Renamed Pars to PartGroup
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@@ -23,7 +23,7 @@ namespace _2DGAMELIB
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private void Setting()
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{
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foreach (ShapePart item in pars.EnumAllPar())
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foreach (ShapePart item in partGroup.EnumAllPar())
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{
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BaseColors.Add(item.BrushColor);
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OverColors.Add(BaseColors.Last().FuncHSV(delegate(Hsv hsv)
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@@ -45,7 +45,7 @@ namespace _2DGAMELIB
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Over = delegate
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{
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int num4 = 0;
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foreach (ShapePart item2 in pars.EnumAllPar())
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foreach (ShapePart item2 in partGroup.EnumAllPar())
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{
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item2.BrushColor = OverColors[num4];
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if (item2.IsParT())
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@@ -58,7 +58,7 @@ namespace _2DGAMELIB
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Push = delegate
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{
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int num3 = 0;
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foreach (ShapePart item3 in pars.EnumAllPar())
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foreach (ShapePart item3 in partGroup.EnumAllPar())
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{
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item3.BrushColor = PushColors[num3];
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if (item3.IsParT())
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@@ -71,7 +71,7 @@ namespace _2DGAMELIB
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Release = delegate
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{
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int num2 = 0;
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foreach (ShapePart item4 in pars.EnumAllPar())
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foreach (ShapePart item4 in partGroup.EnumAllPar())
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{
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item4.BrushColor = OverColors[num2];
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if (item4.IsParT())
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@@ -84,7 +84,7 @@ namespace _2DGAMELIB
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Out = delegate
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{
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int num = 0;
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foreach (ShapePart item5 in pars.EnumAllPar())
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foreach (ShapePart item5 in partGroup.EnumAllPar())
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{
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item5.BrushColor = BaseColors[num];
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if (item5.IsParT())
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