started cleaning up the scene graph
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@@ -1,5 +1,6 @@
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using System.Linq;
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using _2DGAMELIB;
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using SlaveMatrix.GameClasses;
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namespace SlaveMatrix
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{
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@@ -132,11 +133,11 @@ namespace SlaveMatrix
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{
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get
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{
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return X0Y0_UpperArm.OP[(!右) ? 1 : 3].Outline;
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return X0Y0_UpperArm.GetOP()[(!右) ? 1 : 3].Outline;
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}
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set
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{
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X0Y0_UpperArm.OP[(!右) ? 1 : 3].Outline = value;
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X0Y0_UpperArm.GetOP()[(!右) ? 1 : 3].Outline = value;
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}
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}
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@@ -212,7 +213,7 @@ namespace SlaveMatrix
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public override void SetAngle0()
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{
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double num = (右 ? (-1.0) : 1.0);
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X0Y0_UpperArm.AngleBase = num * -96.0;
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X0Y0_UpperArm.SetAngleBase(num * -96.0);
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Body.JoinPAall();
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}
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