147 lines
10 KiB
Plaintext
147 lines
10 KiB
Plaintext
/*
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Needed Mods:
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- None
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Optional Mods:
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- None
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*/
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// Enemy infantry classes
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opfor_officer = "O_T_Officer_F"; // Officer
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opfor_squad_leader = "O_T_Soldier_SL_F"; // Squad Leader
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opfor_team_leader = "O_T_Soldier_TL_F"; // Team Leader
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opfor_sentry = "O_T_Soldier_F"; // Rifleman
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opfor_rifleman = "O_T_Soldier_F"; // Rifleman
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opfor_rpg = "O_T_Soldier_LAT_F"; // Rifleman (LAT)
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opfor_grenadier = "O_T_Soldier_GL_F"; // Grenadier
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opfor_machinegunner = "O_T_Soldier_AR_F"; // Autorifleman
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opfor_heavygunner = "O_T_Soldier_AR_F"; // Autorifleman
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opfor_marksman = "O_T_Soldier_M_F"; // Marksman
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opfor_sharpshooter = "O_T_Soldier_M_F"; // Marksman
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opfor_sniper = "O_T_Sniper_F"; // Sniper
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opfor_at = "O_T_Soldier_AT_F"; // AT Specialist
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opfor_aa = "O_T_Soldier_AA_F"; // AA Specialist
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opfor_medic = "O_T_Medic_F"; // Combat Life Saver
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opfor_engineer = "O_T_Engineer_F"; // Engineer
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opfor_paratrooper = "O_T_Soldier_PG_F"; // Paratrooper
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// Enemy vehicles used by secondary objectives.
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opfor_mrap = "O_T_LSV_02_unarmed_F"; // Qilin
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opfor_mrap_armed = "O_T_LSV_02_armed_F"; // Qilin (HMG)
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opfor_transport_helo = "O_Heli_Transport_04_bench_F"; // Mi-290 Taru (Bench)
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opfor_transport_truck = "O_T_Truck_03_covered_ghex_F"; // Tempest Transport (Covered)
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opfor_ammobox_transport = "O_T_Truck_03_transport_ghex_F"; // Tempest Transport (Open) -> Has to be able to transport resource crates!
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opfor_fuel_truck = "O_T_Truck_03_fuel_ghex_F"; // Tempest Fuel
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opfor_ammo_truck = "O_T_Truck_03_ammo_ghex_F"; // Tempest Ammo
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opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F"; // Taru Fuel Pod
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opfor_ammo_container = "Land_Pod_Heli_Transport_04_ammo_F"; // Taru Ammo Pod
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opfor_flag = "Flag_CSAT_F"; // Flag
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/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
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Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
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/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
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Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
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militia_squad = [
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"O_soldierU_F", // Rifleman (Lite)
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"O_soldierU_F", // Rifleman (Lite)
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"O_soldierU_F", // Rifleman
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"O_soldierU_F", // Rifleman
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"O_soldierU_LAT_F", // Rifleman (AT)
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"O_soldierU_AR_F", // Autorifleman
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"O_soldierU_M_F", // Marksman
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"O_soldierU_medic_F", // Medic
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"O_engineer_U_F" // Engineer
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];
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// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
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militia_vehicles = [
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"O_T_LSV_02_armed_F" // Qilin (armed)
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];
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// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels)
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opfor_vehicles = [
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"O_T_MRAP_02_hmg_ghex_F", // Ifrit (HMG)
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"O_T_MRAP_02_hmg_ghex_F", // Ifrit (HMG)
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"O_T_MRAP_02_gmg_ghex_F", // Ifrit (GMG)
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"O_T_LSV_02_AT_F", // Qilin (AT)
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"O_T_APC_Tracked_02_cannon_ghex_F", // BTR-K Kamysh
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"O_T_APC_Tracked_02_cannon_ghex_F", // BTR-K Kamysh
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"O_T_APC_Tracked_02_AA_ghex_F", // ZSU-39 Tigris
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"O_T_APC_Tracked_02_AA_ghex_F", // ZSU-39 Tigris
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"O_T_MBT_02_cannon_ghex_F", // T-100 Varsuk
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"O_T_MBT_02_cannon_ghex_F", // T-100 Varsuk
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"O_T_MBT_04_cannon_F", // T-140 Angara
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"O_T_MBT_04_command_F" // T-140K Angara
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];
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// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
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opfor_vehicles_low_intensity = [
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"O_T_MRAP_02_hmg_ghex_F", // Ifrit (HMG)
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"O_T_MRAP_02_hmg_ghex_F", // Ifrit (HMG)
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"O_T_LSV_02_AT_F", // Qilin (AT)
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"O_T_APC_Wheeled_02_rcws_ghex_F", // MSE-3 Marid
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"O_T_APC_Tracked_02_cannon_ghex_F" // BTR-K Kamysh
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];
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// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
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opfor_battlegroup_vehicles = [
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"O_T_MRAP_02_hmg_ghex_F", // Ifrit (HMG)
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"O_T_MRAP_02_gmg_ghex_F", // Ifrit (GMG)
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"O_T_MRAP_02_gmg_ghex_F", // Ifrit (GMG)
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"O_T_LSV_02_AT_F", // Qilin (AT)
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"O_T_Truck_03_transport_ghex_F", // Tempest Transport
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"O_T_Truck_03_covered_ghex_F", // Tempest Transport (Covered)
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"O_T_APC_Tracked_02_cannon_ghex_F", // BTR-K Kamysh
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"O_T_APC_Tracked_02_cannon_ghex_F", // BTR-K Kamysh
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"O_T_APC_Tracked_02_AA_ghex_F", // ZSU-39 Tigris
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"O_T_APC_Tracked_02_AA_ghex_F", // ZSU-39 Tigris
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"O_T_MBT_02_cannon_ghex_F", // T-100 Varsuk
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"O_T_MBT_02_cannon_ghex_F", // T-100 Varsuk
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"O_T_MBT_04_cannon_F", // T-140 Angara
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"O_T_MBT_04_command_F", // T-140K Angara
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"O_Heli_Light_02_dynamicLoadout_F", // Po-30 Orca (Armed)
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"O_Heli_Light_02_dynamicLoadout_F", // Po-30 Orca (Armed)
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"O_Heli_Transport_04_bench_F", // Mi-290 Taru (Bench)
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"O_Heli_Attack_02_dynamicLoadout_F", // Mi-48 Kajman
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"O_T_VTOL_02_infantry_dynamicLoadout_F" // Y-32 Xi'an (Infantry)
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];
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// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
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opfor_battlegroup_vehicles_low_intensity = [
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"O_T_MRAP_02_ghex_F", // Ifrit
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"O_T_MRAP_02_hmg_ghex_F", // Ifrit (HMG)
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"O_T_MRAP_02_hmg_ghex_F", // Ifrit (HMG)
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"O_T_Truck_03_transport_ghex_F", // Tempest Transport
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"O_T_APC_Wheeled_02_rcws_ghex_F", // MSE-3 Marid
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"O_T_APC_Tracked_02_cannon_ghex_F", // BTR-K Kamysh
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"O_T_APC_Tracked_02_AA_ghex_F", // ZSU-39 Tigris
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"O_Heli_Light_02_dynamicLoadout_F", // Po-30 Orca (Armed)
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"O_Heli_Transport_04_bench_F" // Mi-290 Taru (Bench)
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];
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/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
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If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
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opfor_troup_transports = [
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"O_T_Truck_03_transport_ghex_F", // Tempest Transport
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"O_T_Truck_03_covered_ghex_F", // Tempest Transport (Covered)
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"O_T_APC_Wheeled_02_rcws_ghex_F", // MSE-3 Marid
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"O_Heli_Transport_04_bench_F", // Mi-290 Taru (Bench)
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"O_Heli_Light_02_dynamicLoadout_F", // Po-30 Orca (Armed)
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"O_T_VTOL_02_infantry_dynamicLoadout_F" // Y-32 Xi'an (Infantry)
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];
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// Enemy rotary-wings that will need to spawn in flight.
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opfor_choppers = [
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"O_Heli_Transport_04_bench_F", // Mi-290 Taru (Bench)
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"O_Heli_Light_02_dynamicLoadout_F", // Po-30 Orca (Armed)
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"O_Heli_Attack_02_dynamicLoadout_F", // Mi-48 Kajman
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"O_T_VTOL_02_infantry_dynamicLoadout_F" // Y-32 Xi'an (Infantry)
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];
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// Enemy fixed-wings that will need to spawn in the air.
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opfor_air = [
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"O_Plane_CAS_02_dynamicLoadout_F", // To-199 Neophron (CAS)
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"O_Plane_Fighter_02_F" // To-201 Shikra
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];
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