From 2d290800ee8d6e8fa88cfe9a30e72d62f317eae1 Mon Sep 17 00:00:00 2001 From: Absolutely disgusting Date: Sun, 11 Jan 2026 17:40:33 +0400 Subject: [PATCH] Added vars and funcs rename to Torso --- .../SlaveMatrix/BodyPartClasses/TorsoD.cs | 2 +- .../SlaveMatrix/BodyPartClasses/交配.cs | 2 +- .../SlaveMatrix/BodyPartClasses/触手_犬.cs | 890 +++--- .../SlaveMatrix/BodyPartClasses/触手_犬D.cs | 158 +- .../SlaveMatrix/BodyPartClasses/長物_蛇.cs | 328 +-- .../SlaveMatrix/BodyPartClasses/長物_蛇D.cs | 18 +- .../SlaveMatrix/BodyPartClasses/長物_蟲.cs | 364 +-- .../SlaveMatrix/BodyPartClasses/長物_蟲D.cs | 22 +- .../SlaveMatrix/BodyPartClasses/長物_魚.cs | 2464 ++++++++--------- .../SlaveMatrix/BodyPartClasses/長物_魚D.cs | 130 +- .../SlaveMatrix/BodyPartClasses/長物_鯨.cs | 730 ++--- .../SlaveMatrix/BodyPartClasses/長物_鯨D.cs | 36 +- .../SlaveMatrix/BodyPartClasses/鯨色更新.cs | 2 +- SlaveMatrix/SlaveMatrix/GameClasses/Bod.cs | 114 +- .../GameClasses/SpeciesDefaults.cs | 250 +- SlaveMatrix/SlaveMatrix/GameClasses/Sta.cs | 8 +- SlaveMatrix/SlaveMatrix/GameClasses/_Con.cs | 12 +- 17 files changed, 2765 insertions(+), 2765 deletions(-) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/TorsoD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/TorsoD.cs index 93765e2..ad4328d 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/TorsoD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/TorsoD.cs @@ -40,7 +40,7 @@ namespace SlaveMatrix ThisType = GetType(); } - public void Torso接続(EleD e) + public void 胴接続(EleD e) { Chest_接続.Add(e); e.Par = this; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/交配.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/交配.cs index 6eb39e0..35a6198 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/交配.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/交配.cs @@ -1850,7 +1850,7 @@ namespace SlaveMatrix TorsoD2.肌接続(Mix<胴肌D>(母方, 父方, i, 原種モード)); TorsoD2.肌接続(new 上着ミドル_ドレスD()); TorsoD2.AlignC(); - TorsoD2.Torso接続(ChestD2); + TorsoD2.胴接続(ChestD2); WaistD Waist = Mix(母方, 父方, i, 原種モード); Waist.膣基接続(new 膣基_人D()); Waist.膣基接続(new 膣内精液_人D()); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_犬.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_犬.cs index a4ebbdf..efd6e8d 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_犬.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_犬.cs @@ -1282,141 +1282,141 @@ namespace SlaveMatrix public ColorP X0Y0_Torso_節3_鱗1CP; - public ColorP X0Y0_胴_節3_鱗3CP; + public ColorP X0Y0_Torso_節3_鱗3CP; - public ColorP X0Y0_胴_節3_鱗2CP; + public ColorP X0Y0_Torso_節3_鱗2CP; - public ColorP X0Y0_胴_節4_胴CP; + public ColorP X0Y0_Torso_節4_TorsoCP; - public ColorP X0Y0_胴_節4_鱗1CP; + public ColorP X0Y0_Torso_節4_鱗1CP; - public ColorP X0Y0_胴_節4_鱗3CP; + public ColorP X0Y0_Torso_節4_鱗3CP; - public ColorP X0Y0_胴_節4_鱗2CP; + public ColorP X0Y0_Torso_節4_鱗2CP; - public ColorP X0Y0_胴_節5_胴CP; + public ColorP X0Y0_Torso_節5_TorsoCP; - public ColorP X0Y0_胴_節5_鱗1CP; + public ColorP X0Y0_Torso_節5_鱗1CP; - public ColorP X0Y0_胴_節5_鱗3CP; + public ColorP X0Y0_Torso_節5_鱗3CP; - public ColorP X0Y0_胴_節5_鱗2CP; + public ColorP X0Y0_Torso_節5_鱗2CP; - public ColorP X0Y0_胴_節6_胴CP; + public ColorP X0Y0_Torso_節6_TorsoCP; - public ColorP X0Y0_胴_節6_鱗1CP; + public ColorP X0Y0_Torso_節6_鱗1CP; - public ColorP X0Y0_胴_節6_鱗3CP; + public ColorP X0Y0_Torso_節6_鱗3CP; - public ColorP X0Y0_胴_節6_鱗2CP; + public ColorP X0Y0_Torso_節6_鱗2CP; - public ColorP X0Y0_胴_節7_胴CP; + public ColorP X0Y0_Torso_節7_TorsoCP; - public ColorP X0Y0_胴_節7_鱗1CP; + public ColorP X0Y0_Torso_節7_鱗1CP; - public ColorP X0Y0_胴_節7_鱗3CP; + public ColorP X0Y0_Torso_節7_鱗3CP; - public ColorP X0Y0_胴_節7_鱗2CP; + public ColorP X0Y0_Torso_節7_鱗2CP; - public ColorP X0Y0_胴_節8_胴CP; + public ColorP X0Y0_Torso_節8_TorsoCP; - public ColorP X0Y0_胴_節8_鱗1CP; + public ColorP X0Y0_Torso_節8_鱗1CP; - public ColorP X0Y0_胴_節8_鱗3CP; + public ColorP X0Y0_Torso_節8_鱗3CP; - public ColorP X0Y0_胴_節8_鱗2CP; + public ColorP X0Y0_Torso_節8_鱗2CP; - public ColorP X0Y0_胴_節9_胴CP; + public ColorP X0Y0_Torso_節9_TorsoCP; - public ColorP X0Y0_胴_節9_鱗1CP; + public ColorP X0Y0_Torso_節9_鱗1CP; - public ColorP X0Y0_胴_節9_鱗3CP; + public ColorP X0Y0_Torso_節9_鱗3CP; - public ColorP X0Y0_胴_節9_鱗2CP; + public ColorP X0Y0_Torso_節9_鱗2CP; - public ColorP X0Y0_胴_節10_胴CP; + public ColorP X0Y0_Torso_節10_TorsoCP; - public ColorP X0Y0_胴_節10_鱗1CP; + public ColorP X0Y0_Torso_節10_鱗1CP; - public ColorP X0Y0_胴_節10_鱗3CP; + public ColorP X0Y0_Torso_節10_鱗3CP; - public ColorP X0Y0_胴_節10_鱗2CP; + public ColorP X0Y0_Torso_節10_鱗2CP; - public ColorP X0Y0_胴_節11_胴CP; + public ColorP X0Y0_Torso_節11_TorsoCP; - public ColorP X0Y0_胴_節11_鱗1CP; + public ColorP X0Y0_Torso_節11_鱗1CP; - public ColorP X0Y0_胴_節11_鱗3CP; + public ColorP X0Y0_Torso_節11_鱗3CP; - public ColorP X0Y0_胴_節11_鱗2CP; + public ColorP X0Y0_Torso_節11_鱗2CP; - public ColorP X0Y0_胴_節12_胴CP; + public ColorP X0Y0_Torso_節12_TorsoCP; - public ColorP X0Y0_胴_節12_鱗1CP; + public ColorP X0Y0_Torso_節12_鱗1CP; - public ColorP X0Y0_胴_節12_鱗3CP; + public ColorP X0Y0_Torso_節12_鱗3CP; - public ColorP X0Y0_胴_節12_鱗2CP; + public ColorP X0Y0_Torso_節12_鱗2CP; - public ColorP X0Y0_胴_節13_胴CP; + public ColorP X0Y0_Torso_節13_TorsoCP; - public ColorP X0Y0_胴_節13_鱗1CP; + public ColorP X0Y0_Torso_節13_鱗1CP; - public ColorP X0Y0_胴_節13_鱗3CP; + public ColorP X0Y0_Torso_節13_鱗3CP; - public ColorP X0Y0_胴_節13_鱗2CP; + public ColorP X0Y0_Torso_節13_鱗2CP; - public ColorP X0Y0_胴_節14_胴CP; + public ColorP X0Y0_Torso_節14_TorsoCP; - public ColorP X0Y0_胴_節14_鱗1CP; + public ColorP X0Y0_Torso_節14_鱗1CP; - public ColorP X0Y0_胴_節14_鱗3CP; + public ColorP X0Y0_Torso_節14_鱗3CP; - public ColorP X0Y0_胴_節14_鱗2CP; + public ColorP X0Y0_Torso_節14_鱗2CP; - public ColorP X0Y0_胴_節15_胴CP; + public ColorP X0Y0_Torso_節15_TorsoCP; - public ColorP X0Y0_胴_節15_鱗1CP; + public ColorP X0Y0_Torso_節15_鱗1CP; - public ColorP X0Y0_胴_節15_鱗3CP; + public ColorP X0Y0_Torso_節15_鱗3CP; - public ColorP X0Y0_胴_節15_鱗2CP; + public ColorP X0Y0_Torso_節15_鱗2CP; - public ColorP X0Y0_胴_節16_胴CP; + public ColorP X0Y0_Torso_節16_TorsoCP; - public ColorP X0Y0_胴_節16_鱗1CP; + public ColorP X0Y0_Torso_節16_鱗1CP; - public ColorP X0Y0_胴_節16_鱗3CP; + public ColorP X0Y0_Torso_節16_鱗3CP; - public ColorP X0Y0_胴_節16_鱗2CP; + public ColorP X0Y0_Torso_節16_鱗2CP; - public ColorP X0Y0_胴_輪_革CP; + public ColorP X0Y0_Torso_輪_革CP; - public ColorP X0Y0_胴_輪_金具1CP; + public ColorP X0Y0_Torso_輪_金具1CP; - public ColorP X0Y0_胴_輪_金具2CP; + public ColorP X0Y0_Torso_輪_金具2CP; - public ColorP X0Y0_胴_輪_金具3CP; + public ColorP X0Y0_Torso_輪_金具3CP; - public ColorP X0Y0_胴_輪_金具左CP; + public ColorP X0Y0_Torso_輪_金具左CP; - public ColorP X0Y0_胴_輪_金具右CP; + public ColorP X0Y0_Torso_輪_金具右CP; - public ColorP X0Y0_胴_節17_胴CP; + public ColorP X0Y0_Torso_節17_TorsoCP; - public ColorP X0Y0_胴_節17_鱗1CP; + public ColorP X0Y0_Torso_節17_鱗1CP; - public ColorP X0Y0_胴_節17_鱗3CP; + public ColorP X0Y0_Torso_節17_鱗3CP; - public ColorP X0Y0_胴_節17_鱗2CP; + public ColorP X0Y0_Torso_節17_鱗2CP; - public ColorP X0Y0_胴_節18_胴CP; + public ColorP X0Y0_Torso_節18_TorsoCP; - public ColorP X0Y0_胴_節18_鱗1CP; + public ColorP X0Y0_Torso_節18_鱗1CP; - public ColorP X0Y0_胴_節18_鱗3CP; + public ColorP X0Y0_Torso_節18_鱗3CP; - public ColorP X0Y0_胴_節18_鱗2CP; + public ColorP X0Y0_Torso_節18_鱗2CP; public ColorP X0Y0_頭_口膜_口膜1CP; @@ -2670,7 +2670,7 @@ namespace SlaveMatrix } } - public bool 胴_節1_胴_表示 + public bool Torso_節1_Torso_表示 { get { @@ -2683,7 +2683,7 @@ namespace SlaveMatrix } } - public bool 胴_節1_鱗1_表示 + public bool Torso_節1_鱗1_表示 { get { @@ -2696,7 +2696,7 @@ namespace SlaveMatrix } } - public bool 胴_節1_鱗3_表示 + public bool Torso_節1_鱗3_表示 { get { @@ -2709,7 +2709,7 @@ namespace SlaveMatrix } } - public bool 胴_節1_鱗2_表示 + public bool Torso_節1_鱗2_表示 { get { @@ -2722,7 +2722,7 @@ namespace SlaveMatrix } } - public bool 胴_節2_胴_表示 + public bool Torso_節2_Torso_表示 { get { @@ -2735,7 +2735,7 @@ namespace SlaveMatrix } } - public bool 胴_節2_鱗1_表示 + public bool Torso_節2_鱗1_表示 { get { @@ -2748,7 +2748,7 @@ namespace SlaveMatrix } } - public bool 胴_節2_鱗3_表示 + public bool Torso_節2_鱗3_表示 { get { @@ -2761,7 +2761,7 @@ namespace SlaveMatrix } } - public bool 胴_節2_鱗2_表示 + public bool Torso_節2_鱗2_表示 { get { @@ -2774,7 +2774,7 @@ namespace SlaveMatrix } } - public bool 胴_節3_胴_表示 + public bool Torso_節3_Torso_表示 { get { @@ -2787,7 +2787,7 @@ namespace SlaveMatrix } } - public bool 胴_節3_鱗1_表示 + public bool Torso_節3_鱗1_表示 { get { @@ -2800,7 +2800,7 @@ namespace SlaveMatrix } } - public bool 胴_節3_鱗3_表示 + public bool Torso_節3_鱗3_表示 { get { @@ -2813,7 +2813,7 @@ namespace SlaveMatrix } } - public bool 胴_節3_鱗2_表示 + public bool Torso_節3_鱗2_表示 { get { @@ -2826,7 +2826,7 @@ namespace SlaveMatrix } } - public bool 胴_節4_胴_表示 + public bool Torso_節4_Torso_表示 { get { @@ -2839,7 +2839,7 @@ namespace SlaveMatrix } } - public bool 胴_節4_鱗1_表示 + public bool Torso_節4_鱗1_表示 { get { @@ -2852,7 +2852,7 @@ namespace SlaveMatrix } } - public bool 胴_節4_鱗3_表示 + public bool Torso_節4_鱗3_表示 { get { @@ -2865,7 +2865,7 @@ namespace SlaveMatrix } } - public bool 胴_節4_鱗2_表示 + public bool Torso_節4_鱗2_表示 { get { @@ -2878,7 +2878,7 @@ namespace SlaveMatrix } } - public bool 胴_節5_胴_表示 + public bool Torso_節5_Torso_表示 { get { @@ -2891,7 +2891,7 @@ namespace SlaveMatrix } } - public bool 胴_節5_鱗1_表示 + public bool Torso_節5_鱗1_表示 { get { @@ -2904,7 +2904,7 @@ namespace SlaveMatrix } } - public bool 胴_節5_鱗3_表示 + public bool Torso_節5_鱗3_表示 { get { @@ -2917,7 +2917,7 @@ namespace SlaveMatrix } } - public bool 胴_節5_鱗2_表示 + public bool Torso_節5_鱗2_表示 { get { @@ -2930,7 +2930,7 @@ namespace SlaveMatrix } } - public bool 胴_節6_胴_表示 + public bool Torso_節6_Torso_表示 { get { @@ -2943,7 +2943,7 @@ namespace SlaveMatrix } } - public bool 胴_節6_鱗1_表示 + public bool Torso_節6_鱗1_表示 { get { @@ -2956,7 +2956,7 @@ namespace SlaveMatrix } } - public bool 胴_節6_鱗3_表示 + public bool Torso_節6_鱗3_表示 { get { @@ -2969,7 +2969,7 @@ namespace SlaveMatrix } } - public bool 胴_節6_鱗2_表示 + public bool Torso_節6_鱗2_表示 { get { @@ -2982,7 +2982,7 @@ namespace SlaveMatrix } } - public bool 胴_節7_胴_表示 + public bool Torso_節7_Torso_表示 { get { @@ -2995,7 +2995,7 @@ namespace SlaveMatrix } } - public bool 胴_節7_鱗1_表示 + public bool Torso_節7_鱗1_表示 { get { @@ -3008,7 +3008,7 @@ namespace SlaveMatrix } } - public bool 胴_節7_鱗3_表示 + public bool Torso_節7_鱗3_表示 { get { @@ -3021,7 +3021,7 @@ namespace SlaveMatrix } } - public bool 胴_節7_鱗2_表示 + public bool Torso_節7_鱗2_表示 { get { @@ -3034,7 +3034,7 @@ namespace SlaveMatrix } } - public bool 胴_節8_胴_表示 + public bool Torso_節8_Torso_表示 { get { @@ -3047,7 +3047,7 @@ namespace SlaveMatrix } } - public bool 胴_節8_鱗1_表示 + public bool Torso_節8_鱗1_表示 { get { @@ -3060,7 +3060,7 @@ namespace SlaveMatrix } } - public bool 胴_節8_鱗3_表示 + public bool Torso_節8_鱗3_表示 { get { @@ -3073,7 +3073,7 @@ namespace SlaveMatrix } } - public bool 胴_節8_鱗2_表示 + public bool Torso_節8_鱗2_表示 { get { @@ -3086,7 +3086,7 @@ namespace SlaveMatrix } } - public bool 胴_節9_胴_表示 + public bool Torso_節9_Torso_表示 { get { @@ -3099,7 +3099,7 @@ namespace SlaveMatrix } } - public bool 胴_節9_鱗1_表示 + public bool Torso_節9_鱗1_表示 { get { @@ -3112,7 +3112,7 @@ namespace SlaveMatrix } } - public bool 胴_節9_鱗3_表示 + public bool Torso_節9_鱗3_表示 { get { @@ -3125,7 +3125,7 @@ namespace SlaveMatrix } } - public bool 胴_節9_鱗2_表示 + public bool Torso_節9_鱗2_表示 { get { @@ -3138,7 +3138,7 @@ namespace SlaveMatrix } } - public bool 胴_節10_胴_表示 + public bool Torso_節10_Torso_表示 { get { @@ -3151,7 +3151,7 @@ namespace SlaveMatrix } } - public bool 胴_節10_鱗1_表示 + public bool Torso_節10_鱗1_表示 { get { @@ -3164,7 +3164,7 @@ namespace SlaveMatrix } } - public bool 胴_節10_鱗3_表示 + public bool Torso_節10_鱗3_表示 { get { @@ -3177,7 +3177,7 @@ namespace SlaveMatrix } } - public bool 胴_節10_鱗2_表示 + public bool Torso_節10_鱗2_表示 { get { @@ -3190,7 +3190,7 @@ namespace SlaveMatrix } } - public bool 胴_節11_胴_表示 + public bool Torso_節11_Torso_表示 { get { @@ -3203,7 +3203,7 @@ namespace SlaveMatrix } } - public bool 胴_節11_鱗1_表示 + public bool Torso_節11_鱗1_表示 { get { @@ -3216,7 +3216,7 @@ namespace SlaveMatrix } } - public bool 胴_節11_鱗3_表示 + public bool Torso_節11_鱗3_表示 { get { @@ -3229,7 +3229,7 @@ namespace SlaveMatrix } } - public bool 胴_節11_鱗2_表示 + public bool Torso_節11_鱗2_表示 { get { @@ -3242,7 +3242,7 @@ namespace SlaveMatrix } } - public bool 胴_節12_胴_表示 + public bool Torso_節12_Torso_表示 { get { @@ -3255,7 +3255,7 @@ namespace SlaveMatrix } } - public bool 胴_節12_鱗1_表示 + public bool Torso_節12_鱗1_表示 { get { @@ -3268,7 +3268,7 @@ namespace SlaveMatrix } } - public bool 胴_節12_鱗3_表示 + public bool Torso_節12_鱗3_表示 { get { @@ -3281,7 +3281,7 @@ namespace SlaveMatrix } } - public bool 胴_節12_鱗2_表示 + public bool Torso_節12_鱗2_表示 { get { @@ -3294,7 +3294,7 @@ namespace SlaveMatrix } } - public bool 胴_節13_胴_表示 + public bool Torso_節13_Torso_表示 { get { @@ -3307,7 +3307,7 @@ namespace SlaveMatrix } } - public bool 胴_節13_鱗1_表示 + public bool Torso_節13_鱗1_表示 { get { @@ -3320,7 +3320,7 @@ namespace SlaveMatrix } } - public bool 胴_節13_鱗3_表示 + public bool Torso_節13_鱗3_表示 { get { @@ -3333,7 +3333,7 @@ namespace SlaveMatrix } } - public bool 胴_節13_鱗2_表示 + public bool Torso_節13_鱗2_表示 { get { @@ -3346,7 +3346,7 @@ namespace SlaveMatrix } } - public bool 胴_節14_胴_表示 + public bool Torso_節14_Torso_表示 { get { @@ -3359,7 +3359,7 @@ namespace SlaveMatrix } } - public bool 胴_節14_鱗1_表示 + public bool Torso_節14_鱗1_表示 { get { @@ -3372,7 +3372,7 @@ namespace SlaveMatrix } } - public bool 胴_節14_鱗3_表示 + public bool Torso_節14_鱗3_表示 { get { @@ -3385,7 +3385,7 @@ namespace SlaveMatrix } } - public bool 胴_節14_鱗2_表示 + public bool Torso_節14_鱗2_表示 { get { @@ -3398,7 +3398,7 @@ namespace SlaveMatrix } } - public bool 胴_節15_胴_表示 + public bool Torso_節15_Torso_表示 { get { @@ -3411,7 +3411,7 @@ namespace SlaveMatrix } } - public bool 胴_節15_鱗1_表示 + public bool Torso_節15_鱗1_表示 { get { @@ -3424,7 +3424,7 @@ namespace SlaveMatrix } } - public bool 胴_節15_鱗3_表示 + public bool Torso_節15_鱗3_表示 { get { @@ -3437,7 +3437,7 @@ namespace SlaveMatrix } } - public bool 胴_節15_鱗2_表示 + public bool Torso_節15_鱗2_表示 { get { @@ -3450,7 +3450,7 @@ namespace SlaveMatrix } } - public bool 胴_節16_胴_表示 + public bool Torso_節16_Torso_表示 { get { @@ -3463,7 +3463,7 @@ namespace SlaveMatrix } } - public bool 胴_節16_鱗1_表示 + public bool Torso_節16_鱗1_表示 { get { @@ -3476,7 +3476,7 @@ namespace SlaveMatrix } } - public bool 胴_節16_鱗3_表示 + public bool Torso_節16_鱗3_表示 { get { @@ -3489,7 +3489,7 @@ namespace SlaveMatrix } } - public bool 胴_節16_鱗2_表示 + public bool Torso_節16_鱗2_表示 { get { @@ -3502,7 +3502,7 @@ namespace SlaveMatrix } } - public bool 胴_輪_革_表示 + public bool Torso_輪_革_表示 { get { @@ -3515,7 +3515,7 @@ namespace SlaveMatrix } } - public bool 胴_輪_金具1_表示 + public bool Torso_輪_金具1_表示 { get { @@ -3528,7 +3528,7 @@ namespace SlaveMatrix } } - public bool 胴_輪_金具2_表示 + public bool Torso_輪_金具2_表示 { get { @@ -3541,7 +3541,7 @@ namespace SlaveMatrix } } - public bool 胴_輪_金具3_表示 + public bool Torso_輪_金具3_表示 { get { @@ -3554,7 +3554,7 @@ namespace SlaveMatrix } } - public bool 胴_輪_金具左_表示 + public bool Torso_輪_金具左_表示 { get { @@ -3567,7 +3567,7 @@ namespace SlaveMatrix } } - public bool 胴_輪_金具右_表示 + public bool Torso_輪_金具右_表示 { get { @@ -3580,7 +3580,7 @@ namespace SlaveMatrix } } - public bool 胴_節17_胴_表示 + public bool Torso_節17_Torso_表示 { get { @@ -3593,7 +3593,7 @@ namespace SlaveMatrix } } - public bool 胴_節17_鱗1_表示 + public bool Torso_節17_鱗1_表示 { get { @@ -3606,7 +3606,7 @@ namespace SlaveMatrix } } - public bool 胴_節17_鱗3_表示 + public bool Torso_節17_鱗3_表示 { get { @@ -3619,7 +3619,7 @@ namespace SlaveMatrix } } - public bool 胴_節17_鱗2_表示 + public bool Torso_節17_鱗2_表示 { get { @@ -3632,7 +3632,7 @@ namespace SlaveMatrix } } - public bool 胴_節18_胴_表示 + public bool Torso_節18_Torso_表示 { get { @@ -3645,7 +3645,7 @@ namespace SlaveMatrix } } - public bool 胴_節18_鱗1_表示 + public bool Torso_節18_鱗1_表示 { get { @@ -3658,7 +3658,7 @@ namespace SlaveMatrix } } - public bool 胴_節18_鱗3_表示 + public bool Torso_節18_鱗3_表示 { get { @@ -3671,7 +3671,7 @@ namespace SlaveMatrix } } - public bool 胴_節18_鱗2_表示 + public bool Torso_節18_鱗2_表示 { get { @@ -5394,16 +5394,16 @@ namespace SlaveMatrix { get { - return 胴_輪_革_表示; + return Torso_輪_革_表示; } set { - 胴_輪_革_表示 = value; - 胴_輪_金具1_表示 = value; - 胴_輪_金具2_表示 = value; - 胴_輪_金具3_表示 = value; - 胴_輪_金具左_表示 = value; - 胴_輪_金具右_表示 = value; + Torso_輪_革_表示 = value; + Torso_輪_金具1_表示 = value; + Torso_輪_金具2_表示 = value; + Torso_輪_金具3_表示 = value; + Torso_輪_金具左_表示 = value; + Torso_輪_金具右_表示 = value; } } @@ -5535,84 +5535,84 @@ namespace SlaveMatrix 上顎頭部後_頭1_表示 = value; 下顎頭部後_頭2_表示 = value; 下顎頭部後_頭1_表示 = value; - 胴_節1_胴_表示 = value; - 胴_節1_鱗1_表示 = value; - 胴_節1_鱗3_表示 = value; - 胴_節1_鱗2_表示 = value; - 胴_節2_胴_表示 = value; - 胴_節2_鱗1_表示 = value; - 胴_節2_鱗3_表示 = value; - 胴_節2_鱗2_表示 = value; - 胴_節3_胴_表示 = value; - 胴_節3_鱗1_表示 = value; - 胴_節3_鱗3_表示 = value; - 胴_節3_鱗2_表示 = value; - 胴_節4_胴_表示 = value; - 胴_節4_鱗1_表示 = value; - 胴_節4_鱗3_表示 = value; - 胴_節4_鱗2_表示 = value; - 胴_節5_胴_表示 = value; - 胴_節5_鱗1_表示 = value; - 胴_節5_鱗3_表示 = value; - 胴_節5_鱗2_表示 = value; - 胴_節6_胴_表示 = value; - 胴_節6_鱗1_表示 = value; - 胴_節6_鱗3_表示 = value; - 胴_節6_鱗2_表示 = value; - 胴_節7_胴_表示 = value; - 胴_節7_鱗1_表示 = value; - 胴_節7_鱗3_表示 = value; - 胴_節7_鱗2_表示 = value; - 胴_節8_胴_表示 = value; - 胴_節8_鱗1_表示 = value; - 胴_節8_鱗3_表示 = value; - 胴_節8_鱗2_表示 = value; - 胴_節9_胴_表示 = value; - 胴_節9_鱗1_表示 = value; - 胴_節9_鱗3_表示 = value; - 胴_節9_鱗2_表示 = value; - 胴_節10_胴_表示 = value; - 胴_節10_鱗1_表示 = value; - 胴_節10_鱗3_表示 = value; - 胴_節10_鱗2_表示 = value; - 胴_節11_胴_表示 = value; - 胴_節11_鱗1_表示 = value; - 胴_節11_鱗3_表示 = value; - 胴_節11_鱗2_表示 = value; - 胴_節12_胴_表示 = value; - 胴_節12_鱗1_表示 = value; - 胴_節12_鱗3_表示 = value; - 胴_節12_鱗2_表示 = value; - 胴_節13_胴_表示 = value; - 胴_節13_鱗1_表示 = value; - 胴_節13_鱗3_表示 = value; - 胴_節13_鱗2_表示 = value; - 胴_節14_胴_表示 = value; - 胴_節14_鱗1_表示 = value; - 胴_節14_鱗3_表示 = value; - 胴_節14_鱗2_表示 = value; - 胴_節15_胴_表示 = value; - 胴_節15_鱗1_表示 = value; - 胴_節15_鱗3_表示 = value; - 胴_節15_鱗2_表示 = value; - 胴_節16_胴_表示 = value; - 胴_節16_鱗1_表示 = value; - 胴_節16_鱗3_表示 = value; - 胴_節16_鱗2_表示 = value; - 胴_輪_革_表示 = value; - 胴_輪_金具1_表示 = value; - 胴_輪_金具2_表示 = value; - 胴_輪_金具3_表示 = value; - 胴_輪_金具左_表示 = value; - 胴_輪_金具右_表示 = value; - 胴_節17_胴_表示 = value; - 胴_節17_鱗1_表示 = value; - 胴_節17_鱗3_表示 = value; - 胴_節17_鱗2_表示 = value; - 胴_節18_胴_表示 = value; - 胴_節18_鱗1_表示 = value; - 胴_節18_鱗3_表示 = value; - 胴_節18_鱗2_表示 = value; + Torso_節1_Torso_表示 = value; + Torso_節1_鱗1_表示 = value; + Torso_節1_鱗3_表示 = value; + Torso_節1_鱗2_表示 = value; + Torso_節2_Torso_表示 = value; + Torso_節2_鱗1_表示 = value; + Torso_節2_鱗3_表示 = value; + Torso_節2_鱗2_表示 = value; + Torso_節3_Torso_表示 = value; + Torso_節3_鱗1_表示 = value; + Torso_節3_鱗3_表示 = value; + Torso_節3_鱗2_表示 = value; + Torso_節4_Torso_表示 = value; + Torso_節4_鱗1_表示 = value; + Torso_節4_鱗3_表示 = value; + Torso_節4_鱗2_表示 = value; + Torso_節5_Torso_表示 = value; + Torso_節5_鱗1_表示 = value; + Torso_節5_鱗3_表示 = value; + Torso_節5_鱗2_表示 = value; + Torso_節6_Torso_表示 = value; + Torso_節6_鱗1_表示 = value; + Torso_節6_鱗3_表示 = value; + Torso_節6_鱗2_表示 = value; + Torso_節7_Torso_表示 = value; + Torso_節7_鱗1_表示 = value; + Torso_節7_鱗3_表示 = value; + Torso_節7_鱗2_表示 = value; + Torso_節8_Torso_表示 = value; + Torso_節8_鱗1_表示 = value; + Torso_節8_鱗3_表示 = value; + Torso_節8_鱗2_表示 = value; + Torso_節9_Torso_表示 = value; + Torso_節9_鱗1_表示 = value; + Torso_節9_鱗3_表示 = value; + Torso_節9_鱗2_表示 = value; + Torso_節10_Torso_表示 = value; + Torso_節10_鱗1_表示 = value; + Torso_節10_鱗3_表示 = value; + Torso_節10_鱗2_表示 = value; + Torso_節11_Torso_表示 = value; + Torso_節11_鱗1_表示 = value; + Torso_節11_鱗3_表示 = value; + Torso_節11_鱗2_表示 = value; + Torso_節12_Torso_表示 = value; + Torso_節12_鱗1_表示 = value; + Torso_節12_鱗3_表示 = value; + Torso_節12_鱗2_表示 = value; + Torso_節13_Torso_表示 = value; + Torso_節13_鱗1_表示 = value; + Torso_節13_鱗3_表示 = value; + Torso_節13_鱗2_表示 = value; + Torso_節14_Torso_表示 = value; + Torso_節14_鱗1_表示 = value; + Torso_節14_鱗3_表示 = value; + Torso_節14_鱗2_表示 = value; + Torso_節15_Torso_表示 = value; + Torso_節15_鱗1_表示 = value; + Torso_節15_鱗3_表示 = value; + Torso_節15_鱗2_表示 = value; + Torso_節16_Torso_表示 = value; + Torso_節16_鱗1_表示 = value; + Torso_節16_鱗3_表示 = value; + Torso_節16_鱗2_表示 = value; + Torso_輪_革_表示 = value; + Torso_輪_金具1_表示 = value; + Torso_輪_金具2_表示 = value; + Torso_輪_金具3_表示 = value; + Torso_輪_金具左_表示 = value; + Torso_輪_金具右_表示 = value; + Torso_節17_Torso_表示 = value; + Torso_節17_鱗1_表示 = value; + Torso_節17_鱗3_表示 = value; + Torso_節17_鱗2_表示 = value; + Torso_節18_Torso_表示 = value; + Torso_節18_鱗1_表示 = value; + Torso_節18_鱗3_表示 = value; + Torso_節18_鱗2_表示 = value; 頭_口膜_口膜1_表示 = value; 頭_口膜_口膜2_表示 = value; 頭_口膜_口膜3_表示 = value; @@ -6527,84 +6527,84 @@ namespace SlaveMatrix 上顎頭部後_頭1_表示 = e.上顎頭部後_頭1_表示; 下顎頭部後_頭2_表示 = e.下顎頭部後_頭2_表示; 下顎頭部後_頭1_表示 = e.下顎頭部後_頭1_表示; - 胴_節1_胴_表示 = e.胴_節1_胴_表示; - 胴_節1_鱗1_表示 = e.胴_節1_鱗1_表示; - 胴_節1_鱗3_表示 = e.胴_節1_鱗3_表示; - 胴_節1_鱗2_表示 = e.胴_節1_鱗2_表示; - 胴_節2_胴_表示 = e.胴_節2_胴_表示; - 胴_節2_鱗1_表示 = e.胴_節2_鱗1_表示; - 胴_節2_鱗3_表示 = e.胴_節2_鱗3_表示; - 胴_節2_鱗2_表示 = e.胴_節2_鱗2_表示; - 胴_節3_胴_表示 = e.胴_節3_胴_表示; - 胴_節3_鱗1_表示 = e.胴_節3_鱗1_表示; - 胴_節3_鱗3_表示 = e.胴_節3_鱗3_表示; - 胴_節3_鱗2_表示 = e.胴_節3_鱗2_表示; - 胴_節4_胴_表示 = e.胴_節4_胴_表示; - 胴_節4_鱗1_表示 = e.胴_節4_鱗1_表示; - 胴_節4_鱗3_表示 = e.胴_節4_鱗3_表示; - 胴_節4_鱗2_表示 = e.胴_節4_鱗2_表示; - 胴_節5_胴_表示 = e.胴_節5_胴_表示; - 胴_節5_鱗1_表示 = e.胴_節5_鱗1_表示; - 胴_節5_鱗3_表示 = e.胴_節5_鱗3_表示; - 胴_節5_鱗2_表示 = e.胴_節5_鱗2_表示; - 胴_節6_胴_表示 = e.胴_節6_胴_表示; - 胴_節6_鱗1_表示 = e.胴_節6_鱗1_表示; - 胴_節6_鱗3_表示 = e.胴_節6_鱗3_表示; - 胴_節6_鱗2_表示 = e.胴_節6_鱗2_表示; - 胴_節7_胴_表示 = e.胴_節7_胴_表示; - 胴_節7_鱗1_表示 = e.胴_節7_鱗1_表示; - 胴_節7_鱗3_表示 = e.胴_節7_鱗3_表示; - 胴_節7_鱗2_表示 = e.胴_節7_鱗2_表示; - 胴_節8_胴_表示 = e.胴_節8_胴_表示; - 胴_節8_鱗1_表示 = e.胴_節8_鱗1_表示; - 胴_節8_鱗3_表示 = e.胴_節8_鱗3_表示; - 胴_節8_鱗2_表示 = e.胴_節8_鱗2_表示; - 胴_節9_胴_表示 = e.胴_節9_胴_表示; - 胴_節9_鱗1_表示 = e.胴_節9_鱗1_表示; - 胴_節9_鱗3_表示 = e.胴_節9_鱗3_表示; - 胴_節9_鱗2_表示 = e.胴_節9_鱗2_表示; - 胴_節10_胴_表示 = e.胴_節10_胴_表示; - 胴_節10_鱗1_表示 = e.胴_節10_鱗1_表示; - 胴_節10_鱗3_表示 = e.胴_節10_鱗3_表示; - 胴_節10_鱗2_表示 = e.胴_節10_鱗2_表示; - 胴_節11_胴_表示 = e.胴_節11_胴_表示; - 胴_節11_鱗1_表示 = e.胴_節11_鱗1_表示; - 胴_節11_鱗3_表示 = e.胴_節11_鱗3_表示; - 胴_節11_鱗2_表示 = e.胴_節11_鱗2_表示; - 胴_節12_胴_表示 = e.胴_節12_胴_表示; - 胴_節12_鱗1_表示 = e.胴_節12_鱗1_表示; - 胴_節12_鱗3_表示 = e.胴_節12_鱗3_表示; - 胴_節12_鱗2_表示 = e.胴_節12_鱗2_表示; - 胴_節13_胴_表示 = e.胴_節13_胴_表示; - 胴_節13_鱗1_表示 = e.胴_節13_鱗1_表示; - 胴_節13_鱗3_表示 = e.胴_節13_鱗3_表示; - 胴_節13_鱗2_表示 = e.胴_節13_鱗2_表示; - 胴_節14_胴_表示 = e.胴_節14_胴_表示; - 胴_節14_鱗1_表示 = e.胴_節14_鱗1_表示; - 胴_節14_鱗3_表示 = e.胴_節14_鱗3_表示; - 胴_節14_鱗2_表示 = e.胴_節14_鱗2_表示; - 胴_節15_胴_表示 = e.胴_節15_胴_表示; - 胴_節15_鱗1_表示 = e.胴_節15_鱗1_表示; - 胴_節15_鱗3_表示 = e.胴_節15_鱗3_表示; - 胴_節15_鱗2_表示 = e.胴_節15_鱗2_表示; - 胴_節16_胴_表示 = e.胴_節16_胴_表示; - 胴_節16_鱗1_表示 = e.胴_節16_鱗1_表示; - 胴_節16_鱗3_表示 = e.胴_節16_鱗3_表示; - 胴_節16_鱗2_表示 = e.胴_節16_鱗2_表示; - 胴_輪_革_表示 = e.胴_輪_革_表示; - 胴_輪_金具1_表示 = e.胴_輪_金具1_表示; - 胴_輪_金具2_表示 = e.胴_輪_金具2_表示; - 胴_輪_金具3_表示 = e.胴_輪_金具3_表示; - 胴_輪_金具左_表示 = e.胴_輪_金具左_表示; - 胴_輪_金具右_表示 = e.胴_輪_金具右_表示; - 胴_節17_胴_表示 = e.胴_節17_胴_表示; - 胴_節17_鱗1_表示 = e.胴_節17_鱗1_表示; - 胴_節17_鱗3_表示 = e.胴_節17_鱗3_表示; - 胴_節17_鱗2_表示 = e.胴_節17_鱗2_表示; - 胴_節18_胴_表示 = e.胴_節18_胴_表示; - 胴_節18_鱗1_表示 = e.胴_節18_鱗1_表示; - 胴_節18_鱗3_表示 = e.胴_節18_鱗3_表示; - 胴_節18_鱗2_表示 = e.胴_節18_鱗2_表示; + Torso_節1_Torso_表示 = e.Torso_節1_Torso_表示; + Torso_節1_鱗1_表示 = e.Torso_節1_鱗1_表示; + Torso_節1_鱗3_表示 = e.Torso_節1_鱗3_表示; + Torso_節1_鱗2_表示 = e.Torso_節1_鱗2_表示; + Torso_節2_Torso_表示 = e.Torso_節2_Torso_表示; + Torso_節2_鱗1_表示 = e.Torso_節2_鱗1_表示; + Torso_節2_鱗3_表示 = e.Torso_節2_鱗3_表示; + Torso_節2_鱗2_表示 = e.Torso_節2_鱗2_表示; + Torso_節3_Torso_表示 = e.Torso_節3_Torso_表示; + Torso_節3_鱗1_表示 = e.Torso_節3_鱗1_表示; + Torso_節3_鱗3_表示 = e.Torso_節3_鱗3_表示; + Torso_節3_鱗2_表示 = e.Torso_節3_鱗2_表示; + Torso_節4_Torso_表示 = e.Torso_節4_Torso_表示; + Torso_節4_鱗1_表示 = e.Torso_節4_鱗1_表示; + Torso_節4_鱗3_表示 = e.Torso_節4_鱗3_表示; + Torso_節4_鱗2_表示 = e.Torso_節4_鱗2_表示; + Torso_節5_Torso_表示 = e.Torso_節5_Torso_表示; + Torso_節5_鱗1_表示 = e.Torso_節5_鱗1_表示; + Torso_節5_鱗3_表示 = e.Torso_節5_鱗3_表示; + Torso_節5_鱗2_表示 = e.Torso_節5_鱗2_表示; + Torso_節6_Torso_表示 = e.Torso_節6_Torso_表示; + Torso_節6_鱗1_表示 = e.Torso_節6_鱗1_表示; + Torso_節6_鱗3_表示 = e.Torso_節6_鱗3_表示; + Torso_節6_鱗2_表示 = e.Torso_節6_鱗2_表示; + Torso_節7_Torso_表示 = e.Torso_節7_Torso_表示; + Torso_節7_鱗1_表示 = e.Torso_節7_鱗1_表示; + Torso_節7_鱗3_表示 = e.Torso_節7_鱗3_表示; + Torso_節7_鱗2_表示 = e.Torso_節7_鱗2_表示; + Torso_節8_Torso_表示 = e.Torso_節8_Torso_表示; + Torso_節8_鱗1_表示 = e.Torso_節8_鱗1_表示; + Torso_節8_鱗3_表示 = e.Torso_節8_鱗3_表示; + Torso_節8_鱗2_表示 = e.Torso_節8_鱗2_表示; + Torso_節9_Torso_表示 = e.Torso_節9_Torso_表示; + Torso_節9_鱗1_表示 = e.Torso_節9_鱗1_表示; + Torso_節9_鱗3_表示 = e.Torso_節9_鱗3_表示; + Torso_節9_鱗2_表示 = e.Torso_節9_鱗2_表示; + Torso_節10_Torso_表示 = e.Torso_節10_Torso_表示; + Torso_節10_鱗1_表示 = e.Torso_節10_鱗1_表示; + Torso_節10_鱗3_表示 = e.Torso_節10_鱗3_表示; + Torso_節10_鱗2_表示 = e.Torso_節10_鱗2_表示; + Torso_節11_Torso_表示 = e.Torso_節11_Torso_表示; + Torso_節11_鱗1_表示 = e.Torso_節11_鱗1_表示; + Torso_節11_鱗3_表示 = e.Torso_節11_鱗3_表示; + Torso_節11_鱗2_表示 = e.Torso_節11_鱗2_表示; + Torso_節12_Torso_表示 = e.Torso_節12_Torso_表示; + Torso_節12_鱗1_表示 = e.Torso_節12_鱗1_表示; + Torso_節12_鱗3_表示 = e.Torso_節12_鱗3_表示; + Torso_節12_鱗2_表示 = e.Torso_節12_鱗2_表示; + Torso_節13_Torso_表示 = e.Torso_節13_Torso_表示; + Torso_節13_鱗1_表示 = e.Torso_節13_鱗1_表示; + Torso_節13_鱗3_表示 = e.Torso_節13_鱗3_表示; + Torso_節13_鱗2_表示 = e.Torso_節13_鱗2_表示; + Torso_節14_Torso_表示 = e.Torso_節14_Torso_表示; + Torso_節14_鱗1_表示 = e.Torso_節14_鱗1_表示; + Torso_節14_鱗3_表示 = e.Torso_節14_鱗3_表示; + Torso_節14_鱗2_表示 = e.Torso_節14_鱗2_表示; + Torso_節15_Torso_表示 = e.Torso_節15_Torso_表示; + Torso_節15_鱗1_表示 = e.Torso_節15_鱗1_表示; + Torso_節15_鱗3_表示 = e.Torso_節15_鱗3_表示; + Torso_節15_鱗2_表示 = e.Torso_節15_鱗2_表示; + Torso_節16_Torso_表示 = e.Torso_節16_Torso_表示; + Torso_節16_鱗1_表示 = e.Torso_節16_鱗1_表示; + Torso_節16_鱗3_表示 = e.Torso_節16_鱗3_表示; + Torso_節16_鱗2_表示 = e.Torso_節16_鱗2_表示; + Torso_輪_革_表示 = e.Torso_輪_革_表示; + Torso_輪_金具1_表示 = e.Torso_輪_金具1_表示; + Torso_輪_金具2_表示 = e.Torso_輪_金具2_表示; + Torso_輪_金具3_表示 = e.Torso_輪_金具3_表示; + Torso_輪_金具左_表示 = e.Torso_輪_金具左_表示; + Torso_輪_金具右_表示 = e.Torso_輪_金具右_表示; + Torso_節17_Torso_表示 = e.Torso_節17_Torso_表示; + Torso_節17_鱗1_表示 = e.Torso_節17_鱗1_表示; + Torso_節17_鱗3_表示 = e.Torso_節17_鱗3_表示; + Torso_節17_鱗2_表示 = e.Torso_節17_鱗2_表示; + Torso_節18_Torso_表示 = e.Torso_節18_Torso_表示; + Torso_節18_鱗1_表示 = e.Torso_節18_鱗1_表示; + Torso_節18_鱗3_表示 = e.Torso_節18_鱗3_表示; + Torso_節18_鱗2_表示 = e.Torso_節18_鱗2_表示; 頭_口膜_口膜1_表示 = e.頭_口膜_口膜1_表示; 頭_口膜_口膜2_表示 = e.頭_口膜_口膜2_表示; 頭_口膜_口膜3_表示 = e.頭_口膜_口膜3_表示; @@ -6907,74 +6907,74 @@ namespace SlaveMatrix X0Y0_Torso_節2_鱗2CP = new ColorP(X0Y0_Torso_節2_鱗2, Torso_節2_鱗2CD, DisUnit, abj: true); X0Y0_Torso_節3_TorsoCP = new ColorP(X0Y0_Torso_節3_Torso, Torso_節3_TorsoCD, DisUnit, abj: true); X0Y0_Torso_節3_鱗1CP = new ColorP(X0Y0_Torso_節3_鱗1, Torso_節3_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節3_鱗3CP = new ColorP(X0Y0_Torso_節3_鱗3, Torso_節3_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節3_鱗2CP = new ColorP(X0Y0_Torso_節3_鱗2, Torso_節3_鱗2CD, DisUnit, abj: true); - X0Y0_胴_節4_胴CP = new ColorP(X0Y0_Torso_節4_Torso, Torso_節4_TorsoCD, DisUnit, abj: true); - X0Y0_胴_節4_鱗1CP = new ColorP(X0Y0_Torso_節4_鱗1, Torso_節4_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節4_鱗3CP = new ColorP(X0Y0_Torso_節4_鱗3, Torso_節4_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節4_鱗2CP = new ColorP(X0Y0_Torso_節4_鱗2, Torso_節4_鱗2CD, DisUnit, abj: true); - X0Y0_胴_節5_胴CP = new ColorP(X0Y0_Torso_節5_Torso, Torso_節5_TorsoCD, DisUnit, abj: true); - X0Y0_胴_節5_鱗1CP = new ColorP(X0Y0_Torso_節5_鱗1, Torso_節5_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節5_鱗3CP = new ColorP(X0Y0_Torso_節5_鱗3, Torso_節5_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節5_鱗2CP = new ColorP(X0Y0_Torso_節5_鱗2, Torso_節5_鱗2CD, DisUnit, abj: true); - X0Y0_胴_節6_胴CP = new ColorP(X0Y0_Torso_節6_Torso, Torso_節6_TorsoCD, DisUnit, abj: true); - X0Y0_胴_節6_鱗1CP = new ColorP(X0Y0_Torso_節6_鱗1, Torso_節6_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節6_鱗3CP = new ColorP(X0Y0_Torso_節6_鱗3, Torso_節6_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節6_鱗2CP = new ColorP(X0Y0_Torso_節6_鱗2, Torso_節6_鱗2CD, DisUnit, abj: true); - X0Y0_胴_節7_胴CP = new ColorP(X0Y0_Torso_節7_Torso, Torso_節7_TorsoCD, DisUnit, abj: true); - X0Y0_胴_節7_鱗1CP = new ColorP(X0Y0_Torso_節7_鱗1, Torso_節7_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節7_鱗3CP = new ColorP(X0Y0_Torso_節7_鱗3, Torso_節7_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節7_鱗2CP = new ColorP(X0Y0_Torso_節7_鱗2, Torso_節7_鱗2CD, DisUnit, abj: true); - X0Y0_胴_節8_胴CP = new ColorP(X0Y0_Torso_節8_Torso, Torso_節8_TorsoCD, DisUnit, abj: true); - X0Y0_胴_節8_鱗1CP = new ColorP(X0Y0_Torso_節8_鱗1, Torso_節8_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節8_鱗3CP = new ColorP(X0Y0_Torso_節8_鱗3, Torso_節8_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節8_鱗2CP = new ColorP(X0Y0_Torso_節8_鱗2, Torso_節8_鱗2CD, DisUnit, abj: true); - X0Y0_胴_節9_胴CP = new ColorP(X0Y0_Torso_節9_Torso, Torso_節9_TorsoCD, DisUnit, abj: true); - X0Y0_胴_節9_鱗1CP = new ColorP(X0Y0_Torso_節9_鱗1, Torso_節9_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節9_鱗3CP = new ColorP(X0Y0_Torso_節9_鱗3, Torso_節9_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節9_鱗2CP = new ColorP(X0Y0_Torso_節9_鱗2, Torso_節9_鱗2CD, DisUnit, abj: true); - X0Y0_胴_節10_胴CP = new ColorP(X0Y0_Torso_節10_Torso, Torso_節10_TorsoCD, DisUnit, abj: true); - X0Y0_胴_節10_鱗1CP = new ColorP(X0Y0_Torso_節10_鱗1, Torso_節10_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節10_鱗3CP = new ColorP(X0Y0_Torso_節10_鱗3, Torso_節10_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節10_鱗2CP = new ColorP(X0Y0_Torso_節10_鱗2, Torso_節10_鱗2CD, DisUnit, abj: true); - X0Y0_胴_節11_胴CP = new ColorP(X0Y0_Torso_節11_Torso, Torso_節11_TorsoCD, DisUnit, abj: true); - X0Y0_胴_節11_鱗1CP = new ColorP(X0Y0_Torso_節11_鱗1, Torso_節11_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節11_鱗3CP = new ColorP(X0Y0_Torso_節11_鱗3, Torso_節11_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節11_鱗2CP = new ColorP(X0Y0_Torso_節11_鱗2, Torso_節11_鱗2CD, DisUnit, abj: true); - X0Y0_胴_節12_胴CP = new ColorP(X0Y0_Torso_節12_Torso, Torso_節12_TorsoCD, DisUnit, abj: true); - X0Y0_胴_節12_鱗1CP = new ColorP(X0Y0_Torso_節12_鱗1, Torso_節12_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節12_鱗3CP = new ColorP(X0Y0_Torso_節12_鱗3, Torso_節12_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節12_鱗2CP = new ColorP(X0Y0_Torso_節12_鱗2, Torso_節12_鱗2CD, DisUnit, abj: true); - X0Y0_胴_節13_胴CP = new ColorP(X0Y0_Torso_節13_Torso, Torso_節13_TorsoCD, DisUnit, abj: true); - X0Y0_胴_節13_鱗1CP = new ColorP(X0Y0_Torso_節13_鱗1, Torso_節13_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節13_鱗3CP = new ColorP(X0Y0_Torso_節13_鱗3, Torso_節13_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節13_鱗2CP = new ColorP(X0Y0_Torso_節13_鱗2, Torso_節13_鱗2CD, DisUnit, abj: true); - X0Y0_胴_節14_胴CP = new ColorP(X0Y0_Torso_節14_Torso, Torso_節14_TorsoCD, DisUnit, abj: true); - X0Y0_胴_節14_鱗1CP = new ColorP(X0Y0_Torso_節14_鱗1, Torso_節14_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節14_鱗3CP = new ColorP(X0Y0_Torso_節14_鱗3, Torso_節14_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節14_鱗2CP = new ColorP(X0Y0_Torso_節14_鱗2, Torso_節14_鱗2CD, DisUnit, abj: true); - X0Y0_胴_節15_胴CP = new ColorP(X0Y0_Torso_節15_Torso, Torso_節15_TorsoCD, DisUnit, abj: true); - X0Y0_胴_節15_鱗1CP = new ColorP(X0Y0_Torso_節15_鱗1, Torso_節15_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節15_鱗3CP = new ColorP(X0Y0_Torso_節15_鱗3, Torso_節15_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節15_鱗2CP = new ColorP(X0Y0_Torso_節15_鱗2, Torso_節15_鱗2CD, DisUnit, abj: true); - X0Y0_胴_節16_胴CP = new ColorP(X0Y0_Torso_節16_Torso, Torso_節16_TorsoCD, DisUnit, abj: true); - X0Y0_胴_節16_鱗1CP = new ColorP(X0Y0_Torso_節16_鱗1, Torso_節16_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節16_鱗3CP = new ColorP(X0Y0_Torso_節16_鱗3, Torso_節16_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節16_鱗2CP = new ColorP(X0Y0_Torso_節16_鱗2, Torso_節16_鱗2CD, DisUnit, abj: true); - X0Y0_胴_輪_革CP = new ColorP(X0Y0_Torso_輪_革, Torso_輪_革CD, DisUnit, abj: true); - X0Y0_胴_輪_金具1CP = new ColorP(X0Y0_Torso_輪_金具1, Torso_輪_金具1CD, DisUnit, abj: true); - X0Y0_胴_輪_金具2CP = new ColorP(X0Y0_Torso_輪_金具2, Torso_輪_金具2CD, DisUnit, abj: true); - X0Y0_胴_輪_金具3CP = new ColorP(X0Y0_Torso_輪_金具3, Torso_輪_金具3CD, DisUnit, abj: true); - X0Y0_胴_輪_金具左CP = new ColorP(X0Y0_Torso_輪_金具左, Torso_輪_金具左CD, DisUnit, abj: true); - X0Y0_胴_輪_金具右CP = new ColorP(X0Y0_Torso_輪_金具右, Torso_輪_金具右CD, DisUnit, abj: true); - X0Y0_胴_節17_胴CP = new ColorP(X0Y0_Torso_節17_Torso, Torso_節17_TorsoCD, DisUnit, abj: true); - X0Y0_胴_節17_鱗1CP = new ColorP(X0Y0_Torso_節17_鱗1, Torso_節17_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節17_鱗3CP = new ColorP(X0Y0_Torso_節17_鱗3, Torso_節17_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節17_鱗2CP = new ColorP(X0Y0_Torso_節17_鱗2, Torso_節17_鱗2CD, DisUnit, abj: true); - X0Y0_胴_節18_胴CP = new ColorP(X0Y0_Torso_節18_Torso, Torso_節18_TorsoCD, DisUnit, abj: true); - X0Y0_胴_節18_鱗1CP = new ColorP(X0Y0_Torso_節18_鱗1, Torso_節18_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節18_鱗3CP = new ColorP(X0Y0_Torso_節18_鱗3, Torso_節18_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節18_鱗2CP = new ColorP(X0Y0_Torso_節18_鱗2, Torso_節18_鱗2CD, DisUnit, abj: true); + X0Y0_Torso_節3_鱗3CP = new ColorP(X0Y0_Torso_節3_鱗3, Torso_節3_鱗3CD, DisUnit, abj: true); + X0Y0_Torso_節3_鱗2CP = new ColorP(X0Y0_Torso_節3_鱗2, Torso_節3_鱗2CD, DisUnit, abj: true); + X0Y0_Torso_節4_TorsoCP = new ColorP(X0Y0_Torso_節4_Torso, Torso_節4_TorsoCD, DisUnit, abj: true); + X0Y0_Torso_節4_鱗1CP = new ColorP(X0Y0_Torso_節4_鱗1, Torso_節4_鱗1CD, DisUnit, abj: true); + X0Y0_Torso_節4_鱗3CP = new ColorP(X0Y0_Torso_節4_鱗3, Torso_節4_鱗3CD, DisUnit, abj: true); + X0Y0_Torso_節4_鱗2CP = new ColorP(X0Y0_Torso_節4_鱗2, Torso_節4_鱗2CD, DisUnit, abj: true); + X0Y0_Torso_節5_TorsoCP = new ColorP(X0Y0_Torso_節5_Torso, Torso_節5_TorsoCD, DisUnit, abj: true); + X0Y0_Torso_節5_鱗1CP = new ColorP(X0Y0_Torso_節5_鱗1, Torso_節5_鱗1CD, DisUnit, abj: true); + X0Y0_Torso_節5_鱗3CP = new ColorP(X0Y0_Torso_節5_鱗3, Torso_節5_鱗3CD, DisUnit, abj: true); + X0Y0_Torso_節5_鱗2CP = new ColorP(X0Y0_Torso_節5_鱗2, Torso_節5_鱗2CD, DisUnit, abj: true); + X0Y0_Torso_節6_TorsoCP = new ColorP(X0Y0_Torso_節6_Torso, Torso_節6_TorsoCD, DisUnit, abj: true); + X0Y0_Torso_節6_鱗1CP = new ColorP(X0Y0_Torso_節6_鱗1, Torso_節6_鱗1CD, DisUnit, abj: true); + X0Y0_Torso_節6_鱗3CP = new ColorP(X0Y0_Torso_節6_鱗3, Torso_節6_鱗3CD, DisUnit, abj: true); + X0Y0_Torso_節6_鱗2CP = new ColorP(X0Y0_Torso_節6_鱗2, Torso_節6_鱗2CD, DisUnit, abj: true); + X0Y0_Torso_節7_TorsoCP = new ColorP(X0Y0_Torso_節7_Torso, Torso_節7_TorsoCD, DisUnit, abj: true); + X0Y0_Torso_節7_鱗1CP = new ColorP(X0Y0_Torso_節7_鱗1, Torso_節7_鱗1CD, DisUnit, abj: true); + X0Y0_Torso_節7_鱗3CP = new ColorP(X0Y0_Torso_節7_鱗3, Torso_節7_鱗3CD, DisUnit, abj: true); + X0Y0_Torso_節7_鱗2CP = new ColorP(X0Y0_Torso_節7_鱗2, Torso_節7_鱗2CD, DisUnit, abj: true); + X0Y0_Torso_節8_TorsoCP = new ColorP(X0Y0_Torso_節8_Torso, Torso_節8_TorsoCD, DisUnit, abj: true); + X0Y0_Torso_節8_鱗1CP = new ColorP(X0Y0_Torso_節8_鱗1, Torso_節8_鱗1CD, DisUnit, abj: true); + X0Y0_Torso_節8_鱗3CP = new ColorP(X0Y0_Torso_節8_鱗3, Torso_節8_鱗3CD, DisUnit, abj: true); + X0Y0_Torso_節8_鱗2CP = new ColorP(X0Y0_Torso_節8_鱗2, Torso_節8_鱗2CD, DisUnit, abj: true); + X0Y0_Torso_節9_TorsoCP = new ColorP(X0Y0_Torso_節9_Torso, Torso_節9_TorsoCD, DisUnit, abj: true); + X0Y0_Torso_節9_鱗1CP = new ColorP(X0Y0_Torso_節9_鱗1, Torso_節9_鱗1CD, DisUnit, abj: true); + X0Y0_Torso_節9_鱗3CP = new ColorP(X0Y0_Torso_節9_鱗3, Torso_節9_鱗3CD, DisUnit, abj: true); + X0Y0_Torso_節9_鱗2CP = new ColorP(X0Y0_Torso_節9_鱗2, Torso_節9_鱗2CD, DisUnit, abj: true); + X0Y0_Torso_節10_TorsoCP = new ColorP(X0Y0_Torso_節10_Torso, Torso_節10_TorsoCD, DisUnit, abj: true); + X0Y0_Torso_節10_鱗1CP = new ColorP(X0Y0_Torso_節10_鱗1, Torso_節10_鱗1CD, DisUnit, abj: true); + X0Y0_Torso_節10_鱗3CP = new ColorP(X0Y0_Torso_節10_鱗3, Torso_節10_鱗3CD, DisUnit, abj: true); + X0Y0_Torso_節10_鱗2CP = new ColorP(X0Y0_Torso_節10_鱗2, Torso_節10_鱗2CD, DisUnit, abj: true); + X0Y0_Torso_節11_TorsoCP = new ColorP(X0Y0_Torso_節11_Torso, Torso_節11_TorsoCD, DisUnit, abj: true); + X0Y0_Torso_節11_鱗1CP = new ColorP(X0Y0_Torso_節11_鱗1, Torso_節11_鱗1CD, DisUnit, abj: true); + X0Y0_Torso_節11_鱗3CP = new ColorP(X0Y0_Torso_節11_鱗3, Torso_節11_鱗3CD, DisUnit, abj: true); + X0Y0_Torso_節11_鱗2CP = new ColorP(X0Y0_Torso_節11_鱗2, Torso_節11_鱗2CD, DisUnit, abj: true); + X0Y0_Torso_節12_TorsoCP = new ColorP(X0Y0_Torso_節12_Torso, Torso_節12_TorsoCD, DisUnit, abj: true); + X0Y0_Torso_節12_鱗1CP = new ColorP(X0Y0_Torso_節12_鱗1, Torso_節12_鱗1CD, DisUnit, abj: true); + X0Y0_Torso_節12_鱗3CP = new ColorP(X0Y0_Torso_節12_鱗3, Torso_節12_鱗3CD, DisUnit, abj: true); + X0Y0_Torso_節12_鱗2CP = new ColorP(X0Y0_Torso_節12_鱗2, Torso_節12_鱗2CD, DisUnit, abj: true); + X0Y0_Torso_節13_TorsoCP = new ColorP(X0Y0_Torso_節13_Torso, Torso_節13_TorsoCD, DisUnit, abj: true); + X0Y0_Torso_節13_鱗1CP = new ColorP(X0Y0_Torso_節13_鱗1, Torso_節13_鱗1CD, DisUnit, abj: true); + X0Y0_Torso_節13_鱗3CP = new ColorP(X0Y0_Torso_節13_鱗3, Torso_節13_鱗3CD, DisUnit, abj: true); + X0Y0_Torso_節13_鱗2CP = new ColorP(X0Y0_Torso_節13_鱗2, Torso_節13_鱗2CD, DisUnit, abj: true); + X0Y0_Torso_節14_TorsoCP = new ColorP(X0Y0_Torso_節14_Torso, Torso_節14_TorsoCD, DisUnit, abj: true); + X0Y0_Torso_節14_鱗1CP = new ColorP(X0Y0_Torso_節14_鱗1, Torso_節14_鱗1CD, DisUnit, abj: true); + X0Y0_Torso_節14_鱗3CP = new ColorP(X0Y0_Torso_節14_鱗3, Torso_節14_鱗3CD, DisUnit, abj: true); + X0Y0_Torso_節14_鱗2CP = new ColorP(X0Y0_Torso_節14_鱗2, Torso_節14_鱗2CD, DisUnit, abj: true); + X0Y0_Torso_節15_TorsoCP = new ColorP(X0Y0_Torso_節15_Torso, Torso_節15_TorsoCD, DisUnit, abj: true); + X0Y0_Torso_節15_鱗1CP = new ColorP(X0Y0_Torso_節15_鱗1, Torso_節15_鱗1CD, DisUnit, abj: true); + X0Y0_Torso_節15_鱗3CP = new ColorP(X0Y0_Torso_節15_鱗3, Torso_節15_鱗3CD, DisUnit, abj: true); + X0Y0_Torso_節15_鱗2CP = new ColorP(X0Y0_Torso_節15_鱗2, Torso_節15_鱗2CD, DisUnit, abj: true); + X0Y0_Torso_節16_TorsoCP = new ColorP(X0Y0_Torso_節16_Torso, Torso_節16_TorsoCD, DisUnit, abj: true); + X0Y0_Torso_節16_鱗1CP = new ColorP(X0Y0_Torso_節16_鱗1, Torso_節16_鱗1CD, DisUnit, abj: true); + X0Y0_Torso_節16_鱗3CP = new ColorP(X0Y0_Torso_節16_鱗3, Torso_節16_鱗3CD, DisUnit, abj: true); + X0Y0_Torso_節16_鱗2CP = new ColorP(X0Y0_Torso_節16_鱗2, Torso_節16_鱗2CD, DisUnit, abj: true); + X0Y0_Torso_輪_革CP = new ColorP(X0Y0_Torso_輪_革, Torso_輪_革CD, DisUnit, abj: true); + X0Y0_Torso_輪_金具1CP = new ColorP(X0Y0_Torso_輪_金具1, Torso_輪_金具1CD, DisUnit, abj: true); + X0Y0_Torso_輪_金具2CP = new ColorP(X0Y0_Torso_輪_金具2, Torso_輪_金具2CD, DisUnit, abj: true); + X0Y0_Torso_輪_金具3CP = new ColorP(X0Y0_Torso_輪_金具3, Torso_輪_金具3CD, DisUnit, abj: true); + X0Y0_Torso_輪_金具左CP = new ColorP(X0Y0_Torso_輪_金具左, Torso_輪_金具左CD, DisUnit, abj: true); + X0Y0_Torso_輪_金具右CP = new ColorP(X0Y0_Torso_輪_金具右, Torso_輪_金具右CD, DisUnit, abj: true); + X0Y0_Torso_節17_TorsoCP = new ColorP(X0Y0_Torso_節17_Torso, Torso_節17_TorsoCD, DisUnit, abj: true); + X0Y0_Torso_節17_鱗1CP = new ColorP(X0Y0_Torso_節17_鱗1, Torso_節17_鱗1CD, DisUnit, abj: true); + X0Y0_Torso_節17_鱗3CP = new ColorP(X0Y0_Torso_節17_鱗3, Torso_節17_鱗3CD, DisUnit, abj: true); + X0Y0_Torso_節17_鱗2CP = new ColorP(X0Y0_Torso_節17_鱗2, Torso_節17_鱗2CD, DisUnit, abj: true); + X0Y0_Torso_節18_TorsoCP = new ColorP(X0Y0_Torso_節18_Torso, Torso_節18_TorsoCD, DisUnit, abj: true); + X0Y0_Torso_節18_鱗1CP = new ColorP(X0Y0_Torso_節18_鱗1, Torso_節18_鱗1CD, DisUnit, abj: true); + X0Y0_Torso_節18_鱗3CP = new ColorP(X0Y0_Torso_節18_鱗3, Torso_節18_鱗3CD, DisUnit, abj: true); + X0Y0_Torso_節18_鱗2CP = new ColorP(X0Y0_Torso_節18_鱗2, Torso_節18_鱗2CD, DisUnit, abj: true); X0Y0_頭_口膜_口膜1CP = new ColorP(X0Y0_頭_口膜_口膜1, 頭_口膜_口膜1CD, DisUnit, abj: true); X0Y0_頭_口膜_口膜2CP = new ColorP(X0Y0_頭_口膜_口膜2, 頭_口膜_口膜2CD, DisUnit, abj: true); X0Y0_頭_口膜_口膜3CP = new ColorP(X0Y0_頭_口膜_口膜3, 頭_口膜_口膜3CD, DisUnit, abj: true); @@ -7578,74 +7578,74 @@ namespace SlaveMatrix X0Y0_Torso_節2_鱗2CP.Update(); X0Y0_Torso_節3_TorsoCP.Update(); X0Y0_Torso_節3_鱗1CP.Update(); - X0Y0_胴_節3_鱗3CP.Update(); - X0Y0_胴_節3_鱗2CP.Update(); - X0Y0_胴_節4_胴CP.Update(); - X0Y0_胴_節4_鱗1CP.Update(); - X0Y0_胴_節4_鱗3CP.Update(); - X0Y0_胴_節4_鱗2CP.Update(); - X0Y0_胴_節5_胴CP.Update(); - X0Y0_胴_節5_鱗1CP.Update(); - X0Y0_胴_節5_鱗3CP.Update(); - X0Y0_胴_節5_鱗2CP.Update(); - X0Y0_胴_節6_胴CP.Update(); - X0Y0_胴_節6_鱗1CP.Update(); - X0Y0_胴_節6_鱗3CP.Update(); - X0Y0_胴_節6_鱗2CP.Update(); - X0Y0_胴_節7_胴CP.Update(); - X0Y0_胴_節7_鱗1CP.Update(); - X0Y0_胴_節7_鱗3CP.Update(); - X0Y0_胴_節7_鱗2CP.Update(); - X0Y0_胴_節8_胴CP.Update(); - X0Y0_胴_節8_鱗1CP.Update(); - X0Y0_胴_節8_鱗3CP.Update(); - X0Y0_胴_節8_鱗2CP.Update(); - X0Y0_胴_節9_胴CP.Update(); - X0Y0_胴_節9_鱗1CP.Update(); - X0Y0_胴_節9_鱗3CP.Update(); - X0Y0_胴_節9_鱗2CP.Update(); - X0Y0_胴_節10_胴CP.Update(); - X0Y0_胴_節10_鱗1CP.Update(); - X0Y0_胴_節10_鱗3CP.Update(); - X0Y0_胴_節10_鱗2CP.Update(); - X0Y0_胴_節11_胴CP.Update(); - X0Y0_胴_節11_鱗1CP.Update(); - X0Y0_胴_節11_鱗3CP.Update(); - X0Y0_胴_節11_鱗2CP.Update(); - X0Y0_胴_節12_胴CP.Update(); - X0Y0_胴_節12_鱗1CP.Update(); - X0Y0_胴_節12_鱗3CP.Update(); - X0Y0_胴_節12_鱗2CP.Update(); - X0Y0_胴_節13_胴CP.Update(); - X0Y0_胴_節13_鱗1CP.Update(); - X0Y0_胴_節13_鱗3CP.Update(); - X0Y0_胴_節13_鱗2CP.Update(); - X0Y0_胴_節14_胴CP.Update(); - X0Y0_胴_節14_鱗1CP.Update(); - X0Y0_胴_節14_鱗3CP.Update(); - X0Y0_胴_節14_鱗2CP.Update(); - X0Y0_胴_節15_胴CP.Update(); - X0Y0_胴_節15_鱗1CP.Update(); - X0Y0_胴_節15_鱗3CP.Update(); - X0Y0_胴_節15_鱗2CP.Update(); - X0Y0_胴_節16_胴CP.Update(); - X0Y0_胴_節16_鱗1CP.Update(); - X0Y0_胴_節16_鱗3CP.Update(); - X0Y0_胴_節16_鱗2CP.Update(); - X0Y0_胴_輪_革CP.Update(); - X0Y0_胴_輪_金具1CP.Update(); - X0Y0_胴_輪_金具2CP.Update(); - X0Y0_胴_輪_金具3CP.Update(); - X0Y0_胴_輪_金具左CP.Update(); - X0Y0_胴_輪_金具右CP.Update(); - X0Y0_胴_節17_胴CP.Update(); - X0Y0_胴_節17_鱗1CP.Update(); - X0Y0_胴_節17_鱗3CP.Update(); - X0Y0_胴_節17_鱗2CP.Update(); - X0Y0_胴_節18_胴CP.Update(); - X0Y0_胴_節18_鱗1CP.Update(); - X0Y0_胴_節18_鱗3CP.Update(); - X0Y0_胴_節18_鱗2CP.Update(); + X0Y0_Torso_節3_鱗3CP.Update(); + X0Y0_Torso_節3_鱗2CP.Update(); + X0Y0_Torso_節4_TorsoCP.Update(); + X0Y0_Torso_節4_鱗1CP.Update(); + X0Y0_Torso_節4_鱗3CP.Update(); + X0Y0_Torso_節4_鱗2CP.Update(); + X0Y0_Torso_節5_TorsoCP.Update(); + X0Y0_Torso_節5_鱗1CP.Update(); + X0Y0_Torso_節5_鱗3CP.Update(); + X0Y0_Torso_節5_鱗2CP.Update(); + X0Y0_Torso_節6_TorsoCP.Update(); + X0Y0_Torso_節6_鱗1CP.Update(); + X0Y0_Torso_節6_鱗3CP.Update(); + X0Y0_Torso_節6_鱗2CP.Update(); + X0Y0_Torso_節7_TorsoCP.Update(); + X0Y0_Torso_節7_鱗1CP.Update(); + X0Y0_Torso_節7_鱗3CP.Update(); + X0Y0_Torso_節7_鱗2CP.Update(); + X0Y0_Torso_節8_TorsoCP.Update(); + X0Y0_Torso_節8_鱗1CP.Update(); + X0Y0_Torso_節8_鱗3CP.Update(); + X0Y0_Torso_節8_鱗2CP.Update(); + X0Y0_Torso_節9_TorsoCP.Update(); + X0Y0_Torso_節9_鱗1CP.Update(); + X0Y0_Torso_節9_鱗3CP.Update(); + X0Y0_Torso_節9_鱗2CP.Update(); + X0Y0_Torso_節10_TorsoCP.Update(); + X0Y0_Torso_節10_鱗1CP.Update(); + X0Y0_Torso_節10_鱗3CP.Update(); + X0Y0_Torso_節10_鱗2CP.Update(); + X0Y0_Torso_節11_TorsoCP.Update(); + X0Y0_Torso_節11_鱗1CP.Update(); + X0Y0_Torso_節11_鱗3CP.Update(); + X0Y0_Torso_節11_鱗2CP.Update(); + X0Y0_Torso_節12_TorsoCP.Update(); + X0Y0_Torso_節12_鱗1CP.Update(); + X0Y0_Torso_節12_鱗3CP.Update(); + X0Y0_Torso_節12_鱗2CP.Update(); + X0Y0_Torso_節13_TorsoCP.Update(); + X0Y0_Torso_節13_鱗1CP.Update(); + X0Y0_Torso_節13_鱗3CP.Update(); + X0Y0_Torso_節13_鱗2CP.Update(); + X0Y0_Torso_節14_TorsoCP.Update(); + X0Y0_Torso_節14_鱗1CP.Update(); + X0Y0_Torso_節14_鱗3CP.Update(); + X0Y0_Torso_節14_鱗2CP.Update(); + X0Y0_Torso_節15_TorsoCP.Update(); + X0Y0_Torso_節15_鱗1CP.Update(); + X0Y0_Torso_節15_鱗3CP.Update(); + X0Y0_Torso_節15_鱗2CP.Update(); + X0Y0_Torso_節16_TorsoCP.Update(); + X0Y0_Torso_節16_鱗1CP.Update(); + X0Y0_Torso_節16_鱗3CP.Update(); + X0Y0_Torso_節16_鱗2CP.Update(); + X0Y0_Torso_輪_革CP.Update(); + X0Y0_Torso_輪_金具1CP.Update(); + X0Y0_Torso_輪_金具2CP.Update(); + X0Y0_Torso_輪_金具3CP.Update(); + X0Y0_Torso_輪_金具左CP.Update(); + X0Y0_Torso_輪_金具右CP.Update(); + X0Y0_Torso_節17_TorsoCP.Update(); + X0Y0_Torso_節17_鱗1CP.Update(); + X0Y0_Torso_節17_鱗3CP.Update(); + X0Y0_Torso_節17_鱗2CP.Update(); + X0Y0_Torso_節18_TorsoCP.Update(); + X0Y0_Torso_節18_鱗1CP.Update(); + X0Y0_Torso_節18_鱗3CP.Update(); + X0Y0_Torso_節18_鱗2CP.Update(); X0Y0_頭_口膜_口膜1CP.Update(); X0Y0_頭_口膜_口膜2CP.Update(); X0Y0_頭_口膜_口膜3CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_犬D.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_犬D.cs index b173783..e3278ac 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_犬D.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_犬D.cs @@ -1,6 +1,6 @@ +using _2DGAMELIB; using System; using System.Collections.Generic; -using _2DGAMELIB; namespace SlaveMatrix { @@ -151,161 +151,161 @@ namespace SlaveMatrix public bool 下顎頭部後_頭1_表示 = true; - public bool 胴_節1_胴_表示 = true; + public bool Torso_節1_Torso_表示 = true; - public bool 胴_節1_鱗1_表示 = true; + public bool Torso_節1_鱗1_表示 = true; - public bool 胴_節1_鱗3_表示 = true; + public bool Torso_節1_鱗3_表示 = true; - public bool 胴_節1_鱗2_表示 = true; + public bool Torso_節1_鱗2_表示 = true; - public bool 胴_節2_胴_表示 = true; + public bool Torso_節2_Torso_表示 = true; - public bool 胴_節2_鱗1_表示 = true; + public bool Torso_節2_鱗1_表示 = true; - public bool 胴_節2_鱗3_表示 = true; + public bool Torso_節2_鱗3_表示 = true; - public bool 胴_節2_鱗2_表示 = true; + public bool Torso_節2_鱗2_表示 = true; - public bool 胴_節3_胴_表示 = true; + public bool Torso_節3_Torso_表示 = true; - public bool 胴_節3_鱗1_表示 = true; + public bool Torso_節3_鱗1_表示 = true; - public bool 胴_節3_鱗3_表示 = true; + public bool Torso_節3_鱗3_表示 = true; - public bool 胴_節3_鱗2_表示 = true; + public bool Torso_節3_鱗2_表示 = true; - public bool 胴_節4_胴_表示 = true; + public bool Torso_節4_Torso_表示 = true; - public bool 胴_節4_鱗1_表示 = true; + public bool Torso_節4_鱗1_表示 = true; - public bool 胴_節4_鱗3_表示 = true; + public bool Torso_節4_鱗3_表示 = true; - public bool 胴_節4_鱗2_表示 = true; + public bool Torso_節4_鱗2_表示 = true; - public bool 胴_節5_胴_表示 = true; + public bool Torso_節5_Torso_表示 = true; - public bool 胴_節5_鱗1_表示 = true; + public bool Torso_節5_鱗1_表示 = true; - public bool 胴_節5_鱗3_表示 = true; + public bool Torso_節5_鱗3_表示 = true; - public bool 胴_節5_鱗2_表示 = true; + public bool Torso_節5_鱗2_表示 = true; - public bool 胴_節6_胴_表示 = true; + public bool Torso_節6_Torso_表示 = true; - public bool 胴_節6_鱗1_表示 = true; + public bool Torso_節6_鱗1_表示 = true; - public bool 胴_節6_鱗3_表示 = true; + public bool Torso_節6_鱗3_表示 = true; - public bool 胴_節6_鱗2_表示 = true; + public bool Torso_節6_鱗2_表示 = true; - public bool 胴_節7_胴_表示 = true; + public bool Torso_節7_Torso_表示 = true; - public bool 胴_節7_鱗1_表示 = true; + public bool Torso_節7_鱗1_表示 = true; - public bool 胴_節7_鱗3_表示 = true; + public bool Torso_節7_鱗3_表示 = true; - public bool 胴_節7_鱗2_表示 = true; + public bool Torso_節7_鱗2_表示 = true; - public bool 胴_節8_胴_表示 = true; + public bool Torso_節8_Torso_表示 = true; - public bool 胴_節8_鱗1_表示 = true; + public bool Torso_節8_鱗1_表示 = true; - public bool 胴_節8_鱗3_表示 = true; + public bool Torso_節8_鱗3_表示 = true; - public bool 胴_節8_鱗2_表示 = true; + public bool Torso_節8_鱗2_表示 = true; - public bool 胴_節9_胴_表示 = true; + public bool Torso_節9_Torso_表示 = true; - public bool 胴_節9_鱗1_表示 = true; + public bool Torso_節9_鱗1_表示 = true; - public bool 胴_節9_鱗3_表示 = true; + public bool Torso_節9_鱗3_表示 = true; - public bool 胴_節9_鱗2_表示 = true; + public bool Torso_節9_鱗2_表示 = true; - public bool 胴_節10_胴_表示 = true; + public bool Torso_節10_Torso_表示 = true; - public bool 胴_節10_鱗1_表示 = true; + public bool Torso_節10_鱗1_表示 = true; - public bool 胴_節10_鱗3_表示 = true; + public bool Torso_節10_鱗3_表示 = true; - public bool 胴_節10_鱗2_表示 = true; + public bool Torso_節10_鱗2_表示 = true; - public bool 胴_節11_胴_表示 = true; + public bool Torso_節11_Torso_表示 = true; - public bool 胴_節11_鱗1_表示 = true; + public bool Torso_節11_鱗1_表示 = true; - public bool 胴_節11_鱗3_表示 = true; + public bool Torso_節11_鱗3_表示 = true; - public bool 胴_節11_鱗2_表示 = true; + public bool Torso_節11_鱗2_表示 = true; - public bool 胴_節12_胴_表示 = true; + public bool Torso_節12_Torso_表示 = true; - public bool 胴_節12_鱗1_表示 = true; + public bool Torso_節12_鱗1_表示 = true; - public bool 胴_節12_鱗3_表示 = true; + public bool Torso_節12_鱗3_表示 = true; - public bool 胴_節12_鱗2_表示 = true; + public bool Torso_節12_鱗2_表示 = true; - public bool 胴_節13_胴_表示 = true; + public bool Torso_節13_Torso_表示 = true; - public bool 胴_節13_鱗1_表示 = true; + public bool Torso_節13_鱗1_表示 = true; - public bool 胴_節13_鱗3_表示 = true; + public bool Torso_節13_鱗3_表示 = true; - public bool 胴_節13_鱗2_表示 = true; + public bool Torso_節13_鱗2_表示 = true; - public bool 胴_節14_胴_表示 = true; + public bool Torso_節14_Torso_表示 = true; - public bool 胴_節14_鱗1_表示 = true; + public bool Torso_節14_鱗1_表示 = true; - public bool 胴_節14_鱗3_表示 = true; + public bool Torso_節14_鱗3_表示 = true; - public bool 胴_節14_鱗2_表示 = true; + public bool Torso_節14_鱗2_表示 = true; - public bool 胴_節15_胴_表示 = true; + public bool Torso_節15_Torso_表示 = true; - public bool 胴_節15_鱗1_表示 = true; + public bool Torso_節15_鱗1_表示 = true; - public bool 胴_節15_鱗3_表示 = true; + public bool Torso_節15_鱗3_表示 = true; - public bool 胴_節15_鱗2_表示 = true; + public bool Torso_節15_鱗2_表示 = true; - public bool 胴_節16_胴_表示 = true; + public bool Torso_節16_Torso_表示 = true; - public bool 胴_節16_鱗1_表示 = true; + public bool Torso_節16_鱗1_表示 = true; - public bool 胴_節16_鱗3_表示 = true; + public bool Torso_節16_鱗3_表示 = true; - public bool 胴_節16_鱗2_表示 = true; + public bool Torso_節16_鱗2_表示 = true; - public bool 胴_輪_革_表示 = true; + public bool Torso_輪_革_表示 = true; - public bool 胴_輪_金具1_表示 = true; + public bool Torso_輪_金具1_表示 = true; - public bool 胴_輪_金具2_表示 = true; + public bool Torso_輪_金具2_表示 = true; - public bool 胴_輪_金具3_表示 = true; + public bool Torso_輪_金具3_表示 = true; - public bool 胴_輪_金具左_表示 = true; + public bool Torso_輪_金具左_表示 = true; - public bool 胴_輪_金具右_表示 = true; + public bool Torso_輪_金具右_表示 = true; - public bool 胴_節17_胴_表示 = true; + public bool Torso_節17_Torso_表示 = true; - public bool 胴_節17_鱗1_表示 = true; + public bool Torso_節17_鱗1_表示 = true; - public bool 胴_節17_鱗3_表示 = true; + public bool Torso_節17_鱗3_表示 = true; - public bool 胴_節17_鱗2_表示 = true; + public bool Torso_節17_鱗2_表示 = true; - public bool 胴_節18_胴_表示 = true; + public bool Torso_節18_Torso_表示 = true; - public bool 胴_節18_鱗1_表示 = true; + public bool Torso_節18_鱗1_表示 = true; - public bool 胴_節18_鱗3_表示 = true; + public bool Torso_節18_鱗3_表示 = true; - public bool 胴_節18_鱗2_表示 = true; + public bool Torso_節18_鱗2_表示 = true; public bool 頭_口膜_口膜1_表示 = true; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_蛇.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_蛇.cs index 9c42af8..005d0b3 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_蛇.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_蛇.cs @@ -1,63 +1,63 @@ -using System.Linq; using _2DGAMELIB; +using System.Linq; namespace SlaveMatrix { public class 長物_蛇 : 半身 { - public Par X0Y0_胴1_胴; + public Par X0Y0_Torso1_Torso; - public Par X0Y0_胴1_鱗2; + public Par X0Y0_Torso1_鱗2; - public Par X0Y0_胴1_鱗右; + public Par X0Y0_Torso1_鱗右; - public Par X0Y0_胴1_鱗左; + public Par X0Y0_Torso1_鱗左; - public Par X0Y0_胴1_鱗1; + public Par X0Y0_Torso1_鱗1; - public Par X0Y0_胴1_鱗左2; + public Par X0Y0_Torso1_鱗左2; - public Par X0Y0_胴1_鱗右2; + public Par X0Y0_Torso1_鱗右2; - public Par X0Y0_胴1_鱗左1; + public Par X0Y0_Torso1_鱗左1; - public Par X0Y0_胴1_鱗右1; + public Par X0Y0_Torso1_鱗右1; - public ColorD 胴1_胴CD; + public ColorD Torso1_TorsoCD; - public ColorD 胴1_鱗2CD; + public ColorD Torso1_鱗2CD; - public ColorD 胴1_鱗右CD; + public ColorD Torso1_鱗右CD; - public ColorD 胴1_鱗左CD; + public ColorD Torso1_鱗左CD; - public ColorD 胴1_鱗1CD; + public ColorD Torso1_鱗1CD; - public ColorD 胴1_鱗左2CD; + public ColorD Torso1_鱗左2CD; - public ColorD 胴1_鱗右2CD; + public ColorD Torso1_鱗右2CD; - public ColorD 胴1_鱗左1CD; + public ColorD Torso1_鱗左1CD; - public ColorD 胴1_鱗右1CD; + public ColorD Torso1_鱗右1CD; - public ColorP X0Y0_胴1_胴CP; + public ColorP X0Y0_Torso1_TorsoCP; - public ColorP X0Y0_胴1_鱗2CP; + public ColorP X0Y0_Torso1_鱗2CP; - public ColorP X0Y0_胴1_鱗右CP; + public ColorP X0Y0_Torso1_鱗右CP; - public ColorP X0Y0_胴1_鱗左CP; + public ColorP X0Y0_Torso1_鱗左CP; - public ColorP X0Y0_胴1_鱗1CP; + public ColorP X0Y0_Torso1_鱗1CP; - public ColorP X0Y0_胴1_鱗左2CP; + public ColorP X0Y0_Torso1_鱗左2CP; - public ColorP X0Y0_胴1_鱗右2CP; + public ColorP X0Y0_Torso1_鱗右2CP; - public ColorP X0Y0_胴1_鱗左1CP; + public ColorP X0Y0_Torso1_鱗左1CP; - public ColorP X0Y0_胴1_鱗右1CP; + public ColorP X0Y0_Torso1_鱗右1CP; private double くぱぁ_; @@ -107,120 +107,120 @@ namespace SlaveMatrix } } - public bool 胴1_表示 + public bool Torso1_表示 { get { - return X0Y0_胴1_胴.Dra; + return X0Y0_Torso1_Torso.Dra; } set { - X0Y0_胴1_胴.Dra = value; - X0Y0_胴1_胴.Hit = value; + X0Y0_Torso1_Torso.Dra = value; + X0Y0_Torso1_Torso.Hit = value; } } - public bool 胴1_鱗2_表示 + public bool Torso1_鱗2_表示 { get { - return X0Y0_胴1_鱗2.Dra; + return X0Y0_Torso1_鱗2.Dra; } set { - X0Y0_胴1_鱗2.Dra = value; - X0Y0_胴1_鱗2.Hit = value; + X0Y0_Torso1_鱗2.Dra = value; + X0Y0_Torso1_鱗2.Hit = value; } } - public bool 胴1_鱗右_表示 + public bool Torso1_鱗右_表示 { get { - return X0Y0_胴1_鱗右.Dra; + return X0Y0_Torso1_鱗右.Dra; } set { - X0Y0_胴1_鱗右.Dra = value; - X0Y0_胴1_鱗右.Hit = value; + X0Y0_Torso1_鱗右.Dra = value; + X0Y0_Torso1_鱗右.Hit = value; } } - public bool 胴1_鱗左_表示 + public bool Torso1_鱗左_表示 { get { - return X0Y0_胴1_鱗左.Dra; + return X0Y0_Torso1_鱗左.Dra; } set { - X0Y0_胴1_鱗左.Dra = value; - X0Y0_胴1_鱗左.Hit = value; + X0Y0_Torso1_鱗左.Dra = value; + X0Y0_Torso1_鱗左.Hit = value; } } - public bool 胴1_鱗1_表示 + public bool Torso1_鱗1_表示 { get { - return X0Y0_胴1_鱗1.Dra; + return X0Y0_Torso1_鱗1.Dra; } set { - X0Y0_胴1_鱗1.Dra = value; - X0Y0_胴1_鱗1.Hit = value; + X0Y0_Torso1_鱗1.Dra = value; + X0Y0_Torso1_鱗1.Hit = value; } } - public bool 胴1_鱗左2_表示 + public bool Torso1_鱗左2_表示 { get { - return X0Y0_胴1_鱗左2.Dra; + return X0Y0_Torso1_鱗左2.Dra; } set { - X0Y0_胴1_鱗左2.Dra = value; - X0Y0_胴1_鱗左2.Hit = value; + X0Y0_Torso1_鱗左2.Dra = value; + X0Y0_Torso1_鱗左2.Hit = value; } } - public bool 胴1_鱗右2_表示 + public bool Torso1_鱗右2_表示 { get { - return X0Y0_胴1_鱗右2.Dra; + return X0Y0_Torso1_鱗右2.Dra; } set { - X0Y0_胴1_鱗右2.Dra = value; - X0Y0_胴1_鱗右2.Hit = value; + X0Y0_Torso1_鱗右2.Dra = value; + X0Y0_Torso1_鱗右2.Hit = value; } } - public bool 胴1_鱗左1_表示 + public bool Torso1_鱗左1_表示 { get { - return X0Y0_胴1_鱗左1.Dra; + return X0Y0_Torso1_鱗左1.Dra; } set { - X0Y0_胴1_鱗左1.Dra = value; - X0Y0_胴1_鱗左1.Hit = value; + X0Y0_Torso1_鱗左1.Dra = value; + X0Y0_Torso1_鱗左1.Hit = value; } } - public bool 胴1_鱗右1_表示 + public bool Torso1_鱗右1_表示 { get { - return X0Y0_胴1_鱗右1.Dra; + return X0Y0_Torso1_鱗右1.Dra; } set { - X0Y0_胴1_鱗右1.Dra = value; - X0Y0_胴1_鱗右1.Hit = value; + X0Y0_Torso1_鱗右1.Dra = value; + X0Y0_Torso1_鱗右1.Hit = value; } } @@ -228,19 +228,19 @@ namespace SlaveMatrix { get { - return 胴1_表示; + return Torso1_表示; } set { - 胴1_表示 = value; - 胴1_鱗2_表示 = value; - 胴1_鱗右_表示 = value; - 胴1_鱗左_表示 = value; - 胴1_鱗1_表示 = value; - 胴1_鱗左2_表示 = value; - 胴1_鱗右2_表示 = value; - 胴1_鱗左1_表示 = value; - 胴1_鱗右1_表示 = value; + Torso1_表示 = value; + Torso1_鱗2_表示 = value; + Torso1_鱗右_表示 = value; + Torso1_鱗左_表示 = value; + Torso1_鱗1_表示 = value; + Torso1_鱗左2_表示 = value; + Torso1_鱗右2_表示 = value; + Torso1_鱗左1_表示 = value; + Torso1_鱗右1_表示 = value; } } @@ -248,19 +248,19 @@ namespace SlaveMatrix { get { - return 胴1_胴CD.不透明度; + return Torso1_TorsoCD.不透明度; } set { - 胴1_胴CD.不透明度 = value; - 胴1_鱗2CD.不透明度 = value; - 胴1_鱗右CD.不透明度 = value; - 胴1_鱗左CD.不透明度 = value; - 胴1_鱗1CD.不透明度 = value; - 胴1_鱗左2CD.不透明度 = value; - 胴1_鱗右2CD.不透明度 = value; - 胴1_鱗左1CD.不透明度 = value; - 胴1_鱗右1CD.不透明度 = value; + Torso1_TorsoCD.不透明度 = value; + Torso1_鱗2CD.不透明度 = value; + Torso1_鱗右CD.不透明度 = value; + Torso1_鱗左CD.不透明度 = value; + Torso1_鱗1CD.不透明度 = value; + Torso1_鱗左2CD.不透明度 = value; + Torso1_鱗右2CD.不透明度 = value; + Torso1_鱗左1CD.不透明度 = value; + Torso1_鱗右1CD.不透明度 = value; } } @@ -274,11 +274,11 @@ namespace SlaveMatrix { if (sb == 0.0) { - sb = X0Y0_胴1_鱗左.SizeXBase; + sb = X0Y0_Torso1_鱗左.SizeXBase; } くぱぁ_ = value; - X0Y0_胴1_鱗左.SizeXBase = sb * (1.0 - 0.35 * くぱぁ_); - X0Y0_胴1_鱗右.SizeXBase = sb * (1.0 - 0.35 * くぱぁ_); + X0Y0_Torso1_鱗左.SizeXBase = sb * (1.0 - 0.35 * くぱぁ_); + X0Y0_Torso1_鱗右.SizeXBase = sb * (1.0 - 0.35 * くぱぁ_); } } @@ -291,15 +291,15 @@ namespace SlaveMatrix set { ガード_ = value; - 胴1_鱗1_表示 = ガード_; + Torso1_鱗1_表示 = ガード_; } } - public JointS 左_接続点 => new JointS(本体, X0Y0_胴1_胴, 2); + public JointS 左_接続点 => new JointS(本体, X0Y0_Torso1_Torso, 2); - public JointS 右_接続点 => new JointS(本体, X0Y0_胴1_胴, 3); + public JointS 右_接続点 => new JointS(本体, X0Y0_Torso1_Torso, 3); - public JointS Torso_接続点 => new JointS(本体, X0Y0_胴1_胴, 1); + public JointS Torso_接続点 => new JointS(本体, X0Y0_Torso1_Torso, 1); public 長物_蛇(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 長物_蛇D e) { @@ -315,15 +315,15 @@ namespace SlaveMatrix 本体.Tag = dif.Tag; 本体.Add(dif); Pars pars2 = 本体[0][0]["胴1"].ToPars(); - X0Y0_胴1_胴 = pars2["胴"].ToPar(); - X0Y0_胴1_鱗2 = pars2["鱗2"].ToPar(); - X0Y0_胴1_鱗右 = pars2["鱗右"].ToPar(); - X0Y0_胴1_鱗左 = pars2["鱗左"].ToPar(); - X0Y0_胴1_鱗1 = pars2["鱗1"].ToPar(); - X0Y0_胴1_鱗左2 = pars2["鱗左2"].ToPar(); - X0Y0_胴1_鱗右2 = pars2["鱗右2"].ToPar(); - X0Y0_胴1_鱗左1 = pars2["鱗左1"].ToPar(); - X0Y0_胴1_鱗右1 = pars2["鱗右1"].ToPar(); + X0Y0_Torso1_Torso = pars2["胴"].ToPar(); + X0Y0_Torso1_鱗2 = pars2["鱗2"].ToPar(); + X0Y0_Torso1_鱗右 = pars2["鱗右"].ToPar(); + X0Y0_Torso1_鱗左 = pars2["鱗左"].ToPar(); + X0Y0_Torso1_鱗1 = pars2["鱗1"].ToPar(); + X0Y0_Torso1_鱗左2 = pars2["鱗左2"].ToPar(); + X0Y0_Torso1_鱗右2 = pars2["鱗右2"].ToPar(); + X0Y0_Torso1_鱗左1 = pars2["鱗左1"].ToPar(); + X0Y0_Torso1_鱗右1 = pars2["鱗右1"].ToPar(); 本体.SetJoints(); 接続根 = new JointD(本体); 右 = e.右; @@ -348,15 +348,15 @@ namespace SlaveMatrix サイズ = e.サイズ; サイズX = e.サイズX; サイズY = e.サイズY; - 胴1_表示 = e.胴1_表示; - 胴1_鱗2_表示 = e.胴1_鱗2_表示; - 胴1_鱗右_表示 = e.胴1_鱗右_表示; - 胴1_鱗左_表示 = e.胴1_鱗左_表示; - 胴1_鱗1_表示 = e.胴1_鱗1_表示; - 胴1_鱗左2_表示 = e.胴1_鱗左2_表示; - 胴1_鱗右2_表示 = e.胴1_鱗右2_表示; - 胴1_鱗左1_表示 = e.胴1_鱗左1_表示; - 胴1_鱗右1_表示 = e.胴1_鱗右1_表示; + Torso1_表示 = e.Torso1_表示; + Torso1_鱗2_表示 = e.Torso1_鱗2_表示; + Torso1_鱗右_表示 = e.Torso1_鱗右_表示; + Torso1_鱗左_表示 = e.Torso1_鱗左_表示; + Torso1_鱗1_表示 = e.Torso1_鱗1_表示; + Torso1_鱗左2_表示 = e.Torso1_鱗左2_表示; + Torso1_鱗右2_表示 = e.Torso1_鱗右2_表示; + Torso1_鱗左1_表示 = e.Torso1_鱗左1_表示; + Torso1_鱗右1_表示 = e.Torso1_鱗右1_表示; くぱぁ = e.くぱぁ; ガード = e.ガード; 欠損 = e.欠損; @@ -402,31 +402,31 @@ namespace SlaveMatrix } base.配色指定 = 配色指定; 配色(体配色); - X0Y0_胴1_胴CP = new ColorP(X0Y0_胴1_胴, 胴1_胴CD, DisUnit, abj: true); - X0Y0_胴1_鱗2CP = new ColorP(X0Y0_胴1_鱗2, 胴1_鱗2CD, DisUnit, abj: true); - X0Y0_胴1_鱗右CP = new ColorP(X0Y0_胴1_鱗右, 胴1_鱗右CD, DisUnit, abj: true); - X0Y0_胴1_鱗左CP = new ColorP(X0Y0_胴1_鱗左, 胴1_鱗左CD, DisUnit, abj: true); - X0Y0_胴1_鱗1CP = new ColorP(X0Y0_胴1_鱗1, 胴1_鱗1CD, DisUnit, abj: true); - X0Y0_胴1_鱗左2CP = new ColorP(X0Y0_胴1_鱗左2, 胴1_鱗左2CD, DisUnit, abj: true); - X0Y0_胴1_鱗右2CP = new ColorP(X0Y0_胴1_鱗右2, 胴1_鱗右2CD, DisUnit, abj: true); - X0Y0_胴1_鱗左1CP = new ColorP(X0Y0_胴1_鱗左1, 胴1_鱗左1CD, DisUnit, abj: true); - X0Y0_胴1_鱗右1CP = new ColorP(X0Y0_胴1_鱗右1, 胴1_鱗右1CD, DisUnit, abj: true); + X0Y0_Torso1_TorsoCP = new ColorP(X0Y0_Torso1_Torso, Torso1_TorsoCD, DisUnit, abj: true); + X0Y0_Torso1_鱗2CP = new ColorP(X0Y0_Torso1_鱗2, Torso1_鱗2CD, DisUnit, abj: true); + X0Y0_Torso1_鱗右CP = new ColorP(X0Y0_Torso1_鱗右, Torso1_鱗右CD, DisUnit, abj: true); + X0Y0_Torso1_鱗左CP = new ColorP(X0Y0_Torso1_鱗左, Torso1_鱗左CD, DisUnit, abj: true); + X0Y0_Torso1_鱗1CP = new ColorP(X0Y0_Torso1_鱗1, Torso1_鱗1CD, DisUnit, abj: true); + X0Y0_Torso1_鱗左2CP = new ColorP(X0Y0_Torso1_鱗左2, Torso1_鱗左2CD, DisUnit, abj: true); + X0Y0_Torso1_鱗右2CP = new ColorP(X0Y0_Torso1_鱗右2, Torso1_鱗右2CD, DisUnit, abj: true); + X0Y0_Torso1_鱗左1CP = new ColorP(X0Y0_Torso1_鱗左1, Torso1_鱗左1CD, DisUnit, abj: true); + X0Y0_Torso1_鱗右1CP = new ColorP(X0Y0_Torso1_鱗右1, Torso1_鱗右1CD, DisUnit, abj: true); 濃度 = e.濃度; } public override void 描画0(RenderArea Are) { - Are.Draw(X0Y0_胴1_鱗2); - Are.Draw(X0Y0_胴1_鱗左2); - Are.Draw(X0Y0_胴1_鱗右2); + Are.Draw(X0Y0_Torso1_鱗2); + Are.Draw(X0Y0_Torso1_鱗左2); + Are.Draw(X0Y0_Torso1_鱗右2); if (Torso_接続 != null && Torso_接続[0].拘束 && Torso_接続[0] is Torso_蛇) { ((Torso_蛇)Torso_接続[0]).拘束具描画(Are); } if (くぱぁ_ == 1.0) { - Are.Draw(X0Y0_胴1_鱗右); - Are.Draw(X0Y0_胴1_鱗左); + Are.Draw(X0Y0_Torso1_鱗右); + Are.Draw(X0Y0_Torso1_鱗左); } } @@ -434,25 +434,25 @@ namespace SlaveMatrix { if (くぱぁ_ != 1.0) { - Are.Draw(X0Y0_胴1_鱗右); - Are.Draw(X0Y0_胴1_鱗左); + Are.Draw(X0Y0_Torso1_鱗右); + Are.Draw(X0Y0_Torso1_鱗左); } - Are.Draw(X0Y0_胴1_鱗1); - Are.Draw(X0Y0_胴1_鱗左1); - Are.Draw(X0Y0_胴1_鱗右1); + Are.Draw(X0Y0_Torso1_鱗1); + Are.Draw(X0Y0_Torso1_鱗左1); + Are.Draw(X0Y0_Torso1_鱗右1); } public override void 色更新() { - X0Y0_胴1_胴CP.Update(); - X0Y0_胴1_鱗2CP.Update(); - X0Y0_胴1_鱗右CP.Update(); - X0Y0_胴1_鱗左CP.Update(); - X0Y0_胴1_鱗1CP.Update(); - X0Y0_胴1_鱗左2CP.Update(); - X0Y0_胴1_鱗右2CP.Update(); - X0Y0_胴1_鱗左1CP.Update(); - X0Y0_胴1_鱗右1CP.Update(); + X0Y0_Torso1_TorsoCP.Update(); + X0Y0_Torso1_鱗2CP.Update(); + X0Y0_Torso1_鱗右CP.Update(); + X0Y0_Torso1_鱗左CP.Update(); + X0Y0_Torso1_鱗1CP.Update(); + X0Y0_Torso1_鱗左2CP.Update(); + X0Y0_Torso1_鱗右2CP.Update(); + X0Y0_Torso1_鱗左1CP.Update(); + X0Y0_Torso1_鱗右1CP.Update(); } private void 配色(体配色 体配色) @@ -476,41 +476,41 @@ namespace SlaveMatrix private void 配色N0(体配色 体配色) { - 胴1_胴CD = new ColorD(ref Col.Empty, ref Color2.Empty); - 胴1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴1_鱗右CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴1_鱗左CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴1_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_TorsoCD = new ColorD(ref Col.Empty, ref Color2.Empty); + Torso1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso1_鱗右CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso1_鱗左CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso1_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); } private void 配色T0(体配色 体配色) { - 胴1_胴CD = new ColorD(ref Col.Empty, ref Color2.Empty); - 胴1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴1_鱗右CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴1_鱗左CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴1_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴1_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso1_TorsoCD = new ColorD(ref Col.Empty, ref Color2.Empty); + Torso1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso1_鱗右CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso1_鱗左CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso1_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso1_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); } private void 配色T1(体配色 体配色) { - 胴1_胴CD = new ColorD(ref Col.Empty, ref Color2.Empty); - 胴1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴1_鱗右CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴1_鱗左CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴1_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴1_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴1_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_TorsoCD = new ColorD(ref Col.Empty, ref Color2.Empty); + Torso1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso1_鱗右CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso1_鱗左CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso1_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso1_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso1_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); } } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_蛇D.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_蛇D.cs index 798439c..03981f8 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_蛇D.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_蛇D.cs @@ -7,23 +7,23 @@ namespace SlaveMatrix [Serializable] public class 長物_蛇D : 半身D { - public bool 胴1_表示 = true; + public bool Torso1_表示 = true; - public bool 胴1_鱗2_表示 = true; + public bool Torso1_鱗2_表示 = true; - public bool 胴1_鱗右_表示 = true; + public bool Torso1_鱗右_表示 = true; - public bool 胴1_鱗左_表示 = true; + public bool Torso1_鱗左_表示 = true; - public bool 胴1_鱗1_表示 = true; + public bool Torso1_鱗1_表示 = true; - public bool 胴1_鱗左2_表示 = true; + public bool Torso1_鱗左2_表示 = true; - public bool 胴1_鱗右2_表示 = true; + public bool Torso1_鱗右2_表示 = true; - public bool 胴1_鱗左1_表示 = true; + public bool Torso1_鱗左1_表示 = true; - public bool 胴1_鱗右1_表示 = true; + public bool Torso1_鱗右1_表示 = true; public double くぱぁ; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_蟲.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_蟲.cs index 1f0997b..ab9ac56 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_蟲.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_蟲.cs @@ -5,25 +5,25 @@ namespace SlaveMatrix { public class 長物_蟲 : 半身 { - public Par X0Y0_胴1_背板; + public Par X0Y0_Torso1_背板; - public Par X0Y0_胴1_胸板; + public Par X0Y0_Torso1_胸板; - public Par X0Y0_胴1_胴; + public Par X0Y0_Torso1_Torso; - public Par X0Y0_胴1_瘤左2; + public Par X0Y0_Torso1_瘤左2; - public Par X0Y0_胴1_瘤左1; + public Par X0Y0_Torso1_瘤左1; - public Par X0Y0_胴1_瘤右2; + public Par X0Y0_Torso1_瘤右2; - public Par X0Y0_胴1_瘤右1; + public Par X0Y0_Torso1_瘤右1; - public Par X0Y0_胴1_胴0_背板; + public Par X0Y0_Torso1_Torso0_背板; - public Par X0Y0_胴1_胴0_胸板; + public Par X0Y0_Torso1_Torso0_胸板; - public Par X0Y0_胴1_胴0_胴; + public Par X0Y0_Torso1_Torso0_Torso; public Par X0Y0_輪1_革; @@ -37,25 +37,25 @@ namespace SlaveMatrix public Par X0Y0_輪1_金具右; - public ColorD 胴1_背板CD; + public ColorD Torso1_背板CD; - public ColorD 胴1_胸板CD; + public ColorD Torso1_胸板CD; - public ColorD 胴1_胴CD; + public ColorD Torso1_TorsoCD; - public ColorD 胴1_瘤左2CD; + public ColorD Torso1_瘤左2CD; - public ColorD 胴1_瘤左1CD; + public ColorD Torso1_瘤左1CD; - public ColorD 胴1_瘤右2CD; + public ColorD Torso1_瘤右2CD; - public ColorD 胴1_瘤右1CD; + public ColorD Torso1_瘤右1CD; - public ColorD 胴1_胴0_背板CD; + public ColorD Torso1_Torso0_背板CD; - public ColorD 胴1_胴0_胸板CD; + public ColorD Torso1_Torso0_胸板CD; - public ColorD 胴1_胴0_胴CD; + public ColorD Torso1_Torso0_TorsoCD; public ColorD 輪1_革CD; @@ -69,25 +69,25 @@ namespace SlaveMatrix public ColorD 輪1_金具右CD; - public ColorP X0Y0_胴1_背板CP; + public ColorP X0Y0_Torso1_背板CP; - public ColorP X0Y0_胴1_胸板CP; + public ColorP X0Y0_Torso1_胸板CP; - public ColorP X0Y0_胴1_胴CP; + public ColorP X0Y0_Torso1_TorsoCP; - public ColorP X0Y0_胴1_瘤左2CP; + public ColorP X0Y0_Torso1_瘤左2CP; - public ColorP X0Y0_胴1_瘤左1CP; + public ColorP X0Y0_Torso1_瘤左1CP; - public ColorP X0Y0_胴1_瘤右2CP; + public ColorP X0Y0_Torso1_瘤右2CP; - public ColorP X0Y0_胴1_瘤右1CP; + public ColorP X0Y0_Torso1_瘤右1CP; - public ColorP X0Y0_胴1_胴0_背板CP; + public ColorP X0Y0_Torso1_Torso0_背板CP; - public ColorP X0Y0_胴1_胴0_胸板CP; + public ColorP X0Y0_Torso1_Torso0_胸板CP; - public ColorP X0Y0_胴1_胴0_胴CP; + public ColorP X0Y0_Torso1_Torso0_TorsoCP; public ColorP X0Y0_輪1_革CP; @@ -152,133 +152,133 @@ namespace SlaveMatrix } } - public bool 胴1_背板_表示 + public bool Torso1_背板_表示 { get { - return X0Y0_胴1_背板.Dra; + return X0Y0_Torso1_背板.Dra; } set { - X0Y0_胴1_背板.Dra = value; - X0Y0_胴1_背板.Hit = value; + X0Y0_Torso1_背板.Dra = value; + X0Y0_Torso1_背板.Hit = value; } } - public bool 胴1_胸板_表示 + public bool Torso1_胸板_表示 { get { - return X0Y0_胴1_胸板.Dra; + return X0Y0_Torso1_胸板.Dra; } set { - X0Y0_胴1_胸板.Dra = value; - X0Y0_胴1_胸板.Hit = value; + X0Y0_Torso1_胸板.Dra = value; + X0Y0_Torso1_胸板.Hit = value; } } - public bool 胴1_胴_表示 + public bool Torso1_Torso_表示 { get { - return X0Y0_胴1_胴.Dra; + return X0Y0_Torso1_Torso.Dra; } set { - X0Y0_胴1_胴.Dra = value; - X0Y0_胴1_胴.Hit = value; + X0Y0_Torso1_Torso.Dra = value; + X0Y0_Torso1_Torso.Hit = value; } } - public bool 胴1_瘤左2_表示 + public bool Torso1_瘤左2_表示 { get { - return X0Y0_胴1_瘤左2.Dra; + return X0Y0_Torso1_瘤左2.Dra; } set { - X0Y0_胴1_瘤左2.Dra = value; - X0Y0_胴1_瘤左2.Hit = value; + X0Y0_Torso1_瘤左2.Dra = value; + X0Y0_Torso1_瘤左2.Hit = value; } } - public bool 胴1_瘤左1_表示 + public bool Torso1_瘤左1_表示 { get { - return X0Y0_胴1_瘤左1.Dra; + return X0Y0_Torso1_瘤左1.Dra; } set { - X0Y0_胴1_瘤左1.Dra = value; - X0Y0_胴1_瘤左1.Hit = value; + X0Y0_Torso1_瘤左1.Dra = value; + X0Y0_Torso1_瘤左1.Hit = value; } } - public bool 胴1_瘤右2_表示 + public bool Torso1_瘤右2_表示 { get { - return X0Y0_胴1_瘤右2.Dra; + return X0Y0_Torso1_瘤右2.Dra; } set { - X0Y0_胴1_瘤右2.Dra = value; - X0Y0_胴1_瘤右2.Hit = value; + X0Y0_Torso1_瘤右2.Dra = value; + X0Y0_Torso1_瘤右2.Hit = value; } } - public bool 胴1_瘤右1_表示 + public bool Torso1_瘤右1_表示 { get { - return X0Y0_胴1_瘤右1.Dra; + return X0Y0_Torso1_瘤右1.Dra; } set { - X0Y0_胴1_瘤右1.Dra = value; - X0Y0_胴1_瘤右1.Hit = value; + X0Y0_Torso1_瘤右1.Dra = value; + X0Y0_Torso1_瘤右1.Hit = value; } } - public bool 胴1_胴0_背板_表示 + public bool Torso1_Torso0_背板_表示 { get { - return X0Y0_胴1_胴0_背板.Dra; + return X0Y0_Torso1_Torso0_背板.Dra; } set { - X0Y0_胴1_胴0_背板.Dra = value; - X0Y0_胴1_胴0_背板.Hit = value; + X0Y0_Torso1_Torso0_背板.Dra = value; + X0Y0_Torso1_Torso0_背板.Hit = value; } } - public bool 胴1_胴0_胸板_表示 + public bool Torso1_Torso0_胸板_表示 { get { - return X0Y0_胴1_胴0_胸板.Dra; + return X0Y0_Torso1_Torso0_胸板.Dra; } set { - X0Y0_胴1_胴0_胸板.Dra = value; - X0Y0_胴1_胴0_胸板.Hit = value; + X0Y0_Torso1_Torso0_胸板.Dra = value; + X0Y0_Torso1_Torso0_胸板.Hit = value; } } - public bool 胴1_胴0_胴_表示 + public bool Torso1_Torso0_Torso_表示 { get { - return X0Y0_胴1_胴0_胴.Dra; + return X0Y0_Torso1_Torso0_Torso.Dra; } set { - X0Y0_胴1_胴0_胴.Dra = value; - X0Y0_胴1_胴0_胴.Hit = value; + X0Y0_Torso1_Torso0_Torso.Dra = value; + X0Y0_Torso1_Torso0_Torso.Hit = value; } } @@ -394,20 +394,20 @@ namespace SlaveMatrix { get { - return 胴1_背板_表示; + return Torso1_背板_表示; } set { - 胴1_背板_表示 = value; - 胴1_胸板_表示 = value; - 胴1_胴_表示 = value; - 胴1_瘤左2_表示 = value; - 胴1_瘤左1_表示 = value; - 胴1_瘤右2_表示 = value; - 胴1_瘤右1_表示 = value; - 胴1_胴0_背板_表示 = value; - 胴1_胴0_胸板_表示 = value; - 胴1_胴0_胴_表示 = value; + Torso1_背板_表示 = value; + Torso1_胸板_表示 = value; + Torso1_Torso_表示 = value; + Torso1_瘤左2_表示 = value; + Torso1_瘤左1_表示 = value; + Torso1_瘤右2_表示 = value; + Torso1_瘤右1_表示 = value; + Torso1_Torso0_背板_表示 = value; + Torso1_Torso0_胸板_表示 = value; + Torso1_Torso0_Torso_表示 = value; 輪1_革_表示 = value; 輪1_金具1_表示 = value; 輪1_金具2_表示 = value; @@ -423,20 +423,20 @@ namespace SlaveMatrix { get { - return 胴1_背板CD.不透明度; + return Torso1_背板CD.不透明度; } set { - 胴1_背板CD.不透明度 = value; - 胴1_胸板CD.不透明度 = value; - 胴1_胴CD.不透明度 = value; - 胴1_瘤左2CD.不透明度 = value; - 胴1_瘤左1CD.不透明度 = value; - 胴1_瘤右2CD.不透明度 = value; - 胴1_瘤右1CD.不透明度 = value; - 胴1_胴0_背板CD.不透明度 = value; - 胴1_胴0_胸板CD.不透明度 = value; - 胴1_胴0_胴CD.不透明度 = value; + Torso1_背板CD.不透明度 = value; + Torso1_胸板CD.不透明度 = value; + Torso1_TorsoCD.不透明度 = value; + Torso1_瘤左2CD.不透明度 = value; + Torso1_瘤左1CD.不透明度 = value; + Torso1_瘤右2CD.不透明度 = value; + Torso1_瘤右1CD.不透明度 = value; + Torso1_Torso0_背板CD.不透明度 = value; + Torso1_Torso0_胸板CD.不透明度 = value; + Torso1_Torso0_TorsoCD.不透明度 = value; 輪1_革CD.不透明度 = value; 輪1_金具1CD.不透明度 = value; 輪1_金具2CD.不透明度 = value; @@ -450,12 +450,12 @@ namespace SlaveMatrix { get { - return 胴1_背板_表示; + return Torso1_背板_表示; } set { - 胴1_背板_表示 = value; - 胴1_胴0_背板_表示 = value; + Torso1_背板_表示 = value; + Torso1_Torso0_背板_表示 = value; } } @@ -463,24 +463,24 @@ namespace SlaveMatrix { get { - return 胴1_胸板_表示; + return Torso1_胸板_表示; } set { - 胴1_胸板_表示 = value; + Torso1_胸板_表示 = value; } } - public bool 胴 + public bool Torso { get { - return 胴1_胴_表示; + return Torso1_Torso_表示; } set { - 胴1_胴_表示 = value; - 胴1_胴0_胴_表示 = value; + Torso1_Torso_表示 = value; + Torso1_Torso0_Torso_表示 = value; } } @@ -488,26 +488,26 @@ namespace SlaveMatrix { get { - return 胴1_瘤左2_表示; + return Torso1_瘤左2_表示; } set { - 胴1_瘤左2_表示 = value; - 胴1_瘤左1_表示 = value; - 胴1_瘤右2_表示 = value; - 胴1_瘤右1_表示 = value; + Torso1_瘤左2_表示 = value; + Torso1_瘤左1_表示 = value; + Torso1_瘤右2_表示 = value; + Torso1_瘤右1_表示 = value; } } - public JointS 左0_接続点 => new JointS(本体, X0Y0_胴1_胴0_胴, 1); + public JointS 左0_接続点 => new JointS(本体, X0Y0_Torso1_Torso0_Torso, 1); - public JointS 右0_接続点 => new JointS(本体, X0Y0_胴1_胴0_胴, 2); + public JointS 右0_接続点 => new JointS(本体, X0Y0_Torso1_Torso0_Torso, 2); - public JointS 左1_接続点 => new JointS(本体, X0Y0_胴1_胴, 0); + public JointS 左1_接続点 => new JointS(本体, X0Y0_Torso1_Torso, 0); - public JointS 右1_接続点 => new JointS(本体, X0Y0_胴1_胴, 1); + public JointS 右1_接続点 => new JointS(本体, X0Y0_Torso1_Torso, 1); - public JointS Torso_接続点 => new JointS(本体, X0Y0_胴1_胴, 3); + public JointS Torso_接続点 => new JointS(本体, X0Y0_Torso1_Torso, 3); public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪1_金具左, 0); @@ -529,17 +529,17 @@ namespace SlaveMatrix 本体.Add(dif); Pars pars2 = 本体[0][0]; Pars pars3 = pars2["胴1"].ToPars(); - X0Y0_胴1_背板 = pars3["背板"].ToPar(); - X0Y0_胴1_胸板 = pars3["胸板"].ToPar(); - X0Y0_胴1_胴 = pars3["胴"].ToPar(); - X0Y0_胴1_瘤左2 = pars3["瘤左2"].ToPar(); - X0Y0_胴1_瘤左1 = pars3["瘤左1"].ToPar(); - X0Y0_胴1_瘤右2 = pars3["瘤右2"].ToPar(); - X0Y0_胴1_瘤右1 = pars3["瘤右1"].ToPar(); + X0Y0_Torso1_背板 = pars3["背板"].ToPar(); + X0Y0_Torso1_胸板 = pars3["胸板"].ToPar(); + X0Y0_Torso1_Torso = pars3["胴"].ToPar(); + X0Y0_Torso1_瘤左2 = pars3["瘤左2"].ToPar(); + X0Y0_Torso1_瘤左1 = pars3["瘤左1"].ToPar(); + X0Y0_Torso1_瘤右2 = pars3["瘤右2"].ToPar(); + X0Y0_Torso1_瘤右1 = pars3["瘤右1"].ToPar(); Pars pars4 = pars3["胴0"].ToPars(); - X0Y0_胴1_胴0_背板 = pars4["背板"].ToPar(); - X0Y0_胴1_胴0_胸板 = pars4["胸板"].ToPar(); - X0Y0_胴1_胴0_胴 = pars4["胴"].ToPar(); + X0Y0_Torso1_Torso0_背板 = pars4["背板"].ToPar(); + X0Y0_Torso1_Torso0_胸板 = pars4["胸板"].ToPar(); + X0Y0_Torso1_Torso0_Torso = pars4["胴"].ToPar(); pars3 = pars2["輪1"].ToPars(); X0Y0_輪1_革 = pars3["革"].ToPar(); X0Y0_輪1_金具1 = pars3["金具1"].ToPar(); @@ -571,16 +571,16 @@ namespace SlaveMatrix サイズ = e.サイズ; サイズX = e.サイズX; サイズY = e.サイズY; - 胴1_背板_表示 = e.胴1_背板_表示; - 胴1_胸板_表示 = e.胴1_胸板_表示; - 胴1_胴_表示 = e.胴1_胴_表示; - 胴1_瘤左2_表示 = e.胴1_瘤左2_表示; - 胴1_瘤左1_表示 = e.胴1_瘤左1_表示; - 胴1_瘤右2_表示 = e.胴1_瘤右2_表示; - 胴1_瘤右1_表示 = e.胴1_瘤右1_表示; - 胴1_胴0_背板_表示 = e.胴1_胴0_背板_表示; - 胴1_胴0_胸板_表示 = e.胴1_胴0_胸板_表示; - 胴1_胴0_胴_表示 = e.胴1_胴0_胴_表示; + Torso1_背板_表示 = e.Torso1_背板_表示; + Torso1_胸板_表示 = e.Torso1_胸板_表示; + Torso1_Torso_表示 = e.Torso1_Torso_表示; + Torso1_瘤左2_表示 = e.Torso1_瘤左2_表示; + Torso1_瘤左1_表示 = e.Torso1_瘤左1_表示; + Torso1_瘤右2_表示 = e.Torso1_瘤右2_表示; + Torso1_瘤右1_表示 = e.Torso1_瘤右1_表示; + Torso1_Torso0_背板_表示 = e.Torso1_Torso0_背板_表示; + Torso1_Torso0_胸板_表示 = e.Torso1_Torso0_胸板_表示; + Torso1_Torso0_Torso_表示 = e.Torso1_Torso0_Torso_表示; 輪1_革_表示 = e.輪1_革_表示; 輪1_金具1_表示 = e.輪1_金具1_表示; 輪1_金具2_表示 = e.輪1_金具2_表示; @@ -590,7 +590,7 @@ namespace SlaveMatrix 輪1表示 = e.輪1表示; 背板 = e.背板; 胸板 = e.胸板; - 胴 = e.胴; + Torso = e.Torso; 瘤 = e.瘤; 欠損 = e.欠損; 筋肉 = e.筋肉; @@ -657,16 +657,16 @@ namespace SlaveMatrix } base.配色指定 = 配色指定; 配色(体配色); - X0Y0_胴1_背板CP = new ColorP(X0Y0_胴1_背板, 胴1_背板CD, DisUnit, abj: true); - X0Y0_胴1_胸板CP = new ColorP(X0Y0_胴1_胸板, 胴1_胸板CD, DisUnit, abj: true); - X0Y0_胴1_胴CP = new ColorP(X0Y0_胴1_胴, 胴1_胴CD, DisUnit, abj: true); - X0Y0_胴1_瘤左2CP = new ColorP(X0Y0_胴1_瘤左2, 胴1_瘤左2CD, DisUnit, abj: true); - X0Y0_胴1_瘤左1CP = new ColorP(X0Y0_胴1_瘤左1, 胴1_瘤左1CD, DisUnit, abj: true); - X0Y0_胴1_瘤右2CP = new ColorP(X0Y0_胴1_瘤右2, 胴1_瘤右2CD, DisUnit, abj: true); - X0Y0_胴1_瘤右1CP = new ColorP(X0Y0_胴1_瘤右1, 胴1_瘤右1CD, DisUnit, abj: true); - X0Y0_胴1_胴0_背板CP = new ColorP(X0Y0_胴1_胴0_背板, 胴1_胴0_背板CD, DisUnit, abj: true); - X0Y0_胴1_胴0_胸板CP = new ColorP(X0Y0_胴1_胴0_胸板, 胴1_胴0_胸板CD, DisUnit, abj: true); - X0Y0_胴1_胴0_胴CP = new ColorP(X0Y0_胴1_胴0_胴, 胴1_胴0_胴CD, DisUnit, abj: true); + X0Y0_Torso1_背板CP = new ColorP(X0Y0_Torso1_背板, Torso1_背板CD, DisUnit, abj: true); + X0Y0_Torso1_胸板CP = new ColorP(X0Y0_Torso1_胸板, Torso1_胸板CD, DisUnit, abj: true); + X0Y0_Torso1_TorsoCP = new ColorP(X0Y0_Torso1_Torso, Torso1_TorsoCD, DisUnit, abj: true); + X0Y0_Torso1_瘤左2CP = new ColorP(X0Y0_Torso1_瘤左2, Torso1_瘤左2CD, DisUnit, abj: true); + X0Y0_Torso1_瘤左1CP = new ColorP(X0Y0_Torso1_瘤左1, Torso1_瘤左1CD, DisUnit, abj: true); + X0Y0_Torso1_瘤右2CP = new ColorP(X0Y0_Torso1_瘤右2, Torso1_瘤右2CD, DisUnit, abj: true); + X0Y0_Torso1_瘤右1CP = new ColorP(X0Y0_Torso1_瘤右1, Torso1_瘤右1CD, DisUnit, abj: true); + X0Y0_Torso1_Torso0_背板CP = new ColorP(X0Y0_Torso1_Torso0_背板, Torso1_Torso0_背板CD, DisUnit, abj: true); + X0Y0_Torso1_Torso0_胸板CP = new ColorP(X0Y0_Torso1_Torso0_胸板, Torso1_Torso0_胸板CD, DisUnit, abj: true); + X0Y0_Torso1_Torso0_TorsoCP = new ColorP(X0Y0_Torso1_Torso0_Torso, Torso1_Torso0_TorsoCD, DisUnit, abj: true); X0Y0_輪1_革CP = new ColorP(X0Y0_輪1_革, 輪1_革CD, DisUnit, abj: true); X0Y0_輪1_金具1CP = new ColorP(X0Y0_輪1_金具1, 輪1_金具1CD, DisUnit, abj: true); X0Y0_輪1_金具2CP = new ColorP(X0Y0_輪1_金具2, 輪1_金具2CD, DisUnit, abj: true); @@ -709,16 +709,16 @@ namespace SlaveMatrix public override void 色更新() { - X0Y0_胴1_背板CP.Update(); - X0Y0_胴1_胸板CP.Update(); - X0Y0_胴1_胴CP.Update(); - X0Y0_胴1_瘤左2CP.Update(); - X0Y0_胴1_瘤左1CP.Update(); - X0Y0_胴1_瘤右2CP.Update(); - X0Y0_胴1_瘤右1CP.Update(); - X0Y0_胴1_胴0_背板CP.Update(); - X0Y0_胴1_胴0_胸板CP.Update(); - X0Y0_胴1_胴0_胴CP.Update(); + X0Y0_Torso1_背板CP.Update(); + X0Y0_Torso1_胸板CP.Update(); + X0Y0_Torso1_TorsoCP.Update(); + X0Y0_Torso1_瘤左2CP.Update(); + X0Y0_Torso1_瘤左1CP.Update(); + X0Y0_Torso1_瘤右2CP.Update(); + X0Y0_Torso1_瘤右1CP.Update(); + X0Y0_Torso1_Torso0_背板CP.Update(); + X0Y0_Torso1_Torso0_胸板CP.Update(); + X0Y0_Torso1_Torso0_TorsoCP.Update(); X0Y0_輪1_革CP.Update(); X0Y0_輪1_金具1CP.Update(); X0Y0_輪1_金具2CP.Update(); @@ -752,16 +752,16 @@ namespace SlaveMatrix private void 配色N0(体配色 体配色) { - 胴1_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O); - 胴1_胸板CD = new ColorD(ref Col.Black, ref 体配色.甲1O); - 胴1_胴CD = new ColorD(ref Col.Black, ref 体配色.甲1O); - 胴1_瘤左2CD = new ColorD(ref Col.Black, ref 体配色.甲1O); - 胴1_瘤左1CD = new ColorD(ref Col.Black, ref 体配色.甲1O); - 胴1_瘤右2CD = new ColorD(ref Col.Black, ref 体配色.甲1O); - 胴1_瘤右1CD = new ColorD(ref Col.Black, ref 体配色.甲1O); - 胴1_胴0_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O); - 胴1_胴0_胸板CD = new ColorD(ref Col.Black, ref 体配色.甲1O); - 胴1_胴0_胴CD = new ColorD(ref Col.Black, ref 体配色.甲1O); + Torso1_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O); + Torso1_胸板CD = new ColorD(ref Col.Black, ref 体配色.甲1O); + Torso1_TorsoCD = new ColorD(ref Col.Black, ref 体配色.甲1O); + Torso1_瘤左2CD = new ColorD(ref Col.Black, ref 体配色.甲1O); + Torso1_瘤左1CD = new ColorD(ref Col.Black, ref 体配色.甲1O); + Torso1_瘤右2CD = new ColorD(ref Col.Black, ref 体配色.甲1O); + Torso1_瘤右1CD = new ColorD(ref Col.Black, ref 体配色.甲1O); + Torso1_Torso0_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O); + Torso1_Torso0_胸板CD = new ColorD(ref Col.Black, ref 体配色.甲1O); + Torso1_Torso0_TorsoCD = new ColorD(ref Col.Black, ref 体配色.甲1O); 輪1_革CD = new ColorD(); 輪1_金具1CD = new ColorD(); 輪1_金具2CD = new ColorD(); @@ -772,16 +772,16 @@ namespace SlaveMatrix private void 配色T0(体配色 体配色) { - 胴1_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O); - 胴1_胸板CD = new ColorD(ref Col.Black, ref 体配色.甲1O); - 胴1_胴CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴1_瘤左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴1_瘤左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴1_瘤右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴1_瘤右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴1_胴0_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O); - 胴1_胴0_胸板CD = new ColorD(ref Col.Black, ref 体配色.甲1O); - 胴1_胴0_胴CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso1_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O); + Torso1_胸板CD = new ColorD(ref Col.Black, ref 体配色.甲1O); + Torso1_TorsoCD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso1_瘤左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso1_瘤左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso1_瘤右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso1_瘤右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso1_Torso0_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O); + Torso1_Torso0_胸板CD = new ColorD(ref Col.Black, ref 体配色.甲1O); + Torso1_Torso0_TorsoCD = new ColorD(ref Col.Black, ref 体配色.刺青O); 輪1_革CD = new ColorD(); 輪1_金具1CD = new ColorD(); 輪1_金具2CD = new ColorD(); @@ -792,16 +792,16 @@ namespace SlaveMatrix private void 配色T1(体配色 体配色) { - 胴1_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O); - 胴1_胸板CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴1_胴CD = new ColorD(ref Col.Black, ref 体配色.甲1O); - 胴1_瘤左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴1_瘤左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴1_瘤右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴1_瘤右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴1_胴0_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O); - 胴1_胴0_胸板CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴1_胴0_胴CD = new ColorD(ref Col.Black, ref 体配色.甲1O); + Torso1_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O); + Torso1_胸板CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso1_TorsoCD = new ColorD(ref Col.Black, ref 体配色.甲1O); + Torso1_瘤左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso1_瘤左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso1_瘤右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso1_瘤右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso1_Torso0_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O); + Torso1_Torso0_胸板CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso1_Torso0_TorsoCD = new ColorD(ref Col.Black, ref 体配色.甲1O); 輪1_革CD = new ColorD(); 輪1_金具1CD = new ColorD(); 輪1_金具2CD = new ColorD(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_蟲D.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_蟲D.cs index 3af50aa..bfc57ba 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_蟲D.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_蟲D.cs @@ -7,25 +7,25 @@ namespace SlaveMatrix [Serializable] public class 長物_蟲D : 半身D { - public bool 胴1_背板_表示 = true; + public bool Torso1_背板_表示 = true; - public bool 胴1_胸板_表示 = true; + public bool Torso1_胸板_表示 = true; - public bool 胴1_胴_表示 = true; + public bool Torso1_Torso_表示 = true; - public bool 胴1_瘤左2_表示 = true; + public bool Torso1_瘤左2_表示 = true; - public bool 胴1_瘤左1_表示 = true; + public bool Torso1_瘤左1_表示 = true; - public bool 胴1_瘤右2_表示 = true; + public bool Torso1_瘤右2_表示 = true; - public bool 胴1_瘤右1_表示 = true; + public bool Torso1_瘤右1_表示 = true; - public bool 胴1_胴0_背板_表示 = true; + public bool Torso1_Torso0_背板_表示 = true; - public bool 胴1_胴0_胸板_表示 = true; + public bool Torso1_Torso0_胸板_表示 = true; - public bool 胴1_胴0_胴_表示 = true; + public bool Torso1_Torso0_Torso_表示 = true; public bool 輪1_革_表示 = true; @@ -45,7 +45,7 @@ namespace SlaveMatrix public bool 胸板 = true; - public bool 胴 = true; + public bool Torso = true; public bool 瘤 = true; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_魚.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_魚.cs index 0edc0fc..32451d4 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_魚.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_魚.cs @@ -1,46 +1,46 @@ +using _2DGAMELIB; using System.Collections.Generic; using System.Linq; -using _2DGAMELIB; namespace SlaveMatrix { public class 長物_魚 : 半身 { - public Par X0Y0_胴6_鱗左_鱗1; + public Par X0Y0_Torso6_鱗左_鱗1; - public Par X0Y0_胴6_鱗左_鱗2; + public Par X0Y0_Torso6_鱗左_鱗2; - public Par X0Y0_胴6_鱗左_鱗3; + public Par X0Y0_Torso6_鱗左_鱗3; - public Par X0Y0_胴6_鱗左_鱗4; + public Par X0Y0_Torso6_鱗左_鱗4; - public Par X0Y0_胴6_鱗右_鱗1; + public Par X0Y0_Torso6_鱗右_鱗1; - public Par X0Y0_胴6_鱗右_鱗2; + public Par X0Y0_Torso6_鱗右_鱗2; - public Par X0Y0_胴6_鱗右_鱗3; + public Par X0Y0_Torso6_鱗右_鱗3; - public Par X0Y0_胴6_鱗右_鱗4; + public Par X0Y0_Torso6_鱗右_鱗4; - public Par X0Y0_胴6_胴; + public Par X0Y0_Torso6_Torso; - public Par X0Y0_胴5_鱗左_鱗1; + public Par X0Y0_Torso5_鱗左_鱗1; - public Par X0Y0_胴5_鱗左_鱗2; + public Par X0Y0_Torso5_鱗左_鱗2; - public Par X0Y0_胴5_鱗左_鱗3; + public Par X0Y0_Torso5_鱗左_鱗3; - public Par X0Y0_胴5_鱗左_鱗4; + public Par X0Y0_Torso5_鱗左_鱗4; - public Par X0Y0_胴5_鱗右_鱗1; + public Par X0Y0_Torso5_鱗右_鱗1; - public Par X0Y0_胴5_鱗右_鱗2; + public Par X0Y0_Torso5_鱗右_鱗2; - public Par X0Y0_胴5_鱗右_鱗3; + public Par X0Y0_Torso5_鱗右_鱗3; - public Par X0Y0_胴5_鱗右_鱗4; + public Par X0Y0_Torso5_鱗右_鱗4; - public Par X0Y0_胴5_胴; + public Par X0Y0_Torso5_Torso; public Par X0Y0_輪2_革; @@ -54,95 +54,95 @@ namespace SlaveMatrix public Par X0Y0_輪2_金具右; - public Par X0Y0_胴4_鱗左_鱗1; + public Par X0Y0_Torso4_鱗左_鱗1; - public Par X0Y0_胴4_鱗左_鱗2; + public Par X0Y0_Torso4_鱗左_鱗2; - public Par X0Y0_胴4_鱗左_鱗3; + public Par X0Y0_Torso4_鱗左_鱗3; - public Par X0Y0_胴4_鱗左_鱗4; + public Par X0Y0_Torso4_鱗左_鱗4; - public Par X0Y0_胴4_鱗右_鱗1; + public Par X0Y0_Torso4_鱗右_鱗1; - public Par X0Y0_胴4_鱗右_鱗2; + public Par X0Y0_Torso4_鱗右_鱗2; - public Par X0Y0_胴4_鱗右_鱗3; + public Par X0Y0_Torso4_鱗右_鱗3; - public Par X0Y0_胴4_鱗右_鱗4; + public Par X0Y0_Torso4_鱗右_鱗4; - public Par X0Y0_胴4_胴; + public Par X0Y0_Torso4_Torso; - public Par X0Y0_胴3_鱗左_鱗1; + public Par X0Y0_Torso3_鱗左_鱗1; - public Par X0Y0_胴3_鱗左_鱗2; + public Par X0Y0_Torso3_鱗左_鱗2; - public Par X0Y0_胴3_鱗左_鱗3; + public Par X0Y0_Torso3_鱗左_鱗3; - public Par X0Y0_胴3_鱗左_鱗4; + public Par X0Y0_Torso3_鱗左_鱗4; - public Par X0Y0_胴3_鱗右_鱗1; + public Par X0Y0_Torso3_鱗右_鱗1; - public Par X0Y0_胴3_鱗右_鱗2; + public Par X0Y0_Torso3_鱗右_鱗2; - public Par X0Y0_胴3_鱗右_鱗3; + public Par X0Y0_Torso3_鱗右_鱗3; - public Par X0Y0_胴3_鱗右_鱗4; + public Par X0Y0_Torso3_鱗右_鱗4; - public Par X0Y0_胴3_胴; + public Par X0Y0_Torso3_Torso; - public Par X0Y0_胴2_鱗左_鱗1; + public Par X0Y0_Torso2_鱗左_鱗1; - public Par X0Y0_胴2_鱗左_鱗2; + public Par X0Y0_Torso2_鱗左_鱗2; - public Par X0Y0_胴2_鱗左_鱗3; + public Par X0Y0_Torso2_鱗左_鱗3; - public Par X0Y0_胴2_鱗左_鱗4; + public Par X0Y0_Torso2_鱗左_鱗4; - public Par X0Y0_胴2_鱗右_鱗1; + public Par X0Y0_Torso2_鱗右_鱗1; - public Par X0Y0_胴2_鱗右_鱗2; + public Par X0Y0_Torso2_鱗右_鱗2; - public Par X0Y0_胴2_鱗右_鱗3; + public Par X0Y0_Torso2_鱗右_鱗3; - public Par X0Y0_胴2_鱗右_鱗4; + public Par X0Y0_Torso2_鱗右_鱗4; - public Par X0Y0_胴2_胴; + public Par X0Y0_Torso2_Torso; - public Par X0Y0_胴1_鱗左2_鱗1; + public Par X0Y0_Torso1_鱗左2_鱗1; - public Par X0Y0_胴1_鱗左2_鱗2; + public Par X0Y0_Torso1_鱗左2_鱗2; - public Par X0Y0_胴1_鱗左2_鱗3; + public Par X0Y0_Torso1_鱗左2_鱗3; - public Par X0Y0_胴1_鱗左2_鱗4; + public Par X0Y0_Torso1_鱗左2_鱗4; - public Par X0Y0_胴1_鱗右2_鱗1; + public Par X0Y0_Torso1_鱗右2_鱗1; - public Par X0Y0_胴1_鱗右2_鱗2; + public Par X0Y0_Torso1_鱗右2_鱗2; - public Par X0Y0_胴1_鱗右2_鱗3; + public Par X0Y0_Torso1_鱗右2_鱗3; - public Par X0Y0_胴1_鱗右2_鱗4; + public Par X0Y0_Torso1_鱗右2_鱗4; - public Par X0Y0_胴1_胴2; + public Par X0Y0_Torso1_Torso2; - public Par X0Y0_胴1_胴1; + public Par X0Y0_Torso1_Torso1; - public Par X0Y0_胴1_鱗左1_鱗1; + public Par X0Y0_Torso1_鱗左1_鱗1; - public Par X0Y0_胴1_鱗左1_鱗2; + public Par X0Y0_Torso1_鱗左1_鱗2; - public Par X0Y0_胴1_鱗左1_鱗3; + public Par X0Y0_Torso1_鱗左1_鱗3; - public Par X0Y0_胴1_鱗左1_鱗4; + public Par X0Y0_Torso1_鱗左1_鱗4; - public Par X0Y0_胴1_鱗右1_鱗1; + public Par X0Y0_Torso1_鱗右1_鱗1; - public Par X0Y0_胴1_鱗右1_鱗2; + public Par X0Y0_Torso1_鱗右1_鱗2; - public Par X0Y0_胴1_鱗右1_鱗3; + public Par X0Y0_Torso1_鱗右1_鱗3; - public Par X0Y0_胴1_鱗右1_鱗4; + public Par X0Y0_Torso1_鱗右1_鱗4; public Par X0Y0_輪1_革; @@ -156,131 +156,131 @@ namespace SlaveMatrix public Par X0Y0_輪1_金具右; - public ColorD 胴6_鱗左_鱗1CD; + public ColorD Torso6_鱗左_鱗1CD; - public ColorD 胴6_鱗左_鱗2CD; + public ColorD Torso6_鱗左_鱗2CD; - public ColorD 胴6_鱗左_鱗3CD; + public ColorD Torso6_鱗左_鱗3CD; - public ColorD 胴6_鱗左_鱗4CD; + public ColorD Torso6_鱗左_鱗4CD; - public ColorD 胴6_鱗右_鱗1CD; + public ColorD Torso6_鱗右_鱗1CD; - public ColorD 胴6_鱗右_鱗2CD; + public ColorD Torso6_鱗右_鱗2CD; - public ColorD 胴6_鱗右_鱗3CD; + public ColorD Torso6_鱗右_鱗3CD; - public ColorD 胴6_鱗右_鱗4CD; + public ColorD Torso6_鱗右_鱗4CD; - public ColorD 胴6_胴CD; + public ColorD Torso6_TorsoCD; - public ColorD 胴5_鱗左_鱗1CD; + public ColorD Torso5_鱗左_鱗1CD; - public ColorD 胴5_鱗左_鱗2CD; + public ColorD Torso5_鱗左_鱗2CD; - public ColorD 胴5_鱗左_鱗3CD; + public ColorD Torso5_鱗左_鱗3CD; - public ColorD 胴5_鱗左_鱗4CD; + public ColorD Torso5_鱗左_鱗4CD; - public ColorD 胴5_鱗右_鱗1CD; + public ColorD Torso5_鱗右_鱗1CD; - public ColorD 胴5_鱗右_鱗2CD; + public ColorD Torso5_鱗右_鱗2CD; - public ColorD 胴5_鱗右_鱗3CD; + public ColorD Torso5_鱗右_鱗3CD; - public ColorD 胴5_鱗右_鱗4CD; + public ColorD Torso5_鱗右_鱗4CD; - public ColorD 胴5_胴CD; + public ColorD Torso5_TorsoCD; - public ColorD 胴4_鱗左_鱗1CD; + public ColorD Torso4_鱗左_鱗1CD; - public ColorD 胴4_鱗左_鱗2CD; + public ColorD Torso4_鱗左_鱗2CD; - public ColorD 胴4_鱗左_鱗3CD; + public ColorD Torso4_鱗左_鱗3CD; - public ColorD 胴4_鱗左_鱗4CD; + public ColorD Torso4_鱗左_鱗4CD; - public ColorD 胴4_鱗右_鱗1CD; + public ColorD Torso4_鱗右_鱗1CD; - public ColorD 胴4_鱗右_鱗2CD; + public ColorD Torso4_鱗右_鱗2CD; - public ColorD 胴4_鱗右_鱗3CD; + public ColorD Torso4_鱗右_鱗3CD; - public ColorD 胴4_鱗右_鱗4CD; + public ColorD Torso4_鱗右_鱗4CD; - public ColorD 胴4_胴CD; + public ColorD Torso4_TorsoCD; - public ColorD 胴3_鱗左_鱗1CD; + public ColorD Torso3_鱗左_鱗1CD; - public ColorD 胴3_鱗左_鱗2CD; + public ColorD Torso3_鱗左_鱗2CD; - public ColorD 胴3_鱗左_鱗3CD; + public ColorD Torso3_鱗左_鱗3CD; - public ColorD 胴3_鱗左_鱗4CD; + public ColorD Torso3_鱗左_鱗4CD; - public ColorD 胴3_鱗右_鱗1CD; + public ColorD Torso3_鱗右_鱗1CD; - public ColorD 胴3_鱗右_鱗2CD; + public ColorD Torso3_鱗右_鱗2CD; - public ColorD 胴3_鱗右_鱗3CD; + public ColorD Torso3_鱗右_鱗3CD; - public ColorD 胴3_鱗右_鱗4CD; + public ColorD Torso3_鱗右_鱗4CD; - public ColorD 胴3_胴CD; + public ColorD Torso3_TorsoCD; - public ColorD 胴2_鱗左_鱗1CD; + public ColorD Torso2_鱗左_鱗1CD; - public ColorD 胴2_鱗左_鱗2CD; + public ColorD Torso2_鱗左_鱗2CD; - public ColorD 胴2_鱗左_鱗3CD; + public ColorD Torso2_鱗左_鱗3CD; - public ColorD 胴2_鱗左_鱗4CD; + public ColorD Torso2_鱗左_鱗4CD; - public ColorD 胴2_鱗右_鱗1CD; + public ColorD Torso2_鱗右_鱗1CD; - public ColorD 胴2_鱗右_鱗2CD; + public ColorD Torso2_鱗右_鱗2CD; - public ColorD 胴2_鱗右_鱗3CD; + public ColorD Torso2_鱗右_鱗3CD; - public ColorD 胴2_鱗右_鱗4CD; + public ColorD Torso2_鱗右_鱗4CD; - public ColorD 胴2_胴CD; + public ColorD Torso2_TorsoCD; - public ColorD 胴1_鱗左2_鱗1CD; + public ColorD Torso1_鱗左2_鱗1CD; - public ColorD 胴1_鱗左2_鱗2CD; + public ColorD Torso1_鱗左2_鱗2CD; - public ColorD 胴1_鱗左2_鱗3CD; + public ColorD Torso1_鱗左2_鱗3CD; - public ColorD 胴1_鱗左2_鱗4CD; + public ColorD Torso1_鱗左2_鱗4CD; - public ColorD 胴1_鱗右2_鱗1CD; + public ColorD Torso1_鱗右2_鱗1CD; - public ColorD 胴1_鱗右2_鱗2CD; + public ColorD Torso1_鱗右2_鱗2CD; - public ColorD 胴1_鱗右2_鱗3CD; + public ColorD Torso1_鱗右2_鱗3CD; - public ColorD 胴1_鱗右2_鱗4CD; + public ColorD Torso1_鱗右2_鱗4CD; - public ColorD 胴1_胴2CD; + public ColorD Torso1_Torso2CD; - public ColorD 胴1_胴1CD; + public ColorD Torso1_Torso1CD; - public ColorD 胴1_鱗左1_鱗1CD; + public ColorD Torso1_鱗左1_鱗1CD; - public ColorD 胴1_鱗左1_鱗2CD; + public ColorD Torso1_鱗左1_鱗2CD; - public ColorD 胴1_鱗左1_鱗3CD; + public ColorD Torso1_鱗左1_鱗3CD; - public ColorD 胴1_鱗左1_鱗4CD; + public ColorD Torso1_鱗左1_鱗4CD; - public ColorD 胴1_鱗右1_鱗1CD; + public ColorD Torso1_鱗右1_鱗1CD; - public ColorD 胴1_鱗右1_鱗2CD; + public ColorD Torso1_鱗右1_鱗2CD; - public ColorD 胴1_鱗右1_鱗3CD; + public ColorD Torso1_鱗右1_鱗3CD; - public ColorD 胴1_鱗右1_鱗4CD; + public ColorD Torso1_鱗右1_鱗4CD; public ColorD 輪1_革CD; @@ -306,41 +306,41 @@ namespace SlaveMatrix public ColorD 輪2_金具右CD; - public ColorP X0Y0_胴6_鱗左_鱗1CP; + public ColorP X0Y0_Torso6_鱗左_鱗1CP; - public ColorP X0Y0_胴6_鱗左_鱗2CP; + public ColorP X0Y0_Torso6_鱗左_鱗2CP; - public ColorP X0Y0_胴6_鱗左_鱗3CP; + public ColorP X0Y0_Torso6_鱗左_鱗3CP; - public ColorP X0Y0_胴6_鱗左_鱗4CP; + public ColorP X0Y0_Torso6_鱗左_鱗4CP; - public ColorP X0Y0_胴6_鱗右_鱗1CP; + public ColorP X0Y0_Torso6_鱗右_鱗1CP; - public ColorP X0Y0_胴6_鱗右_鱗2CP; + public ColorP X0Y0_Torso6_鱗右_鱗2CP; - public ColorP X0Y0_胴6_鱗右_鱗3CP; + public ColorP X0Y0_Torso6_鱗右_鱗3CP; - public ColorP X0Y0_胴6_鱗右_鱗4CP; + public ColorP X0Y0_Torso6_鱗右_鱗4CP; - public ColorP X0Y0_胴6_胴CP; + public ColorP X0Y0_Torso6_TorsoCP; - public ColorP X0Y0_胴5_鱗左_鱗1CP; + public ColorP X0Y0_Torso5_鱗左_鱗1CP; - public ColorP X0Y0_胴5_鱗左_鱗2CP; + public ColorP X0Y0_Torso5_鱗左_鱗2CP; - public ColorP X0Y0_胴5_鱗左_鱗3CP; + public ColorP X0Y0_Torso5_鱗左_鱗3CP; - public ColorP X0Y0_胴5_鱗左_鱗4CP; + public ColorP X0Y0_Torso5_鱗左_鱗4CP; - public ColorP X0Y0_胴5_鱗右_鱗1CP; + public ColorP X0Y0_Torso5_鱗右_鱗1CP; - public ColorP X0Y0_胴5_鱗右_鱗2CP; + public ColorP X0Y0_Torso5_鱗右_鱗2CP; - public ColorP X0Y0_胴5_鱗右_鱗3CP; + public ColorP X0Y0_Torso5_鱗右_鱗3CP; - public ColorP X0Y0_胴5_鱗右_鱗4CP; + public ColorP X0Y0_Torso5_鱗右_鱗4CP; - public ColorP X0Y0_胴5_胴CP; + public ColorP X0Y0_Torso5_TorsoCP; public ColorP X0Y0_輪2_革CP; @@ -354,95 +354,95 @@ namespace SlaveMatrix public ColorP X0Y0_輪2_金具右CP; - public ColorP X0Y0_胴4_鱗左_鱗1CP; + public ColorP X0Y0_Torso4_鱗左_鱗1CP; - public ColorP X0Y0_胴4_鱗左_鱗2CP; + public ColorP X0Y0_Torso4_鱗左_鱗2CP; - public ColorP X0Y0_胴4_鱗左_鱗3CP; + public ColorP X0Y0_Torso4_鱗左_鱗3CP; - public ColorP X0Y0_胴4_鱗左_鱗4CP; + public ColorP X0Y0_Torso4_鱗左_鱗4CP; - public ColorP X0Y0_胴4_鱗右_鱗1CP; + public ColorP X0Y0_Torso4_鱗右_鱗1CP; - public ColorP X0Y0_胴4_鱗右_鱗2CP; + public ColorP X0Y0_Torso4_鱗右_鱗2CP; - public ColorP X0Y0_胴4_鱗右_鱗3CP; + public ColorP X0Y0_Torso4_鱗右_鱗3CP; - public ColorP X0Y0_胴4_鱗右_鱗4CP; + public ColorP X0Y0_Torso4_鱗右_鱗4CP; - public ColorP X0Y0_胴4_胴CP; + public ColorP X0Y0_Torso4_TorsoCP; - public ColorP X0Y0_胴3_鱗左_鱗1CP; + public ColorP X0Y0_Torso3_鱗左_鱗1CP; - public ColorP X0Y0_胴3_鱗左_鱗2CP; + public ColorP X0Y0_Torso3_鱗左_鱗2CP; - public ColorP X0Y0_胴3_鱗左_鱗3CP; + public ColorP X0Y0_Torso3_鱗左_鱗3CP; - public ColorP X0Y0_胴3_鱗左_鱗4CP; + public ColorP X0Y0_Torso3_鱗左_鱗4CP; - public ColorP X0Y0_胴3_鱗右_鱗1CP; + public ColorP X0Y0_Torso3_鱗右_鱗1CP; - public ColorP X0Y0_胴3_鱗右_鱗2CP; + public ColorP X0Y0_Torso3_鱗右_鱗2CP; - public ColorP X0Y0_胴3_鱗右_鱗3CP; + public ColorP X0Y0_Torso3_鱗右_鱗3CP; - public ColorP X0Y0_胴3_鱗右_鱗4CP; + public ColorP X0Y0_Torso3_鱗右_鱗4CP; - public ColorP X0Y0_胴3_胴CP; + public ColorP X0Y0_Torso3_TorsoCP; - public ColorP X0Y0_胴2_鱗左_鱗1CP; + public ColorP X0Y0_Torso2_鱗左_鱗1CP; - public ColorP X0Y0_胴2_鱗左_鱗2CP; + public ColorP X0Y0_Torso2_鱗左_鱗2CP; - public ColorP X0Y0_胴2_鱗左_鱗3CP; + public ColorP X0Y0_Torso2_鱗左_鱗3CP; - public ColorP X0Y0_胴2_鱗左_鱗4CP; + public ColorP X0Y0_Torso2_鱗左_鱗4CP; - public ColorP X0Y0_胴2_鱗右_鱗1CP; + public ColorP X0Y0_Torso2_鱗右_鱗1CP; - public ColorP X0Y0_胴2_鱗右_鱗2CP; + public ColorP X0Y0_Torso2_鱗右_鱗2CP; - public ColorP X0Y0_胴2_鱗右_鱗3CP; + public ColorP X0Y0_Torso2_鱗右_鱗3CP; - public ColorP X0Y0_胴2_鱗右_鱗4CP; + public ColorP X0Y0_Torso2_鱗右_鱗4CP; - public ColorP X0Y0_胴2_胴CP; + public ColorP X0Y0_Torso2_TorsoCP; - public ColorP X0Y0_胴1_鱗左2_鱗1CP; + public ColorP X0Y0_Torso1_鱗左2_鱗1CP; - public ColorP X0Y0_胴1_鱗左2_鱗2CP; + public ColorP X0Y0_Torso1_鱗左2_鱗2CP; - public ColorP X0Y0_胴1_鱗左2_鱗3CP; + public ColorP X0Y0_Torso1_鱗左2_鱗3CP; - public ColorP X0Y0_胴1_鱗左2_鱗4CP; + public ColorP X0Y0_Torso1_鱗左2_鱗4CP; - public ColorP X0Y0_胴1_鱗右2_鱗1CP; + public ColorP X0Y0_Torso1_鱗右2_鱗1CP; - public ColorP X0Y0_胴1_鱗右2_鱗2CP; + public ColorP X0Y0_Torso1_鱗右2_鱗2CP; - public ColorP X0Y0_胴1_鱗右2_鱗3CP; + public ColorP X0Y0_Torso1_鱗右2_鱗3CP; - public ColorP X0Y0_胴1_鱗右2_鱗4CP; + public ColorP X0Y0_Torso1_鱗右2_鱗4CP; - public ColorP X0Y0_胴1_胴2CP; + public ColorP X0Y0_Torso1_Torso2CP; - public ColorP X0Y0_胴1_胴1CP; + public ColorP X0Y0_Torso1_Torso1CP; - public ColorP X0Y0_胴1_鱗左1_鱗1CP; + public ColorP X0Y0_Torso1_鱗左1_鱗1CP; - public ColorP X0Y0_胴1_鱗左1_鱗2CP; + public ColorP X0Y0_Torso1_鱗左1_鱗2CP; - public ColorP X0Y0_胴1_鱗左1_鱗3CP; + public ColorP X0Y0_Torso1_鱗左1_鱗3CP; - public ColorP X0Y0_胴1_鱗左1_鱗4CP; + public ColorP X0Y0_Torso1_鱗左1_鱗4CP; - public ColorP X0Y0_胴1_鱗右1_鱗1CP; + public ColorP X0Y0_Torso1_鱗右1_鱗1CP; - public ColorP X0Y0_胴1_鱗右1_鱗2CP; + public ColorP X0Y0_Torso1_鱗右1_鱗2CP; - public ColorP X0Y0_胴1_鱗右1_鱗3CP; + public ColorP X0Y0_Torso1_鱗右1_鱗3CP; - public ColorP X0Y0_胴1_鱗右1_鱗4CP; + public ColorP X0Y0_Torso1_鱗右1_鱗4CP; public ColorP X0Y0_輪1_革CP; @@ -534,237 +534,237 @@ namespace SlaveMatrix } } - public bool 胴6_鱗左_鱗1_表示 + public bool Torso6_鱗左_鱗1_表示 { get { - return X0Y0_胴6_鱗左_鱗1.Dra; + return X0Y0_Torso6_鱗左_鱗1.Dra; } set { - X0Y0_胴6_鱗左_鱗1.Dra = value; - X0Y0_胴6_鱗左_鱗1.Hit = value; + X0Y0_Torso6_鱗左_鱗1.Dra = value; + X0Y0_Torso6_鱗左_鱗1.Hit = value; } } - public bool 胴6_鱗左_鱗2_表示 + public bool Torso6_鱗左_鱗2_表示 { get { - return X0Y0_胴6_鱗左_鱗2.Dra; + return X0Y0_Torso6_鱗左_鱗2.Dra; } set { - X0Y0_胴6_鱗左_鱗2.Dra = value; - X0Y0_胴6_鱗左_鱗2.Hit = value; + X0Y0_Torso6_鱗左_鱗2.Dra = value; + X0Y0_Torso6_鱗左_鱗2.Hit = value; } } - public bool 胴6_鱗左_鱗3_表示 + public bool Torso6_鱗左_鱗3_表示 { get { - return X0Y0_胴6_鱗左_鱗3.Dra; + return X0Y0_Torso6_鱗左_鱗3.Dra; } set { - X0Y0_胴6_鱗左_鱗3.Dra = value; - X0Y0_胴6_鱗左_鱗3.Hit = value; + X0Y0_Torso6_鱗左_鱗3.Dra = value; + X0Y0_Torso6_鱗左_鱗3.Hit = value; } } - public bool 胴6_鱗左_鱗4_表示 + public bool Torso6_鱗左_鱗4_表示 { get { - return X0Y0_胴6_鱗左_鱗4.Dra; + return X0Y0_Torso6_鱗左_鱗4.Dra; } set { - X0Y0_胴6_鱗左_鱗4.Dra = value; - X0Y0_胴6_鱗左_鱗4.Hit = value; + X0Y0_Torso6_鱗左_鱗4.Dra = value; + X0Y0_Torso6_鱗左_鱗4.Hit = value; } } - public bool 胴6_鱗右_鱗1_表示 + public bool Torso6_鱗右_鱗1_表示 { get { - return X0Y0_胴6_鱗右_鱗1.Dra; + return X0Y0_Torso6_鱗右_鱗1.Dra; } set { - X0Y0_胴6_鱗右_鱗1.Dra = value; - X0Y0_胴6_鱗右_鱗1.Hit = value; + X0Y0_Torso6_鱗右_鱗1.Dra = value; + X0Y0_Torso6_鱗右_鱗1.Hit = value; } } - public bool 胴6_鱗右_鱗2_表示 + public bool Torso6_鱗右_鱗2_表示 { get { - return X0Y0_胴6_鱗右_鱗2.Dra; + return X0Y0_Torso6_鱗右_鱗2.Dra; } set { - X0Y0_胴6_鱗右_鱗2.Dra = value; - X0Y0_胴6_鱗右_鱗2.Hit = value; + X0Y0_Torso6_鱗右_鱗2.Dra = value; + X0Y0_Torso6_鱗右_鱗2.Hit = value; } } - public bool 胴6_鱗右_鱗3_表示 + public bool Torso6_鱗右_鱗3_表示 { get { - return X0Y0_胴6_鱗右_鱗3.Dra; + return X0Y0_Torso6_鱗右_鱗3.Dra; } set { - X0Y0_胴6_鱗右_鱗3.Dra = value; - X0Y0_胴6_鱗右_鱗3.Hit = value; + X0Y0_Torso6_鱗右_鱗3.Dra = value; + X0Y0_Torso6_鱗右_鱗3.Hit = value; } } - public bool 胴6_鱗右_鱗4_表示 + public bool Torso6_鱗右_鱗4_表示 { get { - return X0Y0_胴6_鱗右_鱗4.Dra; + return X0Y0_Torso6_鱗右_鱗4.Dra; } set { - X0Y0_胴6_鱗右_鱗4.Dra = value; - X0Y0_胴6_鱗右_鱗4.Hit = value; + X0Y0_Torso6_鱗右_鱗4.Dra = value; + X0Y0_Torso6_鱗右_鱗4.Hit = value; } } - public bool 胴6_胴_表示 + public bool Torso6_Torso_表示 { get { - return X0Y0_胴6_胴.Dra; + return X0Y0_Torso6_Torso.Dra; } set { - X0Y0_胴6_胴.Dra = value; - X0Y0_胴6_胴.Hit = value; + X0Y0_Torso6_Torso.Dra = value; + X0Y0_Torso6_Torso.Hit = value; } } - public bool 胴5_鱗左_鱗1_表示 + public bool Torso5_鱗左_鱗1_表示 { get { - return X0Y0_胴5_鱗左_鱗1.Dra; + return X0Y0_Torso5_鱗左_鱗1.Dra; } set { - X0Y0_胴5_鱗左_鱗1.Dra = value; - X0Y0_胴5_鱗左_鱗1.Hit = value; + X0Y0_Torso5_鱗左_鱗1.Dra = value; + X0Y0_Torso5_鱗左_鱗1.Hit = value; } } - public bool 胴5_鱗左_鱗2_表示 + public bool Torso5_鱗左_鱗2_表示 { get { - return X0Y0_胴5_鱗左_鱗2.Dra; + return X0Y0_Torso5_鱗左_鱗2.Dra; } set { - X0Y0_胴5_鱗左_鱗2.Dra = value; - X0Y0_胴5_鱗左_鱗2.Hit = value; + X0Y0_Torso5_鱗左_鱗2.Dra = value; + X0Y0_Torso5_鱗左_鱗2.Hit = value; } } - public bool 胴5_鱗左_鱗3_表示 + public bool Torso5_鱗左_鱗3_表示 { get { - return X0Y0_胴5_鱗左_鱗3.Dra; + return X0Y0_Torso5_鱗左_鱗3.Dra; } set { - X0Y0_胴5_鱗左_鱗3.Dra = value; - X0Y0_胴5_鱗左_鱗3.Hit = value; + X0Y0_Torso5_鱗左_鱗3.Dra = value; + X0Y0_Torso5_鱗左_鱗3.Hit = value; } } - public bool 胴5_鱗左_鱗4_表示 + public bool Torso5_鱗左_鱗4_表示 { get { - return X0Y0_胴5_鱗左_鱗4.Dra; + return X0Y0_Torso5_鱗左_鱗4.Dra; } set { - X0Y0_胴5_鱗左_鱗4.Dra = value; - X0Y0_胴5_鱗左_鱗4.Hit = value; + X0Y0_Torso5_鱗左_鱗4.Dra = value; + X0Y0_Torso5_鱗左_鱗4.Hit = value; } } - public bool 胴5_鱗右_鱗1_表示 + public bool Torso5_鱗右_鱗1_表示 { get { - return X0Y0_胴5_鱗右_鱗1.Dra; + return X0Y0_Torso5_鱗右_鱗1.Dra; } set { - X0Y0_胴5_鱗右_鱗1.Dra = value; - X0Y0_胴5_鱗右_鱗1.Hit = value; + X0Y0_Torso5_鱗右_鱗1.Dra = value; + X0Y0_Torso5_鱗右_鱗1.Hit = value; } } - public bool 胴5_鱗右_鱗2_表示 + public bool Torso5_鱗右_鱗2_表示 { get { - return X0Y0_胴5_鱗右_鱗2.Dra; + return X0Y0_Torso5_鱗右_鱗2.Dra; } set { - X0Y0_胴5_鱗右_鱗2.Dra = value; - X0Y0_胴5_鱗右_鱗2.Hit = value; + X0Y0_Torso5_鱗右_鱗2.Dra = value; + X0Y0_Torso5_鱗右_鱗2.Hit = value; } } - public bool 胴5_鱗右_鱗3_表示 + public bool Torso5_鱗右_鱗3_表示 { get { - return X0Y0_胴5_鱗右_鱗3.Dra; + return X0Y0_Torso5_鱗右_鱗3.Dra; } set { - X0Y0_胴5_鱗右_鱗3.Dra = value; - X0Y0_胴5_鱗右_鱗3.Hit = value; + X0Y0_Torso5_鱗右_鱗3.Dra = value; + X0Y0_Torso5_鱗右_鱗3.Hit = value; } } - public bool 胴5_鱗右_鱗4_表示 + public bool Torso5_鱗右_鱗4_表示 { get { - return X0Y0_胴5_鱗右_鱗4.Dra; + return X0Y0_Torso5_鱗右_鱗4.Dra; } set { - X0Y0_胴5_鱗右_鱗4.Dra = value; - X0Y0_胴5_鱗右_鱗4.Hit = value; + X0Y0_Torso5_鱗右_鱗4.Dra = value; + X0Y0_Torso5_鱗右_鱗4.Hit = value; } } - public bool 胴5_胴_表示 + public bool Torso5_Torso_表示 { get { - return X0Y0_胴5_胴.Dra; + return X0Y0_Torso5_Torso.Dra; } set { - X0Y0_胴5_胴.Dra = value; - X0Y0_胴5_胴.Hit = value; + X0Y0_Torso5_Torso.Dra = value; + X0Y0_Torso5_Torso.Hit = value; } } @@ -846,588 +846,588 @@ namespace SlaveMatrix } } - public bool 胴4_鱗左_鱗1_表示 + public bool Torso4_鱗左_鱗1_表示 { get { - return X0Y0_胴4_鱗左_鱗1.Dra; + return X0Y0_Torso4_鱗左_鱗1.Dra; } set { - X0Y0_胴4_鱗左_鱗1.Dra = value; - X0Y0_胴4_鱗左_鱗1.Hit = value; + X0Y0_Torso4_鱗左_鱗1.Dra = value; + X0Y0_Torso4_鱗左_鱗1.Hit = value; } } - public bool 胴4_鱗左_鱗2_表示 + public bool Torso4_鱗左_鱗2_表示 { get { - return X0Y0_胴4_鱗左_鱗2.Dra; + return X0Y0_Torso4_鱗左_鱗2.Dra; } set { - X0Y0_胴4_鱗左_鱗2.Dra = value; - X0Y0_胴4_鱗左_鱗2.Hit = value; + X0Y0_Torso4_鱗左_鱗2.Dra = value; + X0Y0_Torso4_鱗左_鱗2.Hit = value; } } - public bool 胴4_鱗左_鱗3_表示 + public bool Torso4_鱗左_鱗3_表示 { get { - return X0Y0_胴4_鱗左_鱗3.Dra; + return X0Y0_Torso4_鱗左_鱗3.Dra; } set { - X0Y0_胴4_鱗左_鱗3.Dra = value; - X0Y0_胴4_鱗左_鱗3.Hit = value; + X0Y0_Torso4_鱗左_鱗3.Dra = value; + X0Y0_Torso4_鱗左_鱗3.Hit = value; } } - public bool 胴4_鱗左_鱗4_表示 + public bool Torso4_鱗左_鱗4_表示 { get { - return X0Y0_胴4_鱗左_鱗4.Dra; + return X0Y0_Torso4_鱗左_鱗4.Dra; } set { - X0Y0_胴4_鱗左_鱗4.Dra = value; - X0Y0_胴4_鱗左_鱗4.Hit = value; + X0Y0_Torso4_鱗左_鱗4.Dra = value; + X0Y0_Torso4_鱗左_鱗4.Hit = value; } } - public bool 胴4_鱗右_鱗1_表示 + public bool Torso4_鱗右_鱗1_表示 { get { - return X0Y0_胴4_鱗右_鱗1.Dra; + return X0Y0_Torso4_鱗右_鱗1.Dra; } set { - X0Y0_胴4_鱗右_鱗1.Dra = value; - X0Y0_胴4_鱗右_鱗1.Hit = value; + X0Y0_Torso4_鱗右_鱗1.Dra = value; + X0Y0_Torso4_鱗右_鱗1.Hit = value; } } - public bool 胴4_鱗右_鱗2_表示 + public bool Torso4_鱗右_鱗2_表示 { get { - return X0Y0_胴4_鱗右_鱗2.Dra; + return X0Y0_Torso4_鱗右_鱗2.Dra; } set { - X0Y0_胴4_鱗右_鱗2.Dra = value; - X0Y0_胴4_鱗右_鱗2.Hit = value; + X0Y0_Torso4_鱗右_鱗2.Dra = value; + X0Y0_Torso4_鱗右_鱗2.Hit = value; } } - public bool 胴4_鱗右_鱗3_表示 + public bool Torso4_鱗右_鱗3_表示 { get { - return X0Y0_胴4_鱗右_鱗3.Dra; + return X0Y0_Torso4_鱗右_鱗3.Dra; } set { - X0Y0_胴4_鱗右_鱗3.Dra = value; - X0Y0_胴4_鱗右_鱗3.Hit = value; + X0Y0_Torso4_鱗右_鱗3.Dra = value; + X0Y0_Torso4_鱗右_鱗3.Hit = value; } } - public bool 胴4_鱗右_鱗4_表示 + public bool Torso4_鱗右_鱗4_表示 { get { - return X0Y0_胴4_鱗右_鱗4.Dra; + return X0Y0_Torso4_鱗右_鱗4.Dra; } set { - X0Y0_胴4_鱗右_鱗4.Dra = value; - X0Y0_胴4_鱗右_鱗4.Hit = value; + X0Y0_Torso4_鱗右_鱗4.Dra = value; + X0Y0_Torso4_鱗右_鱗4.Hit = value; } } - public bool 胴4_胴_表示 + public bool Torso4_Torso_表示 { get { - return X0Y0_胴4_胴.Dra; + return X0Y0_Torso4_Torso.Dra; } set { - X0Y0_胴4_胴.Dra = value; - X0Y0_胴4_胴.Hit = value; + X0Y0_Torso4_Torso.Dra = value; + X0Y0_Torso4_Torso.Hit = value; } } - public bool 胴3_鱗左_鱗1_表示 + public bool Torso3_鱗左_鱗1_表示 { get { - return X0Y0_胴3_鱗左_鱗1.Dra; + return X0Y0_Torso3_鱗左_鱗1.Dra; } set { - X0Y0_胴3_鱗左_鱗1.Dra = value; - X0Y0_胴3_鱗左_鱗1.Hit = value; + X0Y0_Torso3_鱗左_鱗1.Dra = value; + X0Y0_Torso3_鱗左_鱗1.Hit = value; } } - public bool 胴3_鱗左_鱗2_表示 + public bool Torso3_鱗左_鱗2_表示 { get { - return X0Y0_胴3_鱗左_鱗2.Dra; + return X0Y0_Torso3_鱗左_鱗2.Dra; } set { - X0Y0_胴3_鱗左_鱗2.Dra = value; - X0Y0_胴3_鱗左_鱗2.Hit = value; + X0Y0_Torso3_鱗左_鱗2.Dra = value; + X0Y0_Torso3_鱗左_鱗2.Hit = value; } } - public bool 胴3_鱗左_鱗3_表示 + public bool Torso3_鱗左_鱗3_表示 { get { - return X0Y0_胴3_鱗左_鱗3.Dra; + return X0Y0_Torso3_鱗左_鱗3.Dra; } set { - X0Y0_胴3_鱗左_鱗3.Dra = value; - X0Y0_胴3_鱗左_鱗3.Hit = value; + X0Y0_Torso3_鱗左_鱗3.Dra = value; + X0Y0_Torso3_鱗左_鱗3.Hit = value; } } - public bool 胴3_鱗左_鱗4_表示 + public bool Torso3_鱗左_鱗4_表示 { get { - return X0Y0_胴3_鱗左_鱗4.Dra; + return X0Y0_Torso3_鱗左_鱗4.Dra; } set { - X0Y0_胴3_鱗左_鱗4.Dra = value; - X0Y0_胴3_鱗左_鱗4.Hit = value; + X0Y0_Torso3_鱗左_鱗4.Dra = value; + X0Y0_Torso3_鱗左_鱗4.Hit = value; } } - public bool 胴3_鱗右_鱗1_表示 + public bool Torso3_鱗右_鱗1_表示 { get { - return X0Y0_胴3_鱗右_鱗1.Dra; + return X0Y0_Torso3_鱗右_鱗1.Dra; } set { - X0Y0_胴3_鱗右_鱗1.Dra = value; - X0Y0_胴3_鱗右_鱗1.Hit = value; + X0Y0_Torso3_鱗右_鱗1.Dra = value; + X0Y0_Torso3_鱗右_鱗1.Hit = value; } } - public bool 胴3_鱗右_鱗2_表示 + public bool Torso3_鱗右_鱗2_表示 { get { - return X0Y0_胴3_鱗右_鱗2.Dra; + return X0Y0_Torso3_鱗右_鱗2.Dra; } set { - X0Y0_胴3_鱗右_鱗2.Dra = value; - X0Y0_胴3_鱗右_鱗2.Hit = value; + X0Y0_Torso3_鱗右_鱗2.Dra = value; + X0Y0_Torso3_鱗右_鱗2.Hit = value; } } - public bool 胴3_鱗右_鱗3_表示 + public bool Torso3_鱗右_鱗3_表示 { get { - return X0Y0_胴3_鱗右_鱗3.Dra; + return X0Y0_Torso3_鱗右_鱗3.Dra; } set { - X0Y0_胴3_鱗右_鱗3.Dra = value; - X0Y0_胴3_鱗右_鱗3.Hit = value; + X0Y0_Torso3_鱗右_鱗3.Dra = value; + X0Y0_Torso3_鱗右_鱗3.Hit = value; } } - public bool 胴3_鱗右_鱗4_表示 + public bool Torso3_鱗右_鱗4_表示 { get { - return X0Y0_胴3_鱗右_鱗4.Dra; + return X0Y0_Torso3_鱗右_鱗4.Dra; } set { - X0Y0_胴3_鱗右_鱗4.Dra = value; - X0Y0_胴3_鱗右_鱗4.Hit = value; + X0Y0_Torso3_鱗右_鱗4.Dra = value; + X0Y0_Torso3_鱗右_鱗4.Hit = value; } } - public bool 胴3_胴_表示 + public bool Torso3_Torso_表示 { get { - return X0Y0_胴3_胴.Dra; + return X0Y0_Torso3_Torso.Dra; } set { - X0Y0_胴3_胴.Dra = value; - X0Y0_胴3_胴.Hit = value; + X0Y0_Torso3_Torso.Dra = value; + X0Y0_Torso3_Torso.Hit = value; } } - public bool 胴2_鱗左_鱗1_表示 + public bool Torso2_鱗左_鱗1_表示 { get { - return X0Y0_胴2_鱗左_鱗1.Dra; + return X0Y0_Torso2_鱗左_鱗1.Dra; } set { - X0Y0_胴2_鱗左_鱗1.Dra = value; - X0Y0_胴2_鱗左_鱗1.Hit = value; + X0Y0_Torso2_鱗左_鱗1.Dra = value; + X0Y0_Torso2_鱗左_鱗1.Hit = value; } } - public bool 胴2_鱗左_鱗2_表示 + public bool Torso2_鱗左_鱗2_表示 { get { - return X0Y0_胴2_鱗左_鱗2.Dra; + return X0Y0_Torso2_鱗左_鱗2.Dra; } set { - X0Y0_胴2_鱗左_鱗2.Dra = value; - X0Y0_胴2_鱗左_鱗2.Hit = value; + X0Y0_Torso2_鱗左_鱗2.Dra = value; + X0Y0_Torso2_鱗左_鱗2.Hit = value; } } - public bool 胴2_鱗左_鱗3_表示 + public bool Torso2_鱗左_鱗3_表示 { get { - return X0Y0_胴2_鱗左_鱗3.Dra; + return X0Y0_Torso2_鱗左_鱗3.Dra; } set { - X0Y0_胴2_鱗左_鱗3.Dra = value; - X0Y0_胴2_鱗左_鱗3.Hit = value; + X0Y0_Torso2_鱗左_鱗3.Dra = value; + X0Y0_Torso2_鱗左_鱗3.Hit = value; } } - public bool 胴2_鱗左_鱗4_表示 + public bool Torso2_鱗左_鱗4_表示 { get { - return X0Y0_胴2_鱗左_鱗4.Dra; + return X0Y0_Torso2_鱗左_鱗4.Dra; } set { - X0Y0_胴2_鱗左_鱗4.Dra = value; - X0Y0_胴2_鱗左_鱗4.Hit = value; + X0Y0_Torso2_鱗左_鱗4.Dra = value; + X0Y0_Torso2_鱗左_鱗4.Hit = value; } } - public bool 胴2_鱗右_鱗1_表示 + public bool Torso2_鱗右_鱗1_表示 { get { - return X0Y0_胴2_鱗右_鱗1.Dra; + return X0Y0_Torso2_鱗右_鱗1.Dra; } set { - X0Y0_胴2_鱗右_鱗1.Dra = value; - X0Y0_胴2_鱗右_鱗1.Hit = value; + X0Y0_Torso2_鱗右_鱗1.Dra = value; + X0Y0_Torso2_鱗右_鱗1.Hit = value; } } - public bool 胴2_鱗右_鱗2_表示 + public bool Torso2_鱗右_鱗2_表示 { get { - return X0Y0_胴2_鱗右_鱗2.Dra; + return X0Y0_Torso2_鱗右_鱗2.Dra; } set { - X0Y0_胴2_鱗右_鱗2.Dra = value; - X0Y0_胴2_鱗右_鱗2.Hit = value; + X0Y0_Torso2_鱗右_鱗2.Dra = value; + X0Y0_Torso2_鱗右_鱗2.Hit = value; } } - public bool 胴2_鱗右_鱗3_表示 + public bool Torso2_鱗右_鱗3_表示 { get { - return X0Y0_胴2_鱗右_鱗3.Dra; + return X0Y0_Torso2_鱗右_鱗3.Dra; } set { - X0Y0_胴2_鱗右_鱗3.Dra = value; - X0Y0_胴2_鱗右_鱗3.Hit = value; + X0Y0_Torso2_鱗右_鱗3.Dra = value; + X0Y0_Torso2_鱗右_鱗3.Hit = value; } } - public bool 胴2_鱗右_鱗4_表示 + public bool Torso2_鱗右_鱗4_表示 { get { - return X0Y0_胴2_鱗右_鱗4.Dra; + return X0Y0_Torso2_鱗右_鱗4.Dra; } set { - X0Y0_胴2_鱗右_鱗4.Dra = value; - X0Y0_胴2_鱗右_鱗4.Hit = value; + X0Y0_Torso2_鱗右_鱗4.Dra = value; + X0Y0_Torso2_鱗右_鱗4.Hit = value; } } - public bool 胴2_胴_表示 + public bool Torso2_Torso_表示 { get { - return X0Y0_胴2_胴.Dra; + return X0Y0_Torso2_Torso.Dra; } set { - X0Y0_胴2_胴.Dra = value; - X0Y0_胴2_胴.Hit = value; + X0Y0_Torso2_Torso.Dra = value; + X0Y0_Torso2_Torso.Hit = value; } } - public bool 胴1_鱗左2_鱗1_表示 + public bool Torso1_鱗左2_鱗1_表示 { get { - return X0Y0_胴1_鱗左2_鱗1.Dra; + return X0Y0_Torso1_鱗左2_鱗1.Dra; } set { - X0Y0_胴1_鱗左2_鱗1.Dra = value; - X0Y0_胴1_鱗左2_鱗1.Hit = value; + X0Y0_Torso1_鱗左2_鱗1.Dra = value; + X0Y0_Torso1_鱗左2_鱗1.Hit = value; } } - public bool 胴1_鱗左2_鱗2_表示 + public bool Torso1_鱗左2_鱗2_表示 { get { - return X0Y0_胴1_鱗左2_鱗2.Dra; + return X0Y0_Torso1_鱗左2_鱗2.Dra; } set { - X0Y0_胴1_鱗左2_鱗2.Dra = value; - X0Y0_胴1_鱗左2_鱗2.Hit = value; + X0Y0_Torso1_鱗左2_鱗2.Dra = value; + X0Y0_Torso1_鱗左2_鱗2.Hit = value; } } - public bool 胴1_鱗左2_鱗3_表示 + public bool Torso1_鱗左2_鱗3_表示 { get { - return X0Y0_胴1_鱗左2_鱗3.Dra; + return X0Y0_Torso1_鱗左2_鱗3.Dra; } set { - X0Y0_胴1_鱗左2_鱗3.Dra = value; - X0Y0_胴1_鱗左2_鱗3.Hit = value; + X0Y0_Torso1_鱗左2_鱗3.Dra = value; + X0Y0_Torso1_鱗左2_鱗3.Hit = value; } } - public bool 胴1_鱗左2_鱗4_表示 + public bool Torso1_鱗左2_鱗4_表示 { get { - return X0Y0_胴1_鱗左2_鱗4.Dra; + return X0Y0_Torso1_鱗左2_鱗4.Dra; } set { - X0Y0_胴1_鱗左2_鱗4.Dra = value; - X0Y0_胴1_鱗左2_鱗4.Hit = value; + X0Y0_Torso1_鱗左2_鱗4.Dra = value; + X0Y0_Torso1_鱗左2_鱗4.Hit = value; } } - public bool 胴1_鱗右2_鱗1_表示 + public bool Torso1_鱗右2_鱗1_表示 { get { - return X0Y0_胴1_鱗右2_鱗1.Dra; + return X0Y0_Torso1_鱗右2_鱗1.Dra; } set { - X0Y0_胴1_鱗右2_鱗1.Dra = value; - X0Y0_胴1_鱗右2_鱗1.Hit = value; + X0Y0_Torso1_鱗右2_鱗1.Dra = value; + X0Y0_Torso1_鱗右2_鱗1.Hit = value; } } - public bool 胴1_鱗右2_鱗2_表示 + public bool Torso1_鱗右2_鱗2_表示 { get { - return X0Y0_胴1_鱗右2_鱗2.Dra; + return X0Y0_Torso1_鱗右2_鱗2.Dra; } set { - X0Y0_胴1_鱗右2_鱗2.Dra = value; - X0Y0_胴1_鱗右2_鱗2.Hit = value; + X0Y0_Torso1_鱗右2_鱗2.Dra = value; + X0Y0_Torso1_鱗右2_鱗2.Hit = value; } } - public bool 胴1_鱗右2_鱗3_表示 + public bool Torso1_鱗右2_鱗3_表示 { get { - return X0Y0_胴1_鱗右2_鱗3.Dra; + return X0Y0_Torso1_鱗右2_鱗3.Dra; } set { - X0Y0_胴1_鱗右2_鱗3.Dra = value; - X0Y0_胴1_鱗右2_鱗3.Hit = value; + X0Y0_Torso1_鱗右2_鱗3.Dra = value; + X0Y0_Torso1_鱗右2_鱗3.Hit = value; } } - public bool 胴1_鱗右2_鱗4_表示 + public bool Torso1_鱗右2_鱗4_表示 { get { - return X0Y0_胴1_鱗右2_鱗4.Dra; + return X0Y0_Torso1_鱗右2_鱗4.Dra; } set { - X0Y0_胴1_鱗右2_鱗4.Dra = value; - X0Y0_胴1_鱗右2_鱗4.Hit = value; + X0Y0_Torso1_鱗右2_鱗4.Dra = value; + X0Y0_Torso1_鱗右2_鱗4.Hit = value; } } - public bool 胴1_胴2_表示 + public bool Torso1_Torso2_表示 { get { - return X0Y0_胴1_胴2.Dra; + return X0Y0_Torso1_Torso2.Dra; } set { - X0Y0_胴1_胴2.Dra = value; - X0Y0_胴1_胴2.Hit = value; + X0Y0_Torso1_Torso2.Dra = value; + X0Y0_Torso1_Torso2.Hit = value; } } - public bool 胴1_胴1_表示 + public bool Torso1_Torso1_表示 { get { - return X0Y0_胴1_胴1.Dra; + return X0Y0_Torso1_Torso1.Dra; } set { - X0Y0_胴1_胴1.Dra = value; - X0Y0_胴1_胴1.Hit = value; + X0Y0_Torso1_Torso1.Dra = value; + X0Y0_Torso1_Torso1.Hit = value; } } - public bool 胴1_鱗左1_鱗1_表示 + public bool Torso1_鱗左1_鱗1_表示 { get { - return X0Y0_胴1_鱗左1_鱗1.Dra; + return X0Y0_Torso1_鱗左1_鱗1.Dra; } set { - X0Y0_胴1_鱗左1_鱗1.Dra = value; - X0Y0_胴1_鱗左1_鱗1.Hit = value; + X0Y0_Torso1_鱗左1_鱗1.Dra = value; + X0Y0_Torso1_鱗左1_鱗1.Hit = value; } } - public bool 胴1_鱗左1_鱗2_表示 + public bool Torso1_鱗左1_鱗2_表示 { get { - return X0Y0_胴1_鱗左1_鱗2.Dra; + return X0Y0_Torso1_鱗左1_鱗2.Dra; } set { - X0Y0_胴1_鱗左1_鱗2.Dra = value; - X0Y0_胴1_鱗左1_鱗2.Hit = value; + X0Y0_Torso1_鱗左1_鱗2.Dra = value; + X0Y0_Torso1_鱗左1_鱗2.Hit = value; } } - public bool 胴1_鱗左1_鱗3_表示 + public bool Torso1_鱗左1_鱗3_表示 { get { - return X0Y0_胴1_鱗左1_鱗3.Dra; + return X0Y0_Torso1_鱗左1_鱗3.Dra; } set { - X0Y0_胴1_鱗左1_鱗3.Dra = value; - X0Y0_胴1_鱗左1_鱗3.Hit = value; + X0Y0_Torso1_鱗左1_鱗3.Dra = value; + X0Y0_Torso1_鱗左1_鱗3.Hit = value; } } - public bool 胴1_鱗左1_鱗4_表示 + public bool Torso1_鱗左1_鱗4_表示 { get { - return X0Y0_胴1_鱗左1_鱗4.Dra; + return X0Y0_Torso1_鱗左1_鱗4.Dra; } set { - X0Y0_胴1_鱗左1_鱗4.Dra = value; - X0Y0_胴1_鱗左1_鱗4.Hit = value; + X0Y0_Torso1_鱗左1_鱗4.Dra = value; + X0Y0_Torso1_鱗左1_鱗4.Hit = value; } } - public bool 胴1_鱗右1_鱗1_表示 + public bool Torso1_鱗右1_鱗1_表示 { get { - return X0Y0_胴1_鱗右1_鱗1.Dra; + return X0Y0_Torso1_鱗右1_鱗1.Dra; } set { - X0Y0_胴1_鱗右1_鱗1.Dra = value; - X0Y0_胴1_鱗右1_鱗1.Hit = value; + X0Y0_Torso1_鱗右1_鱗1.Dra = value; + X0Y0_Torso1_鱗右1_鱗1.Hit = value; } } - public bool 胴1_鱗右1_鱗2_表示 + public bool Torso1_鱗右1_鱗2_表示 { get { - return X0Y0_胴1_鱗右1_鱗2.Dra; + return X0Y0_Torso1_鱗右1_鱗2.Dra; } set { - X0Y0_胴1_鱗右1_鱗2.Dra = value; - X0Y0_胴1_鱗右1_鱗2.Hit = value; + X0Y0_Torso1_鱗右1_鱗2.Dra = value; + X0Y0_Torso1_鱗右1_鱗2.Hit = value; } } - public bool 胴1_鱗右1_鱗3_表示 + public bool Torso1_鱗右1_鱗3_表示 { get { - return X0Y0_胴1_鱗右1_鱗3.Dra; + return X0Y0_Torso1_鱗右1_鱗3.Dra; } set { - X0Y0_胴1_鱗右1_鱗3.Dra = value; - X0Y0_胴1_鱗右1_鱗3.Hit = value; + X0Y0_Torso1_鱗右1_鱗3.Dra = value; + X0Y0_Torso1_鱗右1_鱗3.Hit = value; } } - public bool 胴1_鱗右1_鱗4_表示 + public bool Torso1_鱗右1_鱗4_表示 { get { - return X0Y0_胴1_鱗右1_鱗4.Dra; + return X0Y0_Torso1_鱗右1_鱗4.Dra; } set { - X0Y0_胴1_鱗右1_鱗4.Dra = value; - X0Y0_胴1_鱗右1_鱗4.Hit = value; + X0Y0_Torso1_鱗右1_鱗4.Dra = value; + X0Y0_Torso1_鱗右1_鱗4.Hit = value; } } @@ -1562,79 +1562,79 @@ namespace SlaveMatrix { get { - return 胴6_鱗左_鱗1_表示; + return Torso6_鱗左_鱗1_表示; } set { - 胴6_鱗左_鱗1_表示 = value; - 胴6_鱗左_鱗2_表示 = value; - 胴6_鱗左_鱗3_表示 = value; - 胴6_鱗左_鱗4_表示 = value; - 胴6_鱗右_鱗1_表示 = value; - 胴6_鱗右_鱗2_表示 = value; - 胴6_鱗右_鱗3_表示 = value; - 胴6_鱗右_鱗4_表示 = value; - 胴6_胴_表示 = value; - 胴5_鱗左_鱗1_表示 = value; - 胴5_鱗左_鱗2_表示 = value; - 胴5_鱗左_鱗3_表示 = value; - 胴5_鱗左_鱗4_表示 = value; - 胴5_鱗右_鱗1_表示 = value; - 胴5_鱗右_鱗2_表示 = value; - 胴5_鱗右_鱗3_表示 = value; - 胴5_鱗右_鱗4_表示 = value; - 胴5_胴_表示 = value; + Torso6_鱗左_鱗1_表示 = value; + Torso6_鱗左_鱗2_表示 = value; + Torso6_鱗左_鱗3_表示 = value; + Torso6_鱗左_鱗4_表示 = value; + Torso6_鱗右_鱗1_表示 = value; + Torso6_鱗右_鱗2_表示 = value; + Torso6_鱗右_鱗3_表示 = value; + Torso6_鱗右_鱗4_表示 = value; + Torso6_Torso_表示 = value; + Torso5_鱗左_鱗1_表示 = value; + Torso5_鱗左_鱗2_表示 = value; + Torso5_鱗左_鱗3_表示 = value; + Torso5_鱗左_鱗4_表示 = value; + Torso5_鱗右_鱗1_表示 = value; + Torso5_鱗右_鱗2_表示 = value; + Torso5_鱗右_鱗3_表示 = value; + Torso5_鱗右_鱗4_表示 = value; + Torso5_Torso_表示 = value; 輪2_革_表示 = value; 輪2_金具1_表示 = value; 輪2_金具2_表示 = value; 輪2_金具3_表示 = value; 輪2_金具左_表示 = value; 輪2_金具右_表示 = value; - 胴4_鱗左_鱗1_表示 = value; - 胴4_鱗左_鱗2_表示 = value; - 胴4_鱗左_鱗3_表示 = value; - 胴4_鱗左_鱗4_表示 = value; - 胴4_鱗右_鱗1_表示 = value; - 胴4_鱗右_鱗2_表示 = value; - 胴4_鱗右_鱗3_表示 = value; - 胴4_鱗右_鱗4_表示 = value; - 胴4_胴_表示 = value; - 胴3_鱗左_鱗1_表示 = value; - 胴3_鱗左_鱗2_表示 = value; - 胴3_鱗左_鱗3_表示 = value; - 胴3_鱗左_鱗4_表示 = value; - 胴3_鱗右_鱗1_表示 = value; - 胴3_鱗右_鱗2_表示 = value; - 胴3_鱗右_鱗3_表示 = value; - 胴3_鱗右_鱗4_表示 = value; - 胴3_胴_表示 = value; - 胴2_鱗左_鱗1_表示 = value; - 胴2_鱗左_鱗2_表示 = value; - 胴2_鱗左_鱗3_表示 = value; - 胴2_鱗左_鱗4_表示 = value; - 胴2_鱗右_鱗1_表示 = value; - 胴2_鱗右_鱗2_表示 = value; - 胴2_鱗右_鱗3_表示 = value; - 胴2_鱗右_鱗4_表示 = value; - 胴2_胴_表示 = value; - 胴1_鱗左2_鱗1_表示 = value; - 胴1_鱗左2_鱗2_表示 = value; - 胴1_鱗左2_鱗3_表示 = value; - 胴1_鱗左2_鱗4_表示 = value; - 胴1_鱗右2_鱗1_表示 = value; - 胴1_鱗右2_鱗2_表示 = value; - 胴1_鱗右2_鱗3_表示 = value; - 胴1_鱗右2_鱗4_表示 = value; - 胴1_胴2_表示 = value; - 胴1_胴1_表示 = value; - 胴1_鱗左1_鱗1_表示 = value; - 胴1_鱗左1_鱗2_表示 = value; - 胴1_鱗左1_鱗3_表示 = value; - 胴1_鱗左1_鱗4_表示 = value; - 胴1_鱗右1_鱗1_表示 = value; - 胴1_鱗右1_鱗2_表示 = value; - 胴1_鱗右1_鱗3_表示 = value; - 胴1_鱗右1_鱗4_表示 = value; + Torso4_鱗左_鱗1_表示 = value; + Torso4_鱗左_鱗2_表示 = value; + Torso4_鱗左_鱗3_表示 = value; + Torso4_鱗左_鱗4_表示 = value; + Torso4_鱗右_鱗1_表示 = value; + Torso4_鱗右_鱗2_表示 = value; + Torso4_鱗右_鱗3_表示 = value; + Torso4_鱗右_鱗4_表示 = value; + Torso4_Torso_表示 = value; + Torso3_鱗左_鱗1_表示 = value; + Torso3_鱗左_鱗2_表示 = value; + Torso3_鱗左_鱗3_表示 = value; + Torso3_鱗左_鱗4_表示 = value; + Torso3_鱗右_鱗1_表示 = value; + Torso3_鱗右_鱗2_表示 = value; + Torso3_鱗右_鱗3_表示 = value; + Torso3_鱗右_鱗4_表示 = value; + Torso3_Torso_表示 = value; + Torso2_鱗左_鱗1_表示 = value; + Torso2_鱗左_鱗2_表示 = value; + Torso2_鱗左_鱗3_表示 = value; + Torso2_鱗左_鱗4_表示 = value; + Torso2_鱗右_鱗1_表示 = value; + Torso2_鱗右_鱗2_表示 = value; + Torso2_鱗右_鱗3_表示 = value; + Torso2_鱗右_鱗4_表示 = value; + Torso2_Torso_表示 = value; + Torso1_鱗左2_鱗1_表示 = value; + Torso1_鱗左2_鱗2_表示 = value; + Torso1_鱗左2_鱗3_表示 = value; + Torso1_鱗左2_鱗4_表示 = value; + Torso1_鱗右2_鱗1_表示 = value; + Torso1_鱗右2_鱗2_表示 = value; + Torso1_鱗右2_鱗3_表示 = value; + Torso1_鱗右2_鱗4_表示 = value; + Torso1_Torso2_表示 = value; + Torso1_Torso1_表示 = value; + Torso1_鱗左1_鱗1_表示 = value; + Torso1_鱗左1_鱗2_表示 = value; + Torso1_鱗左1_鱗3_表示 = value; + Torso1_鱗左1_鱗4_表示 = value; + Torso1_鱗右1_鱗1_表示 = value; + Torso1_鱗右1_鱗2_表示 = value; + Torso1_鱗右1_鱗3_表示 = value; + Torso1_鱗右1_鱗4_表示 = value; 輪1_革_表示 = value; 輪1_金具1_表示 = value; 輪1_金具2_表示 = value; @@ -1652,73 +1652,73 @@ namespace SlaveMatrix { get { - return 胴6_鱗左_鱗1CD.不透明度; + return Torso6_鱗左_鱗1CD.不透明度; } set { - 胴6_鱗左_鱗1CD.不透明度 = value; - 胴6_鱗左_鱗2CD.不透明度 = value; - 胴6_鱗左_鱗3CD.不透明度 = value; - 胴6_鱗左_鱗4CD.不透明度 = value; - 胴6_鱗右_鱗1CD.不透明度 = value; - 胴6_鱗右_鱗2CD.不透明度 = value; - 胴6_鱗右_鱗3CD.不透明度 = value; - 胴6_鱗右_鱗4CD.不透明度 = value; - 胴6_胴CD.不透明度 = value; - 胴5_鱗左_鱗1CD.不透明度 = value; - 胴5_鱗左_鱗2CD.不透明度 = value; - 胴5_鱗左_鱗3CD.不透明度 = value; - 胴5_鱗左_鱗4CD.不透明度 = value; - 胴5_鱗右_鱗1CD.不透明度 = value; - 胴5_鱗右_鱗2CD.不透明度 = value; - 胴5_鱗右_鱗3CD.不透明度 = value; - 胴5_鱗右_鱗4CD.不透明度 = value; - 胴5_胴CD.不透明度 = value; - 胴4_鱗左_鱗1CD.不透明度 = value; - 胴4_鱗左_鱗2CD.不透明度 = value; - 胴4_鱗左_鱗3CD.不透明度 = value; - 胴4_鱗左_鱗4CD.不透明度 = value; - 胴4_鱗右_鱗1CD.不透明度 = value; - 胴4_鱗右_鱗2CD.不透明度 = value; - 胴4_鱗右_鱗3CD.不透明度 = value; - 胴4_鱗右_鱗4CD.不透明度 = value; - 胴4_胴CD.不透明度 = value; - 胴3_鱗左_鱗1CD.不透明度 = value; - 胴3_鱗左_鱗2CD.不透明度 = value; - 胴3_鱗左_鱗3CD.不透明度 = value; - 胴3_鱗左_鱗4CD.不透明度 = value; - 胴3_鱗右_鱗1CD.不透明度 = value; - 胴3_鱗右_鱗2CD.不透明度 = value; - 胴3_鱗右_鱗3CD.不透明度 = value; - 胴3_鱗右_鱗4CD.不透明度 = value; - 胴3_胴CD.不透明度 = value; - 胴2_鱗左_鱗1CD.不透明度 = value; - 胴2_鱗左_鱗2CD.不透明度 = value; - 胴2_鱗左_鱗3CD.不透明度 = value; - 胴2_鱗左_鱗4CD.不透明度 = value; - 胴2_鱗右_鱗1CD.不透明度 = value; - 胴2_鱗右_鱗2CD.不透明度 = value; - 胴2_鱗右_鱗3CD.不透明度 = value; - 胴2_鱗右_鱗4CD.不透明度 = value; - 胴2_胴CD.不透明度 = value; - 胴1_鱗左2_鱗1CD.不透明度 = value; - 胴1_鱗左2_鱗2CD.不透明度 = value; - 胴1_鱗左2_鱗3CD.不透明度 = value; - 胴1_鱗左2_鱗4CD.不透明度 = value; - 胴1_鱗右2_鱗1CD.不透明度 = value; - 胴1_鱗右2_鱗2CD.不透明度 = value; - 胴1_鱗右2_鱗3CD.不透明度 = value; - 胴1_鱗右2_鱗4CD.不透明度 = value; - 胴1_胴2CD.不透明度 = value; - 胴1_胴1CD.不透明度 = value; - 胴1_鱗左1_鱗1CD.不透明度 = value; - 胴1_鱗左1_鱗2CD.不透明度 = value; - 胴1_鱗左1_鱗3CD.不透明度 = value; - 胴1_鱗左1_鱗4CD.不透明度 = value; - 胴1_鱗右1_鱗1CD.不透明度 = value; - 胴1_鱗右1_鱗2CD.不透明度 = value; - 胴1_鱗右1_鱗3CD.不透明度 = value; - 胴1_鱗右1_鱗4CD.不透明度 = value; + Torso6_鱗左_鱗1CD.不透明度 = value; + Torso6_鱗左_鱗2CD.不透明度 = value; + Torso6_鱗左_鱗3CD.不透明度 = value; + Torso6_鱗左_鱗4CD.不透明度 = value; + Torso6_鱗右_鱗1CD.不透明度 = value; + Torso6_鱗右_鱗2CD.不透明度 = value; + Torso6_鱗右_鱗3CD.不透明度 = value; + Torso6_鱗右_鱗4CD.不透明度 = value; + Torso6_TorsoCD.不透明度 = value; + Torso5_鱗左_鱗1CD.不透明度 = value; + Torso5_鱗左_鱗2CD.不透明度 = value; + Torso5_鱗左_鱗3CD.不透明度 = value; + Torso5_鱗左_鱗4CD.不透明度 = value; + Torso5_鱗右_鱗1CD.不透明度 = value; + Torso5_鱗右_鱗2CD.不透明度 = value; + Torso5_鱗右_鱗3CD.不透明度 = value; + Torso5_鱗右_鱗4CD.不透明度 = value; + Torso5_TorsoCD.不透明度 = value; + Torso4_鱗左_鱗1CD.不透明度 = value; + Torso4_鱗左_鱗2CD.不透明度 = value; + Torso4_鱗左_鱗3CD.不透明度 = value; + Torso4_鱗左_鱗4CD.不透明度 = value; + Torso4_鱗右_鱗1CD.不透明度 = value; + Torso4_鱗右_鱗2CD.不透明度 = value; + Torso4_鱗右_鱗3CD.不透明度 = value; + Torso4_鱗右_鱗4CD.不透明度 = value; + Torso4_TorsoCD.不透明度 = value; + Torso3_鱗左_鱗1CD.不透明度 = value; + Torso3_鱗左_鱗2CD.不透明度 = value; + Torso3_鱗左_鱗3CD.不透明度 = value; + Torso3_鱗左_鱗4CD.不透明度 = value; + Torso3_鱗右_鱗1CD.不透明度 = value; + Torso3_鱗右_鱗2CD.不透明度 = value; + Torso3_鱗右_鱗3CD.不透明度 = value; + Torso3_鱗右_鱗4CD.不透明度 = value; + Torso3_TorsoCD.不透明度 = value; + Torso2_鱗左_鱗1CD.不透明度 = value; + Torso2_鱗左_鱗2CD.不透明度 = value; + Torso2_鱗左_鱗3CD.不透明度 = value; + Torso2_鱗左_鱗4CD.不透明度 = value; + Torso2_鱗右_鱗1CD.不透明度 = value; + Torso2_鱗右_鱗2CD.不透明度 = value; + Torso2_鱗右_鱗3CD.不透明度 = value; + Torso2_鱗右_鱗4CD.不透明度 = value; + Torso2_TorsoCD.不透明度 = value; + Torso1_鱗左2_鱗1CD.不透明度 = value; + Torso1_鱗左2_鱗2CD.不透明度 = value; + Torso1_鱗左2_鱗3CD.不透明度 = value; + Torso1_鱗左2_鱗4CD.不透明度 = value; + Torso1_鱗右2_鱗1CD.不透明度 = value; + Torso1_鱗右2_鱗2CD.不透明度 = value; + Torso1_鱗右2_鱗3CD.不透明度 = value; + Torso1_鱗右2_鱗4CD.不透明度 = value; + Torso1_Torso2CD.不透明度 = value; + Torso1_Torso1CD.不透明度 = value; + Torso1_鱗左1_鱗1CD.不透明度 = value; + Torso1_鱗左1_鱗2CD.不透明度 = value; + Torso1_鱗左1_鱗3CD.不透明度 = value; + Torso1_鱗左1_鱗4CD.不透明度 = value; + Torso1_鱗右1_鱗1CD.不透明度 = value; + Torso1_鱗右1_鱗2CD.不透明度 = value; + Torso1_鱗右1_鱗3CD.不透明度 = value; + Torso1_鱗右1_鱗4CD.不透明度 = value; 輪1_革CD.不透明度 = value; 輪1_金具1CD.不透明度 = value; 輪1_金具2CD.不透明度 = value; @@ -1734,23 +1734,23 @@ namespace SlaveMatrix } } - public bool 胴_外線 + public bool Torso_外線 { get { - return X0Y0_胴6_胴.OP[右 ? 2 : 3].Outline; + return X0Y0_Torso6_Torso.OP[右 ? 2 : 3].Outline; } set { - X0Y0_胴6_胴.OP[右 ? 2 : 3].Outline = value; - X0Y0_胴5_胴.OP[右 ? 2 : 3].Outline = value; - X0Y0_胴4_胴.OP[右 ? 2 : 3].Outline = value; - X0Y0_胴3_胴.OP[右 ? 2 : 3].Outline = value; - X0Y0_胴2_胴.OP[右 ? 2 : 3].Outline = value; - X0Y0_胴1_胴2.OP[右 ? 2 : 3].Outline = value; - X0Y0_胴1_胴1.OP[(!右) ? 1 : 2].Outline = value; - X0Y0_胴1_胴1.OP[右 ? 1 : 2].Outline = value; - X0Y0_胴1_胴1.OP[(!右) ? 3 : 0].Outline = value; + X0Y0_Torso6_Torso.OP[右 ? 2 : 3].Outline = value; + X0Y0_Torso5_Torso.OP[右 ? 2 : 3].Outline = value; + X0Y0_Torso4_Torso.OP[右 ? 2 : 3].Outline = value; + X0Y0_Torso3_Torso.OP[右 ? 2 : 3].Outline = value; + X0Y0_Torso2_Torso.OP[右 ? 2 : 3].Outline = value; + X0Y0_Torso1_Torso2.OP[右 ? 2 : 3].Outline = value; + X0Y0_Torso1_Torso1.OP[(!右) ? 1 : 2].Outline = value; + X0Y0_Torso1_Torso1.OP[右 ? 1 : 2].Outline = value; + X0Y0_Torso1_Torso1.OP[(!右) ? 3 : 0].Outline = value; } } @@ -1758,24 +1758,24 @@ namespace SlaveMatrix { get { - return 胴6_鱗左_鱗1_表示; + return Torso6_鱗左_鱗1_表示; } set { - 胴6_鱗左_鱗1_表示 = value; - 胴6_鱗右_鱗1_表示 = value; - 胴5_鱗左_鱗1_表示 = value; - 胴5_鱗右_鱗1_表示 = value; - 胴4_鱗左_鱗1_表示 = value; - 胴4_鱗右_鱗1_表示 = value; - 胴3_鱗左_鱗1_表示 = value; - 胴3_鱗右_鱗1_表示 = value; - 胴2_鱗左_鱗1_表示 = value; - 胴2_鱗右_鱗1_表示 = value; - 胴1_鱗左2_鱗1_表示 = value; - 胴1_鱗右2_鱗1_表示 = value; - 胴1_鱗左1_鱗1_表示 = value; - 胴1_鱗右1_鱗1_表示 = value; + Torso6_鱗左_鱗1_表示 = value; + Torso6_鱗右_鱗1_表示 = value; + Torso5_鱗左_鱗1_表示 = value; + Torso5_鱗右_鱗1_表示 = value; + Torso4_鱗左_鱗1_表示 = value; + Torso4_鱗右_鱗1_表示 = value; + Torso3_鱗左_鱗1_表示 = value; + Torso3_鱗右_鱗1_表示 = value; + Torso2_鱗左_鱗1_表示 = value; + Torso2_鱗右_鱗1_表示 = value; + Torso1_鱗左2_鱗1_表示 = value; + Torso1_鱗右2_鱗1_表示 = value; + Torso1_鱗左1_鱗1_表示 = value; + Torso1_鱗右1_鱗1_表示 = value; } } @@ -1783,24 +1783,24 @@ namespace SlaveMatrix { get { - return 胴6_鱗左_鱗2_表示; + return Torso6_鱗左_鱗2_表示; } set { - 胴6_鱗左_鱗2_表示 = value; - 胴6_鱗右_鱗2_表示 = value; - 胴5_鱗左_鱗2_表示 = value; - 胴5_鱗右_鱗2_表示 = value; - 胴4_鱗左_鱗2_表示 = value; - 胴4_鱗右_鱗2_表示 = value; - 胴3_鱗左_鱗2_表示 = value; - 胴3_鱗右_鱗2_表示 = value; - 胴2_鱗左_鱗2_表示 = value; - 胴2_鱗右_鱗2_表示 = value; - 胴1_鱗左2_鱗2_表示 = value; - 胴1_鱗右2_鱗2_表示 = value; - 胴1_鱗左1_鱗2_表示 = value; - 胴1_鱗右1_鱗2_表示 = value; + Torso6_鱗左_鱗2_表示 = value; + Torso6_鱗右_鱗2_表示 = value; + Torso5_鱗左_鱗2_表示 = value; + Torso5_鱗右_鱗2_表示 = value; + Torso4_鱗左_鱗2_表示 = value; + Torso4_鱗右_鱗2_表示 = value; + Torso3_鱗左_鱗2_表示 = value; + Torso3_鱗右_鱗2_表示 = value; + Torso2_鱗左_鱗2_表示 = value; + Torso2_鱗右_鱗2_表示 = value; + Torso1_鱗左2_鱗2_表示 = value; + Torso1_鱗右2_鱗2_表示 = value; + Torso1_鱗左1_鱗2_表示 = value; + Torso1_鱗右1_鱗2_表示 = value; } } @@ -1808,24 +1808,24 @@ namespace SlaveMatrix { get { - return 胴6_鱗左_鱗3_表示; + return Torso6_鱗左_鱗3_表示; } set { - 胴6_鱗左_鱗3_表示 = value; - 胴6_鱗右_鱗3_表示 = value; - 胴5_鱗左_鱗3_表示 = value; - 胴5_鱗右_鱗3_表示 = value; - 胴4_鱗左_鱗3_表示 = value; - 胴4_鱗右_鱗3_表示 = value; - 胴3_鱗左_鱗3_表示 = value; - 胴3_鱗右_鱗3_表示 = value; - 胴2_鱗左_鱗3_表示 = value; - 胴2_鱗右_鱗3_表示 = value; - 胴1_鱗左2_鱗3_表示 = value; - 胴1_鱗右2_鱗3_表示 = value; - 胴1_鱗左1_鱗3_表示 = value; - 胴1_鱗右1_鱗3_表示 = value; + Torso6_鱗左_鱗3_表示 = value; + Torso6_鱗右_鱗3_表示 = value; + Torso5_鱗左_鱗3_表示 = value; + Torso5_鱗右_鱗3_表示 = value; + Torso4_鱗左_鱗3_表示 = value; + Torso4_鱗右_鱗3_表示 = value; + Torso3_鱗左_鱗3_表示 = value; + Torso3_鱗右_鱗3_表示 = value; + Torso2_鱗左_鱗3_表示 = value; + Torso2_鱗右_鱗3_表示 = value; + Torso1_鱗左2_鱗3_表示 = value; + Torso1_鱗右2_鱗3_表示 = value; + Torso1_鱗左1_鱗3_表示 = value; + Torso1_鱗右1_鱗3_表示 = value; } } @@ -1833,56 +1833,56 @@ namespace SlaveMatrix { get { - return 胴6_鱗左_鱗4_表示; + return Torso6_鱗左_鱗4_表示; } set { - 胴6_鱗左_鱗4_表示 = value; - 胴6_鱗右_鱗4_表示 = value; - 胴5_鱗左_鱗4_表示 = value; - 胴5_鱗右_鱗4_表示 = value; - 胴4_鱗左_鱗4_表示 = value; - 胴4_鱗右_鱗4_表示 = value; - 胴3_鱗左_鱗4_表示 = value; - 胴3_鱗右_鱗4_表示 = value; - 胴2_鱗左_鱗4_表示 = value; - 胴2_鱗右_鱗4_表示 = value; - 胴1_鱗左2_鱗4_表示 = value; - 胴1_鱗右2_鱗4_表示 = value; - 胴1_鱗左1_鱗4_表示 = value; - 胴1_鱗右1_鱗4_表示 = value; + Torso6_鱗左_鱗4_表示 = value; + Torso6_鱗右_鱗4_表示 = value; + Torso5_鱗左_鱗4_表示 = value; + Torso5_鱗右_鱗4_表示 = value; + Torso4_鱗左_鱗4_表示 = value; + Torso4_鱗右_鱗4_表示 = value; + Torso3_鱗左_鱗4_表示 = value; + Torso3_鱗右_鱗4_表示 = value; + Torso2_鱗左_鱗4_表示 = value; + Torso2_鱗右_鱗4_表示 = value; + Torso1_鱗左2_鱗4_表示 = value; + Torso1_鱗右2_鱗4_表示 = value; + Torso1_鱗左1_鱗4_表示 = value; + Torso1_鱗右1_鱗4_表示 = value; } } - public JointS 左0_接続点 => new JointS(本体, X0Y0_胴1_胴2, 3); + public JointS 左0_接続点 => new JointS(本体, X0Y0_Torso1_Torso2, 3); - public JointS 右0_接続点 => new JointS(本体, X0Y0_胴1_胴2, 4); + public JointS 右0_接続点 => new JointS(本体, X0Y0_Torso1_Torso2, 4); - public JointS 左1_接続点 => new JointS(本体, X0Y0_胴1_胴2, 0); + public JointS 左1_接続点 => new JointS(本体, X0Y0_Torso1_Torso2, 0); - public JointS 右1_接続点 => new JointS(本体, X0Y0_胴1_胴2, 1); + public JointS 右1_接続点 => new JointS(本体, X0Y0_Torso1_Torso2, 1); - public JointS 左2_接続点 => new JointS(本体, X0Y0_胴2_胴, 0); + public JointS 左2_接続点 => new JointS(本体, X0Y0_Torso2_Torso, 0); - public JointS 右2_接続点 => new JointS(本体, X0Y0_胴2_胴, 1); + public JointS 右2_接続点 => new JointS(本体, X0Y0_Torso2_Torso, 1); - public JointS 左3_接続点 => new JointS(本体, X0Y0_胴3_胴, 0); + public JointS 左3_接続点 => new JointS(本体, X0Y0_Torso3_Torso, 0); - public JointS 右3_接続点 => new JointS(本体, X0Y0_胴3_胴, 1); + public JointS 右3_接続点 => new JointS(本体, X0Y0_Torso3_Torso, 1); - public JointS 左4_接続点 => new JointS(本体, X0Y0_胴4_胴, 0); + public JointS 左4_接続点 => new JointS(本体, X0Y0_Torso4_Torso, 0); - public JointS 右4_接続点 => new JointS(本体, X0Y0_胴4_胴, 1); + public JointS 右4_接続点 => new JointS(本体, X0Y0_Torso4_Torso, 1); - public JointS 左5_接続点 => new JointS(本体, X0Y0_胴5_胴, 0); + public JointS 左5_接続点 => new JointS(本体, X0Y0_Torso5_Torso, 0); - public JointS 右5_接続点 => new JointS(本体, X0Y0_胴5_胴, 1); + public JointS 右5_接続点 => new JointS(本体, X0Y0_Torso5_Torso, 1); - public JointS 左6_接続点 => new JointS(本体, X0Y0_胴6_胴, 0); + public JointS 左6_接続点 => new JointS(本体, X0Y0_Torso6_Torso, 0); - public JointS 右6_接続点 => new JointS(本体, X0Y0_胴6_胴, 1); + public JointS 右6_接続点 => new JointS(本体, X0Y0_Torso6_Torso, 1); - public JointS 尾_接続点 => new JointS(本体, X0Y0_胴6_胴, 2); + public JointS 尾_接続点 => new JointS(本体, X0Y0_Torso6_Torso, 2); public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪1_金具左, 0); @@ -1905,28 +1905,28 @@ namespace SlaveMatrix Pars pars = 本体[0][0]; Pars pars2 = pars["胴6"].ToPars(); Pars pars3 = pars2["鱗左"].ToPars(); - X0Y0_胴6_鱗左_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴6_鱗左_鱗2 = pars3["鱗2"].ToPar(); - X0Y0_胴6_鱗左_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴6_鱗左_鱗4 = pars3["鱗4"].ToPar(); + X0Y0_Torso6_鱗左_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso6_鱗左_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso6_鱗左_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso6_鱗左_鱗4 = pars3["鱗4"].ToPar(); pars3 = pars2["鱗右"].ToPars(); - X0Y0_胴6_鱗右_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴6_鱗右_鱗2 = pars3["鱗2"].ToPar(); - X0Y0_胴6_鱗右_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴6_鱗右_鱗4 = pars3["鱗4"].ToPar(); - X0Y0_胴6_胴 = pars2["胴"].ToPar(); + X0Y0_Torso6_鱗右_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso6_鱗右_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso6_鱗右_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso6_鱗右_鱗4 = pars3["鱗4"].ToPar(); + X0Y0_Torso6_Torso = pars2["胴"].ToPar(); pars2 = pars["胴5"].ToPars(); pars3 = pars2["鱗左"].ToPars(); - X0Y0_胴5_鱗左_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴5_鱗左_鱗2 = pars3["鱗2"].ToPar(); - X0Y0_胴5_鱗左_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴5_鱗左_鱗4 = pars3["鱗4"].ToPar(); + X0Y0_Torso5_鱗左_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso5_鱗左_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso5_鱗左_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso5_鱗左_鱗4 = pars3["鱗4"].ToPar(); pars3 = pars2["鱗右"].ToPars(); - X0Y0_胴5_鱗右_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴5_鱗右_鱗2 = pars3["鱗2"].ToPar(); - X0Y0_胴5_鱗右_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴5_鱗右_鱗4 = pars3["鱗4"].ToPar(); - X0Y0_胴5_胴 = pars2["胴"].ToPar(); + X0Y0_Torso5_鱗右_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso5_鱗右_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso5_鱗右_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso5_鱗右_鱗4 = pars3["鱗4"].ToPar(); + X0Y0_Torso5_Torso = pars2["胴"].ToPar(); pars2 = pars["輪2"].ToPars(); X0Y0_輪2_革 = pars2["革"].ToPar(); X0Y0_輪2_金具1 = pars2["金具1"].ToPar(); @@ -1936,63 +1936,63 @@ namespace SlaveMatrix X0Y0_輪2_金具右 = pars2["金具右"].ToPar(); pars2 = pars["胴4"].ToPars(); pars3 = pars2["鱗左"].ToPars(); - X0Y0_胴4_鱗左_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴4_鱗左_鱗2 = pars3["鱗2"].ToPar(); - X0Y0_胴4_鱗左_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴4_鱗左_鱗4 = pars3["鱗4"].ToPar(); + X0Y0_Torso4_鱗左_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso4_鱗左_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso4_鱗左_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso4_鱗左_鱗4 = pars3["鱗4"].ToPar(); pars3 = pars2["鱗右"].ToPars(); - X0Y0_胴4_鱗右_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴4_鱗右_鱗2 = pars3["鱗2"].ToPar(); - X0Y0_胴4_鱗右_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴4_鱗右_鱗4 = pars3["鱗4"].ToPar(); - X0Y0_胴4_胴 = pars2["胴"].ToPar(); + X0Y0_Torso4_鱗右_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso4_鱗右_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso4_鱗右_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso4_鱗右_鱗4 = pars3["鱗4"].ToPar(); + X0Y0_Torso4_Torso = pars2["胴"].ToPar(); pars2 = pars["胴3"].ToPars(); pars3 = pars2["鱗左"].ToPars(); - X0Y0_胴3_鱗左_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴3_鱗左_鱗2 = pars3["鱗2"].ToPar(); - X0Y0_胴3_鱗左_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴3_鱗左_鱗4 = pars3["鱗4"].ToPar(); + X0Y0_Torso3_鱗左_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso3_鱗左_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso3_鱗左_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso3_鱗左_鱗4 = pars3["鱗4"].ToPar(); pars3 = pars2["鱗右"].ToPars(); - X0Y0_胴3_鱗右_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴3_鱗右_鱗2 = pars3["鱗2"].ToPar(); - X0Y0_胴3_鱗右_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴3_鱗右_鱗4 = pars3["鱗4"].ToPar(); - X0Y0_胴3_胴 = pars2["胴"].ToPar(); + X0Y0_Torso3_鱗右_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso3_鱗右_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso3_鱗右_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso3_鱗右_鱗4 = pars3["鱗4"].ToPar(); + X0Y0_Torso3_Torso = pars2["胴"].ToPar(); pars2 = pars["胴2"].ToPars(); pars3 = pars2["鱗左"].ToPars(); - X0Y0_胴2_鱗左_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴2_鱗左_鱗2 = pars3["鱗2"].ToPar(); - X0Y0_胴2_鱗左_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴2_鱗左_鱗4 = pars3["鱗4"].ToPar(); + X0Y0_Torso2_鱗左_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso2_鱗左_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso2_鱗左_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso2_鱗左_鱗4 = pars3["鱗4"].ToPar(); pars3 = pars2["鱗右"].ToPars(); - X0Y0_胴2_鱗右_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴2_鱗右_鱗2 = pars3["鱗2"].ToPar(); - X0Y0_胴2_鱗右_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴2_鱗右_鱗4 = pars3["鱗4"].ToPar(); - X0Y0_胴2_胴 = pars2["胴"].ToPar(); + X0Y0_Torso2_鱗右_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso2_鱗右_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso2_鱗右_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso2_鱗右_鱗4 = pars3["鱗4"].ToPar(); + X0Y0_Torso2_Torso = pars2["胴"].ToPar(); pars2 = pars["胴1"].ToPars(); pars3 = pars2["鱗左2"].ToPars(); - X0Y0_胴1_鱗左2_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴1_鱗左2_鱗2 = pars3["鱗2"].ToPar(); - X0Y0_胴1_鱗左2_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴1_鱗左2_鱗4 = pars3["鱗4"].ToPar(); + X0Y0_Torso1_鱗左2_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso1_鱗左2_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso1_鱗左2_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso1_鱗左2_鱗4 = pars3["鱗4"].ToPar(); pars3 = pars2["鱗右2"].ToPars(); - X0Y0_胴1_鱗右2_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴1_鱗右2_鱗2 = pars3["鱗2"].ToPar(); - X0Y0_胴1_鱗右2_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴1_鱗右2_鱗4 = pars3["鱗4"].ToPar(); - X0Y0_胴1_胴2 = pars2["胴2"].ToPar(); - X0Y0_胴1_胴1 = pars2["胴1"].ToPar(); + X0Y0_Torso1_鱗右2_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso1_鱗右2_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso1_鱗右2_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso1_鱗右2_鱗4 = pars3["鱗4"].ToPar(); + X0Y0_Torso1_Torso2 = pars2["胴2"].ToPar(); + X0Y0_Torso1_Torso1 = pars2["胴1"].ToPar(); pars3 = pars2["鱗左1"].ToPars(); - X0Y0_胴1_鱗左1_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴1_鱗左1_鱗2 = pars3["鱗2"].ToPar(); - X0Y0_胴1_鱗左1_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴1_鱗左1_鱗4 = pars3["鱗4"].ToPar(); + X0Y0_Torso1_鱗左1_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso1_鱗左1_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso1_鱗左1_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso1_鱗左1_鱗4 = pars3["鱗4"].ToPar(); pars3 = pars2["鱗右1"].ToPars(); - X0Y0_胴1_鱗右1_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴1_鱗右1_鱗2 = pars3["鱗2"].ToPar(); - X0Y0_胴1_鱗右1_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴1_鱗右1_鱗4 = pars3["鱗4"].ToPar(); + X0Y0_Torso1_鱗右1_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso1_鱗右1_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso1_鱗右1_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso1_鱗右1_鱗4 = pars3["鱗4"].ToPar(); pars2 = pars["輪1"].ToPars(); X0Y0_輪1_革 = pars2["革"].ToPar(); X0Y0_輪1_金具1 = pars2["金具1"].ToPar(); @@ -2024,75 +2024,75 @@ namespace SlaveMatrix サイズ = e.サイズ; サイズX = e.サイズX; サイズY = e.サイズY; - 胴6_鱗左_鱗1_表示 = e.胴6_鱗左_鱗1_表示; - 胴6_鱗左_鱗2_表示 = e.胴6_鱗左_鱗2_表示; - 胴6_鱗左_鱗3_表示 = e.胴6_鱗左_鱗3_表示; - 胴6_鱗左_鱗4_表示 = e.胴6_鱗左_鱗4_表示; - 胴6_鱗右_鱗1_表示 = e.胴6_鱗右_鱗1_表示; - 胴6_鱗右_鱗2_表示 = e.胴6_鱗右_鱗2_表示; - 胴6_鱗右_鱗3_表示 = e.胴6_鱗右_鱗3_表示; - 胴6_鱗右_鱗4_表示 = e.胴6_鱗右_鱗4_表示; - 胴6_胴_表示 = e.胴6_胴_表示; - 胴5_鱗左_鱗1_表示 = e.胴5_鱗左_鱗1_表示; - 胴5_鱗左_鱗2_表示 = e.胴5_鱗左_鱗2_表示; - 胴5_鱗左_鱗3_表示 = e.胴5_鱗左_鱗3_表示; - 胴5_鱗左_鱗4_表示 = e.胴5_鱗左_鱗4_表示; - 胴5_鱗右_鱗1_表示 = e.胴5_鱗右_鱗1_表示; - 胴5_鱗右_鱗2_表示 = e.胴5_鱗右_鱗2_表示; - 胴5_鱗右_鱗3_表示 = e.胴5_鱗右_鱗3_表示; - 胴5_鱗右_鱗4_表示 = e.胴5_鱗右_鱗4_表示; - 胴5_胴_表示 = e.胴5_胴_表示; + Torso6_鱗左_鱗1_表示 = e.Torso6_鱗左_鱗1_表示; + Torso6_鱗左_鱗2_表示 = e.Torso6_鱗左_鱗2_表示; + Torso6_鱗左_鱗3_表示 = e.Torso6_鱗左_鱗3_表示; + Torso6_鱗左_鱗4_表示 = e.Torso6_鱗左_鱗4_表示; + Torso6_鱗右_鱗1_表示 = e.Torso6_鱗右_鱗1_表示; + Torso6_鱗右_鱗2_表示 = e.Torso6_鱗右_鱗2_表示; + Torso6_鱗右_鱗3_表示 = e.Torso6_鱗右_鱗3_表示; + Torso6_鱗右_鱗4_表示 = e.Torso6_鱗右_鱗4_表示; + Torso6_Torso_表示 = e.Torso6_Torso_表示; + Torso5_鱗左_鱗1_表示 = e.Torso5_鱗左_鱗1_表示; + Torso5_鱗左_鱗2_表示 = e.Torso5_鱗左_鱗2_表示; + Torso5_鱗左_鱗3_表示 = e.Torso5_鱗左_鱗3_表示; + Torso5_鱗左_鱗4_表示 = e.Torso5_鱗左_鱗4_表示; + Torso5_鱗右_鱗1_表示 = e.Torso5_鱗右_鱗1_表示; + Torso5_鱗右_鱗2_表示 = e.Torso5_鱗右_鱗2_表示; + Torso5_鱗右_鱗3_表示 = e.Torso5_鱗右_鱗3_表示; + Torso5_鱗右_鱗4_表示 = e.Torso5_鱗右_鱗4_表示; + Torso5_Torso_表示 = e.Torso5_Torso_表示; 輪2_革_表示 = e.輪2_革_表示; 輪2_金具1_表示 = e.輪2_金具1_表示; 輪2_金具2_表示 = e.輪2_金具2_表示; 輪2_金具3_表示 = e.輪2_金具3_表示; 輪2_金具左_表示 = e.輪2_金具左_表示; 輪2_金具右_表示 = e.輪2_金具右_表示; - 胴4_鱗左_鱗1_表示 = e.胴4_鱗左_鱗1_表示; - 胴4_鱗左_鱗2_表示 = e.胴4_鱗左_鱗2_表示; - 胴4_鱗左_鱗3_表示 = e.胴4_鱗左_鱗3_表示; - 胴4_鱗左_鱗4_表示 = e.胴4_鱗左_鱗4_表示; - 胴4_鱗右_鱗1_表示 = e.胴4_鱗右_鱗1_表示; - 胴4_鱗右_鱗2_表示 = e.胴4_鱗右_鱗2_表示; - 胴4_鱗右_鱗3_表示 = e.胴4_鱗右_鱗3_表示; - 胴4_鱗右_鱗4_表示 = e.胴4_鱗右_鱗4_表示; - 胴4_胴_表示 = e.胴4_胴_表示; - 胴3_鱗左_鱗1_表示 = e.胴3_鱗左_鱗1_表示; - 胴3_鱗左_鱗2_表示 = e.胴3_鱗左_鱗2_表示; - 胴3_鱗左_鱗3_表示 = e.胴3_鱗左_鱗3_表示; - 胴3_鱗左_鱗4_表示 = e.胴3_鱗左_鱗4_表示; - 胴3_鱗右_鱗1_表示 = e.胴3_鱗右_鱗1_表示; - 胴3_鱗右_鱗2_表示 = e.胴3_鱗右_鱗2_表示; - 胴3_鱗右_鱗3_表示 = e.胴3_鱗右_鱗3_表示; - 胴3_鱗右_鱗4_表示 = e.胴3_鱗右_鱗4_表示; - 胴3_胴_表示 = e.胴3_胴_表示; - 胴2_鱗左_鱗1_表示 = e.胴2_鱗左_鱗1_表示; - 胴2_鱗左_鱗2_表示 = e.胴2_鱗左_鱗2_表示; - 胴2_鱗左_鱗3_表示 = e.胴2_鱗左_鱗3_表示; - 胴2_鱗左_鱗4_表示 = e.胴2_鱗左_鱗4_表示; - 胴2_鱗右_鱗1_表示 = e.胴2_鱗右_鱗1_表示; - 胴2_鱗右_鱗2_表示 = e.胴2_鱗右_鱗2_表示; - 胴2_鱗右_鱗3_表示 = e.胴2_鱗右_鱗3_表示; - 胴2_鱗右_鱗4_表示 = e.胴2_鱗右_鱗4_表示; - 胴2_胴_表示 = e.胴2_胴_表示; - 胴1_鱗左2_鱗1_表示 = e.胴1_鱗左2_鱗1_表示; - 胴1_鱗左2_鱗2_表示 = e.胴1_鱗左2_鱗2_表示; - 胴1_鱗左2_鱗3_表示 = e.胴1_鱗左2_鱗3_表示; - 胴1_鱗左2_鱗4_表示 = e.胴1_鱗左2_鱗4_表示; - 胴1_鱗右2_鱗1_表示 = e.胴1_鱗右2_鱗1_表示; - 胴1_鱗右2_鱗2_表示 = e.胴1_鱗右2_鱗2_表示; - 胴1_鱗右2_鱗3_表示 = e.胴1_鱗右2_鱗3_表示; - 胴1_鱗右2_鱗4_表示 = e.胴1_鱗右2_鱗4_表示; - 胴1_胴2_表示 = e.胴1_胴2_表示; - 胴1_胴1_表示 = e.胴1_胴1_表示; - 胴1_鱗左1_鱗1_表示 = e.胴1_鱗左1_鱗1_表示; - 胴1_鱗左1_鱗2_表示 = e.胴1_鱗左1_鱗2_表示; - 胴1_鱗左1_鱗3_表示 = e.胴1_鱗左1_鱗3_表示; - 胴1_鱗左1_鱗4_表示 = e.胴1_鱗左1_鱗4_表示; - 胴1_鱗右1_鱗1_表示 = e.胴1_鱗右1_鱗1_表示; - 胴1_鱗右1_鱗2_表示 = e.胴1_鱗右1_鱗2_表示; - 胴1_鱗右1_鱗3_表示 = e.胴1_鱗右1_鱗3_表示; - 胴1_鱗右1_鱗4_表示 = e.胴1_鱗右1_鱗4_表示; + Torso4_鱗左_鱗1_表示 = e.Torso4_鱗左_鱗1_表示; + Torso4_鱗左_鱗2_表示 = e.Torso4_鱗左_鱗2_表示; + Torso4_鱗左_鱗3_表示 = e.Torso4_鱗左_鱗3_表示; + Torso4_鱗左_鱗4_表示 = e.Torso4_鱗左_鱗4_表示; + Torso4_鱗右_鱗1_表示 = e.Torso4_鱗右_鱗1_表示; + Torso4_鱗右_鱗2_表示 = e.Torso4_鱗右_鱗2_表示; + Torso4_鱗右_鱗3_表示 = e.Torso4_鱗右_鱗3_表示; + Torso4_鱗右_鱗4_表示 = e.Torso4_鱗右_鱗4_表示; + Torso4_Torso_表示 = e.Torso4_Torso_表示; + Torso3_鱗左_鱗1_表示 = e.Torso3_鱗左_鱗1_表示; + Torso3_鱗左_鱗2_表示 = e.Torso3_鱗左_鱗2_表示; + Torso3_鱗左_鱗3_表示 = e.Torso3_鱗左_鱗3_表示; + Torso3_鱗左_鱗4_表示 = e.Torso3_鱗左_鱗4_表示; + Torso3_鱗右_鱗1_表示 = e.Torso3_鱗右_鱗1_表示; + Torso3_鱗右_鱗2_表示 = e.Torso3_鱗右_鱗2_表示; + Torso3_鱗右_鱗3_表示 = e.Torso3_鱗右_鱗3_表示; + Torso3_鱗右_鱗4_表示 = e.Torso3_鱗右_鱗4_表示; + Torso3_Torso_表示 = e.Torso3_Torso_表示; + Torso2_鱗左_鱗1_表示 = e.Torso2_鱗左_鱗1_表示; + Torso2_鱗左_鱗2_表示 = e.Torso2_鱗左_鱗2_表示; + Torso2_鱗左_鱗3_表示 = e.Torso2_鱗左_鱗3_表示; + Torso2_鱗左_鱗4_表示 = e.Torso2_鱗左_鱗4_表示; + Torso2_鱗右_鱗1_表示 = e.Torso2_鱗右_鱗1_表示; + Torso2_鱗右_鱗2_表示 = e.Torso2_鱗右_鱗2_表示; + Torso2_鱗右_鱗3_表示 = e.Torso2_鱗右_鱗3_表示; + Torso2_鱗右_鱗4_表示 = e.Torso2_鱗右_鱗4_表示; + Torso2_Torso_表示 = e.Torso2_Torso_表示; + Torso1_鱗左2_鱗1_表示 = e.Torso1_鱗左2_鱗1_表示; + Torso1_鱗左2_鱗2_表示 = e.Torso1_鱗左2_鱗2_表示; + Torso1_鱗左2_鱗3_表示 = e.Torso1_鱗左2_鱗3_表示; + Torso1_鱗左2_鱗4_表示 = e.Torso1_鱗左2_鱗4_表示; + Torso1_鱗右2_鱗1_表示 = e.Torso1_鱗右2_鱗1_表示; + Torso1_鱗右2_鱗2_表示 = e.Torso1_鱗右2_鱗2_表示; + Torso1_鱗右2_鱗3_表示 = e.Torso1_鱗右2_鱗3_表示; + Torso1_鱗右2_鱗4_表示 = e.Torso1_鱗右2_鱗4_表示; + Torso1_Torso2_表示 = e.Torso1_Torso2_表示; + Torso1_Torso1_表示 = e.Torso1_Torso1_表示; + Torso1_鱗左1_鱗1_表示 = e.Torso1_鱗左1_鱗1_表示; + Torso1_鱗左1_鱗2_表示 = e.Torso1_鱗左1_鱗2_表示; + Torso1_鱗左1_鱗3_表示 = e.Torso1_鱗左1_鱗3_表示; + Torso1_鱗左1_鱗4_表示 = e.Torso1_鱗左1_鱗4_表示; + Torso1_鱗右1_鱗1_表示 = e.Torso1_鱗右1_鱗1_表示; + Torso1_鱗右1_鱗2_表示 = e.Torso1_鱗右1_鱗2_表示; + Torso1_鱗右1_鱗3_表示 = e.Torso1_鱗右1_鱗3_表示; + Torso1_鱗右1_鱗4_表示 = e.Torso1_鱗右1_鱗4_表示; 輪1_革_表示 = e.輪1_革_表示; 輪1_金具1_表示 = e.輪1_金具1_表示; 輪1_金具2_表示 = e.輪1_金具2_表示; @@ -2101,7 +2101,7 @@ namespace SlaveMatrix 輪1_金具右_表示 = e.輪1_金具右_表示; 輪1表示 = e.輪1表示; 輪2表示 = e.輪2表示; - 胴_外線 = e.胴_外線; + Torso_外線 = e.Torso_外線; Rパターン = e.Rパターン; 鱗1 = e.鱗1; 鱗2 = e.鱗2; @@ -2282,75 +2282,75 @@ namespace SlaveMatrix } base.配色指定 = 配色指定; 配色(体配色); - X0Y0_胴6_鱗左_鱗1CP = new ColorP(X0Y0_胴6_鱗左_鱗1, 胴6_鱗左_鱗1CD, DisUnit, abj: true); - X0Y0_胴6_鱗左_鱗2CP = new ColorP(X0Y0_胴6_鱗左_鱗2, 胴6_鱗左_鱗2CD, DisUnit, abj: true); - X0Y0_胴6_鱗左_鱗3CP = new ColorP(X0Y0_胴6_鱗左_鱗3, 胴6_鱗左_鱗3CD, DisUnit, abj: true); - X0Y0_胴6_鱗左_鱗4CP = new ColorP(X0Y0_胴6_鱗左_鱗4, 胴6_鱗左_鱗4CD, DisUnit, abj: true); - X0Y0_胴6_鱗右_鱗1CP = new ColorP(X0Y0_胴6_鱗右_鱗1, 胴6_鱗右_鱗1CD, DisUnit, abj: true); - X0Y0_胴6_鱗右_鱗2CP = new ColorP(X0Y0_胴6_鱗右_鱗2, 胴6_鱗右_鱗2CD, DisUnit, abj: true); - X0Y0_胴6_鱗右_鱗3CP = new ColorP(X0Y0_胴6_鱗右_鱗3, 胴6_鱗右_鱗3CD, DisUnit, abj: true); - X0Y0_胴6_鱗右_鱗4CP = new ColorP(X0Y0_胴6_鱗右_鱗4, 胴6_鱗右_鱗4CD, DisUnit, abj: true); - X0Y0_胴6_胴CP = new ColorP(X0Y0_胴6_胴, 胴6_胴CD, DisUnit, abj: true); - X0Y0_胴5_鱗左_鱗1CP = new ColorP(X0Y0_胴5_鱗左_鱗1, 胴5_鱗左_鱗1CD, DisUnit, abj: true); - X0Y0_胴5_鱗左_鱗2CP = new ColorP(X0Y0_胴5_鱗左_鱗2, 胴5_鱗左_鱗2CD, DisUnit, abj: true); - X0Y0_胴5_鱗左_鱗3CP = new ColorP(X0Y0_胴5_鱗左_鱗3, 胴5_鱗左_鱗3CD, DisUnit, abj: true); - X0Y0_胴5_鱗左_鱗4CP = new ColorP(X0Y0_胴5_鱗左_鱗4, 胴5_鱗左_鱗4CD, DisUnit, abj: true); - X0Y0_胴5_鱗右_鱗1CP = new ColorP(X0Y0_胴5_鱗右_鱗1, 胴5_鱗右_鱗1CD, DisUnit, abj: true); - X0Y0_胴5_鱗右_鱗2CP = new ColorP(X0Y0_胴5_鱗右_鱗2, 胴5_鱗右_鱗2CD, DisUnit, abj: true); - X0Y0_胴5_鱗右_鱗3CP = new ColorP(X0Y0_胴5_鱗右_鱗3, 胴5_鱗右_鱗3CD, DisUnit, abj: true); - X0Y0_胴5_鱗右_鱗4CP = new ColorP(X0Y0_胴5_鱗右_鱗4, 胴5_鱗右_鱗4CD, DisUnit, abj: true); - X0Y0_胴5_胴CP = new ColorP(X0Y0_胴5_胴, 胴5_胴CD, DisUnit, abj: true); + X0Y0_Torso6_鱗左_鱗1CP = new ColorP(X0Y0_Torso6_鱗左_鱗1, Torso6_鱗左_鱗1CD, DisUnit, abj: true); + X0Y0_Torso6_鱗左_鱗2CP = new ColorP(X0Y0_Torso6_鱗左_鱗2, Torso6_鱗左_鱗2CD, DisUnit, abj: true); + X0Y0_Torso6_鱗左_鱗3CP = new ColorP(X0Y0_Torso6_鱗左_鱗3, Torso6_鱗左_鱗3CD, DisUnit, abj: true); + X0Y0_Torso6_鱗左_鱗4CP = new ColorP(X0Y0_Torso6_鱗左_鱗4, Torso6_鱗左_鱗4CD, DisUnit, abj: true); + X0Y0_Torso6_鱗右_鱗1CP = new ColorP(X0Y0_Torso6_鱗右_鱗1, Torso6_鱗右_鱗1CD, DisUnit, abj: true); + X0Y0_Torso6_鱗右_鱗2CP = new ColorP(X0Y0_Torso6_鱗右_鱗2, Torso6_鱗右_鱗2CD, DisUnit, abj: true); + X0Y0_Torso6_鱗右_鱗3CP = new ColorP(X0Y0_Torso6_鱗右_鱗3, Torso6_鱗右_鱗3CD, DisUnit, abj: true); + X0Y0_Torso6_鱗右_鱗4CP = new ColorP(X0Y0_Torso6_鱗右_鱗4, Torso6_鱗右_鱗4CD, DisUnit, abj: true); + X0Y0_Torso6_TorsoCP = new ColorP(X0Y0_Torso6_Torso, Torso6_TorsoCD, DisUnit, abj: true); + X0Y0_Torso5_鱗左_鱗1CP = new ColorP(X0Y0_Torso5_鱗左_鱗1, Torso5_鱗左_鱗1CD, DisUnit, abj: true); + X0Y0_Torso5_鱗左_鱗2CP = new ColorP(X0Y0_Torso5_鱗左_鱗2, Torso5_鱗左_鱗2CD, DisUnit, abj: true); + X0Y0_Torso5_鱗左_鱗3CP = new ColorP(X0Y0_Torso5_鱗左_鱗3, Torso5_鱗左_鱗3CD, DisUnit, abj: true); + X0Y0_Torso5_鱗左_鱗4CP = new ColorP(X0Y0_Torso5_鱗左_鱗4, Torso5_鱗左_鱗4CD, DisUnit, abj: true); + X0Y0_Torso5_鱗右_鱗1CP = new ColorP(X0Y0_Torso5_鱗右_鱗1, Torso5_鱗右_鱗1CD, DisUnit, abj: true); + X0Y0_Torso5_鱗右_鱗2CP = new ColorP(X0Y0_Torso5_鱗右_鱗2, Torso5_鱗右_鱗2CD, DisUnit, abj: true); + X0Y0_Torso5_鱗右_鱗3CP = new ColorP(X0Y0_Torso5_鱗右_鱗3, Torso5_鱗右_鱗3CD, DisUnit, abj: true); + X0Y0_Torso5_鱗右_鱗4CP = new ColorP(X0Y0_Torso5_鱗右_鱗4, Torso5_鱗右_鱗4CD, DisUnit, abj: true); + X0Y0_Torso5_TorsoCP = new ColorP(X0Y0_Torso5_Torso, Torso5_TorsoCD, DisUnit, abj: true); X0Y0_輪2_革CP = new ColorP(X0Y0_輪2_革, 輪2_革CD, DisUnit, abj: true); X0Y0_輪2_金具1CP = new ColorP(X0Y0_輪2_金具1, 輪2_金具1CD, DisUnit, abj: true); X0Y0_輪2_金具2CP = new ColorP(X0Y0_輪2_金具2, 輪2_金具2CD, DisUnit, abj: true); X0Y0_輪2_金具3CP = new ColorP(X0Y0_輪2_金具3, 輪2_金具3CD, DisUnit, abj: true); X0Y0_輪2_金具左CP = new ColorP(X0Y0_輪2_金具左, 輪2_金具左CD, DisUnit, abj: true); X0Y0_輪2_金具右CP = new ColorP(X0Y0_輪2_金具右, 輪2_金具右CD, DisUnit, abj: true); - X0Y0_胴4_鱗左_鱗1CP = new ColorP(X0Y0_胴4_鱗左_鱗1, 胴4_鱗左_鱗1CD, DisUnit, abj: true); - X0Y0_胴4_鱗左_鱗2CP = new ColorP(X0Y0_胴4_鱗左_鱗2, 胴4_鱗左_鱗2CD, DisUnit, abj: true); - X0Y0_胴4_鱗左_鱗3CP = new ColorP(X0Y0_胴4_鱗左_鱗3, 胴4_鱗左_鱗3CD, DisUnit, abj: true); - X0Y0_胴4_鱗左_鱗4CP = new ColorP(X0Y0_胴4_鱗左_鱗4, 胴4_鱗左_鱗4CD, DisUnit, abj: true); - X0Y0_胴4_鱗右_鱗1CP = new ColorP(X0Y0_胴4_鱗右_鱗1, 胴4_鱗右_鱗1CD, DisUnit, abj: true); - X0Y0_胴4_鱗右_鱗2CP = new ColorP(X0Y0_胴4_鱗右_鱗2, 胴4_鱗右_鱗2CD, DisUnit, abj: true); - X0Y0_胴4_鱗右_鱗3CP = new ColorP(X0Y0_胴4_鱗右_鱗3, 胴4_鱗右_鱗3CD, DisUnit, abj: true); - X0Y0_胴4_鱗右_鱗4CP = new ColorP(X0Y0_胴4_鱗右_鱗4, 胴4_鱗右_鱗4CD, DisUnit, abj: true); - X0Y0_胴4_胴CP = new ColorP(X0Y0_胴4_胴, 胴4_胴CD, DisUnit, abj: true); - X0Y0_胴3_鱗左_鱗1CP = new ColorP(X0Y0_胴3_鱗左_鱗1, 胴3_鱗左_鱗1CD, DisUnit, abj: true); - X0Y0_胴3_鱗左_鱗2CP = new ColorP(X0Y0_胴3_鱗左_鱗2, 胴3_鱗左_鱗2CD, DisUnit, abj: true); - X0Y0_胴3_鱗左_鱗3CP = new ColorP(X0Y0_胴3_鱗左_鱗3, 胴3_鱗左_鱗3CD, DisUnit, abj: true); - X0Y0_胴3_鱗左_鱗4CP = new ColorP(X0Y0_胴3_鱗左_鱗4, 胴3_鱗左_鱗4CD, DisUnit, abj: true); - X0Y0_胴3_鱗右_鱗1CP = new ColorP(X0Y0_胴3_鱗右_鱗1, 胴3_鱗右_鱗1CD, DisUnit, abj: true); - X0Y0_胴3_鱗右_鱗2CP = new ColorP(X0Y0_胴3_鱗右_鱗2, 胴3_鱗右_鱗2CD, DisUnit, abj: true); - X0Y0_胴3_鱗右_鱗3CP = new ColorP(X0Y0_胴3_鱗右_鱗3, 胴3_鱗右_鱗3CD, DisUnit, abj: true); - X0Y0_胴3_鱗右_鱗4CP = new ColorP(X0Y0_胴3_鱗右_鱗4, 胴3_鱗右_鱗4CD, DisUnit, abj: true); - X0Y0_胴3_胴CP = new ColorP(X0Y0_胴3_胴, 胴3_胴CD, DisUnit, abj: true); - X0Y0_胴2_鱗左_鱗1CP = new ColorP(X0Y0_胴2_鱗左_鱗1, 胴2_鱗左_鱗1CD, DisUnit, abj: true); - X0Y0_胴2_鱗左_鱗2CP = new ColorP(X0Y0_胴2_鱗左_鱗2, 胴2_鱗左_鱗2CD, DisUnit, abj: true); - X0Y0_胴2_鱗左_鱗3CP = new ColorP(X0Y0_胴2_鱗左_鱗3, 胴2_鱗左_鱗3CD, DisUnit, abj: true); - X0Y0_胴2_鱗左_鱗4CP = new ColorP(X0Y0_胴2_鱗左_鱗4, 胴2_鱗左_鱗4CD, DisUnit, abj: true); - X0Y0_胴2_鱗右_鱗1CP = new ColorP(X0Y0_胴2_鱗右_鱗1, 胴2_鱗右_鱗1CD, DisUnit, abj: true); - X0Y0_胴2_鱗右_鱗2CP = new ColorP(X0Y0_胴2_鱗右_鱗2, 胴2_鱗右_鱗2CD, DisUnit, abj: true); - X0Y0_胴2_鱗右_鱗3CP = new ColorP(X0Y0_胴2_鱗右_鱗3, 胴2_鱗右_鱗3CD, DisUnit, abj: true); - X0Y0_胴2_鱗右_鱗4CP = new ColorP(X0Y0_胴2_鱗右_鱗4, 胴2_鱗右_鱗4CD, DisUnit, abj: true); - X0Y0_胴2_胴CP = new ColorP(X0Y0_胴2_胴, 胴2_胴CD, DisUnit, abj: true); - X0Y0_胴1_鱗左2_鱗1CP = new ColorP(X0Y0_胴1_鱗左2_鱗1, 胴1_鱗左2_鱗1CD, DisUnit, abj: true); - X0Y0_胴1_鱗左2_鱗2CP = new ColorP(X0Y0_胴1_鱗左2_鱗2, 胴1_鱗左2_鱗2CD, DisUnit, abj: true); - X0Y0_胴1_鱗左2_鱗3CP = new ColorP(X0Y0_胴1_鱗左2_鱗3, 胴1_鱗左2_鱗3CD, DisUnit, abj: true); - X0Y0_胴1_鱗左2_鱗4CP = new ColorP(X0Y0_胴1_鱗左2_鱗4, 胴1_鱗左2_鱗4CD, DisUnit, abj: true); - X0Y0_胴1_鱗右2_鱗1CP = new ColorP(X0Y0_胴1_鱗右2_鱗1, 胴1_鱗右2_鱗1CD, DisUnit, abj: true); - X0Y0_胴1_鱗右2_鱗2CP = new ColorP(X0Y0_胴1_鱗右2_鱗2, 胴1_鱗右2_鱗2CD, DisUnit, abj: true); - X0Y0_胴1_鱗右2_鱗3CP = new ColorP(X0Y0_胴1_鱗右2_鱗3, 胴1_鱗右2_鱗3CD, DisUnit, abj: true); - X0Y0_胴1_鱗右2_鱗4CP = new ColorP(X0Y0_胴1_鱗右2_鱗4, 胴1_鱗右2_鱗4CD, DisUnit, abj: true); - X0Y0_胴1_胴2CP = new ColorP(X0Y0_胴1_胴2, 胴1_胴2CD, DisUnit, abj: true); - X0Y0_胴1_胴1CP = new ColorP(X0Y0_胴1_胴1, 胴1_胴1CD, DisUnit, abj: true); - X0Y0_胴1_鱗左1_鱗1CP = new ColorP(X0Y0_胴1_鱗左1_鱗1, 胴1_鱗左1_鱗1CD, DisUnit, abj: true); - X0Y0_胴1_鱗左1_鱗2CP = new ColorP(X0Y0_胴1_鱗左1_鱗2, 胴1_鱗左1_鱗2CD, DisUnit, abj: true); - X0Y0_胴1_鱗左1_鱗3CP = new ColorP(X0Y0_胴1_鱗左1_鱗3, 胴1_鱗左1_鱗3CD, DisUnit, abj: true); - X0Y0_胴1_鱗左1_鱗4CP = new ColorP(X0Y0_胴1_鱗左1_鱗4, 胴1_鱗左1_鱗4CD, DisUnit, abj: true); - X0Y0_胴1_鱗右1_鱗1CP = new ColorP(X0Y0_胴1_鱗右1_鱗1, 胴1_鱗右1_鱗1CD, DisUnit, abj: true); - X0Y0_胴1_鱗右1_鱗2CP = new ColorP(X0Y0_胴1_鱗右1_鱗2, 胴1_鱗右1_鱗2CD, DisUnit, abj: true); - X0Y0_胴1_鱗右1_鱗3CP = new ColorP(X0Y0_胴1_鱗右1_鱗3, 胴1_鱗右1_鱗3CD, DisUnit, abj: true); - X0Y0_胴1_鱗右1_鱗4CP = new ColorP(X0Y0_胴1_鱗右1_鱗4, 胴1_鱗右1_鱗4CD, DisUnit, abj: true); + X0Y0_Torso4_鱗左_鱗1CP = new ColorP(X0Y0_Torso4_鱗左_鱗1, Torso4_鱗左_鱗1CD, DisUnit, abj: true); + X0Y0_Torso4_鱗左_鱗2CP = new ColorP(X0Y0_Torso4_鱗左_鱗2, Torso4_鱗左_鱗2CD, DisUnit, abj: true); + X0Y0_Torso4_鱗左_鱗3CP = new ColorP(X0Y0_Torso4_鱗左_鱗3, Torso4_鱗左_鱗3CD, DisUnit, abj: true); + X0Y0_Torso4_鱗左_鱗4CP = new ColorP(X0Y0_Torso4_鱗左_鱗4, Torso4_鱗左_鱗4CD, DisUnit, abj: true); + X0Y0_Torso4_鱗右_鱗1CP = new ColorP(X0Y0_Torso4_鱗右_鱗1, Torso4_鱗右_鱗1CD, DisUnit, abj: true); + X0Y0_Torso4_鱗右_鱗2CP = new ColorP(X0Y0_Torso4_鱗右_鱗2, Torso4_鱗右_鱗2CD, DisUnit, abj: true); + X0Y0_Torso4_鱗右_鱗3CP = new ColorP(X0Y0_Torso4_鱗右_鱗3, Torso4_鱗右_鱗3CD, DisUnit, abj: true); + X0Y0_Torso4_鱗右_鱗4CP = new ColorP(X0Y0_Torso4_鱗右_鱗4, Torso4_鱗右_鱗4CD, DisUnit, abj: true); + X0Y0_Torso4_TorsoCP = new ColorP(X0Y0_Torso4_Torso, Torso4_TorsoCD, DisUnit, abj: true); + X0Y0_Torso3_鱗左_鱗1CP = new ColorP(X0Y0_Torso3_鱗左_鱗1, Torso3_鱗左_鱗1CD, DisUnit, abj: true); + X0Y0_Torso3_鱗左_鱗2CP = new ColorP(X0Y0_Torso3_鱗左_鱗2, Torso3_鱗左_鱗2CD, DisUnit, abj: true); + X0Y0_Torso3_鱗左_鱗3CP = new ColorP(X0Y0_Torso3_鱗左_鱗3, Torso3_鱗左_鱗3CD, DisUnit, abj: true); + X0Y0_Torso3_鱗左_鱗4CP = new ColorP(X0Y0_Torso3_鱗左_鱗4, Torso3_鱗左_鱗4CD, DisUnit, abj: true); + X0Y0_Torso3_鱗右_鱗1CP = new ColorP(X0Y0_Torso3_鱗右_鱗1, Torso3_鱗右_鱗1CD, DisUnit, abj: true); + X0Y0_Torso3_鱗右_鱗2CP = new ColorP(X0Y0_Torso3_鱗右_鱗2, Torso3_鱗右_鱗2CD, DisUnit, abj: true); + X0Y0_Torso3_鱗右_鱗3CP = new ColorP(X0Y0_Torso3_鱗右_鱗3, Torso3_鱗右_鱗3CD, DisUnit, abj: true); + X0Y0_Torso3_鱗右_鱗4CP = new ColorP(X0Y0_Torso3_鱗右_鱗4, Torso3_鱗右_鱗4CD, DisUnit, abj: true); + X0Y0_Torso3_TorsoCP = new ColorP(X0Y0_Torso3_Torso, Torso3_TorsoCD, DisUnit, abj: true); + X0Y0_Torso2_鱗左_鱗1CP = new ColorP(X0Y0_Torso2_鱗左_鱗1, Torso2_鱗左_鱗1CD, DisUnit, abj: true); + X0Y0_Torso2_鱗左_鱗2CP = new ColorP(X0Y0_Torso2_鱗左_鱗2, Torso2_鱗左_鱗2CD, DisUnit, abj: true); + X0Y0_Torso2_鱗左_鱗3CP = new ColorP(X0Y0_Torso2_鱗左_鱗3, Torso2_鱗左_鱗3CD, DisUnit, abj: true); + X0Y0_Torso2_鱗左_鱗4CP = new ColorP(X0Y0_Torso2_鱗左_鱗4, Torso2_鱗左_鱗4CD, DisUnit, abj: true); + X0Y0_Torso2_鱗右_鱗1CP = new ColorP(X0Y0_Torso2_鱗右_鱗1, Torso2_鱗右_鱗1CD, DisUnit, abj: true); + X0Y0_Torso2_鱗右_鱗2CP = new ColorP(X0Y0_Torso2_鱗右_鱗2, Torso2_鱗右_鱗2CD, DisUnit, abj: true); + X0Y0_Torso2_鱗右_鱗3CP = new ColorP(X0Y0_Torso2_鱗右_鱗3, Torso2_鱗右_鱗3CD, DisUnit, abj: true); + X0Y0_Torso2_鱗右_鱗4CP = new ColorP(X0Y0_Torso2_鱗右_鱗4, Torso2_鱗右_鱗4CD, DisUnit, abj: true); + X0Y0_Torso2_TorsoCP = new ColorP(X0Y0_Torso2_Torso, Torso2_TorsoCD, DisUnit, abj: true); + X0Y0_Torso1_鱗左2_鱗1CP = new ColorP(X0Y0_Torso1_鱗左2_鱗1, Torso1_鱗左2_鱗1CD, DisUnit, abj: true); + X0Y0_Torso1_鱗左2_鱗2CP = new ColorP(X0Y0_Torso1_鱗左2_鱗2, Torso1_鱗左2_鱗2CD, DisUnit, abj: true); + X0Y0_Torso1_鱗左2_鱗3CP = new ColorP(X0Y0_Torso1_鱗左2_鱗3, Torso1_鱗左2_鱗3CD, DisUnit, abj: true); + X0Y0_Torso1_鱗左2_鱗4CP = new ColorP(X0Y0_Torso1_鱗左2_鱗4, Torso1_鱗左2_鱗4CD, DisUnit, abj: true); + X0Y0_Torso1_鱗右2_鱗1CP = new ColorP(X0Y0_Torso1_鱗右2_鱗1, Torso1_鱗右2_鱗1CD, DisUnit, abj: true); + X0Y0_Torso1_鱗右2_鱗2CP = new ColorP(X0Y0_Torso1_鱗右2_鱗2, Torso1_鱗右2_鱗2CD, DisUnit, abj: true); + X0Y0_Torso1_鱗右2_鱗3CP = new ColorP(X0Y0_Torso1_鱗右2_鱗3, Torso1_鱗右2_鱗3CD, DisUnit, abj: true); + X0Y0_Torso1_鱗右2_鱗4CP = new ColorP(X0Y0_Torso1_鱗右2_鱗4, Torso1_鱗右2_鱗4CD, DisUnit, abj: true); + X0Y0_Torso1_Torso2CP = new ColorP(X0Y0_Torso1_Torso2, Torso1_Torso2CD, DisUnit, abj: true); + X0Y0_Torso1_Torso1CP = new ColorP(X0Y0_Torso1_Torso1, Torso1_Torso1CD, DisUnit, abj: true); + X0Y0_Torso1_鱗左1_鱗1CP = new ColorP(X0Y0_Torso1_鱗左1_鱗1, Torso1_鱗左1_鱗1CD, DisUnit, abj: true); + X0Y0_Torso1_鱗左1_鱗2CP = new ColorP(X0Y0_Torso1_鱗左1_鱗2, Torso1_鱗左1_鱗2CD, DisUnit, abj: true); + X0Y0_Torso1_鱗左1_鱗3CP = new ColorP(X0Y0_Torso1_鱗左1_鱗3, Torso1_鱗左1_鱗3CD, DisUnit, abj: true); + X0Y0_Torso1_鱗左1_鱗4CP = new ColorP(X0Y0_Torso1_鱗左1_鱗4, Torso1_鱗左1_鱗4CD, DisUnit, abj: true); + X0Y0_Torso1_鱗右1_鱗1CP = new ColorP(X0Y0_Torso1_鱗右1_鱗1, Torso1_鱗右1_鱗1CD, DisUnit, abj: true); + X0Y0_Torso1_鱗右1_鱗2CP = new ColorP(X0Y0_Torso1_鱗右1_鱗2, Torso1_鱗右1_鱗2CD, DisUnit, abj: true); + X0Y0_Torso1_鱗右1_鱗3CP = new ColorP(X0Y0_Torso1_鱗右1_鱗3, Torso1_鱗右1_鱗3CD, DisUnit, abj: true); + X0Y0_Torso1_鱗右1_鱗4CP = new ColorP(X0Y0_Torso1_鱗右1_鱗4, Torso1_鱗右1_鱗4CD, DisUnit, abj: true); X0Y0_輪1_革CP = new ColorP(X0Y0_輪1_革, 輪1_革CD, DisUnit, abj: true); X0Y0_輪1_金具1CP = new ColorP(X0Y0_輪1_金具1, 輪1_金具1CD, DisUnit, abj: true); X0Y0_輪1_金具2CP = new ColorP(X0Y0_輪1_金具2, 輪1_金具2CD, DisUnit, abj: true); @@ -2378,69 +2378,69 @@ namespace SlaveMatrix { if (Rパターン) { - Are.Draw(X0Y0_胴6_胴); - Are.Draw(X0Y0_胴6_鱗右_鱗4); - Are.Draw(X0Y0_胴6_鱗右_鱗3); - Are.Draw(X0Y0_胴6_鱗右_鱗2); - Are.Draw(X0Y0_胴6_鱗右_鱗1); - Are.Draw(X0Y0_胴6_鱗左_鱗4); - Are.Draw(X0Y0_胴6_鱗左_鱗3); - Are.Draw(X0Y0_胴6_鱗左_鱗2); - Are.Draw(X0Y0_胴6_鱗左_鱗1); - Are.Draw(X0Y0_胴5_胴); - Are.Draw(X0Y0_胴5_鱗右_鱗4); - Are.Draw(X0Y0_胴5_鱗右_鱗3); - Are.Draw(X0Y0_胴5_鱗右_鱗2); - Are.Draw(X0Y0_胴5_鱗右_鱗1); - Are.Draw(X0Y0_胴5_鱗左_鱗4); - Are.Draw(X0Y0_胴5_鱗左_鱗3); - Are.Draw(X0Y0_胴5_鱗左_鱗2); - Are.Draw(X0Y0_胴5_鱗左_鱗1); - Are.Draw(X0Y0_胴4_胴); - Are.Draw(X0Y0_胴4_鱗右_鱗4); - Are.Draw(X0Y0_胴4_鱗右_鱗3); - Are.Draw(X0Y0_胴4_鱗右_鱗2); - Are.Draw(X0Y0_胴4_鱗右_鱗1); - Are.Draw(X0Y0_胴4_鱗左_鱗4); - Are.Draw(X0Y0_胴4_鱗左_鱗3); - Are.Draw(X0Y0_胴4_鱗左_鱗2); - Are.Draw(X0Y0_胴4_鱗左_鱗1); - Are.Draw(X0Y0_胴3_胴); - Are.Draw(X0Y0_胴3_鱗右_鱗4); - Are.Draw(X0Y0_胴3_鱗右_鱗3); - Are.Draw(X0Y0_胴3_鱗右_鱗2); - Are.Draw(X0Y0_胴3_鱗右_鱗1); - Are.Draw(X0Y0_胴3_鱗左_鱗4); - Are.Draw(X0Y0_胴3_鱗左_鱗3); - Are.Draw(X0Y0_胴3_鱗左_鱗2); - Are.Draw(X0Y0_胴3_鱗左_鱗1); - Are.Draw(X0Y0_胴2_胴); - Are.Draw(X0Y0_胴2_鱗右_鱗4); - Are.Draw(X0Y0_胴2_鱗右_鱗3); - Are.Draw(X0Y0_胴2_鱗右_鱗2); - Are.Draw(X0Y0_胴2_鱗右_鱗1); - Are.Draw(X0Y0_胴2_鱗左_鱗4); - Are.Draw(X0Y0_胴2_鱗左_鱗3); - Are.Draw(X0Y0_胴2_鱗左_鱗2); - Are.Draw(X0Y0_胴2_鱗左_鱗1); - Are.Draw(X0Y0_胴1_胴2); - Are.Draw(X0Y0_胴1_胴1); - Are.Draw(X0Y0_胴1_鱗右1_鱗4); - Are.Draw(X0Y0_胴1_鱗右1_鱗3); - Are.Draw(X0Y0_胴1_鱗右1_鱗2); - Are.Draw(X0Y0_胴1_鱗右1_鱗1); - Are.Draw(X0Y0_胴1_鱗左1_鱗4); - Are.Draw(X0Y0_胴1_鱗左1_鱗3); - Are.Draw(X0Y0_胴1_鱗左1_鱗2); - Are.Draw(X0Y0_胴1_鱗左1_鱗1); - Are.Draw(X0Y0_胴1_鱗右2_鱗4); - Are.Draw(X0Y0_胴1_鱗右2_鱗3); - Are.Draw(X0Y0_胴1_鱗右2_鱗2); - Are.Draw(X0Y0_胴1_鱗右2_鱗1); - Are.Draw(X0Y0_胴1_鱗左2_鱗4); - Are.Draw(X0Y0_胴1_鱗左2_鱗3); - Are.Draw(X0Y0_胴1_鱗左2_鱗2); - Are.Draw(X0Y0_胴1_鱗左2_鱗1); + Are.Draw(X0Y0_Torso6_Torso); + Are.Draw(X0Y0_Torso6_鱗右_鱗4); + Are.Draw(X0Y0_Torso6_鱗右_鱗3); + Are.Draw(X0Y0_Torso6_鱗右_鱗2); + Are.Draw(X0Y0_Torso6_鱗右_鱗1); + Are.Draw(X0Y0_Torso6_鱗左_鱗4); + Are.Draw(X0Y0_Torso6_鱗左_鱗3); + Are.Draw(X0Y0_Torso6_鱗左_鱗2); + Are.Draw(X0Y0_Torso6_鱗左_鱗1); + Are.Draw(X0Y0_Torso5_Torso); + Are.Draw(X0Y0_Torso5_鱗右_鱗4); + Are.Draw(X0Y0_Torso5_鱗右_鱗3); + Are.Draw(X0Y0_Torso5_鱗右_鱗2); + Are.Draw(X0Y0_Torso5_鱗右_鱗1); + Are.Draw(X0Y0_Torso5_鱗左_鱗4); + Are.Draw(X0Y0_Torso5_鱗左_鱗3); + Are.Draw(X0Y0_Torso5_鱗左_鱗2); + Are.Draw(X0Y0_Torso5_鱗左_鱗1); + Are.Draw(X0Y0_Torso4_Torso); + Are.Draw(X0Y0_Torso4_鱗右_鱗4); + Are.Draw(X0Y0_Torso4_鱗右_鱗3); + Are.Draw(X0Y0_Torso4_鱗右_鱗2); + Are.Draw(X0Y0_Torso4_鱗右_鱗1); + Are.Draw(X0Y0_Torso4_鱗左_鱗4); + Are.Draw(X0Y0_Torso4_鱗左_鱗3); + Are.Draw(X0Y0_Torso4_鱗左_鱗2); + Are.Draw(X0Y0_Torso4_鱗左_鱗1); + Are.Draw(X0Y0_Torso3_Torso); + Are.Draw(X0Y0_Torso3_鱗右_鱗4); + Are.Draw(X0Y0_Torso3_鱗右_鱗3); + Are.Draw(X0Y0_Torso3_鱗右_鱗2); + Are.Draw(X0Y0_Torso3_鱗右_鱗1); + Are.Draw(X0Y0_Torso3_鱗左_鱗4); + Are.Draw(X0Y0_Torso3_鱗左_鱗3); + Are.Draw(X0Y0_Torso3_鱗左_鱗2); + Are.Draw(X0Y0_Torso3_鱗左_鱗1); + Are.Draw(X0Y0_Torso2_Torso); + Are.Draw(X0Y0_Torso2_鱗右_鱗4); + Are.Draw(X0Y0_Torso2_鱗右_鱗3); + Are.Draw(X0Y0_Torso2_鱗右_鱗2); + Are.Draw(X0Y0_Torso2_鱗右_鱗1); + Are.Draw(X0Y0_Torso2_鱗左_鱗4); + Are.Draw(X0Y0_Torso2_鱗左_鱗3); + Are.Draw(X0Y0_Torso2_鱗左_鱗2); + Are.Draw(X0Y0_Torso2_鱗左_鱗1); + Are.Draw(X0Y0_Torso1_Torso2); + Are.Draw(X0Y0_Torso1_Torso1); + Are.Draw(X0Y0_Torso1_鱗右1_鱗4); + Are.Draw(X0Y0_Torso1_鱗右1_鱗3); + Are.Draw(X0Y0_Torso1_鱗右1_鱗2); + Are.Draw(X0Y0_Torso1_鱗右1_鱗1); + Are.Draw(X0Y0_Torso1_鱗左1_鱗4); + Are.Draw(X0Y0_Torso1_鱗左1_鱗3); + Are.Draw(X0Y0_Torso1_鱗左1_鱗2); + Are.Draw(X0Y0_Torso1_鱗左1_鱗1); + Are.Draw(X0Y0_Torso1_鱗右2_鱗4); + Are.Draw(X0Y0_Torso1_鱗右2_鱗3); + Are.Draw(X0Y0_Torso1_鱗右2_鱗2); + Are.Draw(X0Y0_Torso1_鱗右2_鱗1); + Are.Draw(X0Y0_Torso1_鱗左2_鱗4); + Are.Draw(X0Y0_Torso1_鱗左2_鱗3); + Are.Draw(X0Y0_Torso1_鱗左2_鱗2); + Are.Draw(X0Y0_Torso1_鱗左2_鱗1); Are.Draw(X0Y0_輪1_革); Are.Draw(X0Y0_輪1_金具1); Are.Draw(X0Y0_輪1_金具2); @@ -2450,69 +2450,69 @@ namespace SlaveMatrix } else { - Are.Draw(X0Y0_胴6_鱗左_鱗1); - Are.Draw(X0Y0_胴6_鱗左_鱗2); - Are.Draw(X0Y0_胴6_鱗左_鱗3); - Are.Draw(X0Y0_胴6_鱗左_鱗4); - Are.Draw(X0Y0_胴6_鱗右_鱗1); - Are.Draw(X0Y0_胴6_鱗右_鱗2); - Are.Draw(X0Y0_胴6_鱗右_鱗3); - Are.Draw(X0Y0_胴6_鱗右_鱗4); - Are.Draw(X0Y0_胴6_胴); - Are.Draw(X0Y0_胴5_鱗左_鱗1); - Are.Draw(X0Y0_胴5_鱗左_鱗2); - Are.Draw(X0Y0_胴5_鱗左_鱗3); - Are.Draw(X0Y0_胴5_鱗左_鱗4); - Are.Draw(X0Y0_胴5_鱗右_鱗1); - Are.Draw(X0Y0_胴5_鱗右_鱗2); - Are.Draw(X0Y0_胴5_鱗右_鱗3); - Are.Draw(X0Y0_胴5_鱗右_鱗4); - Are.Draw(X0Y0_胴5_胴); - Are.Draw(X0Y0_胴4_鱗左_鱗1); - Are.Draw(X0Y0_胴4_鱗左_鱗2); - Are.Draw(X0Y0_胴4_鱗左_鱗3); - Are.Draw(X0Y0_胴4_鱗左_鱗4); - Are.Draw(X0Y0_胴4_鱗右_鱗1); - Are.Draw(X0Y0_胴4_鱗右_鱗2); - Are.Draw(X0Y0_胴4_鱗右_鱗3); - Are.Draw(X0Y0_胴4_鱗右_鱗4); - Are.Draw(X0Y0_胴4_胴); - Are.Draw(X0Y0_胴3_鱗左_鱗1); - Are.Draw(X0Y0_胴3_鱗左_鱗2); - Are.Draw(X0Y0_胴3_鱗左_鱗3); - Are.Draw(X0Y0_胴3_鱗左_鱗4); - Are.Draw(X0Y0_胴3_鱗右_鱗1); - Are.Draw(X0Y0_胴3_鱗右_鱗2); - Are.Draw(X0Y0_胴3_鱗右_鱗3); - Are.Draw(X0Y0_胴3_鱗右_鱗4); - Are.Draw(X0Y0_胴3_胴); - Are.Draw(X0Y0_胴2_鱗左_鱗1); - Are.Draw(X0Y0_胴2_鱗左_鱗2); - Are.Draw(X0Y0_胴2_鱗左_鱗3); - Are.Draw(X0Y0_胴2_鱗左_鱗4); - Are.Draw(X0Y0_胴2_鱗右_鱗1); - Are.Draw(X0Y0_胴2_鱗右_鱗2); - Are.Draw(X0Y0_胴2_鱗右_鱗3); - Are.Draw(X0Y0_胴2_鱗右_鱗4); - Are.Draw(X0Y0_胴2_胴); - Are.Draw(X0Y0_胴1_鱗左2_鱗1); - Are.Draw(X0Y0_胴1_鱗左2_鱗2); - Are.Draw(X0Y0_胴1_鱗左2_鱗3); - Are.Draw(X0Y0_胴1_鱗左2_鱗4); - Are.Draw(X0Y0_胴1_鱗右2_鱗1); - Are.Draw(X0Y0_胴1_鱗右2_鱗2); - Are.Draw(X0Y0_胴1_鱗右2_鱗3); - Are.Draw(X0Y0_胴1_鱗右2_鱗4); - Are.Draw(X0Y0_胴1_胴2); - Are.Draw(X0Y0_胴1_胴1); - Are.Draw(X0Y0_胴1_鱗左1_鱗1); - Are.Draw(X0Y0_胴1_鱗左1_鱗2); - Are.Draw(X0Y0_胴1_鱗左1_鱗3); - Are.Draw(X0Y0_胴1_鱗左1_鱗4); - Are.Draw(X0Y0_胴1_鱗右1_鱗1); - Are.Draw(X0Y0_胴1_鱗右1_鱗2); - Are.Draw(X0Y0_胴1_鱗右1_鱗3); - Are.Draw(X0Y0_胴1_鱗右1_鱗4); + Are.Draw(X0Y0_Torso6_鱗左_鱗1); + Are.Draw(X0Y0_Torso6_鱗左_鱗2); + Are.Draw(X0Y0_Torso6_鱗左_鱗3); + Are.Draw(X0Y0_Torso6_鱗左_鱗4); + Are.Draw(X0Y0_Torso6_鱗右_鱗1); + Are.Draw(X0Y0_Torso6_鱗右_鱗2); + Are.Draw(X0Y0_Torso6_鱗右_鱗3); + Are.Draw(X0Y0_Torso6_鱗右_鱗4); + Are.Draw(X0Y0_Torso6_Torso); + Are.Draw(X0Y0_Torso5_鱗左_鱗1); + Are.Draw(X0Y0_Torso5_鱗左_鱗2); + Are.Draw(X0Y0_Torso5_鱗左_鱗3); + Are.Draw(X0Y0_Torso5_鱗左_鱗4); + Are.Draw(X0Y0_Torso5_鱗右_鱗1); + Are.Draw(X0Y0_Torso5_鱗右_鱗2); + Are.Draw(X0Y0_Torso5_鱗右_鱗3); + Are.Draw(X0Y0_Torso5_鱗右_鱗4); + Are.Draw(X0Y0_Torso5_Torso); + Are.Draw(X0Y0_Torso4_鱗左_鱗1); + Are.Draw(X0Y0_Torso4_鱗左_鱗2); + Are.Draw(X0Y0_Torso4_鱗左_鱗3); + Are.Draw(X0Y0_Torso4_鱗左_鱗4); + Are.Draw(X0Y0_Torso4_鱗右_鱗1); + Are.Draw(X0Y0_Torso4_鱗右_鱗2); + Are.Draw(X0Y0_Torso4_鱗右_鱗3); + Are.Draw(X0Y0_Torso4_鱗右_鱗4); + Are.Draw(X0Y0_Torso4_Torso); + Are.Draw(X0Y0_Torso3_鱗左_鱗1); + Are.Draw(X0Y0_Torso3_鱗左_鱗2); + Are.Draw(X0Y0_Torso3_鱗左_鱗3); + Are.Draw(X0Y0_Torso3_鱗左_鱗4); + Are.Draw(X0Y0_Torso3_鱗右_鱗1); + Are.Draw(X0Y0_Torso3_鱗右_鱗2); + Are.Draw(X0Y0_Torso3_鱗右_鱗3); + Are.Draw(X0Y0_Torso3_鱗右_鱗4); + Are.Draw(X0Y0_Torso3_Torso); + Are.Draw(X0Y0_Torso2_鱗左_鱗1); + Are.Draw(X0Y0_Torso2_鱗左_鱗2); + Are.Draw(X0Y0_Torso2_鱗左_鱗3); + Are.Draw(X0Y0_Torso2_鱗左_鱗4); + Are.Draw(X0Y0_Torso2_鱗右_鱗1); + Are.Draw(X0Y0_Torso2_鱗右_鱗2); + Are.Draw(X0Y0_Torso2_鱗右_鱗3); + Are.Draw(X0Y0_Torso2_鱗右_鱗4); + Are.Draw(X0Y0_Torso2_Torso); + Are.Draw(X0Y0_Torso1_鱗左2_鱗1); + Are.Draw(X0Y0_Torso1_鱗左2_鱗2); + Are.Draw(X0Y0_Torso1_鱗左2_鱗3); + Are.Draw(X0Y0_Torso1_鱗左2_鱗4); + Are.Draw(X0Y0_Torso1_鱗右2_鱗1); + Are.Draw(X0Y0_Torso1_鱗右2_鱗2); + Are.Draw(X0Y0_Torso1_鱗右2_鱗3); + Are.Draw(X0Y0_Torso1_鱗右2_鱗4); + Are.Draw(X0Y0_Torso1_Torso2); + Are.Draw(X0Y0_Torso1_Torso1); + Are.Draw(X0Y0_Torso1_鱗左1_鱗1); + Are.Draw(X0Y0_Torso1_鱗左1_鱗2); + Are.Draw(X0Y0_Torso1_鱗左1_鱗3); + Are.Draw(X0Y0_Torso1_鱗左1_鱗4); + Are.Draw(X0Y0_Torso1_鱗右1_鱗1); + Are.Draw(X0Y0_Torso1_鱗右1_鱗2); + Are.Draw(X0Y0_Torso1_鱗右1_鱗3); + Are.Draw(X0Y0_Torso1_鱗右1_鱗4); Are.Draw(X0Y0_輪1_革); Are.Draw(X0Y0_輪1_金具1); Are.Draw(X0Y0_輪1_金具2); @@ -2537,19 +2537,19 @@ namespace SlaveMatrix { _ = 右; double maxAngle = 25.0; - X0Y0_胴6_胴.AngleBase = maxAngle.GetRanAngle(); - X0Y0_胴5_胴.AngleBase = maxAngle.GetRanAngle(); - X0Y0_胴4_胴.AngleBase = maxAngle.GetRanAngle(); - X0Y0_胴3_胴.AngleBase = maxAngle.GetRanAngle(); + X0Y0_Torso6_Torso.AngleBase = maxAngle.GetRanAngle(); + X0Y0_Torso5_Torso.AngleBase = maxAngle.GetRanAngle(); + X0Y0_Torso4_Torso.AngleBase = maxAngle.GetRanAngle(); + X0Y0_Torso3_Torso.AngleBase = maxAngle.GetRanAngle(); 本体.JoinPAall(); } public IEnumerable 軸列挙() { - yield return X0Y0_胴3_胴; - yield return X0Y0_胴4_胴; - yield return X0Y0_胴5_胴; - yield return X0Y0_胴6_胴; + yield return X0Y0_Torso3_Torso; + yield return X0Y0_Torso4_Torso; + yield return X0Y0_Torso5_Torso; + yield return X0Y0_Torso6_Torso; } public override bool Is革(Par p) @@ -2563,75 +2563,75 @@ namespace SlaveMatrix public override void 色更新() { - X0Y0_胴6_鱗左_鱗1CP.Update(); - X0Y0_胴6_鱗左_鱗2CP.Update(); - X0Y0_胴6_鱗左_鱗3CP.Update(); - X0Y0_胴6_鱗左_鱗4CP.Update(); - X0Y0_胴6_鱗右_鱗1CP.Update(); - X0Y0_胴6_鱗右_鱗2CP.Update(); - X0Y0_胴6_鱗右_鱗3CP.Update(); - X0Y0_胴6_鱗右_鱗4CP.Update(); - X0Y0_胴6_胴CP.Update(); - X0Y0_胴5_鱗左_鱗1CP.Update(); - X0Y0_胴5_鱗左_鱗2CP.Update(); - X0Y0_胴5_鱗左_鱗3CP.Update(); - X0Y0_胴5_鱗左_鱗4CP.Update(); - X0Y0_胴5_鱗右_鱗1CP.Update(); - X0Y0_胴5_鱗右_鱗2CP.Update(); - X0Y0_胴5_鱗右_鱗3CP.Update(); - X0Y0_胴5_鱗右_鱗4CP.Update(); - X0Y0_胴5_胴CP.Update(); + X0Y0_Torso6_鱗左_鱗1CP.Update(); + X0Y0_Torso6_鱗左_鱗2CP.Update(); + X0Y0_Torso6_鱗左_鱗3CP.Update(); + X0Y0_Torso6_鱗左_鱗4CP.Update(); + X0Y0_Torso6_鱗右_鱗1CP.Update(); + X0Y0_Torso6_鱗右_鱗2CP.Update(); + X0Y0_Torso6_鱗右_鱗3CP.Update(); + X0Y0_Torso6_鱗右_鱗4CP.Update(); + X0Y0_Torso6_TorsoCP.Update(); + X0Y0_Torso5_鱗左_鱗1CP.Update(); + X0Y0_Torso5_鱗左_鱗2CP.Update(); + X0Y0_Torso5_鱗左_鱗3CP.Update(); + X0Y0_Torso5_鱗左_鱗4CP.Update(); + X0Y0_Torso5_鱗右_鱗1CP.Update(); + X0Y0_Torso5_鱗右_鱗2CP.Update(); + X0Y0_Torso5_鱗右_鱗3CP.Update(); + X0Y0_Torso5_鱗右_鱗4CP.Update(); + X0Y0_Torso5_TorsoCP.Update(); X0Y0_輪2_革CP.Update(); X0Y0_輪2_金具1CP.Update(); X0Y0_輪2_金具2CP.Update(); X0Y0_輪2_金具3CP.Update(); X0Y0_輪2_金具左CP.Update(); X0Y0_輪2_金具右CP.Update(); - X0Y0_胴4_鱗左_鱗1CP.Update(); - X0Y0_胴4_鱗左_鱗2CP.Update(); - X0Y0_胴4_鱗左_鱗3CP.Update(); - X0Y0_胴4_鱗左_鱗4CP.Update(); - X0Y0_胴4_鱗右_鱗1CP.Update(); - X0Y0_胴4_鱗右_鱗2CP.Update(); - X0Y0_胴4_鱗右_鱗3CP.Update(); - X0Y0_胴4_鱗右_鱗4CP.Update(); - X0Y0_胴4_胴CP.Update(); - X0Y0_胴3_鱗左_鱗1CP.Update(); - X0Y0_胴3_鱗左_鱗2CP.Update(); - X0Y0_胴3_鱗左_鱗3CP.Update(); - X0Y0_胴3_鱗左_鱗4CP.Update(); - X0Y0_胴3_鱗右_鱗1CP.Update(); - X0Y0_胴3_鱗右_鱗2CP.Update(); - X0Y0_胴3_鱗右_鱗3CP.Update(); - X0Y0_胴3_鱗右_鱗4CP.Update(); - X0Y0_胴3_胴CP.Update(); - X0Y0_胴2_鱗左_鱗1CP.Update(); - X0Y0_胴2_鱗左_鱗2CP.Update(); - X0Y0_胴2_鱗左_鱗3CP.Update(); - X0Y0_胴2_鱗左_鱗4CP.Update(); - X0Y0_胴2_鱗右_鱗1CP.Update(); - X0Y0_胴2_鱗右_鱗2CP.Update(); - X0Y0_胴2_鱗右_鱗3CP.Update(); - X0Y0_胴2_鱗右_鱗4CP.Update(); - X0Y0_胴2_胴CP.Update(); - X0Y0_胴1_鱗左2_鱗1CP.Update(); - X0Y0_胴1_鱗左2_鱗2CP.Update(); - X0Y0_胴1_鱗左2_鱗3CP.Update(); - X0Y0_胴1_鱗左2_鱗4CP.Update(); - X0Y0_胴1_鱗右2_鱗1CP.Update(); - X0Y0_胴1_鱗右2_鱗2CP.Update(); - X0Y0_胴1_鱗右2_鱗3CP.Update(); - X0Y0_胴1_鱗右2_鱗4CP.Update(); - X0Y0_胴1_胴2CP.Update(); - X0Y0_胴1_胴1CP.Update(); - X0Y0_胴1_鱗左1_鱗1CP.Update(); - X0Y0_胴1_鱗左1_鱗2CP.Update(); - X0Y0_胴1_鱗左1_鱗3CP.Update(); - X0Y0_胴1_鱗左1_鱗4CP.Update(); - X0Y0_胴1_鱗右1_鱗1CP.Update(); - X0Y0_胴1_鱗右1_鱗2CP.Update(); - X0Y0_胴1_鱗右1_鱗3CP.Update(); - X0Y0_胴1_鱗右1_鱗4CP.Update(); + X0Y0_Torso4_鱗左_鱗1CP.Update(); + X0Y0_Torso4_鱗左_鱗2CP.Update(); + X0Y0_Torso4_鱗左_鱗3CP.Update(); + X0Y0_Torso4_鱗左_鱗4CP.Update(); + X0Y0_Torso4_鱗右_鱗1CP.Update(); + X0Y0_Torso4_鱗右_鱗2CP.Update(); + X0Y0_Torso4_鱗右_鱗3CP.Update(); + X0Y0_Torso4_鱗右_鱗4CP.Update(); + X0Y0_Torso4_TorsoCP.Update(); + X0Y0_Torso3_鱗左_鱗1CP.Update(); + X0Y0_Torso3_鱗左_鱗2CP.Update(); + X0Y0_Torso3_鱗左_鱗3CP.Update(); + X0Y0_Torso3_鱗左_鱗4CP.Update(); + X0Y0_Torso3_鱗右_鱗1CP.Update(); + X0Y0_Torso3_鱗右_鱗2CP.Update(); + X0Y0_Torso3_鱗右_鱗3CP.Update(); + X0Y0_Torso3_鱗右_鱗4CP.Update(); + X0Y0_Torso3_TorsoCP.Update(); + X0Y0_Torso2_鱗左_鱗1CP.Update(); + X0Y0_Torso2_鱗左_鱗2CP.Update(); + X0Y0_Torso2_鱗左_鱗3CP.Update(); + X0Y0_Torso2_鱗左_鱗4CP.Update(); + X0Y0_Torso2_鱗右_鱗1CP.Update(); + X0Y0_Torso2_鱗右_鱗2CP.Update(); + X0Y0_Torso2_鱗右_鱗3CP.Update(); + X0Y0_Torso2_鱗右_鱗4CP.Update(); + X0Y0_Torso2_TorsoCP.Update(); + X0Y0_Torso1_鱗左2_鱗1CP.Update(); + X0Y0_Torso1_鱗左2_鱗2CP.Update(); + X0Y0_Torso1_鱗左2_鱗3CP.Update(); + X0Y0_Torso1_鱗左2_鱗4CP.Update(); + X0Y0_Torso1_鱗右2_鱗1CP.Update(); + X0Y0_Torso1_鱗右2_鱗2CP.Update(); + X0Y0_Torso1_鱗右2_鱗3CP.Update(); + X0Y0_Torso1_鱗右2_鱗4CP.Update(); + X0Y0_Torso1_Torso2CP.Update(); + X0Y0_Torso1_Torso1CP.Update(); + X0Y0_Torso1_鱗左1_鱗1CP.Update(); + X0Y0_Torso1_鱗左1_鱗2CP.Update(); + X0Y0_Torso1_鱗左1_鱗3CP.Update(); + X0Y0_Torso1_鱗左1_鱗4CP.Update(); + X0Y0_Torso1_鱗右1_鱗1CP.Update(); + X0Y0_Torso1_鱗右1_鱗2CP.Update(); + X0Y0_Torso1_鱗右1_鱗3CP.Update(); + X0Y0_Torso1_鱗右1_鱗4CP.Update(); X0Y0_輪1_革CP.Update(); X0Y0_輪1_金具1CP.Update(); X0Y0_輪1_金具2CP.Update(); @@ -2669,69 +2669,69 @@ namespace SlaveMatrix private void 配色N0(体配色 体配色) { - 胴6_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴6_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴6_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴6_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴6_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴6_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴6_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴6_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴6_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴5_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴5_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴5_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴5_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴5_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴5_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴5_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴5_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴5_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴4_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴4_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴4_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴4_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴4_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴4_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴4_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴4_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴4_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴3_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴3_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴3_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴3_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴3_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴3_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴3_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴3_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴3_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴2_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴2_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴2_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴2_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴2_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴2_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴2_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴2_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴2_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴1_鱗左2_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗左2_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗左2_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗左2_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗右2_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗右2_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗右2_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗右2_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_胴2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴1_胴1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴1_鱗左1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗左1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗左1_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗左1_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗右1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗右1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗右1_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗右1_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso6_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso6_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso6_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso6_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso6_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso6_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso6_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso6_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso6_TorsoCD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso5_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso5_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso5_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso5_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso5_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso5_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso5_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso5_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso5_TorsoCD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso4_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso4_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso4_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso4_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso4_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso4_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso4_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso4_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso4_TorsoCD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso3_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso3_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso3_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso3_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso3_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso3_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso3_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso3_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso3_TorsoCD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso2_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso2_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso2_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso2_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso2_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso2_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso2_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso2_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso2_TorsoCD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso1_鱗左2_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗左2_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗左2_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗左2_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗右2_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗右2_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗右2_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗右2_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_Torso2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso1_Torso1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso1_鱗左1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗左1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗左1_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗左1_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗右1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗右1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗右1_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗右1_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); 輪1_革CD = new ColorD(); 輪1_金具1CD = new ColorD(); 輪1_金具2CD = new ColorD(); @@ -2748,69 +2748,69 @@ namespace SlaveMatrix private void 配色T0(体配色 体配色) { - 胴6_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴6_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴6_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴6_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴6_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴6_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴6_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴6_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴6_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴5_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴5_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴5_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴5_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴5_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴5_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴5_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴5_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴5_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴4_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴4_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴4_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴4_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴4_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴4_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴4_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴4_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴4_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴3_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴3_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴3_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴3_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴3_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴3_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴3_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴3_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴3_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴2_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴2_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴2_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴2_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴2_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴2_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴2_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴2_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴2_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴1_鱗左2_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗左2_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴1_鱗左2_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗左2_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗右2_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗右2_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴1_鱗右2_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗右2_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_胴2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴1_胴1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴1_鱗左1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗左1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴1_鱗左1_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗左1_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗右1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗右1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴1_鱗右1_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗右1_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso6_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso6_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso6_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso6_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso6_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso6_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso6_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso6_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso6_TorsoCD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso5_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso5_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso5_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso5_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso5_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso5_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso5_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso5_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso5_TorsoCD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso4_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso4_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso4_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso4_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso4_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso4_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso4_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso4_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso4_TorsoCD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso3_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso3_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso3_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso3_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso3_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso3_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso3_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso3_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso3_TorsoCD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso2_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso2_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso2_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso2_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso2_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso2_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso2_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso2_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso2_TorsoCD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso1_鱗左2_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗左2_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso1_鱗左2_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗左2_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗右2_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗右2_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso1_鱗右2_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗右2_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_Torso2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso1_Torso1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso1_鱗左1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗左1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso1_鱗左1_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗左1_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗右1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗右1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso1_鱗右1_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗右1_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); 輪1_革CD = new ColorD(); 輪1_金具1CD = new ColorD(); 輪1_金具2CD = new ColorD(); @@ -2827,69 +2827,69 @@ namespace SlaveMatrix private void 配色T1(体配色 体配色) { - 胴6_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴6_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴6_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴6_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴6_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴6_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴6_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴6_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴6_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴5_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴5_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴5_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴5_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴5_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴5_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴5_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴5_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴5_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴4_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴4_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴4_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴4_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴4_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴4_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴4_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴4_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴4_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴3_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴3_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴3_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴3_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴3_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴3_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴3_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴3_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴3_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴2_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴2_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴2_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴2_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴2_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴2_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴2_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴2_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴2_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴1_鱗左2_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴1_鱗左2_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗左2_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗左2_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗右2_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴1_鱗右2_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗右2_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗右2_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_胴2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴1_胴1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴1_鱗左1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗左1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗左1_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗左1_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗右1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗右1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗右1_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴1_鱗右1_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso6_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso6_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso6_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso6_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso6_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso6_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso6_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso6_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso6_TorsoCD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso5_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso5_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso5_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso5_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso5_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso5_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso5_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso5_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso5_TorsoCD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso4_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso4_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso4_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso4_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso4_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso4_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso4_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso4_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso4_TorsoCD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso3_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso3_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso3_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso3_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso3_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso3_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso3_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso3_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso3_TorsoCD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso2_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso2_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso2_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso2_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso2_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso2_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso2_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso2_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso2_TorsoCD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso1_鱗左2_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso1_鱗左2_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗左2_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗左2_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗右2_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso1_鱗右2_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗右2_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗右2_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_Torso2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso1_Torso1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso1_鱗左1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗左1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗左1_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗左1_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗右1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗右1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗右1_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso1_鱗右1_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); 輪1_革CD = new ColorD(); 輪1_金具1CD = new ColorD(); 輪1_金具2CD = new ColorD(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_魚D.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_魚D.cs index 11710ea..a016836 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_魚D.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_魚D.cs @@ -1,47 +1,47 @@ +using _2DGAMELIB; using System; using System.Collections.Generic; -using _2DGAMELIB; namespace SlaveMatrix { [Serializable] public class 長物_魚D : 半身D { - public bool 胴6_鱗左_鱗1_表示 = true; + public bool Torso6_鱗左_鱗1_表示 = true; - public bool 胴6_鱗左_鱗2_表示 = true; + public bool Torso6_鱗左_鱗2_表示 = true; - public bool 胴6_鱗左_鱗3_表示 = true; + public bool Torso6_鱗左_鱗3_表示 = true; - public bool 胴6_鱗左_鱗4_表示 = true; + public bool Torso6_鱗左_鱗4_表示 = true; - public bool 胴6_鱗右_鱗1_表示 = true; + public bool Torso6_鱗右_鱗1_表示 = true; - public bool 胴6_鱗右_鱗2_表示 = true; + public bool Torso6_鱗右_鱗2_表示 = true; - public bool 胴6_鱗右_鱗3_表示 = true; + public bool Torso6_鱗右_鱗3_表示 = true; - public bool 胴6_鱗右_鱗4_表示 = true; + public bool Torso6_鱗右_鱗4_表示 = true; - public bool 胴6_胴_表示 = true; + public bool Torso6_Torso_表示 = true; - public bool 胴5_鱗左_鱗1_表示 = true; + public bool Torso5_鱗左_鱗1_表示 = true; - public bool 胴5_鱗左_鱗2_表示 = true; + public bool Torso5_鱗左_鱗2_表示 = true; - public bool 胴5_鱗左_鱗3_表示 = true; + public bool Torso5_鱗左_鱗3_表示 = true; - public bool 胴5_鱗左_鱗4_表示 = true; + public bool Torso5_鱗左_鱗4_表示 = true; - public bool 胴5_鱗右_鱗1_表示 = true; + public bool Torso5_鱗右_鱗1_表示 = true; - public bool 胴5_鱗右_鱗2_表示 = true; + public bool Torso5_鱗右_鱗2_表示 = true; - public bool 胴5_鱗右_鱗3_表示 = true; + public bool Torso5_鱗右_鱗3_表示 = true; - public bool 胴5_鱗右_鱗4_表示 = true; + public bool Torso5_鱗右_鱗4_表示 = true; - public bool 胴5_胴_表示 = true; + public bool Torso5_Torso_表示 = true; public bool 輪2_革_表示 = true; @@ -55,95 +55,95 @@ namespace SlaveMatrix public bool 輪2_金具右_表示 = true; - public bool 胴4_鱗左_鱗1_表示 = true; + public bool Torso4_鱗左_鱗1_表示 = true; - public bool 胴4_鱗左_鱗2_表示 = true; + public bool Torso4_鱗左_鱗2_表示 = true; - public bool 胴4_鱗左_鱗3_表示 = true; + public bool Torso4_鱗左_鱗3_表示 = true; - public bool 胴4_鱗左_鱗4_表示 = true; + public bool Torso4_鱗左_鱗4_表示 = true; - public bool 胴4_鱗右_鱗1_表示 = true; + public bool Torso4_鱗右_鱗1_表示 = true; - public bool 胴4_鱗右_鱗2_表示 = true; + public bool Torso4_鱗右_鱗2_表示 = true; - public bool 胴4_鱗右_鱗3_表示 = true; + public bool Torso4_鱗右_鱗3_表示 = true; - public bool 胴4_鱗右_鱗4_表示 = true; + public bool Torso4_鱗右_鱗4_表示 = true; - public bool 胴4_胴_表示 = true; + public bool Torso4_Torso_表示 = true; - public bool 胴3_鱗左_鱗1_表示 = true; + public bool Torso3_鱗左_鱗1_表示 = true; - public bool 胴3_鱗左_鱗2_表示 = true; + public bool Torso3_鱗左_鱗2_表示 = true; - public bool 胴3_鱗左_鱗3_表示 = true; + public bool Torso3_鱗左_鱗3_表示 = true; - public bool 胴3_鱗左_鱗4_表示 = true; + public bool Torso3_鱗左_鱗4_表示 = true; - public bool 胴3_鱗右_鱗1_表示 = true; + public bool Torso3_鱗右_鱗1_表示 = true; - public bool 胴3_鱗右_鱗2_表示 = true; + public bool Torso3_鱗右_鱗2_表示 = true; - public bool 胴3_鱗右_鱗3_表示 = true; + public bool Torso3_鱗右_鱗3_表示 = true; - public bool 胴3_鱗右_鱗4_表示 = true; + public bool Torso3_鱗右_鱗4_表示 = true; - public bool 胴3_胴_表示 = true; + public bool Torso3_Torso_表示 = true; - public bool 胴2_鱗左_鱗1_表示 = true; + public bool Torso2_鱗左_鱗1_表示 = true; - public bool 胴2_鱗左_鱗2_表示 = true; + public bool Torso2_鱗左_鱗2_表示 = true; - public bool 胴2_鱗左_鱗3_表示 = true; + public bool Torso2_鱗左_鱗3_表示 = true; - public bool 胴2_鱗左_鱗4_表示 = true; + public bool Torso2_鱗左_鱗4_表示 = true; - public bool 胴2_鱗右_鱗1_表示 = true; + public bool Torso2_鱗右_鱗1_表示 = true; - public bool 胴2_鱗右_鱗2_表示 = true; + public bool Torso2_鱗右_鱗2_表示 = true; - public bool 胴2_鱗右_鱗3_表示 = true; + public bool Torso2_鱗右_鱗3_表示 = true; - public bool 胴2_鱗右_鱗4_表示 = true; + public bool Torso2_鱗右_鱗4_表示 = true; - public bool 胴2_胴_表示 = true; + public bool Torso2_Torso_表示 = true; - public bool 胴1_鱗左2_鱗1_表示 = true; + public bool Torso1_鱗左2_鱗1_表示 = true; - public bool 胴1_鱗左2_鱗2_表示 = true; + public bool Torso1_鱗左2_鱗2_表示 = true; - public bool 胴1_鱗左2_鱗3_表示 = true; + public bool Torso1_鱗左2_鱗3_表示 = true; - public bool 胴1_鱗左2_鱗4_表示 = true; + public bool Torso1_鱗左2_鱗4_表示 = true; - public bool 胴1_鱗右2_鱗1_表示 = true; + public bool Torso1_鱗右2_鱗1_表示 = true; - public bool 胴1_鱗右2_鱗2_表示 = true; + public bool Torso1_鱗右2_鱗2_表示 = true; - public bool 胴1_鱗右2_鱗3_表示 = true; + public bool Torso1_鱗右2_鱗3_表示 = true; - public bool 胴1_鱗右2_鱗4_表示 = true; + public bool Torso1_鱗右2_鱗4_表示 = true; - public bool 胴1_胴2_表示 = true; + public bool Torso1_Torso2_表示 = true; - public bool 胴1_胴1_表示 = true; + public bool Torso1_Torso1_表示 = true; - public bool 胴1_鱗左1_鱗1_表示 = true; + public bool Torso1_鱗左1_鱗1_表示 = true; - public bool 胴1_鱗左1_鱗2_表示 = true; + public bool Torso1_鱗左1_鱗2_表示 = true; - public bool 胴1_鱗左1_鱗3_表示 = true; + public bool Torso1_鱗左1_鱗3_表示 = true; - public bool 胴1_鱗左1_鱗4_表示 = true; + public bool Torso1_鱗左1_鱗4_表示 = true; - public bool 胴1_鱗右1_鱗1_表示 = true; + public bool Torso1_鱗右1_鱗1_表示 = true; - public bool 胴1_鱗右1_鱗2_表示 = true; + public bool Torso1_鱗右1_鱗2_表示 = true; - public bool 胴1_鱗右1_鱗3_表示 = true; + public bool Torso1_鱗右1_鱗3_表示 = true; - public bool 胴1_鱗右1_鱗4_表示 = true; + public bool Torso1_鱗右1_鱗4_表示 = true; public bool 輪1_革_表示 = true; @@ -161,7 +161,7 @@ namespace SlaveMatrix public bool 輪2表示 = true; - public bool 胴_外線; + public bool Torso_外線; public bool Rパターン; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_鯨.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_鯨.cs index 6d70ba2..bbc9c6a 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_鯨.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_鯨.cs @@ -1,22 +1,22 @@ +using _2DGAMELIB; using System.Collections.Generic; using System.Linq; -using _2DGAMELIB; namespace SlaveMatrix { public class 長物_鯨 : 半身 { - public Par X0Y0_胴6_胴; + public Par X0Y0_Torso6_Torso; - public Par X0Y0_胴6_柄; + public Par X0Y0_Torso6_柄; - public Par X0Y0_胴6_縦影; + public Par X0Y0_Torso6_縦影; - public Par X0Y0_胴5_胴; + public Par X0Y0_Torso5_Torso; - public Par X0Y0_胴5_柄; + public Par X0Y0_Torso5_柄; - public Par X0Y0_胴5_縦影; + public Par X0Y0_Torso5_縦影; public Par X0Y0_輪2_革; @@ -30,29 +30,29 @@ namespace SlaveMatrix public Par X0Y0_輪2_金具右; - public Par X0Y0_胴4_胴; + public Par X0Y0_Torso4_Torso; - public Par X0Y0_胴4_柄; + public Par X0Y0_Torso4_柄; - public Par X0Y0_胴4_縦影; + public Par X0Y0_Torso4_縦影; - public Par X0Y0_胴3_胴; + public Par X0Y0_Torso3_Torso; - public Par X0Y0_胴3_柄; + public Par X0Y0_Torso3_柄; - public Par X0Y0_胴3_縦影; + public Par X0Y0_Torso3_縦影; - public Par X0Y0_胴2_胴; + public Par X0Y0_Torso2_Torso; - public Par X0Y0_胴2_柄; + public Par X0Y0_Torso2_柄; - public Par X0Y0_胴2_縦影; + public Par X0Y0_Torso2_縦影; - public Par X0Y0_胴1_胴; + public Par X0Y0_Torso1_Torso; - public Par X0Y0_胴1_柄; + public Par X0Y0_Torso1_柄; - public Par X0Y0_胴1_縦影; + public Par X0Y0_Torso1_縦影; public Par X0Y0_輪1_革; @@ -66,41 +66,41 @@ namespace SlaveMatrix public Par X0Y0_輪1_金具右; - public ColorD 胴6_胴CD; + public ColorD Torso6_TorsoCD; - public ColorD 胴6_柄CD; + public ColorD Torso6_柄CD; - public ColorD 胴6_縦影CD; + public ColorD Torso6_縦影CD; - public ColorD 胴5_胴CD; + public ColorD Torso5_TorsoCD; - public ColorD 胴5_柄CD; + public ColorD Torso5_柄CD; - public ColorD 胴5_縦影CD; + public ColorD Torso5_縦影CD; - public ColorD 胴4_胴CD; + public ColorD Torso4_TorsoCD; - public ColorD 胴4_柄CD; + public ColorD Torso4_柄CD; - public ColorD 胴4_縦影CD; + public ColorD Torso4_縦影CD; - public ColorD 胴3_胴CD; + public ColorD Torso3_TorsoCD; - public ColorD 胴3_柄CD; + public ColorD Torso3_柄CD; - public ColorD 胴3_縦影CD; + public ColorD Torso3_縦影CD; - public ColorD 胴2_胴CD; + public ColorD Torso2_TorsoCD; - public ColorD 胴2_柄CD; + public ColorD Torso2_柄CD; - public ColorD 胴2_縦影CD; + public ColorD Torso2_縦影CD; - public ColorD 胴1_胴CD; + public ColorD Torso1_TorsoCD; - public ColorD 胴1_柄CD; + public ColorD Torso1_柄CD; - public ColorD 胴1_縦影CD; + public ColorD Torso1_縦影CD; public ColorD 輪1_革CD; @@ -126,17 +126,17 @@ namespace SlaveMatrix public ColorD 輪2_金具右CD; - public ColorP X0Y0_胴6_胴CP; + public ColorP X0Y0_Torso6_TorsoCP; - public ColorP X0Y0_胴6_柄CP; + public ColorP X0Y0_Torso6_柄CP; - public ColorP X0Y0_胴6_縦影CP; + public ColorP X0Y0_Torso6_縦影CP; - public ColorP X0Y0_胴5_胴CP; + public ColorP X0Y0_Torso5_TorsoCP; - public ColorP X0Y0_胴5_柄CP; + public ColorP X0Y0_Torso5_柄CP; - public ColorP X0Y0_胴5_縦影CP; + public ColorP X0Y0_Torso5_縦影CP; public ColorP X0Y0_輪2_革CP; @@ -150,29 +150,29 @@ namespace SlaveMatrix public ColorP X0Y0_輪2_金具右CP; - public ColorP X0Y0_胴4_胴CP; + public ColorP X0Y0_Torso4_TorsoCP; - public ColorP X0Y0_胴4_柄CP; + public ColorP X0Y0_Torso4_柄CP; - public ColorP X0Y0_胴4_縦影CP; + public ColorP X0Y0_Torso4_縦影CP; - public ColorP X0Y0_胴3_胴CP; + public ColorP X0Y0_Torso3_TorsoCP; - public ColorP X0Y0_胴3_柄CP; + public ColorP X0Y0_Torso3_柄CP; - public ColorP X0Y0_胴3_縦影CP; + public ColorP X0Y0_Torso3_縦影CP; - public ColorP X0Y0_胴2_胴CP; + public ColorP X0Y0_Torso2_TorsoCP; - public ColorP X0Y0_胴2_柄CP; + public ColorP X0Y0_Torso2_柄CP; - public ColorP X0Y0_胴2_縦影CP; + public ColorP X0Y0_Torso2_縦影CP; - public ColorP X0Y0_胴1_胴CP; + public ColorP X0Y0_Torso1_TorsoCP; - public ColorP X0Y0_胴1_柄CP; + public ColorP X0Y0_Torso1_柄CP; - public ColorP X0Y0_胴1_縦影CP; + public ColorP X0Y0_Torso1_縦影CP; public ColorP X0Y0_輪1_革CP; @@ -266,81 +266,81 @@ namespace SlaveMatrix } } - public bool 胴6_表示 + public bool Torso6_表示 { get { - return X0Y0_胴6_胴.Dra; + return X0Y0_Torso6_Torso.Dra; } set { - X0Y0_胴6_胴.Dra = value; - X0Y0_胴6_胴.Hit = value; + X0Y0_Torso6_Torso.Dra = value; + X0Y0_Torso6_Torso.Hit = value; } } - public bool 胴6_柄_表示 + public bool Torso6_柄_表示 { get { - return X0Y0_胴6_柄.Dra; + return X0Y0_Torso6_柄.Dra; } set { - X0Y0_胴6_柄.Dra = value; - X0Y0_胴6_柄.Hit = value; + X0Y0_Torso6_柄.Dra = value; + X0Y0_Torso6_柄.Hit = value; } } - public bool 胴6_縦影_表示 + public bool Torso6_縦影_表示 { get { - return X0Y0_胴6_縦影.Dra; + return X0Y0_Torso6_縦影.Dra; } set { - X0Y0_胴6_縦影.Dra = value; - X0Y0_胴6_縦影.Hit = value; + X0Y0_Torso6_縦影.Dra = value; + X0Y0_Torso6_縦影.Hit = value; } } - public bool 胴5_表示 + public bool Torso5_表示 { get { - return X0Y0_胴5_胴.Dra; + return X0Y0_Torso5_Torso.Dra; } set { - X0Y0_胴5_胴.Dra = value; - X0Y0_胴5_胴.Hit = value; + X0Y0_Torso5_Torso.Dra = value; + X0Y0_Torso5_Torso.Hit = value; } } - public bool 胴5_柄_表示 + public bool Torso5_柄_表示 { get { - return X0Y0_胴5_柄.Dra; + return X0Y0_Torso5_柄.Dra; } set { - X0Y0_胴5_柄.Dra = value; - X0Y0_胴5_柄.Hit = value; + X0Y0_Torso5_柄.Dra = value; + X0Y0_Torso5_柄.Hit = value; } } - public bool 胴5_縦影_表示 + public bool Torso5_縦影_表示 { get { - return X0Y0_胴5_縦影.Dra; + return X0Y0_Torso5_縦影.Dra; } set { - X0Y0_胴5_縦影.Dra = value; - X0Y0_胴5_縦影.Hit = value; + X0Y0_Torso5_縦影.Dra = value; + X0Y0_Torso5_縦影.Hit = value; } } @@ -422,159 +422,159 @@ namespace SlaveMatrix } } - public bool 胴4_表示 + public bool Torso4_表示 { get { - return X0Y0_胴4_胴.Dra; + return X0Y0_Torso4_Torso.Dra; } set { - X0Y0_胴4_胴.Dra = value; - X0Y0_胴4_胴.Hit = value; + X0Y0_Torso4_Torso.Dra = value; + X0Y0_Torso4_Torso.Hit = value; } } - public bool 胴4_柄_表示 + public bool Torso4_柄_表示 { get { - return X0Y0_胴4_柄.Dra; + return X0Y0_Torso4_柄.Dra; } set { - X0Y0_胴4_柄.Dra = value; - X0Y0_胴4_柄.Hit = value; + X0Y0_Torso4_柄.Dra = value; + X0Y0_Torso4_柄.Hit = value; } } - public bool 胴4_縦影_表示 + public bool Torso4_縦影_表示 { get { - return X0Y0_胴4_縦影.Dra; + return X0Y0_Torso4_縦影.Dra; } set { - X0Y0_胴4_縦影.Dra = value; - X0Y0_胴4_縦影.Hit = value; + X0Y0_Torso4_縦影.Dra = value; + X0Y0_Torso4_縦影.Hit = value; } } - public bool 胴3_表示 + public bool Torso3_表示 { get { - return X0Y0_胴3_胴.Dra; + return X0Y0_Torso3_Torso.Dra; } set { - X0Y0_胴3_胴.Dra = value; - X0Y0_胴3_胴.Hit = value; + X0Y0_Torso3_Torso.Dra = value; + X0Y0_Torso3_Torso.Hit = value; } } - public bool 胴3_柄_表示 + public bool Torso3_柄_表示 { get { - return X0Y0_胴3_柄.Dra; + return X0Y0_Torso3_柄.Dra; } set { - X0Y0_胴3_柄.Dra = value; - X0Y0_胴3_柄.Hit = value; + X0Y0_Torso3_柄.Dra = value; + X0Y0_Torso3_柄.Hit = value; } } - public bool 胴3_縦影_表示 + public bool Torso3_縦影_表示 { get { - return X0Y0_胴3_縦影.Dra; + return X0Y0_Torso3_縦影.Dra; } set { - X0Y0_胴3_縦影.Dra = value; - X0Y0_胴3_縦影.Hit = value; + X0Y0_Torso3_縦影.Dra = value; + X0Y0_Torso3_縦影.Hit = value; } } - public bool 胴2_表示 + public bool Torso2_表示 { get { - return X0Y0_胴2_胴.Dra; + return X0Y0_Torso2_Torso.Dra; } set { - X0Y0_胴2_胴.Dra = value; - X0Y0_胴2_胴.Hit = value; + X0Y0_Torso2_Torso.Dra = value; + X0Y0_Torso2_Torso.Hit = value; } } - public bool 胴2_柄_表示 + public bool Torso2_柄_表示 { get { - return X0Y0_胴2_柄.Dra; + return X0Y0_Torso2_柄.Dra; } set { - X0Y0_胴2_柄.Dra = value; - X0Y0_胴2_柄.Hit = value; + X0Y0_Torso2_柄.Dra = value; + X0Y0_Torso2_柄.Hit = value; } } - public bool 胴2_縦影_表示 + public bool Torso2_縦影_表示 { get { - return X0Y0_胴2_縦影.Dra; + return X0Y0_Torso2_縦影.Dra; } set { - X0Y0_胴2_縦影.Dra = value; - X0Y0_胴2_縦影.Hit = value; + X0Y0_Torso2_縦影.Dra = value; + X0Y0_Torso2_縦影.Hit = value; } } - public bool 胴1_表示 + public bool Torso1_表示 { get { - return X0Y0_胴1_胴.Dra; + return X0Y0_Torso1_Torso.Dra; } set { - X0Y0_胴1_胴.Dra = value; - X0Y0_胴1_胴.Hit = value; + X0Y0_Torso1_Torso.Dra = value; + X0Y0_Torso1_Torso.Hit = value; } } - public bool 胴1_柄_表示 + public bool Torso1_柄_表示 { get { - return X0Y0_胴1_柄.Dra; + return X0Y0_Torso1_柄.Dra; } set { - X0Y0_胴1_柄.Dra = value; - X0Y0_胴1_柄.Hit = value; + X0Y0_Torso1_柄.Dra = value; + X0Y0_Torso1_柄.Hit = value; } } - public bool 胴1_縦影_表示 + public bool Torso1_縦影_表示 { get { - return X0Y0_胴1_縦影.Dra; + return X0Y0_Torso1_縦影.Dra; } set { - X0Y0_胴1_縦影.Dra = value; - X0Y0_胴1_縦影.Hit = value; + X0Y0_Torso1_縦影.Dra = value; + X0Y0_Torso1_縦影.Hit = value; } } @@ -709,34 +709,34 @@ namespace SlaveMatrix { get { - return 胴6_表示; + return Torso6_表示; } set { - 胴6_表示 = value; - 胴6_柄_表示 = value; - 胴6_縦影_表示 = value; - 胴5_表示 = value; - 胴5_柄_表示 = value; - 胴5_縦影_表示 = value; + Torso6_表示 = value; + Torso6_柄_表示 = value; + Torso6_縦影_表示 = value; + Torso5_表示 = value; + Torso5_柄_表示 = value; + Torso5_縦影_表示 = value; 輪2_革_表示 = value; 輪2_金具1_表示 = value; 輪2_金具2_表示 = value; 輪2_金具3_表示 = value; 輪2_金具左_表示 = value; 輪2_金具右_表示 = value; - 胴4_表示 = value; - 胴4_柄_表示 = value; - 胴4_縦影_表示 = value; - 胴3_表示 = value; - 胴3_柄_表示 = value; - 胴3_縦影_表示 = value; - 胴2_表示 = value; - 胴2_柄_表示 = value; - 胴2_縦影_表示 = value; - 胴1_表示 = value; - 胴1_柄_表示 = value; - 胴1_縦影_表示 = value; + Torso4_表示 = value; + Torso4_柄_表示 = value; + Torso4_縦影_表示 = value; + Torso3_表示 = value; + Torso3_柄_表示 = value; + Torso3_縦影_表示 = value; + Torso2_表示 = value; + Torso2_柄_表示 = value; + Torso2_縦影_表示 = value; + Torso1_表示 = value; + Torso1_柄_表示 = value; + Torso1_縦影_表示 = value; 輪1_革_表示 = value; 輪1_金具1_表示 = value; 輪1_金具2_表示 = value; @@ -754,28 +754,28 @@ namespace SlaveMatrix { get { - return 胴6_胴CD.不透明度; + return Torso6_TorsoCD.不透明度; } set { - 胴6_胴CD.不透明度 = value; - 胴6_柄CD.不透明度 = value; - 胴6_縦影CD.不透明度 = value; - 胴5_胴CD.不透明度 = value; - 胴5_柄CD.不透明度 = value; - 胴5_縦影CD.不透明度 = value; - 胴4_胴CD.不透明度 = value; - 胴4_柄CD.不透明度 = value; - 胴4_縦影CD.不透明度 = value; - 胴3_胴CD.不透明度 = value; - 胴3_柄CD.不透明度 = value; - 胴3_縦影CD.不透明度 = value; - 胴2_胴CD.不透明度 = value; - 胴2_柄CD.不透明度 = value; - 胴2_縦影CD.不透明度 = value; - 胴1_胴CD.不透明度 = value; - 胴1_柄CD.不透明度 = value; - 胴1_縦影CD.不透明度 = value; + Torso6_TorsoCD.不透明度 = value; + Torso6_柄CD.不透明度 = value; + Torso6_縦影CD.不透明度 = value; + Torso5_TorsoCD.不透明度 = value; + Torso5_柄CD.不透明度 = value; + Torso5_縦影CD.不透明度 = value; + Torso4_TorsoCD.不透明度 = value; + Torso4_柄CD.不透明度 = value; + Torso4_縦影CD.不透明度 = value; + Torso3_TorsoCD.不透明度 = value; + Torso3_柄CD.不透明度 = value; + Torso3_縦影CD.不透明度 = value; + Torso2_TorsoCD.不透明度 = value; + Torso2_柄CD.不透明度 = value; + Torso2_縦影CD.不透明度 = value; + Torso1_TorsoCD.不透明度 = value; + Torso1_柄CD.不透明度 = value; + Torso1_縦影CD.不透明度 = value; 輪1_革CD.不透明度 = value; 輪1_金具1CD.不透明度 = value; 輪1_金具2CD.不透明度 = value; @@ -795,16 +795,16 @@ namespace SlaveMatrix { get { - return 胴6_柄_表示; + return Torso6_柄_表示; } set { - 胴6_柄_表示 = value; - 胴5_柄_表示 = value; - 胴4_柄_表示 = value; - 胴3_柄_表示 = value; - 胴2_柄_表示 = value; - 胴1_柄_表示 = value; + Torso6_柄_表示 = value; + Torso5_柄_表示 = value; + Torso4_柄_表示 = value; + Torso3_柄_表示 = value; + Torso2_柄_表示 = value; + Torso1_柄_表示 = value; } } @@ -812,16 +812,16 @@ namespace SlaveMatrix { get { - return 胴6_縦影_表示; + return Torso6_縦影_表示; } set { - 胴6_縦影_表示 = value; - 胴5_縦影_表示 = value; - 胴4_縦影_表示 = value; - 胴3_縦影_表示 = value; - 胴2_縦影_表示 = value; - 胴1_縦影_表示 = value; + Torso6_縦影_表示 = value; + Torso5_縦影_表示 = value; + Torso4_縦影_表示 = value; + Torso3_縦影_表示 = value; + Torso2_縦影_表示 = value; + Torso1_縦影_表示 = value; } } @@ -837,35 +837,35 @@ namespace SlaveMatrix } } - public JointS 左0_接続点 => new JointS(本体, X0Y0_胴1_胴, 4); + public JointS 左0_接続点 => new JointS(本体, X0Y0_Torso1_Torso, 4); - public JointS 右0_接続点 => new JointS(本体, X0Y0_胴1_胴, 5); + public JointS 右0_接続点 => new JointS(本体, X0Y0_Torso1_Torso, 5); - public JointS 左1_接続点 => new JointS(本体, X0Y0_胴1_胴, 2); + public JointS 左1_接続点 => new JointS(本体, X0Y0_Torso1_Torso, 2); - public JointS 右1_接続点 => new JointS(本体, X0Y0_胴1_胴, 3); + public JointS 右1_接続点 => new JointS(本体, X0Y0_Torso1_Torso, 3); - public JointS 左2_接続点 => new JointS(本体, X0Y0_胴2_胴, 2); + public JointS 左2_接続点 => new JointS(本体, X0Y0_Torso2_Torso, 2); - public JointS 右2_接続点 => new JointS(本体, X0Y0_胴2_胴, 3); + public JointS 右2_接続点 => new JointS(本体, X0Y0_Torso2_Torso, 3); - public JointS 左3_接続点 => new JointS(本体, X0Y0_胴3_胴, 2); + public JointS 左3_接続点 => new JointS(本体, X0Y0_Torso3_Torso, 2); - public JointS 右3_接続点 => new JointS(本体, X0Y0_胴3_胴, 3); + public JointS 右3_接続点 => new JointS(本体, X0Y0_Torso3_Torso, 3); - public JointS 左4_接続点 => new JointS(本体, X0Y0_胴4_胴, 2); + public JointS 左4_接続点 => new JointS(本体, X0Y0_Torso4_Torso, 2); - public JointS 右4_接続点 => new JointS(本体, X0Y0_胴4_胴, 3); + public JointS 右4_接続点 => new JointS(本体, X0Y0_Torso4_Torso, 3); - public JointS 左5_接続点 => new JointS(本体, X0Y0_胴5_胴, 2); + public JointS 左5_接続点 => new JointS(本体, X0Y0_Torso5_Torso, 2); - public JointS 右5_接続点 => new JointS(本体, X0Y0_胴5_胴, 3); + public JointS 右5_接続点 => new JointS(本体, X0Y0_Torso5_Torso, 3); - public JointS 左6_接続点 => new JointS(本体, X0Y0_胴6_胴, 2); + public JointS 左6_接続点 => new JointS(本体, X0Y0_Torso6_Torso, 2); - public JointS 右6_接続点 => new JointS(本体, X0Y0_胴6_胴, 3); + public JointS 右6_接続点 => new JointS(本体, X0Y0_Torso6_Torso, 3); - public JointS 尾_接続点 => new JointS(本体, X0Y0_胴6_胴, 1); + public JointS 尾_接続点 => new JointS(本体, X0Y0_Torso6_Torso, 1); public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪1_金具左, 0); @@ -887,13 +887,13 @@ namespace SlaveMatrix 本体.Add(dif); Pars pars = 本体[0][0]; Pars pars2 = pars["胴6"].ToPars(); - X0Y0_胴6_胴 = pars2["胴"].ToPar(); - X0Y0_胴6_柄 = pars2["柄"].ToPar(); - X0Y0_胴6_縦影 = pars2["縦影"].ToPar(); + X0Y0_Torso6_Torso = pars2["胴"].ToPar(); + X0Y0_Torso6_柄 = pars2["柄"].ToPar(); + X0Y0_Torso6_縦影 = pars2["縦影"].ToPar(); pars2 = pars["胴5"].ToPars(); - X0Y0_胴5_胴 = pars2["胴"].ToPar(); - X0Y0_胴5_柄 = pars2["柄"].ToPar(); - X0Y0_胴5_縦影 = pars2["縦影"].ToPar(); + X0Y0_Torso5_Torso = pars2["胴"].ToPar(); + X0Y0_Torso5_柄 = pars2["柄"].ToPar(); + X0Y0_Torso5_縦影 = pars2["縦影"].ToPar(); pars2 = pars["輪2"].ToPars(); X0Y0_輪2_革 = pars2["革"].ToPar(); X0Y0_輪2_金具1 = pars2["金具1"].ToPar(); @@ -902,21 +902,21 @@ namespace SlaveMatrix X0Y0_輪2_金具左 = pars2["金具左"].ToPar(); X0Y0_輪2_金具右 = pars2["金具右"].ToPar(); pars2 = pars["胴4"].ToPars(); - X0Y0_胴4_胴 = pars2["胴"].ToPar(); - X0Y0_胴4_柄 = pars2["柄"].ToPar(); - X0Y0_胴4_縦影 = pars2["縦影"].ToPar(); + X0Y0_Torso4_Torso = pars2["胴"].ToPar(); + X0Y0_Torso4_柄 = pars2["柄"].ToPar(); + X0Y0_Torso4_縦影 = pars2["縦影"].ToPar(); pars2 = pars["胴3"].ToPars(); - X0Y0_胴3_胴 = pars2["胴"].ToPar(); - X0Y0_胴3_柄 = pars2["柄"].ToPar(); - X0Y0_胴3_縦影 = pars2["縦影"].ToPar(); + X0Y0_Torso3_Torso = pars2["胴"].ToPar(); + X0Y0_Torso3_柄 = pars2["柄"].ToPar(); + X0Y0_Torso3_縦影 = pars2["縦影"].ToPar(); pars2 = pars["胴2"].ToPars(); - X0Y0_胴2_胴 = pars2["胴"].ToPar(); - X0Y0_胴2_柄 = pars2["柄"].ToPar(); - X0Y0_胴2_縦影 = pars2["縦影"].ToPar(); + X0Y0_Torso2_Torso = pars2["胴"].ToPar(); + X0Y0_Torso2_柄 = pars2["柄"].ToPar(); + X0Y0_Torso2_縦影 = pars2["縦影"].ToPar(); pars2 = pars["胴1"].ToPars(); - X0Y0_胴1_胴 = pars2["胴"].ToPar(); - X0Y0_胴1_柄 = pars2["柄"].ToPar(); - X0Y0_胴1_縦影 = pars2["縦影"].ToPar(); + X0Y0_Torso1_Torso = pars2["胴"].ToPar(); + X0Y0_Torso1_柄 = pars2["柄"].ToPar(); + X0Y0_Torso1_縦影 = pars2["縦影"].ToPar(); pars2 = pars["輪1"].ToPars(); X0Y0_輪1_革 = pars2["革"].ToPar(); X0Y0_輪1_金具1 = pars2["金具1"].ToPar(); @@ -948,30 +948,30 @@ namespace SlaveMatrix サイズ = e.サイズ; サイズX = e.サイズX; サイズY = e.サイズY; - 胴6_表示 = e.胴6_表示; - 胴6_柄_表示 = e.胴6_柄_表示; - 胴6_縦影_表示 = e.胴6_縦影_表示; - 胴5_表示 = e.胴5_表示; - 胴5_柄_表示 = e.胴5_柄_表示; - 胴5_縦影_表示 = e.胴5_縦影_表示; + Torso6_表示 = e.Torso6_表示; + Torso6_柄_表示 = e.Torso6_柄_表示; + Torso6_縦影_表示 = e.Torso6_縦影_表示; + Torso5_表示 = e.Torso5_表示; + Torso5_柄_表示 = e.Torso5_柄_表示; + Torso5_縦影_表示 = e.Torso5_縦影_表示; 輪2_革_表示 = e.輪2_革_表示; 輪2_金具1_表示 = e.輪2_金具1_表示; 輪2_金具2_表示 = e.輪2_金具2_表示; 輪2_金具3_表示 = e.輪2_金具3_表示; 輪2_金具左_表示 = e.輪2_金具左_表示; 輪2_金具右_表示 = e.輪2_金具右_表示; - 胴4_表示 = e.胴4_表示; - 胴4_柄_表示 = e.胴4_柄_表示; - 胴4_縦影_表示 = e.胴4_縦影_表示; - 胴3_表示 = e.胴3_表示; - 胴3_柄_表示 = e.胴3_柄_表示; - 胴3_縦影_表示 = e.胴3_縦影_表示; - 胴2_表示 = e.胴2_表示; - 胴2_柄_表示 = e.胴2_柄_表示; - 胴2_縦影_表示 = e.胴2_縦影_表示; - 胴1_表示 = e.胴1_表示; - 胴1_柄_表示 = e.胴1_柄_表示; - 胴1_縦影_表示 = e.胴1_縦影_表示; + Torso4_表示 = e.Torso4_表示; + Torso4_柄_表示 = e.Torso4_柄_表示; + Torso4_縦影_表示 = e.Torso4_縦影_表示; + Torso3_表示 = e.Torso3_表示; + Torso3_柄_表示 = e.Torso3_柄_表示; + Torso3_縦影_表示 = e.Torso3_縦影_表示; + Torso2_表示 = e.Torso2_表示; + Torso2_柄_表示 = e.Torso2_柄_表示; + Torso2_縦影_表示 = e.Torso2_縦影_表示; + Torso1_表示 = e.Torso1_表示; + Torso1_柄_表示 = e.Torso1_柄_表示; + Torso1_縦影_表示 = e.Torso1_縦影_表示; 輪1_革_表示 = e.輪1_革_表示; 輪1_金具1_表示 = e.輪1_金具1_表示; 輪1_金具2_表示 = e.輪1_金具2_表示; @@ -1157,31 +1157,31 @@ namespace SlaveMatrix } base.配色指定 = 配色指定; 配色(体配色); - Pars = new Par[6] { X0Y0_胴6_胴, X0Y0_胴5_胴, X0Y0_胴4_胴, X0Y0_胴3_胴, X0Y0_胴2_胴, X0Y0_胴1_胴 }; - X0Y0_胴6_胴CP = new ColorP(X0Y0_胴6_胴, 胴6_胴CD, DisUnit, abj: true); - X0Y0_胴6_柄CP = new ColorP(X0Y0_胴6_柄, 胴6_柄CD, DisUnit, abj: true); - X0Y0_胴6_縦影CP = new ColorP(X0Y0_胴6_縦影, 胴6_縦影CD, DisUnit, abj: true); - X0Y0_胴5_胴CP = new ColorP(X0Y0_胴5_胴, 胴5_胴CD, DisUnit, abj: true); - X0Y0_胴5_柄CP = new ColorP(X0Y0_胴5_柄, 胴5_柄CD, DisUnit, abj: true); - X0Y0_胴5_縦影CP = new ColorP(X0Y0_胴5_縦影, 胴5_縦影CD, DisUnit, abj: true); + Pars = new Par[6] { X0Y0_Torso6_Torso, X0Y0_Torso5_Torso, X0Y0_Torso4_Torso, X0Y0_Torso3_Torso, X0Y0_Torso2_Torso, X0Y0_Torso1_Torso }; + X0Y0_Torso6_TorsoCP = new ColorP(X0Y0_Torso6_Torso, Torso6_TorsoCD, DisUnit, abj: true); + X0Y0_Torso6_柄CP = new ColorP(X0Y0_Torso6_柄, Torso6_柄CD, DisUnit, abj: true); + X0Y0_Torso6_縦影CP = new ColorP(X0Y0_Torso6_縦影, Torso6_縦影CD, DisUnit, abj: true); + X0Y0_Torso5_TorsoCP = new ColorP(X0Y0_Torso5_Torso, Torso5_TorsoCD, DisUnit, abj: true); + X0Y0_Torso5_柄CP = new ColorP(X0Y0_Torso5_柄, Torso5_柄CD, DisUnit, abj: true); + X0Y0_Torso5_縦影CP = new ColorP(X0Y0_Torso5_縦影, Torso5_縦影CD, DisUnit, abj: true); X0Y0_輪2_革CP = new ColorP(X0Y0_輪2_革, 輪2_革CD, DisUnit, abj: true); X0Y0_輪2_金具1CP = new ColorP(X0Y0_輪2_金具1, 輪2_金具1CD, DisUnit, abj: true); X0Y0_輪2_金具2CP = new ColorP(X0Y0_輪2_金具2, 輪2_金具2CD, DisUnit, abj: true); X0Y0_輪2_金具3CP = new ColorP(X0Y0_輪2_金具3, 輪2_金具3CD, DisUnit, abj: true); X0Y0_輪2_金具左CP = new ColorP(X0Y0_輪2_金具左, 輪2_金具左CD, DisUnit, abj: true); X0Y0_輪2_金具右CP = new ColorP(X0Y0_輪2_金具右, 輪2_金具右CD, DisUnit, abj: true); - X0Y0_胴4_胴CP = new ColorP(X0Y0_胴4_胴, 胴4_胴CD, DisUnit, abj: true); - X0Y0_胴4_柄CP = new ColorP(X0Y0_胴4_柄, 胴4_柄CD, DisUnit, abj: true); - X0Y0_胴4_縦影CP = new ColorP(X0Y0_胴4_縦影, 胴4_縦影CD, DisUnit, abj: true); - X0Y0_胴3_胴CP = new ColorP(X0Y0_胴3_胴, 胴3_胴CD, DisUnit, abj: true); - X0Y0_胴3_柄CP = new ColorP(X0Y0_胴3_柄, 胴3_柄CD, DisUnit, abj: true); - X0Y0_胴3_縦影CP = new ColorP(X0Y0_胴3_縦影, 胴3_縦影CD, DisUnit, abj: true); - X0Y0_胴2_胴CP = new ColorP(X0Y0_胴2_胴, 胴2_胴CD, DisUnit, abj: true); - X0Y0_胴2_柄CP = new ColorP(X0Y0_胴2_柄, 胴2_柄CD, DisUnit, abj: true); - X0Y0_胴2_縦影CP = new ColorP(X0Y0_胴2_縦影, 胴2_縦影CD, DisUnit, abj: true); - X0Y0_胴1_胴CP = new ColorP(X0Y0_胴1_胴, 胴1_胴CD, DisUnit, abj: true); - X0Y0_胴1_柄CP = new ColorP(X0Y0_胴1_柄, 胴1_柄CD, DisUnit, abj: true); - X0Y0_胴1_縦影CP = new ColorP(X0Y0_胴1_縦影, 胴1_縦影CD, DisUnit, abj: true); + X0Y0_Torso4_TorsoCP = new ColorP(X0Y0_Torso4_Torso, Torso4_TorsoCD, DisUnit, abj: true); + X0Y0_Torso4_柄CP = new ColorP(X0Y0_Torso4_柄, Torso4_柄CD, DisUnit, abj: true); + X0Y0_Torso4_縦影CP = new ColorP(X0Y0_Torso4_縦影, Torso4_縦影CD, DisUnit, abj: true); + X0Y0_Torso3_TorsoCP = new ColorP(X0Y0_Torso3_Torso, Torso3_TorsoCD, DisUnit, abj: true); + X0Y0_Torso3_柄CP = new ColorP(X0Y0_Torso3_柄, Torso3_柄CD, DisUnit, abj: true); + X0Y0_Torso3_縦影CP = new ColorP(X0Y0_Torso3_縦影, Torso3_縦影CD, DisUnit, abj: true); + X0Y0_Torso2_TorsoCP = new ColorP(X0Y0_Torso2_Torso, Torso2_TorsoCD, DisUnit, abj: true); + X0Y0_Torso2_柄CP = new ColorP(X0Y0_Torso2_柄, Torso2_柄CD, DisUnit, abj: true); + X0Y0_Torso2_縦影CP = new ColorP(X0Y0_Torso2_縦影, Torso2_縦影CD, DisUnit, abj: true); + X0Y0_Torso1_TorsoCP = new ColorP(X0Y0_Torso1_Torso, Torso1_TorsoCD, DisUnit, abj: true); + X0Y0_Torso1_柄CP = new ColorP(X0Y0_Torso1_柄, Torso1_柄CD, DisUnit, abj: true); + X0Y0_Torso1_縦影CP = new ColorP(X0Y0_Torso1_縦影, Torso1_縦影CD, DisUnit, abj: true); X0Y0_輪1_革CP = new ColorP(X0Y0_輪1_革, 輪1_革CD, DisUnit, abj: true); X0Y0_輪1_金具1CP = new ColorP(X0Y0_輪1_金具1, 輪1_金具1CD, DisUnit, abj: true); X0Y0_輪1_金具2CP = new ColorP(X0Y0_輪1_金具2, 輪1_金具2CD, DisUnit, abj: true); @@ -1207,24 +1207,24 @@ namespace SlaveMatrix public override void 描画0(RenderArea Are) { - Are.Draw(X0Y0_胴6_胴); - Are.Draw(X0Y0_胴6_柄); - Are.Draw(X0Y0_胴6_縦影); - Are.Draw(X0Y0_胴5_胴); - Are.Draw(X0Y0_胴5_柄); - Are.Draw(X0Y0_胴5_縦影); - Are.Draw(X0Y0_胴4_胴); - Are.Draw(X0Y0_胴4_柄); - Are.Draw(X0Y0_胴4_縦影); - Are.Draw(X0Y0_胴3_胴); - Are.Draw(X0Y0_胴3_柄); - Are.Draw(X0Y0_胴3_縦影); - Are.Draw(X0Y0_胴2_胴); - Are.Draw(X0Y0_胴2_柄); - Are.Draw(X0Y0_胴2_縦影); - Are.Draw(X0Y0_胴1_胴); - Are.Draw(X0Y0_胴1_柄); - Are.Draw(X0Y0_胴1_縦影); + Are.Draw(X0Y0_Torso6_Torso); + Are.Draw(X0Y0_Torso6_柄); + Are.Draw(X0Y0_Torso6_縦影); + Are.Draw(X0Y0_Torso5_Torso); + Are.Draw(X0Y0_Torso5_柄); + Are.Draw(X0Y0_Torso5_縦影); + Are.Draw(X0Y0_Torso4_Torso); + Are.Draw(X0Y0_Torso4_柄); + Are.Draw(X0Y0_Torso4_縦影); + Are.Draw(X0Y0_Torso3_Torso); + Are.Draw(X0Y0_Torso3_柄); + Are.Draw(X0Y0_Torso3_縦影); + Are.Draw(X0Y0_Torso2_Torso); + Are.Draw(X0Y0_Torso2_柄); + Are.Draw(X0Y0_Torso2_縦影); + Are.Draw(X0Y0_Torso1_Torso); + Are.Draw(X0Y0_Torso1_柄); + Are.Draw(X0Y0_Torso1_縦影); Are.Draw(X0Y0_輪1_革); Are.Draw(X0Y0_輪1_金具1); Are.Draw(X0Y0_輪1_金具2); @@ -1248,19 +1248,19 @@ namespace SlaveMatrix { _ = 右; double maxAngle = 25.0; - X0Y0_胴6_胴.AngleBase = maxAngle.GetRanAngle(); - X0Y0_胴5_胴.AngleBase = maxAngle.GetRanAngle(); - X0Y0_胴4_胴.AngleBase = maxAngle.GetRanAngle(); - X0Y0_胴3_胴.AngleBase = maxAngle.GetRanAngle(); + X0Y0_Torso6_Torso.AngleBase = maxAngle.GetRanAngle(); + X0Y0_Torso5_Torso.AngleBase = maxAngle.GetRanAngle(); + X0Y0_Torso4_Torso.AngleBase = maxAngle.GetRanAngle(); + X0Y0_Torso3_Torso.AngleBase = maxAngle.GetRanAngle(); 本体.JoinPAall(); } public IEnumerable 軸列挙() { - yield return X0Y0_胴3_胴; - yield return X0Y0_胴4_胴; - yield return X0Y0_胴5_胴; - yield return X0Y0_胴6_胴; + yield return X0Y0_Torso3_Torso; + yield return X0Y0_Torso4_Torso; + yield return X0Y0_Torso5_Torso; + yield return X0Y0_Torso6_Torso; } public override bool Is革(Par p) @@ -1275,30 +1275,30 @@ namespace SlaveMatrix public override void 色更新() { Pars.GetMiY_MaY(out mm); - X0Y0_胴6_胴CP.Update(mm); - X0Y0_胴6_柄CP.Update(mm); - X0Y0_胴6_縦影CP.Update(mm); - X0Y0_胴5_胴CP.Update(mm); - X0Y0_胴5_柄CP.Update(mm); - X0Y0_胴5_縦影CP.Update(mm); + X0Y0_Torso6_TorsoCP.Update(mm); + X0Y0_Torso6_柄CP.Update(mm); + X0Y0_Torso6_縦影CP.Update(mm); + X0Y0_Torso5_TorsoCP.Update(mm); + X0Y0_Torso5_柄CP.Update(mm); + X0Y0_Torso5_縦影CP.Update(mm); X0Y0_輪2_革CP.Update(); X0Y0_輪2_金具1CP.Update(); X0Y0_輪2_金具2CP.Update(); X0Y0_輪2_金具3CP.Update(); X0Y0_輪2_金具左CP.Update(); X0Y0_輪2_金具右CP.Update(); - X0Y0_胴4_胴CP.Update(mm); - X0Y0_胴4_柄CP.Update(mm); - X0Y0_胴4_縦影CP.Update(mm); - X0Y0_胴3_胴CP.Update(mm); - X0Y0_胴3_柄CP.Update(mm); - X0Y0_胴3_縦影CP.Update(mm); - X0Y0_胴2_胴CP.Update(mm); - X0Y0_胴2_柄CP.Update(mm); - X0Y0_胴2_縦影CP.Update(mm); - X0Y0_胴1_胴CP.Update(mm); - X0Y0_胴1_柄CP.Update(mm); - X0Y0_胴1_縦影CP.Update(mm); + X0Y0_Torso4_TorsoCP.Update(mm); + X0Y0_Torso4_柄CP.Update(mm); + X0Y0_Torso4_縦影CP.Update(mm); + X0Y0_Torso3_TorsoCP.Update(mm); + X0Y0_Torso3_柄CP.Update(mm); + X0Y0_Torso3_縦影CP.Update(mm); + X0Y0_Torso2_TorsoCP.Update(mm); + X0Y0_Torso2_柄CP.Update(mm); + X0Y0_Torso2_縦影CP.Update(mm); + X0Y0_Torso1_TorsoCP.Update(mm); + X0Y0_Torso1_柄CP.Update(mm); + X0Y0_Torso1_縦影CP.Update(mm); X0Y0_輪1_革CP.Update(); X0Y0_輪1_金具1CP.Update(); X0Y0_輪1_金具2CP.Update(); @@ -1317,30 +1317,30 @@ namespace SlaveMatrix public override void 色更新(Vector2D[] mm) { - X0Y0_胴6_胴CP.Update(mm); - X0Y0_胴6_柄CP.Update(mm); - X0Y0_胴6_縦影CP.Update(mm); - X0Y0_胴5_胴CP.Update(mm); - X0Y0_胴5_柄CP.Update(mm); - X0Y0_胴5_縦影CP.Update(mm); + X0Y0_Torso6_TorsoCP.Update(mm); + X0Y0_Torso6_柄CP.Update(mm); + X0Y0_Torso6_縦影CP.Update(mm); + X0Y0_Torso5_TorsoCP.Update(mm); + X0Y0_Torso5_柄CP.Update(mm); + X0Y0_Torso5_縦影CP.Update(mm); X0Y0_輪2_革CP.Update(); X0Y0_輪2_金具1CP.Update(); X0Y0_輪2_金具2CP.Update(); X0Y0_輪2_金具3CP.Update(); X0Y0_輪2_金具左CP.Update(); X0Y0_輪2_金具右CP.Update(); - X0Y0_胴4_胴CP.Update(mm); - X0Y0_胴4_柄CP.Update(mm); - X0Y0_胴4_縦影CP.Update(mm); - X0Y0_胴3_胴CP.Update(mm); - X0Y0_胴3_柄CP.Update(mm); - X0Y0_胴3_縦影CP.Update(mm); - X0Y0_胴2_胴CP.Update(mm); - X0Y0_胴2_柄CP.Update(mm); - X0Y0_胴2_縦影CP.Update(mm); - X0Y0_胴1_胴CP.Update(mm); - X0Y0_胴1_柄CP.Update(mm); - X0Y0_胴1_縦影CP.Update(mm); + X0Y0_Torso4_TorsoCP.Update(mm); + X0Y0_Torso4_柄CP.Update(mm); + X0Y0_Torso4_縦影CP.Update(mm); + X0Y0_Torso3_TorsoCP.Update(mm); + X0Y0_Torso3_柄CP.Update(mm); + X0Y0_Torso3_縦影CP.Update(mm); + X0Y0_Torso2_TorsoCP.Update(mm); + X0Y0_Torso2_柄CP.Update(mm); + X0Y0_Torso2_縦影CP.Update(mm); + X0Y0_Torso1_TorsoCP.Update(mm); + X0Y0_Torso1_柄CP.Update(mm); + X0Y0_Torso1_縦影CP.Update(mm); X0Y0_輪1_革CP.Update(); X0Y0_輪1_金具1CP.Update(); X0Y0_輪1_金具2CP.Update(); @@ -1378,25 +1378,25 @@ namespace SlaveMatrix private void 配色N0(体配色 体配色) { - 胴6_胴CD = new ColorD(ref Col.Black, ref 体配色.体1O); - 胴6_柄CD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso6_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体1O); + Torso6_柄CD = new ColorD(ref Col.Black, ref 体配色.体0O); Color2 色 = new Color2(ref 体配色.体1O.Col2, ref Col.Empty); - 胴6_縦影CD = new ColorD(ref Col.Black, ref 色); - 胴5_胴CD = new ColorD(ref Col.Black, ref 体配色.体1O); - 胴5_柄CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴5_縦影CD = new ColorD(ref Col.Black, ref 色); - 胴4_胴CD = new ColorD(ref Col.Black, ref 体配色.体1O); - 胴4_柄CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴4_縦影CD = new ColorD(ref Col.Black, ref 色); - 胴3_胴CD = new ColorD(ref Col.Black, ref 体配色.体1O); - 胴3_柄CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴3_縦影CD = new ColorD(ref Col.Black, ref 色); - 胴2_胴CD = new ColorD(ref Col.Black, ref 体配色.体1O); - 胴2_柄CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴2_縦影CD = new ColorD(ref Col.Black, ref 色); - 胴1_胴CD = new ColorD(ref Col.Black, ref 体配色.体1O); - 胴1_柄CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴1_縦影CD = new ColorD(ref Col.Black, ref 色); + Torso6_縦影CD = new ColorD(ref Col.Black, ref 色); + Torso5_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体1O); + Torso5_柄CD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso5_縦影CD = new ColorD(ref Col.Black, ref 色); + Torso4_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体1O); + Torso4_柄CD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso4_縦影CD = new ColorD(ref Col.Black, ref 色); + Torso3_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体1O); + Torso3_柄CD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso3_縦影CD = new ColorD(ref Col.Black, ref 色); + Torso2_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体1O); + Torso2_柄CD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso2_縦影CD = new ColorD(ref Col.Black, ref 色); + Torso1_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体1O); + Torso1_柄CD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso1_縦影CD = new ColorD(ref Col.Black, ref 色); 輪1_革CD = new ColorD(); 輪1_金具1CD = new ColorD(); 輪1_金具2CD = new ColorD(); @@ -1413,24 +1413,24 @@ namespace SlaveMatrix private void 配色T0(体配色 体配色) { - 胴6_胴CD = new ColorD(ref Col.Black, ref 体配色.体1O); - 胴6_柄CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴6_縦影CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴5_胴CD = new ColorD(ref Col.Black, ref 体配色.体1O); - 胴5_柄CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴5_縦影CD = new ColorD(ref Col.Black, ref 胴6_縦影CD.c2); - 胴4_胴CD = new ColorD(ref Col.Black, ref 体配色.体1O); - 胴4_柄CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴4_縦影CD = new ColorD(ref Col.Black, ref 胴6_縦影CD.c2); - 胴3_胴CD = new ColorD(ref Col.Black, ref 体配色.体1O); - 胴3_柄CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴3_縦影CD = new ColorD(ref Col.Black, ref 胴6_縦影CD.c2); - 胴2_胴CD = new ColorD(ref Col.Black, ref 体配色.体1O); - 胴2_柄CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴2_縦影CD = new ColorD(ref Col.Black, ref 胴6_縦影CD.c2); - 胴1_胴CD = new ColorD(ref Col.Black, ref 体配色.体1O); - 胴1_柄CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴1_縦影CD = new ColorD(ref Col.Black, ref 胴6_縦影CD.c2); + Torso6_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体1O); + Torso6_柄CD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso6_縦影CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso5_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体1O); + Torso5_柄CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso5_縦影CD = new ColorD(ref Col.Black, ref Torso6_縦影CD.c2); + Torso4_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体1O); + Torso4_柄CD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso4_縦影CD = new ColorD(ref Col.Black, ref Torso6_縦影CD.c2); + Torso3_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体1O); + Torso3_柄CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso3_縦影CD = new ColorD(ref Col.Black, ref Torso6_縦影CD.c2); + Torso2_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体1O); + Torso2_柄CD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso2_縦影CD = new ColorD(ref Col.Black, ref Torso6_縦影CD.c2); + Torso1_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体1O); + Torso1_柄CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso1_縦影CD = new ColorD(ref Col.Black, ref Torso6_縦影CD.c2); 輪1_革CD = new ColorD(); 輪1_金具1CD = new ColorD(); 輪1_金具2CD = new ColorD(); @@ -1447,24 +1447,24 @@ namespace SlaveMatrix private void 配色T1(体配色 体配色) { - 胴6_胴CD = new ColorD(ref Col.Black, ref 体配色.体1O); - 胴6_柄CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴6_縦影CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴5_胴CD = new ColorD(ref Col.Black, ref 体配色.体1O); - 胴5_柄CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴5_縦影CD = new ColorD(ref Col.Black, ref 胴6_縦影CD.c2); - 胴4_胴CD = new ColorD(ref Col.Black, ref 体配色.体1O); - 胴4_柄CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴4_縦影CD = new ColorD(ref Col.Black, ref 胴6_縦影CD.c2); - 胴3_胴CD = new ColorD(ref Col.Black, ref 体配色.体1O); - 胴3_柄CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴3_縦影CD = new ColorD(ref Col.Black, ref 胴6_縦影CD.c2); - 胴2_胴CD = new ColorD(ref Col.Black, ref 体配色.体1O); - 胴2_柄CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴2_縦影CD = new ColorD(ref Col.Black, ref 胴6_縦影CD.c2); - 胴1_胴CD = new ColorD(ref Col.Black, ref 体配色.体1O); - 胴1_柄CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴1_縦影CD = new ColorD(ref Col.Black, ref 胴6_縦影CD.c2); + Torso6_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体1O); + Torso6_柄CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso6_縦影CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso5_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体1O); + Torso5_柄CD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso5_縦影CD = new ColorD(ref Col.Black, ref Torso6_縦影CD.c2); + Torso4_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体1O); + Torso4_柄CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso4_縦影CD = new ColorD(ref Col.Black, ref Torso6_縦影CD.c2); + Torso3_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体1O); + Torso3_柄CD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso3_縦影CD = new ColorD(ref Col.Black, ref Torso6_縦影CD.c2); + Torso2_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体1O); + Torso2_柄CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso2_縦影CD = new ColorD(ref Col.Black, ref Torso6_縦影CD.c2); + Torso1_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体1O); + Torso1_柄CD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso1_縦影CD = new ColorD(ref Col.Black, ref Torso6_縦影CD.c2); 輪1_革CD = new ColorD(); 輪1_金具1CD = new ColorD(); 輪1_金具2CD = new ColorD(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_鯨D.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_鯨D.cs index 72f9ca4..933efbd 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_鯨D.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_鯨D.cs @@ -7,17 +7,17 @@ namespace SlaveMatrix [Serializable] public class 長物_鯨D : 半身D { - public bool 胴6_表示 = true; + public bool Torso6_表示 = true; - public bool 胴6_柄_表示 = true; + public bool Torso6_柄_表示 = true; - public bool 胴6_縦影_表示 = true; + public bool Torso6_縦影_表示 = true; - public bool 胴5_表示 = true; + public bool Torso5_表示 = true; - public bool 胴5_柄_表示 = true; + public bool Torso5_柄_表示 = true; - public bool 胴5_縦影_表示 = true; + public bool Torso5_縦影_表示 = true; public bool 輪2_革_表示 = true; @@ -31,29 +31,29 @@ namespace SlaveMatrix public bool 輪2_金具右_表示 = true; - public bool 胴4_表示 = true; + public bool Torso4_表示 = true; - public bool 胴4_柄_表示 = true; + public bool Torso4_柄_表示 = true; - public bool 胴4_縦影_表示 = true; + public bool Torso4_縦影_表示 = true; - public bool 胴3_表示 = true; + public bool Torso3_表示 = true; - public bool 胴3_柄_表示 = true; + public bool Torso3_柄_表示 = true; - public bool 胴3_縦影_表示 = true; + public bool Torso3_縦影_表示 = true; - public bool 胴2_表示 = true; + public bool Torso2_表示 = true; - public bool 胴2_柄_表示 = true; + public bool Torso2_柄_表示 = true; - public bool 胴2_縦影_表示 = true; + public bool Torso2_縦影_表示 = true; - public bool 胴1_表示 = true; + public bool Torso1_表示 = true; - public bool 胴1_柄_表示 = true; + public bool Torso1_柄_表示 = true; - public bool 胴1_縦影_表示 = true; + public bool Torso1_縦影_表示 = true; public bool 輪1_革_表示 = true; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/鯨色更新.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/鯨色更新.cs index 9e69f5d..39e94af 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/鯨色更新.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/鯨色更新.cs @@ -18,7 +18,7 @@ namespace SlaveMatrix this.尾 = 尾; 鯨 = new Par[40] { - 長物.X0Y0_胴6_胴, 長物.X0Y0_胴5_胴, 長物.X0Y0_胴4_胴, 長物.X0Y0_胴3_胴, 長物.X0Y0_胴2_胴, 長物.X0Y0_胴1_胴, 尾.X0Y0_尾33_尾, 尾.X0Y0_尾32_尾, 尾.X0Y0_尾31_尾, 尾.X0Y0_尾30_尾, + 長物.X0Y0_Torso6_Torso, 長物.X0Y0_Torso5_Torso, 長物.X0Y0_Torso4_Torso, 長物.X0Y0_Torso3_Torso, 長物.X0Y0_Torso2_Torso, 長物.X0Y0_Torso1_Torso, 尾.X0Y0_尾33_尾, 尾.X0Y0_尾32_尾, 尾.X0Y0_尾31_尾, 尾.X0Y0_尾30_尾, 尾.X0Y0_尾29_尾, 尾.X0Y0_尾28_尾, 尾.X0Y0_尾27_尾, 尾.X0Y0_尾26_尾, 尾.X0Y0_尾25_尾, 尾.X0Y0_尾24_尾, 尾.X0Y0_尾23_尾, 尾.X0Y0_尾22_尾, 尾.X0Y0_尾21_尾, 尾.X0Y0_尾20_尾, 尾.X0Y0_尾19_尾, 尾.X0Y0_尾18_尾, 尾.X0Y0_尾17_尾, 尾.X0Y0_尾16_尾, 尾.X0Y0_尾15_尾, 尾.X0Y0_尾14_尾, 尾.X0Y0_尾13_尾, 尾.X0Y0_尾12_尾, 尾.X0Y0_尾11_尾, 尾.X0Y0_尾10_尾, 尾.X0Y0_尾9_尾, 尾.X0Y0_尾8_尾, 尾.X0Y0_尾7_尾, 尾.X0Y0_尾6_尾, 尾.X0Y0_尾5_尾, 尾.X0Y0_尾4_尾, 尾.X0Y0_尾3_尾, 尾.X0Y0_尾2_尾, 尾.X0Y0_尾1_尾, 尾.X0Y0_尾0_尾 diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/Bod.cs b/SlaveMatrix/SlaveMatrix/GameClasses/Bod.cs index 7fa8434..f5d95fa 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/Bod.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/Bod.cs @@ -54,7 +54,7 @@ namespace SlaveMatrix public Waist Waist; - public Torso 胴; + public Torso Torso; public Chest Chest; @@ -252,7 +252,7 @@ namespace SlaveMatrix public 四足胸 Chest_獣; - public 四足胴 胴_獣; + public 四足胴 Torso_獣; public 四足腰 Waist_獣; @@ -3270,7 +3270,7 @@ namespace SlaveMatrix } else if (p is Chest) { - 翼獣.UpperArm.接着 = () => bod.胴.X0Y0_Torso.ToGlobal(bod.胴.X0Y0_Torso.BasePointBase); + 翼獣.UpperArm.接着 = () => bod.Torso.X0Y0_Torso.ToGlobal(bod.Torso.X0Y0_Torso.BasePointBase); } else if (p is Torso || p is Waist) { @@ -3278,7 +3278,7 @@ namespace SlaveMatrix } else if (p is 四足胸) { - 翼獣.UpperArm.接着 = () => bod.胴_獣.X0Y0_Torso.ToGlobal(bod.胴_獣.X0Y0_Torso.BasePointBase); + 翼獣.UpperArm.接着 = () => bod.Torso_獣.X0Y0_Torso.ToGlobal(bod.Torso_獣.X0Y0_Torso.BasePointBase); } else if ((p is 四足胴 || p is 四足腰) && (翼獣.UpperArm.ConnectionType == ConnectionInfo.四足腰_翼左_接続 || 翼獣.UpperArm.ConnectionType == ConnectionInfo.四足腰_翼右_接続)) { @@ -3663,7 +3663,7 @@ namespace SlaveMatrix } else if (p is Chest) { - 翼獣.UpperArm.接着 = () => bod.胴.X0Y0_Torso.ToGlobal(bod.胴.X0Y0_Torso.BasePointBase); + 翼獣.UpperArm.接着 = () => bod.Torso.X0Y0_Torso.ToGlobal(bod.Torso.X0Y0_Torso.BasePointBase); } else if (p is Torso || p is Waist) { @@ -3671,7 +3671,7 @@ namespace SlaveMatrix } else if (p is 四足胸) { - 翼獣.UpperArm.接着 = () => bod.胴_獣.X0Y0_Torso.ToGlobal(bod.胴_獣.X0Y0_Torso.BasePointBase); + 翼獣.UpperArm.接着 = () => bod.Torso_獣.X0Y0_Torso.ToGlobal(bod.Torso_獣.X0Y0_Torso.BasePointBase); } else if ((p is 四足胴 || p is 四足腰) && (翼獣.UpperArm.ConnectionType == ConnectionInfo.四足腰_翼左_接続 || 翼獣.UpperArm.ConnectionType == ConnectionInfo.四足腰_翼右_接続)) { @@ -3829,7 +3829,7 @@ namespace SlaveMatrix 長胴n = 長胴.Count; if (Waist != null) { - 胴 = Waist.Torso_接続.GetEle(); + Torso = Waist.Torso_接続.GetEle(); ボテ腹_人 = Waist.肌_接続.GetEle<ボテ腹_人>(); ボテ腹板_人 = ボテ腹_人.腹板_接続.GetEle<ボテ腹板>(); ボテ腹板_人.SetHitFalse(); @@ -3885,14 +3885,14 @@ namespace SlaveMatrix 上着B_クロス後.SetHitFalse(); 上着B_前掛け.SetHitFalse(); } - if (胴 != null) + if (Torso != null) { - Chest = 胴.Chest_接続.GetEle(); - 胴腹板_人 = 胴.肌_接続.GetEle<胴腹板>(); - 胴肌_人 = 胴.肌_接続.GetEle<胴肌>(); + Chest = Torso.Chest_接続.GetEle(); + 胴腹板_人 = Torso.肌_接続.GetEle<胴腹板>(); + 胴肌_人 = Torso.肌_接続.GetEle<胴肌>(); 胴腹板_人.SetHitFalse(); 胴肌_人.SetHitFalse(); - 上着M_ドレス = 胴.肌_接続.GetEle<上着ミドル_ドレス>(); + 上着M_ドレス = Torso.肌_接続.GetEle<上着ミドル_ドレス>(); 上着M_ドレス.SetHitFalse(); } if (Chest != null) @@ -4066,10 +4066,10 @@ namespace SlaveMatrix sk.Add(Chest.キスマーク); Chest.鞭痕 = new スタンプW(Med, Are, Cha, this, wd, Chest); sw.Add(Chest.鞭痕); - 胴.キスマーク = new スタンプK(Med, Are, Cha, this, kd, 胴); - sk.Add(胴.キスマーク); - 胴.鞭痕 = new スタンプW(Med, Are, Cha, this, wd, 胴); - sw.Add(胴.鞭痕); + Torso.キスマーク = new スタンプK(Med, Are, Cha, this, kd, Torso); + sk.Add(Torso.キスマーク); + Torso.鞭痕 = new スタンプW(Med, Are, Cha, this, wd, Torso); + sw.Add(Torso.鞭痕); Waist.キスマーク = new スタンプK(Med, Are, Cha, this, kd, Waist); sk.Add(Waist.キスマーク); Waist.鞭痕 = new スタンプW(Med, Are, Cha, this, wd, Waist); @@ -4254,13 +4254,13 @@ namespace SlaveMatrix { Sort(Chest.翼下右_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 胸下右接続); } - if (胴.翼左_接続 != null) + if (Torso.翼左_接続 != null) { - Sort(胴.翼左_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 胴後左接続); + Sort(Torso.翼左_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 胴後左接続); } - if (胴.翼右_接続 != null) + if (Torso.翼右_接続 != null) { - Sort(胴.翼右_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 胴後右接続); + Sort(Torso.翼右_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 胴後右接続); } if (Waist.翼左_接続 != null) { @@ -4301,7 +4301,7 @@ namespace SlaveMatrix { Is魚 = true; 魚 = (長物_魚)ele; - Waist.WaistCD.c2.Col2 = 魚.胴1_胴1CD.c2.Col1; + Waist.WaistCD.c2.Col2 = 魚.Torso1_Torso1CD.c2.Col1; 半身中1接続.Add(魚); if (魚.尾_接続 != null) { @@ -4336,7 +4336,7 @@ namespace SlaveMatrix { Is鯨 = true; 鯨 = (長物_鯨)ele; - Waist.WaistCD.c2.Col2 = 鯨.胴1_胴CD.c2.Col1; + Waist.WaistCD.c2.Col2 = 鯨.Torso1_TorsoCD.c2.Col1; 半身中1接続.Add(鯨); if (鯨.尾_接続 != null) { @@ -4371,7 +4371,7 @@ namespace SlaveMatrix { Is蛇 = true; 蛇 = (長物_蛇)ele; - Waist.WaistCD.c2.Col2 = 蛇.胴1_鱗1CD.c2.Col1; + Waist.WaistCD.c2.Col2 = 蛇.Torso1_鱗1CD.c2.Col1; 半身中1接続.Add(ele); if (蛇.Torso_接続 != null) { @@ -4421,7 +4421,7 @@ namespace SlaveMatrix { Is蟲 = true; 蟲 = (長物_蟲)ele; - Waist.WaistCD.c2.Col2 = 蟲.胴1_胴CD.c2.Col1; + Waist.WaistCD.c2.Col2 = 蟲.Torso1_TorsoCD.c2.Col1; 半身中1接続.Add(ele); if (蟲.Torso_接続 != null) { @@ -4473,7 +4473,7 @@ namespace SlaveMatrix } else if (item22 is 四足胴) { - 胴_獣 = (四足胴)item22; + Torso_獣 = (四足胴)item22; } else if (item22 is 四足腰) { @@ -4596,9 +4596,9 @@ namespace SlaveMatrix { 半身中1接続.Add(Waist_獣); } - if (胴_獣 != null) + if (Torso_獣 != null) { - 半身中1接続.Add(胴_獣); + 半身中1接続.Add(Torso_獣); } if (Chest_獣 != null) { @@ -4659,15 +4659,15 @@ namespace SlaveMatrix Sort(Waist_獣.半身_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 半身中1接続); } } - if (胴_獣 != null) + if (Torso_獣 != null) { - if (胴_獣.翼左_接続 != null) + if (Torso_獣.翼左_接続 != null) { - Sort(胴_獣.翼左_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 半身後接続); + Sort(Torso_獣.翼左_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 半身後接続); } - if (胴_獣.翼右_接続 != null) + if (Torso_獣.翼右_接続 != null) { - Sort(胴_獣.翼右_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 半身後接続); + Sort(Torso_獣.翼右_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 半身後接続); } } if (Chest_獣 != null) @@ -5141,10 +5141,10 @@ namespace SlaveMatrix IEnumerable<触手_犬> eles = Waist.腿左_接続.GetEles<触手_犬>(); foreach (触手_犬 item49 in eles.Take(eles.Count() - 1)) { - item49.胴_節1_胴_表示 = false; - item49.胴_節1_鱗1_表示 = false; - item49.胴_節1_鱗2_表示 = false; - item49.胴_節1_鱗3_表示 = false; + item49.Torso_節1_Torso_表示 = false; + item49.Torso_節1_鱗1_表示 = false; + item49.Torso_節1_鱗2_表示 = false; + item49.Torso_節1_鱗3_表示 = false; } } if (Waist.腿右_接続 != null) @@ -5152,10 +5152,10 @@ namespace SlaveMatrix IEnumerable<触手_犬> eles2 = Waist.腿右_接続.GetEles<触手_犬>(); foreach (触手_犬 item50 in eles2.Take(eles2.Count() - 1)) { - item50.胴_節1_胴_表示 = false; - item50.胴_節1_鱗1_表示 = false; - item50.胴_節1_鱗2_表示 = false; - item50.胴_節1_鱗3_表示 = false; + item50.Torso_節1_Torso_表示 = false; + item50.Torso_節1_鱗1_表示 = false; + item50.Torso_節1_鱗2_表示 = false; + item50.Torso_節1_鱗3_表示 = false; } } 四足脇[] array3 = 腰後右接続.GetEles<四足脇>().ToArray(); @@ -5764,7 +5764,7 @@ namespace SlaveMatrix } bod.Waist.描画0(are); bod.Waist.描画1(are); - bod.胴.描画0(are); + bod.Torso.描画0(are); bod.Chest.描画0(are); bod.首.描画0(are); if (bod.肩左 != null) @@ -6096,11 +6096,11 @@ namespace SlaveMatrix { if (bod.Is蛇) { - bod.蛇.X0Y0_胴1_鱗右CP.Update(); - bod.蛇.X0Y0_胴1_鱗左CP.Update(); - bod.蛇.X0Y0_胴1_鱗1CP.Update(); - bod.蛇.X0Y0_胴1_鱗左1CP.Update(); - bod.蛇.X0Y0_胴1_鱗右1CP.Update(); + bod.蛇.X0Y0_Torso1_鱗右CP.Update(); + bod.蛇.X0Y0_Torso1_鱗左CP.Update(); + bod.蛇.X0Y0_Torso1_鱗1CP.Update(); + bod.蛇.X0Y0_Torso1_鱗左1CP.Update(); + bod.蛇.X0Y0_Torso1_鱗右1CP.Update(); } bod.染み_人.色更新(); bod.染み_人.描画0(are); @@ -6191,7 +6191,7 @@ namespace SlaveMatrix } bod.Waist.描画0(are); bod.Waist.描画1(are); - bod.胴.描画0(are); + bod.Torso.描画0(are); bod.Chest.描画0(are); bod.首.描画0(are); if (bod.肩左 != null) @@ -6618,7 +6618,7 @@ namespace SlaveMatrix } bod.Waist.描画0(are); bod.Waist.描画1(are); - bod.胴.描画0(are); + bod.Torso.描画0(are); bod.Chest.描画0(are); bod.首.描画0(are); if (bod.肩左 != null) @@ -7044,7 +7044,7 @@ namespace SlaveMatrix } bod.Waist.描画0(are); bod.Waist.描画1(are); - bod.胴.描画0(are); + bod.Torso.描画0(are); bod.Chest.描画0(are); bod.首.描画0(are); if (bod.肩左 != null) @@ -7468,7 +7468,7 @@ namespace SlaveMatrix } bod.Waist.描画0(are); bod.Waist.描画1(are); - bod.胴.描画0(are); + bod.Torso.描画0(are); bod.Chest.描画0(are); bod.首.描画0(are); if (bod.肩左 != null) @@ -7891,7 +7891,7 @@ namespace SlaveMatrix } bod.Waist.描画0(are); bod.Waist.描画1(are); - bod.胴.描画0(are); + bod.Torso.描画0(are); bod.Chest.描画0(are); bod.首.描画0(are); if (bod.肩左 != null) @@ -8343,7 +8343,7 @@ namespace SlaveMatrix bod.膣内精液_人.描画0(are); bod.断面_人.描画0(are); } - bod.胴.描画0(are); + bod.Torso.描画0(are); bod.Chest.描画0(are); bod.首.描画0(are); if (bod.肩左 != null) @@ -8771,7 +8771,7 @@ namespace SlaveMatrix } bod.Waist.描画0(are); bod.Waist.描画1(are); - bod.胴.描画0(are); + bod.Torso.描画0(are); bod.Chest.描画0(are); bod.首.描画0(are); if (bod.肩左 != null) @@ -9793,16 +9793,16 @@ namespace SlaveMatrix private void 腰振り_人() { - 胴.X0Y0_筋肉_筋肉左.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * -0.004); - 胴.X0Y0_筋肉_筋肉右.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * -0.004); + Torso.X0Y0_筋肉_筋肉左.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * -0.004); + Torso.X0Y0_筋肉_筋肉右.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * -0.004); 胴腹板_人.X0Y0_虫性_腹板.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * -0.002); 胴肌_人.本体.SizeYCont = 0.85 + (1.0 - Waist.Yv) * 0.15; } private void 腰振り_獣() { - 胴_獣.X0Y0_筋肉_筋肉左.PositionCont = Dat.Vec2DUnitY * (Waist_獣.Yv * -0.004); - 胴_獣.X0Y0_筋肉_筋肉右.PositionCont = Dat.Vec2DUnitY * (Waist_獣.Yv * -0.004); + Torso_獣.X0Y0_筋肉_筋肉左.PositionCont = Dat.Vec2DUnitY * (Waist_獣.Yv * -0.004); + Torso_獣.X0Y0_筋肉_筋肉右.PositionCont = Dat.Vec2DUnitY * (Waist_獣.Yv * -0.004); 胴肌_獣.本体.SizeYCont = 0.85 + (1.0 - Waist_獣.Yv) * 0.15; if (EI半中1 != null) { diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/SpeciesDefaults.cs b/SlaveMatrix/SlaveMatrix/GameClasses/SpeciesDefaults.cs index adb61f2..e9b98e4 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/SpeciesDefaults.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/SpeciesDefaults.cs @@ -50,7 +50,7 @@ namespace SlaveMatrix public static ChaD GetHarpy() { WaistD WaistD2 = Uni.Waist(); - ChestD ChestD2 = WaistD2.Set胴().SetChestR(); + ChestD ChestD2 = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -122,7 +122,7 @@ namespace SlaveMatrix public static ChaD Getアフール() { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -167,7 +167,7 @@ namespace SlaveMatrix public static ChaD Getハルピュイア() { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -224,7 +224,7 @@ namespace SlaveMatrix public static ChaD GetPhoenix() { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -284,7 +284,7 @@ namespace SlaveMatrix public static ChaD Getラミア() { WaistD WaistD2 = Uni.Waist(); - ChestD obj = WaistD2.Set胴().SetChestR(); + ChestD obj = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -312,13 +312,13 @@ namespace SlaveMatrix WaistD2.半身接続(長物_蛇D2); 長物_蛇D2.くぱぁ = 1.0; 長物_蛇D2.ガード = false; - Torso_蛇D 胴_蛇D2 = new Torso_蛇D(); - 長物_蛇D2.胴接続(胴_蛇D2); + Torso_蛇D Torso_蛇D2 = new Torso_蛇D(); + 長物_蛇D2.胴接続(Torso_蛇D2); for (int i = 0; i < 40; i++) { - 胴_蛇D2.Torso接続(胴_蛇D2 = new Torso_蛇D()); + Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D()); } - 胴_蛇D2.Torso接続(new 尾_ヘD()); + Torso_蛇D2.Torso接続(new 尾_ヘD()); WaistD2.EnumEleD().SetValuesD<口_通常D>("牙", true); WaistD2.EnumEleD().SetValuesD<舌_長D>("股舌表示", true); WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); @@ -332,7 +332,7 @@ namespace SlaveMatrix public static ChaD Getシーラミア() { WaistD WaistD2 = Uni.Waist(); - ChestD obj = WaistD2.Set胴().SetChestR(); + ChestD obj = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -375,7 +375,7 @@ namespace SlaveMatrix public static ChaD Getオノケンタウレ() { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -430,7 +430,7 @@ namespace SlaveMatrix public static ChaD Getヒッポケンタウレ() { WaistD WaistD2 = Uni.Waist(); - ChestD ChestD2 = WaistD2.Set胴().SetChestR(); + ChestD ChestD2 = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -496,7 +496,7 @@ namespace SlaveMatrix public static ChaD Getブケンタウレ() { WaistD WaistD2 = Uni.Waist(); - ChestD ChestD2 = WaistD2.Set胴().SetChestR(); + ChestD ChestD2 = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -566,7 +566,7 @@ namespace SlaveMatrix public static ChaD Getカプラケンタウレ() { WaistD WaistD2 = Uni.Waist(); - ChestD ChestD2 = WaistD2.Set胴().SetChestR(); + ChestD ChestD2 = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -636,7 +636,7 @@ namespace SlaveMatrix public static ChaD Getマーメイド() { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -668,7 +668,7 @@ namespace SlaveMatrix public static ChaD Getドルフィンマーメイド() { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -700,7 +700,7 @@ namespace SlaveMatrix public static ChaD Getオールドマーメイド() { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -736,7 +736,7 @@ namespace SlaveMatrix public static ChaD Getイクテュオケンタウレ(bool b) { WaistD WaistD2 = Uni.Waist(); - ChestD obj = WaistD2.Set胴().SetChestR(); + ChestD obj = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -776,10 +776,10 @@ namespace SlaveMatrix EleD eleD = new 鰭_魚D(); 長物_蛇D2.左接続(eleD); 長物_蛇D2.右接続(eleD.Get逆()); - Torso_蛇D 胴_蛇D2 = new Torso_蛇D(); - 長物_蛇D2.胴接続(胴_蛇D2); + Torso_蛇D Torso_蛇D2 = new Torso_蛇D(); + 長物_蛇D2.胴接続(Torso_蛇D2); 尾_ヘD 尾_ヘD2 = new 尾_ヘD(); - 胴_蛇D2.Torso接続(尾_ヘD2); + Torso_蛇D2.Torso接続(尾_ヘD2); 尾_ヘD2.尾先接続(new 尾鰭_魚D()); } WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); @@ -792,7 +792,7 @@ namespace SlaveMatrix public static ChaD Getデルピヌスケンタウレ() { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -828,7 +828,7 @@ namespace SlaveMatrix public static ChaD Getスキュラ() { WaistD WaistD2 = Uni.Waist(); - ChestD obj = WaistD2.Set胴().SetChestR(); + ChestD obj = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -893,7 +893,7 @@ namespace SlaveMatrix public static ChaD Getオールドスキュラ(bool b) { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -944,7 +944,7 @@ namespace SlaveMatrix public static ChaD Getカリュブディス() { WaistD WaistD2 = Uni.Waist(); - ChestD ChestD2 = WaistD2.Set胴().SetChestR(); + ChestD ChestD2 = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -1002,7 +1002,7 @@ namespace SlaveMatrix public static ChaD Getアラクネ(bool b) { WaistD WaistD2 = Uni.Waist(); - ChestD obj = WaistD2.Set胴().SetChestR(); + ChestD obj = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -1081,7 +1081,7 @@ namespace SlaveMatrix public static ChaD Getギルタブリル() { WaistD WaistD2 = Uni.Waist(); - ChestD obj = WaistD2.Set胴().SetChestR(); + ChestD obj = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -1173,7 +1173,7 @@ namespace SlaveMatrix public static ChaD Getギルタブルル() { WaistD obj = Uni.Waist(); - TorsoD 胴D2 = obj.Set胴(); + TorsoD 胴D2 = obj.SetTorso(); ChestD ChestD2 = 胴D2.SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -1240,7 +1240,7 @@ namespace SlaveMatrix public static ChaD Getアルラウネ() { WaistD obj = Uni.Waist(); - TorsoD obj2 = obj.Set胴(); + TorsoD obj2 = obj.SetTorso(); ChestD obj3 = obj2.SetChestR(); HeadD 頭D2 = obj3.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -1349,8 +1349,8 @@ namespace SlaveMatrix public static ChaD Getサキュバス() { WaistD WaistD2 = Uni.Waist(); - TorsoD 胴D2 = WaistD2.Set胴(); - ChestD ChestD2 = 胴D2.SetChestR(); + TorsoD TorsoD2 = WaistD2.SetTorso(); + ChestD ChestD2 = TorsoD2.SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -1400,8 +1400,8 @@ namespace SlaveMatrix LowerArm_蝙D2.手接続(e2); UpperArm_蝙D UpperArm_蝙D2 = new UpperArm_蝙D(); UpperArm_蝙D2.LowerArm接続(LowerArm_蝙D2); - 胴D2.翼左接続(UpperArm_蝙D2); - 胴D2.翼右接続(UpperArm_蝙D2.Get逆()); + TorsoD2.翼左接続(UpperArm_蝙D2); + TorsoD2.翼右接続(UpperArm_蝙D2.Get逆()); 足_人D e3 = new 足_人D(); Leg_人D Leg_人D2 = new Leg_人D(); Leg_人D2.足接続(e3); @@ -1426,7 +1426,7 @@ namespace SlaveMatrix public static ChaD Getデビル() { WaistD WaistD2 = Uni.Waist(); - ChestD ChestD2 = WaistD2.Set胴().SetChestR(); + ChestD ChestD2 = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -1528,7 +1528,7 @@ namespace SlaveMatrix public static ChaD Getエンジェル(bool b) { WaistD WaistD2 = Uni.Waist(); - ChestD ChestD2 = WaistD2.Set胴().SetChestR(); + ChestD ChestD2 = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -1590,7 +1590,7 @@ namespace SlaveMatrix public static ChaD Getウェアキャット() { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -1641,7 +1641,7 @@ namespace SlaveMatrix public static ChaD Getウェアフォックス() { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -1694,7 +1694,7 @@ namespace SlaveMatrix public static ChaD Getウェアウルフ() { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -1739,7 +1739,7 @@ namespace SlaveMatrix public static ChaD Getリザードマン() { WaistD WaistD2 = Uni.Waist(); - ChestD obj = WaistD2.Set胴().SetChestR(); + ChestD obj = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -1796,7 +1796,7 @@ namespace SlaveMatrix public static ChaD Getドラゴニュート() { WaistD WaistD2 = Uni.Waist(); - ChestD ChestD2 = WaistD2.Set胴().SetChestR(); + ChestD ChestD2 = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -1909,7 +1909,7 @@ namespace SlaveMatrix public static ChaD Getドラゴン() { WaistD WaistD2 = Uni.Waist(); - ChestD ChestD2 = WaistD2.Set胴().SetChestR(); + ChestD ChestD2 = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -2024,7 +2024,7 @@ namespace SlaveMatrix public static ChaD Getドラコケンタウレ() { WaistD WaistD2 = Uni.Waist(); - ChestD ChestD2 = WaistD2.Set胴().SetChestR(); + ChestD ChestD2 = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -2117,7 +2117,7 @@ namespace SlaveMatrix public static ChaD Getワイバーン() { WaistD WaistD2 = Uni.Waist(); - ChestD ChestD2 = WaistD2.Set胴().SetChestR(); + ChestD ChestD2 = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -2225,7 +2225,7 @@ namespace SlaveMatrix public static ChaD Getワーム() { WaistD WaistD2 = Uni.Waist(); - HeadD 頭D2 = WaistD2.Set胴().SetChestR().Set首() + HeadD 頭D2 = WaistD2.SetTorso().SetChestR().Set首() .Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -2252,13 +2252,13 @@ namespace SlaveMatrix eleD.頭頂右接続(e.Get逆()); 長物_蛇D 長物_蛇D2 = new 長物_蛇D(); WaistD2.半身接続(長物_蛇D2); - Torso_蛇D 胴_蛇D2 = new Torso_蛇D(); - 長物_蛇D2.胴接続(胴_蛇D2); + Torso_蛇D Torso_蛇D2 = new Torso_蛇D(); + 長物_蛇D2.胴接続(Torso_蛇D2); for (int i = 0; i < 40; i++) { - 胴_蛇D2.Torso接続(胴_蛇D2 = new Torso_蛇D()); + Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D()); } - 胴_蛇D2.Torso接続(new 尾_ヘD()); + Torso_蛇D2.Torso接続(new 尾_ヘD()); WaistD2.EnumEleD().SetValuesD("竜性", true); WaistD2.EnumEleD().SetValuesD<腰肌D>("竜性", false); WaistD2.EnumEleD().SetValuesD<双目D>("猫目", RNG.XS.NextBool()); @@ -2274,7 +2274,7 @@ namespace SlaveMatrix public static ChaD Getサンドワーム() { WaistD WaistD2 = Uni.Waist(); - ChestD ChestD2 = WaistD2.Set胴().SetChestR(); + ChestD ChestD2 = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -2349,7 +2349,7 @@ namespace SlaveMatrix public static ChaD Getリュウ() { WaistD WaistD2 = Uni.Waist(); - ChestD ChestD2 = WaistD2.Set胴().SetChestR(); + ChestD ChestD2 = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -2379,22 +2379,22 @@ namespace SlaveMatrix 四足脇D2.UpperArm接続(Leg_竜D2); WaistD2.翼左接続(四足脇D2); WaistD2.翼右接続(四足脇D2.Get逆()); - Torso_蛇D 胴_蛇D2 = new Torso_蛇D(); - 長物_蛇D2.胴接続(胴_蛇D2); + Torso_蛇D Torso_蛇D2 = new Torso_蛇D(); + 長物_蛇D2.胴接続(Torso_蛇D2); for (int i = 0; i < 50; i++) { - 胴_蛇D2.Torso接続(胴_蛇D2 = new Torso_蛇D()); + Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D()); } e = new 足_鳥D(); Leg_竜D2 = new Leg_竜D(); Leg_竜D2.足接続(e); 腿_竜D 腿_竜D2 = new 腿_竜D(); 腿_竜D2.Leg接続(Leg_竜D2); - 胴_蛇D2.左接続(腿_竜D2); - 胴_蛇D2.右接続(腿_竜D2.Get逆()); + Torso_蛇D2.左接続(腿_竜D2); + Torso_蛇D2.右接続(腿_竜D2.Get逆()); 尾_ヘD 尾_ヘD2 = new 尾_ヘD(); 尾_ヘD2.尾先接続(new 尾鰭_魚D()); - 胴_蛇D2.Torso接続(尾_ヘD2); + Torso_蛇D2.Torso接続(尾_ヘD2); WaistD2.EnumEleD().SetValuesD("馬", true); ChestD2.肌_接続.SetValuesD<胸毛D>("表示", true); WaistD2.EnumEleD().SetValuesD("竜性", true); @@ -2411,7 +2411,7 @@ namespace SlaveMatrix public static ChaD Getスライム() { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -2454,7 +2454,7 @@ namespace SlaveMatrix public static ChaD Getフェアリー(bool b1, bool b2) { WaistD WaistD2 = Uni.Waist(); - ChestD ChestD2 = WaistD2.Set胴().SetChestR(); + ChestD ChestD2 = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -2580,7 +2580,7 @@ namespace SlaveMatrix public static ChaD Getオーグリス(bool b) { WaistD WaistD2 = Uni.Waist(); - ChestD obj = WaistD2.Set胴().SetChestR(); + ChestD obj = WaistD2.SetTorso().SetChestR(); NeckD 首D2 = obj.Set首(); HeadD 頭D2; if (b) @@ -2651,7 +2651,7 @@ namespace SlaveMatrix public static ChaD Getサイクロプス() { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R1(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set単目R(); @@ -2693,7 +2693,7 @@ namespace SlaveMatrix public static ChaD Getエイリアン() { WaistD WaistD2 = Uni.Waist(); - ChestD obj = WaistD2.Set胴().SetChestR(); + ChestD obj = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set目宇R(); @@ -2752,7 +2752,7 @@ namespace SlaveMatrix public static ChaD Getクラーケン() { WaistD WaistD2 = Uni.Waist(); - ChestD obj = WaistD2.Set胴().SetChestR(); + ChestD obj = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -2807,7 +2807,7 @@ namespace SlaveMatrix public static ChaD Getセイレーン(int i) { WaistD WaistD2 = Uni.Waist(); - ChestD ChestD2 = WaistD2.Set胴().SetChestR(); + ChestD ChestD2 = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -2941,7 +2941,7 @@ namespace SlaveMatrix public static ChaD Getユニコーン() { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R1(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -2998,7 +2998,7 @@ namespace SlaveMatrix public static ChaD Getモノケロス() { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R1(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -3065,7 +3065,7 @@ namespace SlaveMatrix public static ChaD Getアリコーン() { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R1(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -3138,7 +3138,7 @@ namespace SlaveMatrix public static ChaD Getバイコーン() { WaistD obj = Uni.Waist(); - ChestD ChestD2 = obj.Set胴().SetChestR(); + ChestD ChestD2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -3201,7 +3201,7 @@ namespace SlaveMatrix public static ChaD Getペガサス() { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -3273,7 +3273,7 @@ namespace SlaveMatrix public static ChaD Getグリフォン() { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -3346,7 +3346,7 @@ namespace SlaveMatrix public static ChaD Getヒッポグリフ() { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -3424,7 +3424,7 @@ namespace SlaveMatrix public static ChaD Getキマイラ() { WaistD WaistD2 = Uni.Waist(); - ChestD ChestD2 = WaistD2.Set胴().SetChestR(); + ChestD ChestD2 = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -3495,7 +3495,7 @@ namespace SlaveMatrix public static ChaD Getスフィンクス(bool b) { WaistD WaistD2 = Uni.Waist(); - TorsoD e = WaistD2.Set胴(); + TorsoD e = WaistD2.SetTorso(); ChestD ChestD2 = e.SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -3606,7 +3606,7 @@ namespace SlaveMatrix public static ChaD Getレオントケンタウレ() { WaistD obj = Uni.Waist(); - ChestD ChestD2 = obj.Set胴().SetChestR(); + ChestD ChestD2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -3671,7 +3671,7 @@ namespace SlaveMatrix public static ChaD Getティグリスケンタウレ() { WaistD WaistD2 = Uni.Waist(); - ChestD obj = WaistD2.Set胴().SetChestR(); + ChestD obj = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = obj.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -3747,7 +3747,7 @@ namespace SlaveMatrix public static ChaD Getパンテーラケンタウレ() { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -3811,7 +3811,7 @@ namespace SlaveMatrix public static ChaD Getチータケンタウレ() { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -3888,7 +3888,7 @@ namespace SlaveMatrix public static ChaD Getウェアドラゴンフライ() { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -3951,7 +3951,7 @@ namespace SlaveMatrix public static ChaD Getウェアビートル() { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -4013,7 +4013,7 @@ namespace SlaveMatrix public static ChaD Getウェアスタッグビートル() { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -4078,7 +4078,7 @@ namespace SlaveMatrix public static ChaD Getウェアマンティス() { WaistD obj = Uni.Waist(); - TorsoD obj2 = obj.Set胴(); + TorsoD obj2 = obj.SetTorso(); ChestD obj3 = obj2.SetChestR(); HeadD 頭D2 = obj3.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -4140,7 +4140,7 @@ namespace SlaveMatrix public static ChaD Getエキドナ() { WaistD WaistD2 = Uni.Waist(); - ChestD obj = WaistD2.Set胴().SetChestR(); + ChestD obj = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -4182,13 +4182,13 @@ namespace SlaveMatrix obj.翼上右接続(UpperArm_鳥D2.Get逆()); 長物_蛇D 長物_蛇D2 = new 長物_蛇D(); WaistD2.半身接続(長物_蛇D2); - Torso_蛇D 胴_蛇D2 = new Torso_蛇D(); - 長物_蛇D2.胴接続(胴_蛇D2); + Torso_蛇D Torso_蛇D2 = new Torso_蛇D(); + 長物_蛇D2.胴接続(Torso_蛇D2); for (int i = 0; i < 45; i++) { - 胴_蛇D2.Torso接続(胴_蛇D2 = new Torso_蛇D()); + Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D()); } - 胴_蛇D2.Torso接続(RNG.XS.NextBool() ? ((尾D)new 尾_ヘD()) : ((尾D)new 尾_ガD())); + Torso_蛇D2.Torso接続(RNG.XS.NextBool() ? ((尾D)new 尾_ヘD()) : ((尾D)new 尾_ガD())); WaistD2.EnumEleD().SetValuesD<口_通常D>("牙", true); WaistD2.EnumEleD().SetValuesD<舌_長D>("股舌表示", true); WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); @@ -4202,7 +4202,7 @@ namespace SlaveMatrix public static ChaD Getゴルゴン() { WaistD WaistD2 = Uni.Waist(); - ChestD ChestD2 = WaistD2.Set胴().SetChestR(); + ChestD ChestD2 = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); BackHair0_肢系D 後髪0_肢系D2 = new BackHair0_肢系D(); @@ -4292,7 +4292,7 @@ namespace SlaveMatrix public static ChaD Getヒュドラ() { WaistD WaistD2 = Uni.Waist(); - HeadD 頭D2 = WaistD2.Set胴().SetChestR().Set首() + HeadD 頭D2 = WaistD2.SetTorso().SetChestR().Set首() .Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); BackHair0_肢系D 後髪0_肢系D2 = new BackHair0_肢系D(); @@ -4322,13 +4322,13 @@ namespace SlaveMatrix 頭D2.頭頂接続(頭頂_宇D2); 長物_蛇D 長物_蛇D2 = new 長物_蛇D(); WaistD2.半身接続(長物_蛇D2); - Torso_蛇D 胴_蛇D2 = new Torso_蛇D(); - 長物_蛇D2.胴接続(胴_蛇D2); + Torso_蛇D Torso_蛇D2 = new Torso_蛇D(); + 長物_蛇D2.胴接続(Torso_蛇D2); for (int i = 0; i < 45; i++) { - 胴_蛇D2.Torso接続(胴_蛇D2 = new Torso_蛇D()); + Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D()); } - 胴_蛇D2.Torso接続(new 尾_ヘD()); + Torso_蛇D2.Torso接続(new 尾_ヘD()); WaistD2.EnumEleD().SetValuesD("竜性", true); WaistD2.EnumEleD().SetValuesD<腰肌D>("竜性", false); WaistD2.EnumEleD().SetValuesD<舌_長D>("股舌表示", true); @@ -4343,7 +4343,7 @@ namespace SlaveMatrix public static ChaD Getウロボロス() { WaistD WaistD2 = Uni.Waist(); - HeadD 頭D2 = WaistD2.Set胴().SetChestR().Set首() + HeadD 頭D2 = WaistD2.SetTorso().SetChestR().Set首() .Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -4359,13 +4359,13 @@ namespace SlaveMatrix 頭D2.顔面接続(e); 長物_蛇D 長物_蛇D2 = new 長物_蛇D(); WaistD2.半身接続(長物_蛇D2); - Torso_蛇D 胴_蛇D2 = new Torso_蛇D(); - 長物_蛇D2.胴接続(胴_蛇D2); + Torso_蛇D Torso_蛇D2 = new Torso_蛇D(); + 長物_蛇D2.胴接続(Torso_蛇D2); for (int i = 0; i < 40; i++) { - 胴_蛇D2.Torso接続(胴_蛇D2 = new Torso_蛇D()); + Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D()); } - 胴_蛇D2.Torso接続(new 尾_ヘD()); + Torso_蛇D2.Torso接続(new 尾_ヘD()); WaistD2.EnumEleD().SetValuesD("竜性", true); WaistD2.EnumEleD().SetValuesD<腰肌D>("竜性", false); WaistD2.EnumEleD().SetValuesD("コア1", true); @@ -4381,7 +4381,7 @@ namespace SlaveMatrix public static ChaD Getカッパ() { WaistD WaistD2 = Uni.Waist(); - ChestD obj = WaistD2.Set胴().SetChestR(); + ChestD obj = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -4430,7 +4430,7 @@ namespace SlaveMatrix public static ChaD Getムカデジョウロウ() { WaistD WaistD2 = Uni.Waist(); - ChestD ChestD2 = WaistD2.Set胴().SetChestR(); + ChestD ChestD2 = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -4480,15 +4480,15 @@ namespace SlaveMatrix 長物_蟲D2.右0接続(eleD.Get逆()); 長物_蟲D2.左1接続(eleD.Copy()); 長物_蟲D2.右1接続(eleD.Get逆()); - Torso_蟲D 胴_蟲D2 = new Torso_蟲D(); - 長物_蟲D2.胴接続(胴_蟲D2); - 胴_蟲D2.左接続(eleD.Copy()); - 胴_蟲D2.右接続(eleD.Get逆()); + Torso_蟲D Torso_蟲D2 = new Torso_蟲D(); + 長物_蟲D2.胴接続(Torso_蟲D2); + Torso_蟲D2.左接続(eleD.Copy()); + Torso_蟲D2.右接続(eleD.Get逆()); for (int i = 0; i < 21; i++) { - 胴_蟲D2.Torso接続(胴_蟲D2 = new Torso_蟲D()); - 胴_蟲D2.左接続(eleD.Copy()); - 胴_蟲D2.右接続(eleD.Get逆()); + Torso_蟲D2.Torso接続(Torso_蟲D2 = new Torso_蟲D()); + Torso_蟲D2.左接続(eleD.Copy()); + Torso_蟲D2.右接続(eleD.Get逆()); } 尾_蟲D 尾_蟲D2 = new 尾_蟲D(); 節尾_曳航D 節尾_曳航D2 = new 節尾_曳航D(); @@ -4504,7 +4504,7 @@ namespace SlaveMatrix 尾_蟲D2.右5接続(eleD.Get逆()); 尾_蟲D2.尾左接続(節尾_曳航D2); 尾_蟲D2.尾右接続(節尾_曳航D2.Get逆()); - 胴_蟲D2.Torso接続(尾_蟲D2); + Torso_蟲D2.Torso接続(尾_蟲D2); WaistD2.EnumEleD().SetValuesD<口_通常D>("牙", true); WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); @@ -4517,7 +4517,7 @@ namespace SlaveMatrix public static ChaD Getカーバンクル() { WaistD WaistD2 = Uni.Waist(); - ChestD obj = WaistD2.Set胴().SetChestR(); + ChestD obj = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = obj.Set首().Set頭R1(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -4569,7 +4569,7 @@ namespace SlaveMatrix public static ChaD Getバジリスク() { WaistD WaistD2 = Uni.Waist(); - TorsoD obj = WaistD2.Set胴(); + TorsoD obj = WaistD2.SetTorso(); HeadD 頭D2 = obj.SetChestR().Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -4618,13 +4618,13 @@ namespace SlaveMatrix 四足脇D2.UpperArm接続(Leg_竜D2); WaistD2.翼左接続(四足脇D2); WaistD2.翼右接続(四足脇D2.Get逆()); - Torso_蛇D 胴_蛇D2 = new Torso_蛇D(); - 長物_蛇D2.胴接続(胴_蛇D2); + Torso_蛇D Torso_蛇D2 = new Torso_蛇D(); + 長物_蛇D2.胴接続(Torso_蛇D2); for (int i = 0; i < 30; i++) { - 胴_蛇D2.Torso接続(胴_蛇D2 = new Torso_蛇D()); + Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D()); } - 胴_蛇D2.Torso接続(new 尾_ヘD()); + Torso_蛇D2.Torso接続(new 尾_ヘD()); WaistD2.EnumEleD().SetValuesD("竜性", true); WaistD2.EnumEleD().SetValuesD<腰肌D>("竜性", false); WaistD2.EnumEleD().SetValuesD<口_通常D>("牙", true); @@ -4639,7 +4639,7 @@ namespace SlaveMatrix public static ChaD Getコカトリス() { WaistD WaistD2 = Uni.Waist(); - TorsoD obj = WaistD2.Set胴(); + TorsoD obj = WaistD2.SetTorso(); ChestD ChestD2 = obj.SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -4677,13 +4677,13 @@ namespace SlaveMatrix 四足脇D2.UpperArm接続(Leg_竜D2); WaistD2.翼左接続(四足脇D2); WaistD2.翼右接続(四足脇D2.Get逆()); - Torso_蛇D 胴_蛇D2 = new Torso_蛇D(); - 長物_蛇D2.胴接続(胴_蛇D2); + Torso_蛇D Torso_蛇D2 = new Torso_蛇D(); + 長物_蛇D2.胴接続(Torso_蛇D2); for (int i = 0; i < 30; i++) { - 胴_蛇D2.Torso接続(胴_蛇D2 = new Torso_蛇D()); + Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D()); } - 胴_蛇D2.Torso接続(new 尾_ヘD()); + Torso_蛇D2.Torso接続(new 尾_ヘD()); WaistD2.EnumEleD().SetValuesD("獣性", true); WaistD2.EnumEleD().SetValuesD("竜性", true); WaistD2.EnumEleD().SetValuesD<腰肌D>("竜性", false); @@ -4700,7 +4700,7 @@ namespace SlaveMatrix public static ChaD Getカトブレパス() { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); eleD.前髪_接続.RemoveAt(0); @@ -4763,7 +4763,7 @@ namespace SlaveMatrix public static ChaD Getミノタウロス() { WaistD WaistD2 = Uni.Waist(); - ChestD ChestD2 = WaistD2.Set胴().SetChestR(); + ChestD ChestD2 = WaistD2.SetTorso().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -4816,7 +4816,7 @@ namespace SlaveMatrix public static ChaD Getリリン() { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -4851,7 +4851,7 @@ namespace SlaveMatrix public static ChaD Getエルフ() { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -4886,7 +4886,7 @@ namespace SlaveMatrix public static ChaD Getドワーフ() { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -4921,7 +4921,7 @@ namespace SlaveMatrix public static ChaD GetViola() { WaistD waist_description = Uni.Waist(); - TorsoD body_description = waist_description.Set胴(); + TorsoD body_description = waist_description.SetTorso(); ChestD chest_description = body_description.SetChestR(); NeckD neck_description = chest_description.Set首(); HeadD head_description = Uni.頭(); @@ -5109,7 +5109,7 @@ namespace SlaveMatrix public static ChaD Getヒューマン() { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -5144,7 +5144,7 @@ namespace SlaveMatrix public static ChaD Getプレーヤー() { WaistD obj = Uni.Waist(); - ChestD obj2 = obj.Set胴().SetChestR(); + ChestD obj2 = obj.SetTorso().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set目弱R(); diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/Sta.cs b/SlaveMatrix/SlaveMatrix/GameClasses/Sta.cs index c9aec13..2764237 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/Sta.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/Sta.cs @@ -318,9 +318,9 @@ namespace SlaveMatrix public static Type 四足脇Dt; - public static Type 胴_蛇Dt; + public static Type Torso_蛇Dt; - public static Type 胴_蟲Dt; + public static Type Torso_蟲Dt; public static Type 大顎基Dt; @@ -1301,8 +1301,8 @@ namespace SlaveMatrix 足_鳥Dt = typeof(足_鳥D); 足_竜Dt = typeof(足_竜D); 四足脇Dt = typeof(四足脇D); - 胴_蛇Dt = typeof(Torso_蛇D); - 胴_蟲Dt = typeof(Torso_蟲D); + Torso_蛇Dt = typeof(Torso_蛇D); + Torso_蟲Dt = typeof(Torso_蟲D); 大顎基Dt = typeof(大顎基D); 鳳凰Dt = typeof(鳳凰D); 大顎Dt = typeof(大顎D); diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/_Con.cs b/SlaveMatrix/SlaveMatrix/GameClasses/_Con.cs index 29fdcaa..d12099e 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/_Con.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/_Con.cs @@ -269,17 +269,17 @@ namespace SlaveMatrix.GameClasses }; } - public static TorsoD Set胴(this WaistD Waist) + public static TorsoD SetTorso(this WaistD Waist) { - TorsoD 胴D2 = Uni.胴(); - Waist.胴接続(胴D2); - return 胴D2; + TorsoD TorsoD2 = Uni.胴(); + Waist.胴接続(TorsoD2); + return TorsoD2; } - public static ChestD SetChestR(this TorsoD 胴) + public static ChestD SetChestR(this TorsoD Torso) { ChestD ChestD2 = GetChestR(); - 胴.Torso接続(ChestD2); + Torso.胴接続(ChestD2); return ChestD2; }