<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
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    <AssemblyName>SlaveMatrix</AssemblyName>
    <GenerateAssemblyInfo>False</GenerateAssemblyInfo>
    <OutputType>WinExe</OutputType>
    <TargetFramework>net8.0</TargetFramework>
    <PlatformTarget>x64</PlatformTarget>
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    <LangVersion>9.0</LangVersion>
    <AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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  <PropertyGroup>
    <ApplicationIcon>app.ico</ApplicationIcon>
    <RootNamespace />
    <InvariantGlobalization>true</InvariantGlobalization>
    <EnableUnsafeBinaryFormatterSerialization>true</EnableUnsafeBinaryFormatterSerialization>
    <SuppressTfmSupportBuildWarnings>true</SuppressTfmSupportBuildWarnings>
    <NoWarn>CA1416</NoWarn>
  </PropertyGroup>
  <ItemGroup>
    <ProjectReference Include="..\2DGAMELIB\2DGAMELIB.csproj" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="..\game_folder\**\*" CopyToOutputDirectory="PreserveNewest" LinkBase="" />
  </ItemGroup>
  <ItemGroup>
    <Compile Update="Properties\Resources.Designer.cs">
      <DesignTime>True</DesignTime>
      <AutoGen>True</AutoGen>
      <DependentUpon>Resources.resx</DependentUpon>
    </Compile>
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  <ItemGroup>
    <EmbeddedResource Update="Properties\Resources.resx">
      <Generator>PublicResXFileCodeGenerator</Generator>
      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
      <CustomToolNamespace>SlaveMatrix.Properties</CustomToolNamespace>
    </EmbeddedResource>
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</Project>