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Samuele Lorefice 9e023649ac initial files
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/*
KPPLM_fnc_postInit
File: fn_postInit.sqf
Author: Wyqer - https://github.com/KillahPotatoes
Date: 2017-08-31
Last Update: 2020-04-17
License: GNU General Public License v3.0 - https://www.gnu.org/licenses/gpl-3.0.html
Description:
The postInit function of a module takes care of starting/executing the modules functions or scripts.
Basically it starts/initializes the module functionality to make all provided features usable.
Parameter(s):
NONE
Returns:
Module postInit finished [BOOL]
*/
if (!KPPLM_CBA) exitWith {["CBA not loaded. Aborting initialization!"] call BIS_fnc_error; false};
// Player section
if (hasInterface) then {
// Load settings, if available
private _settings = profileNamespace getVariable ["KPPLM_Settings", []];
if !(_settings isEqualTo []) then {
KPPLM_viewFoot = _settings select 0;
KPPLM_viewVeh = _settings select 1;
KPPLM_viewAir = _settings select 2;
KPPLM_terrain = _settings select 3;
KPPLM_tpv = _settings select 4;
KPPLM_radio = _settings select 5;
KPPLM_soundVeh = _settings select 6;
};
// Add event handler
player addEventHandler ["GetInMan", {[] call KPPLM_fnc_getInOut}];
player addEventHandler ["GetOutMan", {[] call KPPLM_fnc_getInOut}];
// Action to open the dialog
private _actionArray = [
"<t color='#FF8000'>" + localize "STR_KPPLM_ACTIONOPEN" + "</t>",
{[] call KPPLM_fnc_openDialog;},
nil,
-1000,
false,
true,
"",
'_target isEqualTo _originalTarget'
];
[_actionArray] call CBA_fnc_addPlayerAction;
// Apply default/loaded values
[] call KPPLM_fnc_apply;
};
true