188 lines
5.0 KiB
Plaintext
188 lines
5.0 KiB
Plaintext
/*
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Needed Mods:
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- RHS USAF
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- RHS AFRF
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- Project OPFOR
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Optional Mods:
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- None
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*/
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/* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation
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Standard loadout of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */
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KP_liberation_guerilla_units = [
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"LOP_AM_Infantry_SL",
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"LOP_AM_Infantry_Rifleman",
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"LOP_AM_Infantry_Rifleman_2",
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"LOP_AM_Infantry_Rifleman_3",
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"LOP_AM_Infantry_AT",
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"LOP_AM_Infantry_AR",
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"LOP_AM_Infantry_Corpsman",
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"LOP_AM_Infantry_Engineer"
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];
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// Armed vehicles
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KP_liberation_guerilla_vehicles = [
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"LOP_AM_UAZ_DshKM"
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];
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/* Guerilla Equipment
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There are 3 tiers for every category. If the strength of the guerillas will increase, they'll have higher tier equipment. */
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/* Weapons - You've to add the weapons as array like
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["Weaponclassname","Magazineclassname","magazine amount","optic","tripod"]
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You can leave optic and tripod empty with "" */
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KP_liberation_guerilla_weapons_1 = [
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["rhs_weap_ak74","rhs_30rnd_545x39_AK",4,"",""],
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["rhs_weap_aks74u","rhs_30rnd_545x39_AK",4,"",""],
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["LOP_Weap_LeeEnfield","LOP_10rnd_77mm_mag",3,"",""]
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];
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KP_liberation_guerilla_weapons_2 = [
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["rhs_weap_ak74","rhs_30rnd_545x39_AK",4,"",""],
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["rhs_weap_akm","rhs_30rnd_762x39mm",4,"",""],
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["rhs_weap_akms","rhs_30rnd_762x39mm",4,"",""],
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["rhs_weap_aks74u","rhs_30rnd_545x39_AK",4,"",""],
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["rhs_weap_pp2000","rhs_mag_9x19mm_7n21_20",5,"optic_ACO_grn_smg",""],
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["LOP_Weap_LeeEnfield_railed","LOP_10rnd_77mm_mag",3,"optic_ACO_grn",""]
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];
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KP_liberation_guerilla_weapons_3 = [
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["rhs_weap_ak103","rhs_30rnd_762x39mm",4,"",""],
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["rhs_weap_ak104","rhs_30rnd_762x39mm",4,"",""],
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["rhs_weap_ak105","rhs_30rnd_545x39_AK",4,"rhs_acc_ekp1",""],
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["rhs_weap_pkm","rhs_100Rnd_762x54mmR",2,"",""],
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["rhs_weap_aks74un","rhs_30rnd_545x39_AK",4,"rhs_acc_ekp8_02",""],
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["LOP_Weap_LeeEnfield_railed","LOP_10rnd_77mm_mag",3,"optic_MRCO",""]
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];
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// Uniforms
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KP_liberation_guerilla_uniforms_1 = [
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"LOP_U_TAK_Civ_Fatigue_01",
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"LOP_U_TAK_Civ_Fatigue_02",
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"LOP_U_TAK_Civ_Fatigue_04",
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"LOP_U_TAK_Civ_Fatigue_05",
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"LOP_U_TAK_Civ_Fatigue_06",
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"LOP_U_TAK_Civ_Fatigue_07",
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"LOP_U_TAK_Civ_Fatigue_08",
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"LOP_U_TAK_Civ_Fatigue_09",
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"LOP_U_TAK_Civ_Fatigue_10",
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"LOP_U_TAK_Civ_Fatigue_11",
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"LOP_U_TAK_Civ_Fatigue_12",
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"LOP_U_TAK_Civ_Fatigue_13",
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"LOP_U_TAK_Civ_Fatigue_14",
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"LOP_U_TAK_Civ_Fatigue_15",
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"LOP_U_TAK_Civ_Fatigue_16"
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];
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KP_liberation_guerilla_uniforms_2 = [
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"LOP_U_TAK_Civ_Fatigue_01",
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"LOP_U_TAK_Civ_Fatigue_02",
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"LOP_U_TAK_Civ_Fatigue_04",
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"LOP_U_TAK_Civ_Fatigue_05",
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"LOP_U_TAK_Civ_Fatigue_06",
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"LOP_U_TAK_Civ_Fatigue_07",
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"LOP_U_TAK_Civ_Fatigue_08",
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"LOP_U_TAK_Civ_Fatigue_09",
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"LOP_U_TAK_Civ_Fatigue_10",
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"LOP_U_TAK_Civ_Fatigue_11",
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"LOP_U_TAK_Civ_Fatigue_12",
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"LOP_U_TAK_Civ_Fatigue_13",
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"LOP_U_TAK_Civ_Fatigue_14",
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"LOP_U_TAK_Civ_Fatigue_15",
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"LOP_U_TAK_Civ_Fatigue_16"
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];
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KP_liberation_guerilla_uniforms_3 = [
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"LOP_U_TAK_Civ_Fatigue_01",
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"LOP_U_TAK_Civ_Fatigue_02",
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"LOP_U_TAK_Civ_Fatigue_04",
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"LOP_U_TAK_Civ_Fatigue_05",
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"LOP_U_TAK_Civ_Fatigue_06",
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"LOP_U_TAK_Civ_Fatigue_07",
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"LOP_U_TAK_Civ_Fatigue_08",
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"LOP_U_TAK_Civ_Fatigue_09",
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"LOP_U_TAK_Civ_Fatigue_10",
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"LOP_U_TAK_Civ_Fatigue_11",
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"LOP_U_TAK_Civ_Fatigue_12",
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"LOP_U_TAK_Civ_Fatigue_13",
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"LOP_U_TAK_Civ_Fatigue_14",
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"LOP_U_TAK_Civ_Fatigue_15",
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"LOP_U_TAK_Civ_Fatigue_16"
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];
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// Vests
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KP_liberation_guerilla_vests_1 = [
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""
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];
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KP_liberation_guerilla_vests_2 = [
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"",
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"V_LegStrapBag_black_F",
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"V_LegStrapBag_coyote_F",
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"V_LegStrapBag_olive_F",
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"LOP_6sh46"
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];
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KP_liberation_guerilla_vests_3 = [
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"",
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"V_LegStrapBag_black_F",
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"V_LegStrapBag_coyote_F",
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"V_LegStrapBag_olive_F",
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"LOP_6sh46",
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"LOP_V_CarrierLite_BLK",
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"LOP_V_CarrierLite_TAN",
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"LOP_V_CarrierLite_OLV"
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];
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// Headgear
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KP_liberation_guerilla_headgear_1 = [
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"",
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"",
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"H_HeadBandage_clean_F",
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"H_HeadBandage_stained_F",
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"H_Bandanna_gry",
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"H_Bandanna_blu",
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"H_Bandanna_cbr",
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"H_Bandanna_khk",
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"H_Bandanna_mcamo",
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"H_Bandanna_sgg",
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"H_Bandanna_sand",
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"H_Bandanna_camo"
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];
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KP_liberation_guerilla_headgear_2 = [
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"",
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"H_HeadBandage_clean_F",
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"H_HeadBandage_stained_F",
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"H_Bandanna_gry",
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"H_Bandanna_cbr",
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"H_Bandanna_khk",
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"H_Bandanna_mcamo",
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"H_Bandanna_sgg",
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"H_Bandanna_sand",
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"H_Bandanna_camo",
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"LOP_H_Turban",
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"LOP_H_Turban_mask"
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];
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KP_liberation_guerilla_headgear_3 = [
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"LOP_H_Turban",
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"LOP_H_Turban_mask",
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"H_Shemag_olive",
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"H_ShemagOpen_tan",
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"H_ShemagOpen_khk",
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"LOP_H_Shemag_BLK",
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"LOP_H_Shemag_BLU",
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"LOP_H_Shemag_GRE",
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"LOP_H_Shemag_OLV",
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"LOP_H_Shemag_RED1",
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"LOP_H_Shemag_TAN",
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"LOP_H_6B27M_wz93"
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];
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// Facegear. Applies for tier 2 and 3.
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KP_liberation_guerilla_facegear = [
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""
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];
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