using System.Collections.Generic;
using _2DGAMELIB;

namespace SlaveMatrix
{
    public class 触覚 : Ele
    {
    	public override double 肥大
    	{
    		set
    		{
    		}
    	}

    	public override double 身長
    	{
    		set
    		{
    		}
    	}

    	public virtual IEnumerable<ShapePart> Enum軸()
    	{
    		yield break;
    	}
    }
}
