using _2DGAMELIB;

namespace SlaveMatrix
{
    public class 手_蝙 : 翼手
    {
    	public ShapePart X0Y0_獣翼手;

    	public ShapePart X0Y0_小指_指1;

    	public ShapePart X0Y0_小指_指2;

    	public ShapePart X0Y0_小指_指3;

    	public ShapePart X0Y0_薬指_指1;

    	public ShapePart X0Y0_薬指_指2;

    	public ShapePart X0Y0_薬指_指3;

    	public ShapePart X0Y0_中指_指1;

    	public ShapePart X0Y0_中指_指2;

    	public ShapePart X0Y0_中指_指3;

    	public ShapePart X0Y0_人指_指1;

    	public ShapePart X0Y0_人指_指2;

    	public ShapePart X0Y0_人指_指3;

    	public ShapePart X0Y0_親指_指1;

    	public ShapePart X0Y0_親指_指2;

    	public ShapePart X0Y0_親指_指3;

    	public 飛膜_先 飛膜;

    	public ColorD 獣翼手CD;

    	public ColorD 小指_指1CD;

    	public ColorD 小指_指2CD;

    	public ColorD 小指_指3CD;

    	public ColorD 薬指_指1CD;

    	public ColorD 薬指_指2CD;

    	public ColorD 薬指_指3CD;

    	public ColorD 中指_指1CD;

    	public ColorD 中指_指2CD;

    	public ColorD 中指_指3CD;

    	public ColorD 人指_指1CD;

    	public ColorD 人指_指2CD;

    	public ColorD 人指_指3CD;

    	public ColorD 親指_指1CD;

    	public ColorD 親指_指2CD;

    	public ColorD 親指_指3CD;

    	public ColorP X0Y0_獣翼手CP;

    	public ColorP X0Y0_小指_指1CP;

    	public ColorP X0Y0_小指_指2CP;

    	public ColorP X0Y0_小指_指3CP;

    	public ColorP X0Y0_薬指_指1CP;

    	public ColorP X0Y0_薬指_指2CP;

    	public ColorP X0Y0_薬指_指3CP;

    	public ColorP X0Y0_中指_指1CP;

    	public ColorP X0Y0_中指_指2CP;

    	public ColorP X0Y0_中指_指3CP;

    	public ColorP X0Y0_人指_指1CP;

    	public ColorP X0Y0_人指_指2CP;

    	public ColorP X0Y0_人指_指3CP;

    	public ColorP X0Y0_親指_指1CP;

    	public ColorP X0Y0_親指_指2CP;

    	public ColorP X0Y0_親指_指3CP;

    	public bool カーブ;

    	public ShapePart[] Pars1;

    	public ShapePart[] Pars2;

    	public ShapePart[] Pars3;

    	public ShapePart[] Pars4;

    	public ShapePart[] Pars5;

    	private Vector2D[] mm;

    	public override bool 欠損
    	{
    		get
    		{
    			return 欠損_;
    		}
    		set
    		{
    			欠損_ = value;
    			飛膜.欠損 = value;
    		}
    	}

    	public override bool 筋肉
    	{
    		get
    		{
    			return 筋肉_;
    		}
    		set
    		{
    			筋肉_ = value;
    			飛膜.筋肉 = value;
    		}
    	}

    	public override bool 拘束
    	{
    		get
    		{
    			return 拘束_;
    		}
    		set
    		{
    			拘束_ = value;
    			飛膜.拘束 = value;
    		}
    	}

    	public bool 獣翼手_表示
    	{
    		get
    		{
    			return X0Y0_獣翼手.Dra;
    		}
    		set
    		{
    			X0Y0_獣翼手.Dra = value;
    			X0Y0_獣翼手.Hit = value;
    		}
    	}

    	public bool 小指_指1_表示
    	{
    		get
    		{
    			return X0Y0_小指_指1.Dra;
    		}
    		set
    		{
    			X0Y0_小指_指1.Dra = value;
    			X0Y0_小指_指1.Hit = value;
    		}
    	}

    	public bool 小指_指2_表示
    	{
    		get
    		{
    			return X0Y0_小指_指2.Dra;
    		}
    		set
    		{
    			X0Y0_小指_指2.Dra = value;
    			X0Y0_小指_指2.Hit = value;
    		}
    	}

    	public bool 小指_指3_表示
    	{
    		get
    		{
    			return X0Y0_小指_指3.Dra;
    		}
    		set
    		{
    			X0Y0_小指_指3.Dra = value;
    			X0Y0_小指_指3.Hit = value;
    		}
    	}

    	public bool 薬指_指1_表示
    	{
    		get
    		{
    			return X0Y0_薬指_指1.Dra;
    		}
    		set
    		{
    			X0Y0_薬指_指1.Dra = value;
    			X0Y0_薬指_指1.Hit = value;
    		}
    	}

    	public bool 薬指_指2_表示
    	{
    		get
    		{
    			return X0Y0_薬指_指2.Dra;
    		}
    		set
    		{
    			X0Y0_薬指_指2.Dra = value;
    			X0Y0_薬指_指2.Hit = value;
    		}
    	}

    	public bool 薬指_指3_表示
    	{
    		get
    		{
    			return X0Y0_薬指_指3.Dra;
    		}
    		set
    		{
    			X0Y0_薬指_指3.Dra = value;
    			X0Y0_薬指_指3.Hit = value;
    		}
    	}

    	public bool 中指_指1_表示
    	{
    		get
    		{
    			return X0Y0_中指_指1.Dra;
    		}
    		set
    		{
    			X0Y0_中指_指1.Dra = value;
    			X0Y0_中指_指1.Hit = value;
    		}
    	}

    	public bool 中指_指2_表示
    	{
    		get
    		{
    			return X0Y0_中指_指2.Dra;
    		}
    		set
    		{
    			X0Y0_中指_指2.Dra = value;
    			X0Y0_中指_指2.Hit = value;
    		}
    	}

    	public bool 中指_指3_表示
    	{
    		get
    		{
    			return X0Y0_中指_指3.Dra;
    		}
    		set
    		{
    			X0Y0_中指_指3.Dra = value;
    			X0Y0_中指_指3.Hit = value;
    		}
    	}

    	public bool 人指_指1_表示
    	{
    		get
    		{
    			return X0Y0_人指_指1.Dra;
    		}
    		set
    		{
    			X0Y0_人指_指1.Dra = value;
    			X0Y0_人指_指1.Hit = value;
    		}
    	}

    	public bool 人指_指2_表示
    	{
    		get
    		{
    			return X0Y0_人指_指2.Dra;
    		}
    		set
    		{
    			X0Y0_人指_指2.Dra = value;
    			X0Y0_人指_指2.Hit = value;
    		}
    	}

    	public bool 人指_指3_表示
    	{
    		get
    		{
    			return X0Y0_人指_指3.Dra;
    		}
    		set
    		{
    			X0Y0_人指_指3.Dra = value;
    			X0Y0_人指_指3.Hit = value;
    		}
    	}

    	public bool 親指_指1_表示
    	{
    		get
    		{
    			return X0Y0_親指_指1.Dra;
    		}
    		set
    		{
    			X0Y0_親指_指1.Dra = value;
    			X0Y0_親指_指1.Hit = value;
    		}
    	}

    	public bool 親指_指2_表示
    	{
    		get
    		{
    			return X0Y0_親指_指2.Dra;
    		}
    		set
    		{
    			X0Y0_親指_指2.Dra = value;
    			X0Y0_親指_指2.Hit = value;
    		}
    	}

    	public bool 親指_指3_表示
    	{
    		get
    		{
    			return X0Y0_親指_指3.Dra;
    		}
    		set
    		{
    			X0Y0_親指_指3.Dra = value;
    			X0Y0_親指_指3.Hit = value;
    		}
    	}

    	public bool 飛膜_表示
    	{
    		get
    		{
    			return 飛膜.飛膜_表示;
    		}
    		set
    		{
    			飛膜.飛膜_表示 = value;
    			飛膜.飛膜_表示 = value;
    		}
    	}

    	public override bool 表示
    	{
    		get
    		{
    			return 獣翼手_表示;
    		}
    		set
    		{
    			獣翼手_表示 = value;
    			小指_指1_表示 = value;
    			小指_指2_表示 = value;
    			小指_指3_表示 = value;
    			薬指_指1_表示 = value;
    			薬指_指2_表示 = value;
    			薬指_指3_表示 = value;
    			中指_指1_表示 = value;
    			中指_指2_表示 = value;
    			中指_指3_表示 = value;
    			人指_指1_表示 = value;
    			人指_指2_表示 = value;
    			人指_指3_表示 = value;
    			親指_指1_表示 = value;
    			親指_指2_表示 = value;
    			親指_指3_表示 = value;
    			飛膜_表示 = value;
    		}
    	}

    	public override double Intensity
    	{
    		get
    		{
    			return 獣翼手CD.不透明度;
    		}
    		set
    		{
    			獣翼手CD.不透明度 = value;
    			小指_指1CD.不透明度 = value;
    			小指_指2CD.不透明度 = value;
    			小指_指3CD.不透明度 = value;
    			薬指_指1CD.不透明度 = value;
    			薬指_指2CD.不透明度 = value;
    			薬指_指3CD.不透明度 = value;
    			中指_指1CD.不透明度 = value;
    			中指_指2CD.不透明度 = value;
    			中指_指3CD.不透明度 = value;
    			人指_指1CD.不透明度 = value;
    			人指_指2CD.不透明度 = value;
    			人指_指3CD.不透明度 = value;
    			親指_指1CD.不透明度 = value;
    			親指_指2CD.不透明度 = value;
    			親指_指3CD.不透明度 = value;
    			飛膜.飛膜CD.不透明度 = value;
    		}
    	}

    	public override double 展開
    	{
    		set
    		{
    			double num = value.Inverse();
    			double num2 = (右 ? (-1.0) : 1.0);
    			X0Y0_獣翼手.AngleCont = num2 * -74.0 * num;
    			X0Y0_小指_指1.AngleCont = num2 * 10.0 * num;
    			X0Y0_小指_指2.AngleCont = num2 * 0.0 * num;
    			X0Y0_小指_指3.AngleCont = num2 * -1.0 * num;
    			X0Y0_薬指_指1.AngleCont = num2 * -38.0 * num;
    			X0Y0_薬指_指2.AngleCont = num2 * 2.0 * num;
    			X0Y0_薬指_指3.AngleCont = num2 * 4.0 * num;
    			X0Y0_中指_指1.AngleCont = num2 * -63.0 * num;
    			X0Y0_中指_指2.AngleCont = num2 * -20.0 * num;
    			X0Y0_中指_指3.AngleCont = num2 * 12.0 * num;
    			X0Y0_人指_指1.AngleCont = num2 * -83.0 * num;
    			X0Y0_人指_指2.AngleCont = num2 * 9.0 * num;
    			X0Y0_人指_指3.AngleCont = num2 * 4.0 * num;
    			X0Y0_親指_指1.AngleCont = num2 * -10.0 * num;
    			X0Y0_親指_指2.AngleCont = num2 * -22.0 * num;
    			X0Y0_親指_指3.AngleCont = num2 * -45.0 * num;
    		}
    	}

    	public double シャープ
    	{
    		set
    		{
    			X0Y0_小指_指1.SizeXBase *= 1.0 - 0.4 * value;
    			X0Y0_小指_指2.SizeXBase *= 1.0 - 0.4 * value;
    			X0Y0_小指_指3.SizeXBase *= 1.0 - 0.4 * value;
    			X0Y0_薬指_指1.SizeXBase *= 1.0 - 0.25 * value;
    			X0Y0_薬指_指2.SizeXBase *= 1.0 - 0.25 * value;
    			X0Y0_薬指_指3.SizeXBase *= 1.0 - 0.25 * value;
    		}
    	}

    	public bool 下部_外線
    	{
    		get
    		{
    			return X0Y0_獣翼手.OP[(!右) ? 1 : 5].Outline;
    		}
    		set
    		{
    			X0Y0_獣翼手.OP[(!右) ? 1 : 5].Outline = value;
    			X0Y0_小指_指1.OP[(!右) ? 3 : 0].Outline = value;
    			X0Y0_小指_指2.OP[(!右) ? 3 : 0].Outline = value;
    			X0Y0_小指_指3.OP[(!右) ? 2 : 0].Outline = value;
    			X0Y0_薬指_指1.OP[(!右) ? 3 : 0].Outline = value;
    			X0Y0_薬指_指2.OP[(!右) ? 3 : 0].Outline = value;
    			X0Y0_薬指_指3.OP[(!右) ? 2 : 0].Outline = value;
    			X0Y0_中指_指1.OP[(!右) ? 3 : 0].Outline = value;
    			X0Y0_中指_指2.OP[(!右) ? 3 : 0].Outline = value;
    			X0Y0_中指_指3.OP[(!右) ? 2 : 0].Outline = value;
    			X0Y0_人指_指1.OP[(!右) ? 3 : 0].Outline = value;
    			X0Y0_人指_指2.OP[(!右) ? 3 : 0].Outline = value;
    			X0Y0_人指_指3.OP[(!右) ? 2 : 0].Outline = value;
    		}
    	}

    	public bool 接部_外線
    	{
    		get
    		{
    			return 飛膜.接部_外線;
    		}
    		set
    		{
    			飛膜.接部_外線 = value;
    		}
    	}

    	public override double 尺度B
    	{
    		get
    		{
    			return base.尺度B;
    		}
    		set
    		{
    			base.尺度B = value;
    			飛膜.尺度B = value;
    		}
    	}

    	public override double 尺度C
    	{
    		get
    		{
    			return base.尺度C;
    		}
    		set
    		{
    			base.尺度C = value;
    			飛膜.尺度C = value;
    		}
    	}

    	public override double 尺度XB
    	{
    		get
    		{
    			return base.尺度XB;
    		}
    		set
    		{
    			base.尺度XB = value;
    			飛膜.尺度XB = value;
    		}
    	}

    	public override double 尺度XC
    	{
    		get
    		{
    			return base.尺度XC;
    		}
    		set
    		{
    			base.尺度XC = value;
    			飛膜.尺度XC = value;
    		}
    	}

    	public override double 尺度YB
    	{
    		get
    		{
    			return base.尺度YB;
    		}
    		set
    		{
    			base.尺度YB = value;
    			飛膜.尺度YB = value;
    		}
    	}

    	public override double 尺度YC
    	{
    		get
    		{
    			return base.尺度YC;
    		}
    		set
    		{
    			base.尺度YC = value;
    			飛膜.尺度YC = value;
    		}
    	}

    	public override double 肥大
    	{
    		set
    		{
    			base.肥大 = value;
    			飛膜.肥大 = value;
    		}
    	}

    	public override double 身長
    	{
    		set
    		{
    			base.身長 = value;
    			飛膜.身長 = value;
    		}
    	}

    	public override bool 右
    	{
    		get
    		{
    			return base.右;
    		}
    		set
    		{
    			base.右 = value;
    			飛膜.右 = value;
    		}
    	}

    	public override bool 反転X
    	{
    		get
    		{
    			return base.反転X;
    		}
    		set
    		{
    			base.反転X = value;
    			飛膜.反転X = value;
    		}
    	}

    	public override bool 反転Y
    	{
    		get
    		{
    			return base.反転Y;
    		}
    		set
    		{
    			base.反転Y = value;
    			飛膜.反転Y = value;
    		}
    	}

    	public override double Xv
    	{
    		get
    		{
    			return base.Xv;
    		}
    		set
    		{
    			base.Xv = value;
    			飛膜.Xv = value;
    		}
    	}

    	public override double Yv
    	{
    		get
    		{
    			return base.Yv;
    		}
    		set
    		{
    			base.Yv = value;
    			飛膜.Yv = value;
    		}
    	}

    	public override int Xi
    	{
    		get
    		{
    			return base.Xi;
    		}
    		set
    		{
    			base.Xi = value;
    			飛膜.Xi = value;
    		}
    	}

    	public override int Yi
    	{
    		get
    		{
    			return base.Yi;
    		}
    		set
    		{
    			base.Yi = value;
    			飛膜.Yi = value;
    		}
    	}

    	public override double サイズ
    	{
    		get
    		{
    			return サイズ_;
    		}
    		set
    		{
    			base.サイズ = value;
    			飛膜.サイズ = value;
    		}
    	}

    	public override double サイズX
    	{
    		get
    		{
    			return サイズX_;
    		}
    		set
    		{
    			base.サイズX = value;
    			飛膜.サイズX = value;
    		}
    	}

    	public override double サイズY
    	{
    		get
    		{
    			return サイズY_;
    		}
    		set
    		{
    			base.サイズY = value;
    			飛膜.サイズY = value;
    		}
    	}

    	public 手_蝙(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 手_蝙D e)
    	{
    		飛膜 = new 飛膜_先(DisUnit, 配色指定, 体配色);
    		飛膜.Par = this;
    		ThisType = GetType();
    		Body = new Difs(Sta.腕左["獣翼手"]);
    		PartGroup partGroup = Body[0][0];
    		X0Y0_獣翼手 = partGroup["獣翼手"].ToPar();
    		PartGroup pars2 = partGroup["小指"].ToPars();
    		X0Y0_小指_指1 = pars2["指1"].ToPar();
    		X0Y0_小指_指2 = pars2["指2"].ToPar();
    		X0Y0_小指_指3 = pars2["指3"].ToPar();
    		pars2 = partGroup["薬指"].ToPars();
    		X0Y0_薬指_指1 = pars2["指1"].ToPar();
    		X0Y0_薬指_指2 = pars2["指2"].ToPar();
    		X0Y0_薬指_指3 = pars2["指3"].ToPar();
    		pars2 = partGroup["中指"].ToPars();
    		X0Y0_中指_指1 = pars2["指1"].ToPar();
    		X0Y0_中指_指2 = pars2["指2"].ToPar();
    		X0Y0_中指_指3 = pars2["指3"].ToPar();
    		pars2 = partGroup["人指"].ToPars();
    		X0Y0_人指_指1 = pars2["指1"].ToPar();
    		X0Y0_人指_指2 = pars2["指2"].ToPar();
    		X0Y0_人指_指3 = pars2["指3"].ToPar();
    		pars2 = partGroup["親指"].ToPars();
    		X0Y0_親指_指1 = pars2["指1"].ToPar();
    		X0Y0_親指_指2 = pars2["指2"].ToPar();
    		X0Y0_親指_指3 = pars2["指3"].ToPar();
    		Xasix = false;
    		Body.SetJoints();
    		接続根 = new JointD(Body);
    		右 = e.右;
    		反転X = e.反転X;
    		反転Y = e.反転Y;
    		基準C = e.基準C;
    		位置C = e.位置C;
    		角度B = e.角度B;
    		角度C = e.角度C;
    		尺度B = e.尺度B;
    		尺度C = e.尺度C;
    		尺度XB = e.尺度XB;
    		尺度XC = e.尺度XC;
    		尺度YB = e.尺度YB;
    		尺度YC = e.尺度YC;
    		肥大 = e.肥大;
    		身長 = e.身長;
    		Xv = e.Xv;
    		Yv = e.Yv;
    		Xi = e.Xi;
    		Yi = e.Yi;
    		サイズ = e.サイズ;
    		サイズX = e.サイズX;
    		サイズY = e.サイズY;
    		獣翼手_表示 = e.獣翼手_表示;
    		小指_指1_表示 = e.小指_指1_表示;
    		小指_指2_表示 = e.小指_指2_表示;
    		小指_指3_表示 = e.小指_指3_表示;
    		薬指_指1_表示 = e.薬指_指1_表示;
    		薬指_指2_表示 = e.薬指_指2_表示;
    		薬指_指3_表示 = e.薬指_指3_表示;
    		中指_指1_表示 = e.中指_指1_表示;
    		中指_指2_表示 = e.中指_指2_表示;
    		中指_指3_表示 = e.中指_指3_表示;
    		人指_指1_表示 = e.人指_指1_表示;
    		人指_指2_表示 = e.人指_指2_表示;
    		人指_指3_表示 = e.人指_指3_表示;
    		親指_指1_表示 = e.親指_指1_表示;
    		親指_指2_表示 = e.親指_指2_表示;
    		親指_指3_表示 = e.親指_指3_表示;
    		飛膜_表示 = e.飛膜_表示;
    		展開 = e.展開;
    		シャープ = e.シャープ;
    		下部_外線 = e.下部_外線;
    		接部_外線 = e.接部_外線;
    		カーブ = e.カーブ;
    		欠損 = e.欠損;
    		筋肉 = e.筋肉;
    		拘束 = e.拘束;
    		if (!e.表示)
    		{
    			表示 = false;
    		}
    		base.配色指定 = 配色指定;
    		配色(体配色);
    		X0Y0_獣翼手CP = new ColorP(X0Y0_獣翼手, 獣翼手CD, DisUnit, abj: true);
    		Pars1 = new ShapePart[3] { X0Y0_小指_指1, X0Y0_小指_指2, X0Y0_小指_指3 };
    		X0Y0_小指_指1CP = new ColorP(X0Y0_小指_指1, 小指_指1CD, DisUnit, abj: true);
    		X0Y0_小指_指2CP = new ColorP(X0Y0_小指_指2, 小指_指2CD, DisUnit, abj: true);
    		X0Y0_小指_指3CP = new ColorP(X0Y0_小指_指3, 小指_指3CD, DisUnit, abj: true);
    		Pars2 = new ShapePart[3] { X0Y0_薬指_指1, X0Y0_薬指_指2, X0Y0_薬指_指3 };
    		X0Y0_薬指_指1CP = new ColorP(X0Y0_薬指_指1, 薬指_指1CD, DisUnit, abj: true);
    		X0Y0_薬指_指2CP = new ColorP(X0Y0_薬指_指2, 薬指_指2CD, DisUnit, abj: true);
    		X0Y0_薬指_指3CP = new ColorP(X0Y0_薬指_指3, 薬指_指3CD, DisUnit, abj: true);
    		Pars3 = new ShapePart[3] { X0Y0_中指_指1, X0Y0_中指_指2, X0Y0_中指_指3 };
    		X0Y0_中指_指1CP = new ColorP(X0Y0_中指_指1, 中指_指1CD, DisUnit, abj: true);
    		X0Y0_中指_指2CP = new ColorP(X0Y0_中指_指2, 中指_指2CD, DisUnit, abj: true);
    		X0Y0_中指_指3CP = new ColorP(X0Y0_中指_指3, 中指_指3CD, DisUnit, abj: true);
    		Pars4 = new ShapePart[3] { X0Y0_人指_指1, X0Y0_人指_指2, X0Y0_人指_指3 };
    		X0Y0_人指_指1CP = new ColorP(X0Y0_人指_指1, 人指_指1CD, DisUnit, abj: true);
    		X0Y0_人指_指2CP = new ColorP(X0Y0_人指_指2, 人指_指2CD, DisUnit, abj: true);
    		X0Y0_人指_指3CP = new ColorP(X0Y0_人指_指3, 人指_指3CD, DisUnit, abj: true);
    		Pars5 = new ShapePart[2] { X0Y0_親指_指1, X0Y0_親指_指2 };
    		X0Y0_親指_指1CP = new ColorP(X0Y0_親指_指1, 親指_指1CD, DisUnit, abj: true);
    		X0Y0_親指_指2CP = new ColorP(X0Y0_親指_指2, 親指_指2CD, DisUnit, abj: true);
    		X0Y0_親指_指3CP = new ColorP(X0Y0_親指_指3, 親指_指3CD, DisUnit, abj: true);
    		尺度B = 1.02;
    		Intensity = e.濃度;
    	}

    	public override void SetAngle0()
    	{
    		double num = (右 ? (-1.0) : 1.0);
    		X0Y0_獣翼手.AngleBase = num * -31.0000000000001;
    		X0Y0_小指_指1.AngleBase = num * -79.3474786285473;
    		X0Y0_小指_指2.AngleBase = num * -6.63284583292149;
    		X0Y0_小指_指3.AngleBase = num * -5.51444226587368;
    		X0Y0_薬指_指1.AngleBase = num * -29.8986006733114;
    		X0Y0_薬指_指2.AngleBase = num * -9.09381595653455;
    		X0Y0_薬指_指3.AngleBase = num * -15.3232033633539;
    		X0Y0_中指_指1.AngleBase = num * -2.25244077487218;
    		X0Y0_中指_指2.AngleBase = num * -349.728279240711;
    		X0Y0_中指_指3.AngleBase = num * 330.298790583483;
    		X0Y0_人指_指1.AngleBase = num * -340.637781414332;
    		X0Y0_人指_指2.AngleBase = num * -14.7669119107363;
    		X0Y0_人指_指3.AngleBase = num * 347.37149883769;
    		X0Y0_親指_指1.AngleBase = num * -257.575894274218;
    		X0Y0_親指_指2.AngleBase = num * 328.764949390357;
    		X0Y0_親指_指3.AngleBase = num * 15.8109448838614;
    		Body.JoinPAall();
    	}

    	public override void 描画0(RenderArea Are)
    	{
    		Are.Draw(X0Y0_獣翼手);
    		Are.Draw(X0Y0_小指_指1);
    		Are.Draw(X0Y0_薬指_指1);
    		Are.Draw(X0Y0_中指_指1);
    		Are.Draw(X0Y0_人指_指1);
    		Are.Draw(X0Y0_人指_指2);
    		Are.Draw(X0Y0_親指_指1);
    		Are.Draw(X0Y0_親指_指2);
    		Are.Draw(X0Y0_親指_指3);
    	}

    	public void 指先描画(RenderArea Are)
    	{
    		Are.Draw(X0Y0_小指_指2);
    		Are.Draw(X0Y0_小指_指3);
    		Are.Draw(X0Y0_薬指_指2);
    		Are.Draw(X0Y0_薬指_指3);
    		Are.Draw(X0Y0_中指_指2);
    		Are.Draw(X0Y0_中指_指3);
    		Are.Draw(X0Y0_人指_指3);
    	}

    	public override void Dispose()
    	{
    		base.Dispose();
    		飛膜.Dispose();
    	}

    	public void 接続(UpperArm_蝙 UpperArm, LowerArm_蝙 LowerArm, bool カーブ)
    	{
    		飛膜.接続(UpperArm, LowerArm, this, カーブ);
    	}

    	public override void 色更新()
    	{
    		X0Y0_獣翼手CP.Update();
    		Pars1.GetMiY_MaY(out mm);
    		X0Y0_小指_指1CP.Update(mm);
    		X0Y0_小指_指2CP.Update(mm);
    		X0Y0_小指_指3CP.Update(mm);
    		Pars2.GetMiY_MaY(out mm);
    		X0Y0_薬指_指1CP.Update(mm);
    		X0Y0_薬指_指2CP.Update(mm);
    		X0Y0_薬指_指3CP.Update(mm);
    		Pars3.GetMiY_MaY(out mm);
    		X0Y0_中指_指1CP.Update(mm);
    		X0Y0_中指_指2CP.Update(mm);
    		X0Y0_中指_指3CP.Update(mm);
    		Pars4.GetMiY_MaY(out mm);
    		X0Y0_人指_指1CP.Update(mm);
    		X0Y0_人指_指2CP.Update(mm);
    		X0Y0_人指_指3CP.Update(mm);
    		Pars5.GetMiY_MaY(out mm);
    		X0Y0_親指_指1CP.Update(mm);
    		X0Y0_親指_指2CP.Update(mm);
    		X0Y0_親指_指3CP.Update();
    	}

    	private void 配色(BodyColorSet 体配色)
    	{
    		配色N0(体配色);
    	}

    	private void 配色N0(BodyColorSet 体配色)
    	{
    		獣翼手CD = new ColorD(ref Col.Black, ref 体配色.毛0O);
    		小指_指1CD = new ColorD(ref Col.Black, ref 体配色.毛0R);
    		小指_指2CD = new ColorD(ref Col.Black, ref 体配色.毛0R);
    		小指_指3CD = new ColorD(ref Col.Black, ref 体配色.毛0R);
    		薬指_指1CD = new ColorD(ref Col.Black, ref 体配色.毛0R);
    		薬指_指2CD = new ColorD(ref Col.Black, ref 体配色.毛0R);
    		薬指_指3CD = new ColorD(ref Col.Black, ref 体配色.毛0R);
    		中指_指1CD = new ColorD(ref Col.Black, ref 体配色.毛0R);
    		中指_指2CD = new ColorD(ref Col.Black, ref 体配色.毛0R);
    		中指_指3CD = new ColorD(ref Col.Black, ref 体配色.毛0R);
    		人指_指1CD = new ColorD(ref Col.Black, ref 体配色.毛0R);
    		人指_指2CD = new ColorD(ref Col.Black, ref 体配色.毛0R);
    		人指_指3CD = new ColorD(ref Col.Black, ref 体配色.毛0R);
    		親指_指1CD = new ColorD(ref Col.Black, ref 体配色.毛0R);
    		親指_指2CD = new ColorD(ref Col.Black, ref 体配色.毛0R);
    		親指_指3CD = new ColorD(ref Col.Black, ref 体配色.爪O);
    	}
    }
}
