Renamed Pars to PartGroup
This commit is contained in:
@@ -7,7 +7,7 @@ namespace _2DGAMELIB
|
||||
{
|
||||
public class Tex
|
||||
{
|
||||
private Pars pars;
|
||||
private PartGroup _partGroup;
|
||||
|
||||
private ShapePartT _shapePartT;
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace _2DGAMELIB
|
||||
|
||||
private bool FastText;
|
||||
|
||||
public Pars Pars => pars;
|
||||
public PartGroup PartGroup => _partGroup;
|
||||
|
||||
public ShapePartT ShapePartT => _shapePartT;
|
||||
|
||||
@@ -203,7 +203,7 @@ namespace _2DGAMELIB
|
||||
|
||||
private void SetParT(string Name, ref Vector2D Position, double Size, double Width, double Height, Font Font, double TextSize, string Text, ref Color TextColor, ref Color ShadColor, ref Color BackColor)
|
||||
{
|
||||
pars = new Pars();
|
||||
_partGroup = new PartGroup();
|
||||
Out[] array = new Out[1] { Shas.GetSquare() };
|
||||
array.OutlineFalse();
|
||||
_shapePartT = new ShapePartT
|
||||
@@ -226,7 +226,7 @@ namespace _2DGAMELIB
|
||||
{
|
||||
_shapePartT.ShadBrush = new SolidBrush(ShadColor);
|
||||
}
|
||||
pars.Add(_shapePartT.Tag, _shapePartT);
|
||||
_partGroup.Add(_shapePartT.Tag, _shapePartT);
|
||||
}
|
||||
|
||||
private void SetFeed(string Name, double Size, ref Color FeedColor)
|
||||
@@ -246,7 +246,7 @@ namespace _2DGAMELIB
|
||||
Hit = false
|
||||
};
|
||||
feed.OP.ReverseY(feed.BasePointBase);
|
||||
pars.Add(feed.Tag, feed);
|
||||
_partGroup.Add(feed.Tag, feed);
|
||||
}
|
||||
|
||||
public void SetHitColor(ModeEventDispatcher Med)
|
||||
@@ -326,7 +326,7 @@ namespace _2DGAMELIB
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
pars.Dispose();
|
||||
_partGroup.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user