Join -> JointLink
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@@ -305,7 +305,7 @@ namespace _2DGAMELIB
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foreach (ShapePart p0 in array2)
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{
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Vector2D p = p0.Position;
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if (array.All((ShapePart p1) => p0 == p1 || p1.JP.All((JointPoint j) => !(p1.ToGlobal(j.Joint).DistanceSquared(p) <= Join.IdentityDistance))))
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if (array.All((ShapePart p1) => p0 == p1 || p1.JP.All((JointPoint j) => !(p1.ToGlobal(j.Joint).DistanceSquared(p) <= JointLink.IdentityDistance))))
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{
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return p0;
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}
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