Renamed Pars to PartGroup
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@@ -433,27 +433,27 @@ namespace SlaveMatrix
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Body = new Difs();
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Body.Tag = dif.Tag;
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Body.Add(dif);
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Pars pars = Body[0][0];
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Pars pars2 = pars["刺"].ToPars();
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PartGroup partGroup = Body[0][0];
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PartGroup pars2 = partGroup["刺"].ToPars();
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X0Y0_棘_棘1 = pars2["刺1"].ToPar();
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X0Y0_棘_棘2 = pars2["刺2"].ToPar();
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X0Y0_棘_棘3 = pars2["刺3"].ToPar();
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X0Y0_牙 = pars["牙"].ToPar();
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X0Y0_線 = pars["線"].ToPar();
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pars2 = pars["輪"].ToPars();
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X0Y0_牙 = partGroup["牙"].ToPar();
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X0Y0_線 = partGroup["線"].ToPar();
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pars2 = partGroup["輪"].ToPars();
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X0Y0_輪_革 = pars2["革"].ToPar();
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X0Y0_輪_金具1 = pars2["金具1"].ToPar();
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X0Y0_輪_金具2 = pars2["金具2"].ToPar();
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X0Y0_輪_金具3 = pars2["金具3"].ToPar();
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X0Y0_輪_金具左 = pars2["金具左"].ToPar();
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X0Y0_輪_金具右 = pars2["金具右"].ToPar();
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pars = Body[0][1];
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X0Y1_牙 = pars["牙"].ToPar();
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X0Y1_線 = pars["線"].ToPar();
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X0Y1_折線1 = pars["折線1"].ToPar();
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X0Y1_折線2 = pars["折線2"].ToPar();
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X0Y1_折線3 = pars["折線3"].ToPar();
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X0Y1_穴 = pars["穴"].ToPar();
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partGroup = Body[0][1];
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X0Y1_牙 = partGroup["牙"].ToPar();
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X0Y1_線 = partGroup["線"].ToPar();
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X0Y1_折線1 = partGroup["折線1"].ToPar();
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X0Y1_折線2 = partGroup["折線2"].ToPar();
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X0Y1_折線3 = partGroup["折線3"].ToPar();
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X0Y1_穴 = partGroup["穴"].ToPar();
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Body.SetJoints();
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接続根 = new JointD(Body);
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右 = e.右;
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