waitUntil {!isNil "save_is_loaded"}; waitUntil {save_is_loaded}; huron = objNull; // Detect possible huron from loaded save data private _savedHuron = vehicles select {(toLower (typeOf _x)) isEqualTo (toLower huron_typename)}; if !(_savedHuron isEqualTo []) then { huron = _savedHuron select 0; }; while {true} do { // Spawn new huron if not loaded or destroyed if !(alive huron) then { huron = huron_typename createVehicle [(getposATL huronspawn) select 0, (getposATL huronspawn) select 1, ((getposATL huronspawn) select 2) + 0.2]; huron enableSimulationGlobal false; huron allowdamage false; huron setDir (getDir huronspawn); huron setPosATL (getposATL huronspawn); huron setDamage 0; sleep 0.5; huron enableSimulationGlobal true; huron setDamage 0; huron allowdamage true; [huron] call KPLIB_fnc_addObjectInit; }; [huron] call KPLIB_fnc_clearCargo; huron setVariable ["ace_medical_isMedicalVehicle", true, true]; publicVariable "huron"; // Wait until huron is destroyed to respawn it waitUntil {sleep 5; !alive huron}; stats_spartan_respawns = stats_spartan_respawns + 1; sleep 10; // Delete wreck, if near startbase if (huron distance startbase < 500) then { deletevehicle huron; }; };