REDCODE Class Renaming

This commit is contained in:
lewd_alt
2026-06-13 22:38:57 -05:00
1921 changed files with 129982 additions and 45137 deletions

View File

@@ -6,7 +6,7 @@ using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{
[Serializable]
public class HeadD : EleD
public class HeadD : ElementData
{
public bool _表示 = true;
@@ -94,203 +94,203 @@ namespace SlaveMatrix
public double ;
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public HeadD()
{
ThisType = GetType();
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_基髪_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_目左_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_目右_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_鼻_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_口_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_頬左_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_頬右_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_額_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_眉左_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_眉右_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_耳左_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_耳右_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_鼻肌_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_単眼目_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_単眼眉_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_大顎基_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_顔面_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_頭頂_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_頬肌左_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_頬肌右_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_触覚左_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
@@ -299,11 +299,11 @@ namespace SlaveMatrix
public HeadD SetRandom()
{
= RNG.XS.NextDouble();
= Rng.XS.NextDouble();
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new Head(DisUnit, , , Med, this);
}