/* Needed Mods: - CUP Weapons - CUP Vehicles - CUP Units Optional Mods: - None */ /* --- Support classnames --- Each of these should be unique. The same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */ FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle. Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. Respawn_truck_typename = "CUP_B_BMP2_AMB_CDF"; // This is the mobile respawn (and medical) truck. huron_typename = "CUP_B_MI6A_CDF"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter. crewman_classname = "CUP_B_CDF_Crew_FST"; // This defines the crew for vehicles. pilot_classname = "CUP_B_CDF_Pilot_FST"; // This defines the pilot for helicopters. KP_liberation_little_bird_classname = "B_Heli_Light_01_F"; // These are the little birds which spawn on the Freedom or at Chimera bas KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. KP_liberation_truck_classname = "CUP_B_Ural_Open_CDF"; // These are the trucks which are used in the logistic convoy system. KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. KP_liberation_recycle_building = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. KP_liberation_air_vehicle_building = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. /* --- Friendly classnames --- Each array below represents one of the 7 pages within the build menu. Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150], The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. IMPORTANT: The last element inside each array must have no comma at the end! */ infantry_units = [ ["CUP_B_CDF_Soldier_FST",20,0,0], // Rifleman ["CUP_B_CDF_Soldier_RPG18_FST",30,0,0], // Rifleman (RPG-18) ["CUP_B_CDF_Soldier_GL_FST",25,0,0], // Grenadier ["CUP_B_CDF_Soldier_AR_FST",25,0,0], // Automatic Rifleman ["CUP_B_CDF_Soldier_MG_FST",35,0,0], // Machinegunner ["CUP_B_CDF_Soldier_AMG_FST",35,0,0], // Asst. Machinegunner ["CUP_B_CDF_Soldier_Marksman_FST",30,0,0], // Marksman ["CUP_B_CDF_Soldier_LAT_FST",50,25,0], // AT Specialist ["CUP_B_CDF_Soldier_AAT_FST",50,10,0], // Asst. AT Specialist ["CUP_B_CDF_Soldier_AA_FST",50,10,0], // AA Specialist ["CUP_B_CDF_Medic_FST",30,0,0], // Medic ["CUP_B_CDF_Engineer_FST",30,0,0], // Engineer ["CUP_B_CDF_Soldier_MNT",20,0,0], // Rifleman ["CUP_B_CDF_Soldier_RPG18_MNT",30,0,0], // Rifleman (RPG-18 - TTsko Mountain) ["CUP_B_CDF_Soldier_Marksman_MNT",30,0,0], // Marksman ["CUP_B_CDF_Sniper_MNT",40,0,0], // Sniper ["CUP_B_CDF_Medic_MNT",30,0,0], // Medic ["CUP_B_CDF_Engineer_MNT",30,0,0], // Engineer ["CUP_B_CDF_Sniper_FST",70,5,0], // Sniper ["CUP_B_CDF_Spotter_FST",20,0,0], // Spotter ["CUP_B_CDF_Crew_FST",10,0,0], // Crewman ["CUP_B_CDF_Pilot_FST",10,0,0] // Pilot ]; light_vehicles = [ ["CUP_B_S1203_Ambulance_CDF",75,0,50], // Škoda S1203 (Ambulance) ["CUP_B_UAZ_Unarmed_CDF",75,0,50], // UAZ ["CUP_B_UAZ_MG_CDF",100,60,50], // UAZ (DShKM) ["CUP_B_UAZ_AGS30_CDF",100,80,50], // UAZ (AGS-30) ["CUP_B_UAZ_SPG9_CDF",100,100,50], // UAZ (SPG-9) ["CUP_B_UAZ_METIS_CDF",100,120,50], // UAZ (Metis-M) ["CUP_B_UAZ_AA_CDF",100,160,50], // UAZ (AA) ["CUP_B_Ural_ZU23_CDF",150,300,100], // Ural (ZU-23) ["CUP_B_BM21_CDF",225,750,100], // BM-21 ["CUP_B_Kamaz_CDF",125,0,75], // Kamaz 5350 ["CUP_B_Kamaz_Open_CDF",125,0,75], // Kamaz 5350 (Open) ["CUP_B_Ural_Open_CDF",125,0,75], // Ural (Open) ["CUP_B_Ural_CDF",125,0,75] // Ural ]; heavy_vehicles = [ ["CUP_B_BRDM2_CDF",200,200,125], // BRDM-2 ["CUP_B_BRDM2_ATGM_CDF",200,400,125], // BRDM-2 (ATGM) ["CUP_B_BTR60_CDF",300,200,125], // BTR-60PB ["CUP_B_BTR80_CDF",400,200,150], // BTR-80 ["CUP_B_BTR80A_CDF",450,300,150], // BTR-80A ["CUP_B_MTLB_pk_CDF",150,50,100], // MT-LB LV ["CUP_B_BMP2_CDF",500,400,200], // BMP-2 ["CUP_B_ZSU23_Afghan_CDF",350,350,200], // ZSU-23-4 Afghanski ["CUP_B_ZSU23_CDF",450,350,200], // ZSU-23-4 ["CUP_B_T72_CDF",600,500,250] // T-72 ]; air_vehicles = [ ["CUP_B_Mi17_CDF",300,100,300], // Mi-8MT ["CUP_B_Pchela1T_CDF",100,0,50], // Pchela-1T ["CUP_B_Mi24_D_Dynamic_CDF",700,600,300], // Mi-24D ["CUP_B_Su25_Dyn_CDF",1000,800,400], // Su-25 Frogfoot ["CUP_B_SU34_CDF",1200,1000,500] // Su-34 ]; static_vehicles = [ ["CUP_B_DSHKM_CDF",25,40,0], // DShKM ["CUP_B_DSHkM_MiniTripod_CDF",25,40,0], // DShKM Minitripod ["CUP_B_AGS_CDF",25,60,0], // AGS-30 ["CUP_B_SPG9_CDF",50,100,0], // SPG-9 ["CUP_B_Igla_AA_pod_CDF",100,200,0], // Igla AA Pod ["CUP_B_ZU23_CDF",100,300,0], // ZU-23 ["B_Mortar_01_F",80,150,0], // Mk6 Mortar ["CUP_B_2b14_82mm_CDF",80,150,0], // Podnos 2B14 ["CUP_B_D30_AT_CDF",100,200,0], // D-30 AT ["CUP_B_D30_CDF",200,250,0] // D-30 ]; buildings = [ ["Land_Cargo_House_V1_F",0,0,0], ["Land_Cargo_Patrol_V1_F",0,0,0], ["Land_Cargo_Tower_V1_F",0,0,0], ["Flag_NATO_F",0,0,0], ["FlagCarrierCDFEnsign_EP1",0,0,0], ["FlagCarrierCDF",0,0,0], ["Flag_White_F",0,0,0], ["Land_Medevac_house_V1_F",0,0,0], ["Land_Medevac_HQ_V1_F",0,0,0], ["Flag_RedCrystal_F",0,0,0], ["CamoNet_BLUFOR_F",0,0,0], ["CamoNet_BLUFOR_open_F",0,0,0], ["CamoNet_BLUFOR_big_F",0,0,0], ["Land_PortableLight_single_F",0,0,0], ["Land_PortableLight_double_F",0,0,0], ["Land_LampSolar_F",0,0,0], ["Land_LampHalogen_F",0,0,0], ["Land_LampStreet_small_F",0,0,0], ["Land_LampAirport_F",0,0,0], ["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap! ["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap! ["PortableHelipadLight_01_blue_F",0,0,0], ["PortableHelipadLight_01_green_F",0,0,0], ["PortableHelipadLight_01_red_F",0,0,0], ["Land_CampingChair_V1_F",0,0,0], ["Land_CampingChair_V2_F",0,0,0], ["Land_CampingTable_F",0,0,0], ["MapBoard_altis_F",0,0,0], ["MapBoard_stratis_F",0,0,0], ["MapBoard_seismic_F",0,0,0], ["Land_Pallet_MilBoxes_F",0,0,0], ["Land_PaperBox_open_empty_F",0,0,0], ["Land_PaperBox_open_full_F",0,0,0], ["Land_PaperBox_closed_F",0,0,0], ["Land_DieselGroundPowerUnit_01_F",0,0,0], ["Land_ToolTrolley_02_F",0,0,0], ["Land_WeldingTrolley_01_F",0,0,0], ["Land_Workbench_01_F",0,0,0], ["Land_GasTank_01_blue_F",0,0,0], ["Land_GasTank_01_khaki_F",0,0,0], ["Land_GasTank_01_yellow_F",0,0,0], ["Land_GasTank_02_F",0,0,0], ["Land_BarrelWater_F",0,0,0], ["Land_BarrelWater_grey_F",0,0,0], ["Land_WaterBarrel_F",0,0,0], ["Land_WaterTank_F",0,0,0], ["Land_BagFence_Round_F",0,0,0], ["Land_BagFence_Short_F",0,0,0], ["Land_BagFence_Long_F",0,0,0], ["Land_BagFence_Corner_F",0,0,0], ["Land_BagFence_End_F",0,0,0], ["Land_BagBunker_Small_F",0,0,0], ["Land_BagBunker_Large_F",0,0,0], ["Land_BagBunker_Tower_F",0,0,0], ["Land_HBarrier_1_F",0,0,0], ["Land_HBarrier_3_F",0,0,0], ["Land_HBarrier_5_F",0,0,0], ["Land_HBarrier_Big_F",0,0,0], ["Land_HBarrierWall4_F",0,0,0], ["Land_HBarrierWall6_F",0,0,0], ["Land_HBarrierWall_corner_F",0,0,0], ["Land_HBarrierWall_corridor_F",0,0,0], ["Land_HBarrierTower_F",0,0,0], ["Land_CncBarrierMedium_F",0,0,0], ["Land_CncBarrierMedium4_F",0,0,0], ["Land_Concrete_SmallWall_4m_F",0,0,0], ["Land_Concrete_SmallWall_8m_F",0,0,0], ["Land_CncShelter_F",0,0,0], ["Land_CncWall1_F",0,0,0], ["Land_CncWall4_F",0,0,0], ["Land_Sign_WarningMilitaryArea_F",0,0,0], ["Land_Sign_WarningMilAreaSmall_F",0,0,0], ["Land_Sign_WarningMilitaryVehicles_F",0,0,0], ["Land_Razorwire_F",0,0,0], ["Land_ClutterCutter_large_F",0,0,0] ]; support_vehicles = [ [Arsenal_typename,100,200,0], [Respawn_truck_typename,200,0,100], [FOB_box_typename,300,500,0], [FOB_truck_typename,300,500,75], [KP_liberation_small_storage_building,0,0,0], [KP_liberation_large_storage_building,0,0,0], [KP_liberation_recycle_building,250,0,0], [KP_liberation_air_vehicle_building,1000,0,0], [KP_liberation_heli_slot_building,250,0,0], [KP_liberation_plane_slot_building,500,0,0], ["ACE_medicalSupplyCrate_advanced",50,0,0], ["ACE_Box_82mm_Mo_HE",50,40,0], ["ACE_Box_82mm_Mo_Smoke",50,10,0], ["ACE_Box_82mm_Mo_Illum",50,10,0], ["ACE_Wheel",10,0,0], ["ACE_Track",10,0,0], ["CUP_B_Tractor_CDF",50,0,75], // Towing Tractor ["CUP_B_Kamaz_Repair_CDF",425,0,75], // Kamaz 5350 (Repair) ["CUP_B_Kamaz_Refuel_CDF",125,0,375], // Kamaz 5350 (Fuel) ["CUP_B_Kamaz_Reammo_CDF",125,300,75], // Kamaz 5350 (Ammo) ["B_Slingload_01_Repair_F",375,0,0], // Huron Repair ["B_Slingload_01_Fuel_F",75,0,300], // Huron Fuel ["B_Slingload_01_Ammo_F",75,300,0] // Huron Ammo ]; /* --- Squads --- Pre-made squads for the commander build menu. These shouldn't exceed 10 members. */ // Light infantry squad. blufor_squad_inf_light = [ "CUP_B_CDF_Soldier_TL_FST", "CUP_B_CDF_Soldier_FST", "CUP_B_CDF_Soldier_FST", "CUP_B_CDF_Soldier_RPG18_FST", "CUP_B_CDF_Soldier_GL_FST", "CUP_B_CDF_Soldier_AR_FST", "CUP_B_CDF_Soldier_AR_FST", "CUP_B_CDF_Soldier_Marksman_FST", "CUP_B_CDF_Medic_FST", "CUP_B_CDF_Engineer_FST" ]; // Heavy infantry squad. blufor_squad_inf = [ "CUP_B_CDF_Soldier_TL_FST", "CUP_B_CDF_Soldier_RPG18_FST", "CUP_B_CDF_Soldier_RPG18_FST", "CUP_B_CDF_Soldier_GL_FST", "CUP_B_CDF_Soldier_AR_FST", "CUP_B_CDF_Soldier_AR_FST", "CUP_B_CDF_Soldier_MG_FST", "CUP_B_CDF_Soldier_Marksman_FST", "CUP_B_CDF_Medic_FST", "CUP_B_CDF_Engineer_FST" ]; // AT specialists squad. blufor_squad_at = [ "CUP_B_CDF_Soldier_TL_FST", "CUP_B_CDF_Soldier_FST", "CUP_B_CDF_Soldier_FST", "CUP_B_CDF_Soldier_LAT_FST", "CUP_B_CDF_Soldier_LAT_FST", "CUP_B_CDF_Soldier_AAT_FST", "CUP_B_CDF_Medic_FST", "CUP_B_CDF_Soldier_FST" ]; // AA specialists squad. blufor_squad_aa = [ "CUP_B_CDF_Soldier_TL_FST", "CUP_B_CDF_Soldier_FST", "CUP_B_CDF_Soldier_FST", "CUP_B_CDF_Soldier_AA_FST", "CUP_B_CDF_Soldier_AA_FST", "CUP_B_CDF_Soldier_AA_FST", "CUP_B_CDF_Medic_FST", "CUP_B_CDF_Soldier_FST" ]; // Force recon squad. blufor_squad_recon = [ "CUP_B_CDF_Soldier_TL_MNT", "CUP_B_CDF_SOldier_MNT", "CUP_B_CDF_Soldier_GL_MNT", "CUP_B_CDF_Soldier_MG_MNT", "CUP_B_CDF_Soldier_LAT_MNT", "CUP_B_CDF_Soldier_RPG18_MNT", "CUP_B_CDF_Soldier_MArksman_MNT", "CUP_B_CDF_Sniper_MNT", "CUP_B_CDF_Medic_MNT", "CUP_B_CDF_Engineer_MNT" ]; // Paratroopers squad. blufor_squad_para = [ "CUP_B_CDF_Soldier_FST", "CUP_B_CDF_Soldier_FST", "CUP_B_CDF_Soldier_FST", "CUP_B_CDF_Soldier_FST", "CUP_B_CDF_Soldier_FST", "CUP_B_CDF_Soldier_FST", "CUP_B_CDF_Soldier_FST", "CUP_B_CDF_Soldier_FST", "CUP_B_CDF_Soldier_FST", "CUP_B_CDF_Soldier_FST" ]; /* --- Elite vehicles --- Classnames below have to be unlocked by capturing military bases. Which base locks a vehicle is randomized on the first start of the campaign. */ elite_vehicles = [ "CUP_B_BTR60_CDF", // BTR-60 PB "CUP_B_BM21_CDF", // BM-21 "CUP_B_BMP2_CDF", // BMP-2 "CUP_B_ZSU23_Afghan_CDF", // ZSU-23-4 Afghanski "CUP_B_ZSU23_CDF", // ZSU-23-4 "CUP_B_T72_CDF", // T-72 "CUP_B_Mi24_D_Dynamic_CDF", // Mi-24D "CUP_B_Su25_Dyn_CDF", // Su-25 Frogfoot "CUP_B_SU34_CDF", // Su-34 "CUP_B_D30_CDF" // D-30 ];