using _2DGAMELIB;

namespace SlaveMatrix
{
    public class 角2 : Ele
    {
    	public override double 肥大
    	{
    		set
    		{
    		}
    	}

    	public override double 身長
    	{
    		set
    		{
    		}
    	}

    	public virtual void 根描画(RenderArea Are)
    	{
    		Body.Draw(Are);
    	}

    	public virtual void 先描画(RenderArea Are)
    	{
    	}
    }
}
