177 lines
7.5 KiB
Plaintext
177 lines
7.5 KiB
Plaintext
params ["_unit", "_killer"];
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if (isServer) then {
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if (KP_liberation_kill_debug > 0) then {[format ["Kill Manager executed - _unit: %1 (%2) - _killer: %3 (%4)", typeOf _unit, _unit, typeOf _killer, _killer], "KILL"] call KPLIB_fnc_log;};
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// Get Killer, when ACE enabled, via lastDamageSource
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if (KP_liberation_ace) then {
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if (local _unit) then {
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_killer = _unit getVariable ["ace_medical_lastDamageSource", _killer];
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if (KP_liberation_kill_debug > 0) then {["_unit is local to server", "KILL"] call KPLIB_fnc_log;};
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} else {
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if (KP_liberation_kill_debug > 0) then {["_unit is not local to server", "KILL"] call KPLIB_fnc_log;};
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if (isNil "KP_liberation_ace_killer") then {KP_liberation_ace_killer = objNull;};
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waitUntil {sleep 0.5; !(isNull KP_liberation_ace_killer)};
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if (KP_liberation_kill_debug > 0) then {["KP_liberation_ace_killer received on server", "KILL"] call KPLIB_fnc_log;};
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_killer = KP_liberation_ace_killer;
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KP_liberation_ace_killer = objNull;
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publicVariable "KP_liberation_ace_killer";
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};
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};
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// Failsafe if something gets killed before the save manager is finished
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if (isNil "infantry_weight") then {infantry_weight = 33};
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if (isNil "armor_weight") then {armor_weight = 33};
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if (isNil "air_weight") then {air_weight = 33};
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// BLUFOR Killer handling
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if ((side _killer) == GRLIB_side_friendly) then {
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// Increase combat readiness for kills near a capital.
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private _nearby_bigtown = sectors_bigtown select {!(_x in blufor_sectors) && (_unit distance (markerpos _x) < 250)};
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if (count _nearby_bigtown > 0) then {
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combat_readiness = combat_readiness + (0.5 * GRLIB_difficulty_modifier);
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stats_readiness_earned = stats_readiness_earned + (0.5 * GRLIB_difficulty_modifier);
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if (combat_readiness > 100.0 && GRLIB_difficulty_modifier < 2) then {combat_readiness = 100.0};
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};
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// Weights adjustments depending on what vehicle the BLUFOR killer used
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if (_killer isKindOf "Man") then {
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infantry_weight = infantry_weight + 1;
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armor_weight = armor_weight - 0.66;
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air_weight = air_weight - 0.66;
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} else {
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if ((toLower (typeOf (vehicle _killer))) in KPLIB_allLandVeh_classes) then {
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infantry_weight = infantry_weight - 0.66;
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armor_weight = armor_weight + 1;
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air_weight = air_weight - 0.66;
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};
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if ((toLower (typeOf (vehicle _killer))) in KPLIB_allAirVeh_classes) then {
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infantry_weight = infantry_weight - 0.66;
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armor_weight = armor_weight - 0.66;
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air_weight = air_weight + 1;
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};
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};
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// Keep within ranges
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infantry_weight = 0 max (infantry_weight min 100);
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armor_weight = 0 max (armor_weight min 100);
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air_weight = 0 max (air_weight min 100);
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};
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// Player was killed
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if (isPlayer _unit) then {
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stats_player_deaths = stats_player_deaths + 1;
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// Disconnect UAV from player on death
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_unit connectTerminalToUAV objNull;
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// Eject Player from vehicle
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if (vehicle _unit != _unit) then {moveOut _unit;};
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};
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// Check for Man or Vehicle
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if (_unit isKindOf "Man") then {
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// OPFOR casualty
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if (side (group _unit) == GRLIB_side_enemy) then {
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// Killed by BLUFOR
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if (side _killer == GRLIB_side_friendly) then {
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stats_opfor_soldiers_killed = stats_opfor_soldiers_killed + 1;
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};
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// Killed by a player
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if (isplayer _killer) then {
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stats_opfor_killed_by_players = stats_opfor_killed_by_players + 1;
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};
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};
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// BLUFOR casualty
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if (side (group _unit) == GRLIB_side_friendly) then {
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stats_blufor_soldiers_killed = stats_blufor_soldiers_killed + 1;
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// Killed by BLUFOR
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if (side _killer == GRLIB_side_friendly) then {
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stats_blufor_teamkills = stats_blufor_teamkills + 1;
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};
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};
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// Resistance casualty
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if (side (group _unit) == GRLIB_side_resistance) then {
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KP_liberation_guerilla_strength = KP_liberation_guerilla_strength - 1;
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stats_resistance_killed = stats_resistance_killed + 1;
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// Resistance is friendly to BLUFOR
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if ((GRLIB_side_friendly getFriend GRLIB_side_resistance) >= 0.6) then {
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// Killed by BLUFOR
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if (side _killer == GRLIB_side_friendly) then {
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if (KP_liberation_asymmetric_debug > 0) then {[format ["Guerilla unit killed by: %1", name _killer], "ASYMMETRIC"] call KPLIB_fnc_log;};
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[3, [(name _unit)]] remoteExec ["KPLIB_fnc_crGlobalMsg"];
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stats_resistance_teamkills = stats_resistance_teamkills + 1;
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[KP_liberation_cr_resistance_penalty, true] spawn F_cr_changeCR;
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};
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// Killed by a player
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if (isplayer _killer) then {
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stats_resistance_teamkills_by_players = stats_resistance_teamkills_by_players + 1;
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};
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};
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};
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// Civilian casualty
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if (side (group _unit) == GRLIB_side_civilian) then {
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stats_civilians_killed = stats_civilians_killed + 1;
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// Killed by BLUFOR
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if (side _killer == GRLIB_side_friendly) then {
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if (KP_liberation_civrep_debug > 0) then {[format ["Civilian killed by: %1", name _killer], "CIVREP"] call KPLIB_fnc_log;};
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[2, [(name _unit)]] remoteExec ["KPLIB_fnc_crGlobalMsg"];
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[KP_liberation_cr_kill_penalty, true] spawn F_cr_changeCR;
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};
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// Killed by a player
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if (isPlayer _killer) then {
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stats_civilians_killed_by_players = stats_civilians_killed_by_players + 1;
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};
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};
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} else {
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// Enemy vehicle casualty
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if ((toLower (typeof _unit)) in KPLIB_o_allVeh_classes) then {
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stats_opfor_vehicles_killed = stats_opfor_vehicles_killed + 1;
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// Destroyed by player
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if (isplayer _killer) then {
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stats_opfor_vehicles_killed_by_players = stats_opfor_vehicles_killed_by_players + 1;
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};
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} else {
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// Civilian vehicle casualty
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if (typeOf _unit in civilian_vehicles) then {
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stats_civilian_vehicles_killed = stats_civilian_vehicles_killed + 1;
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// Destroyed by player
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if (isplayer _killer) then {
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stats_civilian_vehicles_killed_by_players = stats_civilian_vehicles_killed_by_players + 1;
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};
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} else {
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// It has to be a BLUFOR vehicle then
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stats_blufor_vehicles_killed = stats_blufor_vehicles_killed + 1;
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};
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};
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};
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} else {
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// Get Killer and send it to server, when ACE enabled, via lastDamageSource
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if (KP_liberation_ace && local _unit) then {
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if (KP_liberation_kill_debug > 0) then {[format ["_unit is local to: %1", debug_source], "KILL"] remoteExecCall ["KPLIB_fnc_log", 2];};
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KP_liberation_ace_killer = _unit getVariable ["ace_medical_lastDamageSource", _killer];
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publicVariable "KP_liberation_ace_killer";
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};
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};
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// Body/Wreck deletion after cleanup delay
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if (isServer && !isplayer _unit) then {
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sleep GRLIB_cleanup_delay;
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hidebody _unit;
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sleep 10;
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deleteVehicle _unit;
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};
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