using _2DGAMELIB;

namespace SlaveMatrix
{
    public class ハンド : Ele
    {
    	public ShapePart X0Y0_親指;

    	public ShapePart X0Y0_手;

    	public ShapePart X0Y0_小指;

    	public ShapePart X0Y0_薬指;

    	public ShapePart X0Y0_中指;

    	public ShapePart X0Y0_人指;

    	public ShapePart X0Y0_呪印_輪1_輪外;

    	public ShapePart X0Y0_呪印_輪1_輪内;

    	public ShapePart X0Y0_呪印_輪2_輪外;

    	public ShapePart X0Y0_呪印_輪2_輪内;

    	public ShapePart X0Y0_呪印_輪3_輪外;

    	public ShapePart X0Y0_呪印_輪3_輪内;

    	public ShapePart X0Y0_呪印_鎖1;

    	public ShapePart X0Y0_呪印_鎖2;

    	public ShapePart X0Y0_呪印_鎖3;

    	public ShapePart X1Y0_親指;

    	public ShapePart X1Y0_手;

    	public ShapePart X1Y0_小指;

    	public ShapePart X1Y0_薬指;

    	public ShapePart X1Y0_中指;

    	public ShapePart X1Y0_人指;

    	public ShapePart X1Y0_呪印_輪1_輪外;

    	public ShapePart X1Y0_呪印_輪1_輪内;

    	public ShapePart X1Y0_呪印_輪2_輪外;

    	public ShapePart X1Y0_呪印_輪2_輪内;

    	public ShapePart X1Y0_呪印_輪3_輪外;

    	public ShapePart X1Y0_呪印_輪3_輪内;

    	public ShapePart X1Y0_呪印_鎖1;

    	public ShapePart X1Y0_呪印_鎖2;

    	public ShapePart X1Y0_呪印_鎖3;

    	public ShapePart X2Y0_親指;

    	public ShapePart X2Y0_手;

    	public ShapePart X2Y0_小指;

    	public ShapePart X2Y0_薬指;

    	public ShapePart X2Y0_中指;

    	public ShapePart X2Y0_人指;

    	public ShapePart X2Y0_呪印_輪1_輪外;

    	public ShapePart X2Y0_呪印_輪1_輪内;

    	public ShapePart X2Y0_呪印_輪2_輪外;

    	public ShapePart X2Y0_呪印_輪2_輪内;

    	public ShapePart X2Y0_呪印_輪3_輪外;

    	public ShapePart X2Y0_呪印_輪3_輪内;

    	public ShapePart X2Y0_呪印_鎖1;

    	public ShapePart X2Y0_呪印_鎖2;

    	public ShapePart X2Y0_呪印_鎖3;

    	public ShapePart X2Y1_親指;

    	public ShapePart X2Y1_手;

    	public ShapePart X2Y1_小指;

    	public ShapePart X2Y1_薬指;

    	public ShapePart X2Y1_中指;

    	public ShapePart X2Y1_人指;

    	public ShapePart X2Y1_呪印_輪1_輪外;

    	public ShapePart X2Y1_呪印_輪1_輪内;

    	public ShapePart X2Y1_呪印_輪2_輪外;

    	public ShapePart X2Y1_呪印_輪2_輪内;

    	public ShapePart X2Y1_呪印_輪3_輪外;

    	public ShapePart X2Y1_呪印_輪3_輪内;

    	public ShapePart X2Y1_呪印_鎖1;

    	public ShapePart X2Y1_呪印_鎖2;

    	public ShapePart X2Y1_呪印_鎖3;

    	public ShapePart X2Y2_親指;

    	public ShapePart X2Y2_手;

    	public ShapePart X2Y2_小指;

    	public ShapePart X2Y2_薬指;

    	public ShapePart X2Y2_中指;

    	public ShapePart X2Y2_人指;

    	public ShapePart X2Y2_呪印_輪1_輪外;

    	public ShapePart X2Y2_呪印_輪1_輪内;

    	public ShapePart X2Y2_呪印_輪2_輪外;

    	public ShapePart X2Y2_呪印_輪2_輪内;

    	public ShapePart X2Y2_呪印_輪3_輪外;

    	public ShapePart X2Y2_呪印_輪3_輪内;

    	public ShapePart X2Y2_呪印_鎖1;

    	public ShapePart X2Y2_呪印_鎖2;

    	public ShapePart X2Y2_呪印_鎖3;

    	public ShapePart X2Y3_親指;

    	public ShapePart X2Y3_手;

    	public ShapePart X2Y3_小指;

    	public ShapePart X2Y3_薬指;

    	public ShapePart X2Y3_中指;

    	public ShapePart X2Y3_人指;

    	public ShapePart X2Y3_呪印_輪1_輪外;

    	public ShapePart X2Y3_呪印_輪1_輪内;

    	public ShapePart X2Y3_呪印_輪2_輪外;

    	public ShapePart X2Y3_呪印_輪2_輪内;

    	public ShapePart X2Y3_呪印_輪3_輪外;

    	public ShapePart X2Y3_呪印_輪3_輪内;

    	public ShapePart X2Y3_呪印_鎖1;

    	public ShapePart X2Y3_呪印_鎖2;

    	public ShapePart X2Y3_呪印_鎖3;

    	public ShapePart X2Y4_親指;

    	public ShapePart X2Y4_手;

    	public ShapePart X2Y4_小指;

    	public ShapePart X2Y4_薬指;

    	public ShapePart X2Y4_中指;

    	public ShapePart X2Y4_人指;

    	public ShapePart X2Y4_呪印_輪1_輪外;

    	public ShapePart X2Y4_呪印_輪1_輪内;

    	public ShapePart X2Y4_呪印_輪2_輪外;

    	public ShapePart X2Y4_呪印_輪2_輪内;

    	public ShapePart X2Y4_呪印_輪3_輪外;

    	public ShapePart X2Y4_呪印_輪3_輪内;

    	public ShapePart X2Y4_呪印_鎖1;

    	public ShapePart X2Y4_呪印_鎖2;

    	public ShapePart X2Y4_呪印_鎖3;

    	public ShapePart X3Y0_親指;

    	public ShapePart X3Y0_手;

    	public ShapePart X3Y0_小指;

    	public ShapePart X3Y0_薬指;

    	public ShapePart X3Y0_中指;

    	public ShapePart X3Y0_人指;

    	public ShapePart X3Y0_呪印_輪1_輪外;

    	public ShapePart X3Y0_呪印_輪1_輪内;

    	public ShapePart X3Y0_呪印_輪2_輪外;

    	public ShapePart X3Y0_呪印_輪2_輪内;

    	public ShapePart X3Y0_呪印_輪3_輪外;

    	public ShapePart X3Y0_呪印_輪3_輪内;

    	public ShapePart X3Y0_呪印_鎖1;

    	public ShapePart X3Y0_呪印_鎖2;

    	public ShapePart X3Y0_呪印_鎖3;

    	public ShapePart X4Y0_親指;

    	public ShapePart X4Y0_手;

    	public ShapePart X4Y0_小指;

    	public ShapePart X4Y0_薬指;

    	public ShapePart X4Y0_中指;

    	public ShapePart X4Y0_人指;

    	public ShapePart X4Y0_呪印_輪1_輪外;

    	public ShapePart X4Y0_呪印_輪1_輪内;

    	public ShapePart X4Y0_呪印_輪2_輪外;

    	public ShapePart X4Y0_呪印_輪2_輪内;

    	public ShapePart X4Y0_呪印_輪3_輪外;

    	public ShapePart X4Y0_呪印_輪3_輪内;

    	public ShapePart X4Y0_呪印_鎖1;

    	public ShapePart X4Y0_呪印_鎖2;

    	public ShapePart X4Y0_呪印_鎖3;

    	public ShapePart X5Y0_親指;

    	public ShapePart X5Y0_手;

    	public ShapePart X5Y0_小指;

    	public ShapePart X5Y0_薬指;

    	public ShapePart X5Y0_中指;

    	public ShapePart X5Y0_人指;

    	public ShapePart X5Y0_呪印_輪1_輪外;

    	public ShapePart X5Y0_呪印_輪1_輪内;

    	public ShapePart X5Y0_呪印_輪2_輪外;

    	public ShapePart X5Y0_呪印_輪2_輪内;

    	public ShapePart X5Y0_呪印_輪3_輪外;

    	public ShapePart X5Y0_呪印_輪3_輪内;

    	public ShapePart X5Y0_呪印_鎖1;

    	public ShapePart X5Y0_呪印_鎖2;

    	public ShapePart X5Y0_呪印_鎖3;

    	public ShapePart X5Y1_親指;

    	public ShapePart X5Y1_手;

    	public ShapePart X5Y1_小指;

    	public ShapePart X5Y1_薬指;

    	public ShapePart X5Y1_中指;

    	public ShapePart X5Y1_人指;

    	public ShapePart X5Y1_呪印_輪1_輪外;

    	public ShapePart X5Y1_呪印_輪1_輪内;

    	public ShapePart X5Y1_呪印_輪2_輪外;

    	public ShapePart X5Y1_呪印_輪2_輪内;

    	public ShapePart X5Y1_呪印_輪3_輪外;

    	public ShapePart X5Y1_呪印_輪3_輪内;

    	public ShapePart X5Y1_呪印_鎖1;

    	public ShapePart X5Y1_呪印_鎖2;

    	public ShapePart X5Y1_呪印_鎖3;

    	public ShapePart X5Y2_親指;

    	public ShapePart X5Y2_手;

    	public ShapePart X5Y2_小指;

    	public ShapePart X5Y2_薬指;

    	public ShapePart X5Y2_中指;

    	public ShapePart X5Y2_人指;

    	public ShapePart X5Y2_呪印_輪1_輪外;

    	public ShapePart X5Y2_呪印_輪1_輪内;

    	public ShapePart X5Y2_呪印_輪2_輪外;

    	public ShapePart X5Y2_呪印_輪2_輪内;

    	public ShapePart X5Y2_呪印_輪3_輪外;

    	public ShapePart X5Y2_呪印_輪3_輪内;

    	public ShapePart X5Y2_呪印_鎖1;

    	public ShapePart X5Y2_呪印_鎖2;

    	public ShapePart X5Y2_呪印_鎖3;

    	public ShapePart X5Y3_親指;

    	public ShapePart X5Y3_手;

    	public ShapePart X5Y3_小指;

    	public ShapePart X5Y3_薬指;

    	public ShapePart X5Y3_中指;

    	public ShapePart X5Y3_人指;

    	public ShapePart X5Y3_呪印_輪1_輪外;

    	public ShapePart X5Y3_呪印_輪1_輪内;

    	public ShapePart X5Y3_呪印_輪2_輪外;

    	public ShapePart X5Y3_呪印_輪2_輪内;

    	public ShapePart X5Y3_呪印_輪3_輪外;

    	public ShapePart X5Y3_呪印_輪3_輪内;

    	public ShapePart X5Y3_呪印_鎖1;

    	public ShapePart X5Y3_呪印_鎖2;

    	public ShapePart X5Y3_呪印_鎖3;

    	public ShapePart X5Y4_親指;

    	public ShapePart X5Y4_手;

    	public ShapePart X5Y4_小指;

    	public ShapePart X5Y4_薬指;

    	public ShapePart X5Y4_中指;

    	public ShapePart X5Y4_人指;

    	public ShapePart X5Y4_呪印_輪1_輪外;

    	public ShapePart X5Y4_呪印_輪1_輪内;

    	public ShapePart X5Y4_呪印_輪2_輪外;

    	public ShapePart X5Y4_呪印_輪2_輪内;

    	public ShapePart X5Y4_呪印_輪3_輪外;

    	public ShapePart X5Y4_呪印_輪3_輪内;

    	public ShapePart X5Y4_呪印_鎖1;

    	public ShapePart X5Y4_呪印_鎖2;

    	public ShapePart X5Y4_呪印_鎖3;

    	public ShapePart X6Y0_親指;

    	public ShapePart X6Y0_手;

    	public ShapePart X6Y0_小指;

    	public ShapePart X6Y0_薬指;

    	public ShapePart X6Y0_中指;

    	public ShapePart X6Y0_人指;

    	public ShapePart X6Y0_呪印_輪1_輪外;

    	public ShapePart X6Y0_呪印_輪1_輪内;

    	public ShapePart X6Y0_呪印_輪2_輪外;

    	public ShapePart X6Y0_呪印_輪2_輪内;

    	public ShapePart X6Y0_呪印_輪3_輪外;

    	public ShapePart X6Y0_呪印_輪3_輪内;

    	public ShapePart X6Y0_呪印_鎖1;

    	public ShapePart X6Y0_呪印_鎖2;

    	public ShapePart X6Y0_呪印_鎖3;

    	public ShapePart X6Y1_親指;

    	public ShapePart X6Y1_手;

    	public ShapePart X6Y1_小指;

    	public ShapePart X6Y1_薬指;

    	public ShapePart X6Y1_中指;

    	public ShapePart X6Y1_人指;

    	public ShapePart X6Y1_呪印_輪1_輪外;

    	public ShapePart X6Y1_呪印_輪1_輪内;

    	public ShapePart X6Y1_呪印_輪2_輪外;

    	public ShapePart X6Y1_呪印_輪2_輪内;

    	public ShapePart X6Y1_呪印_輪3_輪外;

    	public ShapePart X6Y1_呪印_輪3_輪内;

    	public ShapePart X6Y1_呪印_鎖1;

    	public ShapePart X6Y1_呪印_鎖2;

    	public ShapePart X6Y1_呪印_鎖3;

    	public ShapePart X6Y2_親指;

    	public ShapePart X6Y2_手;

    	public ShapePart X6Y2_小指;

    	public ShapePart X6Y2_薬指;

    	public ShapePart X6Y2_中指;

    	public ShapePart X6Y2_人指;

    	public ShapePart X6Y2_呪印_輪1_輪外;

    	public ShapePart X6Y2_呪印_輪1_輪内;

    	public ShapePart X6Y2_呪印_輪2_輪外;

    	public ShapePart X6Y2_呪印_輪2_輪内;

    	public ShapePart X6Y2_呪印_輪3_輪外;

    	public ShapePart X6Y2_呪印_輪3_輪内;

    	public ShapePart X6Y2_呪印_鎖1;

    	public ShapePart X6Y2_呪印_鎖2;

    	public ShapePart X6Y2_呪印_鎖3;

    	public ShapePart X6Y3_親指;

    	public ShapePart X6Y3_手;

    	public ShapePart X6Y3_小指;

    	public ShapePart X6Y3_薬指;

    	public ShapePart X6Y3_中指;

    	public ShapePart X6Y3_人指;

    	public ShapePart X6Y3_呪印_輪1_輪外;

    	public ShapePart X6Y3_呪印_輪1_輪内;

    	public ShapePart X6Y3_呪印_輪2_輪外;

    	public ShapePart X6Y3_呪印_輪2_輪内;

    	public ShapePart X6Y3_呪印_輪3_輪外;

    	public ShapePart X6Y3_呪印_輪3_輪内;

    	public ShapePart X6Y3_呪印_鎖1;

    	public ShapePart X6Y3_呪印_鎖2;

    	public ShapePart X6Y3_呪印_鎖3;

    	public ShapePart X6Y4_親指;

    	public ShapePart X6Y4_手;

    	public ShapePart X6Y4_小指;

    	public ShapePart X6Y4_薬指;

    	public ShapePart X6Y4_中指;

    	public ShapePart X6Y4_人指;

    	public ShapePart X6Y4_呪印_輪1_輪外;

    	public ShapePart X6Y4_呪印_輪1_輪内;

    	public ShapePart X6Y4_呪印_輪2_輪外;

    	public ShapePart X6Y4_呪印_輪2_輪内;

    	public ShapePart X6Y4_呪印_輪3_輪外;

    	public ShapePart X6Y4_呪印_輪3_輪内;

    	public ShapePart X6Y4_呪印_鎖1;

    	public ShapePart X6Y4_呪印_鎖2;

    	public ShapePart X6Y4_呪印_鎖3;

    	public ShapePart X7Y0_小指;

    	public ShapePart X7Y0_薬指;

    	public ShapePart X7Y0_中指;

    	public ShapePart X7Y0_親指;

    	public ShapePart X7Y0_手;

    	public ShapePart X7Y0_人指;

    	public ShapePart X7Y0_呪印_輪1_輪外;

    	public ShapePart X7Y0_呪印_輪1_輪内;

    	public ShapePart X7Y0_呪印_輪2_輪外;

    	public ShapePart X7Y0_呪印_輪2_輪内;

    	public ShapePart X7Y0_呪印_輪3_輪外;

    	public ShapePart X7Y0_呪印_輪3_輪内;

    	public ShapePart X7Y0_呪印_鎖1;

    	public ShapePart X7Y0_呪印_鎖2;

    	public ShapePart X7Y0_呪印_鎖3;

    	public ShapePart X7Y1_小指;

    	public ShapePart X7Y1_薬指;

    	public ShapePart X7Y1_中指;

    	public ShapePart X7Y1_親指;

    	public ShapePart X7Y1_手;

    	public ShapePart X7Y1_人指;

    	public ShapePart X7Y1_呪印_輪1_輪外;

    	public ShapePart X7Y1_呪印_輪1_輪内;

    	public ShapePart X7Y1_呪印_輪2_輪外;

    	public ShapePart X7Y1_呪印_輪2_輪内;

    	public ShapePart X7Y1_呪印_輪3_輪外;

    	public ShapePart X7Y1_呪印_輪3_輪内;

    	public ShapePart X7Y1_呪印_鎖1;

    	public ShapePart X7Y1_呪印_鎖2;

    	public ShapePart X7Y1_呪印_鎖3;

    	public ShapePart X7Y2_小指;

    	public ShapePart X7Y2_薬指;

    	public ShapePart X7Y2_中指;

    	public ShapePart X7Y2_親指;

    	public ShapePart X7Y2_手;

    	public ShapePart X7Y2_人指;

    	public ShapePart X7Y2_呪印_輪1_輪外;

    	public ShapePart X7Y2_呪印_輪1_輪内;

    	public ShapePart X7Y2_呪印_輪2_輪外;

    	public ShapePart X7Y2_呪印_輪2_輪内;

    	public ShapePart X7Y2_呪印_輪3_輪外;

    	public ShapePart X7Y2_呪印_輪3_輪内;

    	public ShapePart X7Y2_呪印_鎖1;

    	public ShapePart X7Y2_呪印_鎖2;

    	public ShapePart X7Y2_呪印_鎖3;

    	public ShapePart X7Y3_小指;

    	public ShapePart X7Y3_薬指;

    	public ShapePart X7Y3_中指;

    	public ShapePart X7Y3_親指;

    	public ShapePart X7Y3_手;

    	public ShapePart X7Y3_人指;

    	public ShapePart X7Y3_呪印_輪1_輪外;

    	public ShapePart X7Y3_呪印_輪1_輪内;

    	public ShapePart X7Y3_呪印_輪2_輪外;

    	public ShapePart X7Y3_呪印_輪2_輪内;

    	public ShapePart X7Y3_呪印_輪3_輪外;

    	public ShapePart X7Y3_呪印_輪3_輪内;

    	public ShapePart X7Y3_呪印_鎖1;

    	public ShapePart X7Y3_呪印_鎖2;

    	public ShapePart X7Y3_呪印_鎖3;

    	public ShapePart X7Y4_小指;

    	public ShapePart X7Y4_薬指;

    	public ShapePart X7Y4_中指;

    	public ShapePart X7Y4_親指;

    	public ShapePart X7Y4_手;

    	public ShapePart X7Y4_人指;

    	public ShapePart X7Y4_呪印_輪1_輪外;

    	public ShapePart X7Y4_呪印_輪1_輪内;

    	public ShapePart X7Y4_呪印_輪2_輪外;

    	public ShapePart X7Y4_呪印_輪2_輪内;

    	public ShapePart X7Y4_呪印_輪3_輪外;

    	public ShapePart X7Y4_呪印_輪3_輪内;

    	public ShapePart X7Y4_呪印_鎖1;

    	public ShapePart X7Y4_呪印_鎖2;

    	public ShapePart X7Y4_呪印_鎖3;

    	public ShapePart X8Y0_手;

    	public ShapePart X8Y0_小指;

    	public ShapePart X8Y0_薬指;

    	public ShapePart X8Y0_中指;

    	public ShapePart X8Y0_人指;

    	public ShapePart X8Y0_親指;

    	public ShapePart X8Y1_手;

    	public ShapePart X8Y1_小指;

    	public ShapePart X8Y1_薬指;

    	public ShapePart X8Y1_中指;

    	public ShapePart X8Y1_人指;

    	public ShapePart X8Y1_親指;

    	public ShapePart X8Y2_手;

    	public ShapePart X8Y2_小指;

    	public ShapePart X8Y2_薬指;

    	public ShapePart X8Y2_中指;

    	public ShapePart X8Y2_人指;

    	public ShapePart X8Y2_親指;

    	public ShapePart X8Y3_手;

    	public ShapePart X8Y3_小指;

    	public ShapePart X8Y3_薬指;

    	public ShapePart X8Y3_中指;

    	public ShapePart X8Y3_人指;

    	public ShapePart X8Y3_親指;

    	public ShapePart X8Y4_手;

    	public ShapePart X8Y4_小指;

    	public ShapePart X8Y4_薬指;

    	public ShapePart X8Y4_中指;

    	public ShapePart X8Y4_人指;

    	public ShapePart X8Y4_親指;

    	public ShapePart X9Y0_手;

    	public ShapePart X9Y0_小指;

    	public ShapePart X9Y0_薬指;

    	public ShapePart X9Y0_中指;

    	public ShapePart X9Y0_人指;

    	public ShapePart X9Y0_親指;

    	public ShapePart X9Y1_手;

    	public ShapePart X9Y1_小指;

    	public ShapePart X9Y1_薬指;

    	public ShapePart X9Y1_中指;

    	public ShapePart X9Y1_人指;

    	public ShapePart X9Y1_親指;

    	public ShapePart X9Y2_手;

    	public ShapePart X9Y2_小指;

    	public ShapePart X9Y2_薬指;

    	public ShapePart X9Y2_中指;

    	public ShapePart X9Y2_人指;

    	public ShapePart X9Y2_親指;

    	public ShapePart X9Y3_手;

    	public ShapePart X9Y3_小指;

    	public ShapePart X9Y3_薬指;

    	public ShapePart X9Y3_中指;

    	public ShapePart X9Y3_人指;

    	public ShapePart X9Y3_親指;

    	public ShapePart X9Y4_手;

    	public ShapePart X9Y4_小指;

    	public ShapePart X9Y4_薬指;

    	public ShapePart X9Y4_中指;

    	public ShapePart X9Y4_人指;

    	public ShapePart X9Y4_親指;

    	public ShapePart X10Y0_親指;

    	public ShapePart X10Y0_手;

    	public ShapePart X10Y0_小指;

    	public ShapePart X10Y0_薬指;

    	public ShapePart X10Y0_中指;

    	public ShapePart X10Y0_人指;

    	public ShapePart X10Y0_呪印_輪1_輪外;

    	public ShapePart X10Y0_呪印_輪1_輪内;

    	public ShapePart X10Y0_呪印_輪2_輪外;

    	public ShapePart X10Y0_呪印_輪2_輪内;

    	public ShapePart X10Y0_呪印_輪3_輪外;

    	public ShapePart X10Y0_呪印_輪3_輪内;

    	public ShapePart X10Y0_呪印_鎖1;

    	public ShapePart X10Y0_呪印_鎖2;

    	public ShapePart X10Y0_呪印_鎖3;

    	public ShapePart X10Y1_親指;

    	public ShapePart X10Y1_手;

    	public ShapePart X10Y1_小指;

    	public ShapePart X10Y1_薬指;

    	public ShapePart X10Y1_中指;

    	public ShapePart X10Y1_人指;

    	public ShapePart X10Y1_呪印_輪1_輪外;

    	public ShapePart X10Y1_呪印_輪1_輪内;

    	public ShapePart X10Y1_呪印_輪2_輪外;

    	public ShapePart X10Y1_呪印_輪2_輪内;

    	public ShapePart X10Y1_呪印_輪3_輪外;

    	public ShapePart X10Y1_呪印_輪3_輪内;

    	public ShapePart X10Y1_呪印_鎖1;

    	public ShapePart X10Y1_呪印_鎖2;

    	public ShapePart X10Y1_呪印_鎖3;

    	public ShapePart X10Y2_親指;

    	public ShapePart X10Y2_手;

    	public ShapePart X10Y2_小指;

    	public ShapePart X10Y2_薬指;

    	public ShapePart X10Y2_中指;

    	public ShapePart X10Y2_人指;

    	public ShapePart X10Y2_呪印_輪1_輪外;

    	public ShapePart X10Y2_呪印_輪1_輪内;

    	public ShapePart X10Y2_呪印_輪2_輪外;

    	public ShapePart X10Y2_呪印_輪2_輪内;

    	public ShapePart X10Y2_呪印_輪3_輪外;

    	public ShapePart X10Y2_呪印_輪3_輪内;

    	public ShapePart X10Y2_呪印_鎖1;

    	public ShapePart X10Y2_呪印_鎖2;

    	public ShapePart X10Y2_呪印_鎖3;

    	public ShapePart X10Y3_親指;

    	public ShapePart X10Y3_手;

    	public ShapePart X10Y3_小指;

    	public ShapePart X10Y3_薬指;

    	public ShapePart X10Y3_中指;

    	public ShapePart X10Y3_人指;

    	public ShapePart X10Y3_呪印_輪1_輪外;

    	public ShapePart X10Y3_呪印_輪1_輪内;

    	public ShapePart X10Y3_呪印_輪2_輪外;

    	public ShapePart X10Y3_呪印_輪2_輪内;

    	public ShapePart X10Y3_呪印_輪3_輪外;

    	public ShapePart X10Y3_呪印_輪3_輪内;

    	public ShapePart X10Y3_呪印_鎖1;

    	public ShapePart X10Y3_呪印_鎖2;

    	public ShapePart X10Y3_呪印_鎖3;

    	public ShapePart X10Y4_親指;

    	public ShapePart X10Y4_手;

    	public ShapePart X10Y4_小指;

    	public ShapePart X10Y4_薬指;

    	public ShapePart X10Y4_中指;

    	public ShapePart X10Y4_人指;

    	public ShapePart X10Y4_呪印_輪1_輪外;

    	public ShapePart X10Y4_呪印_輪1_輪内;

    	public ShapePart X10Y4_呪印_輪2_輪外;

    	public ShapePart X10Y4_呪印_輪2_輪内;

    	public ShapePart X10Y4_呪印_輪3_輪外;

    	public ShapePart X10Y4_呪印_輪3_輪内;

    	public ShapePart X10Y4_呪印_鎖1;

    	public ShapePart X10Y4_呪印_鎖2;

    	public ShapePart X10Y4_呪印_鎖3;

    	public ShapePart X11Y0_小指;

    	public ShapePart X11Y0_薬指;

    	public ShapePart X11Y0_中指;

    	public ShapePart X11Y0_人指;

    	public ShapePart X11Y0_手;

    	public ShapePart X11Y0_親指;

    	public ShapePart X11Y0_呪印_輪1_輪外;

    	public ShapePart X11Y0_呪印_輪1_輪内;

    	public ShapePart X11Y0_呪印_輪2_輪外;

    	public ShapePart X11Y0_呪印_輪2_輪内;

    	public ShapePart X11Y0_呪印_輪3_輪外;

    	public ShapePart X11Y0_呪印_輪3_輪内;

    	public ShapePart X11Y0_呪印_鎖1;

    	public ShapePart X11Y0_呪印_鎖3;

    	public ShapePart X12Y0_親指;

    	public ShapePart X12Y0_手;

    	public ShapePart X12Y0_小指;

    	public ShapePart X12Y0_薬指;

    	public ShapePart X12Y0_中指;

    	public ShapePart X12Y0_人指;

    	public ShapePart X12Y0_呪印_輪1_輪外;

    	public ShapePart X12Y0_呪印_輪1_輪内;

    	public ShapePart X12Y0_呪印_輪2_輪外;

    	public ShapePart X12Y0_呪印_輪2_輪内;

    	public ShapePart X12Y0_呪印_輪3_輪外;

    	public ShapePart X12Y0_呪印_輪3_輪内;

    	public ShapePart X12Y0_呪印_鎖1;

    	public ShapePart X12Y0_呪印_鎖2;

    	public ShapePart X12Y0_呪印_鎖3;

    	public ShapePart X13Y0_中指;

    	public ShapePart X13Y0_人指;

    	public ShapePart X13Y0_手;

    	public ShapePart X13Y0_親指;

    	public ShapePart X13Y0_呪印_輪1_輪外;

    	public ShapePart X13Y0_呪印_輪1_輪内;

    	public ShapePart X13Y0_呪印_輪2_輪外;

    	public ShapePart X13Y0_呪印_輪2_輪内;

    	public ShapePart X13Y0_呪印_輪3_輪外;

    	public ShapePart X13Y0_呪印_輪3_輪内;

    	public ShapePart X13Y0_呪印_鎖1;

    	public ShapePart X13Y0_呪印_鎖3;

    	public ShapePart X14Y0_親指;

    	public ShapePart X14Y0_手;

    	public ShapePart X14Y0_小指;

    	public ShapePart X14Y0_薬指;

    	public ShapePart X14Y0_中指;

    	public ShapePart X14Y0_人指;

    	public ShapePart X14Y0_呪印_輪1_輪外;

    	public ShapePart X14Y0_呪印_輪1_輪内;

    	public ShapePart X14Y0_呪印_輪2_輪外;

    	public ShapePart X14Y0_呪印_輪2_輪内;

    	public ShapePart X14Y0_呪印_輪3_輪外;

    	public ShapePart X14Y0_呪印_輪3_輪内;

    	public ShapePart X14Y0_呪印_鎖1;

    	public ShapePart X14Y0_呪印_鎖2;

    	public ShapePart X14Y0_呪印_鎖3;

    	public ShapePart X14Y1_親指;

    	public ShapePart X14Y1_手;

    	public ShapePart X14Y1_小指;

    	public ShapePart X14Y1_薬指;

    	public ShapePart X14Y1_中指;

    	public ShapePart X14Y1_人指;

    	public ShapePart X14Y1_呪印_輪1_輪外;

    	public ShapePart X14Y1_呪印_輪1_輪内;

    	public ShapePart X14Y1_呪印_輪2_輪外;

    	public ShapePart X14Y1_呪印_輪2_輪内;

    	public ShapePart X14Y1_呪印_輪3_輪外;

    	public ShapePart X14Y1_呪印_輪3_輪内;

    	public ShapePart X14Y1_呪印_鎖1;

    	public ShapePart X14Y1_呪印_鎖2;

    	public ShapePart X14Y1_呪印_鎖3;

    	public ShapePart X14Y2_親指;

    	public ShapePart X14Y2_手;

    	public ShapePart X14Y2_小指;

    	public ShapePart X14Y2_薬指;

    	public ShapePart X14Y2_中指;

    	public ShapePart X14Y2_人指;

    	public ShapePart X14Y2_呪印_輪1_輪外;

    	public ShapePart X14Y2_呪印_輪1_輪内;

    	public ShapePart X14Y2_呪印_輪2_輪外;

    	public ShapePart X14Y2_呪印_輪2_輪内;

    	public ShapePart X14Y2_呪印_輪3_輪外;

    	public ShapePart X14Y2_呪印_輪3_輪内;

    	public ShapePart X14Y2_呪印_鎖1;

    	public ShapePart X14Y2_呪印_鎖2;

    	public ShapePart X14Y2_呪印_鎖3;

    	public ColorD 親指CD;

    	public ColorD 手CD;

    	public ColorD 小指CD;

    	public ColorD 薬指CD;

    	public ColorD 中指CD;

    	public ColorD 人指CD;

    	public ColorD 呪印_輪1_輪外CD;

    	public ColorD 呪印_輪1_輪内CD;

    	public ColorD 呪印_輪2_輪外CD;

    	public ColorD 呪印_輪2_輪内CD;

    	public ColorD 呪印_輪3_輪外CD;

    	public ColorD 呪印_輪3_輪内CD;

    	public ColorD 呪印_鎖1CD;

    	public ColorD 呪印_鎖2CD;

    	public ColorD 呪印_鎖3CD;

    	public ColorP X0Y0_親指CP;

    	public ColorP X0Y0_手CP;

    	public ColorP X0Y0_小指CP;

    	public ColorP X0Y0_薬指CP;

    	public ColorP X0Y0_中指CP;

    	public ColorP X0Y0_人指CP;

    	public ColorP X0Y0_呪印_輪1_輪外CP;

    	public ColorP X0Y0_呪印_輪1_輪内CP;

    	public ColorP X0Y0_呪印_輪2_輪外CP;

    	public ColorP X0Y0_呪印_輪2_輪内CP;

    	public ColorP X0Y0_呪印_輪3_輪外CP;

    	public ColorP X0Y0_呪印_輪3_輪内CP;

    	public ColorP X0Y0_呪印_鎖1CP;

    	public ColorP X0Y0_呪印_鎖2CP;

    	public ColorP X0Y0_呪印_鎖3CP;

    	public ColorP X1Y0_親指CP;

    	public ColorP X1Y0_手CP;

    	public ColorP X1Y0_小指CP;

    	public ColorP X1Y0_薬指CP;

    	public ColorP X1Y0_中指CP;

    	public ColorP X1Y0_人指CP;

    	public ColorP X1Y0_呪印_輪1_輪外CP;

    	public ColorP X1Y0_呪印_輪1_輪内CP;

    	public ColorP X1Y0_呪印_輪2_輪外CP;

    	public ColorP X1Y0_呪印_輪2_輪内CP;

    	public ColorP X1Y0_呪印_輪3_輪外CP;

    	public ColorP X1Y0_呪印_輪3_輪内CP;

    	public ColorP X1Y0_呪印_鎖1CP;

    	public ColorP X1Y0_呪印_鎖2CP;

    	public ColorP X1Y0_呪印_鎖3CP;

    	public ColorP X2Y0_親指CP;

    	public ColorP X2Y0_手CP;

    	public ColorP X2Y0_小指CP;

    	public ColorP X2Y0_薬指CP;

    	public ColorP X2Y0_中指CP;

    	public ColorP X2Y0_人指CP;

    	public ColorP X2Y0_呪印_輪1_輪外CP;

    	public ColorP X2Y0_呪印_輪1_輪内CP;

    	public ColorP X2Y0_呪印_輪2_輪外CP;

    	public ColorP X2Y0_呪印_輪2_輪内CP;

    	public ColorP X2Y0_呪印_輪3_輪外CP;

    	public ColorP X2Y0_呪印_輪3_輪内CP;

    	public ColorP X2Y0_呪印_鎖1CP;

    	public ColorP X2Y0_呪印_鎖2CP;

    	public ColorP X2Y0_呪印_鎖3CP;

    	public ColorP X2Y1_親指CP;

    	public ColorP X2Y1_手CP;

    	public ColorP X2Y1_小指CP;

    	public ColorP X2Y1_薬指CP;

    	public ColorP X2Y1_中指CP;

    	public ColorP X2Y1_人指CP;

    	public ColorP X2Y1_呪印_輪1_輪外CP;

    	public ColorP X2Y1_呪印_輪1_輪内CP;

    	public ColorP X2Y1_呪印_輪2_輪外CP;

    	public ColorP X2Y1_呪印_輪2_輪内CP;

    	public ColorP X2Y1_呪印_輪3_輪外CP;

    	public ColorP X2Y1_呪印_輪3_輪内CP;

    	public ColorP X2Y1_呪印_鎖1CP;

    	public ColorP X2Y1_呪印_鎖2CP;

    	public ColorP X2Y1_呪印_鎖3CP;

    	public ColorP X2Y2_親指CP;

    	public ColorP X2Y2_手CP;

    	public ColorP X2Y2_小指CP;

    	public ColorP X2Y2_薬指CP;

    	public ColorP X2Y2_中指CP;

    	public ColorP X2Y2_人指CP;

    	public ColorP X2Y2_呪印_輪1_輪外CP;

    	public ColorP X2Y2_呪印_輪1_輪内CP;

    	public ColorP X2Y2_呪印_輪2_輪外CP;

    	public ColorP X2Y2_呪印_輪2_輪内CP;

    	public ColorP X2Y2_呪印_輪3_輪外CP;

    	public ColorP X2Y2_呪印_輪3_輪内CP;

    	public ColorP X2Y2_呪印_鎖1CP;

    	public ColorP X2Y2_呪印_鎖2CP;

    	public ColorP X2Y2_呪印_鎖3CP;

    	public ColorP X2Y3_親指CP;

    	public ColorP X2Y3_手CP;

    	public ColorP X2Y3_小指CP;

    	public ColorP X2Y3_薬指CP;

    	public ColorP X2Y3_中指CP;

    	public ColorP X2Y3_人指CP;

    	public ColorP X2Y3_呪印_輪1_輪外CP;

    	public ColorP X2Y3_呪印_輪1_輪内CP;

    	public ColorP X2Y3_呪印_輪2_輪外CP;

    	public ColorP X2Y3_呪印_輪2_輪内CP;

    	public ColorP X2Y3_呪印_輪3_輪外CP;

    	public ColorP X2Y3_呪印_輪3_輪内CP;

    	public ColorP X2Y3_呪印_鎖1CP;

    	public ColorP X2Y3_呪印_鎖2CP;

    	public ColorP X2Y3_呪印_鎖3CP;

    	public ColorP X2Y4_親指CP;

    	public ColorP X2Y4_手CP;

    	public ColorP X2Y4_小指CP;

    	public ColorP X2Y4_薬指CP;

    	public ColorP X2Y4_中指CP;

    	public ColorP X2Y4_人指CP;

    	public ColorP X2Y4_呪印_輪1_輪外CP;

    	public ColorP X2Y4_呪印_輪1_輪内CP;

    	public ColorP X2Y4_呪印_輪2_輪外CP;

    	public ColorP X2Y4_呪印_輪2_輪内CP;

    	public ColorP X2Y4_呪印_輪3_輪外CP;

    	public ColorP X2Y4_呪印_輪3_輪内CP;

    	public ColorP X2Y4_呪印_鎖1CP;

    	public ColorP X2Y4_呪印_鎖2CP;

    	public ColorP X2Y4_呪印_鎖3CP;

    	public ColorP X3Y0_親指CP;

    	public ColorP X3Y0_手CP;

    	public ColorP X3Y0_小指CP;

    	public ColorP X3Y0_薬指CP;

    	public ColorP X3Y0_中指CP;

    	public ColorP X3Y0_人指CP;

    	public ColorP X3Y0_呪印_輪1_輪外CP;

    	public ColorP X3Y0_呪印_輪1_輪内CP;

    	public ColorP X3Y0_呪印_輪2_輪外CP;

    	public ColorP X3Y0_呪印_輪2_輪内CP;

    	public ColorP X3Y0_呪印_輪3_輪外CP;

    	public ColorP X3Y0_呪印_輪3_輪内CP;

    	public ColorP X3Y0_呪印_鎖1CP;

    	public ColorP X3Y0_呪印_鎖2CP;

    	public ColorP X3Y0_呪印_鎖3CP;

    	public ColorP X4Y0_親指CP;

    	public ColorP X4Y0_手CP;

    	public ColorP X4Y0_小指CP;

    	public ColorP X4Y0_薬指CP;

    	public ColorP X4Y0_中指CP;

    	public ColorP X4Y0_人指CP;

    	public ColorP X4Y0_呪印_輪1_輪外CP;

    	public ColorP X4Y0_呪印_輪1_輪内CP;

    	public ColorP X4Y0_呪印_輪2_輪外CP;

    	public ColorP X4Y0_呪印_輪2_輪内CP;

    	public ColorP X4Y0_呪印_輪3_輪外CP;

    	public ColorP X4Y0_呪印_輪3_輪内CP;

    	public ColorP X4Y0_呪印_鎖1CP;

    	public ColorP X4Y0_呪印_鎖2CP;

    	public ColorP X4Y0_呪印_鎖3CP;

    	public ColorP X5Y0_親指CP;

    	public ColorP X5Y0_手CP;

    	public ColorP X5Y0_小指CP;

    	public ColorP X5Y0_薬指CP;

    	public ColorP X5Y0_中指CP;

    	public ColorP X5Y0_人指CP;

    	public ColorP X5Y0_呪印_輪1_輪外CP;

    	public ColorP X5Y0_呪印_輪1_輪内CP;

    	public ColorP X5Y0_呪印_輪2_輪外CP;

    	public ColorP X5Y0_呪印_輪2_輪内CP;

    	public ColorP X5Y0_呪印_輪3_輪外CP;

    	public ColorP X5Y0_呪印_輪3_輪内CP;

    	public ColorP X5Y0_呪印_鎖1CP;

    	public ColorP X5Y0_呪印_鎖2CP;

    	public ColorP X5Y0_呪印_鎖3CP;

    	public ColorP X5Y1_親指CP;

    	public ColorP X5Y1_手CP;

    	public ColorP X5Y1_小指CP;

    	public ColorP X5Y1_薬指CP;

    	public ColorP X5Y1_中指CP;

    	public ColorP X5Y1_人指CP;

    	public ColorP X5Y1_呪印_輪1_輪外CP;

    	public ColorP X5Y1_呪印_輪1_輪内CP;

    	public ColorP X5Y1_呪印_輪2_輪外CP;

    	public ColorP X5Y1_呪印_輪2_輪内CP;

    	public ColorP X5Y1_呪印_輪3_輪外CP;

    	public ColorP X5Y1_呪印_輪3_輪内CP;

    	public ColorP X5Y1_呪印_鎖1CP;

    	public ColorP X5Y1_呪印_鎖2CP;

    	public ColorP X5Y1_呪印_鎖3CP;

    	public ColorP X5Y2_親指CP;

    	public ColorP X5Y2_手CP;

    	public ColorP X5Y2_小指CP;

    	public ColorP X5Y2_薬指CP;

    	public ColorP X5Y2_中指CP;

    	public ColorP X5Y2_人指CP;

    	public ColorP X5Y2_呪印_輪1_輪外CP;

    	public ColorP X5Y2_呪印_輪1_輪内CP;

    	public ColorP X5Y2_呪印_輪2_輪外CP;

    	public ColorP X5Y2_呪印_輪2_輪内CP;

    	public ColorP X5Y2_呪印_輪3_輪外CP;

    	public ColorP X5Y2_呪印_輪3_輪内CP;

    	public ColorP X5Y2_呪印_鎖1CP;

    	public ColorP X5Y2_呪印_鎖2CP;

    	public ColorP X5Y2_呪印_鎖3CP;

    	public ColorP X5Y3_親指CP;

    	public ColorP X5Y3_手CP;

    	public ColorP X5Y3_小指CP;

    	public ColorP X5Y3_薬指CP;

    	public ColorP X5Y3_中指CP;

    	public ColorP X5Y3_人指CP;

    	public ColorP X5Y3_呪印_輪1_輪外CP;

    	public ColorP X5Y3_呪印_輪1_輪内CP;

    	public ColorP X5Y3_呪印_輪2_輪外CP;

    	public ColorP X5Y3_呪印_輪2_輪内CP;

    	public ColorP X5Y3_呪印_輪3_輪外CP;

    	public ColorP X5Y3_呪印_輪3_輪内CP;

    	public ColorP X5Y3_呪印_鎖1CP;

    	public ColorP X5Y3_呪印_鎖2CP;

    	public ColorP X5Y3_呪印_鎖3CP;

    	public ColorP X5Y4_親指CP;

    	public ColorP X5Y4_手CP;

    	public ColorP X5Y4_小指CP;

    	public ColorP X5Y4_薬指CP;

    	public ColorP X5Y4_中指CP;

    	public ColorP X5Y4_人指CP;

    	public ColorP X5Y4_呪印_輪1_輪外CP;

    	public ColorP X5Y4_呪印_輪1_輪内CP;

    	public ColorP X5Y4_呪印_輪2_輪外CP;

    	public ColorP X5Y4_呪印_輪2_輪内CP;

    	public ColorP X5Y4_呪印_輪3_輪外CP;

    	public ColorP X5Y4_呪印_輪3_輪内CP;

    	public ColorP X5Y4_呪印_鎖1CP;

    	public ColorP X5Y4_呪印_鎖2CP;

    	public ColorP X5Y4_呪印_鎖3CP;

    	public ColorP X6Y0_親指CP;

    	public ColorP X6Y0_手CP;

    	public ColorP X6Y0_小指CP;

    	public ColorP X6Y0_薬指CP;

    	public ColorP X6Y0_中指CP;

    	public ColorP X6Y0_人指CP;

    	public ColorP X6Y0_呪印_輪1_輪外CP;

    	public ColorP X6Y0_呪印_輪1_輪内CP;

    	public ColorP X6Y0_呪印_輪2_輪外CP;

    	public ColorP X6Y0_呪印_輪2_輪内CP;

    	public ColorP X6Y0_呪印_輪3_輪外CP;

    	public ColorP X6Y0_呪印_輪3_輪内CP;

    	public ColorP X6Y0_呪印_鎖1CP;

    	public ColorP X6Y0_呪印_鎖2CP;

    	public ColorP X6Y0_呪印_鎖3CP;

    	public ColorP X6Y1_親指CP;

    	public ColorP X6Y1_手CP;

    	public ColorP X6Y1_小指CP;

    	public ColorP X6Y1_薬指CP;

    	public ColorP X6Y1_中指CP;

    	public ColorP X6Y1_人指CP;

    	public ColorP X6Y1_呪印_輪1_輪外CP;

    	public ColorP X6Y1_呪印_輪1_輪内CP;

    	public ColorP X6Y1_呪印_輪2_輪外CP;

    	public ColorP X6Y1_呪印_輪2_輪内CP;

    	public ColorP X6Y1_呪印_輪3_輪外CP;

    	public ColorP X6Y1_呪印_輪3_輪内CP;

    	public ColorP X6Y1_呪印_鎖1CP;

    	public ColorP X6Y1_呪印_鎖2CP;

    	public ColorP X6Y1_呪印_鎖3CP;

    	public ColorP X6Y2_親指CP;

    	public ColorP X6Y2_手CP;

    	public ColorP X6Y2_小指CP;

    	public ColorP X6Y2_薬指CP;

    	public ColorP X6Y2_中指CP;

    	public ColorP X6Y2_人指CP;

    	public ColorP X6Y2_呪印_輪1_輪外CP;

    	public ColorP X6Y2_呪印_輪1_輪内CP;

    	public ColorP X6Y2_呪印_輪2_輪外CP;

    	public ColorP X6Y2_呪印_輪2_輪内CP;

    	public ColorP X6Y2_呪印_輪3_輪外CP;

    	public ColorP X6Y2_呪印_輪3_輪内CP;

    	public ColorP X6Y2_呪印_鎖1CP;

    	public ColorP X6Y2_呪印_鎖2CP;

    	public ColorP X6Y2_呪印_鎖3CP;

    	public ColorP X6Y3_親指CP;

    	public ColorP X6Y3_手CP;

    	public ColorP X6Y3_小指CP;

    	public ColorP X6Y3_薬指CP;

    	public ColorP X6Y3_中指CP;

    	public ColorP X6Y3_人指CP;

    	public ColorP X6Y3_呪印_輪1_輪外CP;

    	public ColorP X6Y3_呪印_輪1_輪内CP;

    	public ColorP X6Y3_呪印_輪2_輪外CP;

    	public ColorP X6Y3_呪印_輪2_輪内CP;

    	public ColorP X6Y3_呪印_輪3_輪外CP;

    	public ColorP X6Y3_呪印_輪3_輪内CP;

    	public ColorP X6Y3_呪印_鎖1CP;

    	public ColorP X6Y3_呪印_鎖2CP;

    	public ColorP X6Y3_呪印_鎖3CP;

    	public ColorP X6Y4_親指CP;

    	public ColorP X6Y4_手CP;

    	public ColorP X6Y4_小指CP;

    	public ColorP X6Y4_薬指CP;

    	public ColorP X6Y4_中指CP;

    	public ColorP X6Y4_人指CP;

    	public ColorP X6Y4_呪印_輪1_輪外CP;

    	public ColorP X6Y4_呪印_輪1_輪内CP;

    	public ColorP X6Y4_呪印_輪2_輪外CP;

    	public ColorP X6Y4_呪印_輪2_輪内CP;

    	public ColorP X6Y4_呪印_輪3_輪外CP;

    	public ColorP X6Y4_呪印_輪3_輪内CP;

    	public ColorP X6Y4_呪印_鎖1CP;

    	public ColorP X6Y4_呪印_鎖2CP;

    	public ColorP X6Y4_呪印_鎖3CP;

    	public ColorP X7Y0_小指CP;

    	public ColorP X7Y0_薬指CP;

    	public ColorP X7Y0_中指CP;

    	public ColorP X7Y0_親指CP;

    	public ColorP X7Y0_手CP;

    	public ColorP X7Y0_人指CP;

    	public ColorP X7Y0_呪印_輪1_輪外CP;

    	public ColorP X7Y0_呪印_輪1_輪内CP;

    	public ColorP X7Y0_呪印_輪2_輪外CP;

    	public ColorP X7Y0_呪印_輪2_輪内CP;

    	public ColorP X7Y0_呪印_輪3_輪外CP;

    	public ColorP X7Y0_呪印_輪3_輪内CP;

    	public ColorP X7Y0_呪印_鎖1CP;

    	public ColorP X7Y0_呪印_鎖2CP;

    	public ColorP X7Y0_呪印_鎖3CP;

    	public ColorP X7Y1_小指CP;

    	public ColorP X7Y1_薬指CP;

    	public ColorP X7Y1_中指CP;

    	public ColorP X7Y1_親指CP;

    	public ColorP X7Y1_手CP;

    	public ColorP X7Y1_人指CP;

    	public ColorP X7Y1_呪印_輪1_輪外CP;

    	public ColorP X7Y1_呪印_輪1_輪内CP;

    	public ColorP X7Y1_呪印_輪2_輪外CP;

    	public ColorP X7Y1_呪印_輪2_輪内CP;

    	public ColorP X7Y1_呪印_輪3_輪外CP;

    	public ColorP X7Y1_呪印_輪3_輪内CP;

    	public ColorP X7Y1_呪印_鎖1CP;

    	public ColorP X7Y1_呪印_鎖2CP;

    	public ColorP X7Y1_呪印_鎖3CP;

    	public ColorP X7Y2_小指CP;

    	public ColorP X7Y2_薬指CP;

    	public ColorP X7Y2_中指CP;

    	public ColorP X7Y2_親指CP;

    	public ColorP X7Y2_手CP;

    	public ColorP X7Y2_人指CP;

    	public ColorP X7Y2_呪印_輪1_輪外CP;

    	public ColorP X7Y2_呪印_輪1_輪内CP;

    	public ColorP X7Y2_呪印_輪2_輪外CP;

    	public ColorP X7Y2_呪印_輪2_輪内CP;

    	public ColorP X7Y2_呪印_輪3_輪外CP;

    	public ColorP X7Y2_呪印_輪3_輪内CP;

    	public ColorP X7Y2_呪印_鎖1CP;

    	public ColorP X7Y2_呪印_鎖2CP;

    	public ColorP X7Y2_呪印_鎖3CP;

    	public ColorP X7Y3_小指CP;

    	public ColorP X7Y3_薬指CP;

    	public ColorP X7Y3_中指CP;

    	public ColorP X7Y3_親指CP;

    	public ColorP X7Y3_手CP;

    	public ColorP X7Y3_人指CP;

    	public ColorP X7Y3_呪印_輪1_輪外CP;

    	public ColorP X7Y3_呪印_輪1_輪内CP;

    	public ColorP X7Y3_呪印_輪2_輪外CP;

    	public ColorP X7Y3_呪印_輪2_輪内CP;

    	public ColorP X7Y3_呪印_輪3_輪外CP;

    	public ColorP X7Y3_呪印_輪3_輪内CP;

    	public ColorP X7Y3_呪印_鎖1CP;

    	public ColorP X7Y3_呪印_鎖2CP;

    	public ColorP X7Y3_呪印_鎖3CP;

    	public ColorP X7Y4_小指CP;

    	public ColorP X7Y4_薬指CP;

    	public ColorP X7Y4_中指CP;

    	public ColorP X7Y4_親指CP;

    	public ColorP X7Y4_手CP;

    	public ColorP X7Y4_人指CP;

    	public ColorP X7Y4_呪印_輪1_輪外CP;

    	public ColorP X7Y4_呪印_輪1_輪内CP;

    	public ColorP X7Y4_呪印_輪2_輪外CP;

    	public ColorP X7Y4_呪印_輪2_輪内CP;

    	public ColorP X7Y4_呪印_輪3_輪外CP;

    	public ColorP X7Y4_呪印_輪3_輪内CP;

    	public ColorP X7Y4_呪印_鎖1CP;

    	public ColorP X7Y4_呪印_鎖2CP;

    	public ColorP X7Y4_呪印_鎖3CP;

    	public ColorP X8Y0_手CP;

    	public ColorP X8Y0_小指CP;

    	public ColorP X8Y0_薬指CP;

    	public ColorP X8Y0_中指CP;

    	public ColorP X8Y0_人指CP;

    	public ColorP X8Y0_親指CP;

    	public ColorP X8Y1_手CP;

    	public ColorP X8Y1_小指CP;

    	public ColorP X8Y1_薬指CP;

    	public ColorP X8Y1_中指CP;

    	public ColorP X8Y1_人指CP;

    	public ColorP X8Y1_親指CP;

    	public ColorP X8Y2_手CP;

    	public ColorP X8Y2_小指CP;

    	public ColorP X8Y2_薬指CP;

    	public ColorP X8Y2_中指CP;

    	public ColorP X8Y2_人指CP;

    	public ColorP X8Y2_親指CP;

    	public ColorP X8Y3_手CP;

    	public ColorP X8Y3_小指CP;

    	public ColorP X8Y3_薬指CP;

    	public ColorP X8Y3_中指CP;

    	public ColorP X8Y3_人指CP;

    	public ColorP X8Y3_親指CP;

    	public ColorP X8Y4_手CP;

    	public ColorP X8Y4_小指CP;

    	public ColorP X8Y4_薬指CP;

    	public ColorP X8Y4_中指CP;

    	public ColorP X8Y4_人指CP;

    	public ColorP X8Y4_親指CP;

    	public ColorP X9Y0_手CP;

    	public ColorP X9Y0_小指CP;

    	public ColorP X9Y0_薬指CP;

    	public ColorP X9Y0_中指CP;

    	public ColorP X9Y0_人指CP;

    	public ColorP X9Y0_親指CP;

    	public ColorP X9Y1_手CP;

    	public ColorP X9Y1_小指CP;

    	public ColorP X9Y1_薬指CP;

    	public ColorP X9Y1_中指CP;

    	public ColorP X9Y1_人指CP;

    	public ColorP X9Y1_親指CP;

    	public ColorP X9Y2_手CP;

    	public ColorP X9Y2_小指CP;

    	public ColorP X9Y2_薬指CP;

    	public ColorP X9Y2_中指CP;

    	public ColorP X9Y2_人指CP;

    	public ColorP X9Y2_親指CP;

    	public ColorP X9Y3_手CP;

    	public ColorP X9Y3_小指CP;

    	public ColorP X9Y3_薬指CP;

    	public ColorP X9Y3_中指CP;

    	public ColorP X9Y3_人指CP;

    	public ColorP X9Y3_親指CP;

    	public ColorP X9Y4_手CP;

    	public ColorP X9Y4_小指CP;

    	public ColorP X9Y4_薬指CP;

    	public ColorP X9Y4_中指CP;

    	public ColorP X9Y4_人指CP;

    	public ColorP X9Y4_親指CP;

    	public ColorP X10Y0_親指CP;

    	public ColorP X10Y0_手CP;

    	public ColorP X10Y0_小指CP;

    	public ColorP X10Y0_薬指CP;

    	public ColorP X10Y0_中指CP;

    	public ColorP X10Y0_人指CP;

    	public ColorP X10Y0_呪印_輪1_輪外CP;

    	public ColorP X10Y0_呪印_輪1_輪内CP;

    	public ColorP X10Y0_呪印_輪2_輪外CP;

    	public ColorP X10Y0_呪印_輪2_輪内CP;

    	public ColorP X10Y0_呪印_輪3_輪外CP;

    	public ColorP X10Y0_呪印_輪3_輪内CP;

    	public ColorP X10Y0_呪印_鎖1CP;

    	public ColorP X10Y0_呪印_鎖2CP;

    	public ColorP X10Y0_呪印_鎖3CP;

    	public ColorP X10Y1_親指CP;

    	public ColorP X10Y1_手CP;

    	public ColorP X10Y1_小指CP;

    	public ColorP X10Y1_薬指CP;

    	public ColorP X10Y1_中指CP;

    	public ColorP X10Y1_人指CP;

    	public ColorP X10Y1_呪印_輪1_輪外CP;

    	public ColorP X10Y1_呪印_輪1_輪内CP;

    	public ColorP X10Y1_呪印_輪2_輪外CP;

    	public ColorP X10Y1_呪印_輪2_輪内CP;

    	public ColorP X10Y1_呪印_輪3_輪外CP;

    	public ColorP X10Y1_呪印_輪3_輪内CP;

    	public ColorP X10Y1_呪印_鎖1CP;

    	public ColorP X10Y1_呪印_鎖2CP;

    	public ColorP X10Y1_呪印_鎖3CP;

    	public ColorP X10Y2_親指CP;

    	public ColorP X10Y2_手CP;

    	public ColorP X10Y2_小指CP;

    	public ColorP X10Y2_薬指CP;

    	public ColorP X10Y2_中指CP;

    	public ColorP X10Y2_人指CP;

    	public ColorP X10Y2_呪印_輪1_輪外CP;

    	public ColorP X10Y2_呪印_輪1_輪内CP;

    	public ColorP X10Y2_呪印_輪2_輪外CP;

    	public ColorP X10Y2_呪印_輪2_輪内CP;

    	public ColorP X10Y2_呪印_輪3_輪外CP;

    	public ColorP X10Y2_呪印_輪3_輪内CP;

    	public ColorP X10Y2_呪印_鎖1CP;

    	public ColorP X10Y2_呪印_鎖2CP;

    	public ColorP X10Y2_呪印_鎖3CP;

    	public ColorP X10Y3_親指CP;

    	public ColorP X10Y3_手CP;

    	public ColorP X10Y3_小指CP;

    	public ColorP X10Y3_薬指CP;

    	public ColorP X10Y3_中指CP;

    	public ColorP X10Y3_人指CP;

    	public ColorP X10Y3_呪印_輪1_輪外CP;

    	public ColorP X10Y3_呪印_輪1_輪内CP;

    	public ColorP X10Y3_呪印_輪2_輪外CP;

    	public ColorP X10Y3_呪印_輪2_輪内CP;

    	public ColorP X10Y3_呪印_輪3_輪外CP;

    	public ColorP X10Y3_呪印_輪3_輪内CP;

    	public ColorP X10Y3_呪印_鎖1CP;

    	public ColorP X10Y3_呪印_鎖2CP;

    	public ColorP X10Y3_呪印_鎖3CP;

    	public ColorP X10Y4_親指CP;

    	public ColorP X10Y4_手CP;

    	public ColorP X10Y4_小指CP;

    	public ColorP X10Y4_薬指CP;

    	public ColorP X10Y4_中指CP;

    	public ColorP X10Y4_人指CP;

    	public ColorP X10Y4_呪印_輪1_輪外CP;

    	public ColorP X10Y4_呪印_輪1_輪内CP;

    	public ColorP X10Y4_呪印_輪2_輪外CP;

    	public ColorP X10Y4_呪印_輪2_輪内CP;

    	public ColorP X10Y4_呪印_輪3_輪外CP;

    	public ColorP X10Y4_呪印_輪3_輪内CP;

    	public ColorP X10Y4_呪印_鎖1CP;

    	public ColorP X10Y4_呪印_鎖2CP;

    	public ColorP X10Y4_呪印_鎖3CP;

    	public ColorP X11Y0_小指CP;

    	public ColorP X11Y0_薬指CP;

    	public ColorP X11Y0_中指CP;

    	public ColorP X11Y0_人指CP;

    	public ColorP X11Y0_手CP;

    	public ColorP X11Y0_親指CP;

    	public ColorP X11Y0_呪印_輪1_輪外CP;

    	public ColorP X11Y0_呪印_輪1_輪内CP;

    	public ColorP X11Y0_呪印_輪2_輪外CP;

    	public ColorP X11Y0_呪印_輪2_輪内CP;

    	public ColorP X11Y0_呪印_輪3_輪外CP;

    	public ColorP X11Y0_呪印_輪3_輪内CP;

    	public ColorP X11Y0_呪印_鎖1CP;

    	public ColorP X11Y0_呪印_鎖3CP;

    	public ColorP X12Y0_親指CP;

    	public ColorP X12Y0_手CP;

    	public ColorP X12Y0_小指CP;

    	public ColorP X12Y0_薬指CP;

    	public ColorP X12Y0_中指CP;

    	public ColorP X12Y0_人指CP;

    	public ColorP X12Y0_呪印_輪1_輪外CP;

    	public ColorP X12Y0_呪印_輪1_輪内CP;

    	public ColorP X12Y0_呪印_輪2_輪外CP;

    	public ColorP X12Y0_呪印_輪2_輪内CP;

    	public ColorP X12Y0_呪印_輪3_輪外CP;

    	public ColorP X12Y0_呪印_輪3_輪内CP;

    	public ColorP X12Y0_呪印_鎖1CP;

    	public ColorP X12Y0_呪印_鎖2CP;

    	public ColorP X12Y0_呪印_鎖3CP;

    	public ColorP X13Y0_中指CP;

    	public ColorP X13Y0_人指CP;

    	public ColorP X13Y0_手CP;

    	public ColorP X13Y0_親指CP;

    	public ColorP X13Y0_呪印_輪1_輪外CP;

    	public ColorP X13Y0_呪印_輪1_輪内CP;

    	public ColorP X13Y0_呪印_輪2_輪外CP;

    	public ColorP X13Y0_呪印_輪2_輪内CP;

    	public ColorP X13Y0_呪印_輪3_輪外CP;

    	public ColorP X13Y0_呪印_輪3_輪内CP;

    	public ColorP X13Y0_呪印_鎖1CP;

    	public ColorP X13Y0_呪印_鎖3CP;

    	public ColorP X14Y0_親指CP;

    	public ColorP X14Y0_手CP;

    	public ColorP X14Y0_小指CP;

    	public ColorP X14Y0_薬指CP;

    	public ColorP X14Y0_中指CP;

    	public ColorP X14Y0_人指CP;

    	public ColorP X14Y0_呪印_輪1_輪外CP;

    	public ColorP X14Y0_呪印_輪1_輪内CP;

    	public ColorP X14Y0_呪印_輪2_輪外CP;

    	public ColorP X14Y0_呪印_輪2_輪内CP;

    	public ColorP X14Y0_呪印_輪3_輪外CP;

    	public ColorP X14Y0_呪印_輪3_輪内CP;

    	public ColorP X14Y0_呪印_鎖1CP;

    	public ColorP X14Y0_呪印_鎖2CP;

    	public ColorP X14Y0_呪印_鎖3CP;

    	public ColorP X14Y1_親指CP;

    	public ColorP X14Y1_手CP;

    	public ColorP X14Y1_小指CP;

    	public ColorP X14Y1_薬指CP;

    	public ColorP X14Y1_中指CP;

    	public ColorP X14Y1_人指CP;

    	public ColorP X14Y1_呪印_輪1_輪外CP;

    	public ColorP X14Y1_呪印_輪1_輪内CP;

    	public ColorP X14Y1_呪印_輪2_輪外CP;

    	public ColorP X14Y1_呪印_輪2_輪内CP;

    	public ColorP X14Y1_呪印_輪3_輪外CP;

    	public ColorP X14Y1_呪印_輪3_輪内CP;

    	public ColorP X14Y1_呪印_鎖1CP;

    	public ColorP X14Y1_呪印_鎖2CP;

    	public ColorP X14Y1_呪印_鎖3CP;

    	public ColorP X14Y2_親指CP;

    	public ColorP X14Y2_手CP;

    	public ColorP X14Y2_小指CP;

    	public ColorP X14Y2_薬指CP;

    	public ColorP X14Y2_中指CP;

    	public ColorP X14Y2_人指CP;

    	public ColorP X14Y2_呪印_輪1_輪外CP;

    	public ColorP X14Y2_呪印_輪1_輪内CP;

    	public ColorP X14Y2_呪印_輪2_輪外CP;

    	public ColorP X14Y2_呪印_輪2_輪内CP;

    	public ColorP X14Y2_呪印_輪3_輪外CP;

    	public ColorP X14Y2_呪印_輪3_輪内CP;

    	public ColorP X14Y2_呪印_鎖1CP;

    	public ColorP X14Y2_呪印_鎖2CP;

    	public ColorP X14Y2_呪印_鎖3CP;

    	private Vector2D[] mm;

    	private ShapePart[] X6Y0Pars;

    	private ShapePart[] X6Y1Pars;

    	private ShapePart[] X6Y2Pars;

    	private ShapePart[] X6Y3Pars;

    	private ShapePart[] X6Y4Pars;

    	private ShapePart[] X7Y0Pars;

    	private ShapePart[] X7Y1Pars;

    	private ShapePart[] X7Y2Pars;

    	private ShapePart[] X7Y3Pars;

    	private ShapePart[] X7Y4Pars;

    	public override bool 欠損
    	{
    		get
    		{
    			return 欠損_;
    		}
    		set
    		{
    			欠損_ = value;
    		}
    	}

    	public override bool 筋肉
    	{
    		get
    		{
    			return 筋肉_;
    		}
    		set
    		{
    			筋肉_ = value;
    		}
    	}

    	public override bool 拘束
    	{
    		get
    		{
    			return 拘束_;
    		}
    		set
    		{
    			拘束_ = value;
    		}
    	}

    	public bool 親指_表示
    	{
    		get
    		{
    			return X0Y0_親指.Dra;
    		}
    		set
    		{
    			X0Y0_親指.Dra = value;
    			X1Y0_親指.Dra = value;
    			X2Y0_親指.Dra = value;
    			X2Y1_親指.Dra = value;
    			X2Y2_親指.Dra = value;
    			X2Y3_親指.Dra = value;
    			X2Y4_親指.Dra = value;
    			X3Y0_親指.Dra = value;
    			X4Y0_親指.Dra = value;
    			X5Y0_親指.Dra = value;
    			X5Y1_親指.Dra = value;
    			X5Y2_親指.Dra = value;
    			X5Y3_親指.Dra = value;
    			X5Y4_親指.Dra = value;
    			X6Y0_親指.Dra = value;
    			X6Y1_親指.Dra = value;
    			X6Y2_親指.Dra = value;
    			X6Y3_親指.Dra = value;
    			X6Y4_親指.Dra = value;
    			X7Y0_親指.Dra = value;
    			X7Y1_親指.Dra = value;
    			X7Y2_親指.Dra = value;
    			X7Y3_親指.Dra = value;
    			X7Y4_親指.Dra = value;
    			X8Y0_親指.Dra = value;
    			X8Y1_親指.Dra = value;
    			X8Y2_親指.Dra = value;
    			X8Y3_親指.Dra = value;
    			X8Y4_親指.Dra = value;
    			X9Y0_親指.Dra = value;
    			X9Y1_親指.Dra = value;
    			X9Y2_親指.Dra = value;
    			X9Y3_親指.Dra = value;
    			X9Y4_親指.Dra = value;
    			X10Y0_親指.Dra = value;
    			X10Y1_親指.Dra = value;
    			X10Y2_親指.Dra = value;
    			X10Y3_親指.Dra = value;
    			X10Y4_親指.Dra = value;
    			X11Y0_親指.Dra = value;
    			X12Y0_親指.Dra = value;
    			X13Y0_親指.Dra = value;
    			X14Y0_親指.Dra = value;
    			X14Y1_親指.Dra = value;
    			X14Y2_親指.Dra = value;
    			X0Y0_親指.Hit = value;
    			X1Y0_親指.Hit = value;
    			X2Y0_親指.Hit = value;
    			X2Y1_親指.Hit = value;
    			X2Y2_親指.Hit = value;
    			X2Y3_親指.Hit = value;
    			X2Y4_親指.Hit = value;
    			X3Y0_親指.Hit = value;
    			X4Y0_親指.Hit = value;
    			X5Y0_親指.Hit = value;
    			X5Y1_親指.Hit = value;
    			X5Y2_親指.Hit = value;
    			X5Y3_親指.Hit = value;
    			X5Y4_親指.Hit = value;
    			X6Y0_親指.Hit = value;
    			X6Y1_親指.Hit = value;
    			X6Y2_親指.Hit = value;
    			X6Y3_親指.Hit = value;
    			X6Y4_親指.Hit = value;
    			X7Y0_親指.Hit = value;
    			X7Y1_親指.Hit = value;
    			X7Y2_親指.Hit = value;
    			X7Y3_親指.Hit = value;
    			X7Y4_親指.Hit = value;
    			X8Y0_親指.Hit = value;
    			X8Y1_親指.Hit = value;
    			X8Y2_親指.Hit = value;
    			X8Y3_親指.Hit = value;
    			X8Y4_親指.Hit = value;
    			X9Y0_親指.Hit = value;
    			X9Y1_親指.Hit = value;
    			X9Y2_親指.Hit = value;
    			X9Y3_親指.Hit = value;
    			X9Y4_親指.Hit = value;
    			X10Y0_親指.Hit = value;
    			X10Y1_親指.Hit = value;
    			X10Y2_親指.Hit = value;
    			X10Y3_親指.Hit = value;
    			X10Y4_親指.Hit = value;
    			X11Y0_親指.Hit = value;
    			X12Y0_親指.Hit = value;
    			X13Y0_親指.Hit = value;
    			X14Y0_親指.Hit = value;
    			X14Y1_親指.Hit = value;
    			X14Y2_親指.Hit = value;
    		}
    	}

    	public bool 手_表示
    	{
    		get
    		{
    			return X0Y0_手.Dra;
    		}
    		set
    		{
    			X0Y0_手.Dra = value;
    			X1Y0_手.Dra = value;
    			X2Y0_手.Dra = value;
    			X2Y1_手.Dra = value;
    			X2Y2_手.Dra = value;
    			X2Y3_手.Dra = value;
    			X2Y4_手.Dra = value;
    			X3Y0_手.Dra = value;
    			X4Y0_手.Dra = value;
    			X5Y0_手.Dra = value;
    			X5Y1_手.Dra = value;
    			X5Y2_手.Dra = value;
    			X5Y3_手.Dra = value;
    			X5Y4_手.Dra = value;
    			X6Y0_手.Dra = value;
    			X6Y1_手.Dra = value;
    			X6Y2_手.Dra = value;
    			X6Y3_手.Dra = value;
    			X6Y4_手.Dra = value;
    			X7Y0_手.Dra = value;
    			X7Y1_手.Dra = value;
    			X7Y2_手.Dra = value;
    			X7Y3_手.Dra = value;
    			X7Y4_手.Dra = value;
    			X8Y0_手.Dra = value;
    			X8Y1_手.Dra = value;
    			X8Y2_手.Dra = value;
    			X8Y3_手.Dra = value;
    			X8Y4_手.Dra = value;
    			X9Y0_手.Dra = value;
    			X9Y1_手.Dra = value;
    			X9Y2_手.Dra = value;
    			X9Y3_手.Dra = value;
    			X9Y4_手.Dra = value;
    			X10Y0_手.Dra = value;
    			X10Y1_手.Dra = value;
    			X10Y2_手.Dra = value;
    			X10Y3_手.Dra = value;
    			X10Y4_手.Dra = value;
    			X11Y0_手.Dra = value;
    			X12Y0_手.Dra = value;
    			X13Y0_手.Dra = value;
    			X14Y0_手.Dra = value;
    			X14Y1_手.Dra = value;
    			X14Y2_手.Dra = value;
    			X0Y0_手.Hit = value;
    			X1Y0_手.Hit = value;
    			X2Y0_手.Hit = value;
    			X2Y1_手.Hit = value;
    			X2Y2_手.Hit = value;
    			X2Y3_手.Hit = value;
    			X2Y4_手.Hit = value;
    			X3Y0_手.Hit = value;
    			X4Y0_手.Hit = value;
    			X5Y0_手.Hit = value;
    			X5Y1_手.Hit = value;
    			X5Y2_手.Hit = value;
    			X5Y3_手.Hit = value;
    			X5Y4_手.Hit = value;
    			X6Y0_手.Hit = value;
    			X6Y1_手.Hit = value;
    			X6Y2_手.Hit = value;
    			X6Y3_手.Hit = value;
    			X6Y4_手.Hit = value;
    			X7Y0_手.Hit = value;
    			X7Y1_手.Hit = value;
    			X7Y2_手.Hit = value;
    			X7Y3_手.Hit = value;
    			X7Y4_手.Hit = value;
    			X8Y0_手.Hit = value;
    			X8Y1_手.Hit = value;
    			X8Y2_手.Hit = value;
    			X8Y3_手.Hit = value;
    			X8Y4_手.Hit = value;
    			X9Y0_手.Hit = value;
    			X9Y1_手.Hit = value;
    			X9Y2_手.Hit = value;
    			X9Y3_手.Hit = value;
    			X9Y4_手.Hit = value;
    			X10Y0_手.Hit = value;
    			X10Y1_手.Hit = value;
    			X10Y2_手.Hit = value;
    			X10Y3_手.Hit = value;
    			X10Y4_手.Hit = value;
    			X11Y0_手.Hit = value;
    			X12Y0_手.Hit = value;
    			X13Y0_手.Hit = value;
    			X14Y0_手.Hit = value;
    			X14Y1_手.Hit = value;
    			X14Y2_手.Hit = value;
    		}
    	}

    	public bool 小指_表示
    	{
    		get
    		{
    			return X0Y0_小指.Dra;
    		}
    		set
    		{
    			X0Y0_小指.Dra = value;
    			X1Y0_小指.Dra = value;
    			X2Y0_小指.Dra = value;
    			X2Y1_小指.Dra = value;
    			X2Y2_小指.Dra = value;
    			X2Y3_小指.Dra = value;
    			X2Y4_小指.Dra = value;
    			X3Y0_小指.Dra = value;
    			X4Y0_小指.Dra = value;
    			X5Y0_小指.Dra = value;
    			X5Y1_小指.Dra = value;
    			X5Y2_小指.Dra = value;
    			X5Y3_小指.Dra = value;
    			X5Y4_小指.Dra = value;
    			X6Y0_小指.Dra = value;
    			X6Y1_小指.Dra = value;
    			X6Y2_小指.Dra = value;
    			X6Y3_小指.Dra = value;
    			X6Y4_小指.Dra = value;
    			X7Y0_小指.Dra = value;
    			X7Y1_小指.Dra = value;
    			X7Y2_小指.Dra = value;
    			X7Y3_小指.Dra = value;
    			X7Y4_小指.Dra = value;
    			X8Y0_小指.Dra = value;
    			X8Y1_小指.Dra = value;
    			X8Y2_小指.Dra = value;
    			X8Y3_小指.Dra = value;
    			X8Y4_小指.Dra = value;
    			X9Y0_小指.Dra = value;
    			X9Y1_小指.Dra = value;
    			X9Y2_小指.Dra = value;
    			X9Y3_小指.Dra = value;
    			X9Y4_小指.Dra = value;
    			X10Y0_小指.Dra = value;
    			X10Y1_小指.Dra = value;
    			X10Y2_小指.Dra = value;
    			X10Y3_小指.Dra = value;
    			X10Y4_小指.Dra = value;
    			X11Y0_小指.Dra = value;
    			X12Y0_小指.Dra = value;
    			X14Y0_小指.Dra = value;
    			X14Y1_小指.Dra = value;
    			X14Y2_小指.Dra = value;
    			X0Y0_小指.Hit = value;
    			X1Y0_小指.Hit = value;
    			X2Y0_小指.Hit = value;
    			X2Y1_小指.Hit = value;
    			X2Y2_小指.Hit = value;
    			X2Y3_小指.Hit = value;
    			X2Y4_小指.Hit = value;
    			X3Y0_小指.Hit = value;
    			X4Y0_小指.Hit = value;
    			X5Y0_小指.Hit = value;
    			X5Y1_小指.Hit = value;
    			X5Y2_小指.Hit = value;
    			X5Y3_小指.Hit = value;
    			X5Y4_小指.Hit = value;
    			X6Y0_小指.Hit = value;
    			X6Y1_小指.Hit = value;
    			X6Y2_小指.Hit = value;
    			X6Y3_小指.Hit = value;
    			X6Y4_小指.Hit = value;
    			X7Y0_小指.Hit = value;
    			X7Y1_小指.Hit = value;
    			X7Y2_小指.Hit = value;
    			X7Y3_小指.Hit = value;
    			X7Y4_小指.Hit = value;
    			X8Y0_小指.Hit = value;
    			X8Y1_小指.Hit = value;
    			X8Y2_小指.Hit = value;
    			X8Y3_小指.Hit = value;
    			X8Y4_小指.Hit = value;
    			X9Y0_小指.Hit = value;
    			X9Y1_小指.Hit = value;
    			X9Y2_小指.Hit = value;
    			X9Y3_小指.Hit = value;
    			X9Y4_小指.Hit = value;
    			X10Y0_小指.Hit = value;
    			X10Y1_小指.Hit = value;
    			X10Y2_小指.Hit = value;
    			X10Y3_小指.Hit = value;
    			X10Y4_小指.Hit = value;
    			X11Y0_小指.Hit = value;
    			X12Y0_小指.Hit = value;
    			X14Y0_小指.Hit = value;
    			X14Y1_小指.Hit = value;
    			X14Y2_小指.Hit = value;
    		}
    	}

    	public bool 薬指_表示
    	{
    		get
    		{
    			return X0Y0_薬指.Dra;
    		}
    		set
    		{
    			X0Y0_薬指.Dra = value;
    			X1Y0_薬指.Dra = value;
    			X2Y0_薬指.Dra = value;
    			X2Y1_薬指.Dra = value;
    			X2Y2_薬指.Dra = value;
    			X2Y3_薬指.Dra = value;
    			X2Y4_薬指.Dra = value;
    			X3Y0_薬指.Dra = value;
    			X4Y0_薬指.Dra = value;
    			X5Y0_薬指.Dra = value;
    			X5Y1_薬指.Dra = value;
    			X5Y2_薬指.Dra = value;
    			X5Y3_薬指.Dra = value;
    			X5Y4_薬指.Dra = value;
    			X6Y0_薬指.Dra = value;
    			X6Y1_薬指.Dra = value;
    			X6Y2_薬指.Dra = value;
    			X6Y3_薬指.Dra = value;
    			X6Y4_薬指.Dra = value;
    			X7Y0_薬指.Dra = value;
    			X7Y1_薬指.Dra = value;
    			X7Y2_薬指.Dra = value;
    			X7Y3_薬指.Dra = value;
    			X7Y4_薬指.Dra = value;
    			X8Y0_薬指.Dra = value;
    			X8Y1_薬指.Dra = value;
    			X8Y2_薬指.Dra = value;
    			X8Y3_薬指.Dra = value;
    			X8Y4_薬指.Dra = value;
    			X9Y0_薬指.Dra = value;
    			X9Y1_薬指.Dra = value;
    			X9Y2_薬指.Dra = value;
    			X9Y3_薬指.Dra = value;
    			X9Y4_薬指.Dra = value;
    			X10Y0_薬指.Dra = value;
    			X10Y1_薬指.Dra = value;
    			X10Y2_薬指.Dra = value;
    			X10Y3_薬指.Dra = value;
    			X10Y4_薬指.Dra = value;
    			X11Y0_薬指.Dra = value;
    			X12Y0_薬指.Dra = value;
    			X14Y0_薬指.Dra = value;
    			X14Y1_薬指.Dra = value;
    			X14Y2_薬指.Dra = value;
    			X0Y0_薬指.Hit = value;
    			X1Y0_薬指.Hit = value;
    			X2Y0_薬指.Hit = value;
    			X2Y1_薬指.Hit = value;
    			X2Y2_薬指.Hit = value;
    			X2Y3_薬指.Hit = value;
    			X2Y4_薬指.Hit = value;
    			X3Y0_薬指.Hit = value;
    			X4Y0_薬指.Hit = value;
    			X5Y0_薬指.Hit = value;
    			X5Y1_薬指.Hit = value;
    			X5Y2_薬指.Hit = value;
    			X5Y3_薬指.Hit = value;
    			X5Y4_薬指.Hit = value;
    			X6Y0_薬指.Hit = value;
    			X6Y1_薬指.Hit = value;
    			X6Y2_薬指.Hit = value;
    			X6Y3_薬指.Hit = value;
    			X6Y4_薬指.Hit = value;
    			X7Y0_薬指.Hit = value;
    			X7Y1_薬指.Hit = value;
    			X7Y2_薬指.Hit = value;
    			X7Y3_薬指.Hit = value;
    			X7Y4_薬指.Hit = value;
    			X8Y0_薬指.Hit = value;
    			X8Y1_薬指.Hit = value;
    			X8Y2_薬指.Hit = value;
    			X8Y3_薬指.Hit = value;
    			X8Y4_薬指.Hit = value;
    			X9Y0_薬指.Hit = value;
    			X9Y1_薬指.Hit = value;
    			X9Y2_薬指.Hit = value;
    			X9Y3_薬指.Hit = value;
    			X9Y4_薬指.Hit = value;
    			X10Y0_薬指.Hit = value;
    			X10Y1_薬指.Hit = value;
    			X10Y2_薬指.Hit = value;
    			X10Y3_薬指.Hit = value;
    			X10Y4_薬指.Hit = value;
    			X11Y0_薬指.Hit = value;
    			X12Y0_薬指.Hit = value;
    			X14Y0_薬指.Hit = value;
    			X14Y1_薬指.Hit = value;
    			X14Y2_薬指.Hit = value;
    		}
    	}

    	public bool 中指_表示
    	{
    		get
    		{
    			return X0Y0_中指.Dra;
    		}
    		set
    		{
    			X0Y0_中指.Dra = value;
    			X1Y0_中指.Dra = value;
    			X2Y0_中指.Dra = value;
    			X2Y1_中指.Dra = value;
    			X2Y2_中指.Dra = value;
    			X2Y3_中指.Dra = value;
    			X2Y4_中指.Dra = value;
    			X3Y0_中指.Dra = value;
    			X4Y0_中指.Dra = value;
    			X5Y0_中指.Dra = value;
    			X5Y1_中指.Dra = value;
    			X5Y2_中指.Dra = value;
    			X5Y3_中指.Dra = value;
    			X5Y4_中指.Dra = value;
    			X6Y0_中指.Dra = value;
    			X6Y1_中指.Dra = value;
    			X6Y2_中指.Dra = value;
    			X6Y3_中指.Dra = value;
    			X6Y4_中指.Dra = value;
    			X7Y0_中指.Dra = value;
    			X7Y1_中指.Dra = value;
    			X7Y2_中指.Dra = value;
    			X7Y3_中指.Dra = value;
    			X7Y4_中指.Dra = value;
    			X8Y0_中指.Dra = value;
    			X8Y1_中指.Dra = value;
    			X8Y2_中指.Dra = value;
    			X8Y3_中指.Dra = value;
    			X8Y4_中指.Dra = value;
    			X9Y0_中指.Dra = value;
    			X9Y1_中指.Dra = value;
    			X9Y2_中指.Dra = value;
    			X9Y3_中指.Dra = value;
    			X9Y4_中指.Dra = value;
    			X10Y0_中指.Dra = value;
    			X10Y1_中指.Dra = value;
    			X10Y2_中指.Dra = value;
    			X10Y3_中指.Dra = value;
    			X10Y4_中指.Dra = value;
    			X11Y0_中指.Dra = value;
    			X12Y0_中指.Dra = value;
    			X13Y0_中指.Dra = value;
    			X14Y0_中指.Dra = value;
    			X14Y1_中指.Dra = value;
    			X14Y2_中指.Dra = value;
    			X0Y0_中指.Hit = value;
    			X1Y0_中指.Hit = value;
    			X2Y0_中指.Hit = value;
    			X2Y1_中指.Hit = value;
    			X2Y2_中指.Hit = value;
    			X2Y3_中指.Hit = value;
    			X2Y4_中指.Hit = value;
    			X3Y0_中指.Hit = value;
    			X4Y0_中指.Hit = value;
    			X5Y0_中指.Hit = value;
    			X5Y1_中指.Hit = value;
    			X5Y2_中指.Hit = value;
    			X5Y3_中指.Hit = value;
    			X5Y4_中指.Hit = value;
    			X6Y0_中指.Hit = value;
    			X6Y1_中指.Hit = value;
    			X6Y2_中指.Hit = value;
    			X6Y3_中指.Hit = value;
    			X6Y4_中指.Hit = value;
    			X7Y0_中指.Hit = value;
    			X7Y1_中指.Hit = value;
    			X7Y2_中指.Hit = value;
    			X7Y3_中指.Hit = value;
    			X7Y4_中指.Hit = value;
    			X8Y0_中指.Hit = value;
    			X8Y1_中指.Hit = value;
    			X8Y2_中指.Hit = value;
    			X8Y3_中指.Hit = value;
    			X8Y4_中指.Hit = value;
    			X9Y0_中指.Hit = value;
    			X9Y1_中指.Hit = value;
    			X9Y2_中指.Hit = value;
    			X9Y3_中指.Hit = value;
    			X9Y4_中指.Hit = value;
    			X10Y0_中指.Hit = value;
    			X10Y1_中指.Hit = value;
    			X10Y2_中指.Hit = value;
    			X10Y3_中指.Hit = value;
    			X10Y4_中指.Hit = value;
    			X11Y0_中指.Hit = value;
    			X12Y0_中指.Hit = value;
    			X13Y0_中指.Hit = value;
    			X14Y0_中指.Hit = value;
    			X14Y1_中指.Hit = value;
    			X14Y2_中指.Hit = value;
    		}
    	}

    	public bool 人指_表示
    	{
    		get
    		{
    			return X0Y0_人指.Dra;
    		}
    		set
    		{
    			X0Y0_人指.Dra = value;
    			X1Y0_人指.Dra = value;
    			X2Y0_人指.Dra = value;
    			X2Y1_人指.Dra = value;
    			X2Y2_人指.Dra = value;
    			X2Y3_人指.Dra = value;
    			X2Y4_人指.Dra = value;
    			X3Y0_人指.Dra = value;
    			X4Y0_人指.Dra = value;
    			X5Y0_人指.Dra = value;
    			X5Y1_人指.Dra = value;
    			X5Y2_人指.Dra = value;
    			X5Y3_人指.Dra = value;
    			X5Y4_人指.Dra = value;
    			X6Y0_人指.Dra = value;
    			X6Y1_人指.Dra = value;
    			X6Y2_人指.Dra = value;
    			X6Y3_人指.Dra = value;
    			X6Y4_人指.Dra = value;
    			X7Y0_人指.Dra = value;
    			X7Y1_人指.Dra = value;
    			X7Y2_人指.Dra = value;
    			X7Y3_人指.Dra = value;
    			X7Y4_人指.Dra = value;
    			X8Y0_人指.Dra = value;
    			X8Y1_人指.Dra = value;
    			X8Y2_人指.Dra = value;
    			X8Y3_人指.Dra = value;
    			X8Y4_人指.Dra = value;
    			X9Y0_人指.Dra = value;
    			X9Y1_人指.Dra = value;
    			X9Y2_人指.Dra = value;
    			X9Y3_人指.Dra = value;
    			X9Y4_人指.Dra = value;
    			X10Y0_人指.Dra = value;
    			X10Y1_人指.Dra = value;
    			X10Y2_人指.Dra = value;
    			X10Y3_人指.Dra = value;
    			X10Y4_人指.Dra = value;
    			X11Y0_人指.Dra = value;
    			X12Y0_人指.Dra = value;
    			X13Y0_人指.Dra = value;
    			X14Y0_人指.Dra = value;
    			X14Y1_人指.Dra = value;
    			X14Y2_人指.Dra = value;
    			X0Y0_人指.Hit = value;
    			X1Y0_人指.Hit = value;
    			X2Y0_人指.Hit = value;
    			X2Y1_人指.Hit = value;
    			X2Y2_人指.Hit = value;
    			X2Y3_人指.Hit = value;
    			X2Y4_人指.Hit = value;
    			X3Y0_人指.Hit = value;
    			X4Y0_人指.Hit = value;
    			X5Y0_人指.Hit = value;
    			X5Y1_人指.Hit = value;
    			X5Y2_人指.Hit = value;
    			X5Y3_人指.Hit = value;
    			X5Y4_人指.Hit = value;
    			X6Y0_人指.Hit = value;
    			X6Y1_人指.Hit = value;
    			X6Y2_人指.Hit = value;
    			X6Y3_人指.Hit = value;
    			X6Y4_人指.Hit = value;
    			X7Y0_人指.Hit = value;
    			X7Y1_人指.Hit = value;
    			X7Y2_人指.Hit = value;
    			X7Y3_人指.Hit = value;
    			X7Y4_人指.Hit = value;
    			X8Y0_人指.Hit = value;
    			X8Y1_人指.Hit = value;
    			X8Y2_人指.Hit = value;
    			X8Y3_人指.Hit = value;
    			X8Y4_人指.Hit = value;
    			X9Y0_人指.Hit = value;
    			X9Y1_人指.Hit = value;
    			X9Y2_人指.Hit = value;
    			X9Y3_人指.Hit = value;
    			X9Y4_人指.Hit = value;
    			X10Y0_人指.Hit = value;
    			X10Y1_人指.Hit = value;
    			X10Y2_人指.Hit = value;
    			X10Y3_人指.Hit = value;
    			X10Y4_人指.Hit = value;
    			X11Y0_人指.Hit = value;
    			X12Y0_人指.Hit = value;
    			X13Y0_人指.Hit = value;
    			X14Y0_人指.Hit = value;
    			X14Y1_人指.Hit = value;
    			X14Y2_人指.Hit = value;
    		}
    	}

    	public bool 呪印_輪1_輪外_表示
    	{
    		get
    		{
    			return X0Y0_呪印_輪1_輪外.Dra;
    		}
    		set
    		{
    			X0Y0_呪印_輪1_輪外.Dra = value;
    			X1Y0_呪印_輪1_輪外.Dra = value;
    			X2Y0_呪印_輪1_輪外.Dra = value;
    			X2Y1_呪印_輪1_輪外.Dra = value;
    			X2Y2_呪印_輪1_輪外.Dra = value;
    			X2Y3_呪印_輪1_輪外.Dra = value;
    			X2Y4_呪印_輪1_輪外.Dra = value;
    			X3Y0_呪印_輪1_輪外.Dra = value;
    			X4Y0_呪印_輪1_輪外.Dra = value;
    			X5Y0_呪印_輪1_輪外.Dra = value;
    			X5Y1_呪印_輪1_輪外.Dra = value;
    			X5Y2_呪印_輪1_輪外.Dra = value;
    			X5Y3_呪印_輪1_輪外.Dra = value;
    			X5Y4_呪印_輪1_輪外.Dra = value;
    			X6Y0_呪印_輪1_輪外.Dra = value;
    			X6Y1_呪印_輪1_輪外.Dra = value;
    			X6Y2_呪印_輪1_輪外.Dra = value;
    			X6Y3_呪印_輪1_輪外.Dra = value;
    			X6Y4_呪印_輪1_輪外.Dra = value;
    			X7Y0_呪印_輪1_輪外.Dra = value;
    			X7Y1_呪印_輪1_輪外.Dra = value;
    			X7Y2_呪印_輪1_輪外.Dra = value;
    			X7Y3_呪印_輪1_輪外.Dra = value;
    			X7Y4_呪印_輪1_輪外.Dra = value;
    			X10Y0_呪印_輪1_輪外.Dra = value;
    			X10Y1_呪印_輪1_輪外.Dra = value;
    			X10Y2_呪印_輪1_輪外.Dra = value;
    			X10Y3_呪印_輪1_輪外.Dra = value;
    			X10Y4_呪印_輪1_輪外.Dra = value;
    			X11Y0_呪印_輪1_輪外.Dra = value;
    			X12Y0_呪印_輪1_輪外.Dra = value;
    			X13Y0_呪印_輪1_輪外.Dra = value;
    			X14Y0_呪印_輪1_輪外.Dra = value;
    			X14Y1_呪印_輪1_輪外.Dra = value;
    			X14Y2_呪印_輪1_輪外.Dra = value;
    			X0Y0_呪印_輪1_輪外.Hit = value;
    			X1Y0_呪印_輪1_輪外.Hit = value;
    			X2Y0_呪印_輪1_輪外.Hit = value;
    			X2Y1_呪印_輪1_輪外.Hit = value;
    			X2Y2_呪印_輪1_輪外.Hit = value;
    			X2Y3_呪印_輪1_輪外.Hit = value;
    			X2Y4_呪印_輪1_輪外.Hit = value;
    			X3Y0_呪印_輪1_輪外.Hit = value;
    			X4Y0_呪印_輪1_輪外.Hit = value;
    			X5Y0_呪印_輪1_輪外.Hit = value;
    			X5Y1_呪印_輪1_輪外.Hit = value;
    			X5Y2_呪印_輪1_輪外.Hit = value;
    			X5Y3_呪印_輪1_輪外.Hit = value;
    			X5Y4_呪印_輪1_輪外.Hit = value;
    			X6Y0_呪印_輪1_輪外.Hit = value;
    			X6Y1_呪印_輪1_輪外.Hit = value;
    			X6Y2_呪印_輪1_輪外.Hit = value;
    			X6Y3_呪印_輪1_輪外.Hit = value;
    			X6Y4_呪印_輪1_輪外.Hit = value;
    			X7Y0_呪印_輪1_輪外.Hit = value;
    			X7Y1_呪印_輪1_輪外.Hit = value;
    			X7Y2_呪印_輪1_輪外.Hit = value;
    			X7Y3_呪印_輪1_輪外.Hit = value;
    			X7Y4_呪印_輪1_輪外.Hit = value;
    			X10Y0_呪印_輪1_輪外.Hit = value;
    			X10Y1_呪印_輪1_輪外.Hit = value;
    			X10Y2_呪印_輪1_輪外.Hit = value;
    			X10Y3_呪印_輪1_輪外.Hit = value;
    			X10Y4_呪印_輪1_輪外.Hit = value;
    			X11Y0_呪印_輪1_輪外.Hit = value;
    			X12Y0_呪印_輪1_輪外.Hit = value;
    			X13Y0_呪印_輪1_輪外.Hit = value;
    			X14Y0_呪印_輪1_輪外.Hit = value;
    			X14Y1_呪印_輪1_輪外.Hit = value;
    			X14Y2_呪印_輪1_輪外.Hit = value;
    		}
    	}

    	public bool 呪印_輪1_輪内_表示
    	{
    		get
    		{
    			return X0Y0_呪印_輪1_輪内.Dra;
    		}
    		set
    		{
    			X0Y0_呪印_輪1_輪内.Dra = value;
    			X1Y0_呪印_輪1_輪内.Dra = value;
    			X2Y0_呪印_輪1_輪内.Dra = value;
    			X2Y1_呪印_輪1_輪内.Dra = value;
    			X2Y2_呪印_輪1_輪内.Dra = value;
    			X2Y3_呪印_輪1_輪内.Dra = value;
    			X2Y4_呪印_輪1_輪内.Dra = value;
    			X3Y0_呪印_輪1_輪内.Dra = value;
    			X4Y0_呪印_輪1_輪内.Dra = value;
    			X5Y0_呪印_輪1_輪内.Dra = value;
    			X5Y1_呪印_輪1_輪内.Dra = value;
    			X5Y2_呪印_輪1_輪内.Dra = value;
    			X5Y3_呪印_輪1_輪内.Dra = value;
    			X5Y4_呪印_輪1_輪内.Dra = value;
    			X6Y0_呪印_輪1_輪内.Dra = value;
    			X6Y1_呪印_輪1_輪内.Dra = value;
    			X6Y2_呪印_輪1_輪内.Dra = value;
    			X6Y3_呪印_輪1_輪内.Dra = value;
    			X6Y4_呪印_輪1_輪内.Dra = value;
    			X7Y0_呪印_輪1_輪内.Dra = value;
    			X7Y1_呪印_輪1_輪内.Dra = value;
    			X7Y2_呪印_輪1_輪内.Dra = value;
    			X7Y3_呪印_輪1_輪内.Dra = value;
    			X7Y4_呪印_輪1_輪内.Dra = value;
    			X10Y0_呪印_輪1_輪内.Dra = value;
    			X10Y1_呪印_輪1_輪内.Dra = value;
    			X10Y2_呪印_輪1_輪内.Dra = value;
    			X10Y3_呪印_輪1_輪内.Dra = value;
    			X10Y4_呪印_輪1_輪内.Dra = value;
    			X11Y0_呪印_輪1_輪内.Dra = value;
    			X12Y0_呪印_輪1_輪内.Dra = value;
    			X13Y0_呪印_輪1_輪内.Dra = value;
    			X14Y0_呪印_輪1_輪内.Dra = value;
    			X14Y1_呪印_輪1_輪内.Dra = value;
    			X14Y2_呪印_輪1_輪内.Dra = value;
    			X0Y0_呪印_輪1_輪内.Hit = value;
    			X1Y0_呪印_輪1_輪内.Hit = value;
    			X2Y0_呪印_輪1_輪内.Hit = value;
    			X2Y1_呪印_輪1_輪内.Hit = value;
    			X2Y2_呪印_輪1_輪内.Hit = value;
    			X2Y3_呪印_輪1_輪内.Hit = value;
    			X2Y4_呪印_輪1_輪内.Hit = value;
    			X3Y0_呪印_輪1_輪内.Hit = value;
    			X4Y0_呪印_輪1_輪内.Hit = value;
    			X5Y0_呪印_輪1_輪内.Hit = value;
    			X5Y1_呪印_輪1_輪内.Hit = value;
    			X5Y2_呪印_輪1_輪内.Hit = value;
    			X5Y3_呪印_輪1_輪内.Hit = value;
    			X5Y4_呪印_輪1_輪内.Hit = value;
    			X6Y0_呪印_輪1_輪内.Hit = value;
    			X6Y1_呪印_輪1_輪内.Hit = value;
    			X6Y2_呪印_輪1_輪内.Hit = value;
    			X6Y3_呪印_輪1_輪内.Hit = value;
    			X6Y4_呪印_輪1_輪内.Hit = value;
    			X7Y0_呪印_輪1_輪内.Hit = value;
    			X7Y1_呪印_輪1_輪内.Hit = value;
    			X7Y2_呪印_輪1_輪内.Hit = value;
    			X7Y3_呪印_輪1_輪内.Hit = value;
    			X7Y4_呪印_輪1_輪内.Hit = value;
    			X10Y0_呪印_輪1_輪内.Hit = value;
    			X10Y1_呪印_輪1_輪内.Hit = value;
    			X10Y2_呪印_輪1_輪内.Hit = value;
    			X10Y3_呪印_輪1_輪内.Hit = value;
    			X10Y4_呪印_輪1_輪内.Hit = value;
    			X11Y0_呪印_輪1_輪内.Hit = value;
    			X12Y0_呪印_輪1_輪内.Hit = value;
    			X13Y0_呪印_輪1_輪内.Hit = value;
    			X13Y0_呪印_輪1_輪内.Hit = value;
    			X14Y1_呪印_輪1_輪内.Hit = value;
    			X14Y2_呪印_輪1_輪内.Hit = value;
    		}
    	}

    	public bool 呪印_輪2_輪外_表示
    	{
    		get
    		{
    			return X0Y0_呪印_輪2_輪外.Dra;
    		}
    		set
    		{
    			X0Y0_呪印_輪2_輪外.Dra = value;
    			X1Y0_呪印_輪2_輪外.Dra = value;
    			X2Y0_呪印_輪2_輪外.Dra = value;
    			X2Y1_呪印_輪2_輪外.Dra = value;
    			X2Y2_呪印_輪2_輪外.Dra = value;
    			X2Y3_呪印_輪2_輪外.Dra = value;
    			X2Y4_呪印_輪2_輪外.Dra = value;
    			X3Y0_呪印_輪2_輪外.Dra = value;
    			X4Y0_呪印_輪2_輪外.Dra = value;
    			X5Y0_呪印_輪2_輪外.Dra = value;
    			X5Y1_呪印_輪2_輪外.Dra = value;
    			X5Y2_呪印_輪2_輪外.Dra = value;
    			X5Y3_呪印_輪2_輪外.Dra = value;
    			X5Y4_呪印_輪2_輪外.Dra = value;
    			X6Y0_呪印_輪2_輪外.Dra = value;
    			X6Y1_呪印_輪2_輪外.Dra = value;
    			X6Y2_呪印_輪2_輪外.Dra = value;
    			X6Y3_呪印_輪2_輪外.Dra = value;
    			X6Y4_呪印_輪2_輪外.Dra = value;
    			X7Y0_呪印_輪2_輪外.Dra = value;
    			X7Y1_呪印_輪2_輪外.Dra = value;
    			X7Y2_呪印_輪2_輪外.Dra = value;
    			X7Y3_呪印_輪2_輪外.Dra = value;
    			X7Y4_呪印_輪2_輪外.Dra = value;
    			X10Y0_呪印_輪2_輪外.Dra = value;
    			X10Y1_呪印_輪2_輪外.Dra = value;
    			X10Y2_呪印_輪2_輪外.Dra = value;
    			X10Y3_呪印_輪2_輪外.Dra = value;
    			X10Y4_呪印_輪2_輪外.Dra = value;
    			X11Y0_呪印_輪2_輪外.Dra = value;
    			X12Y0_呪印_輪2_輪外.Dra = value;
    			X13Y0_呪印_輪2_輪外.Dra = value;
    			X14Y0_呪印_輪2_輪外.Dra = value;
    			X14Y1_呪印_輪2_輪外.Dra = value;
    			X14Y2_呪印_輪2_輪外.Dra = value;
    			X0Y0_呪印_輪2_輪外.Hit = value;
    			X1Y0_呪印_輪2_輪外.Hit = value;
    			X2Y0_呪印_輪2_輪外.Hit = value;
    			X2Y1_呪印_輪2_輪外.Hit = value;
    			X2Y2_呪印_輪2_輪外.Hit = value;
    			X2Y3_呪印_輪2_輪外.Hit = value;
    			X2Y4_呪印_輪2_輪外.Hit = value;
    			X3Y0_呪印_輪2_輪外.Hit = value;
    			X4Y0_呪印_輪2_輪外.Hit = value;
    			X5Y0_呪印_輪2_輪外.Hit = value;
    			X5Y1_呪印_輪2_輪外.Hit = value;
    			X5Y2_呪印_輪2_輪外.Hit = value;
    			X5Y3_呪印_輪2_輪外.Hit = value;
    			X5Y4_呪印_輪2_輪外.Hit = value;
    			X6Y0_呪印_輪2_輪外.Hit = value;
    			X6Y1_呪印_輪2_輪外.Hit = value;
    			X6Y2_呪印_輪2_輪外.Hit = value;
    			X6Y3_呪印_輪2_輪外.Hit = value;
    			X6Y4_呪印_輪2_輪外.Hit = value;
    			X7Y0_呪印_輪2_輪外.Hit = value;
    			X7Y1_呪印_輪2_輪外.Hit = value;
    			X7Y2_呪印_輪2_輪外.Hit = value;
    			X7Y3_呪印_輪2_輪外.Hit = value;
    			X7Y4_呪印_輪2_輪外.Hit = value;
    			X10Y0_呪印_輪2_輪外.Hit = value;
    			X10Y1_呪印_輪2_輪外.Hit = value;
    			X10Y2_呪印_輪2_輪外.Hit = value;
    			X10Y3_呪印_輪2_輪外.Hit = value;
    			X10Y4_呪印_輪2_輪外.Hit = value;
    			X11Y0_呪印_輪2_輪外.Hit = value;
    			X12Y0_呪印_輪2_輪外.Hit = value;
    			X13Y0_呪印_輪2_輪外.Hit = value;
    			X14Y0_呪印_輪2_輪外.Hit = value;
    			X14Y1_呪印_輪2_輪外.Hit = value;
    			X14Y2_呪印_輪2_輪外.Hit = value;
    		}
    	}

    	public bool 呪印_輪2_輪内_表示
    	{
    		get
    		{
    			return X0Y0_呪印_輪2_輪内.Dra;
    		}
    		set
    		{
    			X0Y0_呪印_輪2_輪内.Dra = value;
    			X1Y0_呪印_輪2_輪内.Dra = value;
    			X2Y0_呪印_輪2_輪内.Dra = value;
    			X2Y1_呪印_輪2_輪内.Dra = value;
    			X2Y2_呪印_輪2_輪内.Dra = value;
    			X2Y3_呪印_輪2_輪内.Dra = value;
    			X2Y4_呪印_輪2_輪内.Dra = value;
    			X3Y0_呪印_輪2_輪内.Dra = value;
    			X4Y0_呪印_輪2_輪内.Dra = value;
    			X5Y0_呪印_輪2_輪内.Dra = value;
    			X5Y1_呪印_輪2_輪内.Dra = value;
    			X5Y2_呪印_輪2_輪内.Dra = value;
    			X5Y3_呪印_輪2_輪内.Dra = value;
    			X5Y4_呪印_輪2_輪内.Dra = value;
    			X6Y0_呪印_輪2_輪内.Dra = value;
    			X6Y1_呪印_輪2_輪内.Dra = value;
    			X6Y2_呪印_輪2_輪内.Dra = value;
    			X6Y3_呪印_輪2_輪内.Dra = value;
    			X6Y4_呪印_輪2_輪内.Dra = value;
    			X7Y0_呪印_輪2_輪内.Dra = value;
    			X7Y1_呪印_輪2_輪内.Dra = value;
    			X7Y2_呪印_輪2_輪内.Dra = value;
    			X7Y3_呪印_輪2_輪内.Dra = value;
    			X7Y4_呪印_輪2_輪内.Dra = value;
    			X10Y0_呪印_輪2_輪内.Dra = value;
    			X10Y1_呪印_輪2_輪内.Dra = value;
    			X10Y2_呪印_輪2_輪内.Dra = value;
    			X10Y3_呪印_輪2_輪内.Dra = value;
    			X10Y4_呪印_輪2_輪内.Dra = value;
    			X11Y0_呪印_輪2_輪内.Dra = value;
    			X12Y0_呪印_輪2_輪内.Dra = value;
    			X13Y0_呪印_輪2_輪内.Dra = value;
    			X14Y0_呪印_輪2_輪内.Dra = value;
    			X14Y1_呪印_輪2_輪内.Dra = value;
    			X14Y2_呪印_輪2_輪内.Dra = value;
    			X0Y0_呪印_輪2_輪内.Hit = value;
    			X1Y0_呪印_輪2_輪内.Hit = value;
    			X2Y0_呪印_輪2_輪内.Hit = value;
    			X2Y1_呪印_輪2_輪内.Hit = value;
    			X2Y2_呪印_輪2_輪内.Hit = value;
    			X2Y3_呪印_輪2_輪内.Hit = value;
    			X2Y4_呪印_輪2_輪内.Hit = value;
    			X3Y0_呪印_輪2_輪内.Hit = value;
    			X4Y0_呪印_輪2_輪内.Hit = value;
    			X5Y0_呪印_輪2_輪内.Hit = value;
    			X5Y1_呪印_輪2_輪内.Hit = value;
    			X5Y2_呪印_輪2_輪内.Hit = value;
    			X5Y3_呪印_輪2_輪内.Hit = value;
    			X5Y4_呪印_輪2_輪内.Hit = value;
    			X6Y0_呪印_輪2_輪内.Hit = value;
    			X6Y1_呪印_輪2_輪内.Hit = value;
    			X6Y2_呪印_輪2_輪内.Hit = value;
    			X6Y3_呪印_輪2_輪内.Hit = value;
    			X6Y4_呪印_輪2_輪内.Hit = value;
    			X7Y0_呪印_輪2_輪内.Hit = value;
    			X7Y1_呪印_輪2_輪内.Hit = value;
    			X7Y2_呪印_輪2_輪内.Hit = value;
    			X7Y3_呪印_輪2_輪内.Hit = value;
    			X7Y4_呪印_輪2_輪内.Hit = value;
    			X10Y0_呪印_輪2_輪内.Hit = value;
    			X10Y1_呪印_輪2_輪内.Hit = value;
    			X10Y2_呪印_輪2_輪内.Hit = value;
    			X10Y3_呪印_輪2_輪内.Hit = value;
    			X10Y4_呪印_輪2_輪内.Hit = value;
    			X11Y0_呪印_輪2_輪内.Hit = value;
    			X12Y0_呪印_輪2_輪内.Hit = value;
    			X13Y0_呪印_輪2_輪内.Hit = value;
    			X14Y0_呪印_輪2_輪内.Hit = value;
    			X14Y1_呪印_輪2_輪内.Hit = value;
    			X14Y2_呪印_輪2_輪内.Hit = value;
    		}
    	}

    	public bool 呪印_輪3_輪外_表示
    	{
    		get
    		{
    			return X0Y0_呪印_輪3_輪外.Dra;
    		}
    		set
    		{
    			X0Y0_呪印_輪3_輪外.Dra = value;
    			X1Y0_呪印_輪3_輪外.Dra = value;
    			X2Y0_呪印_輪3_輪外.Dra = value;
    			X2Y1_呪印_輪3_輪外.Dra = value;
    			X2Y2_呪印_輪3_輪外.Dra = value;
    			X2Y3_呪印_輪3_輪外.Dra = value;
    			X2Y4_呪印_輪3_輪外.Dra = value;
    			X3Y0_呪印_輪3_輪外.Dra = value;
    			X4Y0_呪印_輪3_輪外.Dra = value;
    			X5Y0_呪印_輪3_輪外.Dra = value;
    			X5Y1_呪印_輪3_輪外.Dra = value;
    			X5Y2_呪印_輪3_輪外.Dra = value;
    			X5Y3_呪印_輪3_輪外.Dra = value;
    			X5Y4_呪印_輪3_輪外.Dra = value;
    			X6Y0_呪印_輪3_輪外.Dra = value;
    			X6Y1_呪印_輪3_輪外.Dra = value;
    			X6Y2_呪印_輪3_輪外.Dra = value;
    			X6Y3_呪印_輪3_輪外.Dra = value;
    			X6Y4_呪印_輪3_輪外.Dra = value;
    			X7Y0_呪印_輪3_輪外.Dra = value;
    			X7Y1_呪印_輪3_輪外.Dra = value;
    			X7Y2_呪印_輪3_輪外.Dra = value;
    			X7Y3_呪印_輪3_輪外.Dra = value;
    			X7Y4_呪印_輪3_輪外.Dra = value;
    			X10Y0_呪印_輪3_輪外.Dra = value;
    			X10Y1_呪印_輪3_輪外.Dra = value;
    			X10Y2_呪印_輪3_輪外.Dra = value;
    			X10Y3_呪印_輪3_輪外.Dra = value;
    			X10Y4_呪印_輪3_輪外.Dra = value;
    			X11Y0_呪印_輪3_輪外.Dra = value;
    			X12Y0_呪印_輪3_輪外.Dra = value;
    			X13Y0_呪印_輪3_輪外.Dra = value;
    			X14Y0_呪印_輪3_輪外.Dra = value;
    			X14Y1_呪印_輪3_輪外.Dra = value;
    			X14Y2_呪印_輪3_輪外.Dra = value;
    			X0Y0_呪印_輪3_輪外.Hit = value;
    			X1Y0_呪印_輪3_輪外.Hit = value;
    			X2Y0_呪印_輪3_輪外.Hit = value;
    			X2Y1_呪印_輪3_輪外.Hit = value;
    			X2Y2_呪印_輪3_輪外.Hit = value;
    			X2Y3_呪印_輪3_輪外.Hit = value;
    			X2Y4_呪印_輪3_輪外.Hit = value;
    			X3Y0_呪印_輪3_輪外.Hit = value;
    			X4Y0_呪印_輪3_輪外.Hit = value;
    			X5Y0_呪印_輪3_輪外.Hit = value;
    			X5Y1_呪印_輪3_輪外.Hit = value;
    			X5Y2_呪印_輪3_輪外.Hit = value;
    			X5Y3_呪印_輪3_輪外.Hit = value;
    			X5Y4_呪印_輪3_輪外.Hit = value;
    			X6Y0_呪印_輪3_輪外.Hit = value;
    			X6Y1_呪印_輪3_輪外.Hit = value;
    			X6Y2_呪印_輪3_輪外.Hit = value;
    			X6Y3_呪印_輪3_輪外.Hit = value;
    			X6Y4_呪印_輪3_輪外.Hit = value;
    			X7Y0_呪印_輪3_輪外.Hit = value;
    			X7Y1_呪印_輪3_輪外.Hit = value;
    			X7Y2_呪印_輪3_輪外.Hit = value;
    			X7Y3_呪印_輪3_輪外.Hit = value;
    			X7Y4_呪印_輪3_輪外.Hit = value;
    			X10Y0_呪印_輪3_輪外.Hit = value;
    			X10Y1_呪印_輪3_輪外.Hit = value;
    			X10Y2_呪印_輪3_輪外.Hit = value;
    			X10Y3_呪印_輪3_輪外.Hit = value;
    			X10Y4_呪印_輪3_輪外.Hit = value;
    			X11Y0_呪印_輪3_輪外.Hit = value;
    			X12Y0_呪印_輪3_輪外.Hit = value;
    			X13Y0_呪印_輪3_輪外.Hit = value;
    			X14Y0_呪印_輪3_輪外.Hit = value;
    			X14Y1_呪印_輪3_輪外.Hit = value;
    			X14Y2_呪印_輪3_輪外.Hit = value;
    		}
    	}

    	public bool 呪印_輪3_輪内_表示
    	{
    		get
    		{
    			return X0Y0_呪印_輪3_輪内.Dra;
    		}
    		set
    		{
    			X0Y0_呪印_輪3_輪内.Dra = value;
    			X1Y0_呪印_輪3_輪内.Dra = value;
    			X2Y0_呪印_輪3_輪内.Dra = value;
    			X2Y1_呪印_輪3_輪内.Dra = value;
    			X2Y2_呪印_輪3_輪内.Dra = value;
    			X2Y3_呪印_輪3_輪内.Dra = value;
    			X2Y4_呪印_輪3_輪内.Dra = value;
    			X3Y0_呪印_輪3_輪内.Dra = value;
    			X4Y0_呪印_輪3_輪内.Dra = value;
    			X5Y0_呪印_輪3_輪内.Dra = value;
    			X5Y1_呪印_輪3_輪内.Dra = value;
    			X5Y2_呪印_輪3_輪内.Dra = value;
    			X5Y3_呪印_輪3_輪内.Dra = value;
    			X5Y4_呪印_輪3_輪内.Dra = value;
    			X6Y0_呪印_輪3_輪内.Dra = value;
    			X6Y1_呪印_輪3_輪内.Dra = value;
    			X6Y2_呪印_輪3_輪内.Dra = value;
    			X6Y3_呪印_輪3_輪内.Dra = value;
    			X6Y4_呪印_輪3_輪内.Dra = value;
    			X7Y0_呪印_輪3_輪内.Dra = value;
    			X7Y1_呪印_輪3_輪内.Dra = value;
    			X7Y2_呪印_輪3_輪内.Dra = value;
    			X7Y3_呪印_輪3_輪内.Dra = value;
    			X7Y4_呪印_輪3_輪内.Dra = value;
    			X10Y0_呪印_輪3_輪内.Dra = value;
    			X10Y1_呪印_輪3_輪内.Dra = value;
    			X10Y2_呪印_輪3_輪内.Dra = value;
    			X10Y3_呪印_輪3_輪内.Dra = value;
    			X10Y4_呪印_輪3_輪内.Dra = value;
    			X11Y0_呪印_輪3_輪内.Dra = value;
    			X12Y0_呪印_輪3_輪内.Dra = value;
    			X13Y0_呪印_輪3_輪内.Dra = value;
    			X14Y0_呪印_輪3_輪内.Dra = value;
    			X14Y1_呪印_輪3_輪内.Dra = value;
    			X14Y2_呪印_輪3_輪内.Dra = value;
    			X0Y0_呪印_輪3_輪内.Hit = value;
    			X1Y0_呪印_輪3_輪内.Hit = value;
    			X2Y0_呪印_輪3_輪内.Hit = value;
    			X2Y1_呪印_輪3_輪内.Hit = value;
    			X2Y2_呪印_輪3_輪内.Hit = value;
    			X2Y3_呪印_輪3_輪内.Hit = value;
    			X2Y4_呪印_輪3_輪内.Hit = value;
    			X3Y0_呪印_輪3_輪内.Hit = value;
    			X4Y0_呪印_輪3_輪内.Hit = value;
    			X5Y0_呪印_輪3_輪内.Hit = value;
    			X5Y1_呪印_輪3_輪内.Hit = value;
    			X5Y2_呪印_輪3_輪内.Hit = value;
    			X5Y3_呪印_輪3_輪内.Hit = value;
    			X5Y4_呪印_輪3_輪内.Hit = value;
    			X6Y0_呪印_輪3_輪内.Hit = value;
    			X6Y1_呪印_輪3_輪内.Hit = value;
    			X6Y2_呪印_輪3_輪内.Hit = value;
    			X6Y3_呪印_輪3_輪内.Hit = value;
    			X6Y4_呪印_輪3_輪内.Hit = value;
    			X7Y0_呪印_輪3_輪内.Hit = value;
    			X7Y1_呪印_輪3_輪内.Hit = value;
    			X7Y2_呪印_輪3_輪内.Hit = value;
    			X7Y3_呪印_輪3_輪内.Hit = value;
    			X7Y4_呪印_輪3_輪内.Hit = value;
    			X10Y0_呪印_輪3_輪内.Hit = value;
    			X10Y1_呪印_輪3_輪内.Hit = value;
    			X10Y2_呪印_輪3_輪内.Hit = value;
    			X10Y3_呪印_輪3_輪内.Hit = value;
    			X10Y4_呪印_輪3_輪内.Hit = value;
    			X11Y0_呪印_輪3_輪内.Hit = value;
    			X12Y0_呪印_輪3_輪内.Hit = value;
    			X13Y0_呪印_輪3_輪内.Hit = value;
    			X14Y0_呪印_輪3_輪内.Hit = value;
    			X14Y1_呪印_輪3_輪内.Hit = value;
    			X14Y2_呪印_輪3_輪内.Hit = value;
    		}
    	}

    	public bool 呪印_鎖1_表示
    	{
    		get
    		{
    			return X0Y0_呪印_鎖1.Dra;
    		}
    		set
    		{
    			X0Y0_呪印_鎖1.Dra = value;
    			X1Y0_呪印_鎖1.Dra = value;
    			X2Y0_呪印_鎖1.Dra = value;
    			X2Y1_呪印_鎖1.Dra = value;
    			X2Y2_呪印_鎖1.Dra = value;
    			X2Y3_呪印_鎖1.Dra = value;
    			X2Y4_呪印_鎖1.Dra = value;
    			X3Y0_呪印_鎖1.Dra = value;
    			X4Y0_呪印_鎖1.Dra = value;
    			X5Y0_呪印_鎖1.Dra = value;
    			X5Y1_呪印_鎖1.Dra = value;
    			X5Y2_呪印_鎖1.Dra = value;
    			X5Y3_呪印_鎖1.Dra = value;
    			X5Y4_呪印_鎖1.Dra = value;
    			X6Y0_呪印_鎖1.Dra = value;
    			X6Y1_呪印_鎖1.Dra = value;
    			X6Y2_呪印_鎖1.Dra = value;
    			X6Y3_呪印_鎖1.Dra = value;
    			X6Y4_呪印_鎖1.Dra = value;
    			X7Y0_呪印_鎖1.Dra = value;
    			X7Y1_呪印_鎖1.Dra = value;
    			X7Y2_呪印_鎖1.Dra = value;
    			X7Y3_呪印_鎖1.Dra = value;
    			X7Y4_呪印_鎖1.Dra = value;
    			X10Y0_呪印_鎖1.Dra = value;
    			X10Y1_呪印_鎖1.Dra = value;
    			X10Y2_呪印_鎖1.Dra = value;
    			X10Y3_呪印_鎖1.Dra = value;
    			X10Y4_呪印_鎖1.Dra = value;
    			X11Y0_呪印_鎖1.Dra = value;
    			X12Y0_呪印_鎖1.Dra = value;
    			X13Y0_呪印_鎖1.Dra = value;
    			X14Y0_呪印_鎖1.Dra = value;
    			X14Y1_呪印_鎖1.Dra = value;
    			X14Y2_呪印_鎖1.Dra = value;
    			X0Y0_呪印_鎖1.Hit = value;
    			X1Y0_呪印_鎖1.Hit = value;
    			X2Y0_呪印_鎖1.Hit = value;
    			X2Y1_呪印_鎖1.Hit = value;
    			X2Y2_呪印_鎖1.Hit = value;
    			X2Y3_呪印_鎖1.Hit = value;
    			X2Y4_呪印_鎖1.Hit = value;
    			X3Y0_呪印_鎖1.Hit = value;
    			X4Y0_呪印_鎖1.Hit = value;
    			X5Y0_呪印_鎖1.Hit = value;
    			X5Y1_呪印_鎖1.Hit = value;
    			X5Y2_呪印_鎖1.Hit = value;
    			X5Y3_呪印_鎖1.Hit = value;
    			X5Y4_呪印_鎖1.Hit = value;
    			X6Y0_呪印_鎖1.Hit = value;
    			X6Y1_呪印_鎖1.Hit = value;
    			X6Y2_呪印_鎖1.Hit = value;
    			X6Y3_呪印_鎖1.Hit = value;
    			X6Y4_呪印_鎖1.Hit = value;
    			X7Y0_呪印_鎖1.Hit = value;
    			X7Y1_呪印_鎖1.Hit = value;
    			X7Y2_呪印_鎖1.Hit = value;
    			X7Y3_呪印_鎖1.Hit = value;
    			X7Y4_呪印_鎖1.Hit = value;
    			X10Y0_呪印_鎖1.Hit = value;
    			X10Y1_呪印_鎖1.Hit = value;
    			X10Y2_呪印_鎖1.Hit = value;
    			X10Y3_呪印_鎖1.Hit = value;
    			X10Y4_呪印_鎖1.Hit = value;
    			X11Y0_呪印_鎖1.Hit = value;
    			X12Y0_呪印_鎖1.Hit = value;
    			X13Y0_呪印_鎖1.Hit = value;
    			X14Y0_呪印_鎖1.Hit = value;
    			X14Y1_呪印_鎖1.Hit = value;
    			X14Y2_呪印_鎖1.Hit = value;
    		}
    	}

    	public bool 呪印_鎖2_表示
    	{
    		get
    		{
    			return X0Y0_呪印_鎖2.Dra;
    		}
    		set
    		{
    			X0Y0_呪印_鎖2.Dra = value;
    			X1Y0_呪印_鎖2.Dra = value;
    			X2Y0_呪印_鎖2.Dra = value;
    			X2Y1_呪印_鎖2.Dra = value;
    			X2Y2_呪印_鎖2.Dra = value;
    			X2Y3_呪印_鎖2.Dra = value;
    			X2Y4_呪印_鎖2.Dra = value;
    			X3Y0_呪印_鎖2.Dra = value;
    			X4Y0_呪印_鎖2.Dra = value;
    			X5Y0_呪印_鎖2.Dra = value;
    			X5Y1_呪印_鎖2.Dra = value;
    			X5Y2_呪印_鎖2.Dra = value;
    			X5Y3_呪印_鎖2.Dra = value;
    			X5Y4_呪印_鎖2.Dra = value;
    			X6Y0_呪印_鎖2.Dra = value;
    			X6Y1_呪印_鎖2.Dra = value;
    			X6Y2_呪印_鎖2.Dra = value;
    			X6Y3_呪印_鎖2.Dra = value;
    			X6Y4_呪印_鎖2.Dra = value;
    			X7Y0_呪印_鎖2.Dra = value;
    			X7Y1_呪印_鎖2.Dra = value;
    			X7Y2_呪印_鎖2.Dra = value;
    			X7Y3_呪印_鎖2.Dra = value;
    			X7Y4_呪印_鎖2.Dra = value;
    			X10Y0_呪印_鎖2.Dra = value;
    			X10Y1_呪印_鎖2.Dra = value;
    			X10Y2_呪印_鎖2.Dra = value;
    			X10Y3_呪印_鎖2.Dra = value;
    			X10Y4_呪印_鎖2.Dra = value;
    			X12Y0_呪印_鎖2.Dra = value;
    			X14Y0_呪印_鎖2.Dra = value;
    			X14Y1_呪印_鎖2.Dra = value;
    			X14Y2_呪印_鎖2.Dra = value;
    			X0Y0_呪印_鎖2.Hit = value;
    			X1Y0_呪印_鎖2.Hit = value;
    			X2Y0_呪印_鎖2.Hit = value;
    			X2Y1_呪印_鎖2.Hit = value;
    			X2Y2_呪印_鎖2.Hit = value;
    			X2Y3_呪印_鎖2.Hit = value;
    			X2Y4_呪印_鎖2.Hit = value;
    			X3Y0_呪印_鎖2.Hit = value;
    			X4Y0_呪印_鎖2.Hit = value;
    			X5Y0_呪印_鎖2.Hit = value;
    			X5Y1_呪印_鎖2.Hit = value;
    			X5Y2_呪印_鎖2.Hit = value;
    			X5Y3_呪印_鎖2.Hit = value;
    			X5Y4_呪印_鎖2.Hit = value;
    			X6Y0_呪印_鎖2.Hit = value;
    			X6Y1_呪印_鎖2.Hit = value;
    			X6Y2_呪印_鎖2.Hit = value;
    			X6Y3_呪印_鎖2.Hit = value;
    			X6Y4_呪印_鎖2.Hit = value;
    			X7Y0_呪印_鎖2.Hit = value;
    			X7Y1_呪印_鎖2.Hit = value;
    			X7Y2_呪印_鎖2.Hit = value;
    			X7Y3_呪印_鎖2.Hit = value;
    			X7Y4_呪印_鎖2.Hit = value;
    			X10Y0_呪印_鎖2.Hit = value;
    			X10Y1_呪印_鎖2.Hit = value;
    			X10Y2_呪印_鎖2.Hit = value;
    			X10Y3_呪印_鎖2.Hit = value;
    			X10Y4_呪印_鎖2.Hit = value;
    			X12Y0_呪印_鎖2.Hit = value;
    			X14Y0_呪印_鎖2.Hit = value;
    			X14Y1_呪印_鎖2.Hit = value;
    			X14Y2_呪印_鎖2.Hit = value;
    		}
    	}

    	public bool 呪印_鎖3_表示
    	{
    		get
    		{
    			return X0Y0_呪印_鎖3.Dra;
    		}
    		set
    		{
    			X0Y0_呪印_鎖3.Dra = value;
    			X1Y0_呪印_鎖3.Dra = value;
    			X2Y0_呪印_鎖3.Dra = value;
    			X2Y1_呪印_鎖3.Dra = value;
    			X2Y2_呪印_鎖3.Dra = value;
    			X2Y3_呪印_鎖3.Dra = value;
    			X2Y4_呪印_鎖3.Dra = value;
    			X3Y0_呪印_鎖3.Dra = value;
    			X4Y0_呪印_鎖3.Dra = value;
    			X5Y0_呪印_鎖3.Dra = value;
    			X5Y1_呪印_鎖3.Dra = value;
    			X5Y2_呪印_鎖3.Dra = value;
    			X5Y3_呪印_鎖3.Dra = value;
    			X5Y4_呪印_鎖3.Dra = value;
    			X6Y0_呪印_鎖3.Dra = value;
    			X6Y1_呪印_鎖3.Dra = value;
    			X6Y2_呪印_鎖3.Dra = value;
    			X6Y3_呪印_鎖3.Dra = value;
    			X6Y4_呪印_鎖3.Dra = value;
    			X7Y0_呪印_鎖3.Dra = value;
    			X7Y1_呪印_鎖3.Dra = value;
    			X7Y2_呪印_鎖3.Dra = value;
    			X7Y3_呪印_鎖3.Dra = value;
    			X7Y4_呪印_鎖3.Dra = value;
    			X10Y0_呪印_鎖3.Dra = value;
    			X10Y1_呪印_鎖3.Dra = value;
    			X10Y2_呪印_鎖3.Dra = value;
    			X10Y3_呪印_鎖3.Dra = value;
    			X10Y4_呪印_鎖3.Dra = value;
    			X11Y0_呪印_鎖3.Dra = value;
    			X12Y0_呪印_鎖3.Dra = value;
    			X13Y0_呪印_鎖3.Dra = value;
    			X14Y0_呪印_鎖3.Dra = value;
    			X14Y1_呪印_鎖3.Dra = value;
    			X14Y2_呪印_鎖3.Dra = value;
    			X0Y0_呪印_鎖3.Hit = value;
    			X1Y0_呪印_鎖3.Hit = value;
    			X2Y0_呪印_鎖3.Hit = value;
    			X2Y1_呪印_鎖3.Hit = value;
    			X2Y2_呪印_鎖3.Hit = value;
    			X2Y3_呪印_鎖3.Hit = value;
    			X2Y4_呪印_鎖3.Hit = value;
    			X3Y0_呪印_鎖3.Hit = value;
    			X4Y0_呪印_鎖3.Hit = value;
    			X5Y0_呪印_鎖3.Hit = value;
    			X5Y1_呪印_鎖3.Hit = value;
    			X5Y2_呪印_鎖3.Hit = value;
    			X5Y3_呪印_鎖3.Hit = value;
    			X5Y4_呪印_鎖3.Hit = value;
    			X6Y0_呪印_鎖3.Hit = value;
    			X6Y1_呪印_鎖3.Hit = value;
    			X6Y2_呪印_鎖3.Hit = value;
    			X6Y3_呪印_鎖3.Hit = value;
    			X6Y4_呪印_鎖3.Hit = value;
    			X7Y0_呪印_鎖3.Hit = value;
    			X7Y1_呪印_鎖3.Hit = value;
    			X7Y2_呪印_鎖3.Hit = value;
    			X7Y3_呪印_鎖3.Hit = value;
    			X7Y4_呪印_鎖3.Hit = value;
    			X10Y0_呪印_鎖3.Hit = value;
    			X10Y1_呪印_鎖3.Hit = value;
    			X10Y2_呪印_鎖3.Hit = value;
    			X10Y3_呪印_鎖3.Hit = value;
    			X10Y4_呪印_鎖3.Hit = value;
    			X11Y0_呪印_鎖3.Hit = value;
    			X12Y0_呪印_鎖3.Hit = value;
    			X13Y0_呪印_鎖3.Hit = value;
    			X14Y0_呪印_鎖3.Hit = value;
    			X14Y1_呪印_鎖3.Hit = value;
    			X14Y2_呪印_鎖3.Hit = value;
    		}
    	}

    	public override bool 表示
    	{
    		get
    		{
    			return 親指_表示;
    		}
    		set
    		{
    			親指_表示 = value;
    			手_表示 = value;
    			小指_表示 = value;
    			薬指_表示 = value;
    			中指_表示 = value;
    			人指_表示 = value;
    			呪印_輪1_輪外_表示 = value;
    			呪印_輪1_輪内_表示 = value;
    			呪印_輪2_輪外_表示 = value;
    			呪印_輪2_輪内_表示 = value;
    			呪印_輪3_輪外_表示 = value;
    			呪印_輪3_輪内_表示 = value;
    			呪印_鎖1_表示 = value;
    			呪印_鎖2_表示 = value;
    			呪印_鎖3_表示 = value;
    		}
    	}

    	public override double Intensity
    	{
    		get
    		{
    			return 親指CD.不透明度;
    		}
    		set
    		{
    			親指CD.不透明度 = value;
    			手CD.不透明度 = value;
    			小指CD.不透明度 = value;
    			薬指CD.不透明度 = value;
    			中指CD.不透明度 = value;
    			人指CD.不透明度 = value;
    			呪印_輪1_輪外CD.不透明度 = value;
    			呪印_輪1_輪内CD.不透明度 = value;
    			呪印_輪2_輪外CD.不透明度 = value;
    			呪印_輪2_輪内CD.不透明度 = value;
    			呪印_輪3_輪外CD.不透明度 = value;
    			呪印_輪3_輪内CD.不透明度 = value;
    			呪印_鎖1CD.不透明度 = value;
    			呪印_鎖2CD.不透明度 = value;
    			呪印_鎖3CD.不透明度 = value;
    		}
    	}

    	public ハンド(double DisUnit, 配色指定 配色指定, 主人公配色 体配色, ModeEventDispatcher Med, ハンドD e)
    	{
    		ThisType = GetType();
    		Body = new Difs(Sta.カーソル["ハンド"]);
    		PartGroup partGroup = Body[0][0];
    		X0Y0_親指 = partGroup["親指"].ToPar();
    		X0Y0_手 = partGroup["手"].ToPar();
    		X0Y0_小指 = partGroup["小指"].ToPar();
    		X0Y0_薬指 = partGroup["薬指"].ToPar();
    		X0Y0_中指 = partGroup["中指"].ToPar();
    		X0Y0_人指 = partGroup["人指"].ToPar();
    		PartGroup pars2 = partGroup["呪印"].ToPars();
    		PartGroup pars3 = pars2["輪1"].ToPars();
    		X0Y0_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X0Y0_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X0Y0_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X0Y0_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X0Y0_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X0Y0_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X0Y0_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X0Y0_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X0Y0_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[1][0];
    		X1Y0_親指 = partGroup["親指"].ToPar();
    		X1Y0_手 = partGroup["手"].ToPar();
    		X1Y0_小指 = partGroup["小指"].ToPar();
    		X1Y0_薬指 = partGroup["薬指"].ToPar();
    		X1Y0_中指 = partGroup["中指"].ToPar();
    		X1Y0_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X1Y0_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X1Y0_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X1Y0_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X1Y0_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X1Y0_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X1Y0_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X1Y0_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X1Y0_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X1Y0_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[2][0];
    		X2Y0_親指 = partGroup["親指"].ToPar();
    		X2Y0_手 = partGroup["手"].ToPar();
    		X2Y0_小指 = partGroup["小指"].ToPar();
    		X2Y0_薬指 = partGroup["薬指"].ToPar();
    		X2Y0_中指 = partGroup["中指"].ToPar();
    		X2Y0_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X2Y0_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X2Y0_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X2Y0_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X2Y0_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X2Y0_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X2Y0_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X2Y0_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X2Y0_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X2Y0_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[2][1];
    		X2Y1_親指 = partGroup["親指"].ToPar();
    		X2Y1_手 = partGroup["手"].ToPar();
    		X2Y1_小指 = partGroup["小指"].ToPar();
    		X2Y1_薬指 = partGroup["薬指"].ToPar();
    		X2Y1_中指 = partGroup["中指"].ToPar();
    		X2Y1_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X2Y1_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X2Y1_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X2Y1_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X2Y1_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X2Y1_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X2Y1_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X2Y1_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X2Y1_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X2Y1_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[2][2];
    		X2Y2_親指 = partGroup["親指"].ToPar();
    		X2Y2_手 = partGroup["手"].ToPar();
    		X2Y2_小指 = partGroup["小指"].ToPar();
    		X2Y2_薬指 = partGroup["薬指"].ToPar();
    		X2Y2_中指 = partGroup["中指"].ToPar();
    		X2Y2_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X2Y2_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X2Y2_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X2Y2_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X2Y2_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X2Y2_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X2Y2_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X2Y2_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X2Y2_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X2Y2_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[2][3];
    		X2Y3_親指 = partGroup["親指"].ToPar();
    		X2Y3_手 = partGroup["手"].ToPar();
    		X2Y3_小指 = partGroup["小指"].ToPar();
    		X2Y3_薬指 = partGroup["薬指"].ToPar();
    		X2Y3_中指 = partGroup["中指"].ToPar();
    		X2Y3_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X2Y3_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X2Y3_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X2Y3_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X2Y3_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X2Y3_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X2Y3_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X2Y3_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X2Y3_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X2Y3_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[2][4];
    		X2Y4_親指 = partGroup["親指"].ToPar();
    		X2Y4_手 = partGroup["手"].ToPar();
    		X2Y4_小指 = partGroup["小指"].ToPar();
    		X2Y4_薬指 = partGroup["薬指"].ToPar();
    		X2Y4_中指 = partGroup["中指"].ToPar();
    		X2Y4_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X2Y4_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X2Y4_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X2Y4_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X2Y4_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X2Y4_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X2Y4_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X2Y4_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X2Y4_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X2Y4_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[3][0];
    		X3Y0_親指 = partGroup["親指"].ToPar();
    		X3Y0_手 = partGroup["手"].ToPar();
    		X3Y0_小指 = partGroup["小指"].ToPar();
    		X3Y0_薬指 = partGroup["薬指"].ToPar();
    		X3Y0_中指 = partGroup["中指"].ToPar();
    		X3Y0_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X3Y0_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X3Y0_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X3Y0_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X3Y0_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X3Y0_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X3Y0_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X3Y0_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X3Y0_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X3Y0_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[4][0];
    		X4Y0_親指 = partGroup["親指"].ToPar();
    		X4Y0_手 = partGroup["手"].ToPar();
    		X4Y0_小指 = partGroup["小指"].ToPar();
    		X4Y0_薬指 = partGroup["薬指"].ToPar();
    		X4Y0_中指 = partGroup["中指"].ToPar();
    		X4Y0_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X4Y0_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X4Y0_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X4Y0_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X4Y0_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X4Y0_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X4Y0_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X4Y0_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X4Y0_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X4Y0_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[5][0];
    		X5Y0_親指 = partGroup["親指"].ToPar();
    		X5Y0_手 = partGroup["手"].ToPar();
    		X5Y0_小指 = partGroup["小指"].ToPar();
    		X5Y0_薬指 = partGroup["薬指"].ToPar();
    		X5Y0_中指 = partGroup["中指"].ToPar();
    		X5Y0_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X5Y0_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X5Y0_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X5Y0_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X5Y0_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X5Y0_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X5Y0_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X5Y0_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X5Y0_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X5Y0_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[5][1];
    		X5Y1_親指 = partGroup["親指"].ToPar();
    		X5Y1_手 = partGroup["手"].ToPar();
    		X5Y1_小指 = partGroup["小指"].ToPar();
    		X5Y1_薬指 = partGroup["薬指"].ToPar();
    		X5Y1_中指 = partGroup["中指"].ToPar();
    		X5Y1_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X5Y1_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X5Y1_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X5Y1_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X5Y1_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X5Y1_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X5Y1_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X5Y1_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X5Y1_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X5Y1_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[5][2];
    		X5Y2_親指 = partGroup["親指"].ToPar();
    		X5Y2_手 = partGroup["手"].ToPar();
    		X5Y2_小指 = partGroup["小指"].ToPar();
    		X5Y2_薬指 = partGroup["薬指"].ToPar();
    		X5Y2_中指 = partGroup["中指"].ToPar();
    		X5Y2_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X5Y2_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X5Y2_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X5Y2_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X5Y2_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X5Y2_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X5Y2_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X5Y2_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X5Y2_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X5Y2_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[5][3];
    		X5Y3_親指 = partGroup["親指"].ToPar();
    		X5Y3_手 = partGroup["手"].ToPar();
    		X5Y3_小指 = partGroup["小指"].ToPar();
    		X5Y3_薬指 = partGroup["薬指"].ToPar();
    		X5Y3_中指 = partGroup["中指"].ToPar();
    		X5Y3_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X5Y3_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X5Y3_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X5Y3_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X5Y3_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X5Y3_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X5Y3_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X5Y3_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X5Y3_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X5Y3_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[5][4];
    		X5Y4_親指 = partGroup["親指"].ToPar();
    		X5Y4_手 = partGroup["手"].ToPar();
    		X5Y4_小指 = partGroup["小指"].ToPar();
    		X5Y4_薬指 = partGroup["薬指"].ToPar();
    		X5Y4_中指 = partGroup["中指"].ToPar();
    		X5Y4_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X5Y4_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X5Y4_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X5Y4_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X5Y4_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X5Y4_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X5Y4_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X5Y4_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X5Y4_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X5Y4_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[6][0];
    		X6Y0_親指 = partGroup["親指"].ToPar();
    		X6Y0_手 = partGroup["手"].ToPar();
    		X6Y0_小指 = partGroup["小指"].ToPar();
    		X6Y0_薬指 = partGroup["薬指"].ToPar();
    		X6Y0_中指 = partGroup["中指"].ToPar();
    		X6Y0_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X6Y0_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X6Y0_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X6Y0_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X6Y0_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X6Y0_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X6Y0_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X6Y0_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X6Y0_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X6Y0_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[6][1];
    		X6Y1_親指 = partGroup["親指"].ToPar();
    		X6Y1_手 = partGroup["手"].ToPar();
    		X6Y1_小指 = partGroup["小指"].ToPar();
    		X6Y1_薬指 = partGroup["薬指"].ToPar();
    		X6Y1_中指 = partGroup["中指"].ToPar();
    		X6Y1_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X6Y1_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X6Y1_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X6Y1_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X6Y1_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X6Y1_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X6Y1_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X6Y1_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X6Y1_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X6Y1_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[6][2];
    		X6Y2_親指 = partGroup["親指"].ToPar();
    		X6Y2_手 = partGroup["手"].ToPar();
    		X6Y2_小指 = partGroup["小指"].ToPar();
    		X6Y2_薬指 = partGroup["薬指"].ToPar();
    		X6Y2_中指 = partGroup["中指"].ToPar();
    		X6Y2_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X6Y2_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X6Y2_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X6Y2_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X6Y2_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X6Y2_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X6Y2_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X6Y2_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X6Y2_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X6Y2_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[6][3];
    		X6Y3_親指 = partGroup["親指"].ToPar();
    		X6Y3_手 = partGroup["手"].ToPar();
    		X6Y3_小指 = partGroup["小指"].ToPar();
    		X6Y3_薬指 = partGroup["薬指"].ToPar();
    		X6Y3_中指 = partGroup["中指"].ToPar();
    		X6Y3_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X6Y3_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X6Y3_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X6Y3_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X6Y3_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X6Y3_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X6Y3_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X6Y3_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X6Y3_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X6Y3_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[6][4];
    		X6Y4_親指 = partGroup["親指"].ToPar();
    		X6Y4_手 = partGroup["手"].ToPar();
    		X6Y4_小指 = partGroup["小指"].ToPar();
    		X6Y4_薬指 = partGroup["薬指"].ToPar();
    		X6Y4_中指 = partGroup["中指"].ToPar();
    		X6Y4_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X6Y4_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X6Y4_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X6Y4_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X6Y4_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X6Y4_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X6Y4_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X6Y4_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X6Y4_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X6Y4_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[7][0];
    		X7Y0_小指 = partGroup["小指"].ToPar();
    		X7Y0_薬指 = partGroup["薬指"].ToPar();
    		X7Y0_中指 = partGroup["中指"].ToPar();
    		X7Y0_親指 = partGroup["親指"].ToPar();
    		X7Y0_手 = partGroup["手"].ToPar();
    		X7Y0_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X7Y0_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X7Y0_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X7Y0_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X7Y0_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X7Y0_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X7Y0_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X7Y0_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X7Y0_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X7Y0_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[7][1];
    		X7Y1_小指 = partGroup["小指"].ToPar();
    		X7Y1_薬指 = partGroup["薬指"].ToPar();
    		X7Y1_中指 = partGroup["中指"].ToPar();
    		X7Y1_親指 = partGroup["親指"].ToPar();
    		X7Y1_手 = partGroup["手"].ToPar();
    		X7Y1_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X7Y1_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X7Y1_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X7Y1_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X7Y1_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X7Y1_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X7Y1_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X7Y1_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X7Y1_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X7Y1_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[7][2];
    		X7Y2_小指 = partGroup["小指"].ToPar();
    		X7Y2_薬指 = partGroup["薬指"].ToPar();
    		X7Y2_中指 = partGroup["中指"].ToPar();
    		X7Y2_親指 = partGroup["親指"].ToPar();
    		X7Y2_手 = partGroup["手"].ToPar();
    		X7Y2_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X7Y2_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X7Y2_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X7Y2_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X7Y2_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X7Y2_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X7Y2_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X7Y2_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X7Y2_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X7Y2_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[7][3];
    		X7Y3_小指 = partGroup["小指"].ToPar();
    		X7Y3_薬指 = partGroup["薬指"].ToPar();
    		X7Y3_中指 = partGroup["中指"].ToPar();
    		X7Y3_親指 = partGroup["親指"].ToPar();
    		X7Y3_手 = partGroup["手"].ToPar();
    		X7Y3_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X7Y3_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X7Y3_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X7Y3_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X7Y3_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X7Y3_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X7Y3_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X7Y3_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X7Y3_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X7Y3_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[7][4];
    		X7Y4_小指 = partGroup["小指"].ToPar();
    		X7Y4_薬指 = partGroup["薬指"].ToPar();
    		X7Y4_中指 = partGroup["中指"].ToPar();
    		X7Y4_親指 = partGroup["親指"].ToPar();
    		X7Y4_手 = partGroup["手"].ToPar();
    		X7Y4_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X7Y4_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X7Y4_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X7Y4_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X7Y4_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X7Y4_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X7Y4_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X7Y4_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X7Y4_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X7Y4_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[8][0];
    		X8Y0_手 = partGroup["手"].ToPar();
    		X8Y0_小指 = partGroup["小指"].ToPar();
    		X8Y0_薬指 = partGroup["薬指"].ToPar();
    		X8Y0_中指 = partGroup["中指"].ToPar();
    		X8Y0_人指 = partGroup["人指"].ToPar();
    		X8Y0_親指 = partGroup["親指"].ToPar();
    		partGroup = Body[8][1];
    		X8Y1_手 = partGroup["手"].ToPar();
    		X8Y1_小指 = partGroup["小指"].ToPar();
    		X8Y1_薬指 = partGroup["薬指"].ToPar();
    		X8Y1_中指 = partGroup["中指"].ToPar();
    		X8Y1_人指 = partGroup["人指"].ToPar();
    		X8Y1_親指 = partGroup["親指"].ToPar();
    		partGroup = Body[8][2];
    		X8Y2_手 = partGroup["手"].ToPar();
    		X8Y2_小指 = partGroup["小指"].ToPar();
    		X8Y2_薬指 = partGroup["薬指"].ToPar();
    		X8Y2_中指 = partGroup["中指"].ToPar();
    		X8Y2_人指 = partGroup["人指"].ToPar();
    		X8Y2_親指 = partGroup["親指"].ToPar();
    		partGroup = Body[8][3];
    		X8Y3_手 = partGroup["手"].ToPar();
    		X8Y3_小指 = partGroup["小指"].ToPar();
    		X8Y3_薬指 = partGroup["薬指"].ToPar();
    		X8Y3_中指 = partGroup["中指"].ToPar();
    		X8Y3_人指 = partGroup["人指"].ToPar();
    		X8Y3_親指 = partGroup["親指"].ToPar();
    		partGroup = Body[8][4];
    		X8Y4_手 = partGroup["手"].ToPar();
    		X8Y4_小指 = partGroup["小指"].ToPar();
    		X8Y4_薬指 = partGroup["薬指"].ToPar();
    		X8Y4_中指 = partGroup["中指"].ToPar();
    		X8Y4_人指 = partGroup["人指"].ToPar();
    		X8Y4_親指 = partGroup["親指"].ToPar();
    		partGroup = Body[9][0];
    		X9Y0_手 = partGroup["手"].ToPar();
    		X9Y0_小指 = partGroup["小指"].ToPar();
    		X9Y0_薬指 = partGroup["薬指"].ToPar();
    		X9Y0_中指 = partGroup["中指"].ToPar();
    		X9Y0_人指 = partGroup["人指"].ToPar();
    		X9Y0_親指 = partGroup["親指"].ToPar();
    		partGroup = Body[9][1];
    		X9Y1_手 = partGroup["手"].ToPar();
    		X9Y1_小指 = partGroup["小指"].ToPar();
    		X9Y1_薬指 = partGroup["薬指"].ToPar();
    		X9Y1_中指 = partGroup["中指"].ToPar();
    		X9Y1_人指 = partGroup["人指"].ToPar();
    		X9Y1_親指 = partGroup["親指"].ToPar();
    		partGroup = Body[9][2];
    		X9Y2_手 = partGroup["手"].ToPar();
    		X9Y2_小指 = partGroup["小指"].ToPar();
    		X9Y2_薬指 = partGroup["薬指"].ToPar();
    		X9Y2_中指 = partGroup["中指"].ToPar();
    		X9Y2_人指 = partGroup["人指"].ToPar();
    		X9Y2_親指 = partGroup["親指"].ToPar();
    		partGroup = Body[9][3];
    		X9Y3_手 = partGroup["手"].ToPar();
    		X9Y3_小指 = partGroup["小指"].ToPar();
    		X9Y3_薬指 = partGroup["薬指"].ToPar();
    		X9Y3_中指 = partGroup["中指"].ToPar();
    		X9Y3_人指 = partGroup["人指"].ToPar();
    		X9Y3_親指 = partGroup["親指"].ToPar();
    		partGroup = Body[9][4];
    		X9Y4_手 = partGroup["手"].ToPar();
    		X9Y4_小指 = partGroup["小指"].ToPar();
    		X9Y4_薬指 = partGroup["薬指"].ToPar();
    		X9Y4_中指 = partGroup["中指"].ToPar();
    		X9Y4_人指 = partGroup["人指"].ToPar();
    		X9Y4_親指 = partGroup["親指"].ToPar();
    		partGroup = Body[10][0];
    		X10Y0_親指 = partGroup["親指"].ToPar();
    		X10Y0_手 = partGroup["手"].ToPar();
    		X10Y0_小指 = partGroup["小指"].ToPar();
    		X10Y0_薬指 = partGroup["薬指"].ToPar();
    		X10Y0_中指 = partGroup["中指"].ToPar();
    		X10Y0_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X10Y0_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X10Y0_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X10Y0_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X10Y0_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X10Y0_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X10Y0_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X10Y0_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X10Y0_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X10Y0_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[10][1];
    		X10Y1_親指 = partGroup["親指"].ToPar();
    		X10Y1_手 = partGroup["手"].ToPar();
    		X10Y1_小指 = partGroup["小指"].ToPar();
    		X10Y1_薬指 = partGroup["薬指"].ToPar();
    		X10Y1_中指 = partGroup["中指"].ToPar();
    		X10Y1_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X10Y1_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X10Y1_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X10Y1_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X10Y1_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X10Y1_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X10Y1_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X10Y1_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X10Y1_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X10Y1_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[10][2];
    		X10Y2_親指 = partGroup["親指"].ToPar();
    		X10Y2_手 = partGroup["手"].ToPar();
    		X10Y2_小指 = partGroup["小指"].ToPar();
    		X10Y2_薬指 = partGroup["薬指"].ToPar();
    		X10Y2_中指 = partGroup["中指"].ToPar();
    		X10Y2_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X10Y2_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X10Y2_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X10Y2_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X10Y2_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X10Y2_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X10Y2_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X10Y2_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X10Y2_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X10Y2_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[10][3];
    		X10Y3_親指 = partGroup["親指"].ToPar();
    		X10Y3_手 = partGroup["手"].ToPar();
    		X10Y3_小指 = partGroup["小指"].ToPar();
    		X10Y3_薬指 = partGroup["薬指"].ToPar();
    		X10Y3_中指 = partGroup["中指"].ToPar();
    		X10Y3_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X10Y3_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X10Y3_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X10Y3_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X10Y3_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X10Y3_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X10Y3_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X10Y3_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X10Y3_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X10Y3_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[10][4];
    		X10Y4_親指 = partGroup["親指"].ToPar();
    		X10Y4_手 = partGroup["手"].ToPar();
    		X10Y4_小指 = partGroup["小指"].ToPar();
    		X10Y4_薬指 = partGroup["薬指"].ToPar();
    		X10Y4_中指 = partGroup["中指"].ToPar();
    		X10Y4_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X10Y4_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X10Y4_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X10Y4_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X10Y4_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X10Y4_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X10Y4_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X10Y4_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X10Y4_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X10Y4_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[11][0];
    		X11Y0_小指 = partGroup["小指"].ToPar();
    		X11Y0_薬指 = partGroup["薬指"].ToPar();
    		X11Y0_中指 = partGroup["中指"].ToPar();
    		X11Y0_人指 = partGroup["人指"].ToPar();
    		X11Y0_手 = partGroup["手"].ToPar();
    		X11Y0_親指 = partGroup["親指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X11Y0_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X11Y0_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X11Y0_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X11Y0_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X11Y0_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X11Y0_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X11Y0_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X11Y0_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[12][0];
    		X12Y0_親指 = partGroup["親指"].ToPar();
    		X12Y0_手 = partGroup["手"].ToPar();
    		X12Y0_小指 = partGroup["小指"].ToPar();
    		X12Y0_薬指 = partGroup["薬指"].ToPar();
    		X12Y0_中指 = partGroup["中指"].ToPar();
    		X12Y0_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X12Y0_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X12Y0_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X12Y0_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X12Y0_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X12Y0_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X12Y0_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X12Y0_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X12Y0_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X12Y0_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[13][0];
    		X13Y0_中指 = partGroup["中指"].ToPar();
    		X13Y0_人指 = partGroup["人指"].ToPar();
    		X13Y0_手 = partGroup["手"].ToPar();
    		X13Y0_親指 = partGroup["親指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X13Y0_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X13Y0_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X13Y0_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X13Y0_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X13Y0_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X13Y0_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X13Y0_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X13Y0_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[14][0];
    		X14Y0_親指 = partGroup["親指"].ToPar();
    		X14Y0_手 = partGroup["手"].ToPar();
    		X14Y0_小指 = partGroup["小指"].ToPar();
    		X14Y0_薬指 = partGroup["薬指"].ToPar();
    		X14Y0_中指 = partGroup["中指"].ToPar();
    		X14Y0_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X14Y0_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X14Y0_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X14Y0_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X14Y0_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X14Y0_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X14Y0_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X14Y0_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X14Y0_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X14Y0_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[14][1];
    		X14Y1_親指 = partGroup["親指"].ToPar();
    		X14Y1_手 = partGroup["手"].ToPar();
    		X14Y1_小指 = partGroup["小指"].ToPar();
    		X14Y1_薬指 = partGroup["薬指"].ToPar();
    		X14Y1_中指 = partGroup["中指"].ToPar();
    		X14Y1_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X14Y1_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X14Y1_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X14Y1_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X14Y1_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X14Y1_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X14Y1_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X14Y1_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X14Y1_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X14Y1_呪印_鎖3 = pars2["鎖3"].ToPar();
    		partGroup = Body[14][2];
    		X14Y2_親指 = partGroup["親指"].ToPar();
    		X14Y2_手 = partGroup["手"].ToPar();
    		X14Y2_小指 = partGroup["小指"].ToPar();
    		X14Y2_薬指 = partGroup["薬指"].ToPar();
    		X14Y2_中指 = partGroup["中指"].ToPar();
    		X14Y2_人指 = partGroup["人指"].ToPar();
    		pars2 = partGroup["呪印"].ToPars();
    		pars3 = pars2["輪1"].ToPars();
    		X14Y2_呪印_輪1_輪外 = pars3["輪外"].ToPar();
    		X14Y2_呪印_輪1_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪2"].ToPars();
    		X14Y2_呪印_輪2_輪外 = pars3["輪外"].ToPar();
    		X14Y2_呪印_輪2_輪内 = pars3["輪内"].ToPar();
    		pars3 = pars2["輪3"].ToPars();
    		X14Y2_呪印_輪3_輪外 = pars3["輪外"].ToPar();
    		X14Y2_呪印_輪3_輪内 = pars3["輪内"].ToPar();
    		X14Y2_呪印_鎖1 = pars2["鎖1"].ToPar();
    		X14Y2_呪印_鎖2 = pars2["鎖2"].ToPar();
    		X14Y2_呪印_鎖3 = pars2["鎖3"].ToPar();
    		Body.SetJoints();
    		接続根 = new JointD(Body);
    		右 = e.右;
    		反転X = e.反転X;
    		反転Y = e.反転Y;
    		基準C = e.基準C;
    		位置C = e.位置C;
    		角度B = e.角度B;
    		角度C = e.角度C;
    		尺度B = e.尺度B;
    		尺度C = e.尺度C;
    		尺度XB = e.尺度XB;
    		尺度XC = e.尺度XC;
    		尺度YB = e.尺度YB;
    		尺度YC = e.尺度YC;
    		肥大 = e.肥大;
    		身長 = e.身長;
    		Xv = e.Xv;
    		Yv = e.Yv;
    		Xi = e.Xi;
    		Yi = e.Yi;
    		サイズ = e.サイズ;
    		サイズX = e.サイズX;
    		サイズY = e.サイズY;
    		親指_表示 = e.親指_表示;
    		手_表示 = e.手_表示;
    		小指_表示 = e.小指_表示;
    		薬指_表示 = e.薬指_表示;
    		中指_表示 = e.中指_表示;
    		人指_表示 = e.人指_表示;
    		呪印_輪1_輪外_表示 = e.呪印_輪1_輪外_表示;
    		呪印_輪1_輪内_表示 = e.呪印_輪1_輪内_表示;
    		呪印_輪2_輪外_表示 = e.呪印_輪2_輪外_表示;
    		呪印_輪2_輪内_表示 = e.呪印_輪2_輪内_表示;
    		呪印_輪3_輪外_表示 = e.呪印_輪3_輪外_表示;
    		呪印_輪3_輪内_表示 = e.呪印_輪3_輪内_表示;
    		呪印_鎖1_表示 = e.呪印_鎖1_表示;
    		呪印_鎖2_表示 = e.呪印_鎖2_表示;
    		呪印_鎖3_表示 = e.呪印_鎖3_表示;
    		欠損 = e.欠損;
    		筋肉 = e.筋肉;
    		拘束 = e.拘束;
    		if (!e.表示)
    		{
    			表示 = false;
    		}
    		base.配色指定 = 配色指定;
    		配色(体配色);
    		X6Y0Pars = new ShapePart[2] { X6Y0_手, X6Y0_人指 };
    		X6Y1Pars = new ShapePart[2] { X6Y1_手, X6Y1_人指 };
    		X6Y2Pars = new ShapePart[2] { X6Y2_手, X6Y2_人指 };
    		X6Y3Pars = new ShapePart[2] { X6Y3_手, X6Y3_人指 };
    		X6Y4Pars = new ShapePart[2] { X6Y4_手, X6Y4_人指 };
    		X7Y0Pars = new ShapePart[2] { X7Y0_手, X7Y0_人指 };
    		X7Y1Pars = new ShapePart[2] { X7Y1_手, X7Y1_人指 };
    		X7Y2Pars = new ShapePart[2] { X7Y2_手, X7Y2_人指 };
    		X7Y3Pars = new ShapePart[2] { X7Y3_手, X7Y3_人指 };
    		X7Y4Pars = new ShapePart[2] { X7Y4_手, X7Y4_人指 };
    		X0Y0_親指CP = new ColorP(X0Y0_親指, 親指CD, DisUnit, abj: true);
    		X0Y0_手CP = new ColorP(X0Y0_手, 手CD, DisUnit, abj: true);
    		X0Y0_小指CP = new ColorP(X0Y0_小指, 小指CD, DisUnit, abj: true);
    		X0Y0_薬指CP = new ColorP(X0Y0_薬指, 薬指CD, DisUnit, abj: true);
    		X0Y0_中指CP = new ColorP(X0Y0_中指, 中指CD, DisUnit, abj: true);
    		X0Y0_人指CP = new ColorP(X0Y0_人指, 人指CD, DisUnit, abj: true);
    		X0Y0_呪印_輪1_輪外CP = new ColorP(X0Y0_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X0Y0_呪印_輪1_輪内CP = new ColorP(X0Y0_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X0Y0_呪印_輪2_輪外CP = new ColorP(X0Y0_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X0Y0_呪印_輪2_輪内CP = new ColorP(X0Y0_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X0Y0_呪印_輪3_輪外CP = new ColorP(X0Y0_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X0Y0_呪印_輪3_輪内CP = new ColorP(X0Y0_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X0Y0_呪印_鎖1CP = new ColorP(X0Y0_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X0Y0_呪印_鎖2CP = new ColorP(X0Y0_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X0Y0_呪印_鎖3CP = new ColorP(X0Y0_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X1Y0_親指CP = new ColorP(X1Y0_親指, 親指CD, DisUnit, abj: true);
    		X1Y0_手CP = new ColorP(X1Y0_手, 手CD, DisUnit, abj: true);
    		X1Y0_小指CP = new ColorP(X1Y0_小指, 小指CD, DisUnit, abj: true);
    		X1Y0_薬指CP = new ColorP(X1Y0_薬指, 薬指CD, DisUnit, abj: true);
    		X1Y0_中指CP = new ColorP(X1Y0_中指, 中指CD, DisUnit, abj: true);
    		X1Y0_人指CP = new ColorP(X1Y0_人指, 人指CD, DisUnit, abj: true);
    		X1Y0_呪印_輪1_輪外CP = new ColorP(X1Y0_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X1Y0_呪印_輪1_輪内CP = new ColorP(X1Y0_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X1Y0_呪印_輪2_輪外CP = new ColorP(X1Y0_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X1Y0_呪印_輪2_輪内CP = new ColorP(X1Y0_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X1Y0_呪印_輪3_輪外CP = new ColorP(X1Y0_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X1Y0_呪印_輪3_輪内CP = new ColorP(X1Y0_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X1Y0_呪印_鎖1CP = new ColorP(X1Y0_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X1Y0_呪印_鎖2CP = new ColorP(X1Y0_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X1Y0_呪印_鎖3CP = new ColorP(X1Y0_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X2Y0_親指CP = new ColorP(X2Y0_親指, 親指CD, DisUnit, abj: true);
    		X2Y0_手CP = new ColorP(X2Y0_手, 手CD, DisUnit, abj: true);
    		X2Y0_小指CP = new ColorP(X2Y0_小指, 小指CD, DisUnit, abj: true);
    		X2Y0_薬指CP = new ColorP(X2Y0_薬指, 薬指CD, DisUnit, abj: true);
    		X2Y0_中指CP = new ColorP(X2Y0_中指, 中指CD, DisUnit, abj: true);
    		X2Y0_人指CP = new ColorP(X2Y0_人指, 人指CD, DisUnit, abj: true);
    		X2Y0_呪印_輪1_輪外CP = new ColorP(X2Y0_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X2Y0_呪印_輪1_輪内CP = new ColorP(X2Y0_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X2Y0_呪印_輪2_輪外CP = new ColorP(X2Y0_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X2Y0_呪印_輪2_輪内CP = new ColorP(X2Y0_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X2Y0_呪印_輪3_輪外CP = new ColorP(X2Y0_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X2Y0_呪印_輪3_輪内CP = new ColorP(X2Y0_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X2Y0_呪印_鎖1CP = new ColorP(X2Y0_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X2Y0_呪印_鎖2CP = new ColorP(X2Y0_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X2Y0_呪印_鎖3CP = new ColorP(X2Y0_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X2Y1_親指CP = new ColorP(X2Y1_親指, 親指CD, DisUnit, abj: true);
    		X2Y1_手CP = new ColorP(X2Y1_手, 手CD, DisUnit, abj: true);
    		X2Y1_小指CP = new ColorP(X2Y1_小指, 小指CD, DisUnit, abj: true);
    		X2Y1_薬指CP = new ColorP(X2Y1_薬指, 薬指CD, DisUnit, abj: true);
    		X2Y1_中指CP = new ColorP(X2Y1_中指, 中指CD, DisUnit, abj: true);
    		X2Y1_人指CP = new ColorP(X2Y1_人指, 人指CD, DisUnit, abj: true);
    		X2Y1_呪印_輪1_輪外CP = new ColorP(X2Y1_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X2Y1_呪印_輪1_輪内CP = new ColorP(X2Y1_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X2Y1_呪印_輪2_輪外CP = new ColorP(X2Y1_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X2Y1_呪印_輪2_輪内CP = new ColorP(X2Y1_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X2Y1_呪印_輪3_輪外CP = new ColorP(X2Y1_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X2Y1_呪印_輪3_輪内CP = new ColorP(X2Y1_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X2Y1_呪印_鎖1CP = new ColorP(X2Y1_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X2Y1_呪印_鎖2CP = new ColorP(X2Y1_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X2Y1_呪印_鎖3CP = new ColorP(X2Y1_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X2Y2_親指CP = new ColorP(X2Y2_親指, 親指CD, DisUnit, abj: true);
    		X2Y2_手CP = new ColorP(X2Y2_手, 手CD, DisUnit, abj: true);
    		X2Y2_小指CP = new ColorP(X2Y2_小指, 小指CD, DisUnit, abj: true);
    		X2Y2_薬指CP = new ColorP(X2Y2_薬指, 薬指CD, DisUnit, abj: true);
    		X2Y2_中指CP = new ColorP(X2Y2_中指, 中指CD, DisUnit, abj: true);
    		X2Y2_人指CP = new ColorP(X2Y2_人指, 人指CD, DisUnit, abj: true);
    		X2Y2_呪印_輪1_輪外CP = new ColorP(X2Y2_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X2Y2_呪印_輪1_輪内CP = new ColorP(X2Y2_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X2Y2_呪印_輪2_輪外CP = new ColorP(X2Y2_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X2Y2_呪印_輪2_輪内CP = new ColorP(X2Y2_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X2Y2_呪印_輪3_輪外CP = new ColorP(X2Y2_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X2Y2_呪印_輪3_輪内CP = new ColorP(X2Y2_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X2Y2_呪印_鎖1CP = new ColorP(X2Y2_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X2Y2_呪印_鎖2CP = new ColorP(X2Y2_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X2Y2_呪印_鎖3CP = new ColorP(X2Y2_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X2Y3_親指CP = new ColorP(X2Y3_親指, 親指CD, DisUnit, abj: true);
    		X2Y3_手CP = new ColorP(X2Y3_手, 手CD, DisUnit, abj: true);
    		X2Y3_小指CP = new ColorP(X2Y3_小指, 小指CD, DisUnit, abj: true);
    		X2Y3_薬指CP = new ColorP(X2Y3_薬指, 薬指CD, DisUnit, abj: true);
    		X2Y3_中指CP = new ColorP(X2Y3_中指, 中指CD, DisUnit, abj: true);
    		X2Y3_人指CP = new ColorP(X2Y3_人指, 人指CD, DisUnit, abj: true);
    		X2Y3_呪印_輪1_輪外CP = new ColorP(X2Y3_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X2Y3_呪印_輪1_輪内CP = new ColorP(X2Y3_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X2Y3_呪印_輪2_輪外CP = new ColorP(X2Y3_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X2Y3_呪印_輪2_輪内CP = new ColorP(X2Y3_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X2Y3_呪印_輪3_輪外CP = new ColorP(X2Y3_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X2Y3_呪印_輪3_輪内CP = new ColorP(X2Y3_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X2Y3_呪印_鎖1CP = new ColorP(X2Y3_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X2Y3_呪印_鎖2CP = new ColorP(X2Y3_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X2Y3_呪印_鎖3CP = new ColorP(X2Y3_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X2Y4_親指CP = new ColorP(X2Y4_親指, 親指CD, DisUnit, abj: true);
    		X2Y4_手CP = new ColorP(X2Y4_手, 手CD, DisUnit, abj: true);
    		X2Y4_小指CP = new ColorP(X2Y4_小指, 小指CD, DisUnit, abj: true);
    		X2Y4_薬指CP = new ColorP(X2Y4_薬指, 薬指CD, DisUnit, abj: true);
    		X2Y4_中指CP = new ColorP(X2Y4_中指, 中指CD, DisUnit, abj: true);
    		X2Y4_人指CP = new ColorP(X2Y4_人指, 人指CD, DisUnit, abj: true);
    		X2Y4_呪印_輪1_輪外CP = new ColorP(X2Y4_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X2Y4_呪印_輪1_輪内CP = new ColorP(X2Y4_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X2Y4_呪印_輪2_輪外CP = new ColorP(X2Y4_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X2Y4_呪印_輪2_輪内CP = new ColorP(X2Y4_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X2Y4_呪印_輪3_輪外CP = new ColorP(X2Y4_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X2Y4_呪印_輪3_輪内CP = new ColorP(X2Y4_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X2Y4_呪印_鎖1CP = new ColorP(X2Y4_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X2Y4_呪印_鎖2CP = new ColorP(X2Y4_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X2Y4_呪印_鎖3CP = new ColorP(X2Y4_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X3Y0_親指CP = new ColorP(X3Y0_親指, 親指CD, DisUnit, abj: true);
    		X3Y0_手CP = new ColorP(X3Y0_手, 手CD, DisUnit, abj: true);
    		X3Y0_小指CP = new ColorP(X3Y0_小指, 小指CD, DisUnit, abj: true);
    		X3Y0_薬指CP = new ColorP(X3Y0_薬指, 薬指CD, DisUnit, abj: true);
    		X3Y0_中指CP = new ColorP(X3Y0_中指, 中指CD, DisUnit, abj: true);
    		X3Y0_人指CP = new ColorP(X3Y0_人指, 人指CD, DisUnit, abj: true);
    		X3Y0_呪印_輪1_輪外CP = new ColorP(X3Y0_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X3Y0_呪印_輪1_輪内CP = new ColorP(X3Y0_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X3Y0_呪印_輪2_輪外CP = new ColorP(X3Y0_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X3Y0_呪印_輪2_輪内CP = new ColorP(X3Y0_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X3Y0_呪印_輪3_輪外CP = new ColorP(X3Y0_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X3Y0_呪印_輪3_輪内CP = new ColorP(X3Y0_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X3Y0_呪印_鎖1CP = new ColorP(X3Y0_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X3Y0_呪印_鎖2CP = new ColorP(X3Y0_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X3Y0_呪印_鎖3CP = new ColorP(X3Y0_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X4Y0_親指CP = new ColorP(X4Y0_親指, 親指CD, DisUnit, abj: true);
    		X4Y0_手CP = new ColorP(X4Y0_手, 手CD, DisUnit, abj: true);
    		X4Y0_小指CP = new ColorP(X4Y0_小指, 小指CD, DisUnit, abj: true);
    		X4Y0_薬指CP = new ColorP(X4Y0_薬指, 薬指CD, DisUnit, abj: true);
    		X4Y0_中指CP = new ColorP(X4Y0_中指, 中指CD, DisUnit, abj: true);
    		X4Y0_人指CP = new ColorP(X4Y0_人指, 人指CD, DisUnit, abj: true);
    		X4Y0_呪印_輪1_輪外CP = new ColorP(X4Y0_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X4Y0_呪印_輪1_輪内CP = new ColorP(X4Y0_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X4Y0_呪印_輪2_輪外CP = new ColorP(X4Y0_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X4Y0_呪印_輪2_輪内CP = new ColorP(X4Y0_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X4Y0_呪印_輪3_輪外CP = new ColorP(X4Y0_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X4Y0_呪印_輪3_輪内CP = new ColorP(X4Y0_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X4Y0_呪印_鎖1CP = new ColorP(X4Y0_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X4Y0_呪印_鎖2CP = new ColorP(X4Y0_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X4Y0_呪印_鎖3CP = new ColorP(X4Y0_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X5Y0_親指CP = new ColorP(X5Y0_親指, 親指CD, DisUnit, abj: true);
    		X5Y0_手CP = new ColorP(X5Y0_手, 手CD, DisUnit, abj: true);
    		X5Y0_小指CP = new ColorP(X5Y0_小指, 小指CD, DisUnit, abj: true);
    		X5Y0_薬指CP = new ColorP(X5Y0_薬指, 薬指CD, DisUnit, abj: true);
    		X5Y0_中指CP = new ColorP(X5Y0_中指, 中指CD, DisUnit, abj: true);
    		X5Y0_人指CP = new ColorP(X5Y0_人指, 人指CD, DisUnit, abj: true);
    		X5Y0_呪印_輪1_輪外CP = new ColorP(X5Y0_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X5Y0_呪印_輪1_輪内CP = new ColorP(X5Y0_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X5Y0_呪印_輪2_輪外CP = new ColorP(X5Y0_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X5Y0_呪印_輪2_輪内CP = new ColorP(X5Y0_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X5Y0_呪印_輪3_輪外CP = new ColorP(X5Y0_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X5Y0_呪印_輪3_輪内CP = new ColorP(X5Y0_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X5Y0_呪印_鎖1CP = new ColorP(X5Y0_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X5Y0_呪印_鎖2CP = new ColorP(X5Y0_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X5Y0_呪印_鎖3CP = new ColorP(X5Y0_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X5Y1_親指CP = new ColorP(X5Y1_親指, 親指CD, DisUnit, abj: true);
    		X5Y1_手CP = new ColorP(X5Y1_手, 手CD, DisUnit, abj: true);
    		X5Y1_小指CP = new ColorP(X5Y1_小指, 小指CD, DisUnit, abj: true);
    		X5Y1_薬指CP = new ColorP(X5Y1_薬指, 薬指CD, DisUnit, abj: true);
    		X5Y1_中指CP = new ColorP(X5Y1_中指, 中指CD, DisUnit, abj: true);
    		X5Y1_人指CP = new ColorP(X5Y1_人指, 人指CD, DisUnit, abj: true);
    		X5Y1_呪印_輪1_輪外CP = new ColorP(X5Y1_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X5Y1_呪印_輪1_輪内CP = new ColorP(X5Y1_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X5Y1_呪印_輪2_輪外CP = new ColorP(X5Y1_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X5Y1_呪印_輪2_輪内CP = new ColorP(X5Y1_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X5Y1_呪印_輪3_輪外CP = new ColorP(X5Y1_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X5Y1_呪印_輪3_輪内CP = new ColorP(X5Y1_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X5Y1_呪印_鎖1CP = new ColorP(X5Y1_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X5Y1_呪印_鎖2CP = new ColorP(X5Y1_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X5Y1_呪印_鎖3CP = new ColorP(X5Y1_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X5Y2_親指CP = new ColorP(X5Y2_親指, 親指CD, DisUnit, abj: true);
    		X5Y2_手CP = new ColorP(X5Y2_手, 手CD, DisUnit, abj: true);
    		X5Y2_小指CP = new ColorP(X5Y2_小指, 小指CD, DisUnit, abj: true);
    		X5Y2_薬指CP = new ColorP(X5Y2_薬指, 薬指CD, DisUnit, abj: true);
    		X5Y2_中指CP = new ColorP(X5Y2_中指, 中指CD, DisUnit, abj: true);
    		X5Y2_人指CP = new ColorP(X5Y2_人指, 人指CD, DisUnit, abj: true);
    		X5Y2_呪印_輪1_輪外CP = new ColorP(X5Y2_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X5Y2_呪印_輪1_輪内CP = new ColorP(X5Y2_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X5Y2_呪印_輪2_輪外CP = new ColorP(X5Y2_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X5Y2_呪印_輪2_輪内CP = new ColorP(X5Y2_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X5Y2_呪印_輪3_輪外CP = new ColorP(X5Y2_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X5Y2_呪印_輪3_輪内CP = new ColorP(X5Y2_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X5Y2_呪印_鎖1CP = new ColorP(X5Y2_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X5Y2_呪印_鎖2CP = new ColorP(X5Y2_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X5Y2_呪印_鎖3CP = new ColorP(X5Y2_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X5Y3_親指CP = new ColorP(X5Y3_親指, 親指CD, DisUnit, abj: true);
    		X5Y3_手CP = new ColorP(X5Y3_手, 手CD, DisUnit, abj: true);
    		X5Y3_小指CP = new ColorP(X5Y3_小指, 小指CD, DisUnit, abj: true);
    		X5Y3_薬指CP = new ColorP(X5Y3_薬指, 薬指CD, DisUnit, abj: true);
    		X5Y3_中指CP = new ColorP(X5Y3_中指, 中指CD, DisUnit, abj: true);
    		X5Y3_人指CP = new ColorP(X5Y3_人指, 人指CD, DisUnit, abj: true);
    		X5Y3_呪印_輪1_輪外CP = new ColorP(X5Y3_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X5Y3_呪印_輪1_輪内CP = new ColorP(X5Y3_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X5Y3_呪印_輪2_輪外CP = new ColorP(X5Y3_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X5Y3_呪印_輪2_輪内CP = new ColorP(X5Y3_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X5Y3_呪印_輪3_輪外CP = new ColorP(X5Y3_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X5Y3_呪印_輪3_輪内CP = new ColorP(X5Y3_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X5Y3_呪印_鎖1CP = new ColorP(X5Y3_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X5Y3_呪印_鎖2CP = new ColorP(X5Y3_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X5Y3_呪印_鎖3CP = new ColorP(X5Y3_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X5Y4_親指CP = new ColorP(X5Y4_親指, 親指CD, DisUnit, abj: true);
    		X5Y4_手CP = new ColorP(X5Y4_手, 手CD, DisUnit, abj: true);
    		X5Y4_小指CP = new ColorP(X5Y4_小指, 小指CD, DisUnit, abj: true);
    		X5Y4_薬指CP = new ColorP(X5Y4_薬指, 薬指CD, DisUnit, abj: true);
    		X5Y4_中指CP = new ColorP(X5Y4_中指, 中指CD, DisUnit, abj: true);
    		X5Y4_人指CP = new ColorP(X5Y4_人指, 人指CD, DisUnit, abj: true);
    		X5Y4_呪印_輪1_輪外CP = new ColorP(X5Y4_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X5Y4_呪印_輪1_輪内CP = new ColorP(X5Y4_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X5Y4_呪印_輪2_輪外CP = new ColorP(X5Y4_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X5Y4_呪印_輪2_輪内CP = new ColorP(X5Y4_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X5Y4_呪印_輪3_輪外CP = new ColorP(X5Y4_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X5Y4_呪印_輪3_輪内CP = new ColorP(X5Y4_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X5Y4_呪印_鎖1CP = new ColorP(X5Y4_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X5Y4_呪印_鎖2CP = new ColorP(X5Y4_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X5Y4_呪印_鎖3CP = new ColorP(X5Y4_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X6Y0_親指CP = new ColorP(X6Y0_親指, 親指CD, DisUnit, abj: true);
    		X6Y0_手CP = new ColorP(X6Y0_手, 手CD, DisUnit, abj: true);
    		X6Y0_小指CP = new ColorP(X6Y0_小指, 小指CD, DisUnit, abj: true);
    		X6Y0_薬指CP = new ColorP(X6Y0_薬指, 薬指CD, DisUnit, abj: true);
    		X6Y0_中指CP = new ColorP(X6Y0_中指, 中指CD, DisUnit, abj: true);
    		X6Y0_人指CP = new ColorP(X6Y0_人指, 人指CD, DisUnit, abj: true);
    		X6Y0_呪印_輪1_輪外CP = new ColorP(X6Y0_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X6Y0_呪印_輪1_輪内CP = new ColorP(X6Y0_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X6Y0_呪印_輪2_輪外CP = new ColorP(X6Y0_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X6Y0_呪印_輪2_輪内CP = new ColorP(X6Y0_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X6Y0_呪印_輪3_輪外CP = new ColorP(X6Y0_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X6Y0_呪印_輪3_輪内CP = new ColorP(X6Y0_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X6Y0_呪印_鎖1CP = new ColorP(X6Y0_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X6Y0_呪印_鎖2CP = new ColorP(X6Y0_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X6Y0_呪印_鎖3CP = new ColorP(X6Y0_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X6Y1_親指CP = new ColorP(X6Y1_親指, 親指CD, DisUnit, abj: true);
    		X6Y1_手CP = new ColorP(X6Y1_手, 手CD, DisUnit, abj: true);
    		X6Y1_小指CP = new ColorP(X6Y1_小指, 小指CD, DisUnit, abj: true);
    		X6Y1_薬指CP = new ColorP(X6Y1_薬指, 薬指CD, DisUnit, abj: true);
    		X6Y1_中指CP = new ColorP(X6Y1_中指, 中指CD, DisUnit, abj: true);
    		X6Y1_人指CP = new ColorP(X6Y1_人指, 人指CD, DisUnit, abj: true);
    		X6Y1_呪印_輪1_輪外CP = new ColorP(X6Y1_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X6Y1_呪印_輪1_輪内CP = new ColorP(X6Y1_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X6Y1_呪印_輪2_輪外CP = new ColorP(X6Y1_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X6Y1_呪印_輪2_輪内CP = new ColorP(X6Y1_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X6Y1_呪印_輪3_輪外CP = new ColorP(X6Y1_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X6Y1_呪印_輪3_輪内CP = new ColorP(X6Y1_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X6Y1_呪印_鎖1CP = new ColorP(X6Y1_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X6Y1_呪印_鎖2CP = new ColorP(X6Y1_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X6Y1_呪印_鎖3CP = new ColorP(X6Y1_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X6Y2_親指CP = new ColorP(X6Y2_親指, 親指CD, DisUnit, abj: true);
    		X6Y2_手CP = new ColorP(X6Y2_手, 手CD, DisUnit, abj: true);
    		X6Y2_小指CP = new ColorP(X6Y2_小指, 小指CD, DisUnit, abj: true);
    		X6Y2_薬指CP = new ColorP(X6Y2_薬指, 薬指CD, DisUnit, abj: true);
    		X6Y2_中指CP = new ColorP(X6Y2_中指, 中指CD, DisUnit, abj: true);
    		X6Y2_人指CP = new ColorP(X6Y2_人指, 人指CD, DisUnit, abj: true);
    		X6Y2_呪印_輪1_輪外CP = new ColorP(X6Y2_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X6Y2_呪印_輪1_輪内CP = new ColorP(X6Y2_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X6Y2_呪印_輪2_輪外CP = new ColorP(X6Y2_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X6Y2_呪印_輪2_輪内CP = new ColorP(X6Y2_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X6Y2_呪印_輪3_輪外CP = new ColorP(X6Y2_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X6Y2_呪印_輪3_輪内CP = new ColorP(X6Y2_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X6Y2_呪印_鎖1CP = new ColorP(X6Y2_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X6Y2_呪印_鎖2CP = new ColorP(X6Y2_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X6Y2_呪印_鎖3CP = new ColorP(X6Y2_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X6Y3_親指CP = new ColorP(X6Y3_親指, 親指CD, DisUnit, abj: true);
    		X6Y3_手CP = new ColorP(X6Y3_手, 手CD, DisUnit, abj: true);
    		X6Y3_小指CP = new ColorP(X6Y3_小指, 小指CD, DisUnit, abj: true);
    		X6Y3_薬指CP = new ColorP(X6Y3_薬指, 薬指CD, DisUnit, abj: true);
    		X6Y3_中指CP = new ColorP(X6Y3_中指, 中指CD, DisUnit, abj: true);
    		X6Y3_人指CP = new ColorP(X6Y3_人指, 人指CD, DisUnit, abj: true);
    		X6Y3_呪印_輪1_輪外CP = new ColorP(X6Y3_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X6Y3_呪印_輪1_輪内CP = new ColorP(X6Y3_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X6Y3_呪印_輪2_輪外CP = new ColorP(X6Y3_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X6Y3_呪印_輪2_輪内CP = new ColorP(X6Y3_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X6Y3_呪印_輪3_輪外CP = new ColorP(X6Y3_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X6Y3_呪印_輪3_輪内CP = new ColorP(X6Y3_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X6Y3_呪印_鎖1CP = new ColorP(X6Y3_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X6Y3_呪印_鎖2CP = new ColorP(X6Y3_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X6Y3_呪印_鎖3CP = new ColorP(X6Y3_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X6Y4_親指CP = new ColorP(X6Y4_親指, 親指CD, DisUnit, abj: true);
    		X6Y4_手CP = new ColorP(X6Y4_手, 手CD, DisUnit, abj: true);
    		X6Y4_小指CP = new ColorP(X6Y4_小指, 小指CD, DisUnit, abj: true);
    		X6Y4_薬指CP = new ColorP(X6Y4_薬指, 薬指CD, DisUnit, abj: true);
    		X6Y4_中指CP = new ColorP(X6Y4_中指, 中指CD, DisUnit, abj: true);
    		X6Y4_人指CP = new ColorP(X6Y4_人指, 人指CD, DisUnit, abj: true);
    		X6Y4_呪印_輪1_輪外CP = new ColorP(X6Y4_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X6Y4_呪印_輪1_輪内CP = new ColorP(X6Y4_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X6Y4_呪印_輪2_輪外CP = new ColorP(X6Y4_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X6Y4_呪印_輪2_輪内CP = new ColorP(X6Y4_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X6Y4_呪印_輪3_輪外CP = new ColorP(X6Y4_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X6Y4_呪印_輪3_輪内CP = new ColorP(X6Y4_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X6Y4_呪印_鎖1CP = new ColorP(X6Y4_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X6Y4_呪印_鎖2CP = new ColorP(X6Y4_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X6Y4_呪印_鎖3CP = new ColorP(X6Y4_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X7Y0_小指CP = new ColorP(X7Y0_小指, 小指CD, DisUnit, abj: true);
    		X7Y0_薬指CP = new ColorP(X7Y0_薬指, 薬指CD, DisUnit, abj: true);
    		X7Y0_中指CP = new ColorP(X7Y0_中指, 中指CD, DisUnit, abj: true);
    		X7Y0_親指CP = new ColorP(X7Y0_親指, 親指CD, DisUnit, abj: true);
    		X7Y0_手CP = new ColorP(X7Y0_手, 手CD, DisUnit, abj: true);
    		X7Y0_人指CP = new ColorP(X7Y0_人指, 人指CD, DisUnit, abj: true);
    		X7Y0_呪印_輪1_輪外CP = new ColorP(X7Y0_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X7Y0_呪印_輪1_輪内CP = new ColorP(X7Y0_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X7Y0_呪印_輪2_輪外CP = new ColorP(X7Y0_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X7Y0_呪印_輪2_輪内CP = new ColorP(X7Y0_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X7Y0_呪印_輪3_輪外CP = new ColorP(X7Y0_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X7Y0_呪印_輪3_輪内CP = new ColorP(X7Y0_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X7Y0_呪印_鎖1CP = new ColorP(X7Y0_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X7Y0_呪印_鎖2CP = new ColorP(X7Y0_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X7Y0_呪印_鎖3CP = new ColorP(X7Y0_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X7Y1_小指CP = new ColorP(X7Y1_小指, 小指CD, DisUnit, abj: true);
    		X7Y1_薬指CP = new ColorP(X7Y1_薬指, 薬指CD, DisUnit, abj: true);
    		X7Y1_中指CP = new ColorP(X7Y1_中指, 中指CD, DisUnit, abj: true);
    		X7Y1_親指CP = new ColorP(X7Y1_親指, 親指CD, DisUnit, abj: true);
    		X7Y1_手CP = new ColorP(X7Y1_手, 手CD, DisUnit, abj: true);
    		X7Y1_人指CP = new ColorP(X7Y1_人指, 人指CD, DisUnit, abj: true);
    		X7Y1_呪印_輪1_輪外CP = new ColorP(X7Y1_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X7Y1_呪印_輪1_輪内CP = new ColorP(X7Y1_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X7Y1_呪印_輪2_輪外CP = new ColorP(X7Y1_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X7Y1_呪印_輪2_輪内CP = new ColorP(X7Y1_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X7Y1_呪印_輪3_輪外CP = new ColorP(X7Y1_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X7Y1_呪印_輪3_輪内CP = new ColorP(X7Y1_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X7Y1_呪印_鎖1CP = new ColorP(X7Y1_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X7Y1_呪印_鎖2CP = new ColorP(X7Y1_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X7Y1_呪印_鎖3CP = new ColorP(X7Y1_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X7Y2_小指CP = new ColorP(X7Y2_小指, 小指CD, DisUnit, abj: true);
    		X7Y2_薬指CP = new ColorP(X7Y2_薬指, 薬指CD, DisUnit, abj: true);
    		X7Y2_中指CP = new ColorP(X7Y2_中指, 中指CD, DisUnit, abj: true);
    		X7Y2_親指CP = new ColorP(X7Y2_親指, 親指CD, DisUnit, abj: true);
    		X7Y2_手CP = new ColorP(X7Y2_手, 手CD, DisUnit, abj: true);
    		X7Y2_人指CP = new ColorP(X7Y2_人指, 人指CD, DisUnit, abj: true);
    		X7Y2_呪印_輪1_輪外CP = new ColorP(X7Y2_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X7Y2_呪印_輪1_輪内CP = new ColorP(X7Y2_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X7Y2_呪印_輪2_輪外CP = new ColorP(X7Y2_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X7Y2_呪印_輪2_輪内CP = new ColorP(X7Y2_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X7Y2_呪印_輪3_輪外CP = new ColorP(X7Y2_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X7Y2_呪印_輪3_輪内CP = new ColorP(X7Y2_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X7Y2_呪印_鎖1CP = new ColorP(X7Y2_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X7Y2_呪印_鎖2CP = new ColorP(X7Y2_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X7Y2_呪印_鎖3CP = new ColorP(X7Y2_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X7Y3_小指CP = new ColorP(X7Y3_小指, 小指CD, DisUnit, abj: true);
    		X7Y3_薬指CP = new ColorP(X7Y3_薬指, 薬指CD, DisUnit, abj: true);
    		X7Y3_中指CP = new ColorP(X7Y3_中指, 中指CD, DisUnit, abj: true);
    		X7Y3_親指CP = new ColorP(X7Y3_親指, 親指CD, DisUnit, abj: true);
    		X7Y3_手CP = new ColorP(X7Y3_手, 手CD, DisUnit, abj: true);
    		X7Y3_人指CP = new ColorP(X7Y3_人指, 人指CD, DisUnit, abj: true);
    		X7Y3_呪印_輪1_輪外CP = new ColorP(X7Y3_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X7Y3_呪印_輪1_輪内CP = new ColorP(X7Y3_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X7Y3_呪印_輪2_輪外CP = new ColorP(X7Y3_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X7Y3_呪印_輪2_輪内CP = new ColorP(X7Y3_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X7Y3_呪印_輪3_輪外CP = new ColorP(X7Y3_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X7Y3_呪印_輪3_輪内CP = new ColorP(X7Y3_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X7Y3_呪印_鎖1CP = new ColorP(X7Y3_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X7Y3_呪印_鎖2CP = new ColorP(X7Y3_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X7Y3_呪印_鎖3CP = new ColorP(X7Y3_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X7Y4_小指CP = new ColorP(X7Y4_小指, 小指CD, DisUnit, abj: true);
    		X7Y4_薬指CP = new ColorP(X7Y4_薬指, 薬指CD, DisUnit, abj: true);
    		X7Y4_中指CP = new ColorP(X7Y4_中指, 中指CD, DisUnit, abj: true);
    		X7Y4_親指CP = new ColorP(X7Y4_親指, 親指CD, DisUnit, abj: true);
    		X7Y4_手CP = new ColorP(X7Y4_手, 手CD, DisUnit, abj: true);
    		X7Y4_人指CP = new ColorP(X7Y4_人指, 人指CD, DisUnit, abj: true);
    		X7Y4_呪印_輪1_輪外CP = new ColorP(X7Y4_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X7Y4_呪印_輪1_輪内CP = new ColorP(X7Y4_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X7Y4_呪印_輪2_輪外CP = new ColorP(X7Y4_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X7Y4_呪印_輪2_輪内CP = new ColorP(X7Y4_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X7Y4_呪印_輪3_輪外CP = new ColorP(X7Y4_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X7Y4_呪印_輪3_輪内CP = new ColorP(X7Y4_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X7Y4_呪印_鎖1CP = new ColorP(X7Y4_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X7Y4_呪印_鎖2CP = new ColorP(X7Y4_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X7Y4_呪印_鎖3CP = new ColorP(X7Y4_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X8Y0_手CP = new ColorP(X8Y0_手, 手CD, DisUnit, abj: true);
    		X8Y0_小指CP = new ColorP(X8Y0_小指, 小指CD, DisUnit, abj: true);
    		X8Y0_薬指CP = new ColorP(X8Y0_薬指, 薬指CD, DisUnit, abj: true);
    		X8Y0_中指CP = new ColorP(X8Y0_中指, 中指CD, DisUnit, abj: true);
    		X8Y0_人指CP = new ColorP(X8Y0_人指, 人指CD, DisUnit, abj: true);
    		X8Y0_親指CP = new ColorP(X8Y0_親指, 親指CD, DisUnit, abj: true);
    		X8Y1_手CP = new ColorP(X8Y1_手, 手CD, DisUnit, abj: true);
    		X8Y1_小指CP = new ColorP(X8Y1_小指, 小指CD, DisUnit, abj: true);
    		X8Y1_薬指CP = new ColorP(X8Y1_薬指, 薬指CD, DisUnit, abj: true);
    		X8Y1_中指CP = new ColorP(X8Y1_中指, 中指CD, DisUnit, abj: true);
    		X8Y1_人指CP = new ColorP(X8Y1_人指, 人指CD, DisUnit, abj: true);
    		X8Y1_親指CP = new ColorP(X8Y1_親指, 親指CD, DisUnit, abj: true);
    		X8Y2_手CP = new ColorP(X8Y2_手, 手CD, DisUnit, abj: true);
    		X8Y2_小指CP = new ColorP(X8Y2_小指, 小指CD, DisUnit, abj: true);
    		X8Y2_薬指CP = new ColorP(X8Y2_薬指, 薬指CD, DisUnit, abj: true);
    		X8Y2_中指CP = new ColorP(X8Y2_中指, 中指CD, DisUnit, abj: true);
    		X8Y2_人指CP = new ColorP(X8Y2_人指, 人指CD, DisUnit, abj: true);
    		X8Y2_親指CP = new ColorP(X8Y2_親指, 親指CD, DisUnit, abj: true);
    		X8Y3_手CP = new ColorP(X8Y3_手, 手CD, DisUnit, abj: true);
    		X8Y3_小指CP = new ColorP(X8Y3_小指, 小指CD, DisUnit, abj: true);
    		X8Y3_薬指CP = new ColorP(X8Y3_薬指, 薬指CD, DisUnit, abj: true);
    		X8Y3_中指CP = new ColorP(X8Y3_中指, 中指CD, DisUnit, abj: true);
    		X8Y3_人指CP = new ColorP(X8Y3_人指, 人指CD, DisUnit, abj: true);
    		X8Y3_親指CP = new ColorP(X8Y3_親指, 親指CD, DisUnit, abj: true);
    		X8Y4_手CP = new ColorP(X8Y4_手, 手CD, DisUnit, abj: true);
    		X8Y4_小指CP = new ColorP(X8Y4_小指, 小指CD, DisUnit, abj: true);
    		X8Y4_薬指CP = new ColorP(X8Y4_薬指, 薬指CD, DisUnit, abj: true);
    		X8Y4_中指CP = new ColorP(X8Y4_中指, 中指CD, DisUnit, abj: true);
    		X8Y4_人指CP = new ColorP(X8Y4_人指, 人指CD, DisUnit, abj: true);
    		X8Y4_親指CP = new ColorP(X8Y4_親指, 親指CD, DisUnit, abj: true);
    		X9Y0_手CP = new ColorP(X9Y0_手, 手CD, DisUnit, abj: true);
    		X9Y0_小指CP = new ColorP(X9Y0_小指, 小指CD, DisUnit, abj: true);
    		X9Y0_薬指CP = new ColorP(X9Y0_薬指, 薬指CD, DisUnit, abj: true);
    		X9Y0_中指CP = new ColorP(X9Y0_中指, 中指CD, DisUnit, abj: true);
    		X9Y0_人指CP = new ColorP(X9Y0_人指, 人指CD, DisUnit, abj: true);
    		X9Y0_親指CP = new ColorP(X9Y0_親指, 親指CD, DisUnit, abj: true);
    		X9Y1_手CP = new ColorP(X9Y1_手, 手CD, DisUnit, abj: true);
    		X9Y1_小指CP = new ColorP(X9Y1_小指, 小指CD, DisUnit, abj: true);
    		X9Y1_薬指CP = new ColorP(X9Y1_薬指, 薬指CD, DisUnit, abj: true);
    		X9Y1_中指CP = new ColorP(X9Y1_中指, 中指CD, DisUnit, abj: true);
    		X9Y1_人指CP = new ColorP(X9Y1_人指, 人指CD, DisUnit, abj: true);
    		X9Y1_親指CP = new ColorP(X9Y1_親指, 親指CD, DisUnit, abj: true);
    		X9Y2_手CP = new ColorP(X9Y2_手, 手CD, DisUnit, abj: true);
    		X9Y2_小指CP = new ColorP(X9Y2_小指, 小指CD, DisUnit, abj: true);
    		X9Y2_薬指CP = new ColorP(X9Y2_薬指, 薬指CD, DisUnit, abj: true);
    		X9Y2_中指CP = new ColorP(X9Y2_中指, 中指CD, DisUnit, abj: true);
    		X9Y2_人指CP = new ColorP(X9Y2_人指, 人指CD, DisUnit, abj: true);
    		X9Y2_親指CP = new ColorP(X9Y2_親指, 親指CD, DisUnit, abj: true);
    		X9Y3_手CP = new ColorP(X9Y3_手, 手CD, DisUnit, abj: true);
    		X9Y3_小指CP = new ColorP(X9Y3_小指, 小指CD, DisUnit, abj: true);
    		X9Y3_薬指CP = new ColorP(X9Y3_薬指, 薬指CD, DisUnit, abj: true);
    		X9Y3_中指CP = new ColorP(X9Y3_中指, 中指CD, DisUnit, abj: true);
    		X9Y3_人指CP = new ColorP(X9Y3_人指, 人指CD, DisUnit, abj: true);
    		X9Y3_親指CP = new ColorP(X9Y3_親指, 親指CD, DisUnit, abj: true);
    		X9Y4_手CP = new ColorP(X9Y4_手, 手CD, DisUnit, abj: true);
    		X9Y4_小指CP = new ColorP(X9Y4_小指, 小指CD, DisUnit, abj: true);
    		X9Y4_薬指CP = new ColorP(X9Y4_薬指, 薬指CD, DisUnit, abj: true);
    		X9Y4_中指CP = new ColorP(X9Y4_中指, 中指CD, DisUnit, abj: true);
    		X9Y4_人指CP = new ColorP(X9Y4_人指, 人指CD, DisUnit, abj: true);
    		X9Y4_親指CP = new ColorP(X9Y4_親指, 親指CD, DisUnit, abj: true);
    		X10Y0_親指CP = new ColorP(X10Y0_親指, 親指CD, DisUnit, abj: true);
    		X10Y0_手CP = new ColorP(X10Y0_手, 手CD, DisUnit, abj: true);
    		X10Y0_小指CP = new ColorP(X10Y0_小指, 小指CD, DisUnit, abj: true);
    		X10Y0_薬指CP = new ColorP(X10Y0_薬指, 薬指CD, DisUnit, abj: true);
    		X10Y0_中指CP = new ColorP(X10Y0_中指, 中指CD, DisUnit, abj: true);
    		X10Y0_人指CP = new ColorP(X10Y0_人指, 人指CD, DisUnit, abj: true);
    		X10Y0_呪印_輪1_輪外CP = new ColorP(X10Y0_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X10Y0_呪印_輪1_輪内CP = new ColorP(X10Y0_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X10Y0_呪印_輪2_輪外CP = new ColorP(X10Y0_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X10Y0_呪印_輪2_輪内CP = new ColorP(X10Y0_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X10Y0_呪印_輪3_輪外CP = new ColorP(X10Y0_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X10Y0_呪印_輪3_輪内CP = new ColorP(X10Y0_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X10Y0_呪印_鎖1CP = new ColorP(X10Y0_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X10Y0_呪印_鎖2CP = new ColorP(X10Y0_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X10Y0_呪印_鎖3CP = new ColorP(X10Y0_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X10Y1_親指CP = new ColorP(X10Y1_親指, 親指CD, DisUnit, abj: true);
    		X10Y1_手CP = new ColorP(X10Y1_手, 手CD, DisUnit, abj: true);
    		X10Y1_小指CP = new ColorP(X10Y1_小指, 小指CD, DisUnit, abj: true);
    		X10Y1_薬指CP = new ColorP(X10Y1_薬指, 薬指CD, DisUnit, abj: true);
    		X10Y1_中指CP = new ColorP(X10Y1_中指, 中指CD, DisUnit, abj: true);
    		X10Y1_人指CP = new ColorP(X10Y1_人指, 人指CD, DisUnit, abj: true);
    		X10Y1_呪印_輪1_輪外CP = new ColorP(X10Y1_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X10Y1_呪印_輪1_輪内CP = new ColorP(X10Y1_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X10Y1_呪印_輪2_輪外CP = new ColorP(X10Y1_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X10Y1_呪印_輪2_輪内CP = new ColorP(X10Y1_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X10Y1_呪印_輪3_輪外CP = new ColorP(X10Y1_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X10Y1_呪印_輪3_輪内CP = new ColorP(X10Y1_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X10Y1_呪印_鎖1CP = new ColorP(X10Y1_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X10Y1_呪印_鎖2CP = new ColorP(X10Y1_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X10Y1_呪印_鎖3CP = new ColorP(X10Y1_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X10Y2_親指CP = new ColorP(X10Y2_親指, 親指CD, DisUnit, abj: true);
    		X10Y2_手CP = new ColorP(X10Y2_手, 手CD, DisUnit, abj: true);
    		X10Y2_小指CP = new ColorP(X10Y2_小指, 小指CD, DisUnit, abj: true);
    		X10Y2_薬指CP = new ColorP(X10Y2_薬指, 薬指CD, DisUnit, abj: true);
    		X10Y2_中指CP = new ColorP(X10Y2_中指, 中指CD, DisUnit, abj: true);
    		X10Y2_人指CP = new ColorP(X10Y2_人指, 人指CD, DisUnit, abj: true);
    		X10Y2_呪印_輪1_輪外CP = new ColorP(X10Y2_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X10Y2_呪印_輪1_輪内CP = new ColorP(X10Y2_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X10Y2_呪印_輪2_輪外CP = new ColorP(X10Y2_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X10Y2_呪印_輪2_輪内CP = new ColorP(X10Y2_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X10Y2_呪印_輪3_輪外CP = new ColorP(X10Y2_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X10Y2_呪印_輪3_輪内CP = new ColorP(X10Y2_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X10Y2_呪印_鎖1CP = new ColorP(X10Y2_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X10Y2_呪印_鎖2CP = new ColorP(X10Y2_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X10Y2_呪印_鎖3CP = new ColorP(X10Y2_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X10Y3_親指CP = new ColorP(X10Y3_親指, 親指CD, DisUnit, abj: true);
    		X10Y3_手CP = new ColorP(X10Y3_手, 手CD, DisUnit, abj: true);
    		X10Y3_小指CP = new ColorP(X10Y3_小指, 小指CD, DisUnit, abj: true);
    		X10Y3_薬指CP = new ColorP(X10Y3_薬指, 薬指CD, DisUnit, abj: true);
    		X10Y3_中指CP = new ColorP(X10Y3_中指, 中指CD, DisUnit, abj: true);
    		X10Y3_人指CP = new ColorP(X10Y3_人指, 人指CD, DisUnit, abj: true);
    		X10Y3_呪印_輪1_輪外CP = new ColorP(X10Y3_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X10Y3_呪印_輪1_輪内CP = new ColorP(X10Y3_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X10Y3_呪印_輪2_輪外CP = new ColorP(X10Y3_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X10Y3_呪印_輪2_輪内CP = new ColorP(X10Y3_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X10Y3_呪印_輪3_輪外CP = new ColorP(X10Y3_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X10Y3_呪印_輪3_輪内CP = new ColorP(X10Y3_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X10Y3_呪印_鎖1CP = new ColorP(X10Y3_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X10Y3_呪印_鎖2CP = new ColorP(X10Y3_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X10Y3_呪印_鎖3CP = new ColorP(X10Y3_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X10Y4_親指CP = new ColorP(X10Y4_親指, 親指CD, DisUnit, abj: true);
    		X10Y4_手CP = new ColorP(X10Y4_手, 手CD, DisUnit, abj: true);
    		X10Y4_小指CP = new ColorP(X10Y4_小指, 小指CD, DisUnit, abj: true);
    		X10Y4_薬指CP = new ColorP(X10Y4_薬指, 薬指CD, DisUnit, abj: true);
    		X10Y4_中指CP = new ColorP(X10Y4_中指, 中指CD, DisUnit, abj: true);
    		X10Y4_人指CP = new ColorP(X10Y4_人指, 人指CD, DisUnit, abj: true);
    		X10Y4_呪印_輪1_輪外CP = new ColorP(X10Y4_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X10Y4_呪印_輪1_輪内CP = new ColorP(X10Y4_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X10Y4_呪印_輪2_輪外CP = new ColorP(X10Y4_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X10Y4_呪印_輪2_輪内CP = new ColorP(X10Y4_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X10Y4_呪印_輪3_輪外CP = new ColorP(X10Y4_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X10Y4_呪印_輪3_輪内CP = new ColorP(X10Y4_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X10Y4_呪印_鎖1CP = new ColorP(X10Y4_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X10Y4_呪印_鎖2CP = new ColorP(X10Y4_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X10Y4_呪印_鎖3CP = new ColorP(X10Y4_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X11Y0_小指CP = new ColorP(X11Y0_小指, 小指CD, DisUnit, abj: true);
    		X11Y0_薬指CP = new ColorP(X11Y0_薬指, 薬指CD, DisUnit, abj: true);
    		X11Y0_中指CP = new ColorP(X11Y0_中指, 中指CD, DisUnit, abj: true);
    		X11Y0_人指CP = new ColorP(X11Y0_人指, 人指CD, DisUnit, abj: true);
    		X11Y0_手CP = new ColorP(X11Y0_手, 手CD, DisUnit, abj: true);
    		X11Y0_親指CP = new ColorP(X11Y0_親指, 親指CD, DisUnit, abj: true);
    		X11Y0_呪印_輪1_輪外CP = new ColorP(X11Y0_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X11Y0_呪印_輪1_輪内CP = new ColorP(X11Y0_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X11Y0_呪印_輪2_輪外CP = new ColorP(X11Y0_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X11Y0_呪印_輪2_輪内CP = new ColorP(X11Y0_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X11Y0_呪印_輪3_輪外CP = new ColorP(X11Y0_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X11Y0_呪印_輪3_輪内CP = new ColorP(X11Y0_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X11Y0_呪印_鎖1CP = new ColorP(X11Y0_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X11Y0_呪印_鎖3CP = new ColorP(X11Y0_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X12Y0_親指CP = new ColorP(X12Y0_親指, 親指CD, DisUnit, abj: true);
    		X12Y0_手CP = new ColorP(X12Y0_手, 手CD, DisUnit, abj: true);
    		X12Y0_小指CP = new ColorP(X12Y0_小指, 小指CD, DisUnit, abj: true);
    		X12Y0_薬指CP = new ColorP(X12Y0_薬指, 薬指CD, DisUnit, abj: true);
    		X12Y0_中指CP = new ColorP(X12Y0_中指, 中指CD, DisUnit, abj: true);
    		X12Y0_人指CP = new ColorP(X12Y0_人指, 人指CD, DisUnit, abj: true);
    		X12Y0_呪印_輪1_輪外CP = new ColorP(X12Y0_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X12Y0_呪印_輪1_輪内CP = new ColorP(X12Y0_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X12Y0_呪印_輪2_輪外CP = new ColorP(X12Y0_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X12Y0_呪印_輪2_輪内CP = new ColorP(X12Y0_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X12Y0_呪印_輪3_輪外CP = new ColorP(X12Y0_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X12Y0_呪印_輪3_輪内CP = new ColorP(X12Y0_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X12Y0_呪印_鎖1CP = new ColorP(X12Y0_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X12Y0_呪印_鎖2CP = new ColorP(X12Y0_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X12Y0_呪印_鎖3CP = new ColorP(X12Y0_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X13Y0_中指CP = new ColorP(X13Y0_中指, 中指CD, DisUnit, abj: true);
    		X13Y0_人指CP = new ColorP(X13Y0_人指, 人指CD, DisUnit, abj: true);
    		X13Y0_手CP = new ColorP(X13Y0_手, 手CD, DisUnit, abj: true);
    		X13Y0_親指CP = new ColorP(X13Y0_親指, 親指CD, DisUnit, abj: true);
    		X13Y0_呪印_輪1_輪外CP = new ColorP(X13Y0_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X13Y0_呪印_輪1_輪内CP = new ColorP(X13Y0_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X13Y0_呪印_輪2_輪外CP = new ColorP(X13Y0_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X13Y0_呪印_輪2_輪内CP = new ColorP(X13Y0_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X13Y0_呪印_輪3_輪外CP = new ColorP(X13Y0_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X13Y0_呪印_輪3_輪内CP = new ColorP(X13Y0_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X13Y0_呪印_鎖1CP = new ColorP(X13Y0_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X13Y0_呪印_鎖3CP = new ColorP(X13Y0_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X14Y0_親指CP = new ColorP(X14Y0_親指, 親指CD, DisUnit, abj: true);
    		X14Y0_手CP = new ColorP(X14Y0_手, 手CD, DisUnit, abj: true);
    		X14Y0_小指CP = new ColorP(X14Y0_小指, 小指CD, DisUnit, abj: true);
    		X14Y0_薬指CP = new ColorP(X14Y0_薬指, 薬指CD, DisUnit, abj: true);
    		X14Y0_中指CP = new ColorP(X14Y0_中指, 中指CD, DisUnit, abj: true);
    		X14Y0_人指CP = new ColorP(X14Y0_人指, 人指CD, DisUnit, abj: true);
    		X14Y0_呪印_輪1_輪外CP = new ColorP(X14Y0_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X14Y0_呪印_輪1_輪内CP = new ColorP(X14Y0_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X14Y0_呪印_輪2_輪外CP = new ColorP(X14Y0_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X14Y0_呪印_輪2_輪内CP = new ColorP(X14Y0_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X14Y0_呪印_輪3_輪外CP = new ColorP(X14Y0_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X14Y0_呪印_輪3_輪内CP = new ColorP(X14Y0_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X14Y0_呪印_鎖1CP = new ColorP(X14Y0_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X14Y0_呪印_鎖2CP = new ColorP(X14Y0_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X14Y0_呪印_鎖3CP = new ColorP(X14Y0_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X14Y1_親指CP = new ColorP(X14Y1_親指, 親指CD, DisUnit, abj: true);
    		X14Y1_手CP = new ColorP(X14Y1_手, 手CD, DisUnit, abj: true);
    		X14Y1_小指CP = new ColorP(X14Y1_小指, 小指CD, DisUnit, abj: true);
    		X14Y1_薬指CP = new ColorP(X14Y1_薬指, 薬指CD, DisUnit, abj: true);
    		X14Y1_中指CP = new ColorP(X14Y1_中指, 中指CD, DisUnit, abj: true);
    		X14Y1_人指CP = new ColorP(X14Y1_人指, 人指CD, DisUnit, abj: true);
    		X14Y1_呪印_輪1_輪外CP = new ColorP(X14Y1_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X14Y1_呪印_輪1_輪内CP = new ColorP(X14Y1_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X14Y1_呪印_輪2_輪外CP = new ColorP(X14Y1_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X14Y1_呪印_輪2_輪内CP = new ColorP(X14Y1_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X14Y1_呪印_輪3_輪外CP = new ColorP(X14Y1_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X14Y1_呪印_輪3_輪内CP = new ColorP(X14Y1_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X14Y1_呪印_鎖1CP = new ColorP(X14Y1_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X14Y1_呪印_鎖2CP = new ColorP(X14Y1_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X14Y1_呪印_鎖3CP = new ColorP(X14Y1_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		X14Y2_親指CP = new ColorP(X14Y2_親指, 親指CD, DisUnit, abj: true);
    		X14Y2_手CP = new ColorP(X14Y2_手, 手CD, DisUnit, abj: true);
    		X14Y2_小指CP = new ColorP(X14Y2_小指, 小指CD, DisUnit, abj: true);
    		X14Y2_薬指CP = new ColorP(X14Y2_薬指, 薬指CD, DisUnit, abj: true);
    		X14Y2_中指CP = new ColorP(X14Y2_中指, 中指CD, DisUnit, abj: true);
    		X14Y2_人指CP = new ColorP(X14Y2_人指, 人指CD, DisUnit, abj: true);
    		X14Y2_呪印_輪1_輪外CP = new ColorP(X14Y2_呪印_輪1_輪外, 呪印_輪1_輪外CD, DisUnit, abj: true);
    		X14Y2_呪印_輪1_輪内CP = new ColorP(X14Y2_呪印_輪1_輪内, 呪印_輪1_輪内CD, DisUnit, abj: true);
    		X14Y2_呪印_輪2_輪外CP = new ColorP(X14Y2_呪印_輪2_輪外, 呪印_輪2_輪外CD, DisUnit, abj: true);
    		X14Y2_呪印_輪2_輪内CP = new ColorP(X14Y2_呪印_輪2_輪内, 呪印_輪2_輪内CD, DisUnit, abj: true);
    		X14Y2_呪印_輪3_輪外CP = new ColorP(X14Y2_呪印_輪3_輪外, 呪印_輪3_輪外CD, DisUnit, abj: true);
    		X14Y2_呪印_輪3_輪内CP = new ColorP(X14Y2_呪印_輪3_輪内, 呪印_輪3_輪内CD, DisUnit, abj: true);
    		X14Y2_呪印_鎖1CP = new ColorP(X14Y2_呪印_鎖1, 呪印_鎖1CD, DisUnit, abj: true);
    		X14Y2_呪印_鎖2CP = new ColorP(X14Y2_呪印_鎖2, 呪印_鎖2CD, DisUnit, abj: true);
    		X14Y2_呪印_鎖3CP = new ColorP(X14Y2_呪印_鎖3, 呪印_鎖3CD, DisUnit, abj: true);
    		Intensity = e.濃度;
    		尺度B *= 1.1;
    		double y = 0.0015;
    		X6Y0_手.BasePointBase = X6Y0_手.ToLocal(X6Y0_人指.ToGlobal(X6Y0_人指.JP[0].Joint.AddY(y)));
    		X6Y1_手.BasePointBase = X6Y1_手.ToLocal(X6Y1_人指.ToGlobal(X6Y1_人指.JP[0].Joint.AddY(y)));
    		X6Y2_手.BasePointBase = X6Y2_手.ToLocal(X6Y2_人指.ToGlobal(X6Y2_人指.JP[0].Joint.AddY(y)));
    		X6Y3_手.BasePointBase = X6Y3_手.ToLocal(X6Y3_人指.ToGlobal(X6Y3_人指.JP[0].Joint.AddY(y)));
    		X6Y4_手.BasePointBase = X6Y4_手.ToLocal(X6Y4_人指.ToGlobal(X6Y4_人指.JP[0].Joint.AddY(y)));
    		X7Y0_手.BasePointBase = X7Y0_手.ToLocal(X7Y0_人指.ToGlobal(X7Y0_人指.JP[0].Joint.AddY(y)));
    		X7Y1_手.BasePointBase = X7Y1_手.ToLocal(X7Y1_人指.ToGlobal(X7Y1_人指.JP[0].Joint.AddY(y)));
    		X7Y2_手.BasePointBase = X7Y2_手.ToLocal(X7Y2_人指.ToGlobal(X7Y2_人指.JP[0].Joint.AddY(y)));
    		X7Y3_手.BasePointBase = X7Y3_手.ToLocal(X7Y3_人指.ToGlobal(X7Y3_人指.JP[0].Joint.AddY(y)));
    		X7Y4_手.BasePointBase = X7Y4_手.ToLocal(X7Y4_人指.ToGlobal(X7Y4_人指.JP[0].Joint.AddY(y)));
    		X8Y0_手.BasePointBase = X8Y0_手.ToLocal(X8Y0_中指.ToGlobal(X8Y0_中指.JP[0].Joint));
    		X8Y1_手.BasePointBase = X8Y1_手.ToLocal(X8Y1_中指.ToGlobal(X8Y1_中指.JP[0].Joint));
    		X8Y2_手.BasePointBase = X8Y2_手.ToLocal(X8Y2_中指.ToGlobal(X8Y2_中指.JP[0].Joint));
    		X8Y3_手.BasePointBase = X8Y3_手.ToLocal(X8Y3_中指.ToGlobal(X8Y3_中指.JP[0].Joint));
    		X8Y4_手.BasePointBase = X8Y4_手.ToLocal(X8Y4_中指.ToGlobal(X8Y4_中指.JP[0].Joint));
    		尺度B = 1.075;
    		Body.JoinPAall();
    	}

    	public override void 描画0(RenderArea Are)
    	{
    		switch (Body.IndexX)
    		{
    		case 0:
    			Are.Draw(X0Y0_親指);
    			Are.Draw(X0Y0_手);
    			Are.Draw(X0Y0_小指);
    			Are.Draw(X0Y0_薬指);
    			Are.Draw(X0Y0_中指);
    			Are.Draw(X0Y0_人指);
    			Are.Draw(X0Y0_呪印_輪1_輪外);
    			Are.Draw(X0Y0_呪印_輪1_輪内);
    			Are.Draw(X0Y0_呪印_輪2_輪外);
    			Are.Draw(X0Y0_呪印_輪2_輪内);
    			Are.Draw(X0Y0_呪印_輪3_輪外);
    			Are.Draw(X0Y0_呪印_輪3_輪内);
    			Are.Draw(X0Y0_呪印_鎖1);
    			Are.Draw(X0Y0_呪印_鎖2);
    			Are.Draw(X0Y0_呪印_鎖3);
    			break;
    		case 1:
    			Are.Draw(X1Y0_親指);
    			Are.Draw(X1Y0_手);
    			Are.Draw(X1Y0_小指);
    			Are.Draw(X1Y0_薬指);
    			Are.Draw(X1Y0_中指);
    			Are.Draw(X1Y0_人指);
    			Are.Draw(X1Y0_呪印_輪1_輪外);
    			Are.Draw(X1Y0_呪印_輪1_輪内);
    			Are.Draw(X1Y0_呪印_輪2_輪外);
    			Are.Draw(X1Y0_呪印_輪2_輪内);
    			Are.Draw(X1Y0_呪印_輪3_輪外);
    			Are.Draw(X1Y0_呪印_輪3_輪内);
    			Are.Draw(X1Y0_呪印_鎖1);
    			Are.Draw(X1Y0_呪印_鎖2);
    			Are.Draw(X1Y0_呪印_鎖3);
    			break;
    		case 2:
    			switch (Body.IndexY)
    			{
    			case 0:
    				Are.Draw(X2Y0_親指);
    				Are.Draw(X2Y0_手);
    				Are.Draw(X2Y0_小指);
    				Are.Draw(X2Y0_薬指);
    				Are.Draw(X2Y0_中指);
    				Are.Draw(X2Y0_人指);
    				Are.Draw(X2Y0_呪印_輪1_輪外);
    				Are.Draw(X2Y0_呪印_輪1_輪内);
    				Are.Draw(X2Y0_呪印_輪2_輪外);
    				Are.Draw(X2Y0_呪印_輪2_輪内);
    				Are.Draw(X2Y0_呪印_輪3_輪外);
    				Are.Draw(X2Y0_呪印_輪3_輪内);
    				Are.Draw(X2Y0_呪印_鎖1);
    				Are.Draw(X2Y0_呪印_鎖2);
    				Are.Draw(X2Y0_呪印_鎖3);
    				break;
    			case 1:
    				Are.Draw(X2Y1_親指);
    				Are.Draw(X2Y1_手);
    				Are.Draw(X2Y1_小指);
    				Are.Draw(X2Y1_薬指);
    				Are.Draw(X2Y1_中指);
    				Are.Draw(X2Y1_人指);
    				Are.Draw(X2Y1_呪印_輪1_輪外);
    				Are.Draw(X2Y1_呪印_輪1_輪内);
    				Are.Draw(X2Y1_呪印_輪2_輪外);
    				Are.Draw(X2Y1_呪印_輪2_輪内);
    				Are.Draw(X2Y1_呪印_輪3_輪外);
    				Are.Draw(X2Y1_呪印_輪3_輪内);
    				Are.Draw(X2Y1_呪印_鎖1);
    				Are.Draw(X2Y1_呪印_鎖2);
    				Are.Draw(X2Y1_呪印_鎖3);
    				break;
    			case 2:
    				Are.Draw(X2Y2_親指);
    				Are.Draw(X2Y2_手);
    				Are.Draw(X2Y2_小指);
    				Are.Draw(X2Y2_薬指);
    				Are.Draw(X2Y2_中指);
    				Are.Draw(X2Y2_人指);
    				Are.Draw(X2Y2_呪印_輪1_輪外);
    				Are.Draw(X2Y2_呪印_輪1_輪内);
    				Are.Draw(X2Y2_呪印_輪2_輪外);
    				Are.Draw(X2Y2_呪印_輪2_輪内);
    				Are.Draw(X2Y2_呪印_輪3_輪外);
    				Are.Draw(X2Y2_呪印_輪3_輪内);
    				Are.Draw(X2Y2_呪印_鎖1);
    				Are.Draw(X2Y2_呪印_鎖2);
    				Are.Draw(X2Y2_呪印_鎖3);
    				break;
    			case 3:
    				Are.Draw(X2Y3_親指);
    				Are.Draw(X2Y3_手);
    				Are.Draw(X2Y3_小指);
    				Are.Draw(X2Y3_薬指);
    				Are.Draw(X2Y3_中指);
    				Are.Draw(X2Y3_人指);
    				Are.Draw(X2Y3_呪印_輪1_輪外);
    				Are.Draw(X2Y3_呪印_輪1_輪内);
    				Are.Draw(X2Y3_呪印_輪2_輪外);
    				Are.Draw(X2Y3_呪印_輪2_輪内);
    				Are.Draw(X2Y3_呪印_輪3_輪外);
    				Are.Draw(X2Y3_呪印_輪3_輪内);
    				Are.Draw(X2Y3_呪印_鎖1);
    				Are.Draw(X2Y3_呪印_鎖2);
    				Are.Draw(X2Y3_呪印_鎖3);
    				break;
    			default:
    				Are.Draw(X2Y4_親指);
    				Are.Draw(X2Y4_手);
    				Are.Draw(X2Y4_小指);
    				Are.Draw(X2Y4_薬指);
    				Are.Draw(X2Y4_中指);
    				Are.Draw(X2Y4_人指);
    				Are.Draw(X2Y4_呪印_輪1_輪外);
    				Are.Draw(X2Y4_呪印_輪1_輪内);
    				Are.Draw(X2Y4_呪印_輪2_輪外);
    				Are.Draw(X2Y4_呪印_輪2_輪内);
    				Are.Draw(X2Y4_呪印_輪3_輪外);
    				Are.Draw(X2Y4_呪印_輪3_輪内);
    				Are.Draw(X2Y4_呪印_鎖1);
    				Are.Draw(X2Y4_呪印_鎖2);
    				Are.Draw(X2Y4_呪印_鎖3);
    				break;
    			}
    			break;
    		case 3:
    			Are.Draw(X3Y0_親指);
    			Are.Draw(X3Y0_手);
    			Are.Draw(X3Y0_小指);
    			Are.Draw(X3Y0_薬指);
    			Are.Draw(X3Y0_中指);
    			Are.Draw(X3Y0_人指);
    			Are.Draw(X3Y0_呪印_輪1_輪外);
    			Are.Draw(X3Y0_呪印_輪1_輪内);
    			Are.Draw(X3Y0_呪印_輪2_輪外);
    			Are.Draw(X3Y0_呪印_輪2_輪内);
    			Are.Draw(X3Y0_呪印_輪3_輪外);
    			Are.Draw(X3Y0_呪印_輪3_輪内);
    			Are.Draw(X3Y0_呪印_鎖1);
    			Are.Draw(X3Y0_呪印_鎖2);
    			Are.Draw(X3Y0_呪印_鎖3);
    			break;
    		case 4:
    			Are.Draw(X4Y0_親指);
    			Are.Draw(X4Y0_手);
    			Are.Draw(X4Y0_小指);
    			Are.Draw(X4Y0_薬指);
    			Are.Draw(X4Y0_中指);
    			Are.Draw(X4Y0_人指);
    			Are.Draw(X4Y0_呪印_輪1_輪外);
    			Are.Draw(X4Y0_呪印_輪1_輪内);
    			Are.Draw(X4Y0_呪印_輪2_輪外);
    			Are.Draw(X4Y0_呪印_輪2_輪内);
    			Are.Draw(X4Y0_呪印_輪3_輪外);
    			Are.Draw(X4Y0_呪印_輪3_輪内);
    			Are.Draw(X4Y0_呪印_鎖1);
    			Are.Draw(X4Y0_呪印_鎖2);
    			Are.Draw(X4Y0_呪印_鎖3);
    			break;
    		case 5:
    			switch (Body.IndexY)
    			{
    			case 0:
    				Are.Draw(X5Y0_親指);
    				Are.Draw(X5Y0_手);
    				Are.Draw(X5Y0_小指);
    				Are.Draw(X5Y0_薬指);
    				Are.Draw(X5Y0_中指);
    				Are.Draw(X5Y0_人指);
    				Are.Draw(X5Y0_呪印_輪1_輪外);
    				Are.Draw(X5Y0_呪印_輪1_輪内);
    				Are.Draw(X5Y0_呪印_輪2_輪外);
    				Are.Draw(X5Y0_呪印_輪2_輪内);
    				Are.Draw(X5Y0_呪印_輪3_輪外);
    				Are.Draw(X5Y0_呪印_輪3_輪内);
    				Are.Draw(X5Y0_呪印_鎖1);
    				Are.Draw(X5Y0_呪印_鎖2);
    				Are.Draw(X5Y0_呪印_鎖3);
    				break;
    			case 1:
    				Are.Draw(X5Y1_親指);
    				Are.Draw(X5Y1_手);
    				Are.Draw(X5Y1_小指);
    				Are.Draw(X5Y1_薬指);
    				Are.Draw(X5Y1_中指);
    				Are.Draw(X5Y1_人指);
    				Are.Draw(X5Y1_呪印_輪1_輪外);
    				Are.Draw(X5Y1_呪印_輪1_輪内);
    				Are.Draw(X5Y1_呪印_輪2_輪外);
    				Are.Draw(X5Y1_呪印_輪2_輪内);
    				Are.Draw(X5Y1_呪印_輪3_輪外);
    				Are.Draw(X5Y1_呪印_輪3_輪内);
    				Are.Draw(X5Y1_呪印_鎖1);
    				Are.Draw(X5Y1_呪印_鎖2);
    				Are.Draw(X5Y1_呪印_鎖3);
    				break;
    			case 2:
    				Are.Draw(X5Y2_親指);
    				Are.Draw(X5Y2_手);
    				Are.Draw(X5Y2_小指);
    				Are.Draw(X5Y2_薬指);
    				Are.Draw(X5Y2_中指);
    				Are.Draw(X5Y2_人指);
    				Are.Draw(X5Y2_呪印_輪1_輪外);
    				Are.Draw(X5Y2_呪印_輪1_輪内);
    				Are.Draw(X5Y2_呪印_輪2_輪外);
    				Are.Draw(X5Y2_呪印_輪2_輪内);
    				Are.Draw(X5Y2_呪印_輪3_輪外);
    				Are.Draw(X5Y2_呪印_輪3_輪内);
    				Are.Draw(X5Y2_呪印_鎖1);
    				Are.Draw(X5Y2_呪印_鎖2);
    				Are.Draw(X5Y2_呪印_鎖3);
    				break;
    			case 3:
    				Are.Draw(X5Y3_親指);
    				Are.Draw(X5Y3_手);
    				Are.Draw(X5Y3_小指);
    				Are.Draw(X5Y3_薬指);
    				Are.Draw(X5Y3_中指);
    				Are.Draw(X5Y3_人指);
    				Are.Draw(X5Y3_呪印_輪1_輪外);
    				Are.Draw(X5Y3_呪印_輪1_輪内);
    				Are.Draw(X5Y3_呪印_輪2_輪外);
    				Are.Draw(X5Y3_呪印_輪2_輪内);
    				Are.Draw(X5Y3_呪印_輪3_輪外);
    				Are.Draw(X5Y3_呪印_輪3_輪内);
    				Are.Draw(X5Y3_呪印_鎖1);
    				Are.Draw(X5Y3_呪印_鎖2);
    				Are.Draw(X5Y3_呪印_鎖3);
    				break;
    			default:
    				Are.Draw(X5Y4_親指);
    				Are.Draw(X5Y4_手);
    				Are.Draw(X5Y4_小指);
    				Are.Draw(X5Y4_薬指);
    				Are.Draw(X5Y4_中指);
    				Are.Draw(X5Y4_人指);
    				Are.Draw(X5Y4_呪印_輪1_輪外);
    				Are.Draw(X5Y4_呪印_輪1_輪内);
    				Are.Draw(X5Y4_呪印_輪2_輪外);
    				Are.Draw(X5Y4_呪印_輪2_輪内);
    				Are.Draw(X5Y4_呪印_輪3_輪外);
    				Are.Draw(X5Y4_呪印_輪3_輪内);
    				Are.Draw(X5Y4_呪印_鎖1);
    				Are.Draw(X5Y4_呪印_鎖2);
    				Are.Draw(X5Y4_呪印_鎖3);
    				break;
    			}
    			break;
    		case 6:
    			switch (Body.IndexY)
    			{
    			case 0:
    				Are.Draw(X6Y0_人指);
    				break;
    			case 1:
    				Are.Draw(X6Y1_人指);
    				break;
    			case 2:
    				Are.Draw(X6Y2_人指);
    				break;
    			case 3:
    				Are.Draw(X6Y3_人指);
    				break;
    			default:
    				Are.Draw(X6Y4_人指);
    				break;
    			}
    			break;
    		case 7:
    			switch (Body.IndexY)
    			{
    			case 0:
    				Are.Draw(X7Y0_人指);
    				break;
    			case 1:
    				Are.Draw(X7Y1_人指);
    				break;
    			case 2:
    				Are.Draw(X7Y2_人指);
    				break;
    			case 3:
    				Are.Draw(X7Y3_人指);
    				break;
    			default:
    				Are.Draw(X7Y4_人指);
    				break;
    			}
    			break;
    		case 8:
    			switch (Body.IndexY)
    			{
    			case 0:
    				Are.Draw(X8Y0_薬指);
    				Are.Draw(X8Y0_中指);
    				break;
    			case 1:
    				Are.Draw(X8Y1_薬指);
    				Are.Draw(X8Y1_中指);
    				break;
    			case 2:
    				Are.Draw(X8Y2_薬指);
    				Are.Draw(X8Y2_中指);
    				break;
    			case 3:
    				Are.Draw(X8Y3_薬指);
    				Are.Draw(X8Y3_中指);
    				break;
    			default:
    				Are.Draw(X8Y4_薬指);
    				Are.Draw(X8Y4_中指);
    				break;
    			}
    			break;
    		case 9:
    			switch (Body.IndexY)
    			{
    			case 0:
    				Are.Draw(X9Y0_手);
    				Are.Draw(X9Y0_小指);
    				Are.Draw(X9Y0_薬指);
    				Are.Draw(X9Y0_中指);
    				Are.Draw(X9Y0_人指);
    				Are.Draw(X9Y0_親指);
    				break;
    			case 1:
    				Are.Draw(X9Y1_手);
    				Are.Draw(X9Y1_小指);
    				Are.Draw(X9Y1_薬指);
    				Are.Draw(X9Y1_中指);
    				Are.Draw(X9Y1_人指);
    				Are.Draw(X9Y1_親指);
    				break;
    			case 2:
    				Are.Draw(X9Y2_手);
    				Are.Draw(X9Y2_小指);
    				Are.Draw(X9Y2_薬指);
    				Are.Draw(X9Y2_中指);
    				Are.Draw(X9Y2_人指);
    				Are.Draw(X9Y2_親指);
    				break;
    			case 3:
    				Are.Draw(X9Y3_手);
    				Are.Draw(X9Y3_小指);
    				Are.Draw(X9Y3_薬指);
    				Are.Draw(X9Y3_中指);
    				Are.Draw(X9Y3_人指);
    				Are.Draw(X9Y3_親指);
    				break;
    			default:
    				Are.Draw(X9Y4_手);
    				Are.Draw(X9Y4_小指);
    				Are.Draw(X9Y4_薬指);
    				Are.Draw(X9Y4_中指);
    				Are.Draw(X9Y4_人指);
    				Are.Draw(X9Y4_親指);
    				break;
    			}
    			break;
    		case 10:
    			switch (Body.IndexY)
    			{
    			case 0:
    				Are.Draw(X10Y0_親指);
    				Are.Draw(X10Y0_手);
    				Are.Draw(X10Y0_小指);
    				Are.Draw(X10Y0_薬指);
    				Are.Draw(X10Y0_中指);
    				Are.Draw(X10Y0_人指);
    				Are.Draw(X10Y0_呪印_輪1_輪外);
    				Are.Draw(X10Y0_呪印_輪1_輪内);
    				Are.Draw(X10Y0_呪印_輪2_輪外);
    				Are.Draw(X10Y0_呪印_輪2_輪内);
    				Are.Draw(X10Y0_呪印_輪3_輪外);
    				Are.Draw(X10Y0_呪印_輪3_輪内);
    				Are.Draw(X10Y0_呪印_鎖1);
    				Are.Draw(X10Y0_呪印_鎖2);
    				Are.Draw(X10Y0_呪印_鎖3);
    				break;
    			case 1:
    				Are.Draw(X10Y1_親指);
    				Are.Draw(X10Y1_手);
    				Are.Draw(X10Y1_小指);
    				Are.Draw(X10Y1_薬指);
    				Are.Draw(X10Y1_中指);
    				Are.Draw(X10Y1_人指);
    				Are.Draw(X10Y1_呪印_輪1_輪外);
    				Are.Draw(X10Y1_呪印_輪1_輪内);
    				Are.Draw(X10Y1_呪印_輪2_輪外);
    				Are.Draw(X10Y1_呪印_輪2_輪内);
    				Are.Draw(X10Y1_呪印_輪3_輪外);
    				Are.Draw(X10Y1_呪印_輪3_輪内);
    				Are.Draw(X10Y1_呪印_鎖1);
    				Are.Draw(X10Y1_呪印_鎖2);
    				Are.Draw(X10Y1_呪印_鎖3);
    				break;
    			case 2:
    				Are.Draw(X10Y2_親指);
    				Are.Draw(X10Y2_手);
    				Are.Draw(X10Y2_小指);
    				Are.Draw(X10Y2_薬指);
    				Are.Draw(X10Y2_中指);
    				Are.Draw(X10Y2_人指);
    				Are.Draw(X10Y2_呪印_輪1_輪外);
    				Are.Draw(X10Y2_呪印_輪1_輪内);
    				Are.Draw(X10Y2_呪印_輪2_輪外);
    				Are.Draw(X10Y2_呪印_輪2_輪内);
    				Are.Draw(X10Y2_呪印_輪3_輪外);
    				Are.Draw(X10Y2_呪印_輪3_輪内);
    				Are.Draw(X10Y2_呪印_鎖1);
    				Are.Draw(X10Y2_呪印_鎖2);
    				Are.Draw(X10Y2_呪印_鎖3);
    				break;
    			case 3:
    				Are.Draw(X10Y3_親指);
    				Are.Draw(X10Y3_手);
    				Are.Draw(X10Y3_小指);
    				Are.Draw(X10Y3_薬指);
    				Are.Draw(X10Y3_中指);
    				Are.Draw(X10Y3_人指);
    				Are.Draw(X10Y3_呪印_輪1_輪外);
    				Are.Draw(X10Y3_呪印_輪1_輪内);
    				Are.Draw(X10Y3_呪印_輪2_輪外);
    				Are.Draw(X10Y3_呪印_輪2_輪内);
    				Are.Draw(X10Y3_呪印_輪3_輪外);
    				Are.Draw(X10Y3_呪印_輪3_輪内);
    				Are.Draw(X10Y3_呪印_鎖1);
    				Are.Draw(X10Y3_呪印_鎖2);
    				Are.Draw(X10Y3_呪印_鎖3);
    				break;
    			default:
    				Are.Draw(X10Y4_親指);
    				Are.Draw(X10Y4_手);
    				Are.Draw(X10Y4_小指);
    				Are.Draw(X10Y4_薬指);
    				Are.Draw(X10Y4_中指);
    				Are.Draw(X10Y4_人指);
    				Are.Draw(X10Y4_呪印_輪1_輪外);
    				Are.Draw(X10Y4_呪印_輪1_輪内);
    				Are.Draw(X10Y4_呪印_輪2_輪外);
    				Are.Draw(X10Y4_呪印_輪2_輪内);
    				Are.Draw(X10Y4_呪印_輪3_輪外);
    				Are.Draw(X10Y4_呪印_輪3_輪内);
    				Are.Draw(X10Y4_呪印_鎖1);
    				Are.Draw(X10Y4_呪印_鎖2);
    				Are.Draw(X10Y4_呪印_鎖3);
    				break;
    			}
    			break;
    		case 11:
    			Are.Draw(X11Y0_小指);
    			Are.Draw(X11Y0_薬指);
    			Are.Draw(X11Y0_中指);
    			Are.Draw(X11Y0_人指);
    			Are.Draw(X11Y0_手);
    			Are.Draw(X11Y0_親指);
    			Are.Draw(X11Y0_呪印_輪1_輪外);
    			Are.Draw(X11Y0_呪印_輪1_輪内);
    			Are.Draw(X11Y0_呪印_輪2_輪外);
    			Are.Draw(X11Y0_呪印_輪2_輪内);
    			Are.Draw(X11Y0_呪印_輪3_輪外);
    			Are.Draw(X11Y0_呪印_輪3_輪内);
    			Are.Draw(X11Y0_呪印_鎖1);
    			Are.Draw(X11Y0_呪印_鎖3);
    			break;
    		case 12:
    			Are.Draw(X12Y0_親指);
    			Are.Draw(X12Y0_手);
    			Are.Draw(X12Y0_小指);
    			Are.Draw(X12Y0_薬指);
    			Are.Draw(X12Y0_中指);
    			Are.Draw(X12Y0_人指);
    			Are.Draw(X12Y0_呪印_輪1_輪外);
    			Are.Draw(X12Y0_呪印_輪1_輪内);
    			Are.Draw(X12Y0_呪印_輪2_輪外);
    			Are.Draw(X12Y0_呪印_輪2_輪内);
    			Are.Draw(X12Y0_呪印_輪3_輪外);
    			Are.Draw(X12Y0_呪印_輪3_輪内);
    			Are.Draw(X12Y0_呪印_鎖1);
    			Are.Draw(X12Y0_呪印_鎖2);
    			Are.Draw(X12Y0_呪印_鎖3);
    			break;
    		case 13:
    			Are.Draw(X13Y0_中指);
    			Are.Draw(X13Y0_人指);
    			Are.Draw(X13Y0_手);
    			Are.Draw(X13Y0_親指);
    			Are.Draw(X13Y0_呪印_輪1_輪外);
    			Are.Draw(X13Y0_呪印_輪1_輪内);
    			Are.Draw(X13Y0_呪印_輪2_輪外);
    			Are.Draw(X13Y0_呪印_輪2_輪内);
    			Are.Draw(X13Y0_呪印_輪3_輪外);
    			Are.Draw(X13Y0_呪印_輪3_輪内);
    			Are.Draw(X13Y0_呪印_鎖1);
    			Are.Draw(X13Y0_呪印_鎖3);
    			break;
    		default:
    			switch (Body.IndexY)
    			{
    			case 0:
    				Are.Draw(X14Y0_親指);
    				Are.Draw(X14Y0_手);
    				Are.Draw(X14Y0_小指);
    				Are.Draw(X14Y0_薬指);
    				Are.Draw(X14Y0_中指);
    				Are.Draw(X14Y0_人指);
    				Are.Draw(X14Y0_呪印_輪1_輪外);
    				Are.Draw(X14Y0_呪印_輪1_輪内);
    				Are.Draw(X14Y0_呪印_輪2_輪外);
    				Are.Draw(X14Y0_呪印_輪2_輪内);
    				Are.Draw(X14Y0_呪印_輪3_輪外);
    				Are.Draw(X14Y0_呪印_輪3_輪内);
    				Are.Draw(X14Y0_呪印_鎖1);
    				Are.Draw(X14Y0_呪印_鎖2);
    				Are.Draw(X14Y0_呪印_鎖3);
    				break;
    			case 1:
    				Are.Draw(X14Y1_親指);
    				Are.Draw(X14Y1_手);
    				Are.Draw(X14Y1_小指);
    				Are.Draw(X14Y1_薬指);
    				Are.Draw(X14Y1_中指);
    				Are.Draw(X14Y1_人指);
    				Are.Draw(X14Y1_呪印_輪1_輪外);
    				Are.Draw(X14Y1_呪印_輪1_輪内);
    				Are.Draw(X14Y1_呪印_輪2_輪外);
    				Are.Draw(X14Y1_呪印_輪2_輪内);
    				Are.Draw(X14Y1_呪印_輪3_輪外);
    				Are.Draw(X14Y1_呪印_輪3_輪内);
    				Are.Draw(X14Y1_呪印_鎖1);
    				Are.Draw(X14Y1_呪印_鎖2);
    				Are.Draw(X14Y1_呪印_鎖3);
    				break;
    			default:
    				Are.Draw(X14Y2_親指);
    				Are.Draw(X14Y2_手);
    				Are.Draw(X14Y2_小指);
    				Are.Draw(X14Y2_薬指);
    				Are.Draw(X14Y2_中指);
    				Are.Draw(X14Y2_人指);
    				Are.Draw(X14Y2_呪印_輪1_輪外);
    				Are.Draw(X14Y2_呪印_輪1_輪内);
    				Are.Draw(X14Y2_呪印_輪2_輪外);
    				Are.Draw(X14Y2_呪印_輪2_輪内);
    				Are.Draw(X14Y2_呪印_輪3_輪外);
    				Are.Draw(X14Y2_呪印_輪3_輪内);
    				Are.Draw(X14Y2_呪印_鎖1);
    				Are.Draw(X14Y2_呪印_鎖2);
    				Are.Draw(X14Y2_呪印_鎖3);
    				break;
    			}
    			break;
    		}
    	}

    	public override void 描画1(RenderArea Are)
    	{
    		switch (Body.IndexX)
    		{
    		case 6:
    			switch (Body.IndexY)
    			{
    			case 0:
    				Are.Draw(X6Y0_親指);
    				Are.Draw(X6Y0_手);
    				Are.Draw(X6Y0_小指);
    				Are.Draw(X6Y0_薬指);
    				Are.Draw(X6Y0_中指);
    				Are.Draw(X6Y0_呪印_輪1_輪外);
    				Are.Draw(X6Y0_呪印_輪1_輪内);
    				Are.Draw(X6Y0_呪印_輪2_輪外);
    				Are.Draw(X6Y0_呪印_輪2_輪内);
    				Are.Draw(X6Y0_呪印_輪3_輪外);
    				Are.Draw(X6Y0_呪印_輪3_輪内);
    				Are.Draw(X6Y0_呪印_鎖1);
    				Are.Draw(X6Y0_呪印_鎖2);
    				Are.Draw(X6Y0_呪印_鎖3);
    				break;
    			case 1:
    				Are.Draw(X6Y1_親指);
    				Are.Draw(X6Y1_手);
    				Are.Draw(X6Y1_小指);
    				Are.Draw(X6Y1_薬指);
    				Are.Draw(X6Y1_中指);
    				Are.Draw(X6Y1_呪印_輪1_輪外);
    				Are.Draw(X6Y1_呪印_輪1_輪内);
    				Are.Draw(X6Y1_呪印_輪2_輪外);
    				Are.Draw(X6Y1_呪印_輪2_輪内);
    				Are.Draw(X6Y1_呪印_輪3_輪外);
    				Are.Draw(X6Y1_呪印_輪3_輪内);
    				Are.Draw(X6Y1_呪印_鎖1);
    				Are.Draw(X6Y1_呪印_鎖2);
    				Are.Draw(X6Y1_呪印_鎖3);
    				break;
    			case 2:
    				Are.Draw(X6Y2_親指);
    				Are.Draw(X6Y2_手);
    				Are.Draw(X6Y2_小指);
    				Are.Draw(X6Y2_薬指);
    				Are.Draw(X6Y2_中指);
    				Are.Draw(X6Y2_呪印_輪1_輪外);
    				Are.Draw(X6Y2_呪印_輪1_輪内);
    				Are.Draw(X6Y2_呪印_輪2_輪外);
    				Are.Draw(X6Y2_呪印_輪2_輪内);
    				Are.Draw(X6Y2_呪印_輪3_輪外);
    				Are.Draw(X6Y2_呪印_輪3_輪内);
    				Are.Draw(X6Y2_呪印_鎖1);
    				Are.Draw(X6Y2_呪印_鎖2);
    				Are.Draw(X6Y2_呪印_鎖3);
    				break;
    			case 3:
    				Are.Draw(X6Y3_親指);
    				Are.Draw(X6Y3_手);
    				Are.Draw(X6Y3_小指);
    				Are.Draw(X6Y3_薬指);
    				Are.Draw(X6Y3_中指);
    				Are.Draw(X6Y3_呪印_輪1_輪外);
    				Are.Draw(X6Y3_呪印_輪1_輪内);
    				Are.Draw(X6Y3_呪印_輪2_輪外);
    				Are.Draw(X6Y3_呪印_輪2_輪内);
    				Are.Draw(X6Y3_呪印_輪3_輪外);
    				Are.Draw(X6Y3_呪印_輪3_輪内);
    				Are.Draw(X6Y3_呪印_鎖1);
    				Are.Draw(X6Y3_呪印_鎖2);
    				Are.Draw(X6Y3_呪印_鎖3);
    				break;
    			default:
    				Are.Draw(X6Y4_親指);
    				Are.Draw(X6Y4_手);
    				Are.Draw(X6Y4_小指);
    				Are.Draw(X6Y4_薬指);
    				Are.Draw(X6Y4_中指);
    				Are.Draw(X6Y4_呪印_輪1_輪外);
    				Are.Draw(X6Y4_呪印_輪1_輪内);
    				Are.Draw(X6Y4_呪印_輪2_輪外);
    				Are.Draw(X6Y4_呪印_輪2_輪内);
    				Are.Draw(X6Y4_呪印_輪3_輪外);
    				Are.Draw(X6Y4_呪印_輪3_輪内);
    				Are.Draw(X6Y4_呪印_鎖1);
    				Are.Draw(X6Y4_呪印_鎖2);
    				Are.Draw(X6Y4_呪印_鎖3);
    				break;
    			}
    			break;
    		case 7:
    			switch (Body.IndexY)
    			{
    			case 0:
    				Are.Draw(X7Y0_小指);
    				Are.Draw(X7Y0_薬指);
    				Are.Draw(X7Y0_中指);
    				Are.Draw(X7Y0_親指);
    				Are.Draw(X7Y0_手);
    				Are.Draw(X7Y0_呪印_輪1_輪外);
    				Are.Draw(X7Y0_呪印_輪1_輪内);
    				Are.Draw(X7Y0_呪印_輪2_輪外);
    				Are.Draw(X7Y0_呪印_輪2_輪内);
    				Are.Draw(X7Y0_呪印_輪3_輪外);
    				Are.Draw(X7Y0_呪印_輪3_輪内);
    				Are.Draw(X7Y0_呪印_鎖1);
    				Are.Draw(X7Y0_呪印_鎖2);
    				Are.Draw(X7Y0_呪印_鎖3);
    				break;
    			case 1:
    				Are.Draw(X7Y1_小指);
    				Are.Draw(X7Y1_薬指);
    				Are.Draw(X7Y1_中指);
    				Are.Draw(X7Y1_親指);
    				Are.Draw(X7Y1_手);
    				Are.Draw(X7Y1_呪印_輪1_輪外);
    				Are.Draw(X7Y1_呪印_輪1_輪内);
    				Are.Draw(X7Y1_呪印_輪2_輪外);
    				Are.Draw(X7Y1_呪印_輪2_輪内);
    				Are.Draw(X7Y1_呪印_輪3_輪外);
    				Are.Draw(X7Y1_呪印_輪3_輪内);
    				Are.Draw(X7Y1_呪印_鎖1);
    				Are.Draw(X7Y1_呪印_鎖2);
    				Are.Draw(X7Y1_呪印_鎖3);
    				break;
    			case 2:
    				Are.Draw(X7Y2_小指);
    				Are.Draw(X7Y2_薬指);
    				Are.Draw(X7Y2_中指);
    				Are.Draw(X7Y2_親指);
    				Are.Draw(X7Y2_手);
    				Are.Draw(X7Y2_呪印_輪1_輪外);
    				Are.Draw(X7Y2_呪印_輪1_輪内);
    				Are.Draw(X7Y2_呪印_輪2_輪外);
    				Are.Draw(X7Y2_呪印_輪2_輪内);
    				Are.Draw(X7Y2_呪印_輪3_輪外);
    				Are.Draw(X7Y2_呪印_輪3_輪内);
    				Are.Draw(X7Y2_呪印_鎖1);
    				Are.Draw(X7Y2_呪印_鎖2);
    				Are.Draw(X7Y2_呪印_鎖3);
    				break;
    			case 3:
    				Are.Draw(X7Y3_小指);
    				Are.Draw(X7Y3_薬指);
    				Are.Draw(X7Y3_中指);
    				Are.Draw(X7Y3_親指);
    				Are.Draw(X7Y3_手);
    				Are.Draw(X7Y3_呪印_輪1_輪外);
    				Are.Draw(X7Y3_呪印_輪1_輪内);
    				Are.Draw(X7Y3_呪印_輪2_輪外);
    				Are.Draw(X7Y3_呪印_輪2_輪内);
    				Are.Draw(X7Y3_呪印_輪3_輪外);
    				Are.Draw(X7Y3_呪印_輪3_輪内);
    				Are.Draw(X7Y3_呪印_鎖1);
    				Are.Draw(X7Y3_呪印_鎖2);
    				Are.Draw(X7Y3_呪印_鎖3);
    				break;
    			default:
    				Are.Draw(X7Y4_小指);
    				Are.Draw(X7Y4_薬指);
    				Are.Draw(X7Y4_中指);
    				Are.Draw(X7Y4_親指);
    				Are.Draw(X7Y4_手);
    				Are.Draw(X7Y4_呪印_輪1_輪外);
    				Are.Draw(X7Y4_呪印_輪1_輪内);
    				Are.Draw(X7Y4_呪印_輪2_輪外);
    				Are.Draw(X7Y4_呪印_輪2_輪内);
    				Are.Draw(X7Y4_呪印_輪3_輪外);
    				Are.Draw(X7Y4_呪印_輪3_輪内);
    				Are.Draw(X7Y4_呪印_鎖1);
    				Are.Draw(X7Y4_呪印_鎖2);
    				Are.Draw(X7Y4_呪印_鎖3);
    				break;
    			}
    			break;
    		case 8:
    			switch (Body.IndexY)
    			{
    			case 0:
    				Are.Draw(X8Y0_手);
    				Are.Draw(X8Y0_小指);
    				Are.Draw(X8Y0_人指);
    				Are.Draw(X8Y0_親指);
    				break;
    			case 1:
    				Are.Draw(X8Y1_手);
    				Are.Draw(X8Y1_小指);
    				Are.Draw(X8Y1_人指);
    				Are.Draw(X8Y1_親指);
    				break;
    			case 2:
    				Are.Draw(X8Y2_手);
    				Are.Draw(X8Y2_小指);
    				Are.Draw(X8Y2_人指);
    				Are.Draw(X8Y2_親指);
    				break;
    			case 3:
    				Are.Draw(X8Y3_手);
    				Are.Draw(X8Y3_小指);
    				Are.Draw(X8Y3_人指);
    				Are.Draw(X8Y3_親指);
    				break;
    			default:
    				Are.Draw(X8Y4_手);
    				Are.Draw(X8Y4_小指);
    				Are.Draw(X8Y4_人指);
    				Are.Draw(X8Y4_親指);
    				break;
    			}
    			break;
    		}
    	}

    	public override void 色更新()
    	{
    		switch (Body.IndexX)
    		{
    		case 0:
    			X0Y0_親指CP.Update();
    			X0Y0_手CP.Update();
    			X0Y0_小指CP.Update();
    			X0Y0_薬指CP.Update();
    			X0Y0_中指CP.Update();
    			X0Y0_人指CP.Update();
    			X0Y0_呪印_輪1_輪外CP.Update();
    			X0Y0_呪印_輪1_輪内CP.Update();
    			X0Y0_呪印_輪2_輪外CP.Update();
    			X0Y0_呪印_輪2_輪内CP.Update();
    			X0Y0_呪印_輪3_輪外CP.Update();
    			X0Y0_呪印_輪3_輪内CP.Update();
    			X0Y0_呪印_鎖1CP.Update();
    			X0Y0_呪印_鎖2CP.Update();
    			X0Y0_呪印_鎖3CP.Update();
    			break;
    		case 1:
    			X1Y0_親指CP.Update();
    			X1Y0_手CP.Update();
    			X1Y0_小指CP.Update();
    			X1Y0_薬指CP.Update();
    			X1Y0_中指CP.Update();
    			X1Y0_人指CP.Update();
    			X1Y0_呪印_輪1_輪外CP.Update();
    			X1Y0_呪印_輪1_輪内CP.Update();
    			X1Y0_呪印_輪2_輪外CP.Update();
    			X1Y0_呪印_輪2_輪内CP.Update();
    			X1Y0_呪印_輪3_輪外CP.Update();
    			X1Y0_呪印_輪3_輪内CP.Update();
    			X1Y0_呪印_鎖1CP.Update();
    			X1Y0_呪印_鎖2CP.Update();
    			X1Y0_呪印_鎖3CP.Update();
    			break;
    		case 2:
    			switch (Body.IndexY)
    			{
    			case 0:
    				X2Y0_親指CP.Update();
    				X2Y0_手CP.Update();
    				X2Y0_小指CP.Update();
    				X2Y0_薬指CP.Update();
    				X2Y0_中指CP.Update();
    				X2Y0_人指CP.Update();
    				X2Y0_呪印_輪1_輪外CP.Update();
    				X2Y0_呪印_輪1_輪内CP.Update();
    				X2Y0_呪印_輪2_輪外CP.Update();
    				X2Y0_呪印_輪2_輪内CP.Update();
    				X2Y0_呪印_輪3_輪外CP.Update();
    				X2Y0_呪印_輪3_輪内CP.Update();
    				X2Y0_呪印_鎖1CP.Update();
    				X2Y0_呪印_鎖2CP.Update();
    				X2Y0_呪印_鎖3CP.Update();
    				break;
    			case 1:
    				X2Y1_親指CP.Update();
    				X2Y1_手CP.Update();
    				X2Y1_小指CP.Update();
    				X2Y1_薬指CP.Update();
    				X2Y1_中指CP.Update();
    				X2Y1_人指CP.Update();
    				X2Y1_呪印_輪1_輪外CP.Update();
    				X2Y1_呪印_輪1_輪内CP.Update();
    				X2Y1_呪印_輪2_輪外CP.Update();
    				X2Y1_呪印_輪2_輪内CP.Update();
    				X2Y1_呪印_輪3_輪外CP.Update();
    				X2Y1_呪印_輪3_輪内CP.Update();
    				X2Y1_呪印_鎖1CP.Update();
    				X2Y1_呪印_鎖2CP.Update();
    				X2Y1_呪印_鎖3CP.Update();
    				break;
    			case 2:
    				X2Y2_親指CP.Update();
    				X2Y2_手CP.Update();
    				X2Y2_小指CP.Update();
    				X2Y2_薬指CP.Update();
    				X2Y2_中指CP.Update();
    				X2Y2_人指CP.Update();
    				X2Y2_呪印_輪1_輪外CP.Update();
    				X2Y2_呪印_輪1_輪内CP.Update();
    				X2Y2_呪印_輪2_輪外CP.Update();
    				X2Y2_呪印_輪2_輪内CP.Update();
    				X2Y2_呪印_輪3_輪外CP.Update();
    				X2Y2_呪印_輪3_輪内CP.Update();
    				X2Y2_呪印_鎖1CP.Update();
    				X2Y2_呪印_鎖2CP.Update();
    				X2Y2_呪印_鎖3CP.Update();
    				break;
    			case 3:
    				X2Y3_親指CP.Update();
    				X2Y3_手CP.Update();
    				X2Y3_小指CP.Update();
    				X2Y3_薬指CP.Update();
    				X2Y3_中指CP.Update();
    				X2Y3_人指CP.Update();
    				X2Y3_呪印_輪1_輪外CP.Update();
    				X2Y3_呪印_輪1_輪内CP.Update();
    				X2Y3_呪印_輪2_輪外CP.Update();
    				X2Y3_呪印_輪2_輪内CP.Update();
    				X2Y3_呪印_輪3_輪外CP.Update();
    				X2Y3_呪印_輪3_輪内CP.Update();
    				X2Y3_呪印_鎖1CP.Update();
    				X2Y3_呪印_鎖2CP.Update();
    				X2Y3_呪印_鎖3CP.Update();
    				break;
    			default:
    				X2Y4_親指CP.Update();
    				X2Y4_手CP.Update();
    				X2Y4_小指CP.Update();
    				X2Y4_薬指CP.Update();
    				X2Y4_中指CP.Update();
    				X2Y4_人指CP.Update();
    				X2Y4_呪印_輪1_輪外CP.Update();
    				X2Y4_呪印_輪1_輪内CP.Update();
    				X2Y4_呪印_輪2_輪外CP.Update();
    				X2Y4_呪印_輪2_輪内CP.Update();
    				X2Y4_呪印_輪3_輪外CP.Update();
    				X2Y4_呪印_輪3_輪内CP.Update();
    				X2Y4_呪印_鎖1CP.Update();
    				X2Y4_呪印_鎖2CP.Update();
    				X2Y4_呪印_鎖3CP.Update();
    				break;
    			}
    			break;
    		case 3:
    			X3Y0_親指CP.Update();
    			X3Y0_手CP.Update();
    			X3Y0_小指CP.Update();
    			X3Y0_薬指CP.Update();
    			X3Y0_中指CP.Update();
    			X3Y0_人指CP.Update();
    			X3Y0_呪印_輪1_輪外CP.Update();
    			X3Y0_呪印_輪1_輪内CP.Update();
    			X3Y0_呪印_輪2_輪外CP.Update();
    			X3Y0_呪印_輪2_輪内CP.Update();
    			X3Y0_呪印_輪3_輪外CP.Update();
    			X3Y0_呪印_輪3_輪内CP.Update();
    			X3Y0_呪印_鎖1CP.Update();
    			X3Y0_呪印_鎖2CP.Update();
    			X3Y0_呪印_鎖3CP.Update();
    			break;
    		case 4:
    			X4Y0_親指CP.Update();
    			X4Y0_手CP.Update();
    			X4Y0_小指CP.Update();
    			X4Y0_薬指CP.Update();
    			X4Y0_中指CP.Update();
    			X4Y0_人指CP.Update();
    			X4Y0_呪印_輪1_輪外CP.Update();
    			X4Y0_呪印_輪1_輪内CP.Update();
    			X4Y0_呪印_輪2_輪外CP.Update();
    			X4Y0_呪印_輪2_輪内CP.Update();
    			X4Y0_呪印_輪3_輪外CP.Update();
    			X4Y0_呪印_輪3_輪内CP.Update();
    			X4Y0_呪印_鎖1CP.Update();
    			X4Y0_呪印_鎖2CP.Update();
    			X4Y0_呪印_鎖3CP.Update();
    			break;
    		case 5:
    			switch (Body.IndexY)
    			{
    			case 0:
    				X5Y0_親指CP.Update();
    				X5Y0_手CP.Update();
    				X5Y0_小指CP.Update();
    				X5Y0_薬指CP.Update();
    				X5Y0_中指CP.Update();
    				X5Y0_人指CP.Update();
    				X5Y0_呪印_輪1_輪外CP.Update();
    				X5Y0_呪印_輪1_輪内CP.Update();
    				X5Y0_呪印_輪2_輪外CP.Update();
    				X5Y0_呪印_輪2_輪内CP.Update();
    				X5Y0_呪印_輪3_輪外CP.Update();
    				X5Y0_呪印_輪3_輪内CP.Update();
    				X5Y0_呪印_鎖1CP.Update();
    				X5Y0_呪印_鎖2CP.Update();
    				X5Y0_呪印_鎖3CP.Update();
    				break;
    			case 1:
    				X5Y1_親指CP.Update();
    				X5Y1_手CP.Update();
    				X5Y1_小指CP.Update();
    				X5Y1_薬指CP.Update();
    				X5Y1_中指CP.Update();
    				X5Y1_人指CP.Update();
    				X5Y1_呪印_輪1_輪外CP.Update();
    				X5Y1_呪印_輪1_輪内CP.Update();
    				X5Y1_呪印_輪2_輪外CP.Update();
    				X5Y1_呪印_輪2_輪内CP.Update();
    				X5Y1_呪印_輪3_輪外CP.Update();
    				X5Y1_呪印_輪3_輪内CP.Update();
    				X5Y1_呪印_鎖1CP.Update();
    				X5Y1_呪印_鎖2CP.Update();
    				X5Y1_呪印_鎖3CP.Update();
    				break;
    			case 2:
    				X5Y2_親指CP.Update();
    				X5Y2_手CP.Update();
    				X5Y2_小指CP.Update();
    				X5Y2_薬指CP.Update();
    				X5Y2_中指CP.Update();
    				X5Y2_人指CP.Update();
    				X5Y2_呪印_輪1_輪外CP.Update();
    				X5Y2_呪印_輪1_輪内CP.Update();
    				X5Y2_呪印_輪2_輪外CP.Update();
    				X5Y2_呪印_輪2_輪内CP.Update();
    				X5Y2_呪印_輪3_輪外CP.Update();
    				X5Y2_呪印_輪3_輪内CP.Update();
    				X5Y2_呪印_鎖1CP.Update();
    				X5Y2_呪印_鎖2CP.Update();
    				X5Y2_呪印_鎖3CP.Update();
    				break;
    			case 3:
    				X5Y3_親指CP.Update();
    				X5Y3_手CP.Update();
    				X5Y3_小指CP.Update();
    				X5Y3_薬指CP.Update();
    				X5Y3_中指CP.Update();
    				X5Y3_人指CP.Update();
    				X5Y3_呪印_輪1_輪外CP.Update();
    				X5Y3_呪印_輪1_輪内CP.Update();
    				X5Y3_呪印_輪2_輪外CP.Update();
    				X5Y3_呪印_輪2_輪内CP.Update();
    				X5Y3_呪印_輪3_輪外CP.Update();
    				X5Y3_呪印_輪3_輪内CP.Update();
    				X5Y3_呪印_鎖1CP.Update();
    				X5Y3_呪印_鎖2CP.Update();
    				X5Y3_呪印_鎖3CP.Update();
    				break;
    			default:
    				X5Y4_親指CP.Update();
    				X5Y4_手CP.Update();
    				X5Y4_小指CP.Update();
    				X5Y4_薬指CP.Update();
    				X5Y4_中指CP.Update();
    				X5Y4_人指CP.Update();
    				X5Y4_呪印_輪1_輪外CP.Update();
    				X5Y4_呪印_輪1_輪内CP.Update();
    				X5Y4_呪印_輪2_輪外CP.Update();
    				X5Y4_呪印_輪2_輪内CP.Update();
    				X5Y4_呪印_輪3_輪外CP.Update();
    				X5Y4_呪印_輪3_輪内CP.Update();
    				X5Y4_呪印_鎖1CP.Update();
    				X5Y4_呪印_鎖2CP.Update();
    				X5Y4_呪印_鎖3CP.Update();
    				break;
    			}
    			break;
    		case 6:
    			switch (Body.IndexY)
    			{
    			case 0:
    				X6Y0Pars.GetMiY_MaY(out mm);
    				X6Y0_親指CP.Update();
    				X6Y0_手CP.Update(mm);
    				X6Y0_小指CP.Update();
    				X6Y0_薬指CP.Update();
    				X6Y0_中指CP.Update();
    				X6Y0_人指CP.Update(mm);
    				X6Y0_呪印_輪1_輪外CP.Update();
    				X6Y0_呪印_輪1_輪内CP.Update();
    				X6Y0_呪印_輪2_輪外CP.Update();
    				X6Y0_呪印_輪2_輪内CP.Update();
    				X6Y0_呪印_輪3_輪外CP.Update();
    				X6Y0_呪印_輪3_輪内CP.Update();
    				X6Y0_呪印_鎖1CP.Update();
    				X6Y0_呪印_鎖2CP.Update();
    				X6Y0_呪印_鎖3CP.Update();
    				break;
    			case 1:
    				X6Y1Pars.GetMiY_MaY(out mm);
    				X6Y1_親指CP.Update();
    				X6Y1_手CP.Update(mm);
    				X6Y1_小指CP.Update();
    				X6Y1_薬指CP.Update();
    				X6Y1_中指CP.Update();
    				X6Y1_人指CP.Update(mm);
    				X6Y1_呪印_輪1_輪外CP.Update();
    				X6Y1_呪印_輪1_輪内CP.Update();
    				X6Y1_呪印_輪2_輪外CP.Update();
    				X6Y1_呪印_輪2_輪内CP.Update();
    				X6Y1_呪印_輪3_輪外CP.Update();
    				X6Y1_呪印_輪3_輪内CP.Update();
    				X6Y1_呪印_鎖1CP.Update();
    				X6Y1_呪印_鎖2CP.Update();
    				X6Y1_呪印_鎖3CP.Update();
    				break;
    			case 2:
    				X6Y2Pars.GetMiY_MaY(out mm);
    				X6Y2_親指CP.Update();
    				X6Y2_手CP.Update(mm);
    				X6Y2_小指CP.Update();
    				X6Y2_薬指CP.Update();
    				X6Y2_中指CP.Update();
    				X6Y2_人指CP.Update(mm);
    				X6Y2_呪印_輪1_輪外CP.Update();
    				X6Y2_呪印_輪1_輪内CP.Update();
    				X6Y2_呪印_輪2_輪外CP.Update();
    				X6Y2_呪印_輪2_輪内CP.Update();
    				X6Y2_呪印_輪3_輪外CP.Update();
    				X6Y2_呪印_輪3_輪内CP.Update();
    				X6Y2_呪印_鎖1CP.Update();
    				X6Y2_呪印_鎖2CP.Update();
    				X6Y2_呪印_鎖3CP.Update();
    				break;
    			case 3:
    				X6Y3Pars.GetMiY_MaY(out mm);
    				X6Y3_親指CP.Update();
    				X6Y3_手CP.Update(mm);
    				X6Y3_小指CP.Update();
    				X6Y3_薬指CP.Update();
    				X6Y3_中指CP.Update();
    				X6Y3_人指CP.Update(mm);
    				X6Y3_呪印_輪1_輪外CP.Update();
    				X6Y3_呪印_輪1_輪内CP.Update();
    				X6Y3_呪印_輪2_輪外CP.Update();
    				X6Y3_呪印_輪2_輪内CP.Update();
    				X6Y3_呪印_輪3_輪外CP.Update();
    				X6Y3_呪印_輪3_輪内CP.Update();
    				X6Y3_呪印_鎖1CP.Update();
    				X6Y3_呪印_鎖2CP.Update();
    				X6Y3_呪印_鎖3CP.Update();
    				break;
    			default:
    				X6Y4Pars.GetMiY_MaY(out mm);
    				X6Y4_親指CP.Update();
    				X6Y4_手CP.Update(mm);
    				X6Y4_小指CP.Update();
    				X6Y4_薬指CP.Update();
    				X6Y4_中指CP.Update();
    				X6Y4_人指CP.Update(mm);
    				X6Y4_呪印_輪1_輪外CP.Update();
    				X6Y4_呪印_輪1_輪内CP.Update();
    				X6Y4_呪印_輪2_輪外CP.Update();
    				X6Y4_呪印_輪2_輪内CP.Update();
    				X6Y4_呪印_輪3_輪外CP.Update();
    				X6Y4_呪印_輪3_輪内CP.Update();
    				X6Y4_呪印_鎖1CP.Update();
    				X6Y4_呪印_鎖2CP.Update();
    				X6Y4_呪印_鎖3CP.Update();
    				break;
    			}
    			break;
    		case 7:
    			switch (Body.IndexY)
    			{
    			case 0:
    				X7Y0Pars.GetMiY_MaY(out mm);
    				X7Y0_小指CP.Update();
    				X7Y0_薬指CP.Update();
    				X7Y0_中指CP.Update();
    				X7Y0_親指CP.Update();
    				X7Y0_手CP.Update(mm);
    				X7Y0_人指CP.Update(mm);
    				X7Y0_呪印_輪1_輪外CP.Update();
    				X7Y0_呪印_輪1_輪内CP.Update();
    				X7Y0_呪印_輪2_輪外CP.Update();
    				X7Y0_呪印_輪2_輪内CP.Update();
    				X7Y0_呪印_輪3_輪外CP.Update();
    				X7Y0_呪印_輪3_輪内CP.Update();
    				X7Y0_呪印_鎖1CP.Update();
    				X7Y0_呪印_鎖2CP.Update();
    				X7Y0_呪印_鎖3CP.Update();
    				break;
    			case 1:
    				X7Y1Pars.GetMiY_MaY(out mm);
    				X7Y1_小指CP.Update();
    				X7Y1_薬指CP.Update();
    				X7Y1_中指CP.Update();
    				X7Y1_親指CP.Update();
    				X7Y1_手CP.Update(mm);
    				X7Y1_人指CP.Update(mm);
    				X7Y1_呪印_輪1_輪外CP.Update();
    				X7Y1_呪印_輪1_輪内CP.Update();
    				X7Y1_呪印_輪2_輪外CP.Update();
    				X7Y1_呪印_輪2_輪内CP.Update();
    				X7Y1_呪印_輪3_輪外CP.Update();
    				X7Y1_呪印_輪3_輪内CP.Update();
    				X7Y1_呪印_鎖1CP.Update();
    				X7Y1_呪印_鎖2CP.Update();
    				X7Y1_呪印_鎖3CP.Update();
    				break;
    			case 2:
    				X7Y2Pars.GetMiY_MaY(out mm);
    				X7Y2_小指CP.Update();
    				X7Y2_薬指CP.Update();
    				X7Y2_中指CP.Update();
    				X7Y2_親指CP.Update();
    				X7Y2_手CP.Update(mm);
    				X7Y2_人指CP.Update(mm);
    				X7Y2_呪印_輪1_輪外CP.Update();
    				X7Y2_呪印_輪1_輪内CP.Update();
    				X7Y2_呪印_輪2_輪外CP.Update();
    				X7Y2_呪印_輪2_輪内CP.Update();
    				X7Y2_呪印_輪3_輪外CP.Update();
    				X7Y2_呪印_輪3_輪内CP.Update();
    				X7Y2_呪印_鎖1CP.Update();
    				X7Y2_呪印_鎖2CP.Update();
    				X7Y2_呪印_鎖3CP.Update();
    				break;
    			case 3:
    				X7Y3Pars.GetMiY_MaY(out mm);
    				X7Y3_小指CP.Update();
    				X7Y3_薬指CP.Update();
    				X7Y3_中指CP.Update();
    				X7Y3_親指CP.Update();
    				X7Y3_手CP.Update(mm);
    				X7Y3_人指CP.Update(mm);
    				X7Y3_呪印_輪1_輪外CP.Update();
    				X7Y3_呪印_輪1_輪内CP.Update();
    				X7Y3_呪印_輪2_輪外CP.Update();
    				X7Y3_呪印_輪2_輪内CP.Update();
    				X7Y3_呪印_輪3_輪外CP.Update();
    				X7Y3_呪印_輪3_輪内CP.Update();
    				X7Y3_呪印_鎖1CP.Update();
    				X7Y3_呪印_鎖2CP.Update();
    				X7Y3_呪印_鎖3CP.Update();
    				break;
    			default:
    				X7Y4Pars.GetMiY_MaY(out mm);
    				X7Y4_小指CP.Update();
    				X7Y4_薬指CP.Update();
    				X7Y4_中指CP.Update();
    				X7Y4_親指CP.Update();
    				X7Y4_手CP.Update(mm);
    				X7Y4_人指CP.Update(mm);
    				X7Y4_呪印_輪1_輪外CP.Update();
    				X7Y4_呪印_輪1_輪内CP.Update();
    				X7Y4_呪印_輪2_輪外CP.Update();
    				X7Y4_呪印_輪2_輪内CP.Update();
    				X7Y4_呪印_輪3_輪外CP.Update();
    				X7Y4_呪印_輪3_輪内CP.Update();
    				X7Y4_呪印_鎖1CP.Update();
    				X7Y4_呪印_鎖2CP.Update();
    				X7Y4_呪印_鎖3CP.Update();
    				break;
    			}
    			break;
    		case 8:
    			switch (Body.IndexY)
    			{
    			case 0:
    				X8Y0_手CP.Update();
    				X8Y0_小指CP.Update();
    				X8Y0_薬指CP.Update();
    				X8Y0_中指CP.Update();
    				X8Y0_人指CP.Update();
    				X8Y0_親指CP.Update();
    				break;
    			case 1:
    				X8Y1_手CP.Update();
    				X8Y1_小指CP.Update();
    				X8Y1_薬指CP.Update();
    				X8Y1_中指CP.Update();
    				X8Y1_人指CP.Update();
    				X8Y1_親指CP.Update();
    				break;
    			case 2:
    				X8Y2_手CP.Update();
    				X8Y2_小指CP.Update();
    				X8Y2_薬指CP.Update();
    				X8Y2_中指CP.Update();
    				X8Y2_人指CP.Update();
    				X8Y2_親指CP.Update();
    				break;
    			case 3:
    				X8Y3_手CP.Update();
    				X8Y3_小指CP.Update();
    				X8Y3_薬指CP.Update();
    				X8Y3_中指CP.Update();
    				X8Y3_人指CP.Update();
    				X8Y3_親指CP.Update();
    				break;
    			default:
    				X8Y4_手CP.Update();
    				X8Y4_小指CP.Update();
    				X8Y4_薬指CP.Update();
    				X8Y4_中指CP.Update();
    				X8Y4_人指CP.Update();
    				X8Y4_親指CP.Update();
    				break;
    			}
    			break;
    		case 9:
    			switch (Body.IndexY)
    			{
    			case 0:
    				X9Y0_手CP.Update();
    				X9Y0_小指CP.Update();
    				X9Y0_薬指CP.Update();
    				X9Y0_中指CP.Update();
    				X9Y0_人指CP.Update();
    				X9Y0_親指CP.Update();
    				break;
    			case 1:
    				X9Y1_手CP.Update();
    				X9Y1_小指CP.Update();
    				X9Y1_薬指CP.Update();
    				X9Y1_中指CP.Update();
    				X9Y1_人指CP.Update();
    				X9Y1_親指CP.Update();
    				break;
    			case 2:
    				X9Y2_手CP.Update();
    				X9Y2_小指CP.Update();
    				X9Y2_薬指CP.Update();
    				X9Y2_中指CP.Update();
    				X9Y2_人指CP.Update();
    				X9Y2_親指CP.Update();
    				break;
    			case 3:
    				X9Y3_手CP.Update();
    				X9Y3_小指CP.Update();
    				X9Y3_薬指CP.Update();
    				X9Y3_中指CP.Update();
    				X9Y3_人指CP.Update();
    				X9Y3_親指CP.Update();
    				break;
    			default:
    				X9Y4_手CP.Update();
    				X9Y4_小指CP.Update();
    				X9Y4_薬指CP.Update();
    				X9Y4_中指CP.Update();
    				X9Y4_人指CP.Update();
    				X9Y4_親指CP.Update();
    				break;
    			}
    			break;
    		case 10:
    			switch (Body.IndexY)
    			{
    			case 0:
    				X10Y0_親指CP.Update();
    				X10Y0_手CP.Update();
    				X10Y0_小指CP.Update();
    				X10Y0_薬指CP.Update();
    				X10Y0_中指CP.Update();
    				X10Y0_人指CP.Update();
    				X10Y0_呪印_輪1_輪外CP.Update();
    				X10Y0_呪印_輪1_輪内CP.Update();
    				X10Y0_呪印_輪2_輪外CP.Update();
    				X10Y0_呪印_輪2_輪内CP.Update();
    				X10Y0_呪印_輪3_輪外CP.Update();
    				X10Y0_呪印_輪3_輪内CP.Update();
    				X10Y0_呪印_鎖1CP.Update();
    				X10Y0_呪印_鎖2CP.Update();
    				X10Y0_呪印_鎖3CP.Update();
    				break;
    			case 1:
    				X10Y1_親指CP.Update();
    				X10Y1_手CP.Update();
    				X10Y1_小指CP.Update();
    				X10Y1_薬指CP.Update();
    				X10Y1_中指CP.Update();
    				X10Y1_人指CP.Update();
    				X10Y1_呪印_輪1_輪外CP.Update();
    				X10Y1_呪印_輪1_輪内CP.Update();
    				X10Y1_呪印_輪2_輪外CP.Update();
    				X10Y1_呪印_輪2_輪内CP.Update();
    				X10Y1_呪印_輪3_輪外CP.Update();
    				X10Y1_呪印_輪3_輪内CP.Update();
    				X10Y1_呪印_鎖1CP.Update();
    				X10Y1_呪印_鎖2CP.Update();
    				X10Y1_呪印_鎖3CP.Update();
    				break;
    			case 2:
    				X10Y2_親指CP.Update();
    				X10Y2_手CP.Update();
    				X10Y2_小指CP.Update();
    				X10Y2_薬指CP.Update();
    				X10Y2_中指CP.Update();
    				X10Y2_人指CP.Update();
    				X10Y2_呪印_輪1_輪外CP.Update();
    				X10Y2_呪印_輪1_輪内CP.Update();
    				X10Y2_呪印_輪2_輪外CP.Update();
    				X10Y2_呪印_輪2_輪内CP.Update();
    				X10Y2_呪印_輪3_輪外CP.Update();
    				X10Y2_呪印_輪3_輪内CP.Update();
    				X10Y2_呪印_鎖1CP.Update();
    				X10Y2_呪印_鎖2CP.Update();
    				X10Y2_呪印_鎖3CP.Update();
    				break;
    			case 3:
    				X10Y3_親指CP.Update();
    				X10Y3_手CP.Update();
    				X10Y3_小指CP.Update();
    				X10Y3_薬指CP.Update();
    				X10Y3_中指CP.Update();
    				X10Y3_人指CP.Update();
    				X10Y3_呪印_輪1_輪外CP.Update();
    				X10Y3_呪印_輪1_輪内CP.Update();
    				X10Y3_呪印_輪2_輪外CP.Update();
    				X10Y3_呪印_輪2_輪内CP.Update();
    				X10Y3_呪印_輪3_輪外CP.Update();
    				X10Y3_呪印_輪3_輪内CP.Update();
    				X10Y3_呪印_鎖1CP.Update();
    				X10Y3_呪印_鎖2CP.Update();
    				X10Y3_呪印_鎖3CP.Update();
    				break;
    			default:
    				X10Y4_親指CP.Update();
    				X10Y4_手CP.Update();
    				X10Y4_小指CP.Update();
    				X10Y4_薬指CP.Update();
    				X10Y4_中指CP.Update();
    				X10Y4_人指CP.Update();
    				X10Y4_呪印_輪1_輪外CP.Update();
    				X10Y4_呪印_輪1_輪内CP.Update();
    				X10Y4_呪印_輪2_輪外CP.Update();
    				X10Y4_呪印_輪2_輪内CP.Update();
    				X10Y4_呪印_輪3_輪外CP.Update();
    				X10Y4_呪印_輪3_輪内CP.Update();
    				X10Y4_呪印_鎖1CP.Update();
    				X10Y4_呪印_鎖2CP.Update();
    				X10Y4_呪印_鎖3CP.Update();
    				break;
    			}
    			break;
    		case 11:
    			X11Y0_小指CP.Update();
    			X11Y0_薬指CP.Update();
    			X11Y0_中指CP.Update();
    			X11Y0_人指CP.Update();
    			X11Y0_手CP.Update();
    			X11Y0_親指CP.Update();
    			X11Y0_呪印_輪1_輪外CP.Update();
    			X11Y0_呪印_輪1_輪内CP.Update();
    			X11Y0_呪印_輪2_輪外CP.Update();
    			X11Y0_呪印_輪2_輪内CP.Update();
    			X11Y0_呪印_輪3_輪外CP.Update();
    			X11Y0_呪印_輪3_輪内CP.Update();
    			X11Y0_呪印_鎖1CP.Update();
    			X11Y0_呪印_鎖3CP.Update();
    			break;
    		case 12:
    			X12Y0_親指CP.Update();
    			X12Y0_手CP.Update();
    			X12Y0_小指CP.Update();
    			X12Y0_薬指CP.Update();
    			X12Y0_中指CP.Update();
    			X12Y0_人指CP.Update();
    			X12Y0_呪印_輪1_輪外CP.Update();
    			X12Y0_呪印_輪1_輪内CP.Update();
    			X12Y0_呪印_輪2_輪外CP.Update();
    			X12Y0_呪印_輪2_輪内CP.Update();
    			X12Y0_呪印_輪3_輪外CP.Update();
    			X12Y0_呪印_輪3_輪内CP.Update();
    			X12Y0_呪印_鎖1CP.Update();
    			X12Y0_呪印_鎖2CP.Update();
    			X12Y0_呪印_鎖3CP.Update();
    			break;
    		case 13:
    			X13Y0_中指CP.Update();
    			X13Y0_人指CP.Update();
    			X13Y0_手CP.Update();
    			X13Y0_親指CP.Update();
    			X13Y0_呪印_輪1_輪外CP.Update();
    			X13Y0_呪印_輪1_輪内CP.Update();
    			X13Y0_呪印_輪2_輪外CP.Update();
    			X13Y0_呪印_輪2_輪内CP.Update();
    			X13Y0_呪印_輪3_輪外CP.Update();
    			X13Y0_呪印_輪3_輪内CP.Update();
    			X13Y0_呪印_鎖1CP.Update();
    			X13Y0_呪印_鎖3CP.Update();
    			break;
    		default:
    			switch (Body.IndexY)
    			{
    			case 0:
    				X14Y0_親指CP.Update();
    				X14Y0_手CP.Update();
    				X14Y0_小指CP.Update();
    				X14Y0_薬指CP.Update();
    				X14Y0_中指CP.Update();
    				X14Y0_人指CP.Update();
    				X14Y0_呪印_輪1_輪外CP.Update();
    				X14Y0_呪印_輪1_輪内CP.Update();
    				X14Y0_呪印_輪2_輪外CP.Update();
    				X14Y0_呪印_輪2_輪内CP.Update();
    				X14Y0_呪印_輪3_輪外CP.Update();
    				X14Y0_呪印_輪3_輪内CP.Update();
    				X14Y0_呪印_鎖1CP.Update();
    				X14Y0_呪印_鎖2CP.Update();
    				X14Y0_呪印_鎖3CP.Update();
    				break;
    			case 1:
    				X14Y1_親指CP.Update();
    				X14Y1_手CP.Update();
    				X14Y1_小指CP.Update();
    				X14Y1_薬指CP.Update();
    				X14Y1_中指CP.Update();
    				X14Y1_人指CP.Update();
    				X14Y1_呪印_輪1_輪外CP.Update();
    				X14Y1_呪印_輪1_輪内CP.Update();
    				X14Y1_呪印_輪2_輪外CP.Update();
    				X14Y1_呪印_輪2_輪内CP.Update();
    				X14Y1_呪印_輪3_輪外CP.Update();
    				X14Y1_呪印_輪3_輪内CP.Update();
    				X14Y1_呪印_鎖1CP.Update();
    				X14Y1_呪印_鎖2CP.Update();
    				X14Y1_呪印_鎖3CP.Update();
    				break;
    			default:
    				X14Y2_親指CP.Update();
    				X14Y2_手CP.Update();
    				X14Y2_小指CP.Update();
    				X14Y2_薬指CP.Update();
    				X14Y2_中指CP.Update();
    				X14Y2_人指CP.Update();
    				X14Y2_呪印_輪1_輪外CP.Update();
    				X14Y2_呪印_輪1_輪内CP.Update();
    				X14Y2_呪印_輪2_輪外CP.Update();
    				X14Y2_呪印_輪2_輪内CP.Update();
    				X14Y2_呪印_輪3_輪外CP.Update();
    				X14Y2_呪印_輪3_輪内CP.Update();
    				X14Y2_呪印_鎖1CP.Update();
    				X14Y2_呪印_鎖2CP.Update();
    				X14Y2_呪印_鎖3CP.Update();
    				break;
    			}
    			break;
    		}
    	}

    	private void 配色(主人公配色 体配色)
    	{
    		配色N0(体配色);
    	}

    	private void 配色N0(主人公配色 体配色)
    	{
    		親指CD = new ColorD(ref Col.Black, ref 体配色.肌色);
    		手CD = new ColorD(ref Col.Black, ref 体配色.肌色);
    		小指CD = new ColorD(ref Col.Black, ref 体配色.肌色);
    		薬指CD = new ColorD(ref Col.Black, ref 体配色.肌色);
    		中指CD = new ColorD(ref Col.Black, ref 体配色.肌色);
    		人指CD = new ColorD(ref Col.Black, ref 体配色.肌色);
    		呪印_輪1_輪外CD = new ColorD(ref Col.Black, ref 体配色.刺青);
    		呪印_輪1_輪内CD = new ColorD(ref Col.Black, ref 体配色.刺青);
    		呪印_輪2_輪外CD = new ColorD(ref Col.Black, ref 体配色.刺青);
    		呪印_輪2_輪内CD = new ColorD(ref Col.Black, ref 体配色.刺青);
    		呪印_輪3_輪外CD = new ColorD(ref Col.Black, ref 体配色.刺青);
    		呪印_輪3_輪内CD = new ColorD(ref Col.Black, ref 体配色.刺青);
    		呪印_鎖1CD = new ColorD(ref Col.Black, ref 体配色.刺青);
    		呪印_鎖2CD = new ColorD(ref Col.Black, ref 体配色.刺青);
    		呪印_鎖3CD = new ColorD(ref Col.Black, ref 体配色.刺青);
    	}

    	public void 再配色(主人公配色 体配色)
    	{
    		親指CD.線 = Col.Black;
    		親指CD.色 = 体配色.肌色;
    		手CD.線 = Col.Black;
    		手CD.色 = 体配色.肌色;
    		小指CD.線 = Col.Black;
    		小指CD.色 = 体配色.肌色;
    		薬指CD.線 = Col.Black;
    		薬指CD.色 = 体配色.肌色;
    		中指CD.線 = Col.Black;
    		中指CD.色 = 体配色.肌色;
    		人指CD.線 = Col.Black;
    		人指CD.色 = 体配色.肌色;
    		呪印_輪1_輪外CD.線 = Col.Black;
    		呪印_輪1_輪外CD.色 = 体配色.刺青;
    		呪印_輪1_輪内CD.線 = Col.Black;
    		呪印_輪1_輪内CD.色 = 体配色.刺青;
    		呪印_輪2_輪外CD.線 = Col.Black;
    		呪印_輪2_輪外CD.色 = 体配色.刺青;
    		呪印_輪2_輪内CD.線 = Col.Black;
    		呪印_輪2_輪内CD.色 = 体配色.刺青;
    		呪印_輪3_輪外CD.線 = Col.Black;
    		呪印_輪3_輪外CD.色 = 体配色.刺青;
    		呪印_輪3_輪内CD.線 = Col.Black;
    		呪印_輪3_輪内CD.色 = 体配色.刺青;
    		呪印_鎖1CD.線 = Col.Black;
    		呪印_鎖1CD.色 = 体配色.刺青;
    		呪印_鎖2CD.線 = Col.Black;
    		呪印_鎖2CD.色 = 体配色.刺青;
    		呪印_鎖3CD.線 = Col.Black;
    		呪印_鎖3CD.色 = 体配色.刺青;
    		X0Y0_親指CP.Setting();
    		X0Y0_手CP.Setting();
    		X0Y0_小指CP.Setting();
    		X0Y0_薬指CP.Setting();
    		X0Y0_中指CP.Setting();
    		X0Y0_人指CP.Setting();
    		X0Y0_呪印_輪1_輪外CP.Setting();
    		X0Y0_呪印_輪1_輪内CP.Setting();
    		X0Y0_呪印_輪2_輪外CP.Setting();
    		X0Y0_呪印_輪2_輪内CP.Setting();
    		X0Y0_呪印_輪3_輪外CP.Setting();
    		X0Y0_呪印_輪3_輪内CP.Setting();
    		X0Y0_呪印_鎖1CP.Setting();
    		X0Y0_呪印_鎖2CP.Setting();
    		X0Y0_呪印_鎖3CP.Setting();
    		X1Y0_親指CP.Setting();
    		X1Y0_手CP.Setting();
    		X1Y0_小指CP.Setting();
    		X1Y0_薬指CP.Setting();
    		X1Y0_中指CP.Setting();
    		X1Y0_人指CP.Setting();
    		X1Y0_呪印_輪1_輪外CP.Setting();
    		X1Y0_呪印_輪1_輪内CP.Setting();
    		X1Y0_呪印_輪2_輪外CP.Setting();
    		X1Y0_呪印_輪2_輪内CP.Setting();
    		X1Y0_呪印_輪3_輪外CP.Setting();
    		X1Y0_呪印_輪3_輪内CP.Setting();
    		X1Y0_呪印_鎖1CP.Setting();
    		X1Y0_呪印_鎖2CP.Setting();
    		X1Y0_呪印_鎖3CP.Setting();
    		X2Y0_親指CP.Setting();
    		X2Y0_手CP.Setting();
    		X2Y0_小指CP.Setting();
    		X2Y0_薬指CP.Setting();
    		X2Y0_中指CP.Setting();
    		X2Y0_人指CP.Setting();
    		X2Y0_呪印_輪1_輪外CP.Setting();
    		X2Y0_呪印_輪1_輪内CP.Setting();
    		X2Y0_呪印_輪2_輪外CP.Setting();
    		X2Y0_呪印_輪2_輪内CP.Setting();
    		X2Y0_呪印_輪3_輪外CP.Setting();
    		X2Y0_呪印_輪3_輪内CP.Setting();
    		X2Y0_呪印_鎖1CP.Setting();
    		X2Y0_呪印_鎖2CP.Setting();
    		X2Y0_呪印_鎖3CP.Setting();
    		X2Y1_親指CP.Setting();
    		X2Y1_手CP.Setting();
    		X2Y1_小指CP.Setting();
    		X2Y1_薬指CP.Setting();
    		X2Y1_中指CP.Setting();
    		X2Y1_人指CP.Setting();
    		X2Y1_呪印_輪1_輪外CP.Setting();
    		X2Y1_呪印_輪1_輪内CP.Setting();
    		X2Y1_呪印_輪2_輪外CP.Setting();
    		X2Y1_呪印_輪2_輪内CP.Setting();
    		X2Y1_呪印_輪3_輪外CP.Setting();
    		X2Y1_呪印_輪3_輪内CP.Setting();
    		X2Y1_呪印_鎖1CP.Setting();
    		X2Y1_呪印_鎖2CP.Setting();
    		X2Y1_呪印_鎖3CP.Setting();
    		X2Y2_親指CP.Setting();
    		X2Y2_手CP.Setting();
    		X2Y2_小指CP.Setting();
    		X2Y2_薬指CP.Setting();
    		X2Y2_中指CP.Setting();
    		X2Y2_人指CP.Setting();
    		X2Y2_呪印_輪1_輪外CP.Setting();
    		X2Y2_呪印_輪1_輪内CP.Setting();
    		X2Y2_呪印_輪2_輪外CP.Setting();
    		X2Y2_呪印_輪2_輪内CP.Setting();
    		X2Y2_呪印_輪3_輪外CP.Setting();
    		X2Y2_呪印_輪3_輪内CP.Setting();
    		X2Y2_呪印_鎖1CP.Setting();
    		X2Y2_呪印_鎖2CP.Setting();
    		X2Y2_呪印_鎖3CP.Setting();
    		X2Y3_親指CP.Setting();
    		X2Y3_手CP.Setting();
    		X2Y3_小指CP.Setting();
    		X2Y3_薬指CP.Setting();
    		X2Y3_中指CP.Setting();
    		X2Y3_人指CP.Setting();
    		X2Y3_呪印_輪1_輪外CP.Setting();
    		X2Y3_呪印_輪1_輪内CP.Setting();
    		X2Y3_呪印_輪2_輪外CP.Setting();
    		X2Y3_呪印_輪2_輪内CP.Setting();
    		X2Y3_呪印_輪3_輪外CP.Setting();
    		X2Y3_呪印_輪3_輪内CP.Setting();
    		X2Y3_呪印_鎖1CP.Setting();
    		X2Y3_呪印_鎖2CP.Setting();
    		X2Y3_呪印_鎖3CP.Setting();
    		X2Y4_親指CP.Setting();
    		X2Y4_手CP.Setting();
    		X2Y4_小指CP.Setting();
    		X2Y4_薬指CP.Setting();
    		X2Y4_中指CP.Setting();
    		X2Y4_人指CP.Setting();
    		X2Y4_呪印_輪1_輪外CP.Setting();
    		X2Y4_呪印_輪1_輪内CP.Setting();
    		X2Y4_呪印_輪2_輪外CP.Setting();
    		X2Y4_呪印_輪2_輪内CP.Setting();
    		X2Y4_呪印_輪3_輪外CP.Setting();
    		X2Y4_呪印_輪3_輪内CP.Setting();
    		X2Y4_呪印_鎖1CP.Setting();
    		X2Y4_呪印_鎖2CP.Setting();
    		X2Y4_呪印_鎖3CP.Setting();
    		X3Y0_親指CP.Setting();
    		X3Y0_手CP.Setting();
    		X3Y0_小指CP.Setting();
    		X3Y0_薬指CP.Setting();
    		X3Y0_中指CP.Setting();
    		X3Y0_人指CP.Setting();
    		X3Y0_呪印_輪1_輪外CP.Setting();
    		X3Y0_呪印_輪1_輪内CP.Setting();
    		X3Y0_呪印_輪2_輪外CP.Setting();
    		X3Y0_呪印_輪2_輪内CP.Setting();
    		X3Y0_呪印_輪3_輪外CP.Setting();
    		X3Y0_呪印_輪3_輪内CP.Setting();
    		X3Y0_呪印_鎖1CP.Setting();
    		X3Y0_呪印_鎖2CP.Setting();
    		X3Y0_呪印_鎖3CP.Setting();
    		X4Y0_親指CP.Setting();
    		X4Y0_手CP.Setting();
    		X4Y0_小指CP.Setting();
    		X4Y0_薬指CP.Setting();
    		X4Y0_中指CP.Setting();
    		X4Y0_人指CP.Setting();
    		X4Y0_呪印_輪1_輪外CP.Setting();
    		X4Y0_呪印_輪1_輪内CP.Setting();
    		X4Y0_呪印_輪2_輪外CP.Setting();
    		X4Y0_呪印_輪2_輪内CP.Setting();
    		X4Y0_呪印_輪3_輪外CP.Setting();
    		X4Y0_呪印_輪3_輪内CP.Setting();
    		X4Y0_呪印_鎖1CP.Setting();
    		X4Y0_呪印_鎖2CP.Setting();
    		X4Y0_呪印_鎖3CP.Setting();
    		X5Y0_親指CP.Setting();
    		X5Y0_手CP.Setting();
    		X5Y0_小指CP.Setting();
    		X5Y0_薬指CP.Setting();
    		X5Y0_中指CP.Setting();
    		X5Y0_人指CP.Setting();
    		X5Y0_呪印_輪1_輪外CP.Setting();
    		X5Y0_呪印_輪1_輪内CP.Setting();
    		X5Y0_呪印_輪2_輪外CP.Setting();
    		X5Y0_呪印_輪2_輪内CP.Setting();
    		X5Y0_呪印_輪3_輪外CP.Setting();
    		X5Y0_呪印_輪3_輪内CP.Setting();
    		X5Y0_呪印_鎖1CP.Setting();
    		X5Y0_呪印_鎖2CP.Setting();
    		X5Y0_呪印_鎖3CP.Setting();
    		X5Y1_親指CP.Setting();
    		X5Y1_手CP.Setting();
    		X5Y1_小指CP.Setting();
    		X5Y1_薬指CP.Setting();
    		X5Y1_中指CP.Setting();
    		X5Y1_人指CP.Setting();
    		X5Y1_呪印_輪1_輪外CP.Setting();
    		X5Y1_呪印_輪1_輪内CP.Setting();
    		X5Y1_呪印_輪2_輪外CP.Setting();
    		X5Y1_呪印_輪2_輪内CP.Setting();
    		X5Y1_呪印_輪3_輪外CP.Setting();
    		X5Y1_呪印_輪3_輪内CP.Setting();
    		X5Y1_呪印_鎖1CP.Setting();
    		X5Y1_呪印_鎖2CP.Setting();
    		X5Y1_呪印_鎖3CP.Setting();
    		X5Y2_親指CP.Setting();
    		X5Y2_手CP.Setting();
    		X5Y2_小指CP.Setting();
    		X5Y2_薬指CP.Setting();
    		X5Y2_中指CP.Setting();
    		X5Y2_人指CP.Setting();
    		X5Y2_呪印_輪1_輪外CP.Setting();
    		X5Y2_呪印_輪1_輪内CP.Setting();
    		X5Y2_呪印_輪2_輪外CP.Setting();
    		X5Y2_呪印_輪2_輪内CP.Setting();
    		X5Y2_呪印_輪3_輪外CP.Setting();
    		X5Y2_呪印_輪3_輪内CP.Setting();
    		X5Y2_呪印_鎖1CP.Setting();
    		X5Y2_呪印_鎖2CP.Setting();
    		X5Y2_呪印_鎖3CP.Setting();
    		X5Y3_親指CP.Setting();
    		X5Y3_手CP.Setting();
    		X5Y3_小指CP.Setting();
    		X5Y3_薬指CP.Setting();
    		X5Y3_中指CP.Setting();
    		X5Y3_人指CP.Setting();
    		X5Y3_呪印_輪1_輪外CP.Setting();
    		X5Y3_呪印_輪1_輪内CP.Setting();
    		X5Y3_呪印_輪2_輪外CP.Setting();
    		X5Y3_呪印_輪2_輪内CP.Setting();
    		X5Y3_呪印_輪3_輪外CP.Setting();
    		X5Y3_呪印_輪3_輪内CP.Setting();
    		X5Y3_呪印_鎖1CP.Setting();
    		X5Y3_呪印_鎖2CP.Setting();
    		X5Y3_呪印_鎖3CP.Setting();
    		X5Y4_親指CP.Setting();
    		X5Y4_手CP.Setting();
    		X5Y4_小指CP.Setting();
    		X5Y4_薬指CP.Setting();
    		X5Y4_中指CP.Setting();
    		X5Y4_人指CP.Setting();
    		X5Y4_呪印_輪1_輪外CP.Setting();
    		X5Y4_呪印_輪1_輪内CP.Setting();
    		X5Y4_呪印_輪2_輪外CP.Setting();
    		X5Y4_呪印_輪2_輪内CP.Setting();
    		X5Y4_呪印_輪3_輪外CP.Setting();
    		X5Y4_呪印_輪3_輪内CP.Setting();
    		X5Y4_呪印_鎖1CP.Setting();
    		X5Y4_呪印_鎖2CP.Setting();
    		X5Y4_呪印_鎖3CP.Setting();
    		X6Y0_親指CP.Setting();
    		X6Y0_手CP.Setting();
    		X6Y0_小指CP.Setting();
    		X6Y0_薬指CP.Setting();
    		X6Y0_中指CP.Setting();
    		X6Y0_人指CP.Setting();
    		X6Y0_呪印_輪1_輪外CP.Setting();
    		X6Y0_呪印_輪1_輪内CP.Setting();
    		X6Y0_呪印_輪2_輪外CP.Setting();
    		X6Y0_呪印_輪2_輪内CP.Setting();
    		X6Y0_呪印_輪3_輪外CP.Setting();
    		X6Y0_呪印_輪3_輪内CP.Setting();
    		X6Y0_呪印_鎖1CP.Setting();
    		X6Y0_呪印_鎖2CP.Setting();
    		X6Y0_呪印_鎖3CP.Setting();
    		X6Y1_親指CP.Setting();
    		X6Y1_手CP.Setting();
    		X6Y1_小指CP.Setting();
    		X6Y1_薬指CP.Setting();
    		X6Y1_中指CP.Setting();
    		X6Y1_人指CP.Setting();
    		X6Y1_呪印_輪1_輪外CP.Setting();
    		X6Y1_呪印_輪1_輪内CP.Setting();
    		X6Y1_呪印_輪2_輪外CP.Setting();
    		X6Y1_呪印_輪2_輪内CP.Setting();
    		X6Y1_呪印_輪3_輪外CP.Setting();
    		X6Y1_呪印_輪3_輪内CP.Setting();
    		X6Y1_呪印_鎖1CP.Setting();
    		X6Y1_呪印_鎖2CP.Setting();
    		X6Y1_呪印_鎖3CP.Setting();
    		X6Y2_親指CP.Setting();
    		X6Y2_手CP.Setting();
    		X6Y2_小指CP.Setting();
    		X6Y2_薬指CP.Setting();
    		X6Y2_中指CP.Setting();
    		X6Y2_人指CP.Setting();
    		X6Y2_呪印_輪1_輪外CP.Setting();
    		X6Y2_呪印_輪1_輪内CP.Setting();
    		X6Y2_呪印_輪2_輪外CP.Setting();
    		X6Y2_呪印_輪2_輪内CP.Setting();
    		X6Y2_呪印_輪3_輪外CP.Setting();
    		X6Y2_呪印_輪3_輪内CP.Setting();
    		X6Y2_呪印_鎖1CP.Setting();
    		X6Y2_呪印_鎖2CP.Setting();
    		X6Y2_呪印_鎖3CP.Setting();
    		X6Y3_親指CP.Setting();
    		X6Y3_手CP.Setting();
    		X6Y3_小指CP.Setting();
    		X6Y3_薬指CP.Setting();
    		X6Y3_中指CP.Setting();
    		X6Y3_人指CP.Setting();
    		X6Y3_呪印_輪1_輪外CP.Setting();
    		X6Y3_呪印_輪1_輪内CP.Setting();
    		X6Y3_呪印_輪2_輪外CP.Setting();
    		X6Y3_呪印_輪2_輪内CP.Setting();
    		X6Y3_呪印_輪3_輪外CP.Setting();
    		X6Y3_呪印_輪3_輪内CP.Setting();
    		X6Y3_呪印_鎖1CP.Setting();
    		X6Y3_呪印_鎖2CP.Setting();
    		X6Y3_呪印_鎖3CP.Setting();
    		X6Y4_親指CP.Setting();
    		X6Y4_手CP.Setting();
    		X6Y4_小指CP.Setting();
    		X6Y4_薬指CP.Setting();
    		X6Y4_中指CP.Setting();
    		X6Y4_人指CP.Setting();
    		X6Y4_呪印_輪1_輪外CP.Setting();
    		X6Y4_呪印_輪1_輪内CP.Setting();
    		X6Y4_呪印_輪2_輪外CP.Setting();
    		X6Y4_呪印_輪2_輪内CP.Setting();
    		X6Y4_呪印_輪3_輪外CP.Setting();
    		X6Y4_呪印_輪3_輪内CP.Setting();
    		X6Y4_呪印_鎖1CP.Setting();
    		X6Y4_呪印_鎖2CP.Setting();
    		X6Y4_呪印_鎖3CP.Setting();
    		X7Y0_小指CP.Setting();
    		X7Y0_薬指CP.Setting();
    		X7Y0_中指CP.Setting();
    		X7Y0_親指CP.Setting();
    		X7Y0_手CP.Setting();
    		X7Y0_人指CP.Setting();
    		X7Y0_呪印_輪1_輪外CP.Setting();
    		X7Y0_呪印_輪1_輪内CP.Setting();
    		X7Y0_呪印_輪2_輪外CP.Setting();
    		X7Y0_呪印_輪2_輪内CP.Setting();
    		X7Y0_呪印_輪3_輪外CP.Setting();
    		X7Y0_呪印_輪3_輪内CP.Setting();
    		X7Y0_呪印_鎖1CP.Setting();
    		X7Y0_呪印_鎖2CP.Setting();
    		X7Y0_呪印_鎖3CP.Setting();
    		X7Y1_小指CP.Setting();
    		X7Y1_薬指CP.Setting();
    		X7Y1_中指CP.Setting();
    		X7Y1_親指CP.Setting();
    		X7Y1_手CP.Setting();
    		X7Y1_人指CP.Setting();
    		X7Y1_呪印_輪1_輪外CP.Setting();
    		X7Y1_呪印_輪1_輪内CP.Setting();
    		X7Y1_呪印_輪2_輪外CP.Setting();
    		X7Y1_呪印_輪2_輪内CP.Setting();
    		X7Y1_呪印_輪3_輪外CP.Setting();
    		X7Y1_呪印_輪3_輪内CP.Setting();
    		X7Y1_呪印_鎖1CP.Setting();
    		X7Y1_呪印_鎖2CP.Setting();
    		X7Y1_呪印_鎖3CP.Setting();
    		X7Y2_小指CP.Setting();
    		X7Y2_薬指CP.Setting();
    		X7Y2_中指CP.Setting();
    		X7Y2_親指CP.Setting();
    		X7Y2_手CP.Setting();
    		X7Y2_人指CP.Setting();
    		X7Y2_呪印_輪1_輪外CP.Setting();
    		X7Y2_呪印_輪1_輪内CP.Setting();
    		X7Y2_呪印_輪2_輪外CP.Setting();
    		X7Y2_呪印_輪2_輪内CP.Setting();
    		X7Y2_呪印_輪3_輪外CP.Setting();
    		X7Y2_呪印_輪3_輪内CP.Setting();
    		X7Y2_呪印_鎖1CP.Setting();
    		X7Y2_呪印_鎖2CP.Setting();
    		X7Y2_呪印_鎖3CP.Setting();
    		X7Y3_小指CP.Setting();
    		X7Y3_薬指CP.Setting();
    		X7Y3_中指CP.Setting();
    		X7Y3_親指CP.Setting();
    		X7Y3_手CP.Setting();
    		X7Y3_人指CP.Setting();
    		X7Y3_呪印_輪1_輪外CP.Setting();
    		X7Y3_呪印_輪1_輪内CP.Setting();
    		X7Y3_呪印_輪2_輪外CP.Setting();
    		X7Y3_呪印_輪2_輪内CP.Setting();
    		X7Y3_呪印_輪3_輪外CP.Setting();
    		X7Y3_呪印_輪3_輪内CP.Setting();
    		X7Y3_呪印_鎖1CP.Setting();
    		X7Y3_呪印_鎖2CP.Setting();
    		X7Y3_呪印_鎖3CP.Setting();
    		X7Y4_小指CP.Setting();
    		X7Y4_薬指CP.Setting();
    		X7Y4_中指CP.Setting();
    		X7Y4_親指CP.Setting();
    		X7Y4_手CP.Setting();
    		X7Y4_人指CP.Setting();
    		X7Y4_呪印_輪1_輪外CP.Setting();
    		X7Y4_呪印_輪1_輪内CP.Setting();
    		X7Y4_呪印_輪2_輪外CP.Setting();
    		X7Y4_呪印_輪2_輪内CP.Setting();
    		X7Y4_呪印_輪3_輪外CP.Setting();
    		X7Y4_呪印_輪3_輪内CP.Setting();
    		X7Y4_呪印_鎖1CP.Setting();
    		X7Y4_呪印_鎖2CP.Setting();
    		X7Y4_呪印_鎖3CP.Setting();
    		X8Y0_手CP.Setting();
    		X8Y0_小指CP.Setting();
    		X8Y0_薬指CP.Setting();
    		X8Y0_中指CP.Setting();
    		X8Y0_人指CP.Setting();
    		X8Y0_親指CP.Setting();
    		X8Y1_手CP.Setting();
    		X8Y1_小指CP.Setting();
    		X8Y1_薬指CP.Setting();
    		X8Y1_中指CP.Setting();
    		X8Y1_人指CP.Setting();
    		X8Y1_親指CP.Setting();
    		X8Y2_手CP.Setting();
    		X8Y2_小指CP.Setting();
    		X8Y2_薬指CP.Setting();
    		X8Y2_中指CP.Setting();
    		X8Y2_人指CP.Setting();
    		X8Y2_親指CP.Setting();
    		X8Y3_手CP.Setting();
    		X8Y3_小指CP.Setting();
    		X8Y3_薬指CP.Setting();
    		X8Y3_中指CP.Setting();
    		X8Y3_人指CP.Setting();
    		X8Y3_親指CP.Setting();
    		X8Y4_手CP.Setting();
    		X8Y4_小指CP.Setting();
    		X8Y4_薬指CP.Setting();
    		X8Y4_中指CP.Setting();
    		X8Y4_人指CP.Setting();
    		X8Y4_親指CP.Setting();
    		X9Y0_手CP.Setting();
    		X9Y0_小指CP.Setting();
    		X9Y0_薬指CP.Setting();
    		X9Y0_中指CP.Setting();
    		X9Y0_人指CP.Setting();
    		X9Y0_親指CP.Setting();
    		X9Y1_手CP.Setting();
    		X9Y1_小指CP.Setting();
    		X9Y1_薬指CP.Setting();
    		X9Y1_中指CP.Setting();
    		X9Y1_人指CP.Setting();
    		X9Y1_親指CP.Setting();
    		X9Y2_手CP.Setting();
    		X9Y2_小指CP.Setting();
    		X9Y2_薬指CP.Setting();
    		X9Y2_中指CP.Setting();
    		X9Y2_人指CP.Setting();
    		X9Y2_親指CP.Setting();
    		X9Y3_手CP.Setting();
    		X9Y3_小指CP.Setting();
    		X9Y3_薬指CP.Setting();
    		X9Y3_中指CP.Setting();
    		X9Y3_人指CP.Setting();
    		X9Y3_親指CP.Setting();
    		X9Y4_手CP.Setting();
    		X9Y4_小指CP.Setting();
    		X9Y4_薬指CP.Setting();
    		X9Y4_中指CP.Setting();
    		X9Y4_人指CP.Setting();
    		X9Y4_親指CP.Setting();
    		X10Y0_親指CP.Setting();
    		X10Y0_手CP.Setting();
    		X10Y0_小指CP.Setting();
    		X10Y0_薬指CP.Setting();
    		X10Y0_中指CP.Setting();
    		X10Y0_人指CP.Setting();
    		X10Y0_呪印_輪1_輪外CP.Setting();
    		X10Y0_呪印_輪1_輪内CP.Setting();
    		X10Y0_呪印_輪2_輪外CP.Setting();
    		X10Y0_呪印_輪2_輪内CP.Setting();
    		X10Y0_呪印_輪3_輪外CP.Setting();
    		X10Y0_呪印_輪3_輪内CP.Setting();
    		X10Y0_呪印_鎖1CP.Setting();
    		X10Y0_呪印_鎖2CP.Setting();
    		X10Y0_呪印_鎖3CP.Setting();
    		X10Y1_親指CP.Setting();
    		X10Y1_手CP.Setting();
    		X10Y1_小指CP.Setting();
    		X10Y1_薬指CP.Setting();
    		X10Y1_中指CP.Setting();
    		X10Y1_人指CP.Setting();
    		X10Y1_呪印_輪1_輪外CP.Setting();
    		X10Y1_呪印_輪1_輪内CP.Setting();
    		X10Y1_呪印_輪2_輪外CP.Setting();
    		X10Y1_呪印_輪2_輪内CP.Setting();
    		X10Y1_呪印_輪3_輪外CP.Setting();
    		X10Y1_呪印_輪3_輪内CP.Setting();
    		X10Y1_呪印_鎖1CP.Setting();
    		X10Y1_呪印_鎖2CP.Setting();
    		X10Y1_呪印_鎖3CP.Setting();
    		X10Y2_親指CP.Setting();
    		X10Y2_手CP.Setting();
    		X10Y2_小指CP.Setting();
    		X10Y2_薬指CP.Setting();
    		X10Y2_中指CP.Setting();
    		X10Y2_人指CP.Setting();
    		X10Y2_呪印_輪1_輪外CP.Setting();
    		X10Y2_呪印_輪1_輪内CP.Setting();
    		X10Y2_呪印_輪2_輪外CP.Setting();
    		X10Y2_呪印_輪2_輪内CP.Setting();
    		X10Y2_呪印_輪3_輪外CP.Setting();
    		X10Y2_呪印_輪3_輪内CP.Setting();
    		X10Y2_呪印_鎖1CP.Setting();
    		X10Y2_呪印_鎖2CP.Setting();
    		X10Y2_呪印_鎖3CP.Setting();
    		X10Y3_親指CP.Setting();
    		X10Y3_手CP.Setting();
    		X10Y3_小指CP.Setting();
    		X10Y3_薬指CP.Setting();
    		X10Y3_中指CP.Setting();
    		X10Y3_人指CP.Setting();
    		X10Y3_呪印_輪1_輪外CP.Setting();
    		X10Y3_呪印_輪1_輪内CP.Setting();
    		X10Y3_呪印_輪2_輪外CP.Setting();
    		X10Y3_呪印_輪2_輪内CP.Setting();
    		X10Y3_呪印_輪3_輪外CP.Setting();
    		X10Y3_呪印_輪3_輪内CP.Setting();
    		X10Y3_呪印_鎖1CP.Setting();
    		X10Y3_呪印_鎖2CP.Setting();
    		X10Y3_呪印_鎖3CP.Setting();
    		X10Y4_親指CP.Setting();
    		X10Y4_手CP.Setting();
    		X10Y4_小指CP.Setting();
    		X10Y4_薬指CP.Setting();
    		X10Y4_中指CP.Setting();
    		X10Y4_人指CP.Setting();
    		X10Y4_呪印_輪1_輪外CP.Setting();
    		X10Y4_呪印_輪1_輪内CP.Setting();
    		X10Y4_呪印_輪2_輪外CP.Setting();
    		X10Y4_呪印_輪2_輪内CP.Setting();
    		X10Y4_呪印_輪3_輪外CP.Setting();
    		X10Y4_呪印_輪3_輪内CP.Setting();
    		X10Y4_呪印_鎖1CP.Setting();
    		X10Y4_呪印_鎖2CP.Setting();
    		X10Y4_呪印_鎖3CP.Setting();
    		X11Y0_小指CP.Setting();
    		X11Y0_薬指CP.Setting();
    		X11Y0_中指CP.Setting();
    		X11Y0_人指CP.Setting();
    		X11Y0_手CP.Setting();
    		X11Y0_親指CP.Setting();
    		X11Y0_呪印_輪1_輪外CP.Setting();
    		X11Y0_呪印_輪1_輪内CP.Setting();
    		X11Y0_呪印_輪2_輪外CP.Setting();
    		X11Y0_呪印_輪2_輪内CP.Setting();
    		X11Y0_呪印_輪3_輪外CP.Setting();
    		X11Y0_呪印_輪3_輪内CP.Setting();
    		X11Y0_呪印_鎖1CP.Setting();
    		X11Y0_呪印_鎖3CP.Setting();
    		X12Y0_親指CP.Setting();
    		X12Y0_手CP.Setting();
    		X12Y0_小指CP.Setting();
    		X12Y0_薬指CP.Setting();
    		X12Y0_中指CP.Setting();
    		X12Y0_人指CP.Setting();
    		X12Y0_呪印_輪1_輪外CP.Setting();
    		X12Y0_呪印_輪1_輪内CP.Setting();
    		X12Y0_呪印_輪2_輪外CP.Setting();
    		X12Y0_呪印_輪2_輪内CP.Setting();
    		X12Y0_呪印_輪3_輪外CP.Setting();
    		X12Y0_呪印_輪3_輪内CP.Setting();
    		X12Y0_呪印_鎖1CP.Setting();
    		X12Y0_呪印_鎖2CP.Setting();
    		X12Y0_呪印_鎖3CP.Setting();
    		X13Y0_中指CP.Setting();
    		X13Y0_人指CP.Setting();
    		X13Y0_手CP.Setting();
    		X13Y0_親指CP.Setting();
    		X13Y0_呪印_輪1_輪外CP.Setting();
    		X13Y0_呪印_輪1_輪内CP.Setting();
    		X13Y0_呪印_輪2_輪外CP.Setting();
    		X13Y0_呪印_輪2_輪内CP.Setting();
    		X13Y0_呪印_輪3_輪外CP.Setting();
    		X13Y0_呪印_輪3_輪内CP.Setting();
    		X13Y0_呪印_鎖1CP.Setting();
    		X13Y0_呪印_鎖3CP.Setting();
    		X14Y0_親指CP.Setting();
    		X14Y0_手CP.Setting();
    		X14Y0_小指CP.Setting();
    		X14Y0_薬指CP.Setting();
    		X14Y0_中指CP.Setting();
    		X14Y0_人指CP.Setting();
    		X14Y0_呪印_輪1_輪外CP.Setting();
    		X14Y0_呪印_輪1_輪内CP.Setting();
    		X14Y0_呪印_輪2_輪外CP.Setting();
    		X14Y0_呪印_輪2_輪内CP.Setting();
    		X14Y0_呪印_輪3_輪外CP.Setting();
    		X14Y0_呪印_輪3_輪内CP.Setting();
    		X14Y0_呪印_鎖1CP.Setting();
    		X14Y0_呪印_鎖2CP.Setting();
    		X14Y0_呪印_鎖3CP.Setting();
    		X14Y1_親指CP.Setting();
    		X14Y1_手CP.Setting();
    		X14Y1_小指CP.Setting();
    		X14Y1_薬指CP.Setting();
    		X14Y1_中指CP.Setting();
    		X14Y1_人指CP.Setting();
    		X14Y1_呪印_輪1_輪外CP.Setting();
    		X14Y1_呪印_輪1_輪内CP.Setting();
    		X14Y1_呪印_輪2_輪外CP.Setting();
    		X14Y1_呪印_輪2_輪内CP.Setting();
    		X14Y1_呪印_輪3_輪外CP.Setting();
    		X14Y1_呪印_輪3_輪内CP.Setting();
    		X14Y1_呪印_鎖1CP.Setting();
    		X14Y1_呪印_鎖2CP.Setting();
    		X14Y1_呪印_鎖3CP.Setting();
    		X14Y2_親指CP.Setting();
    		X14Y2_手CP.Setting();
    		X14Y2_小指CP.Setting();
    		X14Y2_薬指CP.Setting();
    		X14Y2_中指CP.Setting();
    		X14Y2_人指CP.Setting();
    		X14Y2_呪印_輪1_輪外CP.Setting();
    		X14Y2_呪印_輪1_輪内CP.Setting();
    		X14Y2_呪印_輪2_輪外CP.Setting();
    		X14Y2_呪印_輪2_輪内CP.Setting();
    		X14Y2_呪印_輪3_輪外CP.Setting();
    		X14Y2_呪印_輪3_輪内CP.Setting();
    		X14Y2_呪印_鎖1CP.Setting();
    		X14Y2_呪印_鎖2CP.Setting();
    		X14Y2_呪印_鎖3CP.Setting();
    	}
    }
}
