using _2DGAMELIB;

namespace SlaveMatrix
{
    public class 耳_鰭 : 耳
    {
    	public ShapePart X0Y0_鰭耳3_鰭膜;

    	public ShapePart X0Y0_鰭耳3_鰭条;

    	public ShapePart X0Y0_鰭耳1_鰭膜;

    	public ShapePart X0Y0_鰭耳1_鰭条;

    	public ShapePart X0Y0_鰭耳2_鰭膜;

    	public ShapePart X0Y0_鰭耳2_鰭条;

    	public ShapePart X0Y1_鰭耳3_鰭膜;

    	public ShapePart X0Y1_鰭耳3_鰭条;

    	public ShapePart X0Y1_鰭耳1_鰭膜;

    	public ShapePart X0Y1_鰭耳1_鰭条;

    	public ShapePart X0Y1_鰭耳2_鰭膜;

    	public ShapePart X0Y1_鰭耳2_鰭条;

    	public ShapePart X0Y2_鰭耳3_鰭膜;

    	public ShapePart X0Y2_鰭耳3_鰭条;

    	public ShapePart X0Y2_鰭耳1_鰭膜;

    	public ShapePart X0Y2_鰭耳1_鰭条;

    	public ShapePart X0Y2_鰭耳2_鰭膜;

    	public ShapePart X0Y2_鰭耳2_鰭条;

    	public ShapePart X1Y0_鰭耳3_鰭膜;

    	public ShapePart X1Y0_鰭耳3_鰭条;

    	public ShapePart X1Y0_鰭耳1_鰭膜;

    	public ShapePart X1Y0_鰭耳1_鰭条;

    	public ShapePart X1Y0_鰭耳2_鰭膜;

    	public ShapePart X1Y0_鰭耳2_鰭条;

    	public ShapePart X1Y1_鰭耳3_鰭膜;

    	public ShapePart X1Y1_鰭耳3_鰭条;

    	public ShapePart X1Y1_鰭耳1_鰭膜;

    	public ShapePart X1Y1_鰭耳1_鰭条;

    	public ShapePart X1Y1_鰭耳2_鰭膜;

    	public ShapePart X1Y1_鰭耳2_鰭条;

    	public ShapePart X1Y2_鰭耳3_鰭膜;

    	public ShapePart X1Y2_鰭耳3_鰭条;

    	public ShapePart X1Y2_鰭耳1_鰭膜;

    	public ShapePart X1Y2_鰭耳1_鰭条;

    	public ShapePart X1Y2_鰭耳2_鰭膜;

    	public ShapePart X1Y2_鰭耳2_鰭条;

    	public ColorD 鰭耳3_鰭膜CD;

    	public ColorD 鰭耳3_鰭条CD;

    	public ColorD 鰭耳1_鰭膜CD;

    	public ColorD 鰭耳1_鰭条CD;

    	public ColorD 鰭耳2_鰭膜CD;

    	public ColorD 鰭耳2_鰭条CD;

    	public ColorP X0Y0_鰭耳3_鰭膜CP;

    	public ColorP X0Y0_鰭耳3_鰭条CP;

    	public ColorP X0Y0_鰭耳1_鰭膜CP;

    	public ColorP X0Y0_鰭耳1_鰭条CP;

    	public ColorP X0Y0_鰭耳2_鰭膜CP;

    	public ColorP X0Y0_鰭耳2_鰭条CP;

    	public ColorP X0Y1_鰭耳3_鰭膜CP;

    	public ColorP X0Y1_鰭耳3_鰭条CP;

    	public ColorP X0Y1_鰭耳1_鰭膜CP;

    	public ColorP X0Y1_鰭耳1_鰭条CP;

    	public ColorP X0Y1_鰭耳2_鰭膜CP;

    	public ColorP X0Y1_鰭耳2_鰭条CP;

    	public ColorP X0Y2_鰭耳3_鰭膜CP;

    	public ColorP X0Y2_鰭耳3_鰭条CP;

    	public ColorP X0Y2_鰭耳1_鰭膜CP;

    	public ColorP X0Y2_鰭耳1_鰭条CP;

    	public ColorP X0Y2_鰭耳2_鰭膜CP;

    	public ColorP X0Y2_鰭耳2_鰭条CP;

    	public ColorP X1Y0_鰭耳3_鰭膜CP;

    	public ColorP X1Y0_鰭耳3_鰭条CP;

    	public ColorP X1Y0_鰭耳1_鰭膜CP;

    	public ColorP X1Y0_鰭耳1_鰭条CP;

    	public ColorP X1Y0_鰭耳2_鰭膜CP;

    	public ColorP X1Y0_鰭耳2_鰭条CP;

    	public ColorP X1Y1_鰭耳3_鰭膜CP;

    	public ColorP X1Y1_鰭耳3_鰭条CP;

    	public ColorP X1Y1_鰭耳1_鰭膜CP;

    	public ColorP X1Y1_鰭耳1_鰭条CP;

    	public ColorP X1Y1_鰭耳2_鰭膜CP;

    	public ColorP X1Y1_鰭耳2_鰭条CP;

    	public ColorP X1Y2_鰭耳3_鰭膜CP;

    	public ColorP X1Y2_鰭耳3_鰭条CP;

    	public ColorP X1Y2_鰭耳1_鰭膜CP;

    	public ColorP X1Y2_鰭耳1_鰭条CP;

    	public ColorP X1Y2_鰭耳2_鰭膜CP;

    	public ColorP X1Y2_鰭耳2_鰭条CP;

    	public ShapePart[] Pars1;

    	public ShapePart[] Pars2;

    	public ShapePart[] Pars3;

    	public ShapePart[] Pars4;

    	public ShapePart[] Pars5;

    	public ShapePart[] Pars6;

    	private Vector2D[] mm;

    	public override bool 欠損
    	{
    		get
    		{
    			return 欠損_;
    		}
    		set
    		{
    			欠損_ = value;
    			Body.IndexX = (欠損_ ? 1 : 0);
    		}
    	}

    	public override bool 筋肉
    	{
    		get
    		{
    			return 筋肉_;
    		}
    		set
    		{
    			筋肉_ = value;
    		}
    	}

    	public override bool 拘束
    	{
    		get
    		{
    			return 拘束_;
    		}
    		set
    		{
    			拘束_ = value;
    		}
    	}

    	public bool 鰭耳3_鰭膜_表示
    	{
    		get
    		{
    			return X0Y0_鰭耳3_鰭膜.Dra;
    		}
    		set
    		{
    			X0Y0_鰭耳3_鰭膜.Dra = value;
    			X0Y1_鰭耳3_鰭膜.Dra = value;
    			X0Y2_鰭耳3_鰭膜.Dra = value;
    			X1Y0_鰭耳3_鰭膜.Dra = value;
    			X1Y1_鰭耳3_鰭膜.Dra = value;
    			X1Y2_鰭耳3_鰭膜.Dra = value;
    			X0Y0_鰭耳3_鰭膜.Hit = value;
    			X0Y1_鰭耳3_鰭膜.Hit = value;
    			X0Y2_鰭耳3_鰭膜.Hit = value;
    			X1Y0_鰭耳3_鰭膜.Hit = value;
    			X1Y1_鰭耳3_鰭膜.Hit = value;
    			X1Y2_鰭耳3_鰭膜.Hit = value;
    		}
    	}

    	public bool 鰭耳3_鰭条_表示
    	{
    		get
    		{
    			return X0Y0_鰭耳3_鰭条.Dra;
    		}
    		set
    		{
    			X0Y0_鰭耳3_鰭条.Dra = value;
    			X0Y1_鰭耳3_鰭条.Dra = value;
    			X0Y2_鰭耳3_鰭条.Dra = value;
    			X1Y0_鰭耳3_鰭条.Dra = value;
    			X1Y1_鰭耳3_鰭条.Dra = value;
    			X1Y2_鰭耳3_鰭条.Dra = value;
    			X0Y0_鰭耳3_鰭条.Hit = value;
    			X0Y1_鰭耳3_鰭条.Hit = value;
    			X0Y2_鰭耳3_鰭条.Hit = value;
    			X1Y0_鰭耳3_鰭条.Hit = value;
    			X1Y1_鰭耳3_鰭条.Hit = value;
    			X1Y2_鰭耳3_鰭条.Hit = value;
    		}
    	}

    	public bool 鰭耳1_鰭膜_表示
    	{
    		get
    		{
    			return X0Y0_鰭耳1_鰭膜.Dra;
    		}
    		set
    		{
    			X0Y0_鰭耳1_鰭膜.Dra = value;
    			X0Y1_鰭耳1_鰭膜.Dra = value;
    			X0Y2_鰭耳1_鰭膜.Dra = value;
    			X1Y0_鰭耳1_鰭膜.Dra = value;
    			X1Y1_鰭耳1_鰭膜.Dra = value;
    			X1Y2_鰭耳1_鰭膜.Dra = value;
    			X0Y0_鰭耳1_鰭膜.Hit = value;
    			X0Y1_鰭耳1_鰭膜.Hit = value;
    			X0Y2_鰭耳1_鰭膜.Hit = value;
    			X1Y0_鰭耳1_鰭膜.Hit = value;
    			X1Y1_鰭耳1_鰭膜.Hit = value;
    			X1Y2_鰭耳1_鰭膜.Hit = value;
    		}
    	}

    	public bool 鰭耳1_鰭条_表示
    	{
    		get
    		{
    			return X0Y0_鰭耳1_鰭条.Dra;
    		}
    		set
    		{
    			X0Y0_鰭耳1_鰭条.Dra = value;
    			X0Y1_鰭耳1_鰭条.Dra = value;
    			X0Y2_鰭耳1_鰭条.Dra = value;
    			X1Y0_鰭耳1_鰭条.Dra = value;
    			X1Y1_鰭耳1_鰭条.Dra = value;
    			X1Y2_鰭耳1_鰭条.Dra = value;
    			X0Y0_鰭耳1_鰭条.Hit = value;
    			X0Y1_鰭耳1_鰭条.Hit = value;
    			X0Y2_鰭耳1_鰭条.Hit = value;
    			X1Y0_鰭耳1_鰭条.Hit = value;
    			X1Y1_鰭耳1_鰭条.Hit = value;
    			X1Y2_鰭耳1_鰭条.Hit = value;
    		}
    	}

    	public bool 鰭耳2_鰭膜_表示
    	{
    		get
    		{
    			return X0Y0_鰭耳2_鰭膜.Dra;
    		}
    		set
    		{
    			X0Y0_鰭耳2_鰭膜.Dra = value;
    			X0Y1_鰭耳2_鰭膜.Dra = value;
    			X0Y2_鰭耳2_鰭膜.Dra = value;
    			X1Y0_鰭耳2_鰭膜.Dra = value;
    			X1Y1_鰭耳2_鰭膜.Dra = value;
    			X1Y2_鰭耳2_鰭膜.Dra = value;
    			X0Y0_鰭耳2_鰭膜.Hit = value;
    			X0Y1_鰭耳2_鰭膜.Hit = value;
    			X0Y2_鰭耳2_鰭膜.Hit = value;
    			X1Y0_鰭耳2_鰭膜.Hit = value;
    			X1Y1_鰭耳2_鰭膜.Hit = value;
    			X1Y2_鰭耳2_鰭膜.Hit = value;
    		}
    	}

    	public bool 鰭耳2_鰭条_表示
    	{
    		get
    		{
    			return X0Y0_鰭耳2_鰭条.Dra;
    		}
    		set
    		{
    			X0Y0_鰭耳2_鰭条.Dra = value;
    			X0Y1_鰭耳2_鰭条.Dra = value;
    			X0Y2_鰭耳2_鰭条.Dra = value;
    			X1Y0_鰭耳2_鰭条.Dra = value;
    			X1Y1_鰭耳2_鰭条.Dra = value;
    			X1Y2_鰭耳2_鰭条.Dra = value;
    			X0Y0_鰭耳2_鰭条.Hit = value;
    			X0Y1_鰭耳2_鰭条.Hit = value;
    			X0Y2_鰭耳2_鰭条.Hit = value;
    			X1Y0_鰭耳2_鰭条.Hit = value;
    			X1Y1_鰭耳2_鰭条.Hit = value;
    			X1Y2_鰭耳2_鰭条.Hit = value;
    		}
    	}

    	public override bool 表示
    	{
    		get
    		{
    			return 鰭耳3_鰭膜_表示;
    		}
    		set
    		{
    			鰭耳3_鰭膜_表示 = value;
    			鰭耳3_鰭条_表示 = value;
    			鰭耳1_鰭膜_表示 = value;
    			鰭耳1_鰭条_表示 = value;
    			鰭耳2_鰭膜_表示 = value;
    			鰭耳2_鰭条_表示 = value;
    		}
    	}

    	public override double Intensity
    	{
    		get
    		{
    			return 鰭耳3_鰭膜CD.不透明度;
    		}
    		set
    		{
    			鰭耳3_鰭膜CD.不透明度 = value;
    			鰭耳3_鰭条CD.不透明度 = value;
    			鰭耳1_鰭膜CD.不透明度 = value;
    			鰭耳1_鰭条CD.不透明度 = value;
    			鰭耳2_鰭膜CD.不透明度 = value;
    			鰭耳2_鰭条CD.不透明度 = value;
    		}
    	}

    	public 耳_鰭(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 耳_鰭D e)
    	{
    		ThisType = GetType();
    		Body = new Difs();
    		Body.Tag = "鰭";
    		Body.Add(new Dif(Sta.肢左["耳"][6]));
    		Body.Add(new Dif(Sta.肢左["耳"][7]));
    		PartGroup partGroup = Body[0][0];
    		PartGroup pars2 = partGroup["鰭耳3"].ToPars();
    		X0Y0_鰭耳3_鰭膜 = pars2["鰭膜"].ToPar();
    		X0Y0_鰭耳3_鰭条 = pars2["鰭条"].ToPar();
    		pars2 = partGroup["鰭耳1"].ToPars();
    		X0Y0_鰭耳1_鰭膜 = pars2["鰭膜"].ToPar();
    		X0Y0_鰭耳1_鰭条 = pars2["鰭条"].ToPar();
    		pars2 = partGroup["鰭耳2"].ToPars();
    		X0Y0_鰭耳2_鰭膜 = pars2["鰭膜"].ToPar();
    		X0Y0_鰭耳2_鰭条 = pars2["鰭条"].ToPar();
    		PartGroup pars3 = Body[0][1];
    		pars2 = pars3["鰭耳3"].ToPars();
    		X0Y1_鰭耳3_鰭膜 = pars2["鰭膜"].ToPar();
    		X0Y1_鰭耳3_鰭条 = pars2["鰭条"].ToPar();
    		pars2 = pars3["鰭耳1"].ToPars();
    		X0Y1_鰭耳1_鰭膜 = pars2["鰭膜"].ToPar();
    		X0Y1_鰭耳1_鰭条 = pars2["鰭条"].ToPar();
    		pars2 = pars3["鰭耳2"].ToPars();
    		X0Y1_鰭耳2_鰭膜 = pars2["鰭膜"].ToPar();
    		X0Y1_鰭耳2_鰭条 = pars2["鰭条"].ToPar();
    		PartGroup pars4 = Body[0][2];
    		pars2 = pars4["鰭耳3"].ToPars();
    		X0Y2_鰭耳3_鰭膜 = pars2["鰭膜"].ToPar();
    		X0Y2_鰭耳3_鰭条 = pars2["鰭条"].ToPar();
    		pars2 = pars4["鰭耳1"].ToPars();
    		X0Y2_鰭耳1_鰭膜 = pars2["鰭膜"].ToPar();
    		X0Y2_鰭耳1_鰭条 = pars2["鰭条"].ToPar();
    		pars2 = pars4["鰭耳2"].ToPars();
    		X0Y2_鰭耳2_鰭膜 = pars2["鰭膜"].ToPar();
    		X0Y2_鰭耳2_鰭条 = pars2["鰭条"].ToPar();
    		PartGroup pars5 = Body[1][0];
    		pars2 = pars5["鰭耳3"].ToPars();
    		X1Y0_鰭耳3_鰭膜 = pars2["鰭膜"].ToPar();
    		X1Y0_鰭耳3_鰭条 = pars2["鰭条"].ToPar();
    		pars2 = pars5["鰭耳1"].ToPars();
    		X1Y0_鰭耳1_鰭膜 = pars2["鰭膜"].ToPar();
    		X1Y0_鰭耳1_鰭条 = pars2["鰭条"].ToPar();
    		pars2 = pars5["鰭耳2"].ToPars();
    		X1Y0_鰭耳2_鰭膜 = pars2["鰭膜"].ToPar();
    		X1Y0_鰭耳2_鰭条 = pars2["鰭条"].ToPar();
    		PartGroup pars6 = Body[1][1];
    		pars2 = pars6["鰭耳3"].ToPars();
    		X1Y1_鰭耳3_鰭膜 = pars2["鰭膜"].ToPar();
    		X1Y1_鰭耳3_鰭条 = pars2["鰭条"].ToPar();
    		pars2 = pars6["鰭耳1"].ToPars();
    		X1Y1_鰭耳1_鰭膜 = pars2["鰭膜"].ToPar();
    		X1Y1_鰭耳1_鰭条 = pars2["鰭条"].ToPar();
    		pars2 = pars6["鰭耳2"].ToPars();
    		X1Y1_鰭耳2_鰭膜 = pars2["鰭膜"].ToPar();
    		X1Y1_鰭耳2_鰭条 = pars2["鰭条"].ToPar();
    		PartGroup pars7 = Body[1][2];
    		pars2 = pars7["鰭耳3"].ToPars();
    		X1Y2_鰭耳3_鰭膜 = pars2["鰭膜"].ToPar();
    		X1Y2_鰭耳3_鰭条 = pars2["鰭条"].ToPar();
    		pars2 = pars7["鰭耳1"].ToPars();
    		X1Y2_鰭耳1_鰭膜 = pars2["鰭膜"].ToPar();
    		X1Y2_鰭耳1_鰭条 = pars2["鰭条"].ToPar();
    		pars2 = pars7["鰭耳2"].ToPars();
    		X1Y2_鰭耳2_鰭膜 = pars2["鰭膜"].ToPar();
    		X1Y2_鰭耳2_鰭条 = pars2["鰭条"].ToPar();
    		Body.SetJoints();
    		接続根 = new JointD(Body);
    		右 = e.右;
    		反転X = e.反転X;
    		反転Y = e.反転Y;
    		基準C = e.基準C;
    		位置C = e.位置C;
    		角度B = e.角度B;
    		角度C = e.角度C;
    		尺度B = e.尺度B;
    		尺度C = e.尺度C;
    		尺度XB = e.尺度XB;
    		尺度XC = e.尺度XC;
    		尺度YB = e.尺度YB;
    		尺度YC = e.尺度YC;
    		肥大 = e.肥大;
    		身長 = e.身長;
    		Xv = e.Xv;
    		Yv = e.Yv;
    		Xi = e.Xi;
    		Yi = e.Yi;
    		サイズ = e.サイズ;
    		サイズX = e.サイズX;
    		サイズY = e.サイズY;
    		鰭耳3_鰭膜_表示 = e.鰭耳3_鰭膜_表示;
    		鰭耳3_鰭条_表示 = e.鰭耳3_鰭条_表示;
    		鰭耳1_鰭膜_表示 = e.鰭耳1_鰭膜_表示;
    		鰭耳1_鰭条_表示 = e.鰭耳1_鰭条_表示;
    		鰭耳2_鰭膜_表示 = e.鰭耳2_鰭膜_表示;
    		鰭耳2_鰭条_表示 = e.鰭耳2_鰭条_表示;
    		欠損 = e.欠損;
    		筋肉 = e.筋肉;
    		拘束 = e.拘束;
    		if (!e.表示)
    		{
    			表示 = false;
    		}
    		base.配色指定 = 配色指定;
    		配色(体配色);
    		Pars1 = new ShapePart[3] { X0Y0_鰭耳3_鰭膜, X0Y0_鰭耳1_鰭膜, X0Y0_鰭耳2_鰭膜 };
    		X0Y0_鰭耳3_鰭膜CP = new ColorP(X0Y0_鰭耳3_鰭膜, 鰭耳3_鰭膜CD, DisUnit, abj: true);
    		X0Y0_鰭耳3_鰭条CP = new ColorP(X0Y0_鰭耳3_鰭条, 鰭耳3_鰭条CD, DisUnit, abj: true);
    		X0Y0_鰭耳1_鰭膜CP = new ColorP(X0Y0_鰭耳1_鰭膜, 鰭耳1_鰭膜CD, DisUnit, abj: true);
    		X0Y0_鰭耳1_鰭条CP = new ColorP(X0Y0_鰭耳1_鰭条, 鰭耳1_鰭条CD, DisUnit, abj: true);
    		X0Y0_鰭耳2_鰭膜CP = new ColorP(X0Y0_鰭耳2_鰭膜, 鰭耳2_鰭膜CD, DisUnit, abj: true);
    		X0Y0_鰭耳2_鰭条CP = new ColorP(X0Y0_鰭耳2_鰭条, 鰭耳2_鰭条CD, DisUnit, abj: true);
    		Pars2 = new ShapePart[3] { X0Y1_鰭耳3_鰭膜, X0Y1_鰭耳1_鰭膜, X0Y1_鰭耳2_鰭膜 };
    		X0Y1_鰭耳3_鰭膜CP = new ColorP(X0Y1_鰭耳3_鰭膜, 鰭耳3_鰭膜CD, DisUnit, abj: true);
    		X0Y1_鰭耳3_鰭条CP = new ColorP(X0Y1_鰭耳3_鰭条, 鰭耳3_鰭条CD, DisUnit, abj: true);
    		X0Y1_鰭耳1_鰭膜CP = new ColorP(X0Y1_鰭耳1_鰭膜, 鰭耳1_鰭膜CD, DisUnit, abj: true);
    		X0Y1_鰭耳1_鰭条CP = new ColorP(X0Y1_鰭耳1_鰭条, 鰭耳1_鰭条CD, DisUnit, abj: true);
    		X0Y1_鰭耳2_鰭膜CP = new ColorP(X0Y1_鰭耳2_鰭膜, 鰭耳2_鰭膜CD, DisUnit, abj: true);
    		X0Y1_鰭耳2_鰭条CP = new ColorP(X0Y1_鰭耳2_鰭条, 鰭耳2_鰭条CD, DisUnit, abj: true);
    		Pars3 = new ShapePart[3] { X0Y2_鰭耳3_鰭膜, X0Y2_鰭耳1_鰭膜, X0Y2_鰭耳2_鰭膜 };
    		X0Y2_鰭耳3_鰭膜CP = new ColorP(X0Y2_鰭耳3_鰭膜, 鰭耳3_鰭膜CD, DisUnit, abj: true);
    		X0Y2_鰭耳3_鰭条CP = new ColorP(X0Y2_鰭耳3_鰭条, 鰭耳3_鰭条CD, DisUnit, abj: true);
    		X0Y2_鰭耳1_鰭膜CP = new ColorP(X0Y2_鰭耳1_鰭膜, 鰭耳1_鰭膜CD, DisUnit, abj: true);
    		X0Y2_鰭耳1_鰭条CP = new ColorP(X0Y2_鰭耳1_鰭条, 鰭耳1_鰭条CD, DisUnit, abj: true);
    		X0Y2_鰭耳2_鰭膜CP = new ColorP(X0Y2_鰭耳2_鰭膜, 鰭耳2_鰭膜CD, DisUnit, abj: true);
    		X0Y2_鰭耳2_鰭条CP = new ColorP(X0Y2_鰭耳2_鰭条, 鰭耳2_鰭条CD, DisUnit, abj: true);
    		Pars4 = new ShapePart[3] { X1Y0_鰭耳3_鰭膜, X1Y0_鰭耳1_鰭膜, X1Y0_鰭耳2_鰭膜 };
    		X1Y0_鰭耳3_鰭膜CP = new ColorP(X1Y0_鰭耳3_鰭膜, 鰭耳3_鰭膜CD, DisUnit, abj: true);
    		X1Y0_鰭耳3_鰭条CP = new ColorP(X1Y0_鰭耳3_鰭条, 鰭耳3_鰭条CD, DisUnit, abj: true);
    		X1Y0_鰭耳1_鰭膜CP = new ColorP(X1Y0_鰭耳1_鰭膜, 鰭耳1_鰭膜CD, DisUnit, abj: true);
    		X1Y0_鰭耳1_鰭条CP = new ColorP(X1Y0_鰭耳1_鰭条, 鰭耳1_鰭条CD, DisUnit, abj: true);
    		X1Y0_鰭耳2_鰭膜CP = new ColorP(X1Y0_鰭耳2_鰭膜, 鰭耳2_鰭膜CD, DisUnit, abj: true);
    		X1Y0_鰭耳2_鰭条CP = new ColorP(X1Y0_鰭耳2_鰭条, 鰭耳2_鰭条CD, DisUnit, abj: true);
    		Pars5 = new ShapePart[3] { X1Y1_鰭耳3_鰭膜, X1Y1_鰭耳1_鰭膜, X1Y1_鰭耳2_鰭膜 };
    		X1Y1_鰭耳3_鰭膜CP = new ColorP(X1Y1_鰭耳3_鰭膜, 鰭耳3_鰭膜CD, DisUnit, abj: true);
    		X1Y1_鰭耳3_鰭条CP = new ColorP(X1Y1_鰭耳3_鰭条, 鰭耳3_鰭条CD, DisUnit, abj: true);
    		X1Y1_鰭耳1_鰭膜CP = new ColorP(X1Y1_鰭耳1_鰭膜, 鰭耳1_鰭膜CD, DisUnit, abj: true);
    		X1Y1_鰭耳1_鰭条CP = new ColorP(X1Y1_鰭耳1_鰭条, 鰭耳1_鰭条CD, DisUnit, abj: true);
    		X1Y1_鰭耳2_鰭膜CP = new ColorP(X1Y1_鰭耳2_鰭膜, 鰭耳2_鰭膜CD, DisUnit, abj: true);
    		X1Y1_鰭耳2_鰭条CP = new ColorP(X1Y1_鰭耳2_鰭条, 鰭耳2_鰭条CD, DisUnit, abj: true);
    		Pars6 = new ShapePart[3] { X1Y2_鰭耳3_鰭膜, X1Y2_鰭耳1_鰭膜, X1Y2_鰭耳2_鰭膜 };
    		X1Y2_鰭耳3_鰭膜CP = new ColorP(X1Y2_鰭耳3_鰭膜, 鰭耳3_鰭膜CD, DisUnit, abj: true);
    		X1Y2_鰭耳3_鰭条CP = new ColorP(X1Y2_鰭耳3_鰭条, 鰭耳3_鰭条CD, DisUnit, abj: true);
    		X1Y2_鰭耳1_鰭膜CP = new ColorP(X1Y2_鰭耳1_鰭膜, 鰭耳1_鰭膜CD, DisUnit, abj: true);
    		X1Y2_鰭耳1_鰭条CP = new ColorP(X1Y2_鰭耳1_鰭条, 鰭耳1_鰭条CD, DisUnit, abj: true);
    		X1Y2_鰭耳2_鰭膜CP = new ColorP(X1Y2_鰭耳2_鰭膜, 鰭耳2_鰭膜CD, DisUnit, abj: true);
    		X1Y2_鰭耳2_鰭条CP = new ColorP(X1Y2_鰭耳2_鰭条, 鰭耳2_鰭条CD, DisUnit, abj: true);
    		Intensity = e.濃度;
    	}

    	public override void 色更新()
    	{
    		if (Body.IndexX == 0)
    		{
    			switch (Body.IndexY)
    			{
    			case 0:
    				Pars1.GetMiY_MaY(out mm);
    				X0Y0_鰭耳3_鰭膜CP.Update(mm);
    				X0Y0_鰭耳3_鰭条CP.Update();
    				X0Y0_鰭耳1_鰭膜CP.Update(mm);
    				X0Y0_鰭耳1_鰭条CP.Update();
    				X0Y0_鰭耳2_鰭膜CP.Update(mm);
    				X0Y0_鰭耳2_鰭条CP.Update();
    				break;
    			case 1:
    				Pars2.GetMiY_MaY(out mm);
    				X0Y1_鰭耳3_鰭膜CP.Update(mm);
    				X0Y1_鰭耳3_鰭条CP.Update();
    				X0Y1_鰭耳1_鰭膜CP.Update(mm);
    				X0Y1_鰭耳1_鰭条CP.Update();
    				X0Y1_鰭耳2_鰭膜CP.Update(mm);
    				X0Y1_鰭耳2_鰭条CP.Update();
    				break;
    			default:
    				Pars3.GetMiY_MaY(out mm);
    				X0Y2_鰭耳3_鰭膜CP.Update(mm);
    				X0Y2_鰭耳3_鰭条CP.Update();
    				X0Y2_鰭耳1_鰭膜CP.Update(mm);
    				X0Y2_鰭耳1_鰭条CP.Update();
    				X0Y2_鰭耳2_鰭膜CP.Update(mm);
    				X0Y2_鰭耳2_鰭条CP.Update();
    				break;
    			}
    		}
    		else
    		{
    			switch (Body.IndexY)
    			{
    			case 0:
    				Pars4.GetMiY_MaY(out mm);
    				X1Y0_鰭耳3_鰭膜CP.Update(mm);
    				X1Y0_鰭耳3_鰭条CP.Update();
    				X1Y0_鰭耳1_鰭膜CP.Update(mm);
    				X1Y0_鰭耳1_鰭条CP.Update();
    				X1Y0_鰭耳2_鰭膜CP.Update(mm);
    				X1Y0_鰭耳2_鰭条CP.Update();
    				break;
    			case 1:
    				Pars5.GetMiY_MaY(out mm);
    				X1Y1_鰭耳3_鰭膜CP.Update(mm);
    				X1Y1_鰭耳3_鰭条CP.Update();
    				X1Y1_鰭耳1_鰭膜CP.Update(mm);
    				X1Y1_鰭耳1_鰭条CP.Update();
    				X1Y1_鰭耳2_鰭膜CP.Update(mm);
    				X1Y1_鰭耳2_鰭条CP.Update();
    				break;
    			default:
    				Pars6.GetMiY_MaY(out mm);
    				X1Y2_鰭耳3_鰭膜CP.Update(mm);
    				X1Y2_鰭耳3_鰭条CP.Update();
    				X1Y2_鰭耳1_鰭膜CP.Update(mm);
    				X1Y2_鰭耳1_鰭条CP.Update();
    				X1Y2_鰭耳2_鰭膜CP.Update(mm);
    				X1Y2_鰭耳2_鰭条CP.Update();
    				break;
    			}
    		}
    	}

    	private void 配色(BodyColorSet 体配色)
    	{
    		配色N0(体配色);
    	}

    	private void 配色N0(BodyColorSet 体配色)
    	{
    		鰭耳3_鰭膜CD = new ColorD(ref Col.Black, ref 体配色.膜O);
    		鰭耳3_鰭条CD = new ColorD(ref Col.Black, ref 体配色.爪O);
    		鰭耳1_鰭膜CD = new ColorD(ref Col.Black, ref 体配色.膜O);
    		鰭耳1_鰭条CD = new ColorD(ref Col.Black, ref 体配色.爪O);
    		鰭耳2_鰭膜CD = new ColorD(ref Col.Black, ref 体配色.膜O);
    		鰭耳2_鰭条CD = new ColorD(ref Col.Black, ref 体配色.爪O);
    	}
    }
}
