started cleaning up the scene graph

This commit is contained in:
lewd_alt
2026-06-13 16:59:32 -05:00
parent 0da26b0478
commit 24b0d68e7e
706 changed files with 11202 additions and 11716 deletions

View File

@@ -25,7 +25,7 @@ namespace _2DGAMELIB
{
foreach (Par item in pars.EnumAllPar())
{
BaseColors.Add(item.BrushColor);
BaseColors.Add(item.GetBrushColor());
OverColors.Add(BaseColors.Last().FuncHSV(delegate(Hsv hsv)
{
hsv.Hue += 30;
@@ -40,17 +40,17 @@ namespace _2DGAMELIB
hsv.Val += 100;
return hsv;
}));
TextColors.Add(item.IsParT() ? item.ToParT().TextColor : Color.Empty);
TextColors.Add(item.IsParT() ? item.ToParT().GetTextColor() : Color.Empty);
}
Over = delegate
{
int num4 = 0;
foreach (Par item2 in pars.EnumAllPar())
{
item2.BrushColor = OverColors[num4];
item2.SetBrushColor(OverColors[num4]);
if (item2.IsParT())
{
item2.ToParT().TextColor = TextColors[num4].Reverse();
item2.ToParT().SetTextColor(TextColors[num4].Reverse());
}
num4++;
}
@@ -60,10 +60,10 @@ namespace _2DGAMELIB
int num3 = 0;
foreach (Par item3 in pars.EnumAllPar())
{
item3.BrushColor = PushColors[num3];
item3.SetBrushColor(PushColors[num3]);
if (item3.IsParT())
{
item3.ToParT().TextColor = TextColors[num3].Reverse();
item3.ToParT().SetTextColor(TextColors[num3].Reverse());
}
num3++;
}
@@ -73,10 +73,10 @@ namespace _2DGAMELIB
int num2 = 0;
foreach (Par item4 in pars.EnumAllPar())
{
item4.BrushColor = OverColors[num2];
item4.SetBrushColor(OverColors[num2]);
if (item4.IsParT())
{
item4.ToParT().TextColor = TextColors[num2].Reverse();
item4.ToParT().SetTextColor(TextColors[num2].Reverse());
}
num2++;
}
@@ -86,10 +86,10 @@ namespace _2DGAMELIB
int num = 0;
foreach (Par item5 in pars.EnumAllPar())
{
item5.BrushColor = BaseColors[num];
item5.SetBrushColor(BaseColors[num]);
if (item5.IsParT())
{
item5.ToParT().TextColor = TextColors[num];
item5.ToParT().SetTextColor(TextColors[num]);
}
num++;
}