using _2DGAMELIB;

namespace SlaveMatrix
{
    public class 触覚_蠍 : 触覚
    {
    	public ShapePart X0Y0_櫛状版1_櫛状版1;

    	public ShapePart X0Y0_櫛状版1_櫛状版2;

    	public ShapePart X0Y0_櫛状版1_櫛状版3;

    	public ShapePart X0Y0_櫛状版1_櫛状版4;

    	public ShapePart X0Y0_櫛状版1_櫛状版5;

    	public ShapePart X0Y0_櫛状版1_櫛状版6;

    	public ShapePart X0Y0_歯1;

    	public ShapePart X0Y0_歯2;

    	public ShapePart X0Y0_歯3;

    	public ShapePart X0Y0_歯4;

    	public ShapePart X0Y0_歯5;

    	public ShapePart X0Y0_歯6;

    	public ShapePart X0Y0_歯7;

    	public ShapePart X0Y0_歯8;

    	public ShapePart X0Y0_歯9;

    	public ShapePart X0Y0_歯10;

    	public ShapePart X0Y0_歯11;

    	public ShapePart X0Y0_歯12;

    	public ShapePart X0Y0_歯13;

    	public ShapePart X0Y0_櫛状板2;

    	public ColorD 櫛状版1_櫛状版1CD;

    	public ColorD 櫛状版1_櫛状版2CD;

    	public ColorD 櫛状版1_櫛状版3CD;

    	public ColorD 櫛状版1_櫛状版4CD;

    	public ColorD 櫛状版1_櫛状版5CD;

    	public ColorD 櫛状版1_櫛状版6CD;

    	public ColorD 歯1CD;

    	public ColorD 歯2CD;

    	public ColorD 歯3CD;

    	public ColorD 歯4CD;

    	public ColorD 歯5CD;

    	public ColorD 歯6CD;

    	public ColorD 歯7CD;

    	public ColorD 歯8CD;

    	public ColorD 歯9CD;

    	public ColorD 歯10CD;

    	public ColorD 歯11CD;

    	public ColorD 歯12CD;

    	public ColorD 歯13CD;

    	public ColorD 櫛状板2CD;

    	public ColorP X0Y0_櫛状版1_櫛状版1CP;

    	public ColorP X0Y0_櫛状版1_櫛状版2CP;

    	public ColorP X0Y0_櫛状版1_櫛状版3CP;

    	public ColorP X0Y0_櫛状版1_櫛状版4CP;

    	public ColorP X0Y0_櫛状版1_櫛状版5CP;

    	public ColorP X0Y0_櫛状版1_櫛状版6CP;

    	public ColorP X0Y0_歯1CP;

    	public ColorP X0Y0_歯2CP;

    	public ColorP X0Y0_歯3CP;

    	public ColorP X0Y0_歯4CP;

    	public ColorP X0Y0_歯5CP;

    	public ColorP X0Y0_歯6CP;

    	public ColorP X0Y0_歯7CP;

    	public ColorP X0Y0_歯8CP;

    	public ColorP X0Y0_歯9CP;

    	public ColorP X0Y0_歯10CP;

    	public ColorP X0Y0_歯11CP;

    	public ColorP X0Y0_歯12CP;

    	public ColorP X0Y0_歯13CP;

    	public ColorP X0Y0_櫛状板2CP;

    	public override bool 欠損
    	{
    		get
    		{
    			return 欠損_;
    		}
    		set
    		{
    			欠損_ = value;
    		}
    	}

    	public override bool 筋肉
    	{
    		get
    		{
    			return 筋肉_;
    		}
    		set
    		{
    			筋肉_ = value;
    		}
    	}

    	public override bool 拘束
    	{
    		get
    		{
    			return 拘束_;
    		}
    		set
    		{
    			拘束_ = value;
    		}
    	}

    	public bool 櫛状版1_櫛状版1_表示
    	{
    		get
    		{
    			return X0Y0_櫛状版1_櫛状版1.Dra;
    		}
    		set
    		{
    			X0Y0_櫛状版1_櫛状版1.Dra = value;
    			X0Y0_櫛状版1_櫛状版1.Hit = value;
    		}
    	}

    	public bool 櫛状版1_櫛状版2_表示
    	{
    		get
    		{
    			return X0Y0_櫛状版1_櫛状版2.Dra;
    		}
    		set
    		{
    			X0Y0_櫛状版1_櫛状版2.Dra = value;
    			X0Y0_櫛状版1_櫛状版2.Hit = value;
    		}
    	}

    	public bool 櫛状版1_櫛状版3_表示
    	{
    		get
    		{
    			return X0Y0_櫛状版1_櫛状版3.Dra;
    		}
    		set
    		{
    			X0Y0_櫛状版1_櫛状版3.Dra = value;
    			X0Y0_櫛状版1_櫛状版3.Hit = value;
    		}
    	}

    	public bool 櫛状版1_櫛状版4_表示
    	{
    		get
    		{
    			return X0Y0_櫛状版1_櫛状版4.Dra;
    		}
    		set
    		{
    			X0Y0_櫛状版1_櫛状版4.Dra = value;
    			X0Y0_櫛状版1_櫛状版4.Hit = value;
    		}
    	}

    	public bool 櫛状版1_櫛状版5_表示
    	{
    		get
    		{
    			return X0Y0_櫛状版1_櫛状版5.Dra;
    		}
    		set
    		{
    			X0Y0_櫛状版1_櫛状版5.Dra = value;
    			X0Y0_櫛状版1_櫛状版5.Hit = value;
    		}
    	}

    	public bool 櫛状版1_櫛状版6_表示
    	{
    		get
    		{
    			return X0Y0_櫛状版1_櫛状版6.Dra;
    		}
    		set
    		{
    			X0Y0_櫛状版1_櫛状版6.Dra = value;
    			X0Y0_櫛状版1_櫛状版6.Hit = value;
    		}
    	}

    	public bool 歯1_表示
    	{
    		get
    		{
    			return X0Y0_歯1.Dra;
    		}
    		set
    		{
    			X0Y0_歯1.Dra = value;
    			X0Y0_歯1.Hit = value;
    		}
    	}

    	public bool 歯2_表示
    	{
    		get
    		{
    			return X0Y0_歯2.Dra;
    		}
    		set
    		{
    			X0Y0_歯2.Dra = value;
    			X0Y0_歯2.Hit = value;
    		}
    	}

    	public bool 歯3_表示
    	{
    		get
    		{
    			return X0Y0_歯3.Dra;
    		}
    		set
    		{
    			X0Y0_歯3.Dra = value;
    			X0Y0_歯3.Hit = value;
    		}
    	}

    	public bool 歯4_表示
    	{
    		get
    		{
    			return X0Y0_歯4.Dra;
    		}
    		set
    		{
    			X0Y0_歯4.Dra = value;
    			X0Y0_歯4.Hit = value;
    		}
    	}

    	public bool 歯5_表示
    	{
    		get
    		{
    			return X0Y0_歯5.Dra;
    		}
    		set
    		{
    			X0Y0_歯5.Dra = value;
    			X0Y0_歯5.Hit = value;
    		}
    	}

    	public bool 歯6_表示
    	{
    		get
    		{
    			return X0Y0_歯6.Dra;
    		}
    		set
    		{
    			X0Y0_歯6.Dra = value;
    			X0Y0_歯6.Hit = value;
    		}
    	}

    	public bool 歯7_表示
    	{
    		get
    		{
    			return X0Y0_歯7.Dra;
    		}
    		set
    		{
    			X0Y0_歯7.Dra = value;
    			X0Y0_歯7.Hit = value;
    		}
    	}

    	public bool 歯8_表示
    	{
    		get
    		{
    			return X0Y0_歯8.Dra;
    		}
    		set
    		{
    			X0Y0_歯8.Dra = value;
    			X0Y0_歯8.Hit = value;
    		}
    	}

    	public bool 歯9_表示
    	{
    		get
    		{
    			return X0Y0_歯9.Dra;
    		}
    		set
    		{
    			X0Y0_歯9.Dra = value;
    			X0Y0_歯9.Hit = value;
    		}
    	}

    	public bool 歯10_表示
    	{
    		get
    		{
    			return X0Y0_歯10.Dra;
    		}
    		set
    		{
    			X0Y0_歯10.Dra = value;
    			X0Y0_歯10.Hit = value;
    		}
    	}

    	public bool 歯11_表示
    	{
    		get
    		{
    			return X0Y0_歯11.Dra;
    		}
    		set
    		{
    			X0Y0_歯11.Dra = value;
    			X0Y0_歯11.Hit = value;
    		}
    	}

    	public bool 歯12_表示
    	{
    		get
    		{
    			return X0Y0_歯12.Dra;
    		}
    		set
    		{
    			X0Y0_歯12.Dra = value;
    			X0Y0_歯12.Hit = value;
    		}
    	}

    	public bool 歯13_表示
    	{
    		get
    		{
    			return X0Y0_歯13.Dra;
    		}
    		set
    		{
    			X0Y0_歯13.Dra = value;
    			X0Y0_歯13.Hit = value;
    		}
    	}

    	public bool 櫛状板2_表示
    	{
    		get
    		{
    			return X0Y0_櫛状板2.Dra;
    		}
    		set
    		{
    			X0Y0_櫛状板2.Dra = value;
    			X0Y0_櫛状板2.Hit = value;
    		}
    	}

    	public override bool 表示
    	{
    		get
    		{
    			return 櫛状版1_櫛状版1_表示;
    		}
    		set
    		{
    			櫛状版1_櫛状版1_表示 = value;
    			櫛状版1_櫛状版2_表示 = value;
    			櫛状版1_櫛状版3_表示 = value;
    			櫛状版1_櫛状版4_表示 = value;
    			櫛状版1_櫛状版5_表示 = value;
    			櫛状版1_櫛状版6_表示 = value;
    			歯1_表示 = value;
    			歯2_表示 = value;
    			歯3_表示 = value;
    			歯4_表示 = value;
    			歯5_表示 = value;
    			歯6_表示 = value;
    			歯7_表示 = value;
    			歯8_表示 = value;
    			歯9_表示 = value;
    			歯10_表示 = value;
    			歯11_表示 = value;
    			歯12_表示 = value;
    			歯13_表示 = value;
    			櫛状板2_表示 = value;
    		}
    	}

    	public override double Intensity
    	{
    		get
    		{
    			return 櫛状版1_櫛状版1CD.不透明度;
    		}
    		set
    		{
    			櫛状版1_櫛状版1CD.不透明度 = value;
    			櫛状版1_櫛状版2CD.不透明度 = value;
    			櫛状版1_櫛状版3CD.不透明度 = value;
    			櫛状版1_櫛状版4CD.不透明度 = value;
    			櫛状版1_櫛状版5CD.不透明度 = value;
    			櫛状版1_櫛状版6CD.不透明度 = value;
    			歯1CD.不透明度 = value;
    			歯2CD.不透明度 = value;
    			歯3CD.不透明度 = value;
    			歯4CD.不透明度 = value;
    			歯5CD.不透明度 = value;
    			歯6CD.不透明度 = value;
    			歯7CD.不透明度 = value;
    			歯8CD.不透明度 = value;
    			歯9CD.不透明度 = value;
    			歯10CD.不透明度 = value;
    			歯11CD.不透明度 = value;
    			歯12CD.不透明度 = value;
    			歯13CD.不透明度 = value;
    			櫛状板2CD.不透明度 = value;
    		}
    	}

    	public 触覚_蠍(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 触覚_蠍D e)
    	{
    		ThisType = GetType();
    		Dif dif = new Dif();
    		dif.Tag = "蠍";
    		dif.Add(new PartGroup(Sta.肢左["触覚"][0][5]));
    		Body = new Difs();
    		Body.Tag = dif.Tag;
    		Body.Add(dif);
    		PartGroup partGroup = Body[0][0];
    		PartGroup pars2 = partGroup["櫛状板1"].ToPars();
    		X0Y0_櫛状版1_櫛状版1 = pars2["櫛状板1"].ToPar();
    		X0Y0_櫛状版1_櫛状版2 = pars2["櫛状板2"].ToPar();
    		X0Y0_櫛状版1_櫛状版3 = pars2["櫛状板3"].ToPar();
    		X0Y0_櫛状版1_櫛状版4 = pars2["櫛状板4"].ToPar();
    		X0Y0_櫛状版1_櫛状版5 = pars2["櫛状板5"].ToPar();
    		X0Y0_櫛状版1_櫛状版6 = pars2["櫛状板6"].ToPar();
    		X0Y0_歯1 = partGroup["歯1"].ToPar();
    		X0Y0_歯2 = partGroup["歯2"].ToPar();
    		X0Y0_歯3 = partGroup["歯3"].ToPar();
    		X0Y0_歯4 = partGroup["歯4"].ToPar();
    		X0Y0_歯5 = partGroup["歯5"].ToPar();
    		X0Y0_歯6 = partGroup["歯6"].ToPar();
    		X0Y0_歯7 = partGroup["歯7"].ToPar();
    		X0Y0_歯8 = partGroup["歯8"].ToPar();
    		X0Y0_歯9 = partGroup["歯9"].ToPar();
    		X0Y0_歯10 = partGroup["歯10"].ToPar();
    		X0Y0_歯11 = partGroup["歯11"].ToPar();
    		X0Y0_歯12 = partGroup["歯12"].ToPar();
    		X0Y0_歯13 = partGroup["歯13"].ToPar();
    		X0Y0_櫛状板2 = partGroup["櫛状板2"].ToPar();
    		Body.SetJoints();
    		接続根 = new JointD(Body);
    		右 = e.右;
    		反転X = e.反転X;
    		反転Y = e.反転Y;
    		基準C = e.基準C;
    		位置C = e.位置C;
    		角度B = e.角度B;
    		角度C = e.角度C;
    		尺度B = e.尺度B;
    		尺度C = e.尺度C;
    		尺度XB = e.尺度XB;
    		尺度XC = e.尺度XC;
    		尺度YB = e.尺度YB;
    		尺度YC = e.尺度YC;
    		肥大 = e.肥大;
    		身長 = e.身長;
    		Xv = e.Xv;
    		Yv = e.Yv;
    		Xi = e.Xi;
    		Yi = e.Yi;
    		サイズ = e.サイズ;
    		サイズX = e.サイズX;
    		サイズY = e.サイズY;
    		櫛状版1_櫛状版1_表示 = e.櫛状版1_櫛状版1_表示;
    		櫛状版1_櫛状版2_表示 = e.櫛状版1_櫛状版2_表示;
    		櫛状版1_櫛状版3_表示 = e.櫛状版1_櫛状版3_表示;
    		櫛状版1_櫛状版4_表示 = e.櫛状版1_櫛状版4_表示;
    		櫛状版1_櫛状版5_表示 = e.櫛状版1_櫛状版5_表示;
    		櫛状版1_櫛状版6_表示 = e.櫛状版1_櫛状版6_表示;
    		歯1_表示 = e.歯1_表示;
    		歯2_表示 = e.歯2_表示;
    		歯3_表示 = e.歯3_表示;
    		歯4_表示 = e.歯4_表示;
    		歯5_表示 = e.歯5_表示;
    		歯6_表示 = e.歯6_表示;
    		歯7_表示 = e.歯7_表示;
    		歯8_表示 = e.歯8_表示;
    		歯9_表示 = e.歯9_表示;
    		歯10_表示 = e.歯10_表示;
    		歯11_表示 = e.歯11_表示;
    		歯12_表示 = e.歯12_表示;
    		歯13_表示 = e.歯13_表示;
    		櫛状板2_表示 = e.櫛状板2_表示;
    		欠損 = e.欠損;
    		筋肉 = e.筋肉;
    		拘束 = e.拘束;
    		if (!e.表示)
    		{
    			表示 = false;
    		}
    		base.配色指定 = 配色指定;
    		配色(体配色);
    		X0Y0_櫛状版1_櫛状版1CP = new ColorP(X0Y0_櫛状版1_櫛状版1, 櫛状版1_櫛状版1CD, DisUnit, abj: true);
    		X0Y0_櫛状版1_櫛状版2CP = new ColorP(X0Y0_櫛状版1_櫛状版2, 櫛状版1_櫛状版2CD, DisUnit, abj: true);
    		X0Y0_櫛状版1_櫛状版3CP = new ColorP(X0Y0_櫛状版1_櫛状版3, 櫛状版1_櫛状版3CD, DisUnit, abj: true);
    		X0Y0_櫛状版1_櫛状版4CP = new ColorP(X0Y0_櫛状版1_櫛状版4, 櫛状版1_櫛状版4CD, DisUnit, abj: true);
    		X0Y0_櫛状版1_櫛状版5CP = new ColorP(X0Y0_櫛状版1_櫛状版5, 櫛状版1_櫛状版5CD, DisUnit, abj: true);
    		X0Y0_櫛状版1_櫛状版6CP = new ColorP(X0Y0_櫛状版1_櫛状版6, 櫛状版1_櫛状版6CD, DisUnit, abj: true);
    		X0Y0_歯1CP = new ColorP(X0Y0_歯1, 歯1CD, DisUnit, abj: true);
    		X0Y0_歯2CP = new ColorP(X0Y0_歯2, 歯2CD, DisUnit, abj: true);
    		X0Y0_歯3CP = new ColorP(X0Y0_歯3, 歯3CD, DisUnit, abj: true);
    		X0Y0_歯4CP = new ColorP(X0Y0_歯4, 歯4CD, DisUnit, abj: true);
    		X0Y0_歯5CP = new ColorP(X0Y0_歯5, 歯5CD, DisUnit, abj: true);
    		X0Y0_歯6CP = new ColorP(X0Y0_歯6, 歯6CD, DisUnit, abj: true);
    		X0Y0_歯7CP = new ColorP(X0Y0_歯7, 歯7CD, DisUnit, abj: true);
    		X0Y0_歯8CP = new ColorP(X0Y0_歯8, 歯8CD, DisUnit, abj: true);
    		X0Y0_歯9CP = new ColorP(X0Y0_歯9, 歯9CD, DisUnit, abj: true);
    		X0Y0_歯10CP = new ColorP(X0Y0_歯10, 歯10CD, DisUnit, abj: true);
    		X0Y0_歯11CP = new ColorP(X0Y0_歯11, 歯11CD, DisUnit, abj: true);
    		X0Y0_歯12CP = new ColorP(X0Y0_歯12, 歯12CD, DisUnit, abj: true);
    		X0Y0_歯13CP = new ColorP(X0Y0_歯13, 歯13CD, DisUnit, abj: true);
    		X0Y0_櫛状板2CP = new ColorP(X0Y0_櫛状板2, 櫛状板2CD, DisUnit, abj: true);
    		Intensity = e.濃度;
    	}

    	public override void SetAngle0()
    	{
    		double num = (右 ? (-1.0) : 1.0);
    		X0Y0_櫛状版1_櫛状版1.AngleBase = num * 45.0;
    		Body.JoinPAall();
    	}

    	public override void 色更新()
    	{
    		X0Y0_櫛状版1_櫛状版1CP.Update();
    		X0Y0_櫛状版1_櫛状版2CP.Update();
    		X0Y0_櫛状版1_櫛状版3CP.Update();
    		X0Y0_櫛状版1_櫛状版4CP.Update();
    		X0Y0_櫛状版1_櫛状版5CP.Update();
    		X0Y0_櫛状版1_櫛状版6CP.Update();
    		X0Y0_歯1CP.Update();
    		X0Y0_歯2CP.Update();
    		X0Y0_歯3CP.Update();
    		X0Y0_歯4CP.Update();
    		X0Y0_歯5CP.Update();
    		X0Y0_歯6CP.Update();
    		X0Y0_歯7CP.Update();
    		X0Y0_歯8CP.Update();
    		X0Y0_歯9CP.Update();
    		X0Y0_歯10CP.Update();
    		X0Y0_歯11CP.Update();
    		X0Y0_歯12CP.Update();
    		X0Y0_歯13CP.Update();
    		X0Y0_櫛状板2CP.Update();
    	}

    	private void 配色(BodyColorSet 体配色)
    	{
    		switch (配色指定)
    		{
    		case 配色指定.N0:
    			配色N0(体配色);
    			break;
    		case 配色指定.T1:
    			配色T1(体配色);
    			break;
    		case 配色指定.T0:
    			配色T0(体配色);
    			break;
    		default:
    			配色N0(体配色);
    			break;
    		}
    	}

    	private void 配色N0(BodyColorSet 体配色)
    	{
    		櫛状版1_櫛状版1CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		櫛状版1_櫛状版2CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		櫛状版1_櫛状版3CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		櫛状版1_櫛状版4CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		櫛状版1_櫛状版5CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		櫛状版1_櫛状版6CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		歯1CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		歯2CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		歯3CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		歯4CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		歯5CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		歯6CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		歯7CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		歯8CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		歯9CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		歯10CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		歯11CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		歯12CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		歯13CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		櫛状板2CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    	}

    	private void 配色T1(BodyColorSet 体配色)
    	{
    		櫛状版1_櫛状版1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
    		櫛状版1_櫛状版2CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		櫛状版1_櫛状版3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
    		櫛状版1_櫛状版4CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		櫛状版1_櫛状版5CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		櫛状版1_櫛状版6CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
    		歯1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
    		歯2CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		歯3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
    		歯4CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		歯5CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
    		歯6CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		歯7CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
    		歯8CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		歯9CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
    		歯10CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		歯11CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
    		歯12CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		歯13CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
    		櫛状板2CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    	}

    	private void 配色T0(BodyColorSet 体配色)
    	{
    		櫛状版1_櫛状版1CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		櫛状版1_櫛状版2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
    		櫛状版1_櫛状版3CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		櫛状版1_櫛状版4CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
    		櫛状版1_櫛状版5CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
    		櫛状版1_櫛状版6CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		歯1CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		歯2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
    		歯3CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		歯4CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
    		歯5CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		歯6CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
    		歯7CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		歯8CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
    		歯9CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		歯10CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
    		歯11CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		歯12CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
    		歯13CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    		櫛状板2CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
    	}
    }
}
