16 lines
870 B
Plaintext
16 lines
870 B
Plaintext
// Functions
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// Get buildings count for sector
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F_cr_getBuildings = compileFinal preprocessFileLineNumbers "scripts\server\civrep\fnc\f_kp_cr_getBuildings.sqf";
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// Change CR value
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F_cr_changeCR = compileFinal preprocessFileLineNumbers "scripts\server\civrep\fnc\f_kp_cr_changeCR.sqf";
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// Reputation gain for liberating a sector
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F_cr_liberatedSector = compileFinal preprocessFileLineNumbers "scripts\server\civrep\fnc\f_kp_cr_liberatedSector.sqf";
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// Play random wounded animation on unit
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F_cr_woundedAnim = compileFinal preprocessFileLineNumbers "scripts\server\civrep\fnc\f_kp_cr_woundedAnim.sqf";
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// Scripts
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// Spawn wounded civilians in a sector
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civrep_wounded_civs = compileFinal preprocessFileLineNumbers "scripts\server\civrep\wounded\civrep_wounded_civs.sqf";
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// Count initial buildings on each city and bigtown
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execVM "scripts\server\civrep\init_buildings.sqf";
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