started cleaning up the scene graph
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@@ -29,13 +29,13 @@ namespace _2DGAMELIB
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public void JoinP()
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{
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Difs0.Current.GetPar(Path0).SetJointP(Index, Difs1.CurJoinRoot);
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Difs0.GetCurrent().GetPar(Path0).SetJointP(Index, Difs1.GetCurJoinRoot());
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Difs1.JoinPA();
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}
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public void JoinPA()
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{
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Difs0.Current.GetPar(Path0).SetJointPA(Index, Difs1.CurJoinRoot);
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Difs0.GetCurrent().GetPar(Path0).SetJointPA(Index, Difs1.GetCurJoinRoot());
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Difs1.JoinPA();
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}
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