using System.Collections.Generic;
using _2DGAMELIB;

namespace SlaveMatrix
{
    public class 尾_根 : 尾
    {
    	public ShapePart X0Y0_尾0_尾;

    	public ShapePart X0Y0_尾0_線1;

    	public ShapePart X0Y0_尾0_線2;

    	public ShapePart X0Y0_尾1_尾;

    	public ShapePart X0Y0_尾1_線1;

    	public ShapePart X0Y0_尾1_線2;

    	public ShapePart X0Y0_尾2_尾;

    	public ShapePart X0Y0_尾2_線1;

    	public ShapePart X0Y0_尾2_線2;

    	public ShapePart X0Y0_尾3_尾;

    	public ShapePart X0Y0_尾3_線1;

    	public ShapePart X0Y0_尾3_線2;

    	public ShapePart X0Y0_尾4_尾;

    	public ShapePart X0Y0_尾4_線1;

    	public ShapePart X0Y0_尾4_線2;

    	public ShapePart X0Y0_尾5_尾;

    	public ShapePart X0Y0_尾5_線1;

    	public ShapePart X0Y0_尾5_線2;

    	public ShapePart X0Y0_尾6_尾;

    	public ShapePart X0Y0_尾6_線1;

    	public ShapePart X0Y0_尾6_線2;

    	public ShapePart X0Y0_尾7_尾;

    	public ShapePart X0Y0_尾7_線1;

    	public ShapePart X0Y0_尾7_線2;

    	public ShapePart X0Y0_輪_革;

    	public ShapePart X0Y0_輪_金具1;

    	public ShapePart X0Y0_輪_金具2;

    	public ShapePart X0Y0_輪_金具3;

    	public ShapePart X0Y0_輪_金具左;

    	public ShapePart X0Y0_輪_金具右;

    	public ShapePart X0Y0_尾8_尾;

    	public ShapePart X0Y0_尾8_線1;

    	public ShapePart X0Y0_尾8_線2;

    	public ShapePart X0Y0_尾9_尾;

    	public ShapePart X0Y0_尾9_線1;

    	public ShapePart X0Y0_尾9_線2;

    	public ShapePart X0Y0_尾10_尾;

    	public ShapePart X0Y0_尾10_線1;

    	public ShapePart X0Y0_尾10_線2;

    	public ShapePart X0Y0_尾11_尾;

    	public ShapePart X0Y0_尾11_線1;

    	public ShapePart X0Y0_尾11_線2;

    	public ShapePart X0Y0_尾12_尾;

    	public ShapePart X0Y0_尾12_線1;

    	public ShapePart X0Y0_尾12_線2;

    	public ShapePart X0Y0_尾13_尾;

    	public ShapePart X0Y0_尾13_線1;

    	public ShapePart X0Y0_尾13_線2;

    	public ShapePart X0Y0_尾14_尾;

    	public ShapePart X0Y0_尾14_線1;

    	public ShapePart X0Y0_尾14_線2;

    	public ShapePart X0Y0_尾15_尾;

    	public ShapePart X0Y0_尾15_線1;

    	public ShapePart X0Y0_尾15_線2;

    	public ShapePart X0Y0_尾16_尾;

    	public ShapePart X0Y0_尾16_線1;

    	public ShapePart X0Y0_尾16_線2;

    	public ShapePart X0Y0_尾17_尾;

    	public ShapePart X0Y0_尾17_線1;

    	public ShapePart X0Y0_尾17_線2;

    	public ShapePart X0Y0_尾18;

    	public ColorD 尾0_尾CD;

    	public ColorD 尾0_線1CD;

    	public ColorD 尾0_線2CD;

    	public ColorD 尾1_尾CD;

    	public ColorD 尾1_線1CD;

    	public ColorD 尾1_線2CD;

    	public ColorD 尾2_尾CD;

    	public ColorD 尾2_線1CD;

    	public ColorD 尾2_線2CD;

    	public ColorD 尾3_尾CD;

    	public ColorD 尾3_線1CD;

    	public ColorD 尾3_線2CD;

    	public ColorD 尾4_尾CD;

    	public ColorD 尾4_線1CD;

    	public ColorD 尾4_線2CD;

    	public ColorD 尾5_尾CD;

    	public ColorD 尾5_線1CD;

    	public ColorD 尾5_線2CD;

    	public ColorD 尾6_尾CD;

    	public ColorD 尾6_線1CD;

    	public ColorD 尾6_線2CD;

    	public ColorD 尾7_尾CD;

    	public ColorD 尾7_線1CD;

    	public ColorD 尾7_線2CD;

    	public ColorD 尾8_尾CD;

    	public ColorD 尾8_線1CD;

    	public ColorD 尾8_線2CD;

    	public ColorD 尾9_尾CD;

    	public ColorD 尾9_線1CD;

    	public ColorD 尾9_線2CD;

    	public ColorD 尾10_尾CD;

    	public ColorD 尾10_線1CD;

    	public ColorD 尾10_線2CD;

    	public ColorD 尾11_尾CD;

    	public ColorD 尾11_線1CD;

    	public ColorD 尾11_線2CD;

    	public ColorD 尾12_尾CD;

    	public ColorD 尾12_線1CD;

    	public ColorD 尾12_線2CD;

    	public ColorD 尾13_尾CD;

    	public ColorD 尾13_線1CD;

    	public ColorD 尾13_線2CD;

    	public ColorD 尾14_尾CD;

    	public ColorD 尾14_線1CD;

    	public ColorD 尾14_線2CD;

    	public ColorD 尾15_尾CD;

    	public ColorD 尾15_線1CD;

    	public ColorD 尾15_線2CD;

    	public ColorD 尾16_尾CD;

    	public ColorD 尾16_線1CD;

    	public ColorD 尾16_線2CD;

    	public ColorD 尾17_尾CD;

    	public ColorD 尾17_線1CD;

    	public ColorD 尾17_線2CD;

    	public ColorD 尾18CD;

    	public ColorD 輪_革CD;

    	public ColorD 輪_金具1CD;

    	public ColorD 輪_金具2CD;

    	public ColorD 輪_金具3CD;

    	public ColorD 輪_金具左CD;

    	public ColorD 輪_金具右CD;

    	public ColorP X0Y0_尾0_尾CP;

    	public ColorP X0Y0_尾0_線1CP;

    	public ColorP X0Y0_尾0_線2CP;

    	public ColorP X0Y0_尾1_尾CP;

    	public ColorP X0Y0_尾1_線1CP;

    	public ColorP X0Y0_尾1_線2CP;

    	public ColorP X0Y0_尾2_尾CP;

    	public ColorP X0Y0_尾2_線1CP;

    	public ColorP X0Y0_尾2_線2CP;

    	public ColorP X0Y0_尾3_尾CP;

    	public ColorP X0Y0_尾3_線1CP;

    	public ColorP X0Y0_尾3_線2CP;

    	public ColorP X0Y0_尾4_尾CP;

    	public ColorP X0Y0_尾4_線1CP;

    	public ColorP X0Y0_尾4_線2CP;

    	public ColorP X0Y0_尾5_尾CP;

    	public ColorP X0Y0_尾5_線1CP;

    	public ColorP X0Y0_尾5_線2CP;

    	public ColorP X0Y0_尾6_尾CP;

    	public ColorP X0Y0_尾6_線1CP;

    	public ColorP X0Y0_尾6_線2CP;

    	public ColorP X0Y0_尾7_尾CP;

    	public ColorP X0Y0_尾7_線1CP;

    	public ColorP X0Y0_尾7_線2CP;

    	public ColorP X0Y0_輪_革CP;

    	public ColorP X0Y0_輪_金具1CP;

    	public ColorP X0Y0_輪_金具2CP;

    	public ColorP X0Y0_輪_金具3CP;

    	public ColorP X0Y0_輪_金具左CP;

    	public ColorP X0Y0_輪_金具右CP;

    	public ColorP X0Y0_尾8_尾CP;

    	public ColorP X0Y0_尾8_線1CP;

    	public ColorP X0Y0_尾8_線2CP;

    	public ColorP X0Y0_尾9_尾CP;

    	public ColorP X0Y0_尾9_線1CP;

    	public ColorP X0Y0_尾9_線2CP;

    	public ColorP X0Y0_尾10_尾CP;

    	public ColorP X0Y0_尾10_線1CP;

    	public ColorP X0Y0_尾10_線2CP;

    	public ColorP X0Y0_尾11_尾CP;

    	public ColorP X0Y0_尾11_線1CP;

    	public ColorP X0Y0_尾11_線2CP;

    	public ColorP X0Y0_尾12_尾CP;

    	public ColorP X0Y0_尾12_線1CP;

    	public ColorP X0Y0_尾12_線2CP;

    	public ColorP X0Y0_尾13_尾CP;

    	public ColorP X0Y0_尾13_線1CP;

    	public ColorP X0Y0_尾13_線2CP;

    	public ColorP X0Y0_尾14_尾CP;

    	public ColorP X0Y0_尾14_線1CP;

    	public ColorP X0Y0_尾14_線2CP;

    	public ColorP X0Y0_尾15_尾CP;

    	public ColorP X0Y0_尾15_線1CP;

    	public ColorP X0Y0_尾15_線2CP;

    	public ColorP X0Y0_尾16_尾CP;

    	public ColorP X0Y0_尾16_線1CP;

    	public ColorP X0Y0_尾16_線2CP;

    	public ColorP X0Y0_尾17_尾CP;

    	public ColorP X0Y0_尾17_線1CP;

    	public ColorP X0Y0_尾17_線2CP;

    	public ColorP X0Y0_尾18CP;

    	public 拘束鎖 鎖1;

    	public 拘束鎖 鎖2;

    	public ShapePart[] Pars;

    	private Vector2D[] mm;

    	public override bool 欠損
    	{
    		get
    		{
    			return 欠損_;
    		}
    		set
    		{
    			欠損_ = value;
    		}
    	}

    	public override bool 筋肉
    	{
    		get
    		{
    			return 筋肉_;
    		}
    		set
    		{
    			筋肉_ = value;
    		}
    	}

    	public override bool 拘束
    	{
    		get
    		{
    			return 拘束_;
    		}
    		set
    		{
    			拘束_ = value;
    			輪表示 = 拘束_;
    		}
    	}

    	public bool 尾0_尾_表示
    	{
    		get
    		{
    			return X0Y0_尾0_尾.Dra;
    		}
    		set
    		{
    			X0Y0_尾0_尾.Dra = value;
    			X0Y0_尾0_尾.Hit = value;
    		}
    	}

    	public bool 尾0_線1_表示
    	{
    		get
    		{
    			return X0Y0_尾0_線1.Dra;
    		}
    		set
    		{
    			X0Y0_尾0_線1.Dra = value;
    			X0Y0_尾0_線1.Hit = value;
    		}
    	}

    	public bool 尾0_線2_表示
    	{
    		get
    		{
    			return X0Y0_尾0_線2.Dra;
    		}
    		set
    		{
    			X0Y0_尾0_線2.Dra = value;
    			X0Y0_尾0_線2.Hit = value;
    		}
    	}

    	public bool 尾1_尾_表示
    	{
    		get
    		{
    			return X0Y0_尾1_尾.Dra;
    		}
    		set
    		{
    			X0Y0_尾1_尾.Dra = value;
    			X0Y0_尾1_尾.Hit = value;
    		}
    	}

    	public bool 尾1_線1_表示
    	{
    		get
    		{
    			return X0Y0_尾1_線1.Dra;
    		}
    		set
    		{
    			X0Y0_尾1_線1.Dra = value;
    			X0Y0_尾1_線1.Hit = value;
    		}
    	}

    	public bool 尾1_線2_表示
    	{
    		get
    		{
    			return X0Y0_尾1_線2.Dra;
    		}
    		set
    		{
    			X0Y0_尾1_線2.Dra = value;
    			X0Y0_尾1_線2.Hit = value;
    		}
    	}

    	public bool 尾2_尾_表示
    	{
    		get
    		{
    			return X0Y0_尾2_尾.Dra;
    		}
    		set
    		{
    			X0Y0_尾2_尾.Dra = value;
    			X0Y0_尾2_尾.Hit = value;
    		}
    	}

    	public bool 尾2_線1_表示
    	{
    		get
    		{
    			return X0Y0_尾2_線1.Dra;
    		}
    		set
    		{
    			X0Y0_尾2_線1.Dra = value;
    			X0Y0_尾2_線1.Hit = value;
    		}
    	}

    	public bool 尾2_線2_表示
    	{
    		get
    		{
    			return X0Y0_尾2_線2.Dra;
    		}
    		set
    		{
    			X0Y0_尾2_線2.Dra = value;
    			X0Y0_尾2_線2.Hit = value;
    		}
    	}

    	public bool 尾3_尾_表示
    	{
    		get
    		{
    			return X0Y0_尾3_尾.Dra;
    		}
    		set
    		{
    			X0Y0_尾3_尾.Dra = value;
    			X0Y0_尾3_尾.Hit = value;
    		}
    	}

    	public bool 尾3_線1_表示
    	{
    		get
    		{
    			return X0Y0_尾3_線1.Dra;
    		}
    		set
    		{
    			X0Y0_尾3_線1.Dra = value;
    			X0Y0_尾3_線1.Hit = value;
    		}
    	}

    	public bool 尾3_線2_表示
    	{
    		get
    		{
    			return X0Y0_尾3_線2.Dra;
    		}
    		set
    		{
    			X0Y0_尾3_線2.Dra = value;
    			X0Y0_尾3_線2.Hit = value;
    		}
    	}

    	public bool 尾4_尾_表示
    	{
    		get
    		{
    			return X0Y0_尾4_尾.Dra;
    		}
    		set
    		{
    			X0Y0_尾4_尾.Dra = value;
    			X0Y0_尾4_尾.Hit = value;
    		}
    	}

    	public bool 尾4_線1_表示
    	{
    		get
    		{
    			return X0Y0_尾4_線1.Dra;
    		}
    		set
    		{
    			X0Y0_尾4_線1.Dra = value;
    			X0Y0_尾4_線1.Hit = value;
    		}
    	}

    	public bool 尾4_線2_表示
    	{
    		get
    		{
    			return X0Y0_尾4_線2.Dra;
    		}
    		set
    		{
    			X0Y0_尾4_線2.Dra = value;
    			X0Y0_尾4_線2.Hit = value;
    		}
    	}

    	public bool 尾5_尾_表示
    	{
    		get
    		{
    			return X0Y0_尾5_尾.Dra;
    		}
    		set
    		{
    			X0Y0_尾5_尾.Dra = value;
    			X0Y0_尾5_尾.Hit = value;
    		}
    	}

    	public bool 尾5_線1_表示
    	{
    		get
    		{
    			return X0Y0_尾5_線1.Dra;
    		}
    		set
    		{
    			X0Y0_尾5_線1.Dra = value;
    			X0Y0_尾5_線1.Hit = value;
    		}
    	}

    	public bool 尾5_線2_表示
    	{
    		get
    		{
    			return X0Y0_尾5_線2.Dra;
    		}
    		set
    		{
    			X0Y0_尾5_線2.Dra = value;
    			X0Y0_尾5_線2.Hit = value;
    		}
    	}

    	public bool 尾6_尾_表示
    	{
    		get
    		{
    			return X0Y0_尾6_尾.Dra;
    		}
    		set
    		{
    			X0Y0_尾6_尾.Dra = value;
    			X0Y0_尾6_尾.Hit = value;
    		}
    	}

    	public bool 尾6_線1_表示
    	{
    		get
    		{
    			return X0Y0_尾6_線1.Dra;
    		}
    		set
    		{
    			X0Y0_尾6_線1.Dra = value;
    			X0Y0_尾6_線1.Hit = value;
    		}
    	}

    	public bool 尾6_線2_表示
    	{
    		get
    		{
    			return X0Y0_尾6_線2.Dra;
    		}
    		set
    		{
    			X0Y0_尾6_線2.Dra = value;
    			X0Y0_尾6_線2.Hit = value;
    		}
    	}

    	public bool 尾7_尾_表示
    	{
    		get
    		{
    			return X0Y0_尾7_尾.Dra;
    		}
    		set
    		{
    			X0Y0_尾7_尾.Dra = value;
    			X0Y0_尾7_尾.Hit = value;
    		}
    	}

    	public bool 尾7_線1_表示
    	{
    		get
    		{
    			return X0Y0_尾7_線1.Dra;
    		}
    		set
    		{
    			X0Y0_尾7_線1.Dra = value;
    			X0Y0_尾7_線1.Hit = value;
    		}
    	}

    	public bool 尾7_線2_表示
    	{
    		get
    		{
    			return X0Y0_尾7_線2.Dra;
    		}
    		set
    		{
    			X0Y0_尾7_線2.Dra = value;
    			X0Y0_尾7_線2.Hit = value;
    		}
    	}

    	public bool 輪_革_表示
    	{
    		get
    		{
    			return X0Y0_輪_革.Dra;
    		}
    		set
    		{
    			X0Y0_輪_革.Dra = value;
    			X0Y0_輪_革.Hit = value;
    		}
    	}

    	public bool 輪_金具1_表示
    	{
    		get
    		{
    			return X0Y0_輪_金具1.Dra;
    		}
    		set
    		{
    			X0Y0_輪_金具1.Dra = value;
    			X0Y0_輪_金具1.Hit = value;
    		}
    	}

    	public bool 輪_金具2_表示
    	{
    		get
    		{
    			return X0Y0_輪_金具2.Dra;
    		}
    		set
    		{
    			X0Y0_輪_金具2.Dra = value;
    			X0Y0_輪_金具2.Hit = value;
    		}
    	}

    	public bool 輪_金具3_表示
    	{
    		get
    		{
    			return X0Y0_輪_金具3.Dra;
    		}
    		set
    		{
    			X0Y0_輪_金具3.Dra = value;
    			X0Y0_輪_金具3.Hit = value;
    		}
    	}

    	public bool 輪_金具左_表示
    	{
    		get
    		{
    			return X0Y0_輪_金具左.Dra;
    		}
    		set
    		{
    			X0Y0_輪_金具左.Dra = value;
    			X0Y0_輪_金具左.Hit = value;
    		}
    	}

    	public bool 輪_金具右_表示
    	{
    		get
    		{
    			return X0Y0_輪_金具右.Dra;
    		}
    		set
    		{
    			X0Y0_輪_金具右.Dra = value;
    			X0Y0_輪_金具右.Hit = value;
    		}
    	}

    	public bool 尾8_尾_表示
    	{
    		get
    		{
    			return X0Y0_尾8_尾.Dra;
    		}
    		set
    		{
    			X0Y0_尾8_尾.Dra = value;
    			X0Y0_尾8_尾.Hit = value;
    		}
    	}

    	public bool 尾8_線1_表示
    	{
    		get
    		{
    			return X0Y0_尾8_線1.Dra;
    		}
    		set
    		{
    			X0Y0_尾8_線1.Dra = value;
    			X0Y0_尾8_線1.Hit = value;
    		}
    	}

    	public bool 尾8_線2_表示
    	{
    		get
    		{
    			return X0Y0_尾8_線2.Dra;
    		}
    		set
    		{
    			X0Y0_尾8_線2.Dra = value;
    			X0Y0_尾8_線2.Hit = value;
    		}
    	}

    	public bool 尾9_尾_表示
    	{
    		get
    		{
    			return X0Y0_尾9_尾.Dra;
    		}
    		set
    		{
    			X0Y0_尾9_尾.Dra = value;
    			X0Y0_尾9_尾.Hit = value;
    		}
    	}

    	public bool 尾9_線1_表示
    	{
    		get
    		{
    			return X0Y0_尾9_線1.Dra;
    		}
    		set
    		{
    			X0Y0_尾9_線1.Dra = value;
    			X0Y0_尾9_線1.Hit = value;
    		}
    	}

    	public bool 尾9_線2_表示
    	{
    		get
    		{
    			return X0Y0_尾9_線2.Dra;
    		}
    		set
    		{
    			X0Y0_尾9_線2.Dra = value;
    			X0Y0_尾9_線2.Hit = value;
    		}
    	}

    	public bool 尾10_尾_表示
    	{
    		get
    		{
    			return X0Y0_尾10_尾.Dra;
    		}
    		set
    		{
    			X0Y0_尾10_尾.Dra = value;
    			X0Y0_尾10_尾.Hit = value;
    		}
    	}

    	public bool 尾10_線1_表示
    	{
    		get
    		{
    			return X0Y0_尾10_線1.Dra;
    		}
    		set
    		{
    			X0Y0_尾10_線1.Dra = value;
    			X0Y0_尾10_線1.Hit = value;
    		}
    	}

    	public bool 尾10_線2_表示
    	{
    		get
    		{
    			return X0Y0_尾10_線2.Dra;
    		}
    		set
    		{
    			X0Y0_尾10_線2.Dra = value;
    			X0Y0_尾10_線2.Hit = value;
    		}
    	}

    	public bool 尾11_尾_表示
    	{
    		get
    		{
    			return X0Y0_尾11_尾.Dra;
    		}
    		set
    		{
    			X0Y0_尾11_尾.Dra = value;
    			X0Y0_尾11_尾.Hit = value;
    		}
    	}

    	public bool 尾11_線1_表示
    	{
    		get
    		{
    			return X0Y0_尾11_線1.Dra;
    		}
    		set
    		{
    			X0Y0_尾11_線1.Dra = value;
    			X0Y0_尾11_線1.Hit = value;
    		}
    	}

    	public bool 尾11_線2_表示
    	{
    		get
    		{
    			return X0Y0_尾11_線2.Dra;
    		}
    		set
    		{
    			X0Y0_尾11_線2.Dra = value;
    			X0Y0_尾11_線2.Hit = value;
    		}
    	}

    	public bool 尾12_尾_表示
    	{
    		get
    		{
    			return X0Y0_尾12_尾.Dra;
    		}
    		set
    		{
    			X0Y0_尾12_尾.Dra = value;
    			X0Y0_尾12_尾.Hit = value;
    		}
    	}

    	public bool 尾12_線1_表示
    	{
    		get
    		{
    			return X0Y0_尾12_線1.Dra;
    		}
    		set
    		{
    			X0Y0_尾12_線1.Dra = value;
    			X0Y0_尾12_線1.Hit = value;
    		}
    	}

    	public bool 尾12_線2_表示
    	{
    		get
    		{
    			return X0Y0_尾12_線2.Dra;
    		}
    		set
    		{
    			X0Y0_尾12_線2.Dra = value;
    			X0Y0_尾12_線2.Hit = value;
    		}
    	}

    	public bool 尾13_尾_表示
    	{
    		get
    		{
    			return X0Y0_尾13_尾.Dra;
    		}
    		set
    		{
    			X0Y0_尾13_尾.Dra = value;
    			X0Y0_尾13_尾.Hit = value;
    		}
    	}

    	public bool 尾13_線1_表示
    	{
    		get
    		{
    			return X0Y0_尾13_線1.Dra;
    		}
    		set
    		{
    			X0Y0_尾13_線1.Dra = value;
    			X0Y0_尾13_線1.Hit = value;
    		}
    	}

    	public bool 尾13_線2_表示
    	{
    		get
    		{
    			return X0Y0_尾13_線2.Dra;
    		}
    		set
    		{
    			X0Y0_尾13_線2.Dra = value;
    			X0Y0_尾13_線2.Hit = value;
    		}
    	}

    	public bool 尾14_尾_表示
    	{
    		get
    		{
    			return X0Y0_尾14_尾.Dra;
    		}
    		set
    		{
    			X0Y0_尾14_尾.Dra = value;
    			X0Y0_尾14_尾.Hit = value;
    		}
    	}

    	public bool 尾14_線1_表示
    	{
    		get
    		{
    			return X0Y0_尾14_線1.Dra;
    		}
    		set
    		{
    			X0Y0_尾14_線1.Dra = value;
    			X0Y0_尾14_線1.Hit = value;
    		}
    	}

    	public bool 尾14_線2_表示
    	{
    		get
    		{
    			return X0Y0_尾14_線2.Dra;
    		}
    		set
    		{
    			X0Y0_尾14_線2.Dra = value;
    			X0Y0_尾14_線2.Hit = value;
    		}
    	}

    	public bool 尾15_尾_表示
    	{
    		get
    		{
    			return X0Y0_尾15_尾.Dra;
    		}
    		set
    		{
    			X0Y0_尾15_尾.Dra = value;
    			X0Y0_尾15_尾.Hit = value;
    		}
    	}

    	public bool 尾15_線1_表示
    	{
    		get
    		{
    			return X0Y0_尾15_線1.Dra;
    		}
    		set
    		{
    			X0Y0_尾15_線1.Dra = value;
    			X0Y0_尾15_線1.Hit = value;
    		}
    	}

    	public bool 尾15_線2_表示
    	{
    		get
    		{
    			return X0Y0_尾15_線2.Dra;
    		}
    		set
    		{
    			X0Y0_尾15_線2.Dra = value;
    			X0Y0_尾15_線2.Hit = value;
    		}
    	}

    	public bool 尾16_尾_表示
    	{
    		get
    		{
    			return X0Y0_尾16_尾.Dra;
    		}
    		set
    		{
    			X0Y0_尾16_尾.Dra = value;
    			X0Y0_尾16_尾.Hit = value;
    		}
    	}

    	public bool 尾16_線1_表示
    	{
    		get
    		{
    			return X0Y0_尾16_線1.Dra;
    		}
    		set
    		{
    			X0Y0_尾16_線1.Dra = value;
    			X0Y0_尾16_線1.Hit = value;
    		}
    	}

    	public bool 尾16_線2_表示
    	{
    		get
    		{
    			return X0Y0_尾16_線2.Dra;
    		}
    		set
    		{
    			X0Y0_尾16_線2.Dra = value;
    			X0Y0_尾16_線2.Hit = value;
    		}
    	}

    	public bool 尾17_尾_表示
    	{
    		get
    		{
    			return X0Y0_尾17_尾.Dra;
    		}
    		set
    		{
    			X0Y0_尾17_尾.Dra = value;
    			X0Y0_尾17_尾.Hit = value;
    		}
    	}

    	public bool 尾17_線1_表示
    	{
    		get
    		{
    			return X0Y0_尾17_線1.Dra;
    		}
    		set
    		{
    			X0Y0_尾17_線1.Dra = value;
    			X0Y0_尾17_線1.Hit = value;
    		}
    	}

    	public bool 尾17_線2_表示
    	{
    		get
    		{
    			return X0Y0_尾17_線2.Dra;
    		}
    		set
    		{
    			X0Y0_尾17_線2.Dra = value;
    			X0Y0_尾17_線2.Hit = value;
    		}
    	}

    	public bool 尾18_表示
    	{
    		get
    		{
    			return X0Y0_尾18.Dra;
    		}
    		set
    		{
    			X0Y0_尾18.Dra = value;
    			X0Y0_尾18.Hit = value;
    		}
    	}

    	public bool 輪表示
    	{
    		get
    		{
    			return 輪_革_表示;
    		}
    		set
    		{
    			輪_革_表示 = value;
    			輪_金具1_表示 = value;
    			輪_金具2_表示 = value;
    			輪_金具3_表示 = value;
    			輪_金具左_表示 = value;
    			輪_金具右_表示 = value;
    		}
    	}

    	public bool 鎖表示
    	{
    		get
    		{
    			return 鎖1.表示;
    		}
    		set
    		{
    			鎖1.表示 = value;
    			鎖2.表示 = value;
    		}
    	}

    	public override bool 表示
    	{
    		get
    		{
    			return 尾0_尾_表示;
    		}
    		set
    		{
    			尾0_尾_表示 = value;
    			尾0_線1_表示 = value;
    			尾0_線2_表示 = value;
    			尾1_尾_表示 = value;
    			尾1_線1_表示 = value;
    			尾1_線2_表示 = value;
    			尾2_尾_表示 = value;
    			尾2_線1_表示 = value;
    			尾2_線2_表示 = value;
    			尾3_尾_表示 = value;
    			尾3_線1_表示 = value;
    			尾3_線2_表示 = value;
    			尾4_尾_表示 = value;
    			尾4_線1_表示 = value;
    			尾4_線2_表示 = value;
    			尾5_尾_表示 = value;
    			尾5_線1_表示 = value;
    			尾5_線2_表示 = value;
    			尾6_尾_表示 = value;
    			尾6_線1_表示 = value;
    			尾6_線2_表示 = value;
    			尾7_尾_表示 = value;
    			尾7_線1_表示 = value;
    			尾7_線2_表示 = value;
    			輪_革_表示 = value;
    			輪_金具1_表示 = value;
    			輪_金具2_表示 = value;
    			輪_金具3_表示 = value;
    			輪_金具左_表示 = value;
    			輪_金具右_表示 = value;
    			尾8_尾_表示 = value;
    			尾8_線1_表示 = value;
    			尾8_線2_表示 = value;
    			尾9_尾_表示 = value;
    			尾9_線1_表示 = value;
    			尾9_線2_表示 = value;
    			尾10_尾_表示 = value;
    			尾10_線1_表示 = value;
    			尾10_線2_表示 = value;
    			尾11_尾_表示 = value;
    			尾11_線1_表示 = value;
    			尾11_線2_表示 = value;
    			尾12_尾_表示 = value;
    			尾12_線1_表示 = value;
    			尾12_線2_表示 = value;
    			尾13_尾_表示 = value;
    			尾13_線1_表示 = value;
    			尾13_線2_表示 = value;
    			尾14_尾_表示 = value;
    			尾14_線1_表示 = value;
    			尾14_線2_表示 = value;
    			尾15_尾_表示 = value;
    			尾15_線1_表示 = value;
    			尾15_線2_表示 = value;
    			尾16_尾_表示 = value;
    			尾16_線1_表示 = value;
    			尾16_線2_表示 = value;
    			尾17_尾_表示 = value;
    			尾17_線1_表示 = value;
    			尾17_線2_表示 = value;
    			尾18_表示 = value;
    			鎖1.表示 = value;
    			鎖2.表示 = value;
    		}
    	}

    	public override double Intensity
    	{
    		get
    		{
    			return 尾0_尾CD.不透明度;
    		}
    		set
    		{
    			尾0_尾CD.不透明度 = value;
    			尾0_線1CD.不透明度 = value;
    			尾0_線2CD.不透明度 = value;
    			尾1_尾CD.不透明度 = value;
    			尾1_線1CD.不透明度 = value;
    			尾1_線2CD.不透明度 = value;
    			尾2_尾CD.不透明度 = value;
    			尾2_線1CD.不透明度 = value;
    			尾2_線2CD.不透明度 = value;
    			尾3_尾CD.不透明度 = value;
    			尾3_線1CD.不透明度 = value;
    			尾3_線2CD.不透明度 = value;
    			尾4_尾CD.不透明度 = value;
    			尾4_線1CD.不透明度 = value;
    			尾4_線2CD.不透明度 = value;
    			尾5_尾CD.不透明度 = value;
    			尾5_線1CD.不透明度 = value;
    			尾5_線2CD.不透明度 = value;
    			尾6_尾CD.不透明度 = value;
    			尾6_線1CD.不透明度 = value;
    			尾6_線2CD.不透明度 = value;
    			尾7_尾CD.不透明度 = value;
    			尾7_線1CD.不透明度 = value;
    			尾7_線2CD.不透明度 = value;
    			尾8_尾CD.不透明度 = value;
    			尾8_線1CD.不透明度 = value;
    			尾8_線2CD.不透明度 = value;
    			尾9_尾CD.不透明度 = value;
    			尾9_線1CD.不透明度 = value;
    			尾9_線2CD.不透明度 = value;
    			尾10_尾CD.不透明度 = value;
    			尾10_線1CD.不透明度 = value;
    			尾10_線2CD.不透明度 = value;
    			尾11_尾CD.不透明度 = value;
    			尾11_線1CD.不透明度 = value;
    			尾11_線2CD.不透明度 = value;
    			尾12_尾CD.不透明度 = value;
    			尾12_線1CD.不透明度 = value;
    			尾12_線2CD.不透明度 = value;
    			尾13_尾CD.不透明度 = value;
    			尾13_線1CD.不透明度 = value;
    			尾13_線2CD.不透明度 = value;
    			尾14_尾CD.不透明度 = value;
    			尾14_線1CD.不透明度 = value;
    			尾14_線2CD.不透明度 = value;
    			尾15_尾CD.不透明度 = value;
    			尾15_線1CD.不透明度 = value;
    			尾15_線2CD.不透明度 = value;
    			尾16_尾CD.不透明度 = value;
    			尾16_線1CD.不透明度 = value;
    			尾16_線2CD.不透明度 = value;
    			尾17_尾CD.不透明度 = value;
    			尾17_線1CD.不透明度 = value;
    			尾17_線2CD.不透明度 = value;
    			尾18CD.不透明度 = value;
    			輪_革CD.不透明度 = value;
    			輪_金具1CD.不透明度 = value;
    			輪_金具2CD.不透明度 = value;
    			輪_金具3CD.不透明度 = value;
    			輪_金具左CD.不透明度 = value;
    			輪_金具右CD.不透明度 = value;
    		}
    	}

    	public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪_金具左, 0);

    	public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪_金具右, 0);

    	public 尾_根(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 尾_根D e)
    	{
    		ThisType = GetType();
    		Dif dif = new Dif();
    		dif.Tag = "根尾";
    		dif.Add(new PartGroup(Sta.尻尾["尾"][0][22]));
    		Body = new Difs();
    		Body.Tag = dif.Tag;
    		Body.Add(dif);
    		PartGroup partGroup = Body[0][0];
    		PartGroup pars2 = partGroup["尾0"].ToPars();
    		X0Y0_尾0_尾 = pars2["尾"].ToPar();
    		X0Y0_尾0_線1 = pars2["線1"].ToPar();
    		X0Y0_尾0_線2 = pars2["線2"].ToPar();
    		pars2 = partGroup["尾1"].ToPars();
    		X0Y0_尾1_尾 = pars2["尾"].ToPar();
    		X0Y0_尾1_線1 = pars2["線1"].ToPar();
    		X0Y0_尾1_線2 = pars2["線2"].ToPar();
    		pars2 = partGroup["尾2"].ToPars();
    		X0Y0_尾2_尾 = pars2["尾"].ToPar();
    		X0Y0_尾2_線1 = pars2["線1"].ToPar();
    		X0Y0_尾2_線2 = pars2["線2"].ToPar();
    		pars2 = partGroup["尾3"].ToPars();
    		X0Y0_尾3_尾 = pars2["尾"].ToPar();
    		X0Y0_尾3_線1 = pars2["線1"].ToPar();
    		X0Y0_尾3_線2 = pars2["線2"].ToPar();
    		pars2 = partGroup["尾4"].ToPars();
    		X0Y0_尾4_尾 = pars2["尾"].ToPar();
    		X0Y0_尾4_線1 = pars2["線1"].ToPar();
    		X0Y0_尾4_線2 = pars2["線2"].ToPar();
    		pars2 = partGroup["尾5"].ToPars();
    		X0Y0_尾5_尾 = pars2["尾"].ToPar();
    		X0Y0_尾5_線1 = pars2["線1"].ToPar();
    		X0Y0_尾5_線2 = pars2["線2"].ToPar();
    		pars2 = partGroup["尾6"].ToPars();
    		X0Y0_尾6_尾 = pars2["尾"].ToPar();
    		X0Y0_尾6_線1 = pars2["線1"].ToPar();
    		X0Y0_尾6_線2 = pars2["線2"].ToPar();
    		pars2 = partGroup["尾7"].ToPars();
    		X0Y0_尾7_尾 = pars2["尾"].ToPar();
    		X0Y0_尾7_線1 = pars2["線1"].ToPar();
    		X0Y0_尾7_線2 = pars2["線2"].ToPar();
    		pars2 = partGroup["輪"].ToPars();
    		X0Y0_輪_革 = pars2["革"].ToPar();
    		X0Y0_輪_金具1 = pars2["金具1"].ToPar();
    		X0Y0_輪_金具2 = pars2["金具2"].ToPar();
    		X0Y0_輪_金具3 = pars2["金具3"].ToPar();
    		X0Y0_輪_金具左 = pars2["金具左"].ToPar();
    		X0Y0_輪_金具右 = pars2["金具右"].ToPar();
    		pars2 = partGroup["尾8"].ToPars();
    		X0Y0_尾8_尾 = pars2["尾"].ToPar();
    		X0Y0_尾8_線1 = pars2["線1"].ToPar();
    		X0Y0_尾8_線2 = pars2["線2"].ToPar();
    		pars2 = partGroup["尾9"].ToPars();
    		X0Y0_尾9_尾 = pars2["尾"].ToPar();
    		X0Y0_尾9_線1 = pars2["線1"].ToPar();
    		X0Y0_尾9_線2 = pars2["線2"].ToPar();
    		pars2 = partGroup["尾10"].ToPars();
    		X0Y0_尾10_尾 = pars2["尾"].ToPar();
    		X0Y0_尾10_線1 = pars2["線1"].ToPar();
    		X0Y0_尾10_線2 = pars2["線2"].ToPar();
    		pars2 = partGroup["尾11"].ToPars();
    		X0Y0_尾11_尾 = pars2["尾"].ToPar();
    		X0Y0_尾11_線1 = pars2["線1"].ToPar();
    		X0Y0_尾11_線2 = pars2["線2"].ToPar();
    		pars2 = partGroup["尾12"].ToPars();
    		X0Y0_尾12_尾 = pars2["尾"].ToPar();
    		X0Y0_尾12_線1 = pars2["線1"].ToPar();
    		X0Y0_尾12_線2 = pars2["線2"].ToPar();
    		pars2 = partGroup["尾13"].ToPars();
    		X0Y0_尾13_尾 = pars2["尾"].ToPar();
    		X0Y0_尾13_線1 = pars2["線1"].ToPar();
    		X0Y0_尾13_線2 = pars2["線2"].ToPar();
    		pars2 = partGroup["尾14"].ToPars();
    		X0Y0_尾14_尾 = pars2["尾"].ToPar();
    		X0Y0_尾14_線1 = pars2["線1"].ToPar();
    		X0Y0_尾14_線2 = pars2["線2"].ToPar();
    		pars2 = partGroup["尾15"].ToPars();
    		X0Y0_尾15_尾 = pars2["尾"].ToPar();
    		X0Y0_尾15_線1 = pars2["線1"].ToPar();
    		X0Y0_尾15_線2 = pars2["線2"].ToPar();
    		pars2 = partGroup["尾16"].ToPars();
    		X0Y0_尾16_尾 = pars2["尾"].ToPar();
    		X0Y0_尾16_線1 = pars2["線1"].ToPar();
    		X0Y0_尾16_線2 = pars2["線2"].ToPar();
    		pars2 = partGroup["尾17"].ToPars();
    		X0Y0_尾17_尾 = pars2["尾"].ToPar();
    		X0Y0_尾17_線1 = pars2["線1"].ToPar();
    		X0Y0_尾17_線2 = pars2["線2"].ToPar();
    		X0Y0_尾18 = partGroup["尾18"].ToPar();
    		Body.SetJoints();
    		接続根 = new JointD(Body);
    		右 = e.右;
    		反転X = e.反転X;
    		反転Y = e.反転Y;
    		基準C = e.基準C;
    		位置C = e.位置C;
    		角度B = e.角度B;
    		角度C = e.角度C;
    		尺度B = e.尺度B;
    		尺度C = e.尺度C;
    		尺度XB = e.尺度XB;
    		尺度XC = e.尺度XC;
    		尺度YB = e.尺度YB;
    		尺度YC = e.尺度YC;
    		肥大 = e.肥大;
    		身長 = e.身長;
    		Xv = e.Xv;
    		Yv = e.Yv;
    		Xi = e.Xi;
    		Yi = e.Yi;
    		サイズ = e.サイズ;
    		サイズX = e.サイズX;
    		サイズY = e.サイズY;
    		尾0_尾_表示 = e.尾0_尾_表示;
    		尾0_線1_表示 = e.尾0_線1_表示;
    		尾0_線2_表示 = e.尾0_線2_表示;
    		尾1_尾_表示 = e.尾1_尾_表示;
    		尾1_線1_表示 = e.尾1_線1_表示;
    		尾1_線2_表示 = e.尾1_線2_表示;
    		尾2_尾_表示 = e.尾2_尾_表示;
    		尾2_線1_表示 = e.尾2_線1_表示;
    		尾2_線2_表示 = e.尾2_線2_表示;
    		尾3_尾_表示 = e.尾3_尾_表示;
    		尾3_線1_表示 = e.尾3_線1_表示;
    		尾3_線2_表示 = e.尾3_線2_表示;
    		尾4_尾_表示 = e.尾4_尾_表示;
    		尾4_線1_表示 = e.尾4_線1_表示;
    		尾4_線2_表示 = e.尾4_線2_表示;
    		尾5_尾_表示 = e.尾5_尾_表示;
    		尾5_線1_表示 = e.尾5_線1_表示;
    		尾5_線2_表示 = e.尾5_線2_表示;
    		尾6_尾_表示 = e.尾6_尾_表示;
    		尾6_線1_表示 = e.尾6_線1_表示;
    		尾6_線2_表示 = e.尾6_線2_表示;
    		尾7_尾_表示 = e.尾7_尾_表示;
    		尾7_線1_表示 = e.尾7_線1_表示;
    		尾7_線2_表示 = e.尾7_線2_表示;
    		輪_革_表示 = e.輪_革_表示;
    		輪_金具1_表示 = e.輪_金具1_表示;
    		輪_金具2_表示 = e.輪_金具2_表示;
    		輪_金具3_表示 = e.輪_金具3_表示;
    		輪_金具左_表示 = e.輪_金具左_表示;
    		輪_金具右_表示 = e.輪_金具右_表示;
    		尾8_尾_表示 = e.尾8_尾_表示;
    		尾8_線1_表示 = e.尾8_線1_表示;
    		尾8_線2_表示 = e.尾8_線2_表示;
    		尾9_尾_表示 = e.尾9_尾_表示;
    		尾9_線1_表示 = e.尾9_線1_表示;
    		尾9_線2_表示 = e.尾9_線2_表示;
    		尾10_尾_表示 = e.尾10_尾_表示;
    		尾10_線1_表示 = e.尾10_線1_表示;
    		尾10_線2_表示 = e.尾10_線2_表示;
    		尾11_尾_表示 = e.尾11_尾_表示;
    		尾11_線1_表示 = e.尾11_線1_表示;
    		尾11_線2_表示 = e.尾11_線2_表示;
    		尾12_尾_表示 = e.尾12_尾_表示;
    		尾12_線1_表示 = e.尾12_線1_表示;
    		尾12_線2_表示 = e.尾12_線2_表示;
    		尾13_尾_表示 = e.尾13_尾_表示;
    		尾13_線1_表示 = e.尾13_線1_表示;
    		尾13_線2_表示 = e.尾13_線2_表示;
    		尾14_尾_表示 = e.尾14_尾_表示;
    		尾14_線1_表示 = e.尾14_線1_表示;
    		尾14_線2_表示 = e.尾14_線2_表示;
    		尾15_尾_表示 = e.尾15_尾_表示;
    		尾15_線1_表示 = e.尾15_線1_表示;
    		尾15_線2_表示 = e.尾15_線2_表示;
    		尾16_尾_表示 = e.尾16_尾_表示;
    		尾16_線1_表示 = e.尾16_線1_表示;
    		尾16_線2_表示 = e.尾16_線2_表示;
    		尾17_尾_表示 = e.尾17_尾_表示;
    		尾17_線1_表示 = e.尾17_線1_表示;
    		尾17_線2_表示 = e.尾17_線2_表示;
    		尾18_表示 = e.尾18_表示;
    		輪表示 = e.輪表示;
    		欠損 = e.欠損;
    		筋肉 = e.筋肉;
    		拘束 = e.拘束;
    		if (!e.表示)
    		{
    			表示 = false;
    		}
    		base.配色指定 = 配色指定;
    		配色(体配色);
    		Pars = new ShapePart[19]
    		{
    			X0Y0_尾0_尾, X0Y0_尾1_尾, X0Y0_尾2_尾, X0Y0_尾3_尾, X0Y0_尾4_尾, X0Y0_尾5_尾, X0Y0_尾6_尾, X0Y0_尾7_尾, X0Y0_尾8_尾, X0Y0_尾9_尾,
    			X0Y0_尾10_尾, X0Y0_尾11_尾, X0Y0_尾12_尾, X0Y0_尾13_尾, X0Y0_尾14_尾, X0Y0_尾15_尾, X0Y0_尾16_尾, X0Y0_尾17_尾, X0Y0_尾18
    		};
    		X0Y0_尾0_尾CP = new ColorP(X0Y0_尾0_尾, 尾0_尾CD, DisUnit, abj: true);
    		X0Y0_尾0_線1CP = new ColorP(X0Y0_尾0_線1, 尾0_線1CD, DisUnit, abj: true);
    		X0Y0_尾0_線2CP = new ColorP(X0Y0_尾0_線2, 尾0_線2CD, DisUnit, abj: true);
    		X0Y0_尾1_尾CP = new ColorP(X0Y0_尾1_尾, 尾1_尾CD, DisUnit, abj: true);
    		X0Y0_尾1_線1CP = new ColorP(X0Y0_尾1_線1, 尾1_線1CD, DisUnit, abj: true);
    		X0Y0_尾1_線2CP = new ColorP(X0Y0_尾1_線2, 尾1_線2CD, DisUnit, abj: true);
    		X0Y0_尾2_尾CP = new ColorP(X0Y0_尾2_尾, 尾2_尾CD, DisUnit, abj: true);
    		X0Y0_尾2_線1CP = new ColorP(X0Y0_尾2_線1, 尾2_線1CD, DisUnit, abj: true);
    		X0Y0_尾2_線2CP = new ColorP(X0Y0_尾2_線2, 尾2_線2CD, DisUnit, abj: true);
    		X0Y0_尾3_尾CP = new ColorP(X0Y0_尾3_尾, 尾3_尾CD, DisUnit, abj: true);
    		X0Y0_尾3_線1CP = new ColorP(X0Y0_尾3_線1, 尾3_線1CD, DisUnit, abj: true);
    		X0Y0_尾3_線2CP = new ColorP(X0Y0_尾3_線2, 尾3_線2CD, DisUnit, abj: true);
    		X0Y0_尾4_尾CP = new ColorP(X0Y0_尾4_尾, 尾4_尾CD, DisUnit, abj: true);
    		X0Y0_尾4_線1CP = new ColorP(X0Y0_尾4_線1, 尾4_線1CD, DisUnit, abj: true);
    		X0Y0_尾4_線2CP = new ColorP(X0Y0_尾4_線2, 尾4_線2CD, DisUnit, abj: true);
    		X0Y0_尾5_尾CP = new ColorP(X0Y0_尾5_尾, 尾5_尾CD, DisUnit, abj: true);
    		X0Y0_尾5_線1CP = new ColorP(X0Y0_尾5_線1, 尾5_線1CD, DisUnit, abj: true);
    		X0Y0_尾5_線2CP = new ColorP(X0Y0_尾5_線2, 尾5_線2CD, DisUnit, abj: true);
    		X0Y0_尾6_尾CP = new ColorP(X0Y0_尾6_尾, 尾6_尾CD, DisUnit, abj: true);
    		X0Y0_尾6_線1CP = new ColorP(X0Y0_尾6_線1, 尾6_線1CD, DisUnit, abj: true);
    		X0Y0_尾6_線2CP = new ColorP(X0Y0_尾6_線2, 尾6_線2CD, DisUnit, abj: true);
    		X0Y0_尾7_尾CP = new ColorP(X0Y0_尾7_尾, 尾7_尾CD, DisUnit, abj: true);
    		X0Y0_尾7_線1CP = new ColorP(X0Y0_尾7_線1, 尾7_線1CD, DisUnit, abj: true);
    		X0Y0_尾7_線2CP = new ColorP(X0Y0_尾7_線2, 尾7_線2CD, DisUnit, abj: true);
    		X0Y0_輪_革CP = new ColorP(X0Y0_輪_革, 輪_革CD, DisUnit, abj: true);
    		X0Y0_輪_金具1CP = new ColorP(X0Y0_輪_金具1, 輪_金具1CD, DisUnit, abj: true);
    		X0Y0_輪_金具2CP = new ColorP(X0Y0_輪_金具2, 輪_金具2CD, DisUnit, abj: true);
    		X0Y0_輪_金具3CP = new ColorP(X0Y0_輪_金具3, 輪_金具3CD, DisUnit, abj: true);
    		X0Y0_輪_金具左CP = new ColorP(X0Y0_輪_金具左, 輪_金具左CD, DisUnit, abj: true);
    		X0Y0_輪_金具右CP = new ColorP(X0Y0_輪_金具右, 輪_金具右CD, DisUnit, abj: true);
    		X0Y0_尾8_尾CP = new ColorP(X0Y0_尾8_尾, 尾8_尾CD, DisUnit, abj: true);
    		X0Y0_尾8_線1CP = new ColorP(X0Y0_尾8_線1, 尾8_線1CD, DisUnit, abj: true);
    		X0Y0_尾8_線2CP = new ColorP(X0Y0_尾8_線2, 尾8_線2CD, DisUnit, abj: true);
    		X0Y0_尾9_尾CP = new ColorP(X0Y0_尾9_尾, 尾9_尾CD, DisUnit, abj: true);
    		X0Y0_尾9_線1CP = new ColorP(X0Y0_尾9_線1, 尾9_線1CD, DisUnit, abj: true);
    		X0Y0_尾9_線2CP = new ColorP(X0Y0_尾9_線2, 尾9_線2CD, DisUnit, abj: true);
    		X0Y0_尾10_尾CP = new ColorP(X0Y0_尾10_尾, 尾10_尾CD, DisUnit, abj: true);
    		X0Y0_尾10_線1CP = new ColorP(X0Y0_尾10_線1, 尾10_線1CD, DisUnit, abj: true);
    		X0Y0_尾10_線2CP = new ColorP(X0Y0_尾10_線2, 尾10_線2CD, DisUnit, abj: true);
    		X0Y0_尾11_尾CP = new ColorP(X0Y0_尾11_尾, 尾11_尾CD, DisUnit, abj: true);
    		X0Y0_尾11_線1CP = new ColorP(X0Y0_尾11_線1, 尾11_線1CD, DisUnit, abj: true);
    		X0Y0_尾11_線2CP = new ColorP(X0Y0_尾11_線2, 尾11_線2CD, DisUnit, abj: true);
    		X0Y0_尾12_尾CP = new ColorP(X0Y0_尾12_尾, 尾12_尾CD, DisUnit, abj: true);
    		X0Y0_尾12_線1CP = new ColorP(X0Y0_尾12_線1, 尾12_線1CD, DisUnit, abj: true);
    		X0Y0_尾12_線2CP = new ColorP(X0Y0_尾12_線2, 尾12_線2CD, DisUnit, abj: true);
    		X0Y0_尾13_尾CP = new ColorP(X0Y0_尾13_尾, 尾13_尾CD, DisUnit, abj: true);
    		X0Y0_尾13_線1CP = new ColorP(X0Y0_尾13_線1, 尾13_線1CD, DisUnit, abj: true);
    		X0Y0_尾13_線2CP = new ColorP(X0Y0_尾13_線2, 尾13_線2CD, DisUnit, abj: true);
    		X0Y0_尾14_尾CP = new ColorP(X0Y0_尾14_尾, 尾14_尾CD, DisUnit, abj: true);
    		X0Y0_尾14_線1CP = new ColorP(X0Y0_尾14_線1, 尾14_線1CD, DisUnit, abj: true);
    		X0Y0_尾14_線2CP = new ColorP(X0Y0_尾14_線2, 尾14_線2CD, DisUnit, abj: true);
    		X0Y0_尾15_尾CP = new ColorP(X0Y0_尾15_尾, 尾15_尾CD, DisUnit, abj: true);
    		X0Y0_尾15_線1CP = new ColorP(X0Y0_尾15_線1, 尾15_線1CD, DisUnit, abj: true);
    		X0Y0_尾15_線2CP = new ColorP(X0Y0_尾15_線2, 尾15_線2CD, DisUnit, abj: true);
    		X0Y0_尾16_尾CP = new ColorP(X0Y0_尾16_尾, 尾16_尾CD, DisUnit, abj: true);
    		X0Y0_尾16_線1CP = new ColorP(X0Y0_尾16_線1, 尾16_線1CD, DisUnit, abj: true);
    		X0Y0_尾16_線2CP = new ColorP(X0Y0_尾16_線2, 尾16_線2CD, DisUnit, abj: true);
    		X0Y0_尾17_尾CP = new ColorP(X0Y0_尾17_尾, 尾17_尾CD, DisUnit, abj: true);
    		X0Y0_尾17_線1CP = new ColorP(X0Y0_尾17_線1, 尾17_線1CD, DisUnit, abj: true);
    		X0Y0_尾17_線2CP = new ColorP(X0Y0_尾17_線2, 尾17_線2CD, DisUnit, abj: true);
    		X0Y0_尾18CP = new ColorP(X0Y0_尾18, 尾18CD, DisUnit, abj: true);
    		Intensity = e.濃度;
    		鎖1 = new 拘束鎖(DisUnit, 右, 配色指定, 体配色, Xasix);
    		鎖2 = new 拘束鎖(DisUnit, !右, 配色指定, 体配色, Xasix);
    		鎖1.接続(鎖1_接続点);
    		鎖2.接続(鎖2_接続点);
    		int num = (右 ? (-10) : 10);
    		鎖1.角度B -= num;
    		鎖2.角度B += num;
    		鎖表示 = e.鎖表示;
    	}

    	public override void 描画0(RenderArea Are)
    	{
    		Are.Draw(X0Y0_尾0_尾);
    		Are.Draw(X0Y0_尾0_線1);
    		Are.Draw(X0Y0_尾0_線2);
    		Are.Draw(X0Y0_尾1_尾);
    		Are.Draw(X0Y0_尾1_線1);
    		Are.Draw(X0Y0_尾1_線2);
    		Are.Draw(X0Y0_尾2_尾);
    		Are.Draw(X0Y0_尾2_線1);
    		Are.Draw(X0Y0_尾2_線2);
    		Are.Draw(X0Y0_尾3_尾);
    		Are.Draw(X0Y0_尾3_線1);
    		Are.Draw(X0Y0_尾3_線2);
    		Are.Draw(X0Y0_尾4_尾);
    		Are.Draw(X0Y0_尾4_線1);
    		Are.Draw(X0Y0_尾4_線2);
    		Are.Draw(X0Y0_尾5_尾);
    		Are.Draw(X0Y0_尾5_線1);
    		Are.Draw(X0Y0_尾5_線2);
    		Are.Draw(X0Y0_尾6_尾);
    		Are.Draw(X0Y0_尾6_線1);
    		Are.Draw(X0Y0_尾6_線2);
    		Are.Draw(X0Y0_尾7_尾);
    		Are.Draw(X0Y0_尾7_線1);
    		Are.Draw(X0Y0_尾7_線2);
    		Are.Draw(X0Y0_輪_革);
    		Are.Draw(X0Y0_輪_金具1);
    		Are.Draw(X0Y0_輪_金具2);
    		Are.Draw(X0Y0_輪_金具3);
    		Are.Draw(X0Y0_輪_金具左);
    		Are.Draw(X0Y0_輪_金具右);
    		鎖1.描画0(Are);
    		鎖2.描画0(Are);
    		Are.Draw(X0Y0_尾8_尾);
    		Are.Draw(X0Y0_尾8_線1);
    		Are.Draw(X0Y0_尾8_線2);
    		Are.Draw(X0Y0_尾9_尾);
    		Are.Draw(X0Y0_尾9_線1);
    		Are.Draw(X0Y0_尾9_線2);
    		Are.Draw(X0Y0_尾10_尾);
    		Are.Draw(X0Y0_尾10_線1);
    		Are.Draw(X0Y0_尾10_線2);
    		Are.Draw(X0Y0_尾11_尾);
    		Are.Draw(X0Y0_尾11_線1);
    		Are.Draw(X0Y0_尾11_線2);
    		Are.Draw(X0Y0_尾12_尾);
    		Are.Draw(X0Y0_尾12_線1);
    		Are.Draw(X0Y0_尾12_線2);
    		Are.Draw(X0Y0_尾13_尾);
    		Are.Draw(X0Y0_尾13_線1);
    		Are.Draw(X0Y0_尾13_線2);
    		Are.Draw(X0Y0_尾14_尾);
    		Are.Draw(X0Y0_尾14_線1);
    		Are.Draw(X0Y0_尾14_線2);
    		Are.Draw(X0Y0_尾15_尾);
    		Are.Draw(X0Y0_尾15_線1);
    		Are.Draw(X0Y0_尾15_線2);
    		Are.Draw(X0Y0_尾16_尾);
    		Are.Draw(X0Y0_尾16_線1);
    		Are.Draw(X0Y0_尾16_線2);
    		Are.Draw(X0Y0_尾17_尾);
    		Are.Draw(X0Y0_尾17_線1);
    		Are.Draw(X0Y0_尾17_線2);
    		Are.Draw(X0Y0_尾18);
    	}

    	public override void Dispose()
    	{
    		base.Dispose();
    		鎖1.Dispose();
    		鎖2.Dispose();
    	}

    	public override void SetAngle0()
    	{
    		_ = 右;
    		double maxAngle = 20.0;
    		X0Y0_尾0_尾.AngleBase = maxAngle.GetRanAngle();
    		X0Y0_尾1_尾.AngleBase = maxAngle.GetRanAngle();
    		X0Y0_尾2_尾.AngleBase = maxAngle.GetRanAngle();
    		X0Y0_尾3_尾.AngleBase = maxAngle.GetRanAngle();
    		X0Y0_尾4_尾.AngleBase = maxAngle.GetRanAngle();
    		X0Y0_尾5_尾.AngleBase = maxAngle.GetRanAngle();
    		X0Y0_尾6_尾.AngleBase = maxAngle.GetRanAngle();
    		X0Y0_尾7_尾.AngleBase = maxAngle.GetRanAngle();
    		X0Y0_尾8_尾.AngleBase = maxAngle.GetRanAngle();
    		X0Y0_尾9_尾.AngleBase = maxAngle.GetRanAngle();
    		X0Y0_尾10_尾.AngleBase = maxAngle.GetRanAngle();
    		X0Y0_尾11_尾.AngleBase = maxAngle.GetRanAngle();
    		X0Y0_尾12_尾.AngleBase = maxAngle.GetRanAngle();
    		X0Y0_尾13_尾.AngleBase = maxAngle.GetRanAngle();
    		X0Y0_尾14_尾.AngleBase = maxAngle.GetRanAngle();
    		X0Y0_尾15_尾.AngleBase = maxAngle.GetRanAngle();
    		X0Y0_尾16_尾.AngleBase = maxAngle.GetRanAngle();
    		X0Y0_尾17_尾.AngleBase = maxAngle.GetRanAngle();
    		X0Y0_尾18.AngleBase = maxAngle.GetRanAngle();
    		Body.JoinPAall();
    	}

    	public override bool Is革(ShapePart p)
    	{
    		if (p != X0Y0_輪_革 && p != X0Y0_輪_金具1 && p != X0Y0_輪_金具2 && p != X0Y0_輪_金具3 && p != X0Y0_輪_金具左)
    		{
    			return p == X0Y0_輪_金具右;
    		}
    		return true;
    	}

    	public override IEnumerable<ShapePart> Enum軸()
    	{
    		yield return X0Y0_尾0_尾;
    		yield return X0Y0_尾1_尾;
    		yield return X0Y0_尾2_尾;
    		yield return X0Y0_尾3_尾;
    		yield return X0Y0_尾4_尾;
    		yield return X0Y0_尾5_尾;
    		yield return X0Y0_尾6_尾;
    		yield return X0Y0_尾7_尾;
    		yield return X0Y0_尾8_尾;
    		yield return X0Y0_尾9_尾;
    		yield return X0Y0_尾10_尾;
    		yield return X0Y0_尾11_尾;
    		yield return X0Y0_尾12_尾;
    		yield return X0Y0_尾13_尾;
    		yield return X0Y0_尾14_尾;
    		yield return X0Y0_尾15_尾;
    		yield return X0Y0_尾16_尾;
    		yield return X0Y0_尾17_尾;
    		yield return X0Y0_尾18;
    	}

    	public override void 色更新()
    	{
    		Pars.GetMiY_MaY(out mm);
    		X0Y0_尾0_尾CP.Update(mm);
    		X0Y0_尾0_線1CP.Update();
    		X0Y0_尾0_線2CP.Update();
    		X0Y0_尾1_尾CP.Update(mm);
    		X0Y0_尾1_線1CP.Update();
    		X0Y0_尾1_線2CP.Update();
    		X0Y0_尾2_尾CP.Update(mm);
    		X0Y0_尾2_線1CP.Update();
    		X0Y0_尾2_線2CP.Update();
    		X0Y0_尾3_尾CP.Update(mm);
    		X0Y0_尾3_線1CP.Update();
    		X0Y0_尾3_線2CP.Update();
    		X0Y0_尾4_尾CP.Update(mm);
    		X0Y0_尾4_線1CP.Update();
    		X0Y0_尾4_線2CP.Update();
    		X0Y0_尾5_尾CP.Update(mm);
    		X0Y0_尾5_線1CP.Update();
    		X0Y0_尾5_線2CP.Update();
    		X0Y0_尾6_尾CP.Update(mm);
    		X0Y0_尾6_線1CP.Update();
    		X0Y0_尾6_線2CP.Update();
    		X0Y0_尾7_尾CP.Update(mm);
    		X0Y0_尾7_線1CP.Update();
    		X0Y0_尾7_線2CP.Update();
    		X0Y0_輪_革CP.Update();
    		X0Y0_輪_金具1CP.Update();
    		X0Y0_輪_金具2CP.Update();
    		X0Y0_輪_金具3CP.Update();
    		X0Y0_輪_金具左CP.Update();
    		X0Y0_輪_金具右CP.Update();
    		X0Y0_尾8_尾CP.Update(mm);
    		X0Y0_尾8_線1CP.Update();
    		X0Y0_尾8_線2CP.Update();
    		X0Y0_尾9_尾CP.Update(mm);
    		X0Y0_尾9_線1CP.Update();
    		X0Y0_尾9_線2CP.Update();
    		X0Y0_尾10_尾CP.Update(mm);
    		X0Y0_尾10_線1CP.Update();
    		X0Y0_尾10_線2CP.Update();
    		X0Y0_尾11_尾CP.Update(mm);
    		X0Y0_尾11_線1CP.Update();
    		X0Y0_尾11_線2CP.Update();
    		X0Y0_尾12_尾CP.Update(mm);
    		X0Y0_尾12_線1CP.Update();
    		X0Y0_尾12_線2CP.Update();
    		X0Y0_尾13_尾CP.Update(mm);
    		X0Y0_尾13_線1CP.Update();
    		X0Y0_尾13_線2CP.Update();
    		X0Y0_尾14_尾CP.Update(mm);
    		X0Y0_尾14_線1CP.Update();
    		X0Y0_尾14_線2CP.Update();
    		X0Y0_尾15_尾CP.Update(mm);
    		X0Y0_尾15_線1CP.Update();
    		X0Y0_尾15_線2CP.Update();
    		X0Y0_尾16_尾CP.Update(mm);
    		X0Y0_尾16_線1CP.Update();
    		X0Y0_尾16_線2CP.Update();
    		X0Y0_尾17_尾CP.Update(mm);
    		X0Y0_尾17_線1CP.Update();
    		X0Y0_尾17_線2CP.Update();
    		X0Y0_尾18CP.Update(mm);
    		鎖1.接続PA();
    		鎖2.接続PA();
    		鎖1.色更新();
    		鎖2.色更新();
    	}

    	private void 配色(BodyColorSet 体配色)
    	{
    		switch (配色指定)
    		{
    		case 配色指定.N0:
    			配色N0(体配色);
    			break;
    		case 配色指定.T0:
    			配色T0(体配色);
    			break;
    		case 配色指定.T1:
    			配色T1(体配色);
    			break;
    		default:
    			配色N0(体配色);
    			break;
    		}
    	}

    	private void 配色N0(BodyColorSet 体配色)
    	{
    		尾0_尾CD = new ColorD(ref Col.Black, ref 体配色.植0R);
    		尾0_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾0_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾1_尾CD = new ColorD(ref Col.Black, ref 体配色.植0R);
    		尾1_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾1_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾2_尾CD = new ColorD(ref Col.Black, ref 体配色.植0R);
    		尾2_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾2_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾3_尾CD = new ColorD(ref Col.Black, ref 体配色.植0R);
    		尾3_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾3_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾4_尾CD = new ColorD(ref Col.Black, ref 体配色.植0R);
    		尾4_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾4_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾5_尾CD = new ColorD(ref Col.Black, ref 体配色.植0R);
    		尾5_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾5_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾6_尾CD = new ColorD(ref Col.Black, ref 体配色.植0R);
    		尾6_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾6_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾7_尾CD = new ColorD(ref Col.Black, ref 体配色.植0R);
    		尾7_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾7_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾8_尾CD = new ColorD(ref Col.Black, ref 体配色.植0R);
    		尾8_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾8_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾9_尾CD = new ColorD(ref Col.Black, ref 体配色.植0R);
    		尾9_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾9_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾10_尾CD = new ColorD(ref Col.Black, ref 体配色.植0R);
    		尾10_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾10_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾11_尾CD = new ColorD(ref Col.Black, ref 体配色.植0R);
    		尾11_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾11_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾12_尾CD = new ColorD(ref Col.Black, ref 体配色.植0R);
    		尾12_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾12_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾13_尾CD = new ColorD(ref Col.Black, ref 体配色.植0R);
    		尾13_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾13_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾14_尾CD = new ColorD(ref Col.Black, ref 体配色.植0R);
    		尾14_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾14_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾15_尾CD = new ColorD(ref Col.Black, ref 体配色.植0R);
    		尾15_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾15_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾16_尾CD = new ColorD(ref Col.Black, ref 体配色.植0R);
    		尾16_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾16_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾17_尾CD = new ColorD(ref Col.Black, ref 体配色.植0R);
    		尾17_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾17_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾18CD = new ColorD(ref Col.Black, ref 体配色.植0R);
    		輪_革CD = new ColorD();
    		輪_金具1CD = new ColorD();
    		輪_金具2CD = new ColorD();
    		輪_金具3CD = new ColorD();
    		輪_金具左CD = new ColorD();
    		輪_金具右CD = new ColorD();
    	}

    	private void 配色T0(BodyColorSet 体配色)
    	{
    		this.配色T(0, "尾", ref 体配色.植0R, ref 体配色.刺青R);
    		尾0_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾0_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾1_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾1_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾2_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾2_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾3_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾3_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾4_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾4_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾5_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾5_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾6_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾6_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾7_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾7_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾8_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾8_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾9_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾9_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾10_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾10_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾11_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾11_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾12_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾12_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾13_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾13_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾14_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾14_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾15_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾15_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾16_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾16_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾17_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾17_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		輪_革CD = new ColorD();
    		輪_金具1CD = new ColorD();
    		輪_金具2CD = new ColorD();
    		輪_金具3CD = new ColorD();
    		輪_金具左CD = new ColorD();
    		輪_金具右CD = new ColorD();
    	}

    	private void 配色T1(BodyColorSet 体配色)
    	{
    		this.配色T(1, "尾", ref 体配色.植0R, ref 体配色.刺青R);
    		尾0_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾0_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾1_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾1_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾2_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾2_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾3_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾3_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾4_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾4_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾5_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾5_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾6_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾6_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾7_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾7_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾8_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾8_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾9_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾9_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾10_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾10_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾11_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾11_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾12_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾12_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾13_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾13_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾14_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾14_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾15_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾15_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾16_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾16_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾17_線1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		尾17_線2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
    		輪_革CD = new ColorD();
    		輪_金具1CD = new ColorD();
    		輪_金具2CD = new ColorD();
    		輪_金具3CD = new ColorD();
    		輪_金具左CD = new ColorD();
    		輪_金具右CD = new ColorD();
    	}

    	public void 輪配色(拘束具色 配色)
    	{
    		輪_革CD.色 = 配色.革部色;
    		輪_金具1CD.色 = 配色.金具色;
    		輪_金具2CD.色 = 輪_金具1CD.色;
    		輪_金具3CD.色 = 輪_金具1CD.色;
    		輪_金具左CD.色 = 輪_金具1CD.色;
    		輪_金具右CD.色 = 輪_金具1CD.色;
    	}

    	public void 鎖配色(鎖色 配色)
    	{
    		鎖1.配色鎖(配色);
    		鎖2.配色鎖(配色);
    	}
    }
}
