REDCODE Class Renaming
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@@ -3,41 +3,41 @@ using SlaveMatrix.GameClasses;
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namespace SlaveMatrix
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{
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public class 大顎 : Ele
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public class 大顎 : Element
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{
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public Par X0Y0_棘_棘1;
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public ShapePart X0Y0_棘_棘1;
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public Par X0Y0_棘_棘2;
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public ShapePart X0Y0_棘_棘2;
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public Par X0Y0_棘_棘3;
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public ShapePart X0Y0_棘_棘3;
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public Par X0Y0_牙;
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public ShapePart X0Y0_牙;
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public Par X0Y0_線;
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public ShapePart X0Y0_線;
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public Par X0Y0_輪_革;
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public ShapePart X0Y0_輪_革;
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public Par X0Y0_輪_金具1;
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public ShapePart X0Y0_輪_金具1;
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public Par X0Y0_輪_金具2;
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public ShapePart X0Y0_輪_金具2;
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public Par X0Y0_輪_金具3;
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public ShapePart X0Y0_輪_金具3;
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public Par X0Y0_輪_金具左;
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public ShapePart X0Y0_輪_金具左;
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public Par X0Y0_輪_金具右;
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public ShapePart X0Y0_輪_金具右;
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public Par X0Y1_牙;
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public ShapePart X0Y1_牙;
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public Par X0Y1_線;
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public ShapePart X0Y1_線;
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public Par X0Y1_折線1;
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public ShapePart X0Y1_折線1;
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public Par X0Y1_折線2;
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public ShapePart X0Y1_折線2;
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public Par X0Y1_折線3;
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public ShapePart X0Y1_折線3;
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public Par X0Y1_穴;
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public ShapePart X0Y1_穴;
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public ColorD 刺_棘1CD;
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@@ -430,31 +430,31 @@ namespace SlaveMatrix
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public 大顎(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 大顎D e)
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{
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ThisType = GetType();
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Dif dif = new Dif(Sta.肢左["虫顎"][1]);
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Body = new Difs();
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Body.Tag = dif.Tag;
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Body.Add(dif);
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Pars pars = Body[0][0];
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Pars pars2 = pars["刺"].ToPars();
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MorphVariant morphVariant = new MorphVariant(GlobalState.肢左["虫顎"][1]);
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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PartGroup partGroup = Body[0][0];
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PartGroup pars2 = partGroup["刺"].ToPars();
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X0Y0_棘_棘1 = pars2["刺1"].ToPar();
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X0Y0_棘_棘2 = pars2["刺2"].ToPar();
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X0Y0_棘_棘3 = pars2["刺3"].ToPar();
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X0Y0_牙 = pars["牙"].ToPar();
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X0Y0_線 = pars["線"].ToPar();
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pars2 = pars["輪"].ToPars();
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X0Y0_牙 = partGroup["牙"].ToPar();
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X0Y0_線 = partGroup["線"].ToPar();
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pars2 = partGroup["輪"].ToPars();
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X0Y0_輪_革 = pars2["革"].ToPar();
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X0Y0_輪_金具1 = pars2["金具1"].ToPar();
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X0Y0_輪_金具2 = pars2["金具2"].ToPar();
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X0Y0_輪_金具3 = pars2["金具3"].ToPar();
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X0Y0_輪_金具左 = pars2["金具左"].ToPar();
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X0Y0_輪_金具右 = pars2["金具右"].ToPar();
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pars = Body[0][1];
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X0Y1_牙 = pars["牙"].ToPar();
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X0Y1_線 = pars["線"].ToPar();
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X0Y1_折線1 = pars["折線1"].ToPar();
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X0Y1_折線2 = pars["折線2"].ToPar();
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X0Y1_折線3 = pars["折線3"].ToPar();
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X0Y1_穴 = pars["穴"].ToPar();
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partGroup = Body[0][1];
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X0Y1_牙 = partGroup["牙"].ToPar();
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X0Y1_線 = partGroup["線"].ToPar();
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X0Y1_折線1 = partGroup["折線1"].ToPar();
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X0Y1_折線2 = partGroup["折線2"].ToPar();
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X0Y1_折線3 = partGroup["折線3"].ToPar();
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X0Y1_穴 = partGroup["穴"].ToPar();
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Body.SetJoints();
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接続根 = new JointD(Body);
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右 = e.右;
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@@ -553,7 +553,7 @@ namespace SlaveMatrix
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}
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}
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public override bool Is革(Par p)
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public override bool Is革(ShapePart p)
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{
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if (p != X0Y0_輪_革 && p != X0Y0_輪_金具1 && p != X0Y0_輪_金具2 && p != X0Y0_輪_金具3 && p != X0Y0_輪_金具左)
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{
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@@ -612,65 +612,65 @@ namespace SlaveMatrix
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private void 配色N0(BodyColorSet 体配色)
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{
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刺_棘1CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
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刺_棘2CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
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刺_棘3CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
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牙CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
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線CD = new ColorD(ref Col.Black, ref Color2.Empty);
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刺_棘1CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
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刺_棘2CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
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刺_棘3CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
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牙CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
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線CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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輪_革CD = new ColorD();
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輪_金具1CD = new ColorD();
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輪_金具2CD = new ColorD();
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輪_金具3CD = new ColorD();
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輪_金具左CD = new ColorD();
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輪_金具右CD = new ColorD();
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折線1CD = new ColorD(ref Col.Black, ref Color2.Empty);
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折線2CD = new ColorD(ref Col.Black, ref Color2.Empty);
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折線3CD = new ColorD(ref Col.Black, ref Color2.Empty);
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折線1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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折線2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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折線3CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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穴CD = new ColorD();
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穴CD.線 = Col.Black;
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穴CD.色 = new Color2(ref Col.Black, ref 体配色.甲0O.Col2);
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穴CD.線 = ColorHelper.Black;
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穴CD.色 = new Color2(ref ColorHelper.Black, ref 体配色.甲0O.Col2);
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}
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private void 配色T0(BodyColorSet 体配色)
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{
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刺_棘1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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刺_棘2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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刺_棘3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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牙CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
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線CD = new ColorD(ref Col.Black, ref Color2.Empty);
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刺_棘1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
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刺_棘2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
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刺_棘3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
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牙CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
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線CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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輪_革CD = new ColorD();
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輪_金具1CD = new ColorD();
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輪_金具2CD = new ColorD();
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輪_金具3CD = new ColorD();
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輪_金具左CD = new ColorD();
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輪_金具右CD = new ColorD();
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折線1CD = new ColorD(ref Col.Black, ref Color2.Empty);
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折線2CD = new ColorD(ref Col.Black, ref Color2.Empty);
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折線3CD = new ColorD(ref Col.Black, ref Color2.Empty);
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折線1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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折線2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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折線3CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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穴CD = new ColorD();
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穴CD.線 = Col.Black;
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穴CD.色 = new Color2(ref Col.Black, ref 体配色.甲0O.Col2);
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穴CD.線 = ColorHelper.Black;
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穴CD.色 = new Color2(ref ColorHelper.Black, ref 体配色.甲0O.Col2);
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}
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private void 配色T1(BodyColorSet 体配色)
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{
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刺_棘1CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
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刺_棘2CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
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刺_棘3CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
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牙CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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線CD = new ColorD(ref Col.Black, ref Color2.Empty);
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刺_棘1CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
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刺_棘2CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
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刺_棘3CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
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牙CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
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線CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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輪_革CD = new ColorD();
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輪_金具1CD = new ColorD();
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輪_金具2CD = new ColorD();
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輪_金具3CD = new ColorD();
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輪_金具左CD = new ColorD();
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輪_金具右CD = new ColorD();
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折線1CD = new ColorD(ref Col.Black, ref Color2.Empty);
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折線2CD = new ColorD(ref Col.Black, ref Color2.Empty);
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折線3CD = new ColorD(ref Col.Black, ref Color2.Empty);
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折線1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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折線2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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折線3CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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穴CD = new ColorD();
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穴CD.線 = Col.Black;
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穴CD.色 = new Color2(ref Col.Black, ref 体配色.甲0O.Col2);
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穴CD.線 = ColorHelper.Black;
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穴CD.色 = new Color2(ref ColorHelper.Black, ref 体配色.甲0O.Col2);
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}
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public void 輪配色(拘束具色 配色)
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