REDCODE Class Renaming

This commit is contained in:
lewd_alt
2026-06-13 22:38:57 -05:00
1921 changed files with 129982 additions and 45137 deletions

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@@ -3,41 +3,41 @@ using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{
public class : Ele
public class : Element
{
public Par X0Y0_棘_棘1;
public ShapePart X0Y0_棘_棘1;
public Par X0Y0_棘_棘2;
public ShapePart X0Y0_棘_棘2;
public Par X0Y0_棘_棘3;
public ShapePart X0Y0_棘_棘3;
public Par X0Y0_牙;
public ShapePart X0Y0_牙;
public Par X0Y0_線;
public ShapePart X0Y0_線;
public Par X0Y0_輪_革;
public ShapePart X0Y0_輪_革;
public Par X0Y0_輪_金具1;
public ShapePart X0Y0_輪_金具1;
public Par X0Y0_輪_金具2;
public ShapePart X0Y0_輪_金具2;
public Par X0Y0_輪_金具3;
public ShapePart X0Y0_輪_金具3;
public Par X0Y0_輪_金具左;
public ShapePart X0Y0_輪_金具左;
public Par X0Y0_輪_金具右;
public ShapePart X0Y0_輪_金具右;
public Par X0Y1_牙;
public ShapePart X0Y1_牙;
public Par X0Y1_線;
public ShapePart X0Y1_線;
public Par X0Y1_折線1;
public ShapePart X0Y1_折線1;
public Par X0Y1_折線2;
public ShapePart X0Y1_折線2;
public Par X0Y1_折線3;
public ShapePart X0Y1_折線3;
public Par X0Y1_穴;
public ShapePart X0Y1_穴;
public ColorD _棘1CD;
@@ -430,31 +430,31 @@ namespace SlaveMatrix
public (double DisUnit, , BodyColorSet , ModeEventDispatcher Med, D e)
{
ThisType = GetType();
Dif dif = new Dif(Sta.["虫顎"][1]);
Body = new Difs();
Body.Tag = dif.Tag;
Body.Add(dif);
Pars pars = Body[0][0];
Pars pars2 = pars["刺"].ToPars();
MorphVariant morphVariant = new MorphVariant(GlobalState.["虫顎"][1]);
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
PartGroup pars2 = partGroup["刺"].ToPars();
X0Y0_棘_棘1 = pars2["刺1"].ToPar();
X0Y0_棘_棘2 = pars2["刺2"].ToPar();
X0Y0_棘_棘3 = pars2["刺3"].ToPar();
X0Y0_牙 = pars["牙"].ToPar();
X0Y0_線 = pars["線"].ToPar();
pars2 = pars["輪"].ToPars();
X0Y0_牙 = partGroup["牙"].ToPar();
X0Y0_線 = partGroup["線"].ToPar();
pars2 = partGroup["輪"].ToPars();
X0Y0_輪_革 = pars2["革"].ToPar();
X0Y0_輪_金具1 = pars2["金具1"].ToPar();
X0Y0_輪_金具2 = pars2["金具2"].ToPar();
X0Y0_輪_金具3 = pars2["金具3"].ToPar();
X0Y0_輪_金具左 = pars2["金具左"].ToPar();
X0Y0_輪_金具右 = pars2["金具右"].ToPar();
pars = Body[0][1];
X0Y1_牙 = pars["牙"].ToPar();
X0Y1_線 = pars["線"].ToPar();
X0Y1_折線1 = pars["折線1"].ToPar();
X0Y1_折線2 = pars["折線2"].ToPar();
X0Y1_折線3 = pars["折線3"].ToPar();
X0Y1_穴 = pars["穴"].ToPar();
partGroup = Body[0][1];
X0Y1_牙 = partGroup["牙"].ToPar();
X0Y1_線 = partGroup["線"].ToPar();
X0Y1_折線1 = partGroup["折線1"].ToPar();
X0Y1_折線2 = partGroup["折線2"].ToPar();
X0Y1_折線3 = partGroup["折線3"].ToPar();
X0Y1_穴 = partGroup["穴"].ToPar();
Body.SetJoints();
= new JointD(Body);
= e.;
@@ -553,7 +553,7 @@ namespace SlaveMatrix
}
}
public override bool Is革(Par p)
public override bool Is革(ShapePart p)
{
if (p != X0Y0_輪_革 && p != X0Y0_輪_金具1 && p != X0Y0_輪_金具2 && p != X0Y0_輪_金具3 && p != X0Y0_輪_金具左)
{
@@ -612,65 +612,65 @@ namespace SlaveMatrix
private void N0(BodyColorSet )
{
_棘1CD = new ColorD(ref Col.Black, ref .0O);
_棘2CD = new ColorD(ref Col.Black, ref .0O);
_棘3CD = new ColorD(ref Col.Black, ref .0O);
CD = new ColorD(ref Col.Black, ref .0O);
CD = new ColorD(ref Col.Black, ref Color2.Empty);
_棘1CD = new ColorD(ref ColorHelper.Black, ref .0O);
_棘2CD = new ColorD(ref ColorHelper.Black, ref .0O);
_棘3CD = new ColorD(ref ColorHelper.Black, ref .0O);
CD = new ColorD(ref ColorHelper.Black, ref .0O);
CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
_革CD = new ColorD();
_金具1CD = new ColorD();
_金具2CD = new ColorD();
_金具3CD = new ColorD();
_金具左CD = new ColorD();
_金具右CD = new ColorD();
1CD = new ColorD(ref Col.Black, ref Color2.Empty);
2CD = new ColorD(ref Col.Black, ref Color2.Empty);
3CD = new ColorD(ref Col.Black, ref Color2.Empty);
1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
3CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
CD = new ColorD();
CD. = Col.Black;
CD. = new Color2(ref Col.Black, ref .0O.Col2);
CD. = ColorHelper.Black;
CD. = new Color2(ref ColorHelper.Black, ref .0O.Col2);
}
private void T0(BodyColorSet )
{
_棘1CD = new ColorD(ref Col.Black, ref .O);
_棘2CD = new ColorD(ref Col.Black, ref .O);
_棘3CD = new ColorD(ref Col.Black, ref .O);
CD = new ColorD(ref Col.Black, ref .0O);
CD = new ColorD(ref Col.Black, ref Color2.Empty);
_棘1CD = new ColorD(ref ColorHelper.Black, ref .O);
_棘2CD = new ColorD(ref ColorHelper.Black, ref .O);
_棘3CD = new ColorD(ref ColorHelper.Black, ref .O);
CD = new ColorD(ref ColorHelper.Black, ref .0O);
CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
_革CD = new ColorD();
_金具1CD = new ColorD();
_金具2CD = new ColorD();
_金具3CD = new ColorD();
_金具左CD = new ColorD();
_金具右CD = new ColorD();
1CD = new ColorD(ref Col.Black, ref Color2.Empty);
2CD = new ColorD(ref Col.Black, ref Color2.Empty);
3CD = new ColorD(ref Col.Black, ref Color2.Empty);
1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
3CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
CD = new ColorD();
CD. = Col.Black;
CD. = new Color2(ref Col.Black, ref .0O.Col2);
CD. = ColorHelper.Black;
CD. = new Color2(ref ColorHelper.Black, ref .0O.Col2);
}
private void T1(BodyColorSet )
{
_棘1CD = new ColorD(ref Col.Black, ref .0O);
_棘2CD = new ColorD(ref Col.Black, ref .0O);
_棘3CD = new ColorD(ref Col.Black, ref .0O);
CD = new ColorD(ref Col.Black, ref .O);
CD = new ColorD(ref Col.Black, ref Color2.Empty);
_棘1CD = new ColorD(ref ColorHelper.Black, ref .0O);
_棘2CD = new ColorD(ref ColorHelper.Black, ref .0O);
_棘3CD = new ColorD(ref ColorHelper.Black, ref .0O);
CD = new ColorD(ref ColorHelper.Black, ref .O);
CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
_革CD = new ColorD();
_金具1CD = new ColorD();
_金具2CD = new ColorD();
_金具3CD = new ColorD();
_金具左CD = new ColorD();
_金具右CD = new ColorD();
1CD = new ColorD(ref Col.Black, ref Color2.Empty);
2CD = new ColorD(ref Col.Black, ref Color2.Empty);
3CD = new ColorD(ref Col.Black, ref Color2.Empty);
1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
3CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
CD = new ColorD();
CD. = Col.Black;
CD. = new Color2(ref Col.Black, ref .0O.Col2);
CD. = ColorHelper.Black;
CD. = new Color2(ref ColorHelper.Black, ref .0O.Col2);
}
public void ( )