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88
2DGAMELIB/_2DGAMELIB/Buts.cs
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88
2DGAMELIB/_2DGAMELIB/Buts.cs
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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namespace _2DGAMELIB;
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public class Buts
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{
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private OrderedDictionary<string, But> buts = new OrderedDictionary<string, But>();
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public But this[string Name] => buts[Name];
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public IEnumerable<But> EnumBut => buts.Values;
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public void Add(string Name, But But)
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{
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buts.Add(Name, But);
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}
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public void Down(ref Color HitColor)
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{
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using IEnumerator<But> enumerator = buts.Values.GetEnumerator();
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while (enumerator.MoveNext() && !enumerator.Current.Down(ref HitColor))
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{
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}
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}
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public void Up(ref Color HitColor)
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{
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using IEnumerator<But> enumerator = buts.Values.GetEnumerator();
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while (enumerator.MoveNext() && !enumerator.Current.Up(ref HitColor))
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{
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}
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}
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public void Move(ref Color HitColor)
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{
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foreach (But value in buts.Values)
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{
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value.Move(ref HitColor);
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}
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}
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public void Leave()
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{
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using IEnumerator<But> enumerator = buts.Values.GetEnumerator();
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while (enumerator.MoveNext() && !enumerator.Current.Leave())
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{
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}
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}
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public void SetHitColor(Med Med)
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{
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foreach (But item in EnumBut)
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{
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item.SetHitColor(Med);
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}
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}
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public void Draw(Are Are)
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{
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foreach (But value in buts.Values)
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{
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value.Draw(Are);
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}
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}
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public void Draw(AreM AreM)
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{
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foreach (But value in buts.Values)
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{
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value.Draw(AreM);
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}
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}
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public void Dispose()
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{
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foreach (But value in buts.Values)
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{
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value.Dispose();
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}
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}
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public bool IsHit(Color hc)
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{
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return EnumBut.Any((But e) => e.Pars.Values.First().ToPar().HitColor == hc);
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}
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}
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