Initial Commit

This commit is contained in:
lewd-alt
2025-05-05 19:40:03 -07:00
parent b8812f4d8d
commit 2e6d5ccc6d
1025 changed files with 540249 additions and 0 deletions

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using System;
using System.Drawing;
using System.Linq;
using _2DGAMELIB;
namespace SlaveMatrix;
public class InfoPanel
{
public Are Are;
private Med Med;
public Par MaiB;
public Tex Mai;
public Par Mai2B;
public Tex Mai2;
public Par SubB;
public Tex Sub;
public Par Sub2B;
public Tex Sub2;
private Lab SubInnfo_l;
public bool MaiShow = true;
public bool Mai2Show = true;
public bool SubShow = true;
public bool Sub2Show = true;
private ParT yp;
private ParT np;
public But1 yb;
public But1 nb;
public string TextIm
{
get
{
return Mai.TextIm;
}
set
{
Mai.TextIm = value;
}
}
public string Text
{
get
{
return Mai.Text;
}
set
{
Mai.Text = value;
}
}
public string Mai2Im
{
get
{
return Mai2.TextIm;
}
set
{
Mai2.TextIm = value;
}
}
public string SubInfoIm
{
get
{
return Sub.TextIm;
}
set
{
Sub.TextIm = value;
}
}
public string SubInfo
{
get
{
return Sub.Text;
}
set
{
Sub.Text = value;
}
}
public bool
{
get
{
return yp.Dra;
}
set
{
SetButPos();
yp.Dra = value;
np.Dra = value;
}
}
public Action<But> yAct
{
set
{
yb.Action = delegate(But a)
{
value(a);
};
}
}
public Action<But> nAct
{
set
{
nb.Action = delegate(But a)
{
value(a);
};
}
}
public InfoPanel(Med Med, Are Are)
{
this.Med = Med;
this.Are = Are;
double num = 0.015;
double num2 = 0.1;
double num3 = Are.LocalWidth * 0.6 / num2;
double num4 = Are.LocalHeight * (1.0 / 6.0) / num2;
Vector2D vector2D = Are.GetPosition(0.2, 1.0 - num4 * num2 / Are.LocalHeight).AddY(0.0 - num);
double y = 1.01;
MaiB = new Par();
MaiB.BasePointBase = Dat.Vec2DZero;
MaiB.PositionBase = vector2D;
MaiB.SizeBase = num2;
MaiB.OP.AddRange(new Out[1] { Shas.Get正方形() });
MaiB.OP.ScalingX(MaiB.BasePointBase, num3);
MaiB.OP.ScalingY(MaiB.BasePointBase, num4);
MaiB.Closed = true;
MaiB.BrushColor = Color.FromArgb(160, Col.Black);
MaiB.Hit = false;
MaiB.JP.Add(new Joi(MaiB.OP.GetCenter()));
Mai = new Tex("Tex1", vector2D, num2, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.08, 0, " ", Col.White, Col.Black, Color.Transparent, 19.0, Col.White, delegate(Tex sp)
{
sp.Text = sp.Text;
});
Mai.ParT.BasePointBase = Mai.ParT.OP.GetCenter().MulY(y);
Mai.Position = MaiB.ToGlobal(MaiB.JP[0].Joint);
Mai.Feed.OP.OutlineFalse();
double num5 = num4 * 4.53;
Mai2B = new Par();
Mai2B.BasePointBase = Dat.Vec2DZero;
Mai2B.PositionBase = new Vector2D(vector2D.X, 0.01);
Mai2B.SizeBase = num2;
Mai2B.OP.AddRange(new Out[1] { Shas.Get正方形() });
Mai2B.OP.ScalingX(Mai2B.BasePointBase, num3);
Mai2B.OP.ScalingY(Mai2B.BasePointBase, num5);
Mai2B.Closed = true;
Mai2B.BrushColor = Color.FromArgb(160, Col.Black);
Mai2B.Hit = false;
Mai2B.JP.Add(new Joi(Mai2B.OP.GetCenter()));
Mai2 = new Tex("Tex3", vector2D, num2, num3 * 0.98, num5 * 0.97, new Font("MS Gothic", 1f), 0.08, 0, " ", Col.White, Col.Black, Color.Transparent, 19.0, Col.White, delegate(Tex sp)
{
sp.Text = sp.Text;
});
Mai2.ParT.BasePointBase = Mai2.ParT.OP.GetCenter().MulY(y);
Mai2.Position = Mai2B.ToGlobal(Mai2B.JP[0].Joint);
Mai2.Feed.OP.OutlineFalse();
num3 = Are.LocalWidth * 0.19 / num2;
vector2D = Are.GetPosition(1.0 - (num3 * num2 / Are.LocalWidth + 0.005), 1.0 - num4 * num2 / Are.LocalHeight).AddY(0.0 - num);
SubB = new Par();
SubB.BasePointBase = Dat.Vec2DZero;
SubB.PositionBase = vector2D;
SubB.SizeBase = num2;
SubB.OP.AddRange(new Out[1] { Shas.Get正方形() });
SubB.OP.ScalingX(SubB.BasePointBase, num3);
SubB.OP.ScalingY(SubB.BasePointBase, num4);
SubB.Closed = true;
SubB.BrushColor = Color.FromArgb(160, Col.Black);
SubB.Hit = false;
SubB.JP.Add(new Joi(SubB.OP.GetCenter()));
Sub = new Tex("Tex4", vector2D, num2 * 1.01, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.07, 0, " ", Col.White, Col.Black, Color.Transparent, 15.0);
Sub.ParT.BasePointBase = Sub.ParT.OP.GetCenter().MulY(y);
Sub.Position = SubB.ToGlobal(SubB.JP[0].Joint);
SubInnfo_l = new Lab(Med, Are, "SubInfo", vector2D, num2, 1.0, new Font("MS Gothic", 1f), 0.07, "Sub Info.", Col.White, Col.Black, Color.FromArgb(160, Col.Black), Col.Empty, Input: false);
SubInnfo_l.ParT.PositionBase = SubInnfo_l.ParT.PositionBase.AddY((0.0 - SubInnfo_l.ParT.OP[0].ps[3].Y) * SubInnfo_l.ParT.SizeBase);
Sub2B = new Par();
Sub2B.BasePointBase = Dat.Vec2DZero;
Sub2B.PositionBase = new Vector2D(0.0025, vector2D.Y);
Sub2B.SizeBase = num2;
Sub2B.OP.AddRange(new Out[1] { Shas.Get正方形() });
Sub2B.OP.ScalingX(Sub2B.BasePointBase, num3);
Sub2B.OP.ScalingY(Sub2B.BasePointBase, num4);
Sub2B.Closed = true;
Sub2B.BrushColor = Color.FromArgb(160, Col.Black);
Sub2B.Hit = false;
Sub2B.JP.Add(new Joi(SubB.OP.GetCenter()));
Sub2 = new Tex("Tex3", Sub2B.PositionBase, num2 * 1.01, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.07, 0, "", Col.White, Col.Black, Color.Transparent, 15.0);
Sub2.ParT.BasePointBase = Sub2.ParT.OP.GetCenter().MulY(y);
Sub2.Position = Sub2B.ToGlobal(Sub2B.JP[0].Joint);
yp = new ParT();
yp.Text = "・" + GameText.;
yp.SizeBase = Mai.ParT.SizeBase;
yp.Font = new Font("MS Gothic", 1f);
yp.FontSize = Mai.ParT.FontSize;
yp.SetStringRectOutline(Are.Unit, Are.GD);
yp.RectSize = new Vector2D(yp.OP[0].ps[1].X, yp.OP[0].ps[2].Y);
yp.OP.ScalingY(yp.BasePointBase, 0.9);
yp.OP.OutlineFalse();
yp.Closed = true;
yp.TextColor = Col.White;
yp.BrushColor = Color.FromArgb(0, Col.Black);
yp.ShadBrush = new SolidBrush(Col.Black);
yp.StringFormat.Alignment = StringAlignment.Center;
yp.StringFormat.LineAlignment = StringAlignment.Center;
yp.PositionBase = new Vector2D(MaiB.Position.X + 0.001, MaiB.Position.Y);
yp.Dra = false;
yb = new But1(yp, delegate
{
});
np = new ParT();
np.Text = "・" + GameText.;
np.SizeBase = Mai.ParT.SizeBase;
np.Font = new Font("MS Gothic", 1f);
np.FontSize = Mai.ParT.FontSize;
np.SetStringRectOutline(Are.Unit, Are.GD);
np.RectSize = new Vector2D(np.OP[0].ps[1].X, np.OP[0].ps[2].Y);
np.OP.ScalingY(np.BasePointBase, 0.9);
np.OP.OutlineFalse();
np.Closed = true;
np.TextColor = Col.White;
np.BrushColor = Color.FromArgb(0, Col.Black);
np.ShadBrush = new SolidBrush(Col.Black);
np.StringFormat.Alignment = StringAlignment.Center;
np.StringFormat.LineAlignment = StringAlignment.Center;
np.PositionBase = new Vector2D(MaiB.Position.X + 0.001, MaiB.Position.Y);
np.Dra = false;
nb = new But1(np, delegate
{
});
}
public void SetHitColor(Med Med)
{
Mai.SetHitColor(Med);
Sub.SetHitColor(Med);
SubInnfo_l.SetHitColor(Med);
Mai2.SetHitColor(Med);
Sub2.SetHitColor(Med);
yb.SetHitColor(Med);
nb.SetHitColor(Med);
}
public void UpdateSub2()
{
Sub2.TextIm = GameText. + "\r\n" + Sta.GameData..ToString("#,0") + "\r\n" + GameText. + "\r\n" + Sta.GameData..ToString("#,0") + "\r\n" + Sta.GameData. + GameText. + "/" + Sta.GameData.;
}
private void SetButPos()
{
yp.PositionBase = new Vector2D(yp.PositionBase.X, Mai.ParT.ToGlobal(Mai.ParT.GetStringRect(Are.Unit, Are.GD).v2).Y + 0.0025);
np.PositionBase = new Vector2D(np.PositionBase.X, yp.ToGlobal(yp.OP.Last().ps.Last()).Y + 0.0025);
}
public void Move(ref Color HitColor)
{
yb.Move(ref HitColor);
nb.Move(ref HitColor);
}
public void Down(ref Color HitColor)
{
Sub.Down(ref HitColor);
yb.Down(ref HitColor);
nb.Down(ref HitColor);
}
public void DownB(ref Color HitColor)
{
yb.Down(ref HitColor);
nb.Down(ref HitColor);
}
public void Up(ref Color HitColor)
{
Sub.Up(ref HitColor);
yb.Up(ref HitColor);
nb.Up(ref HitColor);
}
public void Draw(Are Are, FPS FPS)
{
if (MaiShow)
{
Are.Draw(MaiB);
Mai.Progression(FPS);
Are.Draw(Mai.Pars);
}
if (Mai2Show)
{
Are.Draw(Mai2B);
Are.Draw(Mai2.Pars);
}
if (SubShow)
{
Are.Draw(SubB);
Sub.Progression(FPS);
Are.Draw(Sub.Pars);
Are.Draw(SubInnfo_l.ParT);
}
if (Sub2Show)
{
Are.Draw(Sub2B);
Are.Draw(Sub2.Pars);
}
if (yp.Dra)
{
Are.Draw(yp);
}
if (np.Dra)
{
Are.Draw(np);
}
}
public void Dispose()
{
MaiB.Dispose();
Mai.Dispose();
Mai2B.Dispose();
Mai2.Dispose();
SubB.Dispose();
Sub.Dispose();
SubInnfo_l.Dispose();
Sub2B.Dispose();
Sub2.Dispose();
}
}