started cleaning up the scene graph
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@@ -121,11 +121,11 @@ namespace _2DGAMELIB
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{
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foreach (Par item in pars.EnumAllPar())
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{
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if (item.HitColor != Color.Transparent)
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if (item.GetHitColor() != Color.Transparent)
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{
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Med.RemUniqueColor(item.HitColor);
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Med.RemUniqueColor(item.GetHitColor());
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}
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item.HitColor = Med.GetUniqueColor();
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item.SetHitColor(Med.GetUniqueColor());
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}
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}
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