Files
KPLibSumava/kp_liberation.brf_sumava/scripts/shared/kill_manager.sqf
Samuele Lorefice 9e023649ac initial files
2025-05-24 16:17:33 +02:00

177 lines
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params ["_unit", "_killer"];
if (isServer) then {
if (KP_liberation_kill_debug > 0) then {[format ["Kill Manager executed - _unit: %1 (%2) - _killer: %3 (%4)", typeOf _unit, _unit, typeOf _killer, _killer], "KILL"] call KPLIB_fnc_log;};
// Get Killer, when ACE enabled, via lastDamageSource
if (KP_liberation_ace) then {
if (local _unit) then {
_killer = _unit getVariable ["ace_medical_lastDamageSource", _killer];
if (KP_liberation_kill_debug > 0) then {["_unit is local to server", "KILL"] call KPLIB_fnc_log;};
} else {
if (KP_liberation_kill_debug > 0) then {["_unit is not local to server", "KILL"] call KPLIB_fnc_log;};
if (isNil "KP_liberation_ace_killer") then {KP_liberation_ace_killer = objNull;};
waitUntil {sleep 0.5; !(isNull KP_liberation_ace_killer)};
if (KP_liberation_kill_debug > 0) then {["KP_liberation_ace_killer received on server", "KILL"] call KPLIB_fnc_log;};
_killer = KP_liberation_ace_killer;
KP_liberation_ace_killer = objNull;
publicVariable "KP_liberation_ace_killer";
};
};
// Failsafe if something gets killed before the save manager is finished
if (isNil "infantry_weight") then {infantry_weight = 33};
if (isNil "armor_weight") then {armor_weight = 33};
if (isNil "air_weight") then {air_weight = 33};
// BLUFOR Killer handling
if ((side _killer) == GRLIB_side_friendly) then {
// Increase combat readiness for kills near a capital.
private _nearby_bigtown = sectors_bigtown select {!(_x in blufor_sectors) && (_unit distance (markerpos _x) < 250)};
if (count _nearby_bigtown > 0) then {
combat_readiness = combat_readiness + (0.5 * GRLIB_difficulty_modifier);
stats_readiness_earned = stats_readiness_earned + (0.5 * GRLIB_difficulty_modifier);
if (combat_readiness > 100.0 && GRLIB_difficulty_modifier < 2) then {combat_readiness = 100.0};
};
// Weights adjustments depending on what vehicle the BLUFOR killer used
if (_killer isKindOf "Man") then {
infantry_weight = infantry_weight + 1;
armor_weight = armor_weight - 0.66;
air_weight = air_weight - 0.66;
} else {
if ((toLower (typeOf (vehicle _killer))) in KPLIB_allLandVeh_classes) then {
infantry_weight = infantry_weight - 0.66;
armor_weight = armor_weight + 1;
air_weight = air_weight - 0.66;
};
if ((toLower (typeOf (vehicle _killer))) in KPLIB_allAirVeh_classes) then {
infantry_weight = infantry_weight - 0.66;
armor_weight = armor_weight - 0.66;
air_weight = air_weight + 1;
};
};
// Keep within ranges
infantry_weight = 0 max (infantry_weight min 100);
armor_weight = 0 max (armor_weight min 100);
air_weight = 0 max (air_weight min 100);
};
// Player was killed
if (isPlayer _unit) then {
stats_player_deaths = stats_player_deaths + 1;
// Disconnect UAV from player on death
_unit connectTerminalToUAV objNull;
// Eject Player from vehicle
if (vehicle _unit != _unit) then {moveOut _unit;};
};
// Check for Man or Vehicle
if (_unit isKindOf "Man") then {
// OPFOR casualty
if (side (group _unit) == GRLIB_side_enemy) then {
// Killed by BLUFOR
if (side _killer == GRLIB_side_friendly) then {
stats_opfor_soldiers_killed = stats_opfor_soldiers_killed + 1;
};
// Killed by a player
if (isplayer _killer) then {
stats_opfor_killed_by_players = stats_opfor_killed_by_players + 1;
};
};
// BLUFOR casualty
if (side (group _unit) == GRLIB_side_friendly) then {
stats_blufor_soldiers_killed = stats_blufor_soldiers_killed + 1;
// Killed by BLUFOR
if (side _killer == GRLIB_side_friendly) then {
stats_blufor_teamkills = stats_blufor_teamkills + 1;
};
};
// Resistance casualty
if (side (group _unit) == GRLIB_side_resistance) then {
KP_liberation_guerilla_strength = KP_liberation_guerilla_strength - 1;
stats_resistance_killed = stats_resistance_killed + 1;
// Resistance is friendly to BLUFOR
if ((GRLIB_side_friendly getFriend GRLIB_side_resistance) >= 0.6) then {
// Killed by BLUFOR
if (side _killer == GRLIB_side_friendly) then {
if (KP_liberation_asymmetric_debug > 0) then {[format ["Guerilla unit killed by: %1", name _killer], "ASYMMETRIC"] call KPLIB_fnc_log;};
[3, [(name _unit)]] remoteExec ["KPLIB_fnc_crGlobalMsg"];
stats_resistance_teamkills = stats_resistance_teamkills + 1;
[KP_liberation_cr_resistance_penalty, true] spawn F_cr_changeCR;
};
// Killed by a player
if (isplayer _killer) then {
stats_resistance_teamkills_by_players = stats_resistance_teamkills_by_players + 1;
};
};
};
// Civilian casualty
if (side (group _unit) == GRLIB_side_civilian) then {
stats_civilians_killed = stats_civilians_killed + 1;
// Killed by BLUFOR
if (side _killer == GRLIB_side_friendly) then {
if (KP_liberation_civrep_debug > 0) then {[format ["Civilian killed by: %1", name _killer], "CIVREP"] call KPLIB_fnc_log;};
[2, [(name _unit)]] remoteExec ["KPLIB_fnc_crGlobalMsg"];
[KP_liberation_cr_kill_penalty, true] spawn F_cr_changeCR;
};
// Killed by a player
if (isPlayer _killer) then {
stats_civilians_killed_by_players = stats_civilians_killed_by_players + 1;
};
};
} else {
// Enemy vehicle casualty
if ((toLower (typeof _unit)) in KPLIB_o_allVeh_classes) then {
stats_opfor_vehicles_killed = stats_opfor_vehicles_killed + 1;
// Destroyed by player
if (isplayer _killer) then {
stats_opfor_vehicles_killed_by_players = stats_opfor_vehicles_killed_by_players + 1;
};
} else {
// Civilian vehicle casualty
if (typeOf _unit in civilian_vehicles) then {
stats_civilian_vehicles_killed = stats_civilian_vehicles_killed + 1;
// Destroyed by player
if (isplayer _killer) then {
stats_civilian_vehicles_killed_by_players = stats_civilian_vehicles_killed_by_players + 1;
};
} else {
// It has to be a BLUFOR vehicle then
stats_blufor_vehicles_killed = stats_blufor_vehicles_killed + 1;
};
};
};
} else {
// Get Killer and send it to server, when ACE enabled, via lastDamageSource
if (KP_liberation_ace && local _unit) then {
if (KP_liberation_kill_debug > 0) then {[format ["_unit is local to: %1", debug_source], "KILL"] remoteExecCall ["KPLIB_fnc_log", 2];};
KP_liberation_ace_killer = _unit getVariable ["ace_medical_lastDamageSource", _killer];
publicVariable "KP_liberation_ace_killer";
};
};
// Body/Wreck deletion after cleanup delay
if (isServer && !isplayer _unit) then {
sleep GRLIB_cleanup_delay;
hidebody _unit;
sleep 10;
deleteVehicle _unit;
};