Renamed Out to CurveOutline
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@@ -365,18 +365,18 @@ namespace _2DGAMELIB
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{
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Vector2D[] stringRectPoints = GetStringRectPoints(Unit, Graphics);
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Out @out = new Out { Tension = 0f };
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CurveOutline curveOutline = new CurveOutline { Tension = 0f };
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Vector2D vector2D = DataConsts.Vec2DZero - stringRectPoints[0];
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double x = 0.05;
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double num = 0.025;
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@out.ps.Add(stringRectPoints[0].AddY(-num) + vector2D);
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@out.ps.Add(stringRectPoints[1].AddXY(x, -num) + vector2D);
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@out.ps.Add(stringRectPoints[2].AddXY(x, num) + vector2D);
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@out.ps.Add(stringRectPoints[3].AddY(num) + vector2D);
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curveOutline.ps.Add(stringRectPoints[0].AddY(-num) + vector2D);
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curveOutline.ps.Add(stringRectPoints[1].AddXY(x, -num) + vector2D);
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curveOutline.ps.Add(stringRectPoints[2].AddXY(x, num) + vector2D);
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curveOutline.ps.Add(stringRectPoints[3].AddY(num) + vector2D);
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base.OP.Add(@out);
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base.OP.Add(curveOutline);
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}
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public new void Dispose()
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{
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