Initial Commit

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lewd-alt
2025-05-05 19:40:03 -07:00
parent b8812f4d8d
commit 2e6d5ccc6d
1025 changed files with 540249 additions and 0 deletions

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using _2DGAMELIB;
namespace SlaveMatrix;
public class _獣 :
{
public Par X0Y0_足;
public Par X0Y0_筋;
public Par X0Y0_小指_指;
public Par X0Y0_小指_爪;
public Par X0Y0_小指_肉球;
public Par X0Y0_薬指_指;
public Par X0Y0_薬指_爪;
public Par X0Y0_薬指_肉球;
public Par X0Y0_中指_指;
public Par X0Y0_中指_爪;
public Par X0Y0_中指_肉球;
public Par X0Y0_人指_指;
public Par X0Y0_人指_爪;
public Par X0Y0_人指_肉球;
public Par X0Y0_肉球_肉球左;
public Par X0Y0_肉球_肉球中;
public Par X0Y0_肉球_肉球右;
public Par X0Y0_脚輪_革;
public Par X0Y0_脚輪_金具1;
public Par X0Y0_脚輪_金具2;
public Par X0Y0_脚輪_金具3;
public Par X0Y0_脚輪_金具左;
public Par X0Y0_脚輪_金具右;
public ColorD CD;
public ColorD CD;
public ColorD _指CD;
public ColorD _爪CD;
public ColorD _肉球CD;
public ColorD _指CD;
public ColorD _爪CD;
public ColorD _肉球CD;
public ColorD _指CD;
public ColorD _爪CD;
public ColorD _肉球CD;
public ColorD _指CD;
public ColorD _爪CD;
public ColorD _肉球CD;
public ColorD _肉球左CD;
public ColorD _肉球中CD;
public ColorD _肉球右CD;
public ColorD _革CD;
public ColorD _金具1CD;
public ColorD _金具2CD;
public ColorD _金具3CD;
public ColorD _金具左CD;
public ColorD _金具右CD;
public ColorP X0Y0_足CP;
public ColorP X0Y0_筋CP;
public ColorP X0Y0_小指_指CP;
public ColorP X0Y0_小指_爪CP;
public ColorP X0Y0_小指_肉球CP;
public ColorP X0Y0_薬指_指CP;
public ColorP X0Y0_薬指_爪CP;
public ColorP X0Y0_薬指_肉球CP;
public ColorP X0Y0_中指_指CP;
public ColorP X0Y0_中指_爪CP;
public ColorP X0Y0_中指_肉球CP;
public ColorP X0Y0_人指_指CP;
public ColorP X0Y0_人指_爪CP;
public ColorP X0Y0_人指_肉球CP;
public ColorP X0Y0_肉球_肉球左CP;
public ColorP X0Y0_肉球_肉球中CP;
public ColorP X0Y0_肉球_肉球右CP;
public ColorP X0Y0_脚輪_革CP;
public ColorP X0Y0_脚輪_金具1CP;
public ColorP X0Y0_脚輪_金具2CP;
public ColorP X0Y0_脚輪_金具3CP;
public ColorP X0Y0_脚輪_金具左CP;
public ColorP X0Y0_脚輪_金具右CP;
public 1;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
_表示 = _;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
= _;
}
}
public bool _表示
{
get
{
return X0Y0_足.Dra;
}
set
{
X0Y0_足.Dra = value;
X0Y0_足.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y0_筋.Dra;
}
set
{
X0Y0_筋.Dra = value;
X0Y0_筋.Hit = value;
}
}
public bool _指_表示
{
get
{
return X0Y0_小指_指.Dra;
}
set
{
X0Y0_小指_指.Dra = value;
X0Y0_小指_指.Hit = value;
}
}
public bool _爪_表示
{
get
{
return X0Y0_小指_爪.Dra;
}
set
{
X0Y0_小指_爪.Dra = value;
X0Y0_小指_爪.Hit = value;
}
}
public bool _肉球_表示
{
get
{
return X0Y0_小指_肉球.Dra;
}
set
{
X0Y0_小指_肉球.Dra = value;
X0Y0_小指_肉球.Hit = value;
}
}
public bool _指_表示
{
get
{
return X0Y0_薬指_指.Dra;
}
set
{
X0Y0_薬指_指.Dra = value;
X0Y0_薬指_指.Hit = value;
}
}
public bool _爪_表示
{
get
{
return X0Y0_薬指_爪.Dra;
}
set
{
X0Y0_薬指_爪.Dra = value;
X0Y0_薬指_爪.Hit = value;
}
}
public bool _肉球_表示
{
get
{
return X0Y0_薬指_肉球.Dra;
}
set
{
X0Y0_薬指_肉球.Dra = value;
X0Y0_薬指_肉球.Hit = value;
}
}
public bool _指_表示
{
get
{
return X0Y0_中指_指.Dra;
}
set
{
X0Y0_中指_指.Dra = value;
X0Y0_中指_指.Hit = value;
}
}
public bool _爪_表示
{
get
{
return X0Y0_中指_爪.Dra;
}
set
{
X0Y0_中指_爪.Dra = value;
X0Y0_中指_爪.Hit = value;
}
}
public bool _肉球_表示
{
get
{
return X0Y0_中指_肉球.Dra;
}
set
{
X0Y0_中指_肉球.Dra = value;
X0Y0_中指_肉球.Hit = value;
}
}
public bool _指_表示
{
get
{
return X0Y0_人指_指.Dra;
}
set
{
X0Y0_人指_指.Dra = value;
X0Y0_人指_指.Hit = value;
}
}
public bool _爪_表示
{
get
{
return X0Y0_人指_爪.Dra;
}
set
{
X0Y0_人指_爪.Dra = value;
X0Y0_人指_爪.Hit = value;
}
}
public bool _肉球_表示
{
get
{
return X0Y0_人指_肉球.Dra;
}
set
{
X0Y0_人指_肉球.Dra = value;
X0Y0_人指_肉球.Hit = value;
}
}
public bool _肉球左_表示
{
get
{
return X0Y0_肉球_肉球左.Dra;
}
set
{
X0Y0_肉球_肉球左.Dra = value;
X0Y0_肉球_肉球左.Hit = value;
}
}
public bool _肉球中_表示
{
get
{
return X0Y0_肉球_肉球中.Dra;
}
set
{
X0Y0_肉球_肉球中.Dra = value;
X0Y0_肉球_肉球中.Hit = value;
}
}
public bool _肉球右_表示
{
get
{
return X0Y0_肉球_肉球右.Dra;
}
set
{
X0Y0_肉球_肉球右.Dra = value;
X0Y0_肉球_肉球右.Hit = value;
}
}
public bool _革_表示
{
get
{
return X0Y0_脚輪_革.Dra;
}
set
{
X0Y0_脚輪_革.Dra = value;
X0Y0_脚輪_革.Hit = value;
}
}
public bool _金具1_表示
{
get
{
return X0Y0_脚輪_金具1.Dra;
}
set
{
X0Y0_脚輪_金具1.Dra = value;
X0Y0_脚輪_金具1.Hit = value;
}
}
public bool _金具2_表示
{
get
{
return X0Y0_脚輪_金具2.Dra;
}
set
{
X0Y0_脚輪_金具2.Dra = value;
X0Y0_脚輪_金具2.Hit = value;
}
}
public bool _金具3_表示
{
get
{
return X0Y0_脚輪_金具3.Dra;
}
set
{
X0Y0_脚輪_金具3.Dra = value;
X0Y0_脚輪_金具3.Hit = value;
}
}
public bool _金具左_表示
{
get
{
return X0Y0_脚輪_金具左.Dra;
}
set
{
X0Y0_脚輪_金具左.Dra = value;
X0Y0_脚輪_金具左.Hit = value;
}
}
public bool _金具右_表示
{
get
{
return X0Y0_脚輪_金具右.Dra;
}
set
{
X0Y0_脚輪_金具右.Dra = value;
X0Y0_脚輪_金具右.Hit = value;
}
}
public bool
{
get
{
return _革_表示;
}
set
{
_革_表示 = value;
_金具1_表示 = value;
_金具2_表示 = value;
_金具3_表示 = value;
_金具左_表示 = value;
_金具右_表示 = value;
}
}
public bool
{
get
{
return 1.;
}
set
{
1. = value;
}
}
public override bool
{
get
{
return _表示;
}
set
{
_表示 = value;
_表示 = value;
_指_表示 = value;
_爪_表示 = value;
_肉球_表示 = value;
_指_表示 = value;
_爪_表示 = value;
_肉球_表示 = value;
_指_表示 = value;
_爪_表示 = value;
_肉球_表示 = value;
_指_表示 = value;
_爪_表示 = value;
_肉球_表示 = value;
_肉球左_表示 = value;
_肉球中_表示 = value;
_肉球右_表示 = value;
_革_表示 = value;
_金具1_表示 = value;
_金具2_表示 = value;
_金具3_表示 = value;
_金具左_表示 = value;
_金具右_表示 = value;
1. = value;
}
}
public override double
{
get
{
return CD.;
}
set
{
CD. = value;
CD. = value;
_指CD. = value;
_爪CD. = value;
_肉球CD. = value;
_指CD. = value;
_爪CD. = value;
_肉球CD. = value;
_指CD. = value;
_爪CD. = value;
_肉球CD. = value;
_指CD. = value;
_爪CD. = value;
_肉球CD. = value;
_肉球左CD. = value;
_肉球中CD. = value;
_肉球右CD. = value;
_革CD. = value;
_金具1CD. = value;
_金具2CD. = value;
_金具3CD. = value;
_金具左CD. = value;
_金具右CD. = value;
}
}
public JointS 1_ => new JointS(, X0Y0_脚輪_金具左, 0);
public JointS 2_ => new JointS(, X0Y0_脚輪_金具右, 0);
public _獣(double DisUnit, , , Med Med, _獣D e)
{
ThisType = GetType();
Dif dif = new Dif();
dif.Tag = "獣";
dif.Add(new Pars(Sta.["四足足"][0][0]));
= new Difs();
.Tag = dif.Tag;
.Add(dif);
Pars pars = [0][0];
X0Y0_足 = pars["足"].ToPar();
X0Y0_筋 = pars["筋"].ToPar();
Pars pars2 = pars["小指"].ToPars();
X0Y0_小指_指 = pars2["指"].ToPar();
X0Y0_小指_爪 = pars2["爪"].ToPar();
X0Y0_小指_肉球 = pars2["肉球"].ToPar();
pars2 = pars["薬指"].ToPars();
X0Y0_薬指_指 = pars2["指"].ToPar();
X0Y0_薬指_爪 = pars2["爪"].ToPar();
X0Y0_薬指_肉球 = pars2["肉球"].ToPar();
pars2 = pars["中指"].ToPars();
X0Y0_中指_指 = pars2["指"].ToPar();
X0Y0_中指_爪 = pars2["爪"].ToPar();
X0Y0_中指_肉球 = pars2["肉球"].ToPar();
pars2 = pars["人指"].ToPars();
X0Y0_人指_指 = pars2["指"].ToPar();
X0Y0_人指_爪 = pars2["爪"].ToPar();
X0Y0_人指_肉球 = pars2["肉球"].ToPar();
pars2 = pars["肉球"].ToPars();
X0Y0_肉球_肉球左 = pars2["肉球左"].ToPar();
X0Y0_肉球_肉球中 = pars2["肉球中"].ToPar();
X0Y0_肉球_肉球右 = pars2["肉球右"].ToPar();
pars2 = pars["脚輪"].ToPars();
X0Y0_脚輪_革 = pars2["革"].ToPar();
X0Y0_脚輪_金具1 = pars2["金具1"].ToPar();
X0Y0_脚輪_金具2 = pars2["金具2"].ToPar();
X0Y0_脚輪_金具3 = pars2["金具3"].ToPar();
X0Y0_脚輪_金具左 = pars2["金具左"].ToPar();
X0Y0_脚輪_金具右 = pars2["金具右"].ToPar();
.SetJoints();
= new JointD();
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
_表示 = e._表示;
_表示 = e._表示;
_指_表示 = e._指_表示;
_爪_表示 = e._爪_表示;
_肉球_表示 = e._肉球_表示;
_指_表示 = e._指_表示;
_爪_表示 = e._爪_表示;
_肉球_表示 = e._肉球_表示;
_指_表示 = e._指_表示;
_爪_表示 = e._爪_表示;
_肉球_表示 = e._肉球_表示;
_指_表示 = e._指_表示;
_爪_表示 = e._爪_表示;
_肉球_表示 = e._肉球_表示;
_肉球左_表示 = e._肉球左_表示;
_肉球中_表示 = e._肉球中_表示;
_肉球右_表示 = e._肉球右_表示;
_革_表示 = e._革_表示;
_金具1_表示 = e._金具1_表示;
_金具2_表示 = e._金具2_表示;
_金具3_表示 = e._金具3_表示;
_金具左_表示 = e._金具左_表示;
_金具右_表示 = e._金具右_表示;
= e.;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
base. = ;
();
X0Y0_足CP = new ColorP(X0Y0_足, CD, DisUnit, abj: true);
X0Y0_筋CP = new ColorP(X0Y0_筋, CD, DisUnit, abj: false);
X0Y0_小指_指CP = new ColorP(X0Y0_小指_指, _指CD, DisUnit, abj: true);
X0Y0_小指_爪CP = new ColorP(X0Y0_小指_爪, _爪CD, DisUnit, abj: true);
X0Y0_小指_肉球CP = new ColorP(X0Y0_小指_肉球, _肉球CD, DisUnit, abj: true);
X0Y0_薬指_指CP = new ColorP(X0Y0_薬指_指, _指CD, DisUnit, abj: true);
X0Y0_薬指_爪CP = new ColorP(X0Y0_薬指_爪, _爪CD, DisUnit, abj: true);
X0Y0_薬指_肉球CP = new ColorP(X0Y0_薬指_肉球, _肉球CD, DisUnit, abj: true);
X0Y0_中指_指CP = new ColorP(X0Y0_中指_指, _指CD, DisUnit, abj: true);
X0Y0_中指_爪CP = new ColorP(X0Y0_中指_爪, _爪CD, DisUnit, abj: true);
X0Y0_中指_肉球CP = new ColorP(X0Y0_中指_肉球, _肉球CD, DisUnit, abj: true);
X0Y0_人指_指CP = new ColorP(X0Y0_人指_指, _指CD, DisUnit, abj: true);
X0Y0_人指_爪CP = new ColorP(X0Y0_人指_爪, _爪CD, DisUnit, abj: true);
X0Y0_人指_肉球CP = new ColorP(X0Y0_人指_肉球, _肉球CD, DisUnit, abj: true);
X0Y0_肉球_肉球左CP = new ColorP(X0Y0_肉球_肉球左, _肉球左CD, DisUnit, abj: true);
X0Y0_肉球_肉球中CP = new ColorP(X0Y0_肉球_肉球中, _肉球中CD, DisUnit, abj: true);
X0Y0_肉球_肉球右CP = new ColorP(X0Y0_肉球_肉球右, _肉球右CD, DisUnit, abj: true);
X0Y0_脚輪_革CP = new ColorP(X0Y0_脚輪_革, _革CD, DisUnit, abj: true);
X0Y0_脚輪_金具1CP = new ColorP(X0Y0_脚輪_金具1, _金具1CD, DisUnit, abj: true);
X0Y0_脚輪_金具2CP = new ColorP(X0Y0_脚輪_金具2, _金具2CD, DisUnit, abj: true);
X0Y0_脚輪_金具3CP = new ColorP(X0Y0_脚輪_金具3, _金具3CD, DisUnit, abj: true);
X0Y0_脚輪_金具左CP = new ColorP(X0Y0_脚輪_金具左, _金具左CD, DisUnit, abj: true);
X0Y0_脚輪_金具右CP = new ColorP(X0Y0_脚輪_金具右, _金具右CD, DisUnit, abj: true);
= e.;
1 = new (DisUnit, , , , Xasix);
1.(1_);
int num = ( ? (-10) : 10);
1.B -= num;
= e.;
}
public override void 0(Are Are)
{
.Draw(Are);
1.0(Are);
}
public override void Dispose()
{
base.Dispose();
1.Dispose();
}
public override void SetAngle0()
{
double num = ( ? (-1.0) : 1.0);
X0Y0_足.AngleBase = num * -40.0;
X0Y0_小指_指.AngleBase = num * 22.0;
X0Y0_薬指_指.AngleBase = num * 22.0;
X0Y0_中指_指.AngleBase = num * 19.0;
X0Y0_人指_指.AngleBase = num * 14.0;
X0Y0_肉球_肉球中.AngleBase = num * 16.0;
.JoinPAall();
}
public override void ()
{
X0Y0_足CP.Update();
X0Y0_筋CP.Update();
X0Y0_小指_指CP.Update();
X0Y0_小指_爪CP.Update();
X0Y0_小指_肉球CP.Update();
X0Y0_薬指_指CP.Update();
X0Y0_薬指_爪CP.Update();
X0Y0_薬指_肉球CP.Update();
X0Y0_中指_指CP.Update();
X0Y0_中指_爪CP.Update();
X0Y0_中指_肉球CP.Update();
X0Y0_人指_指CP.Update();
X0Y0_人指_爪CP.Update();
X0Y0_人指_肉球CP.Update();
X0Y0_肉球_肉球左CP.Update();
X0Y0_肉球_肉球中CP.Update();
X0Y0_肉球_肉球右CP.Update();
X0Y0_脚輪_革CP.Update();
X0Y0_脚輪_金具1CP.Update();
X0Y0_脚輪_金具2CP.Update();
X0Y0_脚輪_金具3CP.Update();
X0Y0_脚輪_金具左CP.Update();
X0Y0_脚輪_金具右CP.Update();
1.PA();
1.();
}
private void ( )
{
N0();
}
private void N0( )
{
CD = new ColorD(ref Col.Black, ref .0O);
CD = new ColorD(ref ., ref .0O);
_指CD = new ColorD(ref Col.Black, ref .0O);
_爪CD = new ColorD(ref Col.Black, ref .O);
_肉球CD = new ColorD(ref Col.Black, ref .O);
_指CD = new ColorD(ref Col.Black, ref .0O);
_爪CD = new ColorD(ref Col.Black, ref .O);
_肉球CD = new ColorD(ref Col.Black, ref .O);
_指CD = new ColorD(ref Col.Black, ref .0O);
_爪CD = new ColorD(ref Col.Black, ref .O);
_肉球CD = new ColorD(ref Col.Black, ref .O);
_指CD = new ColorD(ref Col.Black, ref .0O);
_爪CD = new ColorD(ref Col.Black, ref .O);
_肉球CD = new ColorD(ref Col.Black, ref .O);
_肉球左CD = new ColorD(ref Col.Black, ref .O);
_肉球中CD = new ColorD(ref Col.Black, ref .O);
_肉球右CD = new ColorD(ref Col.Black, ref .O);
_革CD = new ColorD();
_金具1CD = new ColorD();
_金具2CD = new ColorD();
_金具3CD = new ColorD();
_金具左CD = new ColorD();
_金具右CD = new ColorD();
}
public void ( )
{
_革CD. = .;
_金具1CD. = .;
_金具2CD. = _金具1CD.;
_金具3CD. = _金具1CD.;
_金具左CD. = _金具1CD.;
_金具右CD. = _金具1CD.;
}
public void ( )
{
1.();
}
}