diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_鯨.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_鯨.cs index a455159..0ac3f09 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_鯨.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_鯨.cs @@ -891,7 +891,7 @@ namespace SlaveMatrix X0Y0_胴6_柄 = pars2["柄"].ToPar(); X0Y0_胴6_縦影 = pars2["縦影"].ToPar(); pars2 = pars["胴5"].ToPars(); - X0Y0_胴5_胴 = pars2["Torso"].ToPar(); + X0Y0_胴5_胴 = pars2["胴"].ToPar(); X0Y0_胴5_柄 = pars2["柄"].ToPar(); X0Y0_胴5_縦影 = pars2["縦影"].ToPar(); pars2 = pars["輪2"].ToPars(); diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/EleD.cs b/SlaveMatrix/SlaveMatrix/GameClasses/EleD.cs index c487813..eaa925c 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/EleD.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/EleD.cs @@ -87,7 +87,6 @@ namespace SlaveMatrix [OnDeserialized] private void OnDeserialized(StreamingContext _) => ThisType = GetType(); - public virtual Ele GetEle(double DisUnit, Med Med, 体配色 体配色) { return null; diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/Program.cs b/SlaveMatrix/SlaveMatrix/GameClasses/Program.cs index 95d79f8..5174820 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/Program.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/Program.cs @@ -23,7 +23,7 @@ namespace SlaveMatrix UITitle = GameText.スレイブマトリクス, Unit = Sta.HighQuality ? 2203.0 : 1101.5, ShowFPS = Sta.ShowFPS, - Base = new Rect(4.0, 3.0, percent / 100.0), + Base = new Rectangle(4.0, 3.0, percent / 100.0), DisQuality = 1.0, HitAccuracy = 0.3 };