Refactor
This commit is contained in:
@@ -24,7 +24,9 @@ public struct float4(float r, float g, float b, float a) {
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}*/
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}*/
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public record ImageData(MagickImage Image, float3[,] Pixels, List<float2> Edges);
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public record ImageData(MagickImage Image, float3[,] Pixels, List<float2> Edges);
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public record MaskData(float3[,] Mask, ImageData Image, List<float2> Edges);
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public record MaskData(float3[,] Mask, ImageData Image, List<float2> Edges);
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public record TransitionMaskData(float3[,] Mask, ImageData ImageA, ImageData ImageB);
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public record TransitionMaskData(float3[,] Mask, ImageData ImageA, ImageData ImageB);
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public record SDFData(float3[,] SDF);
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public record SDFData(float3[,] SDF);
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@@ -32,21 +34,21 @@ public record SDFData(float3[,] SDF);
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public static class ArrayExt {
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public static class ArrayExt {
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public static float3[,] To2DFloat3(this float[] array, uint width, uint height) {
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public static float3[,] To2DFloat3(this float[] array, uint width, uint height) {
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float3[,] result = new float3[width, height];
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float3[,] result = new float3[width, height];
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for(int i = 0; i < width*height; i++) {
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for (int i = 0; i < width * height; i++) {
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uint x = (uint)(i % width);
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uint x = (uint)(i % width);
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uint y = (uint)(i / width);
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uint y = (uint)(i / width);
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result[y, x] = new (array[i*3], array[i*3+1], array[i*3+2]);
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result[y, x] = new(array[i * 3], array[i * 3 + 1], array[i * 3 + 2]);
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}
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}
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return result;
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return result;
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}
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}
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public static float[] ToFloatArray(this float3[,] array) {
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public static float[] ToFloatArray(this float3[,] array) {
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float[] result = new float[array.GetLength(0) * array.GetLength(1) * 3];
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float[] result = new float[array.GetLength(0) * array.GetLength(1) * 3];
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for(int x = 0; x < array.GetLength(0); x++) {
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for (int x = 0; x < array.GetLength(0); x++) {
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for(int y = 0; y < array.GetLength(1); y++) {
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for (int y = 0; y < array.GetLength(1); y++) {
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result[x*array.GetLength(1)*3 + y*3] = array[x, y].X;
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result[x * array.GetLength(1) * 3 + y * 3] = array[x, y].X;
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result[x*array.GetLength(1)*3 + y*3+1] = array[x, y].Y;
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result[x * array.GetLength(1) * 3 + y * 3 + 1] = array[x, y].Y;
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result[x*array.GetLength(1)*3 + y*3+2] = array[x, y].Z;
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result[x * array.GetLength(1) * 3 + y * 3 + 2] = array[x, y].Z;
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}
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}
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}
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}
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return result;
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return result;
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@@ -62,17 +64,17 @@ public class Program {
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private const bool outputGradients = true;
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private const bool outputGradients = true;
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static readonly ParallelOptions parallelOptions = new() { MaxDegreeOfParallelism = MAX_THREADS };
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static readonly ParallelOptions parallelOptions = new() { MaxDegreeOfParallelism = MAX_THREADS };
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static List<ImageData> Images = new();
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static List<ImageData> Images = new();
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static List<TransitionMaskData> TransitionMasks = new();
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static List<MaskData> ImageMasks = new();
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static List<MaskData> ImageMasks = new();
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static List<TransitionMaskData> TransitionMasks = new();
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static List<SDFData> SDFs = new();
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static List<SDFData> SDFs = new();
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static List<float3[,]> Gradients = new();
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static List<float3[,]> Gradients = new();
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static void ConsoleUpdateLine(string s) => Console.Write("\r"+s);
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static void ConsoleUpdateLine(string s) => Console.Write("\r" + s);
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static void LoadImage(string imgPath) {
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static void LoadImage(string imgPath) {
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var image = new MagickImage(imgPath);
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var image = new MagickImage(imgPath);
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float3[,] pixels;
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float3[,] pixels;
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if(image.Channels.Count() ==4)
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if (image.Channels.Count() == 4)
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//skip ever 4th value if we have an alpha channel
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//skip ever 4th value if we have an alpha channel
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pixels = image.GetPixels().ToArray()!
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pixels = image.GetPixels().ToArray()!
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.Where((_, i) => (i + 1) % 4 != 0).ToArray()
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.Where((_, i) => (i + 1) % 4 != 0).ToArray()
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@@ -80,7 +82,7 @@ public class Program {
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else
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else
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pixels = image.GetPixels().ToArray()!
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pixels = image.GetPixels().ToArray()!
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.To2DFloat3(image.Width, image.Height);
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.To2DFloat3(image.Width, image.Height);
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Images.Add(new (image, pixels, new()));
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Images.Add(new(image, pixels, new()));
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Console.WriteLine($"Loaded image: {imgPath}");
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Console.WriteLine($"Loaded image: {imgPath}");
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ImageData(image, image.GetPixels());
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ImageData(image, image.GetPixels());
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}
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}
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@@ -93,7 +95,7 @@ public class Program {
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for (int i = 0; i < 8; i++)
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for (int i = 0; i < 8; i++)
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LoadImage($"./{imagesPath}{Path.DirectorySeparatorChar}{i+1:00}.png");
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LoadImage($"./{imagesPath}{Path.DirectorySeparatorChar}{i + 1:00}.png");
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//LoadImage("spherecut.png");
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//LoadImage("spherecut.png");
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@@ -112,10 +114,9 @@ public class Program {
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var width = Images[0].Image.Width;
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var width = Images[0].Image.Width;
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var height = Images[0].Image.Height;
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var height = Images[0].Image.Height;
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for (int i = 0; i < Images.Count; i++) {
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for (int i = 0; i < Images.Count; i++) {
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ImageMasks.Add(new (SelfMask(Images[i].Pixels, width, height), Images[i], new()));
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ImageMasks.Add(new(SelfMask(Images[i].Pixels, width, height), Images[i], new()));
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if (i < Images.Count - 1)
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if (i < Images.Count - 1) {
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{
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Console.WriteLine($"Creating mask {i}...");
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Console.WriteLine($"Creating mask {i}...");
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var mask = GetABMask(Images[i].Pixels, Images[i + 1].Pixels, width, height);
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var mask = GetABMask(Images[i].Pixels, Images[i + 1].Pixels, width, height);
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TransitionMasks.Add(new(mask, Images[i], Images[i + 1]));
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TransitionMasks.Add(new(mask, Images[i], Images[i + 1]));
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@@ -124,12 +125,15 @@ public class Program {
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Console.WriteLine("Edge detecting masks...");
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Console.WriteLine("Edge detecting masks...");
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//EdgeDetect all masks
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//EdgeDetect all masks
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foreach (var t in ImageMasks) { EdgeDetect(t); }
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foreach (var t in ImageMasks) {
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EdgeDetect(t);
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}
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if(outputMasks) {
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if (outputMasks) {
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Console.WriteLine("Writing masks...");
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Console.WriteLine("Writing masks...");
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for (int i = 0; i < TransitionMasks.Count; i++) {
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for (int i = 0; i < TransitionMasks.Count; i++) {
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var mask = new MagickImage(MagickColors.Black, (uint)TransitionMasks[i].Mask.GetLength(0), (uint)TransitionMasks[i].Mask.GetLength(1));
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var mask = new MagickImage(MagickColors.Black, (uint)TransitionMasks[i].Mask.GetLength(0),
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(uint)TransitionMasks[i].Mask.GetLength(1));
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mask.GetPixels().SetPixels(TransitionMasks[i].Mask.ToFloatArray());
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mask.GetPixels().SetPixels(TransitionMasks[i].Mask.ToFloatArray());
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mask.Write($"mask{i}.png", MagickFormat.Png24);
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mask.Write($"mask{i}.png", MagickFormat.Png24);
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}
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}
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@@ -139,7 +143,7 @@ public class Program {
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for (var i = 0; i < ImageMasks.Count; i++) {
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for (var i = 0; i < ImageMasks.Count; i++) {
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var mask = ImageMasks[i];
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var mask = ImageMasks[i];
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SDFs.Add(SDF(mask));
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SDFs.Add(SDF(mask));
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if(!outputSDFs) continue;
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if (!outputSDFs) continue;
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var sdf = new MagickImage(MagickColors.Black, (uint)mask.Mask.GetLength(0), (uint)mask.Mask.GetLength(1));
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var sdf = new MagickImage(MagickColors.Black, (uint)mask.Mask.GetLength(0), (uint)mask.Mask.GetLength(1));
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sdf.GetPixels().SetPixels(SDFs[i].SDF.ToFloatArray());
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sdf.GetPixels().SetPixels(SDFs[i].SDF.ToFloatArray());
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sdf.Write($"sdf{i}.png", MagickFormat.Png48);
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sdf.Write($"sdf{i}.png", MagickFormat.Png48);
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@@ -150,8 +154,9 @@ public class Program {
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Console.WriteLine($"Generating gradient {i}...");
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Console.WriteLine($"Generating gradient {i}...");
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var gradientData = Gradient(TransitionMasks[i], SDFs[i], SDFs[i + 1]);
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var gradientData = Gradient(TransitionMasks[i], SDFs[i], SDFs[i + 1]);
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Gradients.Add(gradientData);
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Gradients.Add(gradientData);
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if(!outputGradients) continue;
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if (!outputGradients) continue;
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var gradient = new MagickImage(MagickColors.Black, (uint)TransitionMasks[i].Mask.GetLength(0), (uint)TransitionMasks[i].Mask.GetLength(1));
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var gradient = new MagickImage(MagickColors.Black, (uint)TransitionMasks[i].Mask.GetLength(0),
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(uint)TransitionMasks[i].Mask.GetLength(1));
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gradient.GetPixels().SetPixels(gradientData.ToFloatArray());
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gradient.GetPixels().SetPixels(gradientData.ToFloatArray());
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gradient.Write($"gradient{i}.png", MagickFormat.Png24);
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gradient.Write($"gradient{i}.png", MagickFormat.Png24);
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}
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}
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@@ -166,7 +171,7 @@ public class Program {
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for (var x = 0; x < mask.Mask.GetLength(0); x++) {
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for (var x = 0; x < mask.Mask.GetLength(0); x++) {
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for (var y = 0; y < mask.Mask.GetLength(1); y++) {
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for (var y = 0; y < mask.Mask.GetLength(1); y++) {
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if (mask.Mask[x, y].X == 0 || mask.Mask[x, y].Y > 0) continue;
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if (mask.Mask[x, y].X == 0 || mask.Mask[x, y].Y > 0) continue;
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finalImage[x, y] = new(Remap(gradient[x,y].X, MAX, MIN, currStep, currStep + stepIncrement));
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finalImage[x, y] = new(Remap(gradient[x, y].X, MAX, MIN, currStep, currStep + stepIncrement));
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}
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}
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}
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}
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currStep += stepIncrement;
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currStep += stepIncrement;
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@@ -186,7 +191,8 @@ public class Program {
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var sw = new Stopwatch();
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var sw = new Stopwatch();
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sw.Start();
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sw.Start();
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Console.WriteLine("Running edge detection...");
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Console.WriteLine("Running edge detection...");
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Parallel.For(0, width * height, parallelOptions, (i) => {
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Parallel.For(0, width * height, parallelOptions, (i) =>
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{
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int x = (int)(i % width);
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int x = (int)(i % width);
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int y = (int)(i / width);
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int y = (int)(i / width);
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@@ -194,14 +200,16 @@ public class Program {
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var color = maskData.Mask[x, y];
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var color = maskData.Mask[x, y];
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color.Y = MAX;
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color.Y = MAX;
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maskData.Mask[x, y] = color;
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maskData.Mask[x, y] = color;
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lock(maskData.Edges) maskData.Edges.Add(new(x, y));
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lock (maskData.Edges) maskData.Edges.Add(new(x, y));
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iterCount++;
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iterCount++;
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if (iterCount % (width * height / 100) == 0) {
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if (iterCount % (width * height / 100) == 0) {
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ConsoleUpdateLine($"Progress: {iterCount/(float)(width*height):P} | {iterCount/(sw.Elapsed.TotalSeconds):N0} pixels/s");
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ConsoleUpdateLine(
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$"Progress: {iterCount / (float)(width * height):P} | {iterCount / (sw.Elapsed.TotalSeconds):N0} pixels/s");
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}
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}
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});
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});
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sw.Stop();
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sw.Stop();
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Console.WriteLine($"Edge pixels: {maskData.Edges.Count} | {maskData.Edges.Count/sw.ElapsedMilliseconds} pixels/s\n Time: {sw.Elapsed.TotalSeconds:F4}s");
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Console.WriteLine(
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$"\nEdge pixels: {maskData.Edges.Count} | {maskData.Edges.Count / sw.ElapsedMilliseconds} pixels/s\n Time: {sw.Elapsed.TotalSeconds:F4}s");
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}
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}
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static float3[,] Gradient(TransitionMaskData mask, SDFData sdfA, SDFData sdfB) {
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static float3[,] Gradient(TransitionMaskData mask, SDFData sdfA, SDFData sdfB) {
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@@ -216,11 +224,12 @@ public class Program {
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var max = MIN;
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var max = MIN;
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Console.WriteLine("Running gradient generation...");
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Console.WriteLine("Running gradient generation...");
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Parallel.For(0, width * height, parallelOptions, (i) => {
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Parallel.For(0, width * height, parallelOptions, (i) =>
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{
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int x = (int)(i % width);
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int x = (int)(i % width);
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int y = (int)(i / width);
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int y = (int)(i / width);
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if(mask.Mask[x,y].X == 0 || mask.Mask[x,y].Y > 0) return;
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if (mask.Mask[x, y].X == 0 || mask.Mask[x, y].Y > 0) return;
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var a = sdfA.SDF[x, y].X;
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var a = sdfA.SDF[x, y].X;
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var b = sdfB.SDF[x, y].X;
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var b = sdfB.SDF[x, y].X;
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@@ -232,7 +241,8 @@ public class Program {
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if (gradient > max) max = gradient;
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if (gradient > max) max = gradient;
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});
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});
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Console.WriteLine($"Gradient Time: {sw.Elapsed.TotalSeconds:N4}s ({iterCount/(float)sw.Elapsed.TotalSeconds:N0} pixels/s)");
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Console.WriteLine(
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$"Gradient Time: {sw.Elapsed.TotalSeconds:N4}s ({iterCount / (float)sw.Elapsed.TotalSeconds:N0} pixels/s)");
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Console.WriteLine($"Min: {min} | Max: {max}");
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Console.WriteLine($"Min: {min} | Max: {max}");
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return temp;
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return temp;
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}
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}
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@@ -245,7 +255,8 @@ public class Program {
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int iterCount = 0;
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int iterCount = 0;
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var sw = new Stopwatch();
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var sw = new Stopwatch();
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sw.Start();
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sw.Start();
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Parallel.For(0, width * height, parallelOptions, (i) => {
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Parallel.For(0, width * height, parallelOptions, (i) =>
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{
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//convert 1D index to 2D index
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//convert 1D index to 2D index
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var x = (int)(i % width);
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var x = (int)(i % width);
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var y = (int)(i / width);
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var y = (int)(i / width);
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@@ -263,13 +274,16 @@ public class Program {
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if (minDist > AbsMax) AbsMax = minDist;
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if (minDist > AbsMax) AbsMax = minDist;
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iterCount++;
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iterCount++;
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if (iterCount % (width * height / 100) == 0) {
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if (iterCount % (width * height / 100) == 0) {
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ConsoleUpdateLine($"Progress: {iterCount/(width*height):P}% | {iterCount/(sw.Elapsed.TotalSeconds):N0} pixels/s");
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ConsoleUpdateLine(
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$"Progress: {iterCount / (float)(width * height):P}% | {iterCount / (sw.Elapsed.TotalSeconds):N0} pixels/s");
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}
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}
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});
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});
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Console.WriteLine($"SDF Generation Time: {sw.Elapsed.TotalSeconds:N4}s ({iterCount/sw.Elapsed.TotalSeconds:N0} pixels/s)");
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Console.WriteLine(
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$"\nSDF Generation Time: {sw.Elapsed.TotalSeconds:N4}s ({iterCount / sw.Elapsed.TotalSeconds:N0} pixels/s)");
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sw.Restart();
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sw.Restart();
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Parallel.For(0, width * height, parallelOptions, (i) => {
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Parallel.For(0, width * height, parallelOptions, (i) =>
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{
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//convert 1D index to 2D index
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//convert 1D index to 2D index
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var x = (int)(i % width);
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var x = (int)(i % width);
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var y = (int)(i / width);
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var y = (int)(i / width);
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@@ -277,7 +291,8 @@ public class Program {
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});
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});
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sw.Stop();
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sw.Stop();
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Console.WriteLine($"SDF Normalization Time: {sw.Elapsed.TotalSeconds:N4}s ({iterCount/sw.Elapsed.TotalSeconds:N0} pixels/s)");
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Console.WriteLine(
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$"SDF Normalization Time: {sw.Elapsed.TotalSeconds:N4}s ({iterCount / sw.Elapsed.TotalSeconds:N0} pixels/s)");
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Console.WriteLine("AbsMax: " + AbsMax);
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Console.WriteLine("AbsMax: " + AbsMax);
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return new(temp);
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return new(temp);
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}
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}
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@@ -298,13 +313,14 @@ public class Program {
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static float3[,] GetABMask(float3[,] A, float3[,] B, uint resX, uint resY) {
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static float3[,] GetABMask(float3[,] A, float3[,] B, uint resX, uint resY) {
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var temp = new float3[resX, resY];
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var temp = new float3[resX, resY];
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Parallel.For(0, resX*resY, parallelOptions, (i) => {
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Parallel.For(0, resX * resY, parallelOptions, (i) =>
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{
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uint x = (uint)(i % resX);
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uint x = (uint)(i % resX);
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uint y = (uint)(i / resX);
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uint y = (uint)(i / resX);
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var pixelA = A[x, y];
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var pixelA = A[x, y];
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var pixelB = B[x, y];
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var pixelB = B[x, y];
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float lumaA = (pixelA.X+pixelA.Y+pixelA.Z)/3;
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float lumaA = (pixelA.X + pixelA.Y + pixelA.Z) / 3;
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float lumaB = (pixelB.X+pixelB.Y+pixelB.Z)/3;
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float lumaB = (pixelB.X + pixelB.Y + pixelB.Z) / 3;
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float resultPixel = lumaB > lumaA ? MAX : MIN;
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float resultPixel = lumaB > lumaA ? MAX : MIN;
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temp[x, y] = new(resultPixel, 0, 0);
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temp[x, y] = new(resultPixel, 0, 0);
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});
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});
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@@ -313,11 +329,12 @@ public class Program {
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static float3[,] SelfMask(float3[,] A, uint resX, uint resY) {
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static float3[,] SelfMask(float3[,] A, uint resX, uint resY) {
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var temp = new float3[resX, resY];
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var temp = new float3[resX, resY];
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Parallel.For(0, resX*resY, parallelOptions, (i) => {
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Parallel.For(0, resX * resY, parallelOptions, (i) =>
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{
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uint x = (uint)(i % resX);
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uint x = (uint)(i % resX);
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uint y = (uint)(i / resX);
|
uint y = (uint)(i / resX);
|
||||||
var pixelA = A[x, y];
|
var pixelA = A[x, y];
|
||||||
float lumaA = (pixelA.X+pixelA.Y+pixelA.Z)/3;
|
float lumaA = (pixelA.X + pixelA.Y + pixelA.Z) / 3;
|
||||||
float resultPixel = lumaA > 0 ? MAX : MIN;
|
float resultPixel = lumaA > 0 ? MAX : MIN;
|
||||||
temp[x, y] = new(resultPixel, 0, 0);
|
temp[x, y] = new(resultPixel, 0, 0);
|
||||||
});
|
});
|
||||||
|
|||||||
Reference in New Issue
Block a user