Renamed Out to CurveOutline

This commit is contained in:
2026-06-13 21:18:55 +02:00
parent 1ab259d3f9
commit 035588e3db
15 changed files with 391 additions and 390 deletions

View File

@@ -365,18 +365,18 @@ namespace _2DGAMELIB
{
Vector2D[] stringRectPoints = GetStringRectPoints(Unit, Graphics);
Out @out = new Out { Tension = 0f };
CurveOutline curveOutline = new CurveOutline { Tension = 0f };
Vector2D vector2D = DataConsts.Vec2DZero - stringRectPoints[0];
double x = 0.05;
double num = 0.025;
@out.ps.Add(stringRectPoints[0].AddY(-num) + vector2D);
@out.ps.Add(stringRectPoints[1].AddXY(x, -num) + vector2D);
@out.ps.Add(stringRectPoints[2].AddXY(x, num) + vector2D);
@out.ps.Add(stringRectPoints[3].AddY(num) + vector2D);
curveOutline.ps.Add(stringRectPoints[0].AddY(-num) + vector2D);
curveOutline.ps.Add(stringRectPoints[1].AddXY(x, -num) + vector2D);
curveOutline.ps.Add(stringRectPoints[2].AddXY(x, num) + vector2D);
curveOutline.ps.Add(stringRectPoints[3].AddY(num) + vector2D);
base.OP.Add(@out);
base.OP.Add(curveOutline);
}
public new void Dispose()
{