REDCODE Class Renaming

This commit is contained in:
lewd_alt
2026-06-13 22:38:57 -05:00
1921 changed files with 129982 additions and 45137 deletions

View File

@@ -29,11 +29,11 @@ namespace _2DGAMELIB
public Bitmap Hit;
public Graphics HitGraphics;
public Sce Sce;
public FPS FPSF = new FPS(60.0);
public SceneFader SceneFader;
public FpsCounter FPSF = new FpsCounter(60.0);
private Size BaseSize = Size.Empty;
private Vector2D resVector = Dat.Vec2DZero;
private Vector2D resVector = DataConsts.Vec2DZero;
public string UITitle;
@@ -60,11 +60,11 @@ namespace _2DGAMELIB
}
set
{
Modes[mode].Up(MouseButtons.None, Dat.Vec2DZero, Color.Empty);
Modes[mode].Move(MouseButtons.None, Dat.Vec2DZero, Color.Empty);
Modes[mode].Up(MouseButtons.None, DataConsts.Vec2DZero, Color.Empty);
Modes[mode].Move(MouseButtons.None, DataConsts.Vec2DZero, Color.Empty);
Modeb = mode;
mode = value;
Modes[mode].Move(MouseButtons.None, Dat.Vec2DZero, Color.Empty);
Modes[mode].Move(MouseButtons.None, DataConsts.Vec2DZero, Color.Empty);
Modes[mode].Setting();
}
}
@@ -84,12 +84,12 @@ namespace _2DGAMELIB
public void FadeIn(double Rate)
{
Sce.TransformAlpha(DisplayGraphics, Rate);
SceneFader.TransformAlpha(DisplayGraphics, Rate);
}
public void FadeOut(double Rate)
{
Sce.TransD(DisplayGraphics, Rate);
SceneFader.TransD(DisplayGraphics, Rate);
}
public void InitializeModes(string Mode, Func<ModeEventDispatcher, Dictionary<string, Module>> GetModes)
@@ -121,7 +121,7 @@ namespace _2DGAMELIB
WidthM = Hit.Width - 1;
HeightM = Hit.Height - 1;
Sce = new Sce(BaseSize.Width, BaseSize.Height);
SceneFader = new SceneFader(BaseSize.Width, BaseSize.Height);
Modes = GetModes(this);
@@ -347,10 +347,10 @@ namespace _2DGAMELIB
//hit color stuff
public Color GetUniqueColor()
{
Oth.GetRandomColor(out var ret);
GeometryUtils.GetRandomColor(out var ret);
while (HitColors.Contains(ret))
{
Oth.GetRandomColor(out ret);
GeometryUtils.GetRandomColor(out ret);
}
HitColors.Add(ret);
return ret;
@@ -358,17 +358,17 @@ namespace _2DGAMELIB
public void GetUniqueColor(out Color c)
{
Oth.GetRandomColor(out c);
GeometryUtils.GetRandomColor(out c);
while (HitColors.Contains(c))
{
Oth.GetRandomColor(out c);
GeometryUtils.GetRandomColor(out c);
}
HitColors.Add(c);
}
public void SetUniqueColor(IEnumerable<Par> ps)
public void SetUniqueColor(IEnumerable<ShapePart> ps)
{
foreach (Par p in ps)
foreach (ShapePart p in ps)
{
p.SetHitColor(GetUniqueColor());
}
@@ -379,9 +379,9 @@ namespace _2DGAMELIB
HitColors.Remove(Color);
}
public void RemUniqueColor(IEnumerable<Par> ps)
public void RemUniqueColor(IEnumerable<ShapePart> ps)
{
foreach (Par p in ps)
foreach (ShapePart p in ps)
{
HitColors.Remove(p.GetHitColor());
}