BaseLine
This commit is contained in:
5
.gitignore
vendored
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5
.gitignore
vendored
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bin/
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obj/
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/packages/
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riderModule.iml
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/_ReSharper.Caches/
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13
.idea/.idea.SDFMapCreator/.idea/.gitignore
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vendored
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13
.idea/.idea.SDFMapCreator/.idea/.gitignore
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vendored
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# Default ignored files
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/shelf/
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/workspace.xml
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# Rider ignored files
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/modules.xml
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/contentModel.xml
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/projectSettingsUpdater.xml
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/.idea.SDFMapCreator.iml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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8
.idea/.idea.SDFMapCreator/.idea/indexLayout.xml
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8
.idea/.idea.SDFMapCreator/.idea/indexLayout.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="UserContentModel">
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<attachedFolders />
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<explicitIncludes />
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<explicitExcludes />
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</component>
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</project>
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6
.idea/.idea.SDFMapCreator/.idea/vcs.xml
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6
.idea/.idea.SDFMapCreator/.idea/vcs.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$" vcs="Git" />
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</component>
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</project>
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16
SDFMapCreator.sln
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16
SDFMapCreator.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SDFMapCreator", "SDFMapCreator\SDFMapCreator.csproj", "{915A479D-55CC-4B48-B7C0-75E0B8978698}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{915A479D-55CC-4B48-B7C0-75E0B8978698}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{915A479D-55CC-4B48-B7C0-75E0B8978698}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{915A479D-55CC-4B48-B7C0-75E0B8978698}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{915A479D-55CC-4B48-B7C0-75E0B8978698}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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BIN
SDFMapCreator/1.png
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BIN
SDFMapCreator/1.png
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Binary file not shown.
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After Width: | Height: | Size: 2.7 KiB |
BIN
SDFMapCreator/2.png
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BIN
SDFMapCreator/2.png
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Binary file not shown.
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After Width: | Height: | Size: 3.1 KiB |
254
SDFMapCreator/Program.cs
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254
SDFMapCreator/Program.cs
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using System.Diagnostics;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using ImageMagick;
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public struct float2(float x, float y) {
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public float x = x, y = y;
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}
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public struct float3(float r, float g, float b) {
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public float r = r, g = g, b = b;
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public float3(float value) : this(value, value, value) {}
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public float3(float r, float g) : this(r, g, 0f) {}
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}
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public struct float4(float r, float g, float b, float a) {
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public float r = r, g = g, b = b, a = a;
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public float4(float value) : this(value, value, value, value) {}
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public float4(float r, float g, float b) : this(r, g, b, 1f) {}
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}
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public record ImageData(MagickImage Image, float3[,] Pixels, List<float2> Edges);
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public record MaskData(float3[,] Mask, ImageData A, ImageData B, List<float2> Edges);
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public record SDFData(float3[,] SDF);
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public static class ArrayExt {
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public static float3[,] To2DFloat3(this float[] array, uint width, uint height) {
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float3[,] result = new float3[width, height];
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for(int i = 0; i < width*height; i++) {
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uint x = (uint)(i % width);
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uint y = (uint)(i / width);
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result[y, x] = new (array[i*3], array[i*3+1], array[i*3+2]);
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}
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return result;
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}
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public static float[] ToFloatArray(this float3[,] array) {
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float[] result = new float[array.GetLength(0) * array.GetLength(1) * 3];
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for(int x = 0; x < array.GetLength(0); x++) {
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for(int y = 0; y < array.GetLength(1); y++) {
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result[x*array.GetLength(1)*3 + y*3] = array[x, y].r;
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result[x*array.GetLength(1)*3 + y*3+1] = array[x, y].g;
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result[x*array.GetLength(1)*3 + y*3+2] = array[x, y].b;
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}
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}
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return result;
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}
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}
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public class Program {
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private const float MAX = 65535f;
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private const float MIN = 0f;
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private const bool outputMasks = true;
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static List<ImageData> Images = new();
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static List<MaskData> Masks = new();
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static List<SDFData> SDFs = new();
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static void LoadImage(string imgPath) {
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var image = new MagickImage(imgPath);
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float3[,] pixels;
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if(image.Channels.Count() ==4)
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//skip ever 4th value if we have an alpha channel
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pixels = image.GetPixels().ToArray()!
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.Where((_, i) => (i + 1) % 4 != 0).ToArray()
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.To2DFloat3(image.Width, image.Height);
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else
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pixels = image.GetPixels().ToArray()!
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.To2DFloat3(image.Width, image.Height);
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Images.Add(new (image, pixels, new()));
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Console.WriteLine($"Loaded image: {imgPath}");
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ImageData(image, image.GetPixels());
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}
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public static void Main(string[] args) {
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Console.WriteLine("Reading images...");
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//foreach image in arguments load the image
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LoadImage("01.png");
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LoadImage("02.png");
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LoadImage("03.png");
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LoadImage("04.png");
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LoadImage("05.png");
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LoadImage("06.png");
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LoadImage("07.png");
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LoadImage("08.png");
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//LoadImage("1.png");
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//LoadImage("2.png");
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//check if all the images in Images are the same resolution
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if (Images.Select(img => (img.Image.Width, img.Image.Height)).Distinct().Count() > 1) {
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Console.WriteLine("Error: Not all images have the same resolution.");
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Environment.Exit(1);
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}
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Console.WriteLine("Creating masks...");
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//for each image pair, create a mask
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for (int i = 0; i < Images.Count - 1; i++) {
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var mask = GetABMask(Images[i].Pixels, Images[i + 1].Pixels, Images[i].Image.Width, Images[i].Image.Height);
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Masks.Add(new(mask, Images[i], Images[i + 1], new()));
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}
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Console.WriteLine("Edge detecting masks...");
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//EdgeDetect all masks
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foreach (var t in Masks) { EdgeDetect(t); }
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if(outputMasks) {
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Console.WriteLine("Writing masks...");
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for (int i = 0; i < Masks.Count; i++) {
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var mask = new MagickImage(MagickColors.Black, (uint)Masks[i].Mask.GetLength(0), (uint)Masks[i].Mask.GetLength(1));
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mask.GetPixels().SetPixels(Masks[i].Mask.ToFloatArray());
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mask.Write($"mask{i}.png", MagickFormat.Png24);
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}
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}
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Console.WriteLine("Creating SDFs...");
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for (var i = 0; i < Masks.Count; i++) {
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var mask = Masks[i];
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var sdf = new MagickImage(MagickColors.Black, (uint)mask.Mask.GetLength(0), (uint)mask.Mask.GetLength(1));
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SDFs.Add(SDF(mask));
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sdf.GetPixels().SetPixels(SDFs[i].SDF.ToFloatArray());
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sdf.Write($"sdf{i}.png", MagickFormat.Png48);
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}
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Console.WriteLine("Done!");
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}
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private static void EdgeDetect(MaskData maskData) {
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uint width = maskData.A.Image.Width;
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uint height = maskData.A.Image.Height;
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int iterCount = 0;
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var sw = new Stopwatch();
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sw.Start();
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Console.WriteLine("Running edge detection...");
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Parallel.For(0, width * height, (i) => {
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int x = (int)(i % width);
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int y = (int)(i / width);
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if (!EdgeKernel(maskData.Mask, x, y, width, height)) return;
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var color = maskData.Mask[x, y];
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color.g = MAX;
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maskData.Mask[x, y] = color;
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lock(maskData.Edges) maskData.Edges.Add(new(x, y));
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iterCount++;
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if (iterCount % (width * height / 100) == 0) {
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Console.WriteLine($"Progress: {iterCount/(width*height):P}% | {iterCount/(sw.Elapsed.TotalSeconds):N0} pixels/s");
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}
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});
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sw.Stop();
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Console.WriteLine($"Edge pixels: {maskData.Edges.Count} | {maskData.Edges.Count/sw.ElapsedMilliseconds} pixels/s\n Time: {sw.Elapsed.TotalSeconds:F4}s");
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}
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static SDFData SDF(MaskData mask) {
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var width = (uint)mask.Mask.GetLength(0);
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var height = (uint)mask.Mask.GetLength(1);
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var temp = new float3[width, height];
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float AbsMax = MIN;
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int iterCount = 0;
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var sw = new Stopwatch();
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sw.Start();
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Parallel.For(0, width * height, (i) => {
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//convert 1D index to 2D index
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var x = (int)(i % width);
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var y = (int)(i / width);
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float2 p = new(x, y);
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//skip all pixels we don't care about
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if(mask.Mask[x, y].r == 0) {
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temp[x, y] = new(MIN);
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return;
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}
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float minDist = MAX; //initialize the minimum distance to the maximum possible value
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//loop through all the pixels in the mask
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foreach (var edge in mask.Edges) {
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float dist = EuclideanDistance(p, edge);
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if (dist < minDist) minDist = dist;
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}
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temp[x, y] = new(float.Abs(minDist));
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if (minDist > AbsMax) AbsMax = minDist;
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iterCount++;
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if (iterCount % (width * height / 100) == 0) {
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Console.WriteLine($"Progress: {iterCount/(width*height):P}% | {iterCount/(sw.Elapsed.TotalSeconds):N0} pixels/s");
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}
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});
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Console.WriteLine($"SDF Generation Time: {sw.Elapsed.TotalSeconds:N4}s ({iterCount/sw.Elapsed.TotalSeconds:N0} pixels/s)");
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sw.Restart();
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Parallel.For(0, width * height, (i) => {
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//convert 1D index to 2D index
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var x = (int)(i % width);
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var y = (int)(i / width);
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temp[x, y] = new(Remap(temp[x, y].r, 0, AbsMax, MIN, MAX));
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});
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Console.WriteLine($"SDF Normalization Time: {sw.Elapsed.TotalSeconds:N4}s ({iterCount/sw.Elapsed.TotalSeconds:N0} pixels/s)");
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Console.WriteLine("AbsMax: " + AbsMax);
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return new(temp);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static float EuclideanDistance(float2 a, float2 b) =>
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MathF.Sqrt(MathF.Pow(a.x - b.x, 2) + MathF.Pow(a.y - b.y, 2));
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private static void ImageData(MagickImage image1, IPixelCollection<float> pixels1) {
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Console.WriteLine(
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$"""
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Image file: {image1.Format.ToString()}
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Resolution: {image1.Width}x{image1.Height}
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Total Pixels: {pixels1.Count()} |{pixels1.Channels} channels, {image1.Depth} bits per channel
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""");
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}
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static float3[,] GetABMask(float3[,] A, float3[,] B, uint resX, uint resY) {
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var temp = new float3[resX, resY];
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Parallel.For(0, resX*resY, (i) => {
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uint x = (uint)(i % resX);
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uint y = (uint)(i / resX);
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var pixelA = A[x, y];
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var pixelB = B[x, y];
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float lumaA = (pixelA.r+pixelA.g+pixelA.b)/3;
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float lumaB = (pixelB.r+pixelB.g+pixelB.b)/3;
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float resultPixel = lumaB > lumaA ? MAX : MIN;
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temp[x, y] = new(resultPixel, 0, 0);
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});
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return temp;
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}
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static bool EdgeKernel(float3[,] mask, int x, int y, uint width, uint height) {
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//if we are already empty, return false
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if (mask[x, y].r == 0) return false;
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//if we are on the edge of the image, return false
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if (x == 0 || y == 0 || x == width - 1 || y == height - 1) return false;
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//check the 3x3 kernel
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for (int xi = x - 1; xi <= x + 1; xi++) {
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for (int yi = y - 1; yi <= y + 1; yi++) {
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if (xi < 0 || xi >= width || yi < 0 || yi >= height)
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continue; //skip out of bounds pixels
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if (mask[xi, yi].r == 0)
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return true; //if we find a black pixel, return true
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}
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}
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//if we didn't find any black pixels, return false
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return false;
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}
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static T Lerp<T>(T a, T b, float t)
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where T : INumber<T>, IMultiplyOperators<T, float, T>, IAdditionOperators<T, T, T>
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=> a * (1 - t) + b * t;
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static T Remap<T>(T value, T min, T max, T newMin, T newMax)
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where T : INumber<T>, ISubtractionOperators<T, T, T>, IMultiplyOperators<T, T, T>, IAdditionOperators<T, T, T>
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=> (value - min) / (max - min) * (newMax - newMin) + newMin;
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}
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26
SDFMapCreator/SDFMapCreator.csproj
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26
SDFMapCreator/SDFMapCreator.csproj
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@@ -0,0 +1,26 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Magick.NET-Q16-HDRI-OpenMP-x64" Version="14.5.0" />
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</ItemGroup>
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<ItemGroup>
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<None Update="1.png">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Update="2.png">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Update="TestPattern.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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</Project>
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BIN
SDFMapCreator/TestPattern.png
Normal file
BIN
SDFMapCreator/TestPattern.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 1.3 KiB |
7
global.json
Normal file
7
global.json
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@@ -0,0 +1,7 @@
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{
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||||
"sdk": {
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||||
"version": "8.0.0",
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"rollForward": "latestMinor",
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"allowPrerelease": false
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||||
}
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||||
}
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Reference in New Issue
Block a user