REDCODE Class Renaming
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99
2DGAMELIB/_2DGAMELIB/Button.cs
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99
2DGAMELIB/_2DGAMELIB/Button.cs
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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namespace _2DGAMELIB
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{
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public class Button : ButtonBase
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{
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public List<Color> BaseColors = new List<Color>();
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public List<Color> OverColors = new List<Color>();
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public List<Color> PushColors = new List<Color>();
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public List<Color> TextColors = new List<Color>();
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public Button(ShapePartT ShapePartT, Action<ButtonBase> Action)
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: base(ShapePartT, Action)
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{
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Setting();
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}
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private void Setting()
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{
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foreach (ShapePart item in partGroup.EnumAllPar())
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{
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BaseColors.Add(item.GetBrushColor());
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OverColors.Add(BaseColors.Last().FuncHSV(delegate(Hsv hsv)
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{
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hsv.Hue += 30;
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hsv.Sat -= 30;
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hsv.Val += 100;
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return hsv;
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}));
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PushColors.Add(OverColors.Last().FuncHSV(delegate(Hsv hsv)
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{
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hsv.Hue += 30;
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hsv.Sat -= 30;
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hsv.Val += 100;
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return hsv;
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}));
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TextColors.Add(item.IsParT() ? item.ToParT().GetTextColor() : Color.Empty);
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}
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Over = delegate
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{
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int num4 = 0;
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foreach (ShapePart item2 in partGroup.EnumAllPar())
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{
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item2.SetBrushColor(OverColors[num4]);
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if (item2.IsParT())
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{
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item2.ToParT().SetTextColor(TextColors[num4].Reverse());
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}
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num4++;
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}
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};
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Push = delegate
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{
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int num3 = 0;
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foreach (ShapePart item3 in partGroup.EnumAllPar())
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{
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item3.SetBrushColor(PushColors[num3]);
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if (item3.IsParT())
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{
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item3.ToParT().SetTextColor(TextColors[num3].Reverse());
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}
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num3++;
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}
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};
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Release = delegate
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{
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int num2 = 0;
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foreach (ShapePart item4 in partGroup.EnumAllPar())
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{
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item4.SetBrushColor(OverColors[num2]);
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if (item4.IsParT())
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{
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item4.ToParT().SetTextColor(TextColors[num2].Reverse());
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}
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num2++;
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}
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};
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Out = delegate
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{
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int num = 0;
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foreach (ShapePart item5 in partGroup.EnumAllPar())
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{
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item5.SetBrushColor(BaseColors[num]);
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if (item5.IsParT())
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{
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item5.ToParT().SetTextColor(TextColors[num]);
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}
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num++;
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}
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};
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}
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}
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}
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