104 lines
4.0 KiB
C++
104 lines
4.0 KiB
C++
class KPLIB {
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class functions {
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file = "functions";
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class addActionsFob {};
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class addActionsPlayer {};
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class addObjectInit {};
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class addRopeAttachEh {};
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class allowCrewInImmobile {};
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class checkClass {};
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class checkCrateValue {};
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class checkGear {};
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class checkWeaponCargo {};
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class cleanOpforVehicle {};
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class clearCargo {};
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class crAddAceAction {};
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class crateFromStorage {};
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class crateToStorage {};
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class crawlAllItems {};
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class createClearance {};
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class createClearanceConfirm {};
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class createCrate {};
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class createManagedUnit {};
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class crGetMulti {};
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class crGlobalMsg {};
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class doSave {};
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class fillStorage {};
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class forceBluforCrew {};
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class getAdaptiveVehicle {};
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class getBluforRatio {};
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class getCommander {};
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class getCrateHeight {};
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class getFobName {};
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class getFobResources {};
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class getGroupType {};
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class getLessLoadedHC {};
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class getLoadout {};
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class getLocalCap {};
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class getLocationName {};
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class getMilitaryId {};
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class getMobileRespawns {};
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class getNearbyPlayers {};
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class getNearestBluforObjective {};
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class getNearestFob {};
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class getNearestSector {};
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class getNearestTower {};
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class getNearestViVTransport {};
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class getOpforCap {};
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class getOpforFactor {};
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class getOpforSpawnPoint {};
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class getPlayerCount {};
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class getResistanceTier {};
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class getSaveableParam {};
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class getSaveData {};
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class getSectorOwnership {};
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class getSectorRange {};
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class getSquadComp {};
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class getStoragePositions {};
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class getUnitPositionId {};
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class getUnitsCount {};
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class getWeaponComponents {};
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class handlePlacedZeusObject {};
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class hasPermission {};
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class initSectors {};
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class isBigtownActive {};
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class isClassUAV {};
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class isRadio {};
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class log {};
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class potatoScan {};
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class protectObject {};
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class secondsToTimer {};
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class setDiscordState {};
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class setFobMass {};
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class setLoadableViV {};
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class setLoadout {};
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class setVehicleCaptured {};
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class setVehicleSeized {};
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class sortStorage {};
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class spawnBuildingSquad {};
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class spawnCivilians {};
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class spawnGuerillaGroup {};
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class spawnMilitaryPostSquad {};
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class spawnMilitiaCrew {};
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class spawnRegularSquad {};
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class spawnVehicle {};
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class swapInventory {};
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};
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class functions_curator {
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file = "functions\curator";
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class initCuratorHandlers {
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postInit = 1;
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};
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class requestZeus {};
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};
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class functions_ui {
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file = "functions\ui";
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class overlayUpdateResources {};
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};
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#include "scripts\client\CfgFunctions.hpp"
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#include "scripts\server\CfgFunctions.hpp"
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};
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