Initial Commit
This commit is contained in:
453
SlaveMatrix/Properties/Resources.Designer.cs
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453
SlaveMatrix/Properties/Resources.Designer.cs
generated
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@@ -0,0 +1,453 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace SlaveMatrix.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] camera_shutter03 {
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get {
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object obj = ResourceManager.GetObject("camera_shutter03", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] dangeon01_ex2 {
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get {
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object obj = ResourceManager.GetObject("dangeon01_ex2", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] hito_ge_goku01 {
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get {
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object obj = ResourceManager.GetObject("hito_ge_goku01", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] hito_ge_goku02 {
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get {
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object obj = ResourceManager.GetObject("hito_ge_goku02", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] hito_ge_haramusi07 {
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get {
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object obj = ResourceManager.GetObject("hito_ge_haramusi07", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] hito_ge_onara01 {
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get {
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object obj = ResourceManager.GetObject("hito_ge_onara01", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] keyholder {
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get {
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object obj = ResourceManager.GetObject("keyholder", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] keyholder_catchsuru {
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get {
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object obj = ResourceManager.GetObject("keyholder_catchsuru", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] keyholder_nigiru {
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get {
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object obj = ResourceManager.GetObject("keyholder_nigiru", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] li_room10a_c_ex2 {
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get {
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object obj = ResourceManager.GetObject("li_room10a_c_ex2", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] near_a_brook_ex {
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get {
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object obj = ResourceManager.GetObject("near_a_brook_ex", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] nukarumi1 {
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get {
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object obj = ResourceManager.GetObject("nukarumi1", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] nukarumi2 {
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get {
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object obj = ResourceManager.GetObject("nukarumi2", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] nukarumi3 {
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get {
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object obj = ResourceManager.GetObject("nukarumi3", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] nukarumi4 {
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get {
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object obj = ResourceManager.GetObject("nukarumi4", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] nukarumi5 {
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get {
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object obj = ResourceManager.GetObject("nukarumi5", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] nukarumi6 {
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get {
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object obj = ResourceManager.GetObject("nukarumi6", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] se_maoudamashii_onepoint07 {
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get {
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object obj = ResourceManager.GetObject("se_maoudamashii_onepoint07", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] se_maoudamashii_onepoint09 {
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get {
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object obj = ResourceManager.GetObject("se_maoudamashii_onepoint09", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] se_maoudamashii_onepoint12 {
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get {
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object obj = ResourceManager.GetObject("se_maoudamashii_onepoint12", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] se_maoudamashii_system40 {
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get {
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object obj = ResourceManager.GetObject("se_maoudamashii_system40", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] sei_ge_nukarumu01 {
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get {
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object obj = ResourceManager.GetObject("sei_ge_nukarumu01", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] teasi_naguru_keru06 {
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get {
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object obj = ResourceManager.GetObject("teasi_naguru_keru06", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] tm2r_coin06 {
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get {
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object obj = ResourceManager.GetObject("tm2r_coin06", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] tm2r_crash25r {
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get {
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object obj = ResourceManager.GetObject("tm2r_crash25r", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] カーソル {
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get {
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object obj = ResourceManager.GetObject("カーソル", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] スタンプ {
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get {
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object obj = ResourceManager.GetObject("スタンプ", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] その他 {
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get {
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object obj = ResourceManager.GetObject("その他", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] タイル {
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get {
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object obj = ResourceManager.GetObject("タイル", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] 半身 {
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get {
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object obj = ResourceManager.GetObject("半身", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] 尻尾 {
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get {
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object obj = ResourceManager.GetObject("尻尾", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] 性器 {
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get {
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object obj = ResourceManager.GetObject("性器", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] 性器付 {
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get {
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object obj = ResourceManager.GetObject("性器付", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] 肢中 {
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get {
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object obj = ResourceManager.GetObject("肢中", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] 肢左 {
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get {
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object obj = ResourceManager.GetObject("肢左", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] 肩左 {
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get {
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object obj = ResourceManager.GetObject("肩左", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] 胴体 {
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get {
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object obj = ResourceManager.GetObject("胴体", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] 脚左 {
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get {
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object obj = ResourceManager.GetObject("脚左", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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||||
/// </summary>
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||||
public static byte[] 腕左 {
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||||
get {
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||||
object obj = ResourceManager.GetObject("腕左", resourceCulture);
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||||
return ((byte[])(obj));
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||||
}
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||||
}
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||||
}
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||||
}
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||||
Reference in New Issue
Block a user