/* Needed Mods: - None Optional Mods: - BWMod - RHSUSAF - F-15C - F/A-18 - CUP Weapons - CUP Vehicles - USAF Main Pack - USAF Fighters Pack - USAF Utility Pack */ /* --- Support classnames --- Each of these should be unique. The same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */ FOB_typename = "Land_Cargo_HQ_V1_F"; // This is the main FOB HQ building. FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle. Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. Respawn_truck_typename = "B_Truck_01_medical_F"; // This is the mobile respawn (and medical) truck. huron_typename = "B_Heli_Transport_03_unarmed_F"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter. crewman_classname = "B_crew_F"; // This defines the crew for vehicles. pilot_classname = "B_Helipilot_F"; // This defines the pilot for helicopters. KP_liberation_little_bird_classname = "B_Heli_Light_01_F"; // These are the little birds which spawn on the Freedom or at Chimera base. KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. KP_liberation_truck_classname = "B_Truck_01_transport_F"; // These are the trucks which are used in the logistic convoy system. KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. KP_liberation_recycle_building = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. KP_liberation_air_vehicle_building = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. /* --- Friendly classnames --- Each array below represents one of the 7 pages within the build menu. Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150], The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. IMPORTANT: The last element inside each array must have no comma at the end! */ infantry_units = [ ["B_Soldier_lite_F",15,0,0], // Rifleman (Light) ["B_Soldier_F",20,0,0], // Rifleman ["B_soldier_LAT_F",30,0,0], // Rifleman (AT) ["B_Soldier_GL_F",25,0,0], // Grenadier ["B_soldier_AR_F",25,0,0], // Autorifleman ["B_HeavyGunner_F",35,0,0], // Heavygunner ["B_soldier_M_F",30,0,0], // Marksman ["B_Sharpshooter_F",40,0,0], // Sharpshooter ["B_soldier_AT_F",50,10,0], // AT Specialist ["B_soldier_AA_F",50,10,0], // AA Specialist ["B_medic_F",30,0,0], // Combat Life Saver ["B_engineer_F",30,0,0], // Engineer ["B_soldier_exp_F",30,0,0], // Explosives Specialist ["B_recon_F",20,0,0], // Recon Scout ["B_recon_LAT_F",30,0,0], // Recon Scout (AT) ["B_recon_M_F",30,0,0], // Recon Marksman ["B_Recon_Sharpshooter_F",40,0,0], // Recon Sharpshooter ["B_recon_medic_F",30,0,0], // Recon Paramedic ["B_recon_exp_F",30,0,0], // Recon Demolition Expert ["B_sniper_F",70,5,0], // Sniper ["B_ghillie_ard_F",70,5,0], // Sniper (Arid) ["B_ghillie_lsh_F",70,5,0], // Sniper (Lush) ["B_ghillie_sard_F",70,5,0], // Sniper (Semi-Arid) ["B_spotter_F",20,0,0], // Spotter ["B_crew_F",10,0,0], // Crewman ["B_soldier_PG_F",20,0,0], // Para Trooper ["B_helicrew_F",10,0,0], // Helicopter Crew ["B_Helipilot_F",10,0,0], // Helicopter Pilot ["B_Pilot_F",10,0,0] // Pilot ]; light_vehicles = [ ["B_Quadbike_01_F",50,0,25], // Quad Bike ["B_LSV_01_unarmed_F",75,0,50], // Prowler ["B_LSV_01_armed_F",75,40,50], // Prowler (HMG) ["B_LSV_01_AT_F",75,60,50], // Prowler (AT) ["B_MRAP_01_F",100,0,50], // Hunter ["B_MRAP_01_hmg_F",100,40,50], // Hunter (HMG) ["B_MRAP_01_gmg_F",100,60,50], // Hunter (GMG) ["I_MRAP_03_F",100,0,50], // Strider ["I_MRAP_03_hmg_F",100,40,50], // Strider (HMG) ["I_MRAP_03_gmg_F",100,60,50], // Strider (GMG) ["rhsusf_m1025_w",100,0,50], // M1025A2 ["rhsusf_m1025_w_m2",100,40,50], // M1025A2 (M2) ["rhsusf_m1025_w_mk19",100,60,50], // M1025A2 (Mk19) ["rhsusf_m998_w_2dr_fulltop",100,0,50], // M1097A2 (2D) ["rhsusf_m998_w_2dr_halftop",100,0,50], // M1097A2 (2D / open back) ["rhsusf_M1220_usarmy_wd",120,0,60], // M1220 ["rhsusf_M1220_M2_usarmy_wd",120,40,60], // M1220 (M2) ["rhsusf_M1220_MK19_usarmy_wd",120,60,60], // M1220 (Mk19) ["rhsusf_M1232_usarmy_wd",140,0,60], // M1220 ["rhsusf_M1232_M2_usarmy_wd",140,40,60], // M1220 (M2) ["rhsusf_M1232_MK19_usarmy_wd",140,60,60], // M1220 (Mk19) ["BWA3_Eagle_Fleck",100,0,50], // Eagle IV ["BWA3_Eagle_FLW100_Fleck",100,100,50], // Eagle IV (FLW 100) ["rhsusf_M1230a1_usarmy_wd",120,0,60], // M1230A1 (MEDEVAC) ["B_Truck_01_transport_F",125,0,75], // HEMTT Transport ["B_Truck_01_covered_F",125,0,75], // HEMTT Transport (Covered) ["rhsusf_M1083A1P2_wd_open_fmtv_usarmy",125,0,75], // M1083A1P2 Transport ["rhsusf_M1083A1P2_wd_fmtv_usarmy",125,0,75], // M1083A1P2 Transport (Covered) ["rhsusf_M1083A1P2_WD_flatbed_fmtv_usarmy",100,0,50], // M1083A1P2 ["rhsusf_M977A4_BKIT_usarmy_wd",125,0,75], // M977A4 BKIT ["rhsusf_M977A4_BKIT_M2_usarmy_wd",125,40,75], // M977A4 BKIT (HMG) ["rhsusf_M1117_W",150,50,50], // M1117 ASV ["B_UGV_01_F",150,0,50], // UGV Stomper ["B_UGV_01_rcws_F",150,40,50], // UGV Stomper (RCWS) ["B_Boat_Transport_01_F",100,0,25], // Assault Boat ["B_Boat_Armed_01_minigun_F",200,80,75], // Speedboat Minigun ["rhsusf_mkvsoc",250,200,100], // Mk.V SOCOM ["B_SDV_01_F",150,0,50] // SDV ]; heavy_vehicles = [ ["rhsusf_m113_usarmy",200,40,100], // M113A3 (M2) ["rhsusf_m113_usarmy_MK19",200,60,100], // M113A3 (Mk19) ["rhsusf_m113_usarmy_medical",200,0,100], // M113A3 (Medical) ["I_LT_01_scout_F",200,0,125], // AWC 302 Nyx (AA) ["B_APC_Wheeled_01_cannon_F",200,75,125], // AMV-7 Marshall ["I_APC_Wheeled_03_cannon_F",200,75,125], // AFV-4 Gorgon ["B_APC_Tracked_01_rcws_F",300,100,150], // IFV-6c Panther ["I_APC_tracked_03_cannon_F",300,150,150], // FV-720 Mora ["RHS_M2A2_BUSKI_WD",300,200,150], // M2A2ODS (Busk I) ["BWA3_Puma_Fleck",300,225,150], // IFV Puma ["RHS_M2A3_BUSKIII_wd",300,250,175], // M2A3 (Busk III) ["B_APC_Tracked_01_AA_F",300,250,175], // IFV-6a Cheetah ["I_LT_01_AA_F",300,250,175], // AWC 302 Nyx (AA) ["I_LT_01_AT_F",300,250,175], // AWC 302 Nyx (AT) ["I_LT_01_cannon_F",300,250,175], // AWC 302 Nyx (Cannon) ["RHS_M6_wd",300,250,175], // M6A2 ["B_MBT_01_cannon_F",400,300,200], // M2A1 Slammer ["CUP_B_Challenger2_NATO",400,300,200], // FV4034 Challenger 2 ["I_MBT_03_cannon_F",400,300,200], // MBT-52 Kuma ["rhsusf_m1a1aim_tuski_wd",400,350,225], // M1A1SA (Tusk I) ["B_MBT_01_TUSK_F",500,350,225], // M2A4 Slammer UP ["rhsusf_m1a2sep1tuskiiwd_usarmy",500,400,250], // M1A2SEPv1 (Tusk II) ["BWA3_Leopard2_Fleck",500,400,250], // MBT Leopard 2A6M ["B_AFV_Wheeled_01_cannon_F",500,500,250], // Rhino MGS ["B_AFV_Wheeled_01_up_cannon_F",550,550,250], // Rhino MGS UP ["B_MBT_01_arty_F",600,1250,300], // M4 Scorcher ["rhsusf_m109_usarmy",600,1250,300], // M109A6 ["B_MBT_01_mlrs_F",800,1750,400] // M5 Sandstorm MLRS ]; air_vehicles = [ ["B_UAV_01_F",75,0,25], // AR-2 Darter ["B_UAV_06_F",80,0,30], // AL-6 Pelican (Cargo) ["B_Heli_Light_01_F",200,0,100], // MH-9 Hummingbird ["B_Heli_Light_01_dynamicLoadout_F",200,100,100], // AH-9 Pawnee ["RHS_MELB_MH6M",200,0,100], // MH-6M Little Bird ["RHS_MELB_AH6M",200,200,100], // AH-6M Pawnee ["I_Heli_light_03_unarmed_F",225,0,125], // WY-55 Hellcat ["I_Heli_light_03_dynamicLoadout_F",225,200,125], // WY-55 Hellcat (Armed) ["RHS_UH1Y_UNARMED",225,0,125], // UH-1Y (Unarmed) ["RHS_UH1Y_GS",225,200,125], // UH-1Y (Ground Suppression) ["B_Heli_Attack_01_dynamicLoadout_F",500,400,200], // AH-99 Blackfoot ["RHS_AH1Z",500,500,200], // AH-1Z (Multi-Role) ["RHS_AH64D_wd",750,750,250], // AH-64D (Multi-Role) ["BWA3_Tiger_RMK_Universal",750,750,250], // UH Tiger RMK (Universal) ["B_Heli_Transport_01_F",250,80,150], // UH-80 Ghost Hawk ["B_Heli_Transport_01_camo_F",250,80,150], // UH-80 Ghost Hawk (Camo) ["RHS_UH60M2",250,0,150], // UH-60M (Unarmed) ["RHS_UH60M",250,80,150], // UH-60M ["RHS_UH60M_MEV2",300,0,150], // UH-60M MEV2 ["RHS_CH_47F",275,80,175], // CH-47 Chinook (Armed) ["I_Heli_Transport_02_F",275,0,175], // CH-49 Mohawk ["rhsusf_CH53E_USMC",300,0,175], // CH-53E Super Stallion ["rhsusf_CH53E_USMC_GAU21_D",300,100,175], // CH-53E Super Stallion (GAU-21) ["B_Heli_Transport_03_F",300,80,175], // CH-67 Huron (Armed) ["USAF_C130J",200,0,250], // C-130J Super Hercules ["USAF_C130J_Cargo",200,0,250], // C-130J Super Hercules (Cargo) ["USAF_C17",500,0,400], // C-17 Globemaster III ["usaf_kc135",600,0,2500], // KC-135 Stratotanker ["B_UAV_02_dynamicLoadout_F",400,400,200], // MQ-4A Greyhawk ["B_T_UAV_03_dynamicLoadout_F",450,500,250], // MQ-12 Falcon ["B_UAV_05_F",500,500,200], // UCAV Sentinel ["USAF_RQ4A",500,0,200], // RQ-4A Global Hawk ["USAF_MQ9",500,750,200], // MQ-9 Reaper ["I_Plane_Fighter_03_dynamicLoadout_F",500,400,350], // A-143 Buzzard ["B_Plane_CAS_01_dynamicLoadout_F",1000,800,400], // A-164 Wipeout (CAS) ["RHS_A10",1000,1000,400], // A-10A (CAS) ["USAF_A10",1500,1000,400], // A-10C Thunderbolt II ["I_Plane_Fighter_04_F",1000,1200,400], // A-149 Gryphon ["FIR_F15C",1250,1250,450], // F-15C Eagle ["FIR_F15D",1250,1250,450], // F-15D Eagle ["FIR_F15E",1250,1500,450], // F-15E Strike Eagle ["JS_JC_FA18E",1500,1750,450], // F/A-18 E Super Hornet ["JS_JC_FA18F",1500,1750,450], // F/A-18 F Super Hornet ["USAF_F22",1800,2000,500], // F-22A Raptor ["USAF_F22_EWP_AA",1800,2100,500], // F-22A Raptor (EWP-AA) ["USAF_F22_EWP_AG",1800,2100,500], // F-22A Raptor (EWP-AG) ["USAF_F22_Heavy",1800,2250,500], // F-22A Raptor (Heavy) ["USAF_F35A_STEALTH",2250,2000,750], // F-35A Lightning II ["USAF_F35A",2250,2250,750], // F-35A Lightning II (Heavy) ["B_Plane_Fighter_01_F",1500,1750,450], // F/A-181 Black Wasp II ["B_Plane_Fighter_01_Stealth_F",1500,1750,450], // F/A-181 Black Wasp II (Stealth) ["B_T_VTOL_01_armed_F",750,1500,500], // V-44 X Blackfish (Armed) ["B_T_VTOL_01_infantry_F",750,0,500], // V-44 X Blackfish (Infantry) ["B_T_VTOL_01_vehicle_F",750,0,500] // V-44 X Blackfish (Vehicle) ]; static_vehicles = [ ["B_HMG_01_F",25,40,0], // Mk30A HMG .50 ["B_HMG_01_high_F",25,40,0], // Mk30 HMG .50 (Raised) ["B_HMG_01_A_F",35,40,0], // Mk30 HMG .50 (Autonomous) ["B_GMG_01_F",35,60,0], // Mk32A GMG 20mm ["B_GMG_01_high_F",35,60,0], // Mk32 GMG 20mm (Raised) ["B_GMG_01_A_F",45,60,0], // Mk32 GMG 20mm (Autonomous) ["B_static_AT_F",50,100,0], // Static Titan Launcher (AT) ["B_static_AA_F",50,100,0], // Static Titan Launcher (AA) ["B_Mortar_01_F",80,150,0], // Mk6 Mortar ["RHS_M119_WD",100,200,0], // M119A2 ["B_SAM_System_03_F",250,500,0] // MIM-145 Defender ]; buildings = [ ["Land_Cargo_House_V1_F",0,0,0], ["Land_Cargo_Patrol_V1_F",0,0,0], ["Land_Cargo_Tower_V1_F",0,0,0], ["Flag_NATO_F",0,0,0], ["Flag_US_F",0,0,0], ["BWA3_Flag_Ger_F",0,0,0], ["Flag_UK_F",0,0,0], ["Flag_White_F",0,0,0], ["Land_Medevac_house_V1_F",0,0,0], ["Land_Medevac_HQ_V1_F",0,0,0], ["Flag_RedCrystal_F",0,0,0], ["CamoNet_BLUFOR_F",0,0,0], ["CamoNet_BLUFOR_open_F",0,0,0], ["CamoNet_BLUFOR_big_F",0,0,0], ["Land_PortableLight_single_F",0,0,0], ["Land_PortableLight_double_F",0,0,0], ["Land_LampSolar_F",0,0,0], ["Land_LampHalogen_F",0,0,0], ["Land_LampStreet_small_F",0,0,0], ["Land_LampAirport_F",0,0,0], ["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap! ["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap! ["PortableHelipadLight_01_blue_F",0,0,0], ["PortableHelipadLight_01_green_F",0,0,0], ["PortableHelipadLight_01_red_F",0,0,0], ["Land_CampingChair_V1_F",0,0,0], ["Land_CampingChair_V2_F",0,0,0], ["Land_CampingTable_F",0,0,0], ["MapBoard_altis_F",0,0,0], ["MapBoard_stratis_F",0,0,0], ["MapBoard_seismic_F",0,0,0], ["Land_Pallet_MilBoxes_F",0,0,0], ["Land_PaperBox_open_empty_F",0,0,0], ["Land_PaperBox_open_full_F",0,0,0], ["Land_PaperBox_closed_F",0,0,0], ["Land_DieselGroundPowerUnit_01_F",0,0,0], ["Land_ToolTrolley_02_F",0,0,0], ["Land_WeldingTrolley_01_F",0,0,0], ["Land_Workbench_01_F",0,0,0], ["Land_GasTank_01_blue_F",0,0,0], ["Land_GasTank_01_khaki_F",0,0,0], ["Land_GasTank_01_yellow_F",0,0,0], ["Land_GasTank_02_F",0,0,0], ["Land_BarrelWater_F",0,0,0], ["Land_BarrelWater_grey_F",0,0,0], ["Land_WaterBarrel_F",0,0,0], ["Land_WaterTank_F",0,0,0], ["Land_BagFence_Round_F",0,0,0], ["Land_BagFence_Short_F",0,0,0], ["Land_BagFence_Long_F",0,0,0], ["Land_BagFence_Corner_F",0,0,0], ["Land_BagFence_End_F",0,0,0], ["Land_BagBunker_Small_F",0,0,0], ["Land_BagBunker_Large_F",0,0,0], ["Land_BagBunker_Tower_F",0,0,0], ["Land_HBarrier_1_F",0,0,0], ["Land_HBarrier_3_F",0,0,0], ["Land_HBarrier_5_F",0,0,0], ["Land_HBarrier_Big_F",0,0,0], ["Land_HBarrierWall4_F",0,0,0], ["Land_HBarrierWall6_F",0,0,0], ["Land_HBarrierWall_corner_F",0,0,0], ["Land_HBarrierWall_corridor_F",0,0,0], ["Land_HBarrierTower_F",0,0,0], ["Land_CncBarrierMedium_F",0,0,0], ["Land_CncBarrierMedium4_F",0,0,0], ["Land_Concrete_SmallWall_4m_F",0,0,0], ["Land_Concrete_SmallWall_8m_F",0,0,0], ["Land_CncShelter_F",0,0,0], ["Land_CncWall1_F",0,0,0], ["Land_CncWall4_F",0,0,0], ["Land_Sign_WarningMilitaryArea_F",0,0,0], ["Land_Sign_WarningMilAreaSmall_F",0,0,0], ["Land_Sign_WarningMilitaryVehicles_F",0,0,0], ["Land_Razorwire_F",0,0,0], ["Land_ClutterCutter_large_F",0,0,0] ]; support_vehicles = [ [Arsenal_typename,100,200,0], [Respawn_truck_typename,200,0,100], [FOB_box_typename,300,500,0], [FOB_truck_typename,300,500,75], [KP_liberation_small_storage_building,0,0,0], [KP_liberation_large_storage_building,0,0,0], [KP_liberation_recycle_building,250,0,0], [KP_liberation_air_vehicle_building,1000,0,0], [KP_liberation_heli_slot_building,250,0,0], [KP_liberation_plane_slot_building,500,0,0], ["ACE_medicalSupplyCrate_advanced",50,0,0], ["ACE_Box_82mm_Mo_HE",50,40,0], ["ACE_Box_82mm_Mo_Smoke",50,10,0], ["ACE_Box_82mm_Mo_Illum",50,10,0], ["ACE_Wheel",10,0,0], ["ACE_Track",10,0,0], ["USAF_missileCart_W_AGM114",50,150,0], // Missile Cart (AGM-114) ["USAF_missileCart_AGMMix",50,150,0], // Missile Cart (AGM-65 Mix) ["USAF_missileCart_AGM1",50,150,0], // Missile Cart (AGM-65D) ["USAF_missileCart_AGM2",50,150,0], // Missile Cart (AGM-65E) ["USAF_missileCart_AGM3",50,150,0], // Missile Cart (AGM-65K) ["USAF_missileCart_AA1",50,150,0], // Missile Cart (AIM-9M/AIM-120) ["USAF_missileCart_AA2",50,150,0], // Missile Cart (AIM-9X/AIM-120) ["USAF_missileCart_GBU12_green",50,150,0], // Missile Cart (GBU12 Green) ["USAF_missileCart_GBU12_maritime",50,150,0], // Missile Cart (GBU12 Maritime) ["USAF_missileCart_GBU12",50,150,0], // Missile Cart (GBU12) ["USAF_missileCart_Gbu31",50,150,0], // Missile Cart (GBU31) ["USAF_missileCart_GBU39",50,150,0], // Missile Cart (GBU39) ["USAF_missileCart_Mk82",50,150,0], // Missile Cart (Mk82) ["CUP_B_TowingTractor_NATO",50,0,25], // Towing Tractor ["B_APC_Tracked_01_CRV_F",500,250,350], // CRV-6e Bobcat ["B_Truck_01_Repair_F",325,0,75], // HEMTT Repair ["B_Truck_01_fuel_F",125,0,275], // HEMTT Fuel ["B_Truck_01_ammo_F",125,200,75], // HEMTT Ammo ["rhsusf_M977A4_REPAIR_BKIT_usarmy_wd",325,0,75], // M977A4 Repair ["rhsusf_M978A4_BKIT_usarmy_wd",125,0,275], // M978A4 Fuel ["rhsusf_M977A4_AMMO_BKIT_usarmy_wd",125,200,75], // M977A4 Ammo ["B_Slingload_01_Repair_F",275,0,0], // Huron Repair ["B_Slingload_01_Fuel_F",75,0,200], // Huron Fuel ["B_Slingload_01_Ammo_F",75,200,0] // Huron Ammo ]; /* --- Squads --- Pre-made squads for the commander build menu. These shouldn't exceed 10 members. */ // Light infantry squad. blufor_squad_inf_light = [ "B_Soldier_TL_F", "B_Soldier_F", "B_Soldier_F", "B_Soldier_LAT_F", "B_Soldier_GL_F", "B_soldier_AR_F", "B_soldier_AR_F", "B_soldier_M_F", "B_medic_F", "B_engineer_F" ]; // Heavy infantry squad. blufor_squad_inf = [ "B_Soldier_TL_F", "B_Soldier_LAT_F", "B_Soldier_LAT_F", "B_Soldier_GL_F", "B_soldier_AR_F", "B_soldier_AR_F", "B_HeavyGunner_F", "B_Sharpshooter_F", "B_medic_F", "B_engineer_F" ]; // AT specialists squad. blufor_squad_at = [ "B_Soldier_TL_F", "B_Soldier_F", "B_Soldier_F", "B_soldier_AT_F", "B_soldier_AT_F", "B_soldier_AT_F", "B_medic_F", "B_soldier_F" ]; // AA specialists squad. blufor_squad_aa = [ "B_Soldier_TL_F", "B_Soldier_F", "B_Soldier_F", "B_soldier_AA_F", "B_soldier_AA_F", "B_soldier_AA_F", "B_medic_F", "B_soldier_F" ]; // Force recon squad. blufor_squad_recon = [ "B_recon_TL_F", "B_recon_F", "B_recon_F", "B_recon_LAT_F", "B_recon_M_F", "B_recon_M_F", "B_Recon_Sharpshooter_F", "B_Recon_Sharpshooter_F", "B_recon_medic_F", "B_recon_exp_F" ]; // Paratroopers squad (The units of this squad will automatically get parachutes on build) blufor_squad_para = [ "B_soldier_PG_F", "B_soldier_PG_F", "B_soldier_PG_F", "B_soldier_PG_F", "B_soldier_PG_F", "B_soldier_PG_F", "B_soldier_PG_F", "B_soldier_PG_F", "B_soldier_PG_F", "B_soldier_PG_F" ]; /* --- Elite vehicles --- Classnames below have to be unlocked by capturing military bases. Which base locks a vehicle is randomized on the first start of the campaign. */ elite_vehicles = [ "rhsusf_mkvsoc", // Mk.V SOCOM "rhsusf_m1a1aim_tuski_wd", // M1A1SA (Tusk I) "B_MBT_01_TUSK_F", // M2A4 Slammer UP "rhsusf_m1a2sep1tuskiiwd_usarmy", // M1A2SEPv1 (Tusk II) "BWA3_Leopard2_Fleck", // MBT Leopard 2A6M "B_MBT_01_arty_F", // M4 Scorcher "rhsusf_m109_usarmy", // M109A6 "B_MBT_01_mlrs_F", // M5 Sandstorm MLRS "B_Heli_Attack_01_dynamicLoadout_F", // AH-99 Blackfoot "RHS_AH64D_wd", // AH-64D (Multi-Role) "BWA3_Tiger_RMK_Universal", // UH Tiger RMK (Universal) "B_UAV_02_dynamicLoadout_F", // MQ-4A Greyhawk "B_T_UAV_03_dynamicLoadout_F", // MQ-12 Falcon "B_UAV_05_F", // UCAV Sentinel "B_Plane_CAS_01_dynamicLoadout_F", // A-164 Wipeout (CAS) "I_Plane_Fighter_04_F", // A-149 Gryphon "RHS_A10", // A-10A (CAS) "USAF_MQ9", // MQ-9 Reaper "USAF_A10", // A-10C Thunderbolt II "USAF_F22", // F-22A Raptor "USAF_F22_EWP_AA", // F-22A Raptor (EWP-AA) "USAF_F22_EWP_AG", // F-22A Raptor (EWP-AG) "USAF_F22_Heavy", // F-22A Raptor (Heavy) "USAF_F35A_STEALTH", // F-35A Lightning II "USAF_F35A", // F-35A Lightning II (Heavy) "FIR_F15C", // F-15C Eagle "FIR_F15D", // F-15D Eagle "FIR_F15E", // F-15E Strike Eagle "JS_JC_FA18E", // F/A-18 E Super Hornet "JS_JC_FA18F", // F/A-18 F Super Hornet "B_Plane_Fighter_01_F", // F/A-181 Black Wasp II "B_Plane_Fighter_01_Stealth_F", // F/A-181 Black Wasp II (Stealth) "B_T_VTOL_01_armed_F" // V-44 X Blackfish (Armed) ];