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KPLibSumava/kp_liberation.brf_sumava/presets/blufor/CUP_CDF.sqf
Samuele Lorefice 9e023649ac initial files
2025-05-24 16:17:33 +02:00

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/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Optional Mods:
- None
*/
/*
--- Support classnames ---
Each of these should be unique.
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building.
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle.
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
Respawn_truck_typename = "CUP_B_BMP2_AMB_CDF"; // This is the mobile respawn (and medical) truck.
huron_typename = "CUP_B_MI6A_CDF"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
crewman_classname = "CUP_B_CDF_Crew_FST"; // This defines the crew for vehicles.
pilot_classname = "CUP_B_CDF_Pilot_FST"; // This defines the pilot for helicopters.
KP_liberation_little_bird_classname = "B_Heli_Light_01_F"; // These are the little birds which spawn on the Freedom or at Chimera bas
KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom.
KP_liberation_truck_classname = "CUP_B_Ural_Open_CDF"; // These are the trucks which are used in the logistic convoy system.
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources.
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources.
KP_liberation_recycle_building = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality.
KP_liberation_air_vehicle_building = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality.
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
/*
--- Friendly classnames ---
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel],
Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
IMPORTANT: The last element inside each array must have no comma at the end!
*/
infantry_units = [
["CUP_B_CDF_Soldier_FST",20,0,0], // Rifleman
["CUP_B_CDF_Soldier_RPG18_FST",30,0,0], // Rifleman (RPG-18)
["CUP_B_CDF_Soldier_GL_FST",25,0,0], // Grenadier
["CUP_B_CDF_Soldier_AR_FST",25,0,0], // Automatic Rifleman
["CUP_B_CDF_Soldier_MG_FST",35,0,0], // Machinegunner
["CUP_B_CDF_Soldier_AMG_FST",35,0,0], // Asst. Machinegunner
["CUP_B_CDF_Soldier_Marksman_FST",30,0,0], // Marksman
["CUP_B_CDF_Soldier_LAT_FST",50,25,0], // AT Specialist
["CUP_B_CDF_Soldier_AAT_FST",50,10,0], // Asst. AT Specialist
["CUP_B_CDF_Soldier_AA_FST",50,10,0], // AA Specialist
["CUP_B_CDF_Medic_FST",30,0,0], // Medic
["CUP_B_CDF_Engineer_FST",30,0,0], // Engineer
["CUP_B_CDF_Soldier_MNT",20,0,0], // Rifleman
["CUP_B_CDF_Soldier_RPG18_MNT",30,0,0], // Rifleman (RPG-18 - TTsko Mountain)
["CUP_B_CDF_Soldier_Marksman_MNT",30,0,0], // Marksman
["CUP_B_CDF_Sniper_MNT",40,0,0], // Sniper
["CUP_B_CDF_Medic_MNT",30,0,0], // Medic
["CUP_B_CDF_Engineer_MNT",30,0,0], // Engineer
["CUP_B_CDF_Sniper_FST",70,5,0], // Sniper
["CUP_B_CDF_Spotter_FST",20,0,0], // Spotter
["CUP_B_CDF_Crew_FST",10,0,0], // Crewman
["CUP_B_CDF_Pilot_FST",10,0,0] // Pilot
];
light_vehicles = [
["CUP_B_S1203_Ambulance_CDF",75,0,50], // Škoda S1203 (Ambulance)
["CUP_B_UAZ_Unarmed_CDF",75,0,50], // UAZ
["CUP_B_UAZ_MG_CDF",100,60,50], // UAZ (DShKM)
["CUP_B_UAZ_AGS30_CDF",100,80,50], // UAZ (AGS-30)
["CUP_B_UAZ_SPG9_CDF",100,100,50], // UAZ (SPG-9)
["CUP_B_UAZ_METIS_CDF",100,120,50], // UAZ (Metis-M)
["CUP_B_UAZ_AA_CDF",100,160,50], // UAZ (AA)
["CUP_B_Ural_ZU23_CDF",150,300,100], // Ural (ZU-23)
["CUP_B_BM21_CDF",225,750,100], // BM-21
["CUP_B_Kamaz_CDF",125,0,75], // Kamaz 5350
["CUP_B_Kamaz_Open_CDF",125,0,75], // Kamaz 5350 (Open)
["CUP_B_Ural_Open_CDF",125,0,75], // Ural (Open)
["CUP_B_Ural_CDF",125,0,75] // Ural
];
heavy_vehicles = [
["CUP_B_BRDM2_CDF",200,200,125], // BRDM-2
["CUP_B_BRDM2_ATGM_CDF",200,400,125], // BRDM-2 (ATGM)
["CUP_B_BTR60_CDF",300,200,125], // BTR-60PB
["CUP_B_BTR80_CDF",400,200,150], // BTR-80
["CUP_B_BTR80A_CDF",450,300,150], // BTR-80A
["CUP_B_MTLB_pk_CDF",150,50,100], // MT-LB LV
["CUP_B_BMP2_CDF",500,400,200], // BMP-2
["CUP_B_ZSU23_Afghan_CDF",350,350,200], // ZSU-23-4 Afghanski
["CUP_B_ZSU23_CDF",450,350,200], // ZSU-23-4
["CUP_B_T72_CDF",600,500,250] // T-72
];
air_vehicles = [
["CUP_B_Mi17_CDF",300,100,300], // Mi-8MT
["CUP_B_Pchela1T_CDF",100,0,50], // Pchela-1T
["CUP_B_Mi24_D_Dynamic_CDF",700,600,300], // Mi-24D
["CUP_B_Su25_Dyn_CDF",1000,800,400], // Su-25 Frogfoot
["CUP_B_SU34_CDF",1200,1000,500] // Su-34
];
static_vehicles = [
["CUP_B_DSHKM_CDF",25,40,0], // DShKM
["CUP_B_DSHkM_MiniTripod_CDF",25,40,0], // DShKM Minitripod
["CUP_B_AGS_CDF",25,60,0], // AGS-30
["CUP_B_SPG9_CDF",50,100,0], // SPG-9
["CUP_B_Igla_AA_pod_CDF",100,200,0], // Igla AA Pod
["CUP_B_ZU23_CDF",100,300,0], // ZU-23
["B_Mortar_01_F",80,150,0], // Mk6 Mortar
["CUP_B_2b14_82mm_CDF",80,150,0], // Podnos 2B14
["CUP_B_D30_AT_CDF",100,200,0], // D-30 AT
["CUP_B_D30_CDF",200,250,0] // D-30
];
buildings = [
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Land_Cargo_Tower_V1_F",0,0,0],
["Flag_NATO_F",0,0,0],
["FlagCarrierCDFEnsign_EP1",0,0,0],
["FlagCarrierCDF",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
["Land_HBarrier_1_F",0,0,0],
["Land_HBarrier_3_F",0,0,0],
["Land_HBarrier_5_F",0,0,0],
["Land_HBarrier_Big_F",0,0,0],
["Land_HBarrierWall4_F",0,0,0],
["Land_HBarrierWall6_F",0,0,0],
["Land_HBarrierWall_corner_F",0,0,0],
["Land_HBarrierWall_corridor_F",0,0,0],
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
];
support_vehicles = [
[Arsenal_typename,100,200,0],
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,250,0,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
["ACE_medicalSupplyCrate_advanced",50,0,0],
["ACE_Box_82mm_Mo_HE",50,40,0],
["ACE_Box_82mm_Mo_Smoke",50,10,0],
["ACE_Box_82mm_Mo_Illum",50,10,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["CUP_B_Tractor_CDF",50,0,75], // Towing Tractor
["CUP_B_Kamaz_Repair_CDF",425,0,75], // Kamaz 5350 (Repair)
["CUP_B_Kamaz_Refuel_CDF",125,0,375], // Kamaz 5350 (Fuel)
["CUP_B_Kamaz_Reammo_CDF",125,300,75], // Kamaz 5350 (Ammo)
["B_Slingload_01_Repair_F",375,0,0], // Huron Repair
["B_Slingload_01_Fuel_F",75,0,300], // Huron Fuel
["B_Slingload_01_Ammo_F",75,300,0] // Huron Ammo
];
/*
--- Squads ---
Pre-made squads for the commander build menu.
These shouldn't exceed 10 members.
*/
// Light infantry squad.
blufor_squad_inf_light = [
"CUP_B_CDF_Soldier_TL_FST",
"CUP_B_CDF_Soldier_FST",
"CUP_B_CDF_Soldier_FST",
"CUP_B_CDF_Soldier_RPG18_FST",
"CUP_B_CDF_Soldier_GL_FST",
"CUP_B_CDF_Soldier_AR_FST",
"CUP_B_CDF_Soldier_AR_FST",
"CUP_B_CDF_Soldier_Marksman_FST",
"CUP_B_CDF_Medic_FST",
"CUP_B_CDF_Engineer_FST"
];
// Heavy infantry squad.
blufor_squad_inf = [
"CUP_B_CDF_Soldier_TL_FST",
"CUP_B_CDF_Soldier_RPG18_FST",
"CUP_B_CDF_Soldier_RPG18_FST",
"CUP_B_CDF_Soldier_GL_FST",
"CUP_B_CDF_Soldier_AR_FST",
"CUP_B_CDF_Soldier_AR_FST",
"CUP_B_CDF_Soldier_MG_FST",
"CUP_B_CDF_Soldier_Marksman_FST",
"CUP_B_CDF_Medic_FST",
"CUP_B_CDF_Engineer_FST"
];
// AT specialists squad.
blufor_squad_at = [
"CUP_B_CDF_Soldier_TL_FST",
"CUP_B_CDF_Soldier_FST",
"CUP_B_CDF_Soldier_FST",
"CUP_B_CDF_Soldier_LAT_FST",
"CUP_B_CDF_Soldier_LAT_FST",
"CUP_B_CDF_Soldier_AAT_FST",
"CUP_B_CDF_Medic_FST",
"CUP_B_CDF_Soldier_FST"
];
// AA specialists squad.
blufor_squad_aa = [
"CUP_B_CDF_Soldier_TL_FST",
"CUP_B_CDF_Soldier_FST",
"CUP_B_CDF_Soldier_FST",
"CUP_B_CDF_Soldier_AA_FST",
"CUP_B_CDF_Soldier_AA_FST",
"CUP_B_CDF_Soldier_AA_FST",
"CUP_B_CDF_Medic_FST",
"CUP_B_CDF_Soldier_FST"
];
// Force recon squad.
blufor_squad_recon = [
"CUP_B_CDF_Soldier_TL_MNT",
"CUP_B_CDF_SOldier_MNT",
"CUP_B_CDF_Soldier_GL_MNT",
"CUP_B_CDF_Soldier_MG_MNT",
"CUP_B_CDF_Soldier_LAT_MNT",
"CUP_B_CDF_Soldier_RPG18_MNT",
"CUP_B_CDF_Soldier_MArksman_MNT",
"CUP_B_CDF_Sniper_MNT",
"CUP_B_CDF_Medic_MNT",
"CUP_B_CDF_Engineer_MNT"
];
// Paratroopers squad.
blufor_squad_para = [
"CUP_B_CDF_Soldier_FST",
"CUP_B_CDF_Soldier_FST",
"CUP_B_CDF_Soldier_FST",
"CUP_B_CDF_Soldier_FST",
"CUP_B_CDF_Soldier_FST",
"CUP_B_CDF_Soldier_FST",
"CUP_B_CDF_Soldier_FST",
"CUP_B_CDF_Soldier_FST",
"CUP_B_CDF_Soldier_FST",
"CUP_B_CDF_Soldier_FST"
];
/*
--- Elite vehicles ---
Classnames below have to be unlocked by capturing military bases.
Which base locks a vehicle is randomized on the first start of the campaign.
*/
elite_vehicles = [
"CUP_B_BTR60_CDF", // BTR-60 PB
"CUP_B_BM21_CDF", // BM-21
"CUP_B_BMP2_CDF", // BMP-2
"CUP_B_ZSU23_Afghan_CDF", // ZSU-23-4 Afghanski
"CUP_B_ZSU23_CDF", // ZSU-23-4
"CUP_B_T72_CDF", // T-72
"CUP_B_Mi24_D_Dynamic_CDF", // Mi-24D
"CUP_B_Su25_Dyn_CDF", // Su-25 Frogfoot
"CUP_B_SU34_CDF", // Su-34
"CUP_B_D30_CDF" // D-30
];