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24
SlaveMatrix/SlaveMatrix/BodyPartClasses/耳_長D.cs
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24
SlaveMatrix/SlaveMatrix/BodyPartClasses/耳_長D.cs
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using System;
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using _2DGAMELIB;
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namespace SlaveMatrix;
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[Serializable]
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public class 耳_長D : 耳D
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{
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public bool 耳_表示 = true;
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public bool 耳線1_表示 = true;
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public bool 耳線2_表示 = true;
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public 耳_長D()
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{
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ThisType = GetType();
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}
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public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色)
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{
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return new 耳_長(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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