39 lines
1.0 KiB
Plaintext
39 lines
1.0 KiB
Plaintext
/*
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File: fn_setVehicleCaptured.sqf
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Author: KP Liberation Dev Team - https://github.com/KillahPotatoes
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Date: 2020-04-10
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Last Update: 2020-04-26
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License: MIT License - http://www.opensource.org/licenses/MIT
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Description:
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Sets the captured variable on given vehicle, if vehicle class
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is in enemy preset.
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Parameter(s):
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_veh - Vehicle to capture [OBJECT, defaults to objNull]
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Returns:
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Vehicles is set to captured [BOOL]
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*/
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params [
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["_veh", objNull, [objNull]]
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];
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if (isNull _veh) exitWith {["Null object given"] call BIS_fnc_error; false};
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private _type = typeOf _veh;
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if !((toLower _type) in KPLIB_o_allVeh_classes) exitWith {false};
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if !(_veh getVariable ["KPLIB_captured", false]) then {
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_veh setVariable ["KPLIB_captured", true, true];
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[
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format ["%1 captured an enemy %2 (%3)", name player, getText (configFile >> "CfgVehicles" >> _type >> "displayName"), _type],
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"CAPTURED"
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] remoteExecCall ["KPLIB_fnc_log", 2];
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};
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true
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