport ["I_E_Truck_02_F",125,0,75], // Zamak Transport (Covered) ["B_UGV_01_F",150,0,50], // UGV Stomper ["B_UGV_01_rcws_F",150,40,50], // UGV Stomper (RCWS) ["B_T_Boat_Transport_01_F",100,0,25], // Assault Boat ["B_T_Boat_Armed_01_minigun_F",200,80,75] // Speedboat Minigun ]; heavy_vehicles = [ ["B_T_APC_Wheeled_01_cannon_F",200,75,125], // AMV-7 Marshall ["I_E_APC_tracked_03_cannon_F",300,150,150], // FV-720 Odyniec ["B_T_APC_Tracked_01_AA_F",300,250,175], // IFV-6a Cheetah ["B_T_MBT_01_cannon_F",400,300,200], // M2A1 Slammer ["B_T_MBT_01_TUSK_F",500,350,225], // M2A4 Slammer UP ["B_T_AFV_Wheeled_01_cannon_F",500,500,250], // Rhino MGS ["B_T_AFV_Wheeled_01_up_cannon_F",550,550,250], // Rhino MGS UP ["I_E_Truck_02_MRL_F",600,1250,300] // Zamak MRL ]; air_vehicles = [ ["I_E_UAV_01_F",75,0,25], // AR-2 Darter ["I_E_UAV_06_F",80,0,30], // AL-6 Pelican ["B_Heli_Light_01_F",200,0,100], // MH-9 Hummingbird ["I_E_Heli_light_03_unarmed_F",225,0,125], // WY-55 Czapla ["I_E_Heli_light_03_dynamicLoadout_F",225,200,125], // WY-55 Czapla (Armed) ["B_Heli_Transport_03_F",300,80,175], // CH-67 Huron (Armed) ["B_Heli_Attack_01_dynamicLoadout_F",500,400,200], // AH-99 Blackfoot ["B_UAV_02_dynamicLoadout_F",400,300,200], // MQ-4A Greyhawk ["B_T_UAV_03_dynamicLoadout_F",450,500,250], // MQ-12 Falcon ["B_UAV_05_F",500,500,200], // UCAV Sentinel ["B_Plane_CAS_01_dynamicLoadout_F",1000,800,400], // A-164 Wipeout (CAS) ["B_Plane_Fighter_01_F",1500,1750,450], // F/A-181 Black Wasp II ["B_Plane_Fighter_01_Stealth_F",1500,1750,450], // F/A-181 Black Wasp II (Stealth) ["B_T_VTOL_01_armed_F",750,1500,500], // V-44 X Blackfish (Armed) ["B_T_VTOL_01_infantry_F",750,0,500], // V-44 X Blackfish (Infantry) ["B_T_VTOL_01_vehicle_F",750,0,500] // V-44 X Blackfish (Vehicle) ]; static_vehicles = [ ["B_W_Static_Designator_01_F",25,0,0], // Remote Designator ["I_E_HMG_01_F",25,40,0], // Mk30A HMG .50 ["I_E_HMG_01_high_F",25,40,0], // Mk30 HMG .50 (Raised) ["I_E_HMG_01_A_F",35,40,0], // Mk30 HMG .50 (Autonomous) ["I_E_GMG_01_F",35,60,0], // Mk32A GMG 20mm ["I_E_GMG_01_high_F",35,60,0], // Mk32 GMG 20mm (Raised) ["I_E_GMG_01_A_F",45,60,0], // Mk32 GMG 20mm (Autonomous) ["I_E_Static_AT_F",50,100,0], // Static Titan Launcher (AT) ["I_E_Static_AA_F",50,100,0], // Static Titan Launcher (AA) ["I_E_Mortar_01_F",80,150,0], // Mk6 Mortar ["I_E_SAM_System_03_F",250,500,0] // MIM-145 Defender ]; buildings = [ ["Land_Cargo_House_V4_F",0,0,0], ["Land_Cargo_Patrol_V4_F",0,0,0], ["Land_Cargo_Tower_V4_F",0,0,0], ["Flag_NATO_F",0,0,0], ["Flag_US_F",0,0,0], ["Flag_EAF_F",0,0,0], ["Flag_Enoch_F",0,0,0], ["Flag_UK_F",0,0,0], ["Flag_White_F",0,0,0], ["Land_Medevac_house_V1_F",0,0,0], ["Land_Medevac_HQ_V1_F",0,0,0], ["Flag_RedCrystal_F",0,0,0], ["CamoNet_ghex_F",0,0,0], ["CamoNet_ghex_open_F",0,0,0], ["CamoNet_ghex_big_F",0,0,0], ["Land_PortableLight_single_F",0,0,0], ["Land_PortableLight_double_F",0,0,0], ["Land_LampSolar_F",0,0,0], ["Land_LampHalogen_F",0,0,0], ["Land_LampStreet_small_F",0,0,0], ["Land_LampAirport_F",0,0,0], ["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap! ["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap! ["PortableHelipadLight_01_blue_F",0,0,0], ["PortableHelipadLight_01_green_F",0,0,0], ["PortableHelipadLight_01_red_F",0,0,0], ["Land_CampingChair_V1_F",0,0,0], ["Land_CampingChair_V2_F",0,0,0], ["Land_CampingTable_F",0,0,0], ["MapBoard_altis_F",0,0,0], ["MapBoard_stratis_F",0,0,0], ["MapBoard_seismic_F",0,0,0], ["Land_Pallet_MilBoxes_F",0,0,0], ["Land_PaperBox_open_empty_F",0,0,0], ["Land_PaperBox_open_full_F",0,0,0], ["Land_PaperBox_closed_F",0,0,0], ["Land_DieselGroundPowerUnit_01_F",0,0,0], ["Land_ToolTrolley_02_F",0,0,0], ["Land_WeldingTrolley_01_F",0,0,0], ["Land_Workbench_01_F",0,0,0], ["Land_GasTank_01_blue_F",0,0,0], ["Land_GasTank_01_khaki_F",0,0,0], ["Land_GasTank_01_yellow_F",0,0,0], ["Land_GasTank_02_F",0,0,0], ["Land_BarrelWater_F",0,0,0], ["Land_BarrelWater_grey_F",0,0,0], ["Land_WaterBarrel_F",0,0,0], ["Land_WaterTank_F",0,0,0], ["Land_BagFence_01_round_green_F",0,0,0], ["Land_BagFence_01_short_green_F",0,0,0], ["Land_BagFence_01_long_green_F",0,0,0], ["Land_BagFence_01_corner_green_F",0,0,0], ["Land_BagFence_01_end_green_F",0,0,0], ["Land_BagBunker_01_small_green_F",0,0,0], ["Land_BagBunker_01_large_green_F",0,0,0], ["Land_HBarrier_01_tower_green_F",0,0,0], ["Land_HBarrier_01_line_1_green_F",0,0,0], ["Land_HBarrier_01_line_3_green_F",0,0,0], ["Land_HBarrier_01_line_5_green_F",0,0,0], ["Land_HBarrier_01_big_4_green_F",0,0,0], ["Land_HBarrier_01_wall_4_green_F",0,0,0], ["Land_HBarrier_01_wall_6_green_F",0,0,0], ["Land_HBarrier_01_wall_corner_green_F",0,0,0], ["Land_HBarrier_01_wall_corridor_green_F",0,0,0], ["Land_HBarrier_01_big_tower_green_F",0,0,0], ["Land_CncBarrierMedium_F",0,0,0], ["Land_CncBarrierMedium4_F",0,0,0], ["Land_Concrete_SmallWall_4m_F",0,0,0], ["Land_Concrete_SmallWall_8m_F",0,0,0], ["Land_CncShelter_F",0,0,0], ["Land_CncWall1_F",0,0,0], ["Land_CncWall4_F",0,0,0], ["Land_Sign_WarningMilitaryArea_F",0,0,0], ["Land_Sign_WarningMilAreaSmall_F",0,0,0], ["Land_Sign_WarningMilitaryVehicles_F",0,0,0], ["Land_Razorwire_F",0,0,0], ["Land_ClutterCutter_large_F",0,0,0] ]; support_vehicles = [ [Respawn_truck_typename,200,0,100], [FOB_box_typename,300,500,0], [FOB_truck_typename,300,500,75], [KP_liberation_small_storage_building,0,0,0], [KP_liberation_large_storage_building,0,0,0], [KP_liberation_recycle_building,200,100,0], [KP_liberation_air_vehicle_building,1000,0,0], [KP_liberation_heli_slot_building,250,0,0], [KP_liberation_plane_slot_building,500,0,0], [Arsenal_typename,25,0,0], ["ACE_medicalSupplyCrate_advanced",10,0,0], ["Box_East_Support_F",10,0,0], ["Box_CSAT_Equip_F",10,0,0], ["Box_East_Grenades_F",10,0,0], ["Box_East_WpsSpecial_F",10,0,0], ["Box_East_Ammo_F",10,0,0], ["Box_East_Wps_F",10,0,0], ["Box_CSAT_Uniforms_F",10,0,0], ["Box_East_AmmoOrd_F",10,0,0], ["ACE_Wheel",10,0,0], ["ACE_Track",10,0,0], ["Land_CanisterFuel_F",0,0,2], ["I_E_Van_02_medevac_F",150,0,80], // Transporter (Ambulance) ["I_E_Truck_02_Box_F",325,0,75], // Zamak Repair ["I_E_Truck_02_fuel_F",125,0,275], // Zamak Fuel ["I_E_Truck_02_Ammo_F",125,200,75], // Zamak Ammo ["B_Slingload_01_Repair_F",275,0,0], // Huron Repair ["B_Slingload_01_Fuel_F",75,0,200], // Huron Fuel ["B_Slingload_01_Ammo_F",75,200,0] // Huron Ammo ]; /* --- Squads --- Pre-made squads for the commander build menu. These shouldn't exceed 10 members. */ // Light infantry squad. blufor_squad_inf_light = [ "I_E_Soldier_TL_F", "I_E_Soldier_F", "I_E_Soldier_F", "I_E_Soldier_LAT2_F", "I_E_Soldier_GL_F", "I_E_Soldier_AR_F", "I_E_Soldier_AR_F", "I_E_soldier_M_F", "I_E_Medic_F", "I_E_Engineer_F" ]; // Heavy infantry squad. blufor_squad_inf = [ "I_E_Soldier_TL_F", "I_E_Soldier_LAT2_F", "I_E_Soldier_LAT2_F", "I_E_Soldier_GL_F", "I_E_Soldier_AR_F", "I_E_Soldier_AR_F", "I_E_Soldier_AR_F", "I_E_soldier_M_F", "I_E_Medic_F", "I_E_Engineer_F" ]; // AT specialists squad. blufor_squad_at = [ "I_E_Soldier_TL_F", "I_E_Soldier_F", "I_E_Soldier_F", "I_E_Soldier_AT_F", "I_E_Soldier_AT_F", "I_E_Soldier_AT_F", "I_E_Medic_F", "I_E_Soldier_F" ]; // AA specialists squad. blufor_squad_aa = [ "I_E_Soldier_TL_F", "I_E_Soldier_F", "I_E_Soldier_F", "I_E_Soldier_AA_F", "I_E_Soldier_AA_F", "I_E_Soldier_AA_F", "I_E_Medic_F", "I_E_Soldier_F" ]; // Force recon squad. blufor_squad_recon = [ "B_T_Recon_TL_F", "B_T_Recon_F", "B_T_Recon_F", "B_T_Recon_LAT_F", "B_T_Recon_M_F", "B_T_Recon_M_F", "B_T_Sniper_F", "B_T_Spotter_F", "B_T_Recon_Medic_F", "B_T_Recon_Exp_F" ]; // Paratroopers squad (The units of this squad will automatically get parachutes on build) blufor_squad_para = [ "B_T_Soldier_PG_F", "B_T_Soldier_PG_F", "B_T_Soldier_PG_F", "B_T_Soldier_PG_F", "B_T_Soldier_PG_F", "B_T_Soldier_PG_F", "B_T_Soldier_PG_F", "B_T_Soldier_PG_F", "B_T_Soldier_PG_F", "B_T_Soldier_PG_F" ]; /* --- Elite vehicles --- Classnames below have to be unlocked by capturing military bases. Which base locks a vehicle is randomized on the first start of the campaign. */ elite_vehicles = [ "B_T_MBT_01_TUSK_F", // M2A4 Slammer UP "B_T_AFV_Wheeled_01_cannon_F", // Rhino MGS "B_T_AFV_Wheeled_01_up_cannon_F", // Rhino MGS UP "I_E_Truck_02_MRL_F", // Zamak MRL "B_Heli_Attack_01_dynamicLoadout_F", // AH-99 Blackfoot "B_UAV_02_dynamicLoadout_F", // MQ-4A Greyhawk "B_T_UAV_03_dynamicLoadout_F", // MQ-12 Falcon "B_UAV_05_F", // UCAV Sentinel "B_Plane_CAS_01_dynamicLoadout_F", // A-164 Wipeout (CAS) "B_Plane_Fighter_01_F", // F/A-181 Black Wasp II "B_Plane_Fighter_01_Stealth_F", // F/A-181 Black Wasp II (Stealth) "B_T_VTOL_01_armed_F" // V-44 X Blackfish (Armed) ];