using _2DGAMELIB;

namespace SlaveMatrix
{
    public class パール : Ele
    {
    	public ShapePart X0Y0_軸;

    	public ShapePart X0Y0_玉境界;

    	public ShapePart X0Y0_玉1;

    	public ShapePart X0Y0_玉2;

    	public ShapePart X0Y0_玉3;

    	public ShapePart X0Y0_玉4;

    	public ShapePart X0Y0_玉5;

    	public ShapePart X0Y0_玉6;

    	public ShapePart X0Y0_玉7;

    	public ShapePart X0Y0_輪上;

    	public ShapePart X0Y0_輪下;

    	public ShapePart X0Y1_軸;

    	public ShapePart X0Y1_玉境界;

    	public ShapePart X0Y1_玉1;

    	public ShapePart X0Y1_玉2;

    	public ShapePart X0Y1_玉3;

    	public ShapePart X0Y1_玉4;

    	public ShapePart X0Y1_玉5;

    	public ShapePart X0Y1_玉6;

    	public ShapePart X0Y1_玉7;

    	public ShapePart X0Y1_輪上;

    	public ShapePart X0Y1_輪下;

    	public ShapePart X0Y2_軸;

    	public ShapePart X0Y2_玉境界;

    	public ShapePart X0Y2_玉1;

    	public ShapePart X0Y2_玉2;

    	public ShapePart X0Y2_玉3;

    	public ShapePart X0Y2_玉4;

    	public ShapePart X0Y2_玉5;

    	public ShapePart X0Y2_玉6;

    	public ShapePart X0Y2_輪上;

    	public ShapePart X0Y2_輪下;

    	public ShapePart X0Y3_軸;

    	public ShapePart X0Y3_玉境界;

    	public ShapePart X0Y3_玉1;

    	public ShapePart X0Y3_玉2;

    	public ShapePart X0Y3_玉3;

    	public ShapePart X0Y3_玉4;

    	public ShapePart X0Y3_玉5;

    	public ShapePart X0Y3_玉6;

    	public ShapePart X0Y3_輪上;

    	public ShapePart X0Y3_輪下;

    	public ShapePart X0Y4_軸;

    	public ShapePart X0Y4_玉境界;

    	public ShapePart X0Y4_玉1;

    	public ShapePart X0Y4_玉2;

    	public ShapePart X0Y4_玉3;

    	public ShapePart X0Y4_玉4;

    	public ShapePart X0Y4_玉5;

    	public ShapePart X0Y4_輪上;

    	public ShapePart X0Y4_輪下;

    	public ShapePart X0Y5_軸;

    	public ShapePart X0Y5_玉境界;

    	public ShapePart X0Y5_玉1;

    	public ShapePart X0Y5_玉2;

    	public ShapePart X0Y5_玉3;

    	public ShapePart X0Y5_玉4;

    	public ShapePart X0Y5_玉5;

    	public ShapePart X0Y5_輪上;

    	public ShapePart X0Y5_輪下;

    	public ShapePart X0Y6_軸;

    	public ShapePart X0Y6_玉境界;

    	public ShapePart X0Y6_玉1;

    	public ShapePart X0Y6_玉2;

    	public ShapePart X0Y6_玉3;

    	public ShapePart X0Y6_玉4;

    	public ShapePart X0Y6_輪上;

    	public ShapePart X0Y6_輪下;

    	public ShapePart X0Y7_軸;

    	public ShapePart X0Y7_玉境界;

    	public ShapePart X0Y7_玉1;

    	public ShapePart X0Y7_玉2;

    	public ShapePart X0Y7_玉3;

    	public ShapePart X0Y7_玉4;

    	public ShapePart X0Y7_輪上;

    	public ShapePart X0Y7_輪下;

    	public ShapePart X0Y8_軸;

    	public ShapePart X0Y8_玉境界;

    	public ShapePart X0Y8_玉1;

    	public ShapePart X0Y8_玉2;

    	public ShapePart X0Y8_玉3;

    	public ShapePart X0Y8_輪上;

    	public ShapePart X0Y8_輪下;

    	public ShapePart X0Y9_軸;

    	public ShapePart X0Y9_玉境界;

    	public ShapePart X0Y9_玉1;

    	public ShapePart X0Y9_玉2;

    	public ShapePart X0Y9_玉3;

    	public ShapePart X0Y9_輪上;

    	public ShapePart X0Y9_輪下;

    	public ShapePart X0Y10_軸;

    	public ShapePart X0Y10_玉境界;

    	public ShapePart X0Y10_玉1;

    	public ShapePart X0Y10_玉2;

    	public ShapePart X0Y10_輪上;

    	public ShapePart X0Y10_輪下;

    	public ShapePart X0Y11_軸;

    	public ShapePart X0Y11_玉境界;

    	public ShapePart X0Y11_玉1;

    	public ShapePart X0Y11_玉2;

    	public ShapePart X0Y11_輪上;

    	public ShapePart X0Y11_輪下;

    	public ShapePart X0Y12_軸;

    	public ShapePart X0Y12_玉境界;

    	public ShapePart X0Y12_玉;

    	public ShapePart X0Y12_輪上;

    	public ShapePart X0Y12_輪下;

    	public ShapePart X0Y13_軸;

    	public ShapePart X0Y13_玉境界;

    	public ShapePart X0Y13_玉;

    	public ShapePart X0Y13_輪上;

    	public ShapePart X0Y13_輪下;

    	public ShapePart X0Y14_軸;

    	public ShapePart X0Y14_玉境界;

    	public ShapePart X0Y14_輪上;

    	public ShapePart X0Y14_輪下;

    	public ShapePart X0Y15_軸;

    	public ShapePart X0Y15_玉境界;

    	public ShapePart X0Y15_輪上;

    	public ShapePart X0Y15_輪下;

    	public ShapePart X0Y16_軸;

    	public ShapePart X0Y16_輪上境界;

    	public ShapePart X0Y16_輪下;

    	public ColorD 軸CD;

    	public ColorD 玉境界CD;

    	public ColorD 玉1CD;

    	public ColorD 玉2CD;

    	public ColorD 玉3CD;

    	public ColorD 玉4CD;

    	public ColorD 玉5CD;

    	public ColorD 玉6CD;

    	public ColorD 玉7CD;

    	public ColorD 輪上CD;

    	public ColorD 輪上境界CD;

    	public ColorD 輪下CD;

    	public ColorP X0Y0_軸CP;

    	public ColorP X0Y0_玉境界CP;

    	public ColorP X0Y0_玉1CP;

    	public ColorP X0Y0_玉2CP;

    	public ColorP X0Y0_玉3CP;

    	public ColorP X0Y0_玉4CP;

    	public ColorP X0Y0_玉5CP;

    	public ColorP X0Y0_玉6CP;

    	public ColorP X0Y0_玉7CP;

    	public ColorP X0Y0_輪上CP;

    	public ColorP X0Y0_輪下CP;

    	public ColorP X0Y1_軸CP;

    	public ColorP X0Y1_玉境界CP;

    	public ColorP X0Y1_玉1CP;

    	public ColorP X0Y1_玉2CP;

    	public ColorP X0Y1_玉3CP;

    	public ColorP X0Y1_玉4CP;

    	public ColorP X0Y1_玉5CP;

    	public ColorP X0Y1_玉6CP;

    	public ColorP X0Y1_玉7CP;

    	public ColorP X0Y1_輪上CP;

    	public ColorP X0Y1_輪下CP;

    	public ColorP X0Y2_軸CP;

    	public ColorP X0Y2_玉境界CP;

    	public ColorP X0Y2_玉1CP;

    	public ColorP X0Y2_玉2CP;

    	public ColorP X0Y2_玉3CP;

    	public ColorP X0Y2_玉4CP;

    	public ColorP X0Y2_玉5CP;

    	public ColorP X0Y2_玉6CP;

    	public ColorP X0Y2_輪上CP;

    	public ColorP X0Y2_輪下CP;

    	public ColorP X0Y3_軸CP;

    	public ColorP X0Y3_玉境界CP;

    	public ColorP X0Y3_玉1CP;

    	public ColorP X0Y3_玉2CP;

    	public ColorP X0Y3_玉3CP;

    	public ColorP X0Y3_玉4CP;

    	public ColorP X0Y3_玉5CP;

    	public ColorP X0Y3_玉6CP;

    	public ColorP X0Y3_輪上CP;

    	public ColorP X0Y3_輪下CP;

    	public ColorP X0Y4_軸CP;

    	public ColorP X0Y4_玉境界CP;

    	public ColorP X0Y4_玉1CP;

    	public ColorP X0Y4_玉2CP;

    	public ColorP X0Y4_玉3CP;

    	public ColorP X0Y4_玉4CP;

    	public ColorP X0Y4_玉5CP;

    	public ColorP X0Y4_輪上CP;

    	public ColorP X0Y4_輪下CP;

    	public ColorP X0Y5_軸CP;

    	public ColorP X0Y5_玉境界CP;

    	public ColorP X0Y5_玉1CP;

    	public ColorP X0Y5_玉2CP;

    	public ColorP X0Y5_玉3CP;

    	public ColorP X0Y5_玉4CP;

    	public ColorP X0Y5_玉5CP;

    	public ColorP X0Y5_輪上CP;

    	public ColorP X0Y5_輪下CP;

    	public ColorP X0Y6_軸CP;

    	public ColorP X0Y6_玉境界CP;

    	public ColorP X0Y6_玉1CP;

    	public ColorP X0Y6_玉2CP;

    	public ColorP X0Y6_玉3CP;

    	public ColorP X0Y6_玉4CP;

    	public ColorP X0Y6_輪上CP;

    	public ColorP X0Y6_輪下CP;

    	public ColorP X0Y7_軸CP;

    	public ColorP X0Y7_玉境界CP;

    	public ColorP X0Y7_玉1CP;

    	public ColorP X0Y7_玉2CP;

    	public ColorP X0Y7_玉3CP;

    	public ColorP X0Y7_玉4CP;

    	public ColorP X0Y7_輪上CP;

    	public ColorP X0Y7_輪下CP;

    	public ColorP X0Y8_軸CP;

    	public ColorP X0Y8_玉境界CP;

    	public ColorP X0Y8_玉1CP;

    	public ColorP X0Y8_玉2CP;

    	public ColorP X0Y8_玉3CP;

    	public ColorP X0Y8_輪上CP;

    	public ColorP X0Y8_輪下CP;

    	public ColorP X0Y9_軸CP;

    	public ColorP X0Y9_玉境界CP;

    	public ColorP X0Y9_玉1CP;

    	public ColorP X0Y9_玉2CP;

    	public ColorP X0Y9_玉3CP;

    	public ColorP X0Y9_輪上CP;

    	public ColorP X0Y9_輪下CP;

    	public ColorP X0Y10_軸CP;

    	public ColorP X0Y10_玉境界CP;

    	public ColorP X0Y10_玉1CP;

    	public ColorP X0Y10_玉2CP;

    	public ColorP X0Y10_輪上CP;

    	public ColorP X0Y10_輪下CP;

    	public ColorP X0Y11_軸CP;

    	public ColorP X0Y11_玉境界CP;

    	public ColorP X0Y11_玉1CP;

    	public ColorP X0Y11_玉2CP;

    	public ColorP X0Y11_輪上CP;

    	public ColorP X0Y11_輪下CP;

    	public ColorP X0Y12_軸CP;

    	public ColorP X0Y12_玉境界CP;

    	public ColorP X0Y12_玉CP;

    	public ColorP X0Y12_輪上CP;

    	public ColorP X0Y12_輪下CP;

    	public ColorP X0Y13_軸CP;

    	public ColorP X0Y13_玉境界CP;

    	public ColorP X0Y13_玉CP;

    	public ColorP X0Y13_輪上CP;

    	public ColorP X0Y13_輪下CP;

    	public ColorP X0Y14_軸CP;

    	public ColorP X0Y14_玉境界CP;

    	public ColorP X0Y14_輪上CP;

    	public ColorP X0Y14_輪下CP;

    	public ColorP X0Y15_軸CP;

    	public ColorP X0Y15_玉境界CP;

    	public ColorP X0Y15_輪上CP;

    	public ColorP X0Y15_輪下CP;

    	public ColorP X0Y16_軸CP;

    	public ColorP X0Y16_輪上境界CP;

    	public ColorP X0Y16_輪下CP;

    	public override bool 欠損
    	{
    		get
    		{
    			return 欠損_;
    		}
    		set
    		{
    			欠損_ = value;
    		}
    	}

    	public override bool 筋肉
    	{
    		get
    		{
    			return 筋肉_;
    		}
    		set
    		{
    			筋肉_ = value;
    		}
    	}

    	public override bool 拘束
    	{
    		get
    		{
    			return 拘束_;
    		}
    		set
    		{
    			拘束_ = value;
    		}
    	}

    	public bool 軸_表示
    	{
    		get
    		{
    			return X0Y0_軸.Dra;
    		}
    		set
    		{
    			X0Y0_軸.Dra = value;
    			X0Y1_軸.Dra = value;
    			X0Y2_軸.Dra = value;
    			X0Y3_軸.Dra = value;
    			X0Y4_軸.Dra = value;
    			X0Y5_軸.Dra = value;
    			X0Y6_軸.Dra = value;
    			X0Y7_軸.Dra = value;
    			X0Y8_軸.Dra = value;
    			X0Y9_軸.Dra = value;
    			X0Y10_軸.Dra = value;
    			X0Y11_軸.Dra = value;
    			X0Y12_軸.Dra = value;
    			X0Y13_軸.Dra = value;
    			X0Y14_軸.Dra = value;
    			X0Y15_軸.Dra = value;
    			X0Y16_軸.Dra = value;
    			X0Y0_軸.Hit = value;
    			X0Y1_軸.Hit = value;
    			X0Y2_軸.Hit = value;
    			X0Y3_軸.Hit = value;
    			X0Y4_軸.Hit = value;
    			X0Y5_軸.Hit = value;
    			X0Y6_軸.Hit = value;
    			X0Y7_軸.Hit = value;
    			X0Y8_軸.Hit = value;
    			X0Y9_軸.Hit = value;
    			X0Y10_軸.Hit = value;
    			X0Y11_軸.Hit = value;
    			X0Y12_軸.Hit = value;
    			X0Y13_軸.Hit = value;
    			X0Y14_軸.Hit = value;
    			X0Y15_軸.Hit = value;
    			X0Y16_軸.Hit = value;
    		}
    	}

    	public bool 玉境界_表示
    	{
    		get
    		{
    			return X0Y0_玉境界.Dra;
    		}
    		set
    		{
    			X0Y0_玉境界.Dra = value;
    			X0Y1_玉境界.Dra = value;
    			X0Y2_玉境界.Dra = value;
    			X0Y3_玉境界.Dra = value;
    			X0Y4_玉境界.Dra = value;
    			X0Y5_玉境界.Dra = value;
    			X0Y6_玉境界.Dra = value;
    			X0Y7_玉境界.Dra = value;
    			X0Y8_玉境界.Dra = value;
    			X0Y9_玉境界.Dra = value;
    			X0Y10_玉境界.Dra = value;
    			X0Y11_玉境界.Dra = value;
    			X0Y12_玉境界.Dra = value;
    			X0Y13_玉境界.Dra = value;
    			X0Y14_玉境界.Dra = value;
    			X0Y15_玉境界.Dra = value;
    			X0Y0_玉境界.Hit = value;
    			X0Y1_玉境界.Hit = value;
    			X0Y2_玉境界.Hit = value;
    			X0Y3_玉境界.Hit = value;
    			X0Y4_玉境界.Hit = value;
    			X0Y5_玉境界.Hit = value;
    			X0Y6_玉境界.Hit = value;
    			X0Y7_玉境界.Hit = value;
    			X0Y8_玉境界.Hit = value;
    			X0Y9_玉境界.Hit = value;
    			X0Y10_玉境界.Hit = value;
    			X0Y11_玉境界.Hit = value;
    			X0Y12_玉境界.Hit = value;
    			X0Y13_玉境界.Hit = value;
    			X0Y14_玉境界.Hit = value;
    			X0Y15_玉境界.Hit = value;
    		}
    	}

    	public bool 玉1_表示
    	{
    		get
    		{
    			return X0Y0_玉1.Dra;
    		}
    		set
    		{
    			X0Y0_玉1.Dra = value;
    			X0Y1_玉1.Dra = value;
    			X0Y2_玉1.Dra = value;
    			X0Y3_玉1.Dra = value;
    			X0Y4_玉1.Dra = value;
    			X0Y5_玉1.Dra = value;
    			X0Y6_玉1.Dra = value;
    			X0Y7_玉1.Dra = value;
    			X0Y8_玉1.Dra = value;
    			X0Y9_玉1.Dra = value;
    			X0Y10_玉1.Dra = value;
    			X0Y11_玉1.Dra = value;
    			X0Y0_玉1.Hit = value;
    			X0Y1_玉1.Hit = value;
    			X0Y2_玉1.Hit = value;
    			X0Y3_玉1.Hit = value;
    			X0Y4_玉1.Hit = value;
    			X0Y5_玉1.Hit = value;
    			X0Y6_玉1.Hit = value;
    			X0Y7_玉1.Hit = value;
    			X0Y8_玉1.Hit = value;
    			X0Y9_玉1.Hit = value;
    			X0Y10_玉1.Hit = value;
    			X0Y11_玉1.Hit = value;
    		}
    	}

    	public bool 玉2_表示
    	{
    		get
    		{
    			return X0Y0_玉2.Dra;
    		}
    		set
    		{
    			X0Y0_玉2.Dra = value;
    			X0Y1_玉2.Dra = value;
    			X0Y2_玉2.Dra = value;
    			X0Y3_玉2.Dra = value;
    			X0Y4_玉2.Dra = value;
    			X0Y5_玉2.Dra = value;
    			X0Y6_玉2.Dra = value;
    			X0Y7_玉2.Dra = value;
    			X0Y8_玉2.Dra = value;
    			X0Y9_玉2.Dra = value;
    			X0Y10_玉2.Dra = value;
    			X0Y11_玉2.Dra = value;
    			X0Y0_玉2.Hit = value;
    			X0Y1_玉2.Hit = value;
    			X0Y2_玉2.Hit = value;
    			X0Y3_玉2.Hit = value;
    			X0Y4_玉2.Hit = value;
    			X0Y5_玉2.Hit = value;
    			X0Y6_玉2.Hit = value;
    			X0Y7_玉2.Hit = value;
    			X0Y8_玉2.Hit = value;
    			X0Y9_玉2.Hit = value;
    			X0Y10_玉2.Hit = value;
    			X0Y11_玉2.Hit = value;
    		}
    	}

    	public bool 玉3_表示
    	{
    		get
    		{
    			return X0Y0_玉3.Dra;
    		}
    		set
    		{
    			X0Y0_玉3.Dra = value;
    			X0Y1_玉3.Dra = value;
    			X0Y2_玉3.Dra = value;
    			X0Y3_玉3.Dra = value;
    			X0Y4_玉3.Dra = value;
    			X0Y5_玉3.Dra = value;
    			X0Y6_玉3.Dra = value;
    			X0Y7_玉3.Dra = value;
    			X0Y8_玉3.Dra = value;
    			X0Y9_玉3.Dra = value;
    			X0Y0_玉3.Hit = value;
    			X0Y1_玉3.Hit = value;
    			X0Y2_玉3.Hit = value;
    			X0Y3_玉3.Hit = value;
    			X0Y4_玉3.Hit = value;
    			X0Y5_玉3.Hit = value;
    			X0Y6_玉3.Hit = value;
    			X0Y7_玉3.Hit = value;
    			X0Y8_玉3.Hit = value;
    			X0Y9_玉3.Hit = value;
    		}
    	}

    	public bool 玉4_表示
    	{
    		get
    		{
    			return X0Y0_玉4.Dra;
    		}
    		set
    		{
    			X0Y0_玉4.Dra = value;
    			X0Y1_玉4.Dra = value;
    			X0Y2_玉4.Dra = value;
    			X0Y3_玉4.Dra = value;
    			X0Y4_玉4.Dra = value;
    			X0Y5_玉4.Dra = value;
    			X0Y6_玉4.Dra = value;
    			X0Y7_玉4.Dra = value;
    			X0Y0_玉4.Hit = value;
    			X0Y1_玉4.Hit = value;
    			X0Y2_玉4.Hit = value;
    			X0Y3_玉4.Hit = value;
    			X0Y4_玉4.Hit = value;
    			X0Y5_玉4.Hit = value;
    			X0Y6_玉4.Hit = value;
    			X0Y7_玉4.Hit = value;
    		}
    	}

    	public bool 玉5_表示
    	{
    		get
    		{
    			return X0Y0_玉5.Dra;
    		}
    		set
    		{
    			X0Y0_玉5.Dra = value;
    			X0Y1_玉5.Dra = value;
    			X0Y2_玉5.Dra = value;
    			X0Y3_玉5.Dra = value;
    			X0Y4_玉5.Dra = value;
    			X0Y5_玉5.Dra = value;
    			X0Y0_玉5.Hit = value;
    			X0Y1_玉5.Hit = value;
    			X0Y2_玉5.Hit = value;
    			X0Y3_玉5.Hit = value;
    			X0Y4_玉5.Hit = value;
    			X0Y5_玉5.Hit = value;
    		}
    	}

    	public bool 玉6_表示
    	{
    		get
    		{
    			return X0Y0_玉6.Dra;
    		}
    		set
    		{
    			X0Y0_玉6.Dra = value;
    			X0Y1_玉6.Dra = value;
    			X0Y2_玉6.Dra = value;
    			X0Y3_玉6.Dra = value;
    			X0Y0_玉6.Hit = value;
    			X0Y1_玉6.Hit = value;
    			X0Y2_玉6.Hit = value;
    			X0Y3_玉6.Hit = value;
    		}
    	}

    	public bool 玉7_表示
    	{
    		get
    		{
    			return X0Y0_玉7.Dra;
    		}
    		set
    		{
    			X0Y0_玉7.Dra = value;
    			X0Y1_玉7.Dra = value;
    			X0Y0_玉7.Hit = value;
    			X0Y1_玉7.Hit = value;
    		}
    	}

    	public bool 輪上_表示
    	{
    		get
    		{
    			return X0Y0_輪上.Dra;
    		}
    		set
    		{
    			X0Y0_輪上.Dra = value;
    			X0Y1_輪上.Dra = value;
    			X0Y2_輪上.Dra = value;
    			X0Y3_輪上.Dra = value;
    			X0Y4_輪上.Dra = value;
    			X0Y5_輪上.Dra = value;
    			X0Y6_輪上.Dra = value;
    			X0Y7_輪上.Dra = value;
    			X0Y8_輪上.Dra = value;
    			X0Y9_輪上.Dra = value;
    			X0Y10_輪上.Dra = value;
    			X0Y11_輪上.Dra = value;
    			X0Y12_輪上.Dra = value;
    			X0Y13_輪上.Dra = value;
    			X0Y14_輪上.Dra = value;
    			X0Y15_輪上.Dra = value;
    			X0Y0_輪上.Hit = value;
    			X0Y1_輪上.Hit = value;
    			X0Y2_輪上.Hit = value;
    			X0Y3_輪上.Hit = value;
    			X0Y4_輪上.Hit = value;
    			X0Y5_輪上.Hit = value;
    			X0Y6_輪上.Hit = value;
    			X0Y7_輪上.Hit = value;
    			X0Y8_輪上.Hit = value;
    			X0Y9_輪上.Hit = value;
    			X0Y10_輪上.Hit = value;
    			X0Y11_輪上.Hit = value;
    			X0Y12_輪上.Hit = value;
    			X0Y13_輪上.Hit = value;
    			X0Y14_輪上.Hit = value;
    			X0Y15_輪上.Hit = value;
    		}
    	}

    	public bool 輪下_表示
    	{
    		get
    		{
    			return X0Y0_輪下.Dra;
    		}
    		set
    		{
    			X0Y0_輪下.Dra = value;
    			X0Y1_輪下.Dra = value;
    			X0Y2_輪下.Dra = value;
    			X0Y3_輪下.Dra = value;
    			X0Y4_輪下.Dra = value;
    			X0Y5_輪下.Dra = value;
    			X0Y6_輪下.Dra = value;
    			X0Y7_輪下.Dra = value;
    			X0Y8_輪下.Dra = value;
    			X0Y9_輪下.Dra = value;
    			X0Y10_輪下.Dra = value;
    			X0Y11_輪下.Dra = value;
    			X0Y12_輪下.Dra = value;
    			X0Y13_輪下.Dra = value;
    			X0Y14_輪下.Dra = value;
    			X0Y15_輪下.Dra = value;
    			X0Y16_輪下.Dra = value;
    			X0Y0_輪下.Hit = value;
    			X0Y1_輪下.Hit = value;
    			X0Y2_輪下.Hit = value;
    			X0Y3_輪下.Hit = value;
    			X0Y4_輪下.Hit = value;
    			X0Y5_輪下.Hit = value;
    			X0Y6_輪下.Hit = value;
    			X0Y7_輪下.Hit = value;
    			X0Y8_輪下.Hit = value;
    			X0Y9_輪下.Hit = value;
    			X0Y10_輪下.Hit = value;
    			X0Y11_輪下.Hit = value;
    			X0Y12_輪下.Hit = value;
    			X0Y13_輪下.Hit = value;
    			X0Y14_輪下.Hit = value;
    			X0Y15_輪下.Hit = value;
    			X0Y16_輪下.Hit = value;
    		}
    	}

    	public bool 玉_表示
    	{
    		get
    		{
    			return X0Y12_玉.Dra;
    		}
    		set
    		{
    			X0Y12_玉.Dra = value;
    			X0Y13_玉.Dra = value;
    			X0Y12_玉.Hit = value;
    			X0Y13_玉.Hit = value;
    		}
    	}

    	public bool 輪上境界_表示
    	{
    		get
    		{
    			return X0Y16_輪上境界.Dra;
    		}
    		set
    		{
    			X0Y16_輪上境界.Dra = value;
    			X0Y16_輪上境界.Hit = value;
    		}
    	}

    	public override bool 表示
    	{
    		get
    		{
    			return 軸_表示;
    		}
    		set
    		{
    			軸_表示 = value;
    			玉境界_表示 = value;
    			玉1_表示 = value;
    			玉2_表示 = value;
    			玉3_表示 = value;
    			玉4_表示 = value;
    			玉5_表示 = value;
    			玉6_表示 = value;
    			玉7_表示 = value;
    			輪上_表示 = value;
    			輪下_表示 = value;
    			玉_表示 = value;
    			輪上境界_表示 = value;
    		}
    	}

    	public override double Intensity
    	{
    		get
    		{
    			return 軸CD.不透明度;
    		}
    		set
    		{
    			軸CD.不透明度 = value;
    			玉境界CD.不透明度 = value;
    			玉1CD.不透明度 = value;
    			玉2CD.不透明度 = value;
    			玉3CD.不透明度 = value;
    			玉4CD.不透明度 = value;
    			玉5CD.不透明度 = value;
    			玉6CD.不透明度 = value;
    			玉7CD.不透明度 = value;
    			輪上CD.不透明度 = value;
    			輪上境界CD.不透明度 = value;
    			輪下CD.不透明度 = value;
    		}
    	}

    	public パール(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, パールD e)
    	{
    		ThisType = GetType();
    		Body = new Difs(Sta.カーソル["パール"]);
    		PartGroup partGroup = Body[0][0];
    		X0Y0_軸 = partGroup["軸"].ToPar();
    		X0Y0_玉境界 = partGroup["玉境界"].ToPar();
    		X0Y0_玉1 = partGroup["玉1"].ToPar();
    		X0Y0_玉2 = partGroup["玉2"].ToPar();
    		X0Y0_玉3 = partGroup["玉3"].ToPar();
    		X0Y0_玉4 = partGroup["玉4"].ToPar();
    		X0Y0_玉5 = partGroup["玉5"].ToPar();
    		X0Y0_玉6 = partGroup["玉6"].ToPar();
    		X0Y0_玉7 = partGroup["玉7"].ToPar();
    		X0Y0_輪上 = partGroup["輪上"].ToPar();
    		X0Y0_輪下 = partGroup["輪下"].ToPar();
    		partGroup = Body[0][1];
    		X0Y1_軸 = partGroup["軸"].ToPar();
    		X0Y1_玉境界 = partGroup["玉境界"].ToPar();
    		X0Y1_玉1 = partGroup["玉1"].ToPar();
    		X0Y1_玉2 = partGroup["玉2"].ToPar();
    		X0Y1_玉3 = partGroup["玉3"].ToPar();
    		X0Y1_玉4 = partGroup["玉4"].ToPar();
    		X0Y1_玉5 = partGroup["玉5"].ToPar();
    		X0Y1_玉6 = partGroup["玉6"].ToPar();
    		X0Y1_玉7 = partGroup["玉7"].ToPar();
    		X0Y1_輪上 = partGroup["輪上"].ToPar();
    		X0Y1_輪下 = partGroup["輪下"].ToPar();
    		partGroup = Body[0][2];
    		X0Y2_軸 = partGroup["軸"].ToPar();
    		X0Y2_玉境界 = partGroup["玉境界"].ToPar();
    		X0Y2_玉1 = partGroup["玉1"].ToPar();
    		X0Y2_玉2 = partGroup["玉2"].ToPar();
    		X0Y2_玉3 = partGroup["玉3"].ToPar();
    		X0Y2_玉4 = partGroup["玉4"].ToPar();
    		X0Y2_玉5 = partGroup["玉5"].ToPar();
    		X0Y2_玉6 = partGroup["玉6"].ToPar();
    		X0Y2_輪上 = partGroup["輪上"].ToPar();
    		X0Y2_輪下 = partGroup["輪下"].ToPar();
    		partGroup = Body[0][3];
    		X0Y3_軸 = partGroup["軸"].ToPar();
    		X0Y3_玉境界 = partGroup["玉境界"].ToPar();
    		X0Y3_玉1 = partGroup["玉1"].ToPar();
    		X0Y3_玉2 = partGroup["玉2"].ToPar();
    		X0Y3_玉3 = partGroup["玉3"].ToPar();
    		X0Y3_玉4 = partGroup["玉4"].ToPar();
    		X0Y3_玉5 = partGroup["玉5"].ToPar();
    		X0Y3_玉6 = partGroup["玉6"].ToPar();
    		X0Y3_輪上 = partGroup["輪上"].ToPar();
    		X0Y3_輪下 = partGroup["輪下"].ToPar();
    		partGroup = Body[0][4];
    		X0Y4_軸 = partGroup["軸"].ToPar();
    		X0Y4_玉境界 = partGroup["玉境界"].ToPar();
    		X0Y4_玉1 = partGroup["玉1"].ToPar();
    		X0Y4_玉2 = partGroup["玉2"].ToPar();
    		X0Y4_玉3 = partGroup["玉3"].ToPar();
    		X0Y4_玉4 = partGroup["玉4"].ToPar();
    		X0Y4_玉5 = partGroup["玉5"].ToPar();
    		X0Y4_輪上 = partGroup["輪上"].ToPar();
    		X0Y4_輪下 = partGroup["輪下"].ToPar();
    		partGroup = Body[0][5];
    		X0Y5_軸 = partGroup["軸"].ToPar();
    		X0Y5_玉境界 = partGroup["玉境界"].ToPar();
    		X0Y5_玉1 = partGroup["玉1"].ToPar();
    		X0Y5_玉2 = partGroup["玉2"].ToPar();
    		X0Y5_玉3 = partGroup["玉3"].ToPar();
    		X0Y5_玉4 = partGroup["玉4"].ToPar();
    		X0Y5_玉5 = partGroup["玉5"].ToPar();
    		X0Y5_輪上 = partGroup["輪上"].ToPar();
    		X0Y5_輪下 = partGroup["輪下"].ToPar();
    		partGroup = Body[0][6];
    		X0Y6_軸 = partGroup["軸"].ToPar();
    		X0Y6_玉境界 = partGroup["玉境界"].ToPar();
    		X0Y6_玉1 = partGroup["玉1"].ToPar();
    		X0Y6_玉2 = partGroup["玉2"].ToPar();
    		X0Y6_玉3 = partGroup["玉3"].ToPar();
    		X0Y6_玉4 = partGroup["玉4"].ToPar();
    		X0Y6_輪上 = partGroup["輪上"].ToPar();
    		X0Y6_輪下 = partGroup["輪下"].ToPar();
    		partGroup = Body[0][7];
    		X0Y7_軸 = partGroup["軸"].ToPar();
    		X0Y7_玉境界 = partGroup["玉境界"].ToPar();
    		X0Y7_玉1 = partGroup["玉1"].ToPar();
    		X0Y7_玉2 = partGroup["玉2"].ToPar();
    		X0Y7_玉3 = partGroup["玉3"].ToPar();
    		X0Y7_玉4 = partGroup["玉4"].ToPar();
    		X0Y7_輪上 = partGroup["輪上"].ToPar();
    		X0Y7_輪下 = partGroup["輪下"].ToPar();
    		partGroup = Body[0][8];
    		X0Y8_軸 = partGroup["軸"].ToPar();
    		X0Y8_玉境界 = partGroup["玉境界"].ToPar();
    		X0Y8_玉1 = partGroup["玉1"].ToPar();
    		X0Y8_玉2 = partGroup["玉2"].ToPar();
    		X0Y8_玉3 = partGroup["玉3"].ToPar();
    		X0Y8_輪上 = partGroup["輪上"].ToPar();
    		X0Y8_輪下 = partGroup["輪下"].ToPar();
    		partGroup = Body[0][9];
    		X0Y9_軸 = partGroup["軸"].ToPar();
    		X0Y9_玉境界 = partGroup["玉境界"].ToPar();
    		X0Y9_玉1 = partGroup["玉1"].ToPar();
    		X0Y9_玉2 = partGroup["玉2"].ToPar();
    		X0Y9_玉3 = partGroup["玉3"].ToPar();
    		X0Y9_輪上 = partGroup["輪上"].ToPar();
    		X0Y9_輪下 = partGroup["輪下"].ToPar();
    		partGroup = Body[0][10];
    		X0Y10_軸 = partGroup["軸"].ToPar();
    		X0Y10_玉境界 = partGroup["玉境界"].ToPar();
    		X0Y10_玉1 = partGroup["玉1"].ToPar();
    		X0Y10_玉2 = partGroup["玉2"].ToPar();
    		X0Y10_輪上 = partGroup["輪上"].ToPar();
    		X0Y10_輪下 = partGroup["輪下"].ToPar();
    		partGroup = Body[0][11];
    		X0Y11_軸 = partGroup["軸"].ToPar();
    		X0Y11_玉境界 = partGroup["玉境界"].ToPar();
    		X0Y11_玉1 = partGroup["玉1"].ToPar();
    		X0Y11_玉2 = partGroup["玉2"].ToPar();
    		X0Y11_輪上 = partGroup["輪上"].ToPar();
    		X0Y11_輪下 = partGroup["輪下"].ToPar();
    		partGroup = Body[0][12];
    		X0Y12_軸 = partGroup["軸"].ToPar();
    		X0Y12_玉境界 = partGroup["玉境界"].ToPar();
    		X0Y12_玉 = partGroup["玉"].ToPar();
    		X0Y12_輪上 = partGroup["輪上"].ToPar();
    		X0Y12_輪下 = partGroup["輪下"].ToPar();
    		partGroup = Body[0][13];
    		X0Y13_軸 = partGroup["軸"].ToPar();
    		X0Y13_玉境界 = partGroup["玉境界"].ToPar();
    		X0Y13_玉 = partGroup["玉"].ToPar();
    		X0Y13_輪上 = partGroup["輪上"].ToPar();
    		X0Y13_輪下 = partGroup["輪下"].ToPar();
    		partGroup = Body[0][14];
    		X0Y14_軸 = partGroup["軸"].ToPar();
    		X0Y14_玉境界 = partGroup["玉境界"].ToPar();
    		X0Y14_輪上 = partGroup["輪上"].ToPar();
    		X0Y14_輪下 = partGroup["輪下"].ToPar();
    		partGroup = Body[0][15];
    		X0Y15_軸 = partGroup["軸"].ToPar();
    		X0Y15_玉境界 = partGroup["玉境界"].ToPar();
    		X0Y15_輪上 = partGroup["輪上"].ToPar();
    		X0Y15_輪下 = partGroup["輪下"].ToPar();
    		partGroup = Body[0][16];
    		X0Y16_軸 = partGroup["軸"].ToPar();
    		X0Y16_輪上境界 = partGroup["輪上境界"].ToPar();
    		X0Y16_輪下 = partGroup["輪下"].ToPar();
    		Body.SetJoints();
    		接続根 = new JointD(Body);
    		右 = e.右;
    		反転X = e.反転X;
    		反転Y = e.反転Y;
    		基準C = e.基準C;
    		位置C = e.位置C;
    		角度B = e.角度B;
    		角度C = e.角度C;
    		尺度B = e.尺度B;
    		尺度C = e.尺度C;
    		尺度XB = e.尺度XB;
    		尺度XC = e.尺度XC;
    		尺度YB = e.尺度YB;
    		尺度YC = e.尺度YC;
    		肥大 = e.肥大;
    		身長 = e.身長;
    		Xv = e.Xv;
    		Yv = e.Yv;
    		Xi = e.Xi;
    		Yi = e.Yi;
    		サイズ = e.サイズ;
    		サイズX = e.サイズX;
    		サイズY = e.サイズY;
    		軸_表示 = e.軸_表示;
    		玉境界_表示 = e.玉境界_表示;
    		玉1_表示 = e.玉1_表示;
    		玉2_表示 = e.玉2_表示;
    		玉3_表示 = e.玉3_表示;
    		玉4_表示 = e.玉4_表示;
    		玉5_表示 = e.玉5_表示;
    		玉6_表示 = e.玉6_表示;
    		玉7_表示 = e.玉7_表示;
    		輪上_表示 = e.輪上_表示;
    		輪下_表示 = e.輪下_表示;
    		玉_表示 = e.玉_表示;
    		輪上境界_表示 = e.輪上境界_表示;
    		欠損 = e.欠損;
    		筋肉 = e.筋肉;
    		拘束 = e.拘束;
    		if (!e.表示)
    		{
    			表示 = false;
    		}
    		base.配色指定 = 配色指定;
    		配色(体配色);
    		X0Y0_軸CP = new ColorP(X0Y0_軸, 軸CD, DisUnit, abj: true);
    		X0Y0_玉境界CP = new ColorP(X0Y0_玉境界, 玉境界CD, DisUnit, abj: true);
    		X0Y0_玉1CP = new ColorP(X0Y0_玉1, 玉1CD, DisUnit, abj: true);
    		X0Y0_玉2CP = new ColorP(X0Y0_玉2, 玉2CD, DisUnit, abj: true);
    		X0Y0_玉3CP = new ColorP(X0Y0_玉3, 玉3CD, DisUnit, abj: true);
    		X0Y0_玉4CP = new ColorP(X0Y0_玉4, 玉4CD, DisUnit, abj: true);
    		X0Y0_玉5CP = new ColorP(X0Y0_玉5, 玉5CD, DisUnit, abj: true);
    		X0Y0_玉6CP = new ColorP(X0Y0_玉6, 玉6CD, DisUnit, abj: true);
    		X0Y0_玉7CP = new ColorP(X0Y0_玉7, 玉7CD, DisUnit, abj: true);
    		X0Y0_輪上CP = new ColorP(X0Y0_輪上, 輪上CD, DisUnit, abj: true);
    		X0Y0_輪下CP = new ColorP(X0Y0_輪下, 輪下CD, DisUnit, abj: true);
    		X0Y1_軸CP = new ColorP(X0Y1_軸, 軸CD, DisUnit, abj: true);
    		X0Y1_玉境界CP = new ColorP(X0Y1_玉境界, 玉境界CD, DisUnit, abj: true);
    		X0Y1_玉1CP = new ColorP(X0Y1_玉1, 玉1CD, DisUnit, abj: true);
    		X0Y1_玉2CP = new ColorP(X0Y1_玉2, 玉2CD, DisUnit, abj: true);
    		X0Y1_玉3CP = new ColorP(X0Y1_玉3, 玉3CD, DisUnit, abj: true);
    		X0Y1_玉4CP = new ColorP(X0Y1_玉4, 玉4CD, DisUnit, abj: true);
    		X0Y1_玉5CP = new ColorP(X0Y1_玉5, 玉5CD, DisUnit, abj: true);
    		X0Y1_玉6CP = new ColorP(X0Y1_玉6, 玉6CD, DisUnit, abj: true);
    		X0Y1_玉7CP = new ColorP(X0Y1_玉7, 玉7CD, DisUnit, abj: true);
    		X0Y1_輪上CP = new ColorP(X0Y1_輪上, 輪上CD, DisUnit, abj: true);
    		X0Y1_輪下CP = new ColorP(X0Y1_輪下, 輪下CD, DisUnit, abj: true);
    		X0Y2_軸CP = new ColorP(X0Y2_軸, 軸CD, DisUnit, abj: true);
    		X0Y2_玉境界CP = new ColorP(X0Y2_玉境界, 玉境界CD, DisUnit, abj: true);
    		X0Y2_玉1CP = new ColorP(X0Y2_玉1, 玉1CD, DisUnit, abj: true);
    		X0Y2_玉2CP = new ColorP(X0Y2_玉2, 玉2CD, DisUnit, abj: true);
    		X0Y2_玉3CP = new ColorP(X0Y2_玉3, 玉3CD, DisUnit, abj: true);
    		X0Y2_玉4CP = new ColorP(X0Y2_玉4, 玉4CD, DisUnit, abj: true);
    		X0Y2_玉5CP = new ColorP(X0Y2_玉5, 玉5CD, DisUnit, abj: true);
    		X0Y2_玉6CP = new ColorP(X0Y2_玉6, 玉6CD, DisUnit, abj: true);
    		X0Y2_輪上CP = new ColorP(X0Y2_輪上, 輪上CD, DisUnit, abj: true);
    		X0Y2_輪下CP = new ColorP(X0Y2_輪下, 輪下CD, DisUnit, abj: true);
    		X0Y3_軸CP = new ColorP(X0Y3_軸, 軸CD, DisUnit, abj: true);
    		X0Y3_玉境界CP = new ColorP(X0Y3_玉境界, 玉境界CD, DisUnit, abj: true);
    		X0Y3_玉1CP = new ColorP(X0Y3_玉1, 玉1CD, DisUnit, abj: true);
    		X0Y3_玉2CP = new ColorP(X0Y3_玉2, 玉2CD, DisUnit, abj: true);
    		X0Y3_玉3CP = new ColorP(X0Y3_玉3, 玉3CD, DisUnit, abj: true);
    		X0Y3_玉4CP = new ColorP(X0Y3_玉4, 玉4CD, DisUnit, abj: true);
    		X0Y3_玉5CP = new ColorP(X0Y3_玉5, 玉5CD, DisUnit, abj: true);
    		X0Y3_玉6CP = new ColorP(X0Y3_玉6, 玉6CD, DisUnit, abj: true);
    		X0Y3_輪上CP = new ColorP(X0Y3_輪上, 輪上CD, DisUnit, abj: true);
    		X0Y3_輪下CP = new ColorP(X0Y3_輪下, 輪下CD, DisUnit, abj: true);
    		X0Y4_軸CP = new ColorP(X0Y4_軸, 軸CD, DisUnit, abj: true);
    		X0Y4_玉境界CP = new ColorP(X0Y4_玉境界, 玉境界CD, DisUnit, abj: true);
    		X0Y4_玉1CP = new ColorP(X0Y4_玉1, 玉1CD, DisUnit, abj: true);
    		X0Y4_玉2CP = new ColorP(X0Y4_玉2, 玉2CD, DisUnit, abj: true);
    		X0Y4_玉3CP = new ColorP(X0Y4_玉3, 玉3CD, DisUnit, abj: true);
    		X0Y4_玉4CP = new ColorP(X0Y4_玉4, 玉4CD, DisUnit, abj: true);
    		X0Y4_玉5CP = new ColorP(X0Y4_玉5, 玉5CD, DisUnit, abj: true);
    		X0Y4_輪上CP = new ColorP(X0Y4_輪上, 輪上CD, DisUnit, abj: true);
    		X0Y4_輪下CP = new ColorP(X0Y4_輪下, 輪下CD, DisUnit, abj: true);
    		X0Y5_軸CP = new ColorP(X0Y5_軸, 軸CD, DisUnit, abj: true);
    		X0Y5_玉境界CP = new ColorP(X0Y5_玉境界, 玉境界CD, DisUnit, abj: true);
    		X0Y5_玉1CP = new ColorP(X0Y5_玉1, 玉1CD, DisUnit, abj: true);
    		X0Y5_玉2CP = new ColorP(X0Y5_玉2, 玉2CD, DisUnit, abj: true);
    		X0Y5_玉3CP = new ColorP(X0Y5_玉3, 玉3CD, DisUnit, abj: true);
    		X0Y5_玉4CP = new ColorP(X0Y5_玉4, 玉4CD, DisUnit, abj: true);
    		X0Y5_玉5CP = new ColorP(X0Y5_玉5, 玉5CD, DisUnit, abj: true);
    		X0Y5_輪上CP = new ColorP(X0Y5_輪上, 輪上CD, DisUnit, abj: true);
    		X0Y5_輪下CP = new ColorP(X0Y5_輪下, 輪下CD, DisUnit, abj: true);
    		X0Y6_軸CP = new ColorP(X0Y6_軸, 軸CD, DisUnit, abj: true);
    		X0Y6_玉境界CP = new ColorP(X0Y6_玉境界, 玉境界CD, DisUnit, abj: true);
    		X0Y6_玉1CP = new ColorP(X0Y6_玉1, 玉1CD, DisUnit, abj: true);
    		X0Y6_玉2CP = new ColorP(X0Y6_玉2, 玉2CD, DisUnit, abj: true);
    		X0Y6_玉3CP = new ColorP(X0Y6_玉3, 玉3CD, DisUnit, abj: true);
    		X0Y6_玉4CP = new ColorP(X0Y6_玉4, 玉4CD, DisUnit, abj: true);
    		X0Y6_輪上CP = new ColorP(X0Y6_輪上, 輪上CD, DisUnit, abj: true);
    		X0Y6_輪下CP = new ColorP(X0Y6_輪下, 輪下CD, DisUnit, abj: true);
    		X0Y7_軸CP = new ColorP(X0Y7_軸, 軸CD, DisUnit, abj: true);
    		X0Y7_玉境界CP = new ColorP(X0Y7_玉境界, 玉境界CD, DisUnit, abj: true);
    		X0Y7_玉1CP = new ColorP(X0Y7_玉1, 玉1CD, DisUnit, abj: true);
    		X0Y7_玉2CP = new ColorP(X0Y7_玉2, 玉2CD, DisUnit, abj: true);
    		X0Y7_玉3CP = new ColorP(X0Y7_玉3, 玉3CD, DisUnit, abj: true);
    		X0Y7_玉4CP = new ColorP(X0Y7_玉4, 玉4CD, DisUnit, abj: true);
    		X0Y7_輪上CP = new ColorP(X0Y7_輪上, 輪上CD, DisUnit, abj: true);
    		X0Y7_輪下CP = new ColorP(X0Y7_輪下, 輪下CD, DisUnit, abj: true);
    		X0Y8_軸CP = new ColorP(X0Y8_軸, 軸CD, DisUnit, abj: true);
    		X0Y8_玉境界CP = new ColorP(X0Y8_玉境界, 玉境界CD, DisUnit, abj: true);
    		X0Y8_玉1CP = new ColorP(X0Y8_玉1, 玉1CD, DisUnit, abj: true);
    		X0Y8_玉2CP = new ColorP(X0Y8_玉2, 玉2CD, DisUnit, abj: true);
    		X0Y8_玉3CP = new ColorP(X0Y8_玉3, 玉3CD, DisUnit, abj: true);
    		X0Y8_輪上CP = new ColorP(X0Y8_輪上, 輪上CD, DisUnit, abj: true);
    		X0Y8_輪下CP = new ColorP(X0Y8_輪下, 輪下CD, DisUnit, abj: true);
    		X0Y9_軸CP = new ColorP(X0Y9_軸, 軸CD, DisUnit, abj: true);
    		X0Y9_玉境界CP = new ColorP(X0Y9_玉境界, 玉境界CD, DisUnit, abj: true);
    		X0Y9_玉1CP = new ColorP(X0Y9_玉1, 玉1CD, DisUnit, abj: true);
    		X0Y9_玉2CP = new ColorP(X0Y9_玉2, 玉2CD, DisUnit, abj: true);
    		X0Y9_玉3CP = new ColorP(X0Y9_玉3, 玉3CD, DisUnit, abj: true);
    		X0Y9_輪上CP = new ColorP(X0Y9_輪上, 輪上CD, DisUnit, abj: true);
    		X0Y9_輪下CP = new ColorP(X0Y9_輪下, 輪下CD, DisUnit, abj: true);
    		X0Y10_軸CP = new ColorP(X0Y10_軸, 軸CD, DisUnit, abj: true);
    		X0Y10_玉境界CP = new ColorP(X0Y10_玉境界, 玉境界CD, DisUnit, abj: true);
    		X0Y10_玉1CP = new ColorP(X0Y10_玉1, 玉1CD, DisUnit, abj: true);
    		X0Y10_玉2CP = new ColorP(X0Y10_玉2, 玉2CD, DisUnit, abj: true);
    		X0Y10_輪上CP = new ColorP(X0Y10_輪上, 輪上CD, DisUnit, abj: true);
    		X0Y10_輪下CP = new ColorP(X0Y10_輪下, 輪下CD, DisUnit, abj: true);
    		X0Y11_軸CP = new ColorP(X0Y11_軸, 軸CD, DisUnit, abj: true);
    		X0Y11_玉境界CP = new ColorP(X0Y11_玉境界, 玉境界CD, DisUnit, abj: true);
    		X0Y11_玉1CP = new ColorP(X0Y11_玉1, 玉1CD, DisUnit, abj: true);
    		X0Y11_玉2CP = new ColorP(X0Y11_玉2, 玉2CD, DisUnit, abj: true);
    		X0Y11_輪上CP = new ColorP(X0Y11_輪上, 輪上CD, DisUnit, abj: true);
    		X0Y11_輪下CP = new ColorP(X0Y11_輪下, 輪下CD, DisUnit, abj: true);
    		X0Y12_軸CP = new ColorP(X0Y12_軸, 軸CD, DisUnit, abj: true);
    		X0Y12_玉境界CP = new ColorP(X0Y12_玉境界, 玉境界CD, DisUnit, abj: true);
    		X0Y12_玉CP = new ColorP(X0Y12_玉, 玉1CD, DisUnit, abj: true);
    		X0Y12_輪上CP = new ColorP(X0Y12_輪上, 輪上CD, DisUnit, abj: true);
    		X0Y12_輪下CP = new ColorP(X0Y12_輪下, 輪下CD, DisUnit, abj: true);
    		X0Y13_軸CP = new ColorP(X0Y13_軸, 軸CD, DisUnit, abj: true);
    		X0Y13_玉境界CP = new ColorP(X0Y13_玉境界, 玉境界CD, DisUnit, abj: true);
    		X0Y13_玉CP = new ColorP(X0Y13_玉, 玉1CD, DisUnit, abj: true);
    		X0Y13_輪上CP = new ColorP(X0Y13_輪上, 輪上CD, DisUnit, abj: true);
    		X0Y13_輪下CP = new ColorP(X0Y13_輪下, 輪下CD, DisUnit, abj: true);
    		X0Y14_軸CP = new ColorP(X0Y14_軸, 軸CD, DisUnit, abj: true);
    		X0Y14_玉境界CP = new ColorP(X0Y14_玉境界, 玉境界CD, DisUnit, abj: true);
    		X0Y14_輪上CP = new ColorP(X0Y14_輪上, 輪上CD, DisUnit, abj: true);
    		X0Y14_輪下CP = new ColorP(X0Y14_輪下, 輪下CD, DisUnit, abj: true);
    		X0Y15_軸CP = new ColorP(X0Y15_軸, 軸CD, DisUnit, abj: true);
    		X0Y15_玉境界CP = new ColorP(X0Y15_玉境界, 玉境界CD, DisUnit, abj: true);
    		X0Y15_輪上CP = new ColorP(X0Y15_輪上, 輪上CD, DisUnit, abj: true);
    		X0Y15_輪下CP = new ColorP(X0Y15_輪下, 輪下CD, DisUnit, abj: true);
    		X0Y16_軸CP = new ColorP(X0Y16_軸, 軸CD, DisUnit, abj: true);
    		X0Y16_輪上境界CP = new ColorP(X0Y16_輪上境界, 輪上境界CD, DisUnit, abj: true);
    		X0Y16_輪下CP = new ColorP(X0Y16_輪下, 輪下CD, DisUnit, abj: true);
    		Intensity = e.濃度;
    		X0Y0_輪下.BasePointBase = X0Y0_輪下.ToLocal(X0Y0_玉境界.ToGlobal(X0Y0_玉境界.JP[0].Joint));
    		X0Y1_輪下.BasePointBase = X0Y1_輪下.ToLocal(X0Y1_玉境界.ToGlobal(X0Y1_玉境界.JP[0].Joint));
    		X0Y2_輪下.BasePointBase = X0Y2_輪下.ToLocal(X0Y2_玉境界.ToGlobal(X0Y2_玉境界.JP[0].Joint));
    		X0Y3_輪下.BasePointBase = X0Y3_輪下.ToLocal(X0Y3_玉境界.ToGlobal(X0Y3_玉境界.JP[0].Joint));
    		X0Y4_輪下.BasePointBase = X0Y4_輪下.ToLocal(X0Y4_玉境界.ToGlobal(X0Y4_玉境界.JP[0].Joint));
    		X0Y5_輪下.BasePointBase = X0Y5_輪下.ToLocal(X0Y5_玉境界.ToGlobal(X0Y5_玉境界.JP[0].Joint));
    		X0Y6_輪下.BasePointBase = X0Y6_輪下.ToLocal(X0Y6_玉境界.ToGlobal(X0Y6_玉境界.JP[0].Joint));
    		X0Y7_輪下.BasePointBase = X0Y7_輪下.ToLocal(X0Y7_玉境界.ToGlobal(X0Y7_玉境界.JP[0].Joint));
    		X0Y8_輪下.BasePointBase = X0Y8_輪下.ToLocal(X0Y8_玉境界.ToGlobal(X0Y8_玉境界.JP[0].Joint));
    		X0Y9_輪下.BasePointBase = X0Y9_輪下.ToLocal(X0Y9_玉境界.ToGlobal(X0Y9_玉境界.JP[0].Joint));
    		X0Y10_輪下.BasePointBase = X0Y10_輪下.ToLocal(X0Y10_玉境界.ToGlobal(X0Y10_玉境界.JP[0].Joint));
    		X0Y11_輪下.BasePointBase = X0Y11_輪下.ToLocal(X0Y11_玉境界.ToGlobal(X0Y11_玉境界.JP[0].Joint));
    		X0Y12_輪下.BasePointBase = X0Y12_輪下.ToLocal(X0Y12_玉境界.ToGlobal(X0Y12_玉境界.JP[0].Joint));
    		X0Y13_輪下.BasePointBase = X0Y13_輪下.ToLocal(X0Y13_玉境界.ToGlobal(X0Y13_玉境界.JP[0].Joint));
    		X0Y14_輪下.BasePointBase = X0Y14_輪下.ToLocal(X0Y14_玉境界.ToGlobal(X0Y14_玉境界.JP[0].Joint));
    		X0Y15_輪下.BasePointBase = X0Y15_輪下.ToLocal(X0Y15_玉境界.ToGlobal(X0Y15_玉境界.JP[0].Joint));
    		X0Y16_輪下.BasePointBase = X0Y16_輪下.ToLocal(X0Y16_輪上境界.ToGlobal(X0Y16_輪上境界.JP[0].Joint));
    		尺度B *= 1.07;
    		尺度B = 1.08;
    		Body.JoinPAall();
    	}

    	public override void 色更新()
    	{
    		switch (Body.IndexY)
    		{
    		case 0:
    			X0Y0_軸CP.Update();
    			X0Y0_玉境界CP.Update();
    			X0Y0_玉1CP.Update();
    			X0Y0_玉2CP.Update();
    			X0Y0_玉3CP.Update();
    			X0Y0_玉4CP.Update();
    			X0Y0_玉5CP.Update();
    			X0Y0_玉6CP.Update();
    			X0Y0_玉7CP.Update();
    			X0Y0_輪上CP.Update();
    			X0Y0_輪下CP.Update();
    			break;
    		case 1:
    			X0Y1_軸CP.Update();
    			X0Y1_玉境界CP.Update();
    			X0Y1_玉1CP.Update();
    			X0Y1_玉2CP.Update();
    			X0Y1_玉3CP.Update();
    			X0Y1_玉4CP.Update();
    			X0Y1_玉5CP.Update();
    			X0Y1_玉6CP.Update();
    			X0Y1_玉7CP.Update();
    			X0Y1_輪上CP.Update();
    			X0Y1_輪下CP.Update();
    			break;
    		case 2:
    			X0Y2_軸CP.Update();
    			X0Y2_玉境界CP.Update();
    			X0Y2_玉1CP.Update();
    			X0Y2_玉2CP.Update();
    			X0Y2_玉3CP.Update();
    			X0Y2_玉4CP.Update();
    			X0Y2_玉5CP.Update();
    			X0Y2_玉6CP.Update();
    			X0Y2_輪上CP.Update();
    			X0Y2_輪下CP.Update();
    			break;
    		case 3:
    			X0Y3_軸CP.Update();
    			X0Y3_玉境界CP.Update();
    			X0Y3_玉1CP.Update();
    			X0Y3_玉2CP.Update();
    			X0Y3_玉3CP.Update();
    			X0Y3_玉4CP.Update();
    			X0Y3_玉5CP.Update();
    			X0Y3_玉6CP.Update();
    			X0Y3_輪上CP.Update();
    			X0Y3_輪下CP.Update();
    			break;
    		case 4:
    			X0Y4_軸CP.Update();
    			X0Y4_玉境界CP.Update();
    			X0Y4_玉1CP.Update();
    			X0Y4_玉2CP.Update();
    			X0Y4_玉3CP.Update();
    			X0Y4_玉4CP.Update();
    			X0Y4_玉5CP.Update();
    			X0Y4_輪上CP.Update();
    			X0Y4_輪下CP.Update();
    			break;
    		case 5:
    			X0Y5_軸CP.Update();
    			X0Y5_玉境界CP.Update();
    			X0Y5_玉1CP.Update();
    			X0Y5_玉2CP.Update();
    			X0Y5_玉3CP.Update();
    			X0Y5_玉4CP.Update();
    			X0Y5_玉5CP.Update();
    			X0Y5_輪上CP.Update();
    			X0Y5_輪下CP.Update();
    			break;
    		case 6:
    			X0Y6_軸CP.Update();
    			X0Y6_玉境界CP.Update();
    			X0Y6_玉1CP.Update();
    			X0Y6_玉2CP.Update();
    			X0Y6_玉3CP.Update();
    			X0Y6_玉4CP.Update();
    			X0Y6_輪上CP.Update();
    			X0Y6_輪下CP.Update();
    			break;
    		case 7:
    			X0Y7_軸CP.Update();
    			X0Y7_玉境界CP.Update();
    			X0Y7_玉1CP.Update();
    			X0Y7_玉2CP.Update();
    			X0Y7_玉3CP.Update();
    			X0Y7_玉4CP.Update();
    			X0Y7_輪上CP.Update();
    			X0Y7_輪下CP.Update();
    			break;
    		case 8:
    			X0Y8_軸CP.Update();
    			X0Y8_玉境界CP.Update();
    			X0Y8_玉1CP.Update();
    			X0Y8_玉2CP.Update();
    			X0Y8_玉3CP.Update();
    			X0Y8_輪上CP.Update();
    			X0Y8_輪下CP.Update();
    			break;
    		case 9:
    			X0Y9_軸CP.Update();
    			X0Y9_玉境界CP.Update();
    			X0Y9_玉1CP.Update();
    			X0Y9_玉2CP.Update();
    			X0Y9_玉3CP.Update();
    			X0Y9_輪上CP.Update();
    			X0Y9_輪下CP.Update();
    			break;
    		case 10:
    			X0Y10_軸CP.Update();
    			X0Y10_玉境界CP.Update();
    			X0Y10_玉1CP.Update();
    			X0Y10_玉2CP.Update();
    			X0Y10_輪上CP.Update();
    			X0Y10_輪下CP.Update();
    			break;
    		case 11:
    			X0Y11_軸CP.Update();
    			X0Y11_玉境界CP.Update();
    			X0Y11_玉1CP.Update();
    			X0Y11_玉2CP.Update();
    			X0Y11_輪上CP.Update();
    			X0Y11_輪下CP.Update();
    			break;
    		case 12:
    			X0Y12_軸CP.Update();
    			X0Y12_玉境界CP.Update();
    			X0Y12_玉CP.Update();
    			X0Y12_輪上CP.Update();
    			X0Y12_輪下CP.Update();
    			break;
    		case 13:
    			X0Y13_軸CP.Update();
    			X0Y13_玉境界CP.Update();
    			X0Y13_玉CP.Update();
    			X0Y13_輪上CP.Update();
    			X0Y13_輪下CP.Update();
    			break;
    		case 14:
    			X0Y14_軸CP.Update();
    			X0Y14_玉境界CP.Update();
    			X0Y14_輪上CP.Update();
    			X0Y14_輪下CP.Update();
    			break;
    		case 15:
    			X0Y15_軸CP.Update();
    			X0Y15_玉境界CP.Update();
    			X0Y15_輪上CP.Update();
    			X0Y15_輪下CP.Update();
    			break;
    		default:
    			X0Y16_軸CP.Update();
    			X0Y16_輪上境界CP.Update();
    			X0Y16_輪下CP.Update();
    			break;
    		}
    	}

    	private void 配色(BodyColorSet 体配色)
    	{
    		配色N0(体配色);
    	}

    	private void 配色N0(BodyColorSet 体配色)
    	{
    		Col.GetGrad(ref Col.Pink, out var ret);
    		軸CD = new ColorD(ref Col.Black, ref ret);
    		玉境界CD = new ColorD(ref Col.Black, ref ret);
    		玉1CD = new ColorD(ref Col.Black, ref ret);
    		玉2CD = new ColorD(ref Col.Black, ref ret);
    		玉3CD = new ColorD(ref Col.Black, ref ret);
    		玉4CD = new ColorD(ref Col.Black, ref ret);
    		玉5CD = new ColorD(ref Col.Black, ref ret);
    		玉6CD = new ColorD(ref Col.Black, ref ret);
    		玉7CD = new ColorD(ref Col.Black, ref ret);
    		輪上CD = new ColorD(ref Col.Black, ref ret);
    		輪上境界CD = new ColorD(ref Col.Black, ref ret);
    		輪下CD = new ColorD(ref Col.Black, ref ret);
    	}
    }
}
