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Samuele Lorefice 9e023649ac initial files
2025-05-24 16:17:33 +02:00

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/*
Needed Mods:
- RHS: AFRF
- RHS: GREF
Optional Mods:
- None
*/
/* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation
Standard loadout of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */
KP_liberation_guerilla_units = [
"I_G_Soldier_AR_F",
"I_G_engineer_F",
"I_G_officer_F",
"I_G_medic_F",
"I_G_Soldier_F",
"I_G_Soldier_LAT_F",
"I_G_Soldier_M_F",
"I_G_Soldier_SL_F"
];
// Armed vehicles
KP_liberation_guerilla_vehicles = [
"rhsgref_ins_g_uaz_dshkm_chdkz"
];
/* Guerilla Equipment
There are 3 tiers for every category. If the strength of the guerillas will increase, they'll have higher tier equipment. */
/* Weapons - You've to add the weapons as array like
["Weaponclassname","Magazineclassname","magazine amount","optic","tripod"]
You can leave optic and tripod empty with "" */
KP_liberation_guerilla_weapons_1 = [
["rhs_weap_Izh","rhsgref_1Rnd_00Buck",20,"",""],
["rhs_weap_m38","rhsgref_5rnd_762x54_m38",6,"",""],
["rhs_weap_m38_rail","rhsgref_5rnd_762x54_m38",6,"",""],
["rhs_weap_kar98k","rhsgref_5rnd_792x57_kar98k",6,"",""],
["rhs_weap_mosin_sbr","rhsgref_5rnd_762x54_m38",6,"",""],
["rhs_weap_makarov_pm","rhs_mag_9x18_8_57N181S",5,"",""]
];
KP_liberation_guerilla_weapons_2 = [
["rhs_weap_ak74","rhs_30rnd_545x39_AK",3,"",""],
["rhs_weap_akm","rhs_30rnd_762x39mm",3,"",""],
["rhs_weap_akms","rhs_30rnd_762x39mm",3,"",""],
["rhs_weap_aks74u","rhs_30rnd_545x39_AK",3,"",""],
["rhs_weap_pp2000","rhs_mag_9x19mm_7n21_20",4,"",""],
["rhs_weap_svds","rhs_10rnd_762x54mmR_7N1",3,"rhs_acc_pso1m2",""]
];
KP_liberation_guerilla_weapons_3 = [
["rhs_weap_ak103","rhs_30rnd_762x39mm",4,"rhs_acc_pkas",""],
["rhs_weap_ak104","rhs_30rnd_762x39mm",4,"rhs_acc_ekp8_02",""],
["rhs_weap_ak105","rhs_30rnd_545x39_AK",4,"rhs_acc_pkas",""],
["rhs_weap_asval_grip","rhs_20rnd_9x39mm_SP5",5,"rhs_acc_pkas",""],
["rhs_weap_pkm","rhs_100Rnd_762x54mmR",2,"",""],
["rhs_weap_pkp","rhs_100Rnd_762x54mmR",2,"rhs_acc_pkas",""],
["rhs_weap_svdp","rhs_10rnd_762x54mmR_7N1",5,"rhs_acc_pso1m21",""],
["rhs_weap_aks74un","rhs_30rnd_545x39_AK",4,"rhs_acc_ekp8_02",""]
];
// Uniforms
KP_liberation_guerilla_uniforms_1 = [
"U_I_C_Soldier_Bandit_1_F",
"U_I_C_Soldier_Bandit_2_F",
"U_I_C_Soldier_Bandit_3_F",
"U_I_C_Soldier_Bandit_4_F",
"U_I_C_Soldier_Bandit_5_F",
"U_C_Poor_1",
"U_C_Man_casual_1_F",
"U_BG_Guerilla2_2",
"U_BG_Guerilla2_1",
"U_BG_Guerilla2_3"
];
KP_liberation_guerilla_uniforms_2 = [
"U_BG_Guerrilla_6_1",
"U_BG_Guerilla1_1",
"U_I_C_Soldier_Para_1_F",
"U_I_C_Soldier_Para_2_F",
"U_I_C_Soldier_Para_3_F",
"U_I_C_Soldier_Para_4_F",
"U_BG_Guerilla3_1",
"U_C_HunterBody_grn",
"U_C_Mechanic_01_F",
"U_I_C_Soldier_Para_5_F",
"U_I_G_resistanceLeader_F"
];
KP_liberation_guerilla_uniforms_3 = [
"rhsgref_uniform_reed",
"rhsgref_uniform_woodland_olive",
"rhsgref_uniform_flecktarn",
"rhsgref_uniform_altis_lizard_olive",
"rhsgref_uniform_dpm_olive"
];
// Vests
KP_liberation_guerilla_vests_1 = [
"V_LegStrapBag_coyote_F",
"V_LegStrapBag_olive_F",
"V_LegStrapBag_black_F",
"V_Pocketed_coyote_F",
"V_Pocketed_olive_F",
"V_Pocketed_black_F",
"V_BandollierB_cbr",
"V_BandollierB_rgr",
"V_BandollierB_khk",
"V_BandollierB_oli",
"V_BandollierB_blk",
"V_BandollierB_ghex_F",
"rhs_vest_commander",
"rhs_vest_pistol_holder",
"V_Rangemaster_belt",
"rhs_6sh46"
];
KP_liberation_guerilla_vests_2 = [
"V_Chestrig_rgr",
"V_Chestrig_khk",
"V_Chestrig_oli",
"V_Chestrig_blk",
"V_HarnessO_brn",
"V_HarnessO_gry",
"V_HarnessO_ghex_F",
"V_HarnessOGL_brn",
"V_HarnessOGL_gry",
"V_HarnessOGL_ghex_F",
"rhsgref_alice_webbing",
"V_TacChestrig_grn_F",
"V_TacChestrig_cbr_F",
"V_TacChestrig_oli_F"
];
KP_liberation_guerilla_vests_3 = [
"V_TacVest_brn",
"V_TacVest_khk",
"V_TacVest_oli",
"V_TacVest_blk",
"V_I_G_resistanceLeader_F",
"V_TacVest_camo",
"rhs_vydra_3m",
"rhsgref_6b23_khaki_medic",
"rhsgref_6b23_khaki_nco",
"rhsgref_6b23_khaki_officer",
"rhsgref_6b23_khaki_rifleman",
"rhsgref_6b23_khaki_sniper",
"rhsgref_6b23_khaki"
];
// Headgear
KP_liberation_guerilla_headgear_1 = [
"",
"",
"",
"",
"",
"H_Bandanna_surfer",
"H_Bandanna_surfer_grn",
"H_Bandanna_surfer_blk",
"H_Hat_Safari_olive_F",
"H_Hat_Safari_sand_F",
"H_Construction_basic_black_F",
"H_Helmet_Skate",
"H_Cap_blu",
"H_Cap_grn",
"H_Cap_tan",
"H_Cap_oli",
"H_Cap_red",
"H_Cap_blk"
];
KP_liberation_guerilla_headgear_2 = [
"H_Bandanna_blu",
"H_Bandanna_sand",
"H_Bandanna_gry",
"H_Bandanna_camo",
"H_Bandanna_cbr",
"H_Bandanna_sgg",
"H_Bandanna_khk",
"rhsgref_fieldcap_ttsko_digi",
"rhsgref_fieldcap_ttsko_forest",
"rhsgref_fieldcap_ttsko_mountain",
"rhsgref_fieldcap_ttsko_urban"
];
KP_liberation_guerilla_headgear_3 = [
"H_ShemagOpen_khk",
"H_ShemagOpen_tan",
"H_Shemag_olive",
"H_Booniehat_khk",
"H_Booniehat_oli",
"rhsgref_M56",
"H_Watchcap_blk",
"rhs_ssh68",
"rhsgref_ssh68_emr",
"rhs_tsh4",
"H_Beret_blk",
"H_Watchcap_camo",
"H_Watchcap_khk"
];
// Facegear. Applies for tier 2 and 3.
KP_liberation_guerilla_facegear = [
"",
"",
"",
"G_Bandanna_shades",
"G_Bandanna_beast",
"G_Bandanna_tan",
"G_Bandanna_khk",
"G_Bandanna_oli",
"G_Bandanna_aviator",
"G_Bandanna_blk",
"rhs_balaclava",
"rhs_balaclava1_olive",
"rhs_scarf"
];