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10 Commits
d652c63586
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ILGpu
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -3,3 +3,4 @@ obj/
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/packages/
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riderModule.iml
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/_ReSharper.Caches/
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publish/
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6
.run/Release Build Linux-x64.run.xml
Normal file
6
.run/Release Build Linux-x64.run.xml
Normal file
@@ -0,0 +1,6 @@
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<component name="ProjectRunConfigurationManager">
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<configuration default="false" name="Release Build Linux-x64" type="DotNetFolderPublish" factoryName="Publish to folder">
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<riderPublish configuration="Release" delete_existing_files="true" include_native_libs_for_self_extract="true" platform="Any CPU" produce_single_file="true" runtime="linux-x64" target_folder="$PROJECT_DIR$/SDFMapCreator/publish/linux-x64" target_framework="net8.0" uuid_high="-7972981449231152312" uuid_low="-5206031561210231144" />
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<method v="2" />
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</configuration>
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</component>
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6
.run/Release Build Win-x64.run.xml
Normal file
6
.run/Release Build Win-x64.run.xml
Normal file
@@ -0,0 +1,6 @@
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<component name="ProjectRunConfigurationManager">
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<configuration default="false" name="Release Build Win-x64" type="DotNetFolderPublish" factoryName="Publish to folder">
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<riderPublish configuration="Release" delete_existing_files="true" include_native_libs_for_self_extract="true" platform="Any CPU" produce_single_file="true" runtime="win-x64" target_folder="$PROJECT_DIR$/SDFMapCreator/publish/win-x64" target_framework="net8.0" uuid_high="-7972981449231152312" uuid_low="-5206031561210231144" />
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<method v="2" />
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</configuration>
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</component>
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@@ -12,4 +12,8 @@
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<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/INDENT_NESTED_FOR_STMT/@EntryValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_BEFORE_ARROW_WITH_EXPRESSIONS/@EntryValue">True</s:Boolean>
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<s:Int64 x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_LIMIT/@EntryValue">151</s:Int64>
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<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_OBJECT_AND_COLLECTION_INITIALIZER_STYLE/@EntryValue">WRAP_IF_LONG</s:String></wpf:ResourceDictionary>
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<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_OBJECT_AND_COLLECTION_INITIALIZER_STYLE/@EntryValue">WRAP_IF_LONG</s:String>
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<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpKeepExistingMigration/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpPlaceEmbeddedOnSameLineMigration/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpUseContinuousIndentInsideBracesMigration/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EMigrateBlankLinesAroundFieldToBlankLinesAroundProperty/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
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@@ -29,11 +29,13 @@ public static class Program {
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Console.WriteLine("Debug mode enabled.");
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}
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var imagesPath = "images";
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for (var i = 0; i < 8; i++) {
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var pixels = ImageUtil.LoadImage<Vector3>($"./{imagesPath}{Path.DirectorySeparatorChar}{i + 1:00}.png");
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Images.Add(new(pixels, pixels.GetLength(0), pixels.GetLength(1)));
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}
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/*
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var pixels = ImageUtil.LoadImage<Vector3>($"./sphereempty.png");
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Images.Add(new(pixels, pixels.GetLength(0), pixels.GetLength(1)));
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@@ -54,6 +56,22 @@ public static class Program {
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width = (uint)Images[0].Width;
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height = (uint)Images[0].Height;
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// sum all images together
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if(debug) Images[0].Pixels.SaveImage("Debug/Sum0.png");
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for (int i = 1; i < Images.Count; i++) {
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for (int x = 0; x < Images[i].Width; x++) {
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for (int y = 0; y < Images[i].Height; y++) {
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Images[i].Pixels[x, y].X = MathF.Min(Images[i - 1].Pixels[x, y].X + Images[i].Pixels[x, y].X, MAX);
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Images[i].Pixels[x, y].Y = MathF.Min(Images[i - 1].Pixels[x, y].Y + Images[i].Pixels[x, y].X, MAX);
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Images[i].Pixels[x, y].Z = MathF.Min(Images[i - 1].Pixels[x, y].Z + Images[i].Pixels[x, y].X, MAX);
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}
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}
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if(debug)Images[i].Pixels.SaveImage($"Debug/Sum{i}.png");
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}
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Console.WriteLine("Creating masks...");
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for (var i = 0; i < Images.Count; i++) { //for each image pair, create a mask
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var selfMask = SelfMask(Images[i].Pixels);
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@@ -63,7 +81,6 @@ public static class Program {
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ConsoleUpdateLine($"Creating mask {i}...");
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var mask = GetABMask(Images[i].Pixels, Images[i + 1].Pixels);
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TransitionMasks.Add(new(mask, Images[i], Images[i + 1]));
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if (debug) mask.SaveImage($"Debug/mask{i}.png");
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}
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//EdgeDetect all masks
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@@ -96,9 +113,10 @@ public static class Program {
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var currStep = 0f;
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var stepIncrement = MAX / Gradients.Count;
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for (var x = 0; x < width; x++)
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for (var y = 0; y < height; y++)
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finalImage[x, y] = new(Images[0].Pixels[x, y].X);
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finalImage[x, y] = new(ImageMasks[0].Mask[x, y].X != 0 || ImageMasks[0].Mask[x, y].Y > 0 ? MAX : MIN);
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for (var i = 0; i < Gradients.Count; i++) {
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var mask = ImageMasks[i + 1];
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@@ -106,7 +124,7 @@ public static class Program {
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Console.WriteLine($"Applying gradient {i}..., {currStep} -> {currStep + stepIncrement}");
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for (var x = 0; x < mask.Mask.GetLength(0); x++) {
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for (var y = 0; y < mask.Mask.GetLength(1); y++) {
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if (gradient[x, y].X == 0) continue;
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if (mask.Mask[x,y].X == 0) continue;
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var pixel = new Vector3(Remap(gradient[x, y].X, MIN, MAX, 1.0f - currStep,
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1.0f - (currStep + stepIncrement)));
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if (pixel.X > finalImage[x, y].X) finalImage[x, y] = pixel;
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@@ -115,17 +133,21 @@ public static class Program {
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currStep += stepIncrement;
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}
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finalImage.SaveImage("Debug/Final.png");
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// apply directional blur
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var iterations = 10;
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var radius = 3f;
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var iterations = 1;
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var radius = 100f;
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var step = .5f;
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var sigma = 1f;
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var totalMask = SelfMask(Images[^1].Pixels);
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totalMask.SaveImage("Debug/TotalMask.png");
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for (var i = 0; i < iterations; i++) {
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Console.WriteLine($"Applying directional blur {i + 1}/{iterations}...");
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finalImage = DirectionalBlur(finalImage, ImageMasks[0].Mask, radius, step, sigma);
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finalImage = DirectionalBlur(finalImage, totalMask, radius, step, sigma);
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}
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finalImage.SaveImage("final.png");
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finalImage.SaveImage("finalBlur.png");
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Console.WriteLine("Done!");
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}
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@@ -182,6 +204,24 @@ public static class Program {
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sw.Start();
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kernels.Sdf(mask.Edges.ToArray(), (int)width, (int)height, out var temp);
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Console.WriteLine($"\nSDF Generation Time: {sw.Elapsed.TotalSeconds:N4}s ({width * height / sw.Elapsed.TotalSeconds:N0} pixels/s)");
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sw.Restart();
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var absMax = 0f;
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foreach (var pixel in temp) {
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if (pixel.X > absMax) absMax = pixel.X;
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}
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Parallel.For(0, width * height, parallelOptions, (i) => {
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//convert 1D index to 2D index
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var x = (int)(i % width);
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var y = (int)(i / width);
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temp[x, y] = new(Remap(temp[x, y].X, 0, absMax, MIN, MAX));
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});
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sw.Stop();
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Console.WriteLine(
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$"SDF Normalization Time: {sw.Elapsed.TotalSeconds:N4}s ({width * height / sw.Elapsed.TotalSeconds:N0} pixels/s)");
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return new(temp);
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}
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@@ -5,12 +5,14 @@ using ILGPU.Runtime;
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namespace SDFMapCreator;
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public partial class SdfKernels {
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private const float LUMA_THRESHOLD = 0.0f;
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static void SelfMaskKernel(Index2D index, ArrayView2D<Vector3, Stride2D.DenseX> input, ArrayView2D<Vector3, Stride2D.DenseX> mask) {
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var x = index.X;
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var y = index.Y;
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var value = input[x, y];
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var lumaA = (value.X + value.Y + value.Z) / 3f;
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var r = lumaA > 0.99f ? 1f : 0f;
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var lumaA = value.X;
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var r = lumaA > LUMA_THRESHOLD ? 1f : 0f;
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mask[x, y] = new(r, 0f, 0f);
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}
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@@ -23,9 +25,9 @@ public partial class SdfKernels {
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var y = index.Y;
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var valueA = A[x, y];
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var valueB = B[x, y];
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var lumaA = (valueA.X + valueA.Y + valueA.Z) / 3f;
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var lumaB = (valueB.X + valueB.Y + valueB.Z) / 3f;
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var r = lumaA > 0.99f && lumaB > 0.99f ? 1f : 0f;
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var lumaA = valueA.X;
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var lumaB = valueB.X;
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var r = lumaB - lumaA > LUMA_THRESHOLD ? 1f : 0f;
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mask[x, y] = new(r, 0f, 0f);
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}
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@@ -37,7 +39,10 @@ public partial class SdfKernels {
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var x = index.X;
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var y = index.Y;
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//if we are on the edge of the image, return false
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if (x == 0 || y == 0 || x == width - 1 || y == height - 1) return;
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if (x == 0 || y == 0 || x == width - 1 || y == height - 1) {
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mask[index].Y = 1f; //set the edge flag
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return;
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}
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//check the 3x3 kernel
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for (var xi = x - 1; xi <= x + 1; xi++) {
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@@ -76,12 +81,33 @@ public partial class SdfKernels {
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ArrayView2D<Vector3, Stride2D.DenseX> sdfb,
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ArrayView2D<Vector3, Stride2D.DenseX> gradient
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) { //early exit if not on mask
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if (mask[index].X == 0f || mask[index].Y > 0f) return;
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if (mask[index].X == 0f) return;
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var a = sdfa[index].X;
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var b = sdfb[index].X;
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gradient[index] = new(a / (a + b));
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}
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static Vector3 SampleBilinear(ArrayView2D<Vector3, Stride2D.DenseX> image, float x, float y) {
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int width = image.IntExtent.X;
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int height = image.IntExtent.Y;
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var x0 = (int)x;
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var y0 = (int)y;
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var x1 = x0 + 1;
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var y1 = y0 + 1;
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if (x0 < 0 || x1 >= width || y0 < 0 || y1 >= height) return Vector3.Zero;
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var a = new Vector2(x - x0, y - y0);
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var b = new Vector2(1f - a.X, 1f - a.Y);
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return Vector3.Lerp(
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Vector3.Lerp(image[x0, y0], image[x1, y0], a.X),
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Vector3.Lerp(image[x0, y1], image[x1, y1], a.X),
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a.Y
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);
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}
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static void DirectionalBlurKernel(Index2D index,
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ArrayView2D<Vector3, Stride2D.DenseX> image,
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ArrayView2D<Vector3, Stride2D.DenseX> mask,
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@@ -100,13 +126,19 @@ public partial class SdfKernels {
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var gradient = Vector2.Zero;
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for (var dx = -1; dx <= 1; dx++) {
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for (var dy = -1; dy <= 1; dy++) {
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if (x + dx < 0 || x + dx >= width || y + dy < 0 || y + dy >= height) continue;
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gradient += new Vector2(dx, dy) * image[x + dx, y + dy].X;
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}
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// calculate the gradient
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for (int i = -1; i <= 1; i++) {
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if (x + i < 0 || x + i >= width || y + i < 0 || y + i >= height) continue;
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gradient.X += i * image[x + i, y].X;
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gradient.Y += i * image[x, y + i].X;
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}
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/*
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output[x, y] = new Vector3(float.Abs((gradient.X * 0.5f) + 0.5f),
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float.Abs((gradient.Y * 0.5f) + 0.5f), 0.5f);
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return;
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*/
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if (gradient == Vector2.Zero) {
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output[x, y] = value;
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return;
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@@ -117,19 +149,19 @@ public partial class SdfKernels {
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// now we follow the direction line and sample the image for length;
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for (var l = -radius; l <= radius; l += step) {
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var xOffset = (int)(gradient.X * l);
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var yOffset = (int)(gradient.Y * l);
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var xOffset = (gradient.X * l);
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var yOffset = (gradient.Y * l);
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var xSample = x + xOffset;
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var ySample = y + yOffset;
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if (xSample < 0 || xSample >= width || ySample < 0 || ySample >= height) continue;
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var sampleValue = image[xSample, ySample];
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var weight = MathF.Exp(-l * l / (2f * sigma * sigma));
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var sampleValue = SampleBilinear(image, xSample, ySample);
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var weight = MathF.Exp(-(l * l) / (2f * sigma * sigma));
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output[x, y] += sampleValue * weight;
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sum += weight;
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}
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output[x, y] /= sum;
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output[x, y] = output[x, y] / sum;
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}
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}
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Reference in New Issue
Block a user