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KPLibSumava/kp_liberation.brf_sumava/functions/fn_setVehicleCaptured.sqf
Samuele Lorefice 9e023649ac initial files
2025-05-24 16:17:33 +02:00

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/*
File: fn_setVehicleCaptured.sqf
Author: KP Liberation Dev Team - https://github.com/KillahPotatoes
Date: 2020-04-10
Last Update: 2020-04-26
License: MIT License - http://www.opensource.org/licenses/MIT
Description:
Sets the captured variable on given vehicle, if vehicle class
is in enemy preset.
Parameter(s):
_veh - Vehicle to capture [OBJECT, defaults to objNull]
Returns:
Vehicles is set to captured [BOOL]
*/
params [
["_veh", objNull, [objNull]]
];
if (isNull _veh) exitWith {["Null object given"] call BIS_fnc_error; false};
private _type = typeOf _veh;
if !((toLower _type) in KPLIB_o_allVeh_classes) exitWith {false};
if !(_veh getVariable ["KPLIB_captured", false]) then {
_veh setVariable ["KPLIB_captured", true, true];
[
format ["%1 captured an enemy %2 (%3)", name player, getText (configFile >> "CfgVehicles" >> _type >> "displayName"), _type],
"CAPTURED"
] remoteExecCall ["KPLIB_fnc_log", 2];
};
true