Renamed other Torso like classes. Should reanme Torso pair (how? Idk. Still not working)

This commit is contained in:
Absolutely disgusting
2025-10-25 12:00:24 +04:00
parent ed321a375f
commit 2cb7d3d0da
21 changed files with 128 additions and 137 deletions

View File

@@ -287,7 +287,7 @@ namespace SlaveMatrix
public JointS _接続点 => new JointS(, X0Y0_胴, 2);
public Torso(double DisUnit, , , Med Med, D e)
public Torso(double DisUnit, , , Med Med, TorsoD e)
{
Torso 2 = this;
ThisType = GetType();

View File

@@ -5,7 +5,7 @@ using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class D : EleD
public class TorsoD : EleD
{
public bool _表示 = true;
@@ -35,12 +35,12 @@ namespace SlaveMatrix
public List<EleD> _接続 = new List<EleD>();
public D()
public TorsoD()
{
ThisType = GetType();
}
public void (EleD e)
public void Torso接(EleD e)
{
_接続.Add(e);
e.Par = this;

View File

@@ -3,7 +3,7 @@ using _2DGAMELIB;
namespace SlaveMatrix
{
public class _蛇 :
public class Torso_蛇 :
{
public Par X0Y0_胴_鱗;
@@ -73,7 +73,7 @@ namespace SlaveMatrix
public Ele[] _接続;
public Ele[] _接続;
public Ele[] Torso_接続;
public override bool
{
@@ -326,9 +326,9 @@ namespace SlaveMatrix
public JointS 2_ => new JointS(, X0Y0_輪_金具右, 0);
public _蛇(double DisUnit, , , Med Med, _蛇D e)
public Torso_蛇(double DisUnit, , , Med Med, Torso_蛇D e)
{
_蛇 _蛇2 = this;
Torso_蛇 _蛇2 = this;
ThisType = GetType();
Pars pars = new Pars();
pars.Tag = "蛇";
@@ -418,9 +418,9 @@ namespace SlaveMatrix
return f;
}).ToArray();
}
if (e._接続.Count > 0)
if (e.Torso_接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
Torso_接続 = e.Torso_接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _蛇2;
@@ -458,9 +458,9 @@ namespace SlaveMatrix
Are.Draw(X0Y0_胴_鱗左);
Are.Draw(X0Y0_胴_鱗右);
Are.Draw(X0Y0_胴_胴);
if (_接続 != null && _接続[0]. && _接続[0] is _蛇)
if (Torso_接続 != null && Torso_接続[0]. && Torso_接続[0] is Torso_蛇)
{
((_蛇)_接続[0]).(Are);
((Torso_蛇)Torso_接続[0]).(Are);
}
}

View File

@@ -4,7 +4,7 @@ using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class _蛇D : D
public class Torso_蛇D : D
{
public bool _鱗_表示 = true;
@@ -30,7 +30,7 @@ namespace SlaveMatrix
public bool ;
public _蛇D()
public Torso_蛇D()
{
ThisType = GetType();
}
@@ -49,16 +49,16 @@ namespace SlaveMatrix
e. = ConnectionInfo.Torso_蛇_右_接続;
}
public override void (EleD e)
public override void Torso接(EleD e)
{
_接続.Add(e);
Torso_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Torso_蛇_Torso_接続;
}
public override Ele GetEle(double DisUnit, Med Med, )
{
return new _蛇(DisUnit, , , Med, this);
return new Torso_蛇(DisUnit, , , Med, this);
}
}
}

View File

@@ -3,7 +3,7 @@ using _2DGAMELIB;
namespace SlaveMatrix
{
public class _蟲 :
public class Torso_蟲 :
{
public Par X0Y0_胴_背板;
@@ -97,7 +97,7 @@ namespace SlaveMatrix
public Ele[] _接続;
public Ele[] _接続;
public Ele[] Torso_接続;
public override bool
{
@@ -473,9 +473,9 @@ namespace SlaveMatrix
public JointS 2_ => new JointS(, X0Y0_輪_金具右, 0);
public _蟲(double DisUnit, , , Med Med, _蟲D e)
public Torso_蟲(double DisUnit, , , Med Med, Torso_蟲D e)
{
_蟲 _蟲2 = this;
Torso_蟲 _蟲2 = this;
ThisType = GetType();
Pars pars = new Pars();
pars.Tag = "蟲";
@@ -578,9 +578,9 @@ namespace SlaveMatrix
return f;
}).ToArray();
}
if (e._接続.Count > 0)
if (e.Torso_接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
Torso_接続 = e.Torso_接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _蟲2;

View File

@@ -4,7 +4,7 @@ using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class _蟲D : D
public class Torso_蟲D : D
{
public bool _背板_表示 = true;
@@ -48,7 +48,7 @@ namespace SlaveMatrix
public bool ;
public _蟲D()
public Torso_蟲D()
{
ThisType = GetType();
}
@@ -67,16 +67,16 @@ namespace SlaveMatrix
e. = ConnectionInfo.Torso_蟲_右_接続;
}
public override void (EleD e)
public override void Torso接(EleD e)
{
_接続.Add(e);
Torso_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Torso_蟲_Torso_接続;
}
public override Ele GetEle(double DisUnit, Med Med, )
{
return new _蟲(DisUnit, , , Med, this);
return new Torso_蟲(DisUnit, , , Med, this);
}
}
}

View File

@@ -1844,13 +1844,13 @@ namespace SlaveMatrix
D2.(new _ドレスD());
D2.AlignC();
D2.(D2);
D D2 = Mix<D>(, , i, );
TorsoD D2 = Mix<TorsoD>(, , i, );
D D2;
D2.(D2 = Mix<D>(, , i, ));
D2.(Mix<D>(, , i, ));
D2.(new _ドレスD());
D2.AlignC();
D2.(D2);
D2.Torso接(D2);
WaistD = Mix<WaistD>(, , i, );
.(new _人D());
.(new _人D());
@@ -2352,7 +2352,7 @@ namespace SlaveMatrix
{
_蛇D _蛇D2 = (_蛇D);
_蛇D2.(, , i, ConnectionInfo._蛇_左_接続, , , , );
_蛇D _蛇D2 = Mix<_蛇D>(, , i, );
Torso_蛇D _蛇D2 = Mix<Torso_蛇D>(, , i, );
if (_蛇D2 != null)
{
_蛇D2.(, , i, ConnectionInfo.Torso_蛇_左_接続, , , , );
@@ -2365,20 +2365,20 @@ namespace SlaveMatrix
num11 = (num11 + RNG.XS.NextSign() * RNG.XS.Next(4)).Clamp(0, 50);
for (int l = 0; l < num11; l++)
{
_蛇D2.(_蛇D2 = (_蛇D)D2.Copy());
_蛇D2.Torso接(_蛇D2 = (Torso_蛇D)D2.Copy());
}
_蛇D2.(, , i, ConnectionInfo.Torso_蛇_Torso_接続, , , , );
if (_蛇D2.EnumEleD().IsEleD<D>())
{
IEnumerable<_蛇D> eleDs = _蛇D2.EnumEleD().Skip(1).GetEleDs<_蛇D>();
foreach (_蛇D item11 in eleDs.Take(eleDs.Count() - 1))
IEnumerable<Torso_蛇D> eleDs = _蛇D2.EnumEleD().Skip(1).GetEleDs<Torso_蛇D>();
foreach (Torso_蛇D item11 in eleDs.Take(eleDs.Count() - 1))
{
item11._接続.Clear();
item11._接続.Clear();
}
if (num11 < 2)
{
_蛇D obj = eleDs.Last();
Torso_蛇D obj = eleDs.Last();
obj._接続.Clear();
obj._接続.Clear();
}
@@ -2386,7 +2386,7 @@ namespace SlaveMatrix
else
{
int num14 = 0;
foreach (_蛇D eleD7 in _蛇D2.EnumEleD().Skip(1).GetEleDs<_蛇D>())
foreach (Torso_蛇D eleD7 in _蛇D2.EnumEleD().Skip(1).GetEleDs<Torso_蛇D>())
{
if (num14 % 3 != 1)
{
@@ -2449,7 +2449,7 @@ namespace SlaveMatrix
_蟲D _蟲D2 = (_蟲D);
_蟲D2.(, , i, ConnectionInfo._蟲_左0_接続, , , , );
_蟲D2.(, , i, ConnectionInfo._蟲_左1_接続, , , , );
_蟲D _蟲D2 = Mix<_蟲D>(, , i, );
Torso_蟲D _蟲D2 = Mix<Torso_蟲D>(, , i, );
if (_蟲D2 != null)
{
_蟲D2.(, , i, ConnectionInfo.Torso_蟲_左_接続, , , , );
@@ -2462,7 +2462,7 @@ namespace SlaveMatrix
num19 = (num19 + RNG.XS.NextSign() * RNG.XS.Next(4)).Clamp(0, 50);
for (int m = 0; m < num19; m++)
{
_蟲D2.(_蟲D2 = (_蟲D)D3.Copy());
_蟲D2.Torso接(_蟲D2 = (Torso_蟲D)D3.Copy());
}
_蟲D2.(, , i, ConnectionInfo.Torso_蟲_Torso_接続, , , , );
}

View File

@@ -201,7 +201,7 @@ namespace SlaveMatrix
public Ele[] _接続;
public Ele[] _接続;
public Ele[] Torso_接続;
public Ele[] _接続;
@@ -943,9 +943,9 @@ namespace SlaveMatrix
return f;
}).ToArray();
}
if (e._接続.Count > 0)
if (e.Torso_接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
Torso_接続 = e.Torso_接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;

View File

@@ -77,7 +77,7 @@ namespace SlaveMatrix
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> Torso_接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
@@ -116,7 +116,7 @@ namespace SlaveMatrix
public void (EleD e)
{
_接続.Add(e);
Torso_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._Torso_接続;
}

View File

@@ -69,7 +69,7 @@ namespace SlaveMatrix
public Ele[] _接続;
public Ele[] _接続;
public Ele[] Torso_接続;
public override bool
{
@@ -389,9 +389,9 @@ namespace SlaveMatrix
return f;
}).ToArray();
}
if (e._接続.Count > 0)
if (e.Torso_接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
Torso_接続 = e.Torso_接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _蛇2;
@@ -419,9 +419,9 @@ namespace SlaveMatrix
Are.Draw(X0Y0_胴1_鱗2);
Are.Draw(X0Y0_胴1_鱗左2);
Are.Draw(X0Y0_胴1_鱗右2);
if (_接続 != null && _接続[0]. && _接続[0] is _蛇)
if (Torso_接続 != null && Torso_接続[0]. && Torso_接続[0] is Torso_蛇)
{
((_蛇)_接続[0]).(Are);
((Torso_蛇)Torso_接続[0]).(Are);
}
if (_ == 1.0)
{

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@@ -33,7 +33,7 @@ namespace SlaveMatrix
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> Torso_接続 = new List<EleD>();
public _蛇D()
{
@@ -56,7 +56,7 @@ namespace SlaveMatrix
public void (EleD e)
{
_接続.Add(e);
Torso_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._蛇_Torso_接続;
}

View File

@@ -113,7 +113,7 @@ namespace SlaveMatrix
public Ele[] 1_;
public Ele[] _接続;
public Ele[] Torso_接続;
public override bool
{
@@ -644,9 +644,9 @@ namespace SlaveMatrix
return f;
}).ToArray();
}
if (e._接続.Count > 0)
if (e.Torso_接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
Torso_接続 = e.Torso_接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _蟲2;

View File

@@ -59,7 +59,7 @@ namespace SlaveMatrix
public List<EleD> 1_ = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> Torso_接続 = new List<EleD>();
public _蟲D()
{
@@ -96,7 +96,7 @@ namespace SlaveMatrix
public void (EleD e)
{
_接続.Add(e);
Torso_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._蟲_Torso_接続;
}

View File

@@ -10,7 +10,7 @@ namespace SlaveMatrix
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> Torso_接続 = new List<EleD>();
public virtual void (EleD e)
{
@@ -20,7 +20,7 @@ namespace SlaveMatrix
{
}
public virtual void (EleD e)
public virtual void Torso接(EleD e)
{
}
}

View File

@@ -2259,7 +2259,7 @@ namespace SlaveMatrix
if (Is蛇)
{
int num = 0;
_蛇 ele2 = ._接続.GetEle<_蛇>();
Torso_蛇 ele2 = .Torso_接続.GetEle<Torso_蛇>();
while (ele2 != null)
{
if (num % 4 != 0)
@@ -2267,14 +2267,14 @@ namespace SlaveMatrix
ele2. = false;
ele2. = false;
}
ele2 = ele2._接続.GetEle<_蛇>();
ele2 = ele2.Torso_接続.GetEle<Torso_蛇>();
num++;
}
}
if (Is蟲)
{
int num2 = 0;
_蟲 ele3 = ._接続.GetEle<_蟲>();
Torso_蟲 ele3 = .Torso_接続.GetEle<Torso_蟲>();
while (ele3 != null)
{
if (num2 % 2 == 0)
@@ -2282,7 +2282,7 @@ namespace SlaveMatrix
ele3. = false;
ele3. = false;
}
ele3 = ele3._接続.GetEle<_蟲>();
ele3 = ele3.Torso_接続.GetEle<Torso_蟲>();
num2++;
}
}
@@ -4373,9 +4373,9 @@ namespace SlaveMatrix
= (_蛇)ele;
.CD.c2.Col2 = .1_1CD.c2.Col1;
1.Add(ele);
if (._接続 != null)
if (.Torso_接続 != null)
{
foreach (_蛇 item20 in .EnumEle().GetEles<_蛇>().Reverse())
foreach (Torso_蛇 item20 in .EnumEle().GetEles<Torso_蛇>().Reverse())
{
if (item20._接続 != null)
{
@@ -4386,7 +4386,7 @@ namespace SlaveMatrix
Sort(item20._接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 2);
}
}
Sort(from e in ._接続.Select((Ele e) => e.EnumEle()).JoinEnum()
Sort(from e in .Torso_接続.Select((Ele e) => e.EnumEle()).JoinEnum()
where !bod.2.Contains(e)
select e, );
}
@@ -4423,9 +4423,9 @@ namespace SlaveMatrix
= (_蟲)ele;
.CD.c2.Col2 = .1_CD.c2.Col1;
1.Add(ele);
if (._接続 != null)
if (.Torso_接続 != null)
{
foreach (_蟲 item21 in .EnumEle().GetEles<_蟲>().Reverse())
foreach (Torso_蟲 item21 in .EnumEle().GetEles<Torso_蟲>().Reverse())
{
if (item21._接続 != null)
{
@@ -4436,7 +4436,7 @@ namespace SlaveMatrix
Sort(item21._接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 2);
}
}
Sort(from e in ._接続.Select((Ele e) => e.EnumEle()).JoinEnum()
Sort(from e in .Torso_接続.Select((Ele e) => e.EnumEle()).JoinEnum()
where !bod.2.Contains(e)
select e, );
}
@@ -5415,12 +5415,12 @@ namespace SlaveMatrix
item54.OP.OutlineFalse();
}
}
Elements.SetEle(delegate(_蛇 e)
Elements.SetEle(delegate(Torso_蛇 e)
{
e.X0Y0_胴_胴.OP[1].ps[3] = e.X0Y0_胴_胴.OP[1].ps[3].AddY(0.04);
if (e._接続 != null)
if (e.Torso_接続 != null)
{
e._接続.SetEle(delegate(_蛇 f)
e.Torso_接続.SetEle(delegate(Torso_蛇 f)
{
f.X0Y0_胴_胴.OP[1].ps[3] = f.X0Y0_胴_胴.OP[1].ps[3].AddY(0.04);
});

View File

@@ -193,7 +193,8 @@ namespace SlaveMatrix
public void (ConnectionInfo , EleD ed)
{
string text = ThisType.Name.Remove(ThisType.Name.Length - 1);
MethodInfo method = ThisType.GetMethod(.ToString().Remove(0, text.Length).Replace("_", ""));
var methodName = .ToString().Remove(0, text.Length).Replace("_", "");
MethodInfo method = ThisType.GetMethod(.ToString().Remove(0, text.Length).Replace("_", ""));
object[] parameters = new EleD[1] { ed };
method.Invoke(this, parameters);
}

View File

@@ -314,13 +314,13 @@ namespace SlaveMatrix
D2.(_蛇D2);
_蛇D2. = 1.0;
_蛇D2. = false;
_蛇D _蛇D2 = new _蛇D();
Torso_蛇D _蛇D2 = new Torso_蛇D();
_蛇D2.(_蛇D2);
for (int i = 0; i < 40; i++)
{
_蛇D2.(_蛇D2 = new _蛇D());
_蛇D2.Torso接(_蛇D2 = new Torso_蛇D());
}
_蛇D2.(new _ヘD());
_蛇D2.Torso接(new _ヘD());
D2.EnumEleD().SetValuesD<_通常D>("牙", true);
D2.EnumEleD().SetValuesD<_長D>("股舌表示", true);
D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
@@ -358,13 +358,13 @@ namespace SlaveMatrix
_蛇D2. = 1.0;
_蛇D2. = false;
}
_蛇D _蛇D2 = new _蛇D();
Torso_蛇D _蛇D2 = new Torso_蛇D();
_蛇D2.(_蛇D2);
for (int i = 0; i < 40; i++)
{
_蛇D2.(_蛇D2 = new _蛇D());
_蛇D2.Torso接(_蛇D2 = new Torso_蛇D());
}
_蛇D2.(new _ウD());
_蛇D2.Torso接(new _ウD());
D2.EnumEleD().SetValuesD<_通常D>("牙", true);
D2.EnumEleD().SetValuesD<_長D>("股舌表示", true);
D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
@@ -778,10 +778,10 @@ namespace SlaveMatrix
EleD eleD = new _魚D();
_蛇D2.(eleD);
_蛇D2.(eleD.Get逆());
_蛇D _蛇D2 = new _蛇D();
Torso_蛇D _蛇D2 = new Torso_蛇D();
_蛇D2.(_蛇D2);
_ヘD _ヘD2 = new _ヘD();
_蛇D2.(_ヘD2);
_蛇D2.Torso接(_ヘD2);
_ヘD2.(new _魚D());
}
D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
@@ -1175,7 +1175,7 @@ namespace SlaveMatrix
public static ChaD Getギルタブルル()
{
WaistD obj = Uni.();
D D2 = obj.Set胴();
TorsoD D2 = obj.Set胴();
D D2 = D2.Set胸R();
D D2 = D2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
@@ -1242,7 +1242,7 @@ namespace SlaveMatrix
public static ChaD Getアルラウネ()
{
WaistD obj = Uni.();
D obj2 = obj.Set胴();
TorsoD obj2 = obj.Set胴();
D obj3 = obj2.Set胸R();
D D2 = obj3.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
@@ -1351,7 +1351,7 @@ namespace SlaveMatrix
public static ChaD Getサキュバス()
{
WaistD D2 = Uni.();
D D2 = D2.Set胴();
TorsoD D2 = D2.Set胴();
D D2 = D2.Set胸R();
D D2 = D2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
@@ -2254,13 +2254,13 @@ namespace SlaveMatrix
eleD.(e.Get逆());
_蛇D _蛇D2 = new _蛇D();
D2.(_蛇D2);
_蛇D _蛇D2 = new _蛇D();
Torso_蛇D _蛇D2 = new Torso_蛇D();
_蛇D2.(_蛇D2);
for (int i = 0; i < 40; i++)
{
_蛇D2.(_蛇D2 = new _蛇D());
_蛇D2.Torso接(_蛇D2 = new Torso_蛇D());
}
_蛇D2.(new _ヘD());
_蛇D2.Torso接(new _ヘD());
D2.EnumEleD().SetValuesD("竜性", true);
D2.EnumEleD().SetValuesD<D>("竜性", false);
D2.EnumEleD().SetValuesD<D>("猫目", RNG.XS.NextBool());
@@ -2328,17 +2328,17 @@ namespace SlaveMatrix
D2.(D2.Get逆());
_蟲D _蟲D2 = new _蟲D();
D2.(_蟲D2);
_蟲D _蟲D2 = new _蟲D();
Torso_蟲D _蟲D2 = new Torso_蟲D();
_蟲D2.(_蟲D2);
for (int i = 0; i < 21; i++)
{
_蟲D2.(_蟲D2 = new _蟲D());
_蟲D2.Torso接(_蟲D2 = new Torso_蟲D());
}
_蟲D _蟲D2 = new _蟲D();
D D2 = (RNG.XS.NextBool() ? ((D)new _曳航D()) : ((D)new _鋏D()));
_蟲D2.(D2);
_蟲D2.(D2.Get逆());
_蟲D2.(_蟲D2);
_蟲D2.Torso接(_蟲D2);
D2.EnumEleD().SetValuesD("虫性", true);
D2.EnumEleD().SetValuesD("配色", .C0);
D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
@@ -2381,11 +2381,11 @@ namespace SlaveMatrix
D2.(_竜D2);
D2.(D2);
D2.(D2.Get逆());
_蛇D _蛇D2 = new _蛇D();
Torso_蛇D _蛇D2 = new Torso_蛇D();
_蛇D2.(_蛇D2);
for (int i = 0; i < 50; i++)
{
_蛇D2.(_蛇D2 = new _蛇D());
_蛇D2.Torso接(_蛇D2 = new Torso_蛇D());
}
e = new _鳥D();
_竜D2 = new _竜D();
@@ -2396,7 +2396,7 @@ namespace SlaveMatrix
_蛇D2.(_竜D2.Get逆());
_ヘD _ヘD2 = new _ヘD();
_ヘD2.(new _魚D());
_蛇D2.(_ヘD2);
_蛇D2.Torso接(_ヘD2);
D2.EnumEleD().SetValuesD<D>("馬", true);
D2._接続.SetValuesD<D>("表示", true);
D2.EnumEleD().SetValuesD("竜性", true);
@@ -2636,7 +2636,7 @@ namespace SlaveMatrix
D2.EnumEleD().SetValuesD("ハート", false);
D2.SetValuesD("悪", true);
D2.EnumEleD().SetValuesD<D>("植", true);
D2.EnumEleD().SetValuesD<D>("植", true);
D2.EnumEleD().SetValuesD<TorsoD>("植", true);
D2.EnumEleD().SetValuesD<D>("タトゥ2", false);
D2.EnumEleD().SetValuesD<_人D>("手首", false);
D2.EnumEleD().SetValuesD<_人D>("足首", false);
@@ -3497,7 +3497,7 @@ namespace SlaveMatrix
public static ChaD Getスフィンクス(bool b)
{
WaistD D2 = Uni.();
D e = D2.Set胴();
TorsoD e = D2.Set胴();
D D2 = e.Set胸R();
D D2 = D2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
@@ -4080,7 +4080,7 @@ namespace SlaveMatrix
public static ChaD Getウェアマンティス()
{
WaistD obj = Uni.();
D obj2 = obj.Set胴();
TorsoD obj2 = obj.Set胴();
D obj3 = obj2.Set胸R();
D D2 = obj3.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
@@ -4184,13 +4184,13 @@ namespace SlaveMatrix
obj.(_鳥D2.Get逆());
_蛇D _蛇D2 = new _蛇D();
D2.(_蛇D2);
_蛇D _蛇D2 = new _蛇D();
Torso_蛇D _蛇D2 = new Torso_蛇D();
_蛇D2.(_蛇D2);
for (int i = 0; i < 45; i++)
{
_蛇D2.(_蛇D2 = new _蛇D());
_蛇D2.Torso接(_蛇D2 = new Torso_蛇D());
}
_蛇D2.(RNG.XS.NextBool() ? ((D)new _ヘD()) : ((D)new _ガD()));
_蛇D2.Torso接(RNG.XS.NextBool() ? ((D)new _ヘD()) : ((D)new _ガD()));
D2.EnumEleD().SetValuesD<_通常D>("牙", true);
D2.EnumEleD().SetValuesD<_長D>("股舌表示", true);
D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
@@ -4324,13 +4324,13 @@ namespace SlaveMatrix
D2.(_宇D2);
_蛇D _蛇D2 = new _蛇D();
D2.(_蛇D2);
_蛇D _蛇D2 = new _蛇D();
Torso_蛇D _蛇D2 = new Torso_蛇D();
_蛇D2.(_蛇D2);
for (int i = 0; i < 45; i++)
{
_蛇D2.(_蛇D2 = new _蛇D());
_蛇D2.Torso接(_蛇D2 = new Torso_蛇D());
}
_蛇D2.(new _ヘD());
_蛇D2.Torso接(new _ヘD());
D2.EnumEleD().SetValuesD("竜性", true);
D2.EnumEleD().SetValuesD<D>("竜性", false);
D2.EnumEleD().SetValuesD<_長D>("股舌表示", true);
@@ -4361,13 +4361,13 @@ namespace SlaveMatrix
D2.(e);
_蛇D _蛇D2 = new _蛇D();
D2.(_蛇D2);
_蛇D _蛇D2 = new _蛇D();
Torso_蛇D _蛇D2 = new Torso_蛇D();
_蛇D2.(_蛇D2);
for (int i = 0; i < 40; i++)
{
_蛇D2.(_蛇D2 = new _蛇D());
_蛇D2.Torso接(_蛇D2 = new Torso_蛇D());
}
_蛇D2.(new _ヘD());
_蛇D2.Torso接(new _ヘD());
D2.EnumEleD().SetValuesD("竜性", true);
D2.EnumEleD().SetValuesD<D>("竜性", false);
D2.EnumEleD().SetValuesD("コア1", true);
@@ -4482,13 +4482,13 @@ namespace SlaveMatrix
_蟲D2.0(eleD.Get逆());
_蟲D2.1(eleD.Copy());
_蟲D2.1(eleD.Get逆());
_蟲D _蟲D2 = new _蟲D();
Torso_蟲D _蟲D2 = new Torso_蟲D();
_蟲D2.(_蟲D2);
_蟲D2.(eleD.Copy());
_蟲D2.(eleD.Get逆());
for (int i = 0; i < 21; i++)
{
_蟲D2.(_蟲D2 = new _蟲D());
_蟲D2.Torso接(_蟲D2 = new Torso_蟲D());
_蟲D2.(eleD.Copy());
_蟲D2.(eleD.Get逆());
}
@@ -4506,7 +4506,7 @@ namespace SlaveMatrix
_蟲D2.5(eleD.Get逆());
_蟲D2.(_曳航D2);
_蟲D2.(_曳航D2.Get逆());
_蟲D2.(_蟲D2);
_蟲D2.Torso接(_蟲D2);
D2.EnumEleD().SetValuesD<_通常D>("牙", true);
D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
D2.EnumEleD().SetValuesD("身長", D2.);
@@ -4571,7 +4571,7 @@ namespace SlaveMatrix
public static ChaD Getバジリスク()
{
WaistD D2 = Uni.();
D obj = D2.Set胴();
TorsoD obj = D2.Set胴();
D D2 = obj.Set胸R().Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -4620,13 +4620,13 @@ namespace SlaveMatrix
D2.(_竜D2);
D2.(D2);
D2.(D2.Get逆());
_蛇D _蛇D2 = new _蛇D();
Torso_蛇D _蛇D2 = new Torso_蛇D();
_蛇D2.(_蛇D2);
for (int i = 0; i < 30; i++)
{
_蛇D2.(_蛇D2 = new _蛇D());
_蛇D2.Torso接(_蛇D2 = new Torso_蛇D());
}
_蛇D2.(new _ヘD());
_蛇D2.Torso接(new _ヘD());
D2.EnumEleD().SetValuesD("竜性", true);
D2.EnumEleD().SetValuesD<D>("竜性", false);
D2.EnumEleD().SetValuesD<_通常D>("牙", true);
@@ -4641,7 +4641,7 @@ namespace SlaveMatrix
public static ChaD Getコカトリス()
{
WaistD D2 = Uni.();
D obj = D2.Set胴();
TorsoD obj = D2.Set胴();
D D2 = obj.Set胸R();
D D2 = D2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
@@ -4679,13 +4679,13 @@ namespace SlaveMatrix
D2.(_竜D2);
D2.(D2);
D2.(D2.Get逆());
_蛇D _蛇D2 = new _蛇D();
Torso_蛇D _蛇D2 = new Torso_蛇D();
_蛇D2.(_蛇D2);
for (int i = 0; i < 30; i++)
{
_蛇D2.(_蛇D2 = new _蛇D());
_蛇D2.Torso接(_蛇D2 = new Torso_蛇D());
}
_蛇D2.(new _ヘD());
_蛇D2.Torso接(new _ヘD());
D2.EnumEleD().SetValuesD("獣性", true);
D2.EnumEleD().SetValuesD("竜性", true);
D2.EnumEleD().SetValuesD<D>("竜性", false);
@@ -4923,7 +4923,7 @@ namespace SlaveMatrix
public static ChaD GetViola()
{
WaistD waist_description = Uni.();
D body_description = waist_description.Set胴();
TorsoD body_description = waist_description.Set胴();
D chest_description = body_description.Set胸R();
D neck_description = chest_description.Set首();
D head_description = Uni.();

View File

@@ -1298,8 +1298,8 @@ namespace SlaveMatrix
_鳥Dt = typeof(_鳥D);
_竜Dt = typeof(_竜D);
Dt = typeof(D);
_蛇Dt = typeof(_蛇D);
_蟲Dt = typeof(_蟲D);
_蛇Dt = typeof(Torso_蛇D);
_蟲Dt = typeof(Torso_蟲D);
Dt = typeof(D);
Dt = typeof(D);
Dt = typeof(D);

View File

@@ -53,9 +53,9 @@ namespace SlaveMatrix
return obj;
}
public static D ()
public static TorsoD ()
{
D obj = new D();
TorsoD obj = new TorsoD();
obj.(new D());
obj.(new D());
obj.(new _ドレスD());

View File

@@ -269,17 +269,17 @@ namespace SlaveMatrix.GameClasses
};
}
public static D Set胴(this WaistD )
public static TorsoD Set胴(this WaistD )
{
D D2 = Uni.();
TorsoD D2 = Uni.();
.(D2);
return D2;
}
public static D Set胸R(this D )
public static D Set胸R(this TorsoD )
{
D D2 = Get胸R();
.(D2);
.Torso接(D2);
return D2;
}