59 lines
1.7 KiB
Plaintext
59 lines
1.7 KiB
Plaintext
/*
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KPPLM_fnc_postInit
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File: fn_postInit.sqf
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Author: Wyqer - https://github.com/KillahPotatoes
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Date: 2017-08-31
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Last Update: 2020-04-17
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License: GNU General Public License v3.0 - https://www.gnu.org/licenses/gpl-3.0.html
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Description:
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The postInit function of a module takes care of starting/executing the modules functions or scripts.
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Basically it starts/initializes the module functionality to make all provided features usable.
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Parameter(s):
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NONE
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Returns:
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Module postInit finished [BOOL]
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*/
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if (!KPPLM_CBA) exitWith {["CBA not loaded. Aborting initialization!"] call BIS_fnc_error; false};
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// Player section
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if (hasInterface) then {
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// Load settings, if available
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private _settings = profileNamespace getVariable ["KPPLM_Settings", []];
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if !(_settings isEqualTo []) then {
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KPPLM_viewFoot = _settings select 0;
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KPPLM_viewVeh = _settings select 1;
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KPPLM_viewAir = _settings select 2;
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KPPLM_terrain = _settings select 3;
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KPPLM_tpv = _settings select 4;
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KPPLM_radio = _settings select 5;
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KPPLM_soundVeh = _settings select 6;
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};
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// Add event handler
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player addEventHandler ["GetInMan", {[] call KPPLM_fnc_getInOut}];
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player addEventHandler ["GetOutMan", {[] call KPPLM_fnc_getInOut}];
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// Action to open the dialog
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private _actionArray = [
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"<t color='#FF8000'>" + localize "STR_KPPLM_ACTIONOPEN" + "</t>",
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{[] call KPPLM_fnc_openDialog;},
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nil,
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-1000,
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false,
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true,
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"",
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'_target isEqualTo _originalTarget'
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];
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[_actionArray] call CBA_fnc_addPlayerAction;
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// Apply default/loaded values
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[] call KPPLM_fnc_apply;
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};
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true
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