REDCODE Class Renaming
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@@ -29,11 +29,11 @@ namespace _2DGAMELIB
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public Bitmap Hit;
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public Graphics HitGraphics;
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public Sce Sce;
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public FPS FPSF = new FPS(60.0);
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public SceneFader SceneFader;
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public FpsCounter FPSF = new FpsCounter(60.0);
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private Size BaseSize = Size.Empty;
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private Vector2D resVector = Dat.Vec2DZero;
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private Vector2D resVector = DataConsts.Vec2DZero;
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public string UITitle;
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@@ -60,11 +60,11 @@ namespace _2DGAMELIB
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}
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set
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{
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Modes[mode].Up(MouseButtons.None, Dat.Vec2DZero, Color.Empty);
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Modes[mode].Move(MouseButtons.None, Dat.Vec2DZero, Color.Empty);
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Modes[mode].Up(MouseButtons.None, DataConsts.Vec2DZero, Color.Empty);
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Modes[mode].Move(MouseButtons.None, DataConsts.Vec2DZero, Color.Empty);
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Modeb = mode;
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mode = value;
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Modes[mode].Move(MouseButtons.None, Dat.Vec2DZero, Color.Empty);
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Modes[mode].Move(MouseButtons.None, DataConsts.Vec2DZero, Color.Empty);
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Modes[mode].Setting();
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}
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}
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@@ -84,12 +84,12 @@ namespace _2DGAMELIB
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public void FadeIn(double Rate)
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{
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Sce.TransformAlpha(DisplayGraphics, Rate);
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SceneFader.TransformAlpha(DisplayGraphics, Rate);
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}
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public void FadeOut(double Rate)
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{
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Sce.TransD(DisplayGraphics, Rate);
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SceneFader.TransD(DisplayGraphics, Rate);
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}
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public void InitializeModes(string Mode, Func<ModeEventDispatcher, Dictionary<string, Module>> GetModes)
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@@ -121,7 +121,7 @@ namespace _2DGAMELIB
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WidthM = Hit.Width - 1;
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HeightM = Hit.Height - 1;
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Sce = new Sce(BaseSize.Width, BaseSize.Height);
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SceneFader = new SceneFader(BaseSize.Width, BaseSize.Height);
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Modes = GetModes(this);
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@@ -347,10 +347,10 @@ namespace _2DGAMELIB
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//hit color stuff
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public Color GetUniqueColor()
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{
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Oth.GetRandomColor(out var ret);
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GeometryUtils.GetRandomColor(out var ret);
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while (HitColors.Contains(ret))
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{
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Oth.GetRandomColor(out ret);
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GeometryUtils.GetRandomColor(out ret);
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}
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HitColors.Add(ret);
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return ret;
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@@ -358,17 +358,17 @@ namespace _2DGAMELIB
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public void GetUniqueColor(out Color c)
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{
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Oth.GetRandomColor(out c);
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GeometryUtils.GetRandomColor(out c);
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while (HitColors.Contains(c))
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{
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Oth.GetRandomColor(out c);
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GeometryUtils.GetRandomColor(out c);
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}
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HitColors.Add(c);
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}
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public void SetUniqueColor(IEnumerable<Par> ps)
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public void SetUniqueColor(IEnumerable<ShapePart> ps)
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{
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foreach (Par p in ps)
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foreach (ShapePart p in ps)
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{
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p.SetHitColor(GetUniqueColor());
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}
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@@ -379,9 +379,9 @@ namespace _2DGAMELIB
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HitColors.Remove(Color);
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}
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public void RemUniqueColor(IEnumerable<Par> ps)
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public void RemUniqueColor(IEnumerable<ShapePart> ps)
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{
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foreach (Par p in ps)
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foreach (ShapePart p in ps)
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{
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HitColors.Remove(p.GetHitColor());
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}
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