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48
SlaveMatrix/SlaveMatrix/BodyPartClasses/ハンドD.cs
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48
SlaveMatrix/SlaveMatrix/BodyPartClasses/ハンドD.cs
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using System;
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using _2DGAMELIB;
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namespace SlaveMatrix;
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[Serializable]
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public class ハンドD : EleD
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{
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public bool 親指_表示 = true;
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public bool 手_表示 = true;
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public bool 小指_表示 = true;
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public bool 薬指_表示 = true;
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public bool 中指_表示 = true;
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public bool 人指_表示 = true;
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public bool 呪印_輪1_輪外_表示 = true;
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public bool 呪印_輪1_輪内_表示 = true;
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public bool 呪印_輪2_輪外_表示 = true;
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public bool 呪印_輪2_輪内_表示 = true;
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public bool 呪印_輪3_輪外_表示 = true;
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public bool 呪印_輪3_輪内_表示 = true;
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public bool 呪印_鎖1_表示 = true;
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public bool 呪印_鎖2_表示 = true;
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public bool 呪印_鎖3_表示 = true;
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public ハンドD()
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{
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ThisType = GetType();
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}
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public override Ele GetEle(double DisUnit, Med Med, 主人公配色 体配色)
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{
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return new ハンド(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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