using _2DGAMELIB;

namespace SlaveMatrix
{
    public class 前翅_蝶 : 前翅
    {
    	public ShapePart X0Y0_前翅_前翅;

    	public ShapePart X0Y0_前翅_水青_柄;

    	public ShapePart X0Y0_前翅_水青_縁柄;

    	public ShapePart X0Y0_前翅_水青_紋1;

    	public ShapePart X0Y0_前翅_水青_紋2;

    	public ShapePart X0Y0_前翅_揚羽_柄1;

    	public ShapePart X0Y0_前翅_揚羽_柄2;

    	public ShapePart X0Y0_前翅_揚羽_柄3;

    	public ShapePart X0Y0_前翅_揚羽_柄4;

    	public ShapePart X0Y0_前翅_揚羽_柄5;

    	public ShapePart X0Y0_前翅_揚羽_柄6;

    	public ShapePart X0Y0_前翅_揚羽_柄7;

    	public ShapePart X0Y0_前翅_揚羽_柄8;

    	public ShapePart X0Y0_前翅_揚羽_柄9;

    	public ShapePart X0Y0_前翅_揚羽_柄10;

    	public ShapePart X0Y0_前翅_揚羽_紋1;

    	public ShapePart X0Y0_前翅_揚羽_紋2;

    	public ShapePart X0Y0_前翅_揚羽_紋3;

    	public ShapePart X0Y0_前翅_揚羽_紋4;

    	public ShapePart X0Y0_前翅_揚羽_紋5;

    	public ShapePart X0Y0_前翅_揚羽_紋6;

    	public ShapePart X0Y1_前翅_前翅;

    	public ShapePart X0Y1_前翅_水青_柄;

    	public ShapePart X0Y1_前翅_水青_縁柄;

    	public ShapePart X0Y1_前翅_水青_紋1;

    	public ShapePart X0Y1_前翅_水青_紋2;

    	public ShapePart X0Y1_前翅_揚羽_柄1;

    	public ShapePart X0Y1_前翅_揚羽_柄2;

    	public ShapePart X0Y1_前翅_揚羽_柄3;

    	public ShapePart X0Y1_前翅_揚羽_柄4;

    	public ShapePart X0Y1_前翅_揚羽_柄5;

    	public ShapePart X0Y1_前翅_揚羽_柄6;

    	public ShapePart X0Y1_前翅_揚羽_柄7;

    	public ShapePart X0Y1_前翅_揚羽_柄8;

    	public ShapePart X0Y1_前翅_揚羽_柄9;

    	public ShapePart X0Y1_前翅_揚羽_柄10;

    	public ShapePart X0Y1_前翅_揚羽_紋1;

    	public ShapePart X0Y1_前翅_揚羽_紋2;

    	public ShapePart X0Y1_前翅_揚羽_紋3;

    	public ShapePart X0Y1_前翅_揚羽_紋4;

    	public ShapePart X0Y1_前翅_揚羽_紋5;

    	public ShapePart X0Y1_前翅_揚羽_紋6;

    	public ColorD 前翅_前翅CD;

    	public ColorD 前翅_水青_柄CD;

    	public ColorD 前翅_水青_縁柄CD;

    	public ColorD 前翅_水青_紋1CD;

    	public ColorD 前翅_水青_紋2CD;

    	public ColorD 前翅_揚羽_柄1CD;

    	public ColorD 前翅_揚羽_柄2CD;

    	public ColorD 前翅_揚羽_柄3CD;

    	public ColorD 前翅_揚羽_柄4CD;

    	public ColorD 前翅_揚羽_柄5CD;

    	public ColorD 前翅_揚羽_柄6CD;

    	public ColorD 前翅_揚羽_柄7CD;

    	public ColorD 前翅_揚羽_柄8CD;

    	public ColorD 前翅_揚羽_柄9CD;

    	public ColorD 前翅_揚羽_柄10CD;

    	public ColorD 前翅_揚羽_紋1CD;

    	public ColorD 前翅_揚羽_紋2CD;

    	public ColorD 前翅_揚羽_紋3CD;

    	public ColorD 前翅_揚羽_紋4CD;

    	public ColorD 前翅_揚羽_紋5CD;

    	public ColorD 前翅_揚羽_紋6CD;

    	public ColorP X0Y0_前翅_前翅CP;

    	public ColorP X0Y0_前翅_水青_柄CP;

    	public ColorP X0Y0_前翅_水青_縁柄CP;

    	public ColorP X0Y0_前翅_水青_紋1CP;

    	public ColorP X0Y0_前翅_水青_紋2CP;

    	public ColorP X0Y0_前翅_揚羽_柄1CP;

    	public ColorP X0Y0_前翅_揚羽_柄2CP;

    	public ColorP X0Y0_前翅_揚羽_柄3CP;

    	public ColorP X0Y0_前翅_揚羽_柄4CP;

    	public ColorP X0Y0_前翅_揚羽_柄5CP;

    	public ColorP X0Y0_前翅_揚羽_柄6CP;

    	public ColorP X0Y0_前翅_揚羽_柄7CP;

    	public ColorP X0Y0_前翅_揚羽_柄8CP;

    	public ColorP X0Y0_前翅_揚羽_柄9CP;

    	public ColorP X0Y0_前翅_揚羽_柄10CP;

    	public ColorP X0Y0_前翅_揚羽_紋1CP;

    	public ColorP X0Y0_前翅_揚羽_紋2CP;

    	public ColorP X0Y0_前翅_揚羽_紋3CP;

    	public ColorP X0Y0_前翅_揚羽_紋4CP;

    	public ColorP X0Y0_前翅_揚羽_紋5CP;

    	public ColorP X0Y0_前翅_揚羽_紋6CP;

    	public ColorP X0Y1_前翅_前翅CP;

    	public ColorP X0Y1_前翅_水青_柄CP;

    	public ColorP X0Y1_前翅_水青_縁柄CP;

    	public ColorP X0Y1_前翅_水青_紋1CP;

    	public ColorP X0Y1_前翅_水青_紋2CP;

    	public ColorP X0Y1_前翅_揚羽_柄1CP;

    	public ColorP X0Y1_前翅_揚羽_柄2CP;

    	public ColorP X0Y1_前翅_揚羽_柄3CP;

    	public ColorP X0Y1_前翅_揚羽_柄4CP;

    	public ColorP X0Y1_前翅_揚羽_柄5CP;

    	public ColorP X0Y1_前翅_揚羽_柄6CP;

    	public ColorP X0Y1_前翅_揚羽_柄7CP;

    	public ColorP X0Y1_前翅_揚羽_柄8CP;

    	public ColorP X0Y1_前翅_揚羽_柄9CP;

    	public ColorP X0Y1_前翅_揚羽_柄10CP;

    	public ColorP X0Y1_前翅_揚羽_紋1CP;

    	public ColorP X0Y1_前翅_揚羽_紋2CP;

    	public ColorP X0Y1_前翅_揚羽_紋3CP;

    	public ColorP X0Y1_前翅_揚羽_紋4CP;

    	public ColorP X0Y1_前翅_揚羽_紋5CP;

    	public ColorP X0Y1_前翅_揚羽_紋6CP;

    	private bool 水青_;

    	public override bool 欠損
    	{
    		get
    		{
    			return 欠損_;
    		}
    		set
    		{
    			欠損_ = value;
    			Body.IndexY = (欠損_ ? 1 : 0);
    		}
    	}

    	public override bool 筋肉
    	{
    		get
    		{
    			return 筋肉_;
    		}
    		set
    		{
    			筋肉_ = value;
    		}
    	}

    	public override bool 拘束
    	{
    		get
    		{
    			return 拘束_;
    		}
    		set
    		{
    			拘束_ = value;
    		}
    	}

    	public bool 前翅_前翅_表示
    	{
    		get
    		{
    			return X0Y0_前翅_前翅.Dra;
    		}
    		set
    		{
    			X0Y0_前翅_前翅.Dra = value;
    			X0Y1_前翅_前翅.Dra = value;
    			X0Y0_前翅_前翅.Hit = value;
    			X0Y1_前翅_前翅.Hit = value;
    		}
    	}

    	public bool 前翅_水青_柄_表示
    	{
    		get
    		{
    			return X0Y0_前翅_水青_柄.Dra;
    		}
    		set
    		{
    			X0Y0_前翅_水青_柄.Dra = value;
    			X0Y1_前翅_水青_柄.Dra = value;
    			X0Y0_前翅_水青_柄.Hit = value;
    			X0Y1_前翅_水青_柄.Hit = value;
    		}
    	}

    	public bool 前翅_水青_縁柄_表示
    	{
    		get
    		{
    			return X0Y0_前翅_水青_縁柄.Dra;
    		}
    		set
    		{
    			X0Y0_前翅_水青_縁柄.Dra = value;
    			X0Y1_前翅_水青_縁柄.Dra = value;
    			X0Y0_前翅_水青_縁柄.Hit = value;
    			X0Y1_前翅_水青_縁柄.Hit = value;
    		}
    	}

    	public bool 前翅_水青_紋1_表示
    	{
    		get
    		{
    			return X0Y0_前翅_水青_紋1.Dra;
    		}
    		set
    		{
    			X0Y0_前翅_水青_紋1.Dra = value;
    			X0Y1_前翅_水青_紋1.Dra = value;
    			X0Y0_前翅_水青_紋1.Hit = value;
    			X0Y1_前翅_水青_紋1.Hit = value;
    		}
    	}

    	public bool 前翅_水青_紋2_表示
    	{
    		get
    		{
    			return X0Y0_前翅_水青_紋2.Dra;
    		}
    		set
    		{
    			X0Y0_前翅_水青_紋2.Dra = value;
    			X0Y1_前翅_水青_紋2.Dra = value;
    			X0Y0_前翅_水青_紋2.Hit = value;
    			X0Y1_前翅_水青_紋2.Hit = value;
    		}
    	}

    	public bool 前翅_揚羽_柄1_表示
    	{
    		get
    		{
    			return X0Y0_前翅_揚羽_柄1.Dra;
    		}
    		set
    		{
    			X0Y0_前翅_揚羽_柄1.Dra = value;
    			X0Y1_前翅_揚羽_柄1.Dra = value;
    			X0Y0_前翅_揚羽_柄1.Hit = value;
    			X0Y1_前翅_揚羽_柄1.Hit = value;
    		}
    	}

    	public bool 前翅_揚羽_柄2_表示
    	{
    		get
    		{
    			return X0Y0_前翅_揚羽_柄2.Dra;
    		}
    		set
    		{
    			X0Y0_前翅_揚羽_柄2.Dra = value;
    			X0Y1_前翅_揚羽_柄2.Dra = value;
    			X0Y0_前翅_揚羽_柄2.Hit = value;
    			X0Y1_前翅_揚羽_柄2.Hit = value;
    		}
    	}

    	public bool 前翅_揚羽_柄3_表示
    	{
    		get
    		{
    			return X0Y0_前翅_揚羽_柄3.Dra;
    		}
    		set
    		{
    			X0Y0_前翅_揚羽_柄3.Dra = value;
    			X0Y1_前翅_揚羽_柄3.Dra = value;
    			X0Y0_前翅_揚羽_柄3.Hit = value;
    			X0Y1_前翅_揚羽_柄3.Hit = value;
    		}
    	}

    	public bool 前翅_揚羽_柄4_表示
    	{
    		get
    		{
    			return X0Y0_前翅_揚羽_柄4.Dra;
    		}
    		set
    		{
    			X0Y0_前翅_揚羽_柄4.Dra = value;
    			X0Y1_前翅_揚羽_柄4.Dra = value;
    			X0Y0_前翅_揚羽_柄4.Hit = value;
    			X0Y1_前翅_揚羽_柄4.Hit = value;
    		}
    	}

    	public bool 前翅_揚羽_柄5_表示
    	{
    		get
    		{
    			return X0Y0_前翅_揚羽_柄5.Dra;
    		}
    		set
    		{
    			X0Y0_前翅_揚羽_柄5.Dra = value;
    			X0Y1_前翅_揚羽_柄5.Dra = value;
    			X0Y0_前翅_揚羽_柄5.Hit = value;
    			X0Y1_前翅_揚羽_柄5.Hit = value;
    		}
    	}

    	public bool 前翅_揚羽_柄6_表示
    	{
    		get
    		{
    			return X0Y0_前翅_揚羽_柄6.Dra;
    		}
    		set
    		{
    			X0Y0_前翅_揚羽_柄6.Dra = value;
    			X0Y1_前翅_揚羽_柄6.Dra = value;
    			X0Y0_前翅_揚羽_柄6.Hit = value;
    			X0Y1_前翅_揚羽_柄6.Hit = value;
    		}
    	}

    	public bool 前翅_揚羽_柄7_表示
    	{
    		get
    		{
    			return X0Y0_前翅_揚羽_柄7.Dra;
    		}
    		set
    		{
    			X0Y0_前翅_揚羽_柄7.Dra = value;
    			X0Y1_前翅_揚羽_柄7.Dra = value;
    			X0Y0_前翅_揚羽_柄7.Hit = value;
    			X0Y1_前翅_揚羽_柄7.Hit = value;
    		}
    	}

    	public bool 前翅_揚羽_柄8_表示
    	{
    		get
    		{
    			return X0Y0_前翅_揚羽_柄8.Dra;
    		}
    		set
    		{
    			X0Y0_前翅_揚羽_柄8.Dra = value;
    			X0Y1_前翅_揚羽_柄8.Dra = value;
    			X0Y0_前翅_揚羽_柄8.Hit = value;
    			X0Y1_前翅_揚羽_柄8.Hit = value;
    		}
    	}

    	public bool 前翅_揚羽_柄9_表示
    	{
    		get
    		{
    			return X0Y0_前翅_揚羽_柄9.Dra;
    		}
    		set
    		{
    			X0Y0_前翅_揚羽_柄9.Dra = value;
    			X0Y1_前翅_揚羽_柄9.Dra = value;
    			X0Y0_前翅_揚羽_柄9.Hit = value;
    			X0Y1_前翅_揚羽_柄9.Hit = value;
    		}
    	}

    	public bool 前翅_揚羽_柄10_表示
    	{
    		get
    		{
    			return X0Y0_前翅_揚羽_柄10.Dra;
    		}
    		set
    		{
    			X0Y0_前翅_揚羽_柄10.Dra = value;
    			X0Y1_前翅_揚羽_柄10.Dra = value;
    			X0Y0_前翅_揚羽_柄10.Hit = value;
    			X0Y1_前翅_揚羽_柄10.Hit = value;
    		}
    	}

    	public bool 前翅_揚羽_紋1_表示
    	{
    		get
    		{
    			return X0Y0_前翅_揚羽_紋1.Dra;
    		}
    		set
    		{
    			X0Y0_前翅_揚羽_紋1.Dra = value;
    			X0Y1_前翅_揚羽_紋1.Dra = value;
    			X0Y0_前翅_揚羽_紋1.Hit = value;
    			X0Y1_前翅_揚羽_紋1.Hit = value;
    		}
    	}

    	public bool 前翅_揚羽_紋2_表示
    	{
    		get
    		{
    			return X0Y0_前翅_揚羽_紋2.Dra;
    		}
    		set
    		{
    			X0Y0_前翅_揚羽_紋2.Dra = value;
    			X0Y1_前翅_揚羽_紋2.Dra = value;
    			X0Y0_前翅_揚羽_紋2.Hit = value;
    			X0Y1_前翅_揚羽_紋2.Hit = value;
    		}
    	}

    	public bool 前翅_揚羽_紋3_表示
    	{
    		get
    		{
    			return X0Y0_前翅_揚羽_紋3.Dra;
    		}
    		set
    		{
    			X0Y0_前翅_揚羽_紋3.Dra = value;
    			X0Y1_前翅_揚羽_紋3.Dra = value;
    			X0Y0_前翅_揚羽_紋3.Hit = value;
    			X0Y1_前翅_揚羽_紋3.Hit = value;
    		}
    	}

    	public bool 前翅_揚羽_紋4_表示
    	{
    		get
    		{
    			return X0Y0_前翅_揚羽_紋4.Dra;
    		}
    		set
    		{
    			X0Y0_前翅_揚羽_紋4.Dra = value;
    			X0Y1_前翅_揚羽_紋4.Dra = value;
    			X0Y0_前翅_揚羽_紋4.Hit = value;
    			X0Y1_前翅_揚羽_紋4.Hit = value;
    		}
    	}

    	public bool 前翅_揚羽_紋5_表示
    	{
    		get
    		{
    			return X0Y0_前翅_揚羽_紋5.Dra;
    		}
    		set
    		{
    			X0Y0_前翅_揚羽_紋5.Dra = value;
    			X0Y1_前翅_揚羽_紋5.Dra = value;
    			X0Y0_前翅_揚羽_紋5.Hit = value;
    			X0Y1_前翅_揚羽_紋5.Hit = value;
    		}
    	}

    	public bool 前翅_揚羽_紋6_表示
    	{
    		get
    		{
    			return X0Y0_前翅_揚羽_紋6.Dra;
    		}
    		set
    		{
    			X0Y0_前翅_揚羽_紋6.Dra = value;
    			X0Y1_前翅_揚羽_紋6.Dra = value;
    			X0Y0_前翅_揚羽_紋6.Hit = value;
    			X0Y1_前翅_揚羽_紋6.Hit = value;
    		}
    	}

    	public override bool 表示
    	{
    		get
    		{
    			return 前翅_前翅_表示;
    		}
    		set
    		{
    			前翅_前翅_表示 = value;
    			前翅_水青_柄_表示 = value;
    			前翅_水青_縁柄_表示 = value;
    			前翅_水青_紋1_表示 = value;
    			前翅_水青_紋2_表示 = value;
    			前翅_揚羽_柄1_表示 = value;
    			前翅_揚羽_柄2_表示 = value;
    			前翅_揚羽_柄3_表示 = value;
    			前翅_揚羽_柄4_表示 = value;
    			前翅_揚羽_柄5_表示 = value;
    			前翅_揚羽_柄6_表示 = value;
    			前翅_揚羽_柄7_表示 = value;
    			前翅_揚羽_柄8_表示 = value;
    			前翅_揚羽_柄9_表示 = value;
    			前翅_揚羽_柄10_表示 = value;
    			前翅_揚羽_紋1_表示 = value;
    			前翅_揚羽_紋2_表示 = value;
    			前翅_揚羽_紋3_表示 = value;
    			前翅_揚羽_紋4_表示 = value;
    			前翅_揚羽_紋5_表示 = value;
    			前翅_揚羽_紋6_表示 = value;
    		}
    	}

    	public override double Intensity
    	{
    		get
    		{
    			return 前翅_前翅CD.不透明度;
    		}
    		set
    		{
    			前翅_前翅CD.不透明度 = value;
    			前翅_水青_柄CD.不透明度 = value;
    			前翅_水青_縁柄CD.不透明度 = value;
    			前翅_水青_紋1CD.不透明度 = value;
    			前翅_水青_紋2CD.不透明度 = value;
    			前翅_揚羽_柄1CD.不透明度 = value;
    			前翅_揚羽_柄2CD.不透明度 = value;
    			前翅_揚羽_柄3CD.不透明度 = value;
    			前翅_揚羽_柄4CD.不透明度 = value;
    			前翅_揚羽_柄5CD.不透明度 = value;
    			前翅_揚羽_柄6CD.不透明度 = value;
    			前翅_揚羽_柄7CD.不透明度 = value;
    			前翅_揚羽_柄8CD.不透明度 = value;
    			前翅_揚羽_柄9CD.不透明度 = value;
    			前翅_揚羽_柄10CD.不透明度 = value;
    			前翅_揚羽_紋1CD.不透明度 = value;
    			前翅_揚羽_紋2CD.不透明度 = value;
    			前翅_揚羽_紋3CD.不透明度 = value;
    			前翅_揚羽_紋4CD.不透明度 = value;
    			前翅_揚羽_紋5CD.不透明度 = value;
    			前翅_揚羽_紋6CD.不透明度 = value;
    		}
    	}

    	public bool 水青
    	{
    		get
    		{
    			return 水青_;
    		}
    		set
    		{
    			水青_ = value;
    			前翅_水青_柄_表示 = 水青_;
    			前翅_水青_縁柄_表示 = 水青_;
    			前翅_水青_紋1_表示 = 水青_;
    			前翅_水青_紋2_表示 = 水青_;
    			前翅_揚羽_柄1_表示 = !水青_;
    			前翅_揚羽_柄2_表示 = !水青_;
    			前翅_揚羽_柄3_表示 = !水青_;
    			前翅_揚羽_柄4_表示 = !水青_;
    			前翅_揚羽_柄5_表示 = !水青_;
    			前翅_揚羽_柄6_表示 = !水青_;
    			前翅_揚羽_柄7_表示 = !水青_;
    			前翅_揚羽_柄8_表示 = !水青_;
    			前翅_揚羽_柄9_表示 = !水青_;
    			前翅_揚羽_柄10_表示 = !水青_;
    			前翅_揚羽_紋1_表示 = !水青_;
    			前翅_揚羽_紋2_表示 = !水青_;
    			前翅_揚羽_紋3_表示 = !水青_;
    			前翅_揚羽_紋4_表示 = !水青_;
    			前翅_揚羽_紋5_表示 = !水青_;
    			前翅_揚羽_紋6_表示 = !水青_;
    		}
    	}

    	public 前翅_蝶(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 前翅_蝶D e)
    	{
    		ThisType = GetType();
    		Dif dif = new Dif(Sta.肢左["前翅"][2]);
    		Body = new Difs();
    		Body.Tag = dif.Tag;
    		Body.Add(dif);
    		PartGroup partGroup = Body[0][0]["前翅"].ToPars();
    		X0Y0_前翅_前翅 = partGroup["前翅"].ToPar();
    		PartGroup pars2 = partGroup["水青"].ToPars();
    		X0Y0_前翅_水青_柄 = pars2["柄"].ToPar();
    		X0Y0_前翅_水青_縁柄 = pars2["縁柄"].ToPar();
    		X0Y0_前翅_水青_紋1 = pars2["紋1"].ToPar();
    		X0Y0_前翅_水青_紋2 = pars2["紋2"].ToPar();
    		pars2 = partGroup["揚羽"].ToPars();
    		X0Y0_前翅_揚羽_柄1 = pars2["柄1"].ToPar();
    		X0Y0_前翅_揚羽_柄2 = pars2["柄2"].ToPar();
    		X0Y0_前翅_揚羽_柄3 = pars2["柄3"].ToPar();
    		X0Y0_前翅_揚羽_柄4 = pars2["柄4"].ToPar();
    		X0Y0_前翅_揚羽_柄5 = pars2["柄5"].ToPar();
    		X0Y0_前翅_揚羽_柄6 = pars2["柄6"].ToPar();
    		X0Y0_前翅_揚羽_柄7 = pars2["柄7"].ToPar();
    		X0Y0_前翅_揚羽_柄8 = pars2["柄8"].ToPar();
    		X0Y0_前翅_揚羽_柄9 = pars2["柄9"].ToPar();
    		X0Y0_前翅_揚羽_柄10 = pars2["柄10"].ToPar();
    		X0Y0_前翅_揚羽_紋1 = pars2["紋1"].ToPar();
    		X0Y0_前翅_揚羽_紋2 = pars2["紋2"].ToPar();
    		X0Y0_前翅_揚羽_紋3 = pars2["紋3"].ToPar();
    		X0Y0_前翅_揚羽_紋4 = pars2["紋4"].ToPar();
    		X0Y0_前翅_揚羽_紋5 = pars2["紋5"].ToPar();
    		X0Y0_前翅_揚羽_紋6 = pars2["紋6"].ToPar();
    		partGroup = Body[0][1]["前翅"].ToPars();
    		X0Y1_前翅_前翅 = partGroup["前翅"].ToPar();
    		pars2 = partGroup["水青"].ToPars();
    		X0Y1_前翅_水青_柄 = pars2["柄"].ToPar();
    		X0Y1_前翅_水青_縁柄 = pars2["縁柄"].ToPar();
    		X0Y1_前翅_水青_紋1 = pars2["紋1"].ToPar();
    		X0Y1_前翅_水青_紋2 = pars2["紋2"].ToPar();
    		pars2 = partGroup["揚羽"].ToPars();
    		X0Y1_前翅_揚羽_柄1 = pars2["柄1"].ToPar();
    		X0Y1_前翅_揚羽_柄2 = pars2["柄2"].ToPar();
    		X0Y1_前翅_揚羽_柄3 = pars2["柄3"].ToPar();
    		X0Y1_前翅_揚羽_柄4 = pars2["柄4"].ToPar();
    		X0Y1_前翅_揚羽_柄5 = pars2["柄5"].ToPar();
    		X0Y1_前翅_揚羽_柄6 = pars2["柄6"].ToPar();
    		X0Y1_前翅_揚羽_柄7 = pars2["柄7"].ToPar();
    		X0Y1_前翅_揚羽_柄8 = pars2["柄8"].ToPar();
    		X0Y1_前翅_揚羽_柄9 = pars2["柄9"].ToPar();
    		X0Y1_前翅_揚羽_柄10 = pars2["柄10"].ToPar();
    		X0Y1_前翅_揚羽_紋1 = pars2["紋1"].ToPar();
    		X0Y1_前翅_揚羽_紋2 = pars2["紋2"].ToPar();
    		X0Y1_前翅_揚羽_紋3 = pars2["紋3"].ToPar();
    		X0Y1_前翅_揚羽_紋4 = pars2["紋4"].ToPar();
    		X0Y1_前翅_揚羽_紋5 = pars2["紋5"].ToPar();
    		X0Y1_前翅_揚羽_紋6 = pars2["紋6"].ToPar();
    		Xasix = false;
    		Body.SetJoints();
    		接続根 = new JointD(Body);
    		右 = e.右;
    		反転X = e.反転X;
    		反転Y = e.反転Y;
    		基準C = e.基準C;
    		位置C = e.位置C;
    		角度B = e.角度B;
    		角度C = e.角度C;
    		尺度B = e.尺度B;
    		尺度C = e.尺度C;
    		尺度XB = e.尺度XB;
    		尺度XC = e.尺度XC;
    		尺度YB = e.尺度YB;
    		尺度YC = e.尺度YC;
    		肥大 = e.肥大;
    		身長 = e.身長;
    		Xv = e.Xv;
    		Yv = e.Yv;
    		Xi = e.Xi;
    		Yi = e.Yi;
    		サイズ = e.サイズ;
    		サイズX = e.サイズX;
    		サイズY = e.サイズY;
    		前翅_前翅_表示 = e.前翅_前翅_表示;
    		前翅_水青_柄_表示 = e.前翅_水青_柄_表示;
    		前翅_水青_縁柄_表示 = e.前翅_水青_縁柄_表示;
    		前翅_水青_紋1_表示 = e.前翅_水青_紋1_表示;
    		前翅_水青_紋2_表示 = e.前翅_水青_紋2_表示;
    		前翅_揚羽_柄1_表示 = e.前翅_揚羽_柄1_表示;
    		前翅_揚羽_柄2_表示 = e.前翅_揚羽_柄2_表示;
    		前翅_揚羽_柄3_表示 = e.前翅_揚羽_柄3_表示;
    		前翅_揚羽_柄4_表示 = e.前翅_揚羽_柄4_表示;
    		前翅_揚羽_柄5_表示 = e.前翅_揚羽_柄5_表示;
    		前翅_揚羽_柄6_表示 = e.前翅_揚羽_柄6_表示;
    		前翅_揚羽_柄7_表示 = e.前翅_揚羽_柄7_表示;
    		前翅_揚羽_柄8_表示 = e.前翅_揚羽_柄8_表示;
    		前翅_揚羽_柄9_表示 = e.前翅_揚羽_柄9_表示;
    		前翅_揚羽_柄10_表示 = e.前翅_揚羽_柄10_表示;
    		前翅_揚羽_紋1_表示 = e.前翅_揚羽_紋1_表示;
    		前翅_揚羽_紋2_表示 = e.前翅_揚羽_紋2_表示;
    		前翅_揚羽_紋3_表示 = e.前翅_揚羽_紋3_表示;
    		前翅_揚羽_紋4_表示 = e.前翅_揚羽_紋4_表示;
    		前翅_揚羽_紋5_表示 = e.前翅_揚羽_紋5_表示;
    		前翅_揚羽_紋6_表示 = e.前翅_揚羽_紋6_表示;
    		水青 = e.水青;
    		欠損 = e.欠損;
    		筋肉 = e.筋肉;
    		拘束 = e.拘束;
    		if (!e.表示)
    		{
    			表示 = false;
    		}
    		base.配色指定 = 配色指定;
    		配色(体配色);
    		X0Y0_前翅_前翅CP = new ColorP(X0Y0_前翅_前翅, 前翅_前翅CD, DisUnit, abj: true);
    		X0Y0_前翅_水青_柄CP = new ColorP(X0Y0_前翅_水青_柄, 前翅_水青_柄CD, DisUnit, abj: true);
    		X0Y0_前翅_水青_縁柄CP = new ColorP(X0Y0_前翅_水青_縁柄, 前翅_水青_縁柄CD, DisUnit, abj: true);
    		X0Y0_前翅_水青_紋1CP = new ColorP(X0Y0_前翅_水青_紋1, 前翅_水青_紋1CD, DisUnit, abj: true);
    		X0Y0_前翅_水青_紋2CP = new ColorP(X0Y0_前翅_水青_紋2, 前翅_水青_紋2CD, DisUnit, abj: true);
    		X0Y0_前翅_揚羽_柄1CP = new ColorP(X0Y0_前翅_揚羽_柄1, 前翅_揚羽_柄1CD, DisUnit, abj: true);
    		X0Y0_前翅_揚羽_柄2CP = new ColorP(X0Y0_前翅_揚羽_柄2, 前翅_揚羽_柄2CD, DisUnit, abj: true);
    		X0Y0_前翅_揚羽_柄3CP = new ColorP(X0Y0_前翅_揚羽_柄3, 前翅_揚羽_柄3CD, DisUnit, abj: true);
    		X0Y0_前翅_揚羽_柄4CP = new ColorP(X0Y0_前翅_揚羽_柄4, 前翅_揚羽_柄4CD, DisUnit, abj: true);
    		X0Y0_前翅_揚羽_柄5CP = new ColorP(X0Y0_前翅_揚羽_柄5, 前翅_揚羽_柄5CD, DisUnit, abj: true);
    		X0Y0_前翅_揚羽_柄6CP = new ColorP(X0Y0_前翅_揚羽_柄6, 前翅_揚羽_柄6CD, DisUnit, abj: true);
    		X0Y0_前翅_揚羽_柄7CP = new ColorP(X0Y0_前翅_揚羽_柄7, 前翅_揚羽_柄7CD, DisUnit, abj: true);
    		X0Y0_前翅_揚羽_柄8CP = new ColorP(X0Y0_前翅_揚羽_柄8, 前翅_揚羽_柄8CD, DisUnit, abj: true);
    		X0Y0_前翅_揚羽_柄9CP = new ColorP(X0Y0_前翅_揚羽_柄9, 前翅_揚羽_柄9CD, DisUnit, abj: true);
    		X0Y0_前翅_揚羽_柄10CP = new ColorP(X0Y0_前翅_揚羽_柄10, 前翅_揚羽_柄10CD, DisUnit, abj: true);
    		X0Y0_前翅_揚羽_紋1CP = new ColorP(X0Y0_前翅_揚羽_紋1, 前翅_揚羽_紋1CD, DisUnit, abj: true);
    		X0Y0_前翅_揚羽_紋2CP = new ColorP(X0Y0_前翅_揚羽_紋2, 前翅_揚羽_紋2CD, DisUnit, abj: true);
    		X0Y0_前翅_揚羽_紋3CP = new ColorP(X0Y0_前翅_揚羽_紋3, 前翅_揚羽_紋3CD, DisUnit, abj: true);
    		X0Y0_前翅_揚羽_紋4CP = new ColorP(X0Y0_前翅_揚羽_紋4, 前翅_揚羽_紋4CD, DisUnit, abj: true);
    		X0Y0_前翅_揚羽_紋5CP = new ColorP(X0Y0_前翅_揚羽_紋5, 前翅_揚羽_紋5CD, DisUnit, abj: true);
    		X0Y0_前翅_揚羽_紋6CP = new ColorP(X0Y0_前翅_揚羽_紋6, 前翅_揚羽_紋6CD, DisUnit, abj: true);
    		X0Y1_前翅_前翅CP = new ColorP(X0Y1_前翅_前翅, 前翅_前翅CD, DisUnit, abj: true);
    		X0Y1_前翅_水青_柄CP = new ColorP(X0Y1_前翅_水青_柄, 前翅_水青_柄CD, DisUnit, abj: true);
    		X0Y1_前翅_水青_縁柄CP = new ColorP(X0Y1_前翅_水青_縁柄, 前翅_水青_縁柄CD, DisUnit, abj: true);
    		X0Y1_前翅_水青_紋1CP = new ColorP(X0Y1_前翅_水青_紋1, 前翅_水青_紋1CD, DisUnit, abj: true);
    		X0Y1_前翅_水青_紋2CP = new ColorP(X0Y1_前翅_水青_紋2, 前翅_水青_紋2CD, DisUnit, abj: true);
    		X0Y1_前翅_揚羽_柄1CP = new ColorP(X0Y1_前翅_揚羽_柄1, 前翅_揚羽_柄1CD, DisUnit, abj: true);
    		X0Y1_前翅_揚羽_柄2CP = new ColorP(X0Y1_前翅_揚羽_柄2, 前翅_揚羽_柄2CD, DisUnit, abj: true);
    		X0Y1_前翅_揚羽_柄3CP = new ColorP(X0Y1_前翅_揚羽_柄3, 前翅_揚羽_柄3CD, DisUnit, abj: true);
    		X0Y1_前翅_揚羽_柄4CP = new ColorP(X0Y1_前翅_揚羽_柄4, 前翅_揚羽_柄4CD, DisUnit, abj: true);
    		X0Y1_前翅_揚羽_柄5CP = new ColorP(X0Y1_前翅_揚羽_柄5, 前翅_揚羽_柄5CD, DisUnit, abj: true);
    		X0Y1_前翅_揚羽_柄6CP = new ColorP(X0Y1_前翅_揚羽_柄6, 前翅_揚羽_柄6CD, DisUnit, abj: true);
    		X0Y1_前翅_揚羽_柄7CP = new ColorP(X0Y1_前翅_揚羽_柄7, 前翅_揚羽_柄7CD, DisUnit, abj: true);
    		X0Y1_前翅_揚羽_柄8CP = new ColorP(X0Y1_前翅_揚羽_柄8, 前翅_揚羽_柄8CD, DisUnit, abj: true);
    		X0Y1_前翅_揚羽_柄9CP = new ColorP(X0Y1_前翅_揚羽_柄9, 前翅_揚羽_柄9CD, DisUnit, abj: true);
    		X0Y1_前翅_揚羽_柄10CP = new ColorP(X0Y1_前翅_揚羽_柄10, 前翅_揚羽_柄10CD, DisUnit, abj: true);
    		X0Y1_前翅_揚羽_紋1CP = new ColorP(X0Y1_前翅_揚羽_紋1, 前翅_揚羽_紋1CD, DisUnit, abj: true);
    		X0Y1_前翅_揚羽_紋2CP = new ColorP(X0Y1_前翅_揚羽_紋2, 前翅_揚羽_紋2CD, DisUnit, abj: true);
    		X0Y1_前翅_揚羽_紋3CP = new ColorP(X0Y1_前翅_揚羽_紋3, 前翅_揚羽_紋3CD, DisUnit, abj: true);
    		X0Y1_前翅_揚羽_紋4CP = new ColorP(X0Y1_前翅_揚羽_紋4, 前翅_揚羽_紋4CD, DisUnit, abj: true);
    		X0Y1_前翅_揚羽_紋5CP = new ColorP(X0Y1_前翅_揚羽_紋5, 前翅_揚羽_紋5CD, DisUnit, abj: true);
    		X0Y1_前翅_揚羽_紋6CP = new ColorP(X0Y1_前翅_揚羽_紋6, 前翅_揚羽_紋6CD, DisUnit, abj: true);
    		Intensity = e.濃度;
    	}

    	public override void SetAngle0()
    	{
    		double num = (右 ? (-1.0) : 1.0);
    		X0Y0_前翅_前翅.AngleBase = num * 29.0;
    		X0Y1_前翅_前翅.AngleBase = num * 29.0;
    		Body.JoinPAall();
    	}

    	public override void 色更新()
    	{
    		if (Body.IndexY == 0)
    		{
    			X0Y0_前翅_前翅CP.Update();
    			X0Y0_前翅_水青_柄CP.Update();
    			X0Y0_前翅_水青_縁柄CP.Update();
    			X0Y0_前翅_水青_紋1CP.Update();
    			X0Y0_前翅_水青_紋2CP.Update();
    			X0Y0_前翅_揚羽_柄1CP.Update();
    			X0Y0_前翅_揚羽_柄2CP.Update();
    			X0Y0_前翅_揚羽_柄3CP.Update();
    			X0Y0_前翅_揚羽_柄4CP.Update();
    			X0Y0_前翅_揚羽_柄5CP.Update();
    			X0Y0_前翅_揚羽_柄6CP.Update();
    			X0Y0_前翅_揚羽_柄7CP.Update();
    			X0Y0_前翅_揚羽_柄8CP.Update();
    			X0Y0_前翅_揚羽_柄9CP.Update();
    			X0Y0_前翅_揚羽_柄10CP.Update();
    			X0Y0_前翅_揚羽_紋1CP.Update();
    			X0Y0_前翅_揚羽_紋2CP.Update();
    			X0Y0_前翅_揚羽_紋3CP.Update();
    			X0Y0_前翅_揚羽_紋4CP.Update();
    			X0Y0_前翅_揚羽_紋5CP.Update();
    			X0Y0_前翅_揚羽_紋6CP.Update();
    		}
    		else
    		{
    			X0Y1_前翅_前翅CP.Update();
    			X0Y1_前翅_水青_柄CP.Update();
    			X0Y1_前翅_水青_縁柄CP.Update();
    			X0Y1_前翅_水青_紋1CP.Update();
    			X0Y1_前翅_水青_紋2CP.Update();
    			X0Y1_前翅_揚羽_柄1CP.Update();
    			X0Y1_前翅_揚羽_柄2CP.Update();
    			X0Y1_前翅_揚羽_柄3CP.Update();
    			X0Y1_前翅_揚羽_柄4CP.Update();
    			X0Y1_前翅_揚羽_柄5CP.Update();
    			X0Y1_前翅_揚羽_柄6CP.Update();
    			X0Y1_前翅_揚羽_柄7CP.Update();
    			X0Y1_前翅_揚羽_柄8CP.Update();
    			X0Y1_前翅_揚羽_柄9CP.Update();
    			X0Y1_前翅_揚羽_柄10CP.Update();
    			X0Y1_前翅_揚羽_紋1CP.Update();
    			X0Y1_前翅_揚羽_紋2CP.Update();
    			X0Y1_前翅_揚羽_紋3CP.Update();
    			X0Y1_前翅_揚羽_紋4CP.Update();
    			X0Y1_前翅_揚羽_紋5CP.Update();
    			X0Y1_前翅_揚羽_紋6CP.Update();
    		}
    	}

    	private void 配色(BodyColorSet 体配色)
    	{
    		配色N0(体配色);
    	}

    	private void 配色N0(BodyColorSet 体配色)
    	{
    		前翅_前翅CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
    		前翅_水青_柄CD = new ColorD(ref Col.Empty, ref 体配色.柄O);
    		前翅_水青_縁柄CD = new ColorD(ref Col.Black, ref 体配色.体1O);
    		前翅_水青_紋1CD = new ColorD(ref Col.Black, ref 体配色.刺青);
    		前翅_水青_紋2CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
    		前翅_揚羽_柄1CD = new ColorD(ref Col.Black, ref 体配色.柄O);
    		前翅_揚羽_柄2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
    		前翅_揚羽_柄3CD = new ColorD(ref Col.Black, ref 体配色.柄O);
    		前翅_揚羽_柄4CD = new ColorD(ref Col.Black, ref 体配色.柄O);
    		前翅_揚羽_柄5CD = new ColorD(ref Col.Black, ref 体配色.柄O);
    		前翅_揚羽_柄6CD = new ColorD(ref Col.Black, ref 体配色.柄O);
    		前翅_揚羽_柄7CD = new ColorD(ref Col.Black, ref 体配色.柄O);
    		前翅_揚羽_柄8CD = new ColorD(ref Col.Black, ref 体配色.柄O);
    		前翅_揚羽_柄9CD = new ColorD(ref Col.Black, ref 体配色.柄O);
    		前翅_揚羽_柄10CD = new ColorD(ref Col.Black, ref 体配色.柄O);
    		前翅_揚羽_紋1CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
    		前翅_揚羽_紋2CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
    		前翅_揚羽_紋3CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
    		前翅_揚羽_紋4CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
    		前翅_揚羽_紋5CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
    		前翅_揚羽_紋6CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
    	}
    }
}
